I don't know much about it beyond being inspired by Trappist-1, but Galaxies Unbound Tarsis-1 might be worth looking into if you want a Trappist-like system
The premise: you arrive in the Trappist system via a generation ship and launch from the mothership (think extraplanetary launchpads) and have to setup up bases around the seven planets in order to visit their surfaces using elegant ships. It would mix up the traditional campaign.
If I remember right, it’s planets 3-6 in the habitable zone of TRAPPIST-1. And also, I believe it’s been determined that 4 is the most likely to be habitable, which is why it would be the one with the ksc on it.
Real systems have no obligation to make good game design. You might want to look at whirligig world for a homeworld swap thats completely different. You can start on the earth like moon if you dont like the more extreme start. However i found trying to rescale it results in a lot of glitches, at least with sigma dimensions
Well, I might still try the Trappist-1 system myself for my curiosity - I'm looking something approachable for other people, though. For that, Real Solar System seems actually easier than Trappist-1 in many ways - and also more engaging in its variations. So it's not that real systems don't make good game design - it's that RSS itself is sort of better than Trappist-1.
Are you trying to get viewer engagement by completely misrepresenting the circumference of earth in comparison to these planets? Is approximately 40,000 KM in circumference
I don't know much about it beyond being inspired by Trappist-1, but Galaxies Unbound Tarsis-1 might be worth looking into if you want a Trappist-like system
The premise: you arrive in the Trappist system via a generation ship and launch from the mothership (think extraplanetary launchpads) and have to setup up bases around the seven planets in order to visit their surfaces using elegant ships.
It would mix up the traditional campaign.
I'll think about that. I was looking to make something other people could play around with, though, so setting up that start would be sort of tricky.
If I remember right, it’s planets 3-6 in the habitable zone of TRAPPIST-1. And also, I believe it’s been determined that 4 is the most likely to be habitable, which is why it would be the one with the ksc on it.
Yeah - in this case the goal was to keep the Kerbin system as consistent as possible, which is why I preferred the third planet.
Real systems have no obligation to make good game design. You might want to look at whirligig world for a homeworld swap thats completely different. You can start on the earth like moon if you dont like the more extreme start. However i found trying to rescale it results in a lot of glitches, at least with sigma dimensions
Well, I might still try the Trappist-1 system myself for my curiosity - I'm looking something approachable for other people, though. For that, Real Solar System seems actually easier than Trappist-1 in many ways - and also more engaging in its variations. So it's not that real systems don't make good game design - it's that RSS itself is sort of better than Trappist-1.
They find a star with multiple earth size planets
You want to play that system in KSP because it'd be cool
All the planets are earth sized and similar
I mean, if there was at least a decent gas giant in the mix. It's seven planets- three Earth-sized ones is enough! But yeah, I get the irony.
Yay new video
Are you trying to get viewer engagement by completely misrepresenting the circumference of earth in comparison to these planets? Is approximately 40,000 KM in circumference
How did he "completely misrepresent the circumference of earth"? He mentions the radius of the planets, not the circumference.