I commented this on Kosmos's mountain video but it'll be interesting to see if you'd want to tackle it as well: a skatepark themed track. Gates are scattered throughout a skatepark with boosters strategically placed so there's no real route. You just have to manage your speed while running around collecting the gates before making it to the end. So like a RPG course from trackmania
Gotta take the corner harder to gain more speed. The reason Warcans is faster is because he learns from his mistakes every death. While kAN just does the same thing over and over hoping it will be different, until the very end when he learned about the first corner to go faster.
Exactly. It was infuriating to watch. The little hop at the first turn cutting so close to the broken car imstead of swinging wide up and around... All losing him time
kan, i can not stress this enought. as a avid trackmania player i've played no engine downhill tracks and i can tell you that every bit of speed you lose by hitting a crack or wall and taking your corners not agressive enought (going on the outside) will make you lose tons of time. as the speed and time loss cary over in the whole next part of the map.
American here; I've always heard portable toilets called porta-potty, outhouses are typically holes in the ground with wooden shacks around them. This is just how I've always heard them called, I could be wrong
if you are curious about the dutch name for those ''outhouses''. The outside says WC. But the actual term is ''Dixie''. Commonly seen on construction yards, as you said.
Currently playing with a bunch of people and the all complain about it being "too hard" in reverse. They say, "the track isn't hard but it sucks in reverse" like bro, that's the point of a challenge track
More reverse tracks would be awesome and please bring back the Dev to chat with. That was a super cool experience and I'd love to hear what he has to say about all the maps you guys have come out with, since we've seen him play a lot of them.
I want an overlap where you keep going over the same intersection over and over and over again. Where it's like, 20 different short sections with checkpoints all meeting at a center point. Sorta like a turn table on train tracks. Just so that you are always in that center piece.
@@ManicObsevations Yes. Exactly this. I think it'd be really cool to see all the other players at this intersection constantly so you can always see everyone else on the track. But lets split it up a bit, what if some of the times on the intersection, you are crossing it upside down like a vertical mirror, and other crazy things like this. I just really like the idea of an over-lapping spiral in as many creative ways as possible.
15:46 That might be the place to turn around? Lots of air time if you take the pipe inflection that way. The only problem might be the track under your line is 45° tilted to the left where you jump off and 45° to the right where you land.
Porta potty is a thing in the states too. Not sure if it's a thing outside north america though, the UK for instance might call them something different.
The first like, 6 minutes of this video was just kAN demonstrating how addicting this game is. "Okay, actual last attempt this time." This quote from the 3th last attempt, or something like 3rd. Not throwing any shade at anyone or any game, just found this bit funny.
Hey kan I was thinking of a challenge for scrap mechanic called the scrap yard challenge 1. You have to get a handful of random vehicles not only from the workshop but also some personal vehicles. 2. Put all the vehicle in a group and put just a few explosives and explode the vehicles. 3. You all at the same time have 10 minutes (more or less if you'd like) to collect any left over parts 4. After you have your parts you have to create a vehicle to race. (You can change the challenge intended for the vehicle y'all make).
They're Porta Potties in the US as well an out house would of been for when a property didn't have an actual bathroom or plumbing in they're house back in the day but same concept you can just move one and the other is fixed to one spot
Can you make a track that switches between reverse and forward? The obvious way is just ramp in opposite directions with a fall, but I think you may be able to force a drift into a reverse section.
Honestly, I think it would be fun to make a normal track which starts by boosting you uphill, and you had to break aggressively and let gravity take you back behind the start line, to then get on a much quicker part of the course, which takes a few times less time than the normal obvious longer route, and ends with a downhill part so you could simply wait before the finish line and beat other people's record by a few seconds or fractions of a second, giving the race something like 30-40 minutes, so everyone has plenty of chances but you still beat them by a few seconds every time. To make things more interesting, you could also add a way to cheat something like 10-20 seconds of the course, with a secret booster right before a rock which is off the main track, which to launch you past a part of the track while not being seen by those doing the track correctly, and use that the first time to get people to think there are more secret routes, as a bait, to distract them from the real quicker route. Using fans, once they get added, would make this even better, since you wouldn't see the hidden fan-boost which gets you on the quicker secret track.
The time gains was because they used the tube top ride perfectly. If you know what you are doing in racing games with tubes you can gain speed on them.
you could have a track with parts in reverse and parts forward, not sure how feasible that is, maybe with some huge booster stacks forcing you to instantaneously go backwards for example
I tried to make a maze/repeat ways track but with 2 kids it's really hard to get time. Maybe you should try those two? My concepts. Maze track Multiple paths and must get find and hit 2 check points before finishing. Some are longer than others and some dead ends that turn you around. Repeat the track makes a loop but over the starting line is a split. One side is a gate and the other the finish. This forces the racers to do the track twice.
An outhouse is a tiny 'shed' smaller than a portajohn from the days before in home plumbing and sewers. There are various names but port-a-__ is standard because it's a portable toilet. The last word varies. (From usa)
I a spot where you can possibly turn around. After the first crane thing on the cylinders that transition between the left and right you almost did it once by accident but you turned to late. The trick is that you need to turn a millisecond before you get air.
We do call them “porta potties” in the states. But it is a company name and whats most popular changed by state. By pronunciation “porta pottie” “ar-john” “potter potty” etc
Canada, represent! Yeah, I think PortaPotty is the company name. I think they’re just called Portable Toilets officially? Regardless, I keep calling them ports potties. Lol
Hey kan. I know this is an old video but just for reference porta potties or Porta-Johns or outhouses. All those terms are pretty much interchangeable here in the states
I thought of using a reverse start to force players to flip around and find their line; but never considered the *whole* track in reverse. ... Wonder how this plays with boosts.
it'd be a great troll if there was a backward track where you start with the finish line within view as though your car was just about to finish but ran out of speed.
We’ve got port a potties in the US, and everyone I know calls them that, but I’m pretty sure its a brand name. Lots of people will just say toilet instead.
You should make a course that looks like it has to be done one way and it’s super difficult but you actually have to jump off or turn around to finish it
Your videos are great but Please can you keep up the railroads online things as I really enjoyed it and when I get a new computer I am going to get it as you inspired me too.
He may be waiting for the spline update before laying any new track. But to be fair, the "can we make route X with locomotive Y pulling Z cars" were at least as entertaining.
Just tried it for the first time, you can turn around fairly quickly on the crane arm right at the start, I think you can get it down to 5 seconds, I'm at 7 seconds currently, and only .5 off author
11:17 seems like you could preserve or gain more speed if you took this turn further out, so you don't turn as sharply. I haven't played the game, so I don't know how the game feels like to play, so my only technical knowledge I have about the game is from your video playing against the dev.
Now its time for Revers Full Speed map just like your FS map a few weeks ago but in revers. more FS map in general but it would be nice to have Realy technicals turns / S bends. (aka break a lot and need a perfect racing line)
On the pipe, can you cut on the left and jump in the air to switch sides and spin around. One of the runs u got a lot of air and gained speed by landing on the down side on the other side
How about a track where you have to get hit by the hammer to move faster. Maybe rotate it sideways, then you drive into its path to get a nice little push.
Not sure how I feel about Zeepkist as a speed game. If you do the same exact thing 50 times in a row, then you should get the same result in a racing game, but Zeppkist has indeterministic physics, so you would get 50 different results, just hoping that random physics don't mess up your run.
can't believe I finally made it into a kAn video #blessed
You made it in like 3 times mate
Dude congrats, that's amazing!
@@hfpewe7872 ... they've done loads of vids together, he's joking :P
@@OttosTheName So are they.
...
Are you?
Weow
"What's up guys, my name is Zeepkist and today we're back with more kAN"
If only
What are you Kosmo now? XD
@@DETHdressedInRED It's actually funny. I had Kosmo's voice imitating kAN's intro in my head when I typed in my comment
LOL LOL LOL
@@vanitazazas xD
I commented this on Kosmos's mountain video but it'll be interesting to see if you'd want to tackle it as well: a skatepark themed track. Gates are scattered throughout a skatepark with boosters strategically placed so there's no real route. You just have to manage your speed while running around collecting the gates before making it to the end. So like a RPG course from trackmania
Gotta take the corner harder to gain more speed. The reason Warcans is faster is because he learns from his mistakes every death. While kAN just does the same thing over and over hoping it will be different, until the very end when he learned about the first corner to go faster.
Exactly. It was infuriating to watch. The little hop at the first turn cutting so close to the broken car imstead of swinging wide up and around... All losing him time
@@Demonslayer20111 fr fr
The definition of insane
8:50
*kAN:* This is how we beat the top tear players!
*Warcans, not even 3 seconds later:* Beat'ya track record...
This is prime comedy xD
I really hope warcans doesn't try out my track, 1:54 validation, had a lot of hate from people because of blind jumps, but I find blind jumps fun
kan, i can not stress this enought. as a avid trackmania player i've played no engine downhill tracks and i can tell you that every bit of speed you lose by hitting a crack or wall and taking your corners not agressive enought (going on the outside) will make you lose tons of time. as the speed and time loss cary over in the whole next part of the map.
American here; I've always heard portable toilets called porta-potty, outhouses are typically holes in the ground with wooden shacks around them. This is just how I've always heard them called, I could be wrong
ive heard both but mostly porta potty
Also from the US, I've only referred to those portable bathrooms as a porta-potty
also American
Outhouse is more of a permanent outdoor toilet
porta-potty is the portable toilet and company that makes some
"Dad was a professional soapbox racer..." Best line I've heard from an in game chat. :D
No it was like my dad was a professional soapbox reverser or something like that lol
"dad was a professional soapbox reverser"
if you are curious about the dutch name for those ''outhouses''. The outside says WC. But the actual term is ''Dixie''. Commonly seen on construction yards, as you said.
couldve placed a booster at the end that will push you away if your not in reverse
Currently playing with a bunch of people and the all complain about it being "too hard" in reverse. They say, "the track isn't hard but it sucks in reverse" like bro, that's the point of a challenge track
calm down satan c:
that's a very nice track. I'm pretty sure if you keep building tracks to own Warcans, you'll end up being a great track builder.
got more warcans lore "dad was a professional soapbox reverser"-warcans
More reverse tracks would be awesome and please bring back the Dev to chat with. That was a super cool experience and I'd love to hear what he has to say about all the maps you guys have come out with, since we've seen him play a lot of them.
I want an overlap where you keep going over the same intersection over and over and over again. Where it's like, 20 different short sections with checkpoints all meeting at a center point. Sorta like a turn table on train tracks. Just so that you are always in that center piece.
So like a clover but more petals. (Each petal can have different things)
@@ManicObsevations Yes. Exactly this. I think it'd be really cool to see all the other players at this intersection constantly so you can always see everyone else on the track.
But lets split it up a bit, what if some of the times on the intersection, you are crossing it upside down like a vertical mirror, and other crazy things like this. I just really like the idea of an over-lapping spiral in as many creative ways as possible.
@@Hadeks_Marow so basically you take hot wheels highway 57... and stack it
@@ManicObsevations Not familiar with that track, and nothing is showing up on google either :/
@@Hadeks_Marow it's a hotwheels movie.
porta-potties are like the name kleenex replacing tissues
we call them porta-potties in the usa too
I was gonna say it was like Band-Aid lol
"I'm on a good run here" he says as he nicks *every* crack
Nice game and nice comment 😀
It may be a nice feature to have controls for car physics per map, including the option to turn off the auto-forward mechanic
Would be cool to see a loopty loop challenge track. Just like a butt lode of loops that make people nauseous.
You Sir, are evil. I love it
That would be pretty cool
Also, cool name
He can incorporate the triple loop idea...and to make it more nauseating, he can add first person and third person points in there randomly
I aktually have a map like that... its calles Spiral Heaven and some peaple told me they got nauseous doing it^^
sound cool on paper , realy its just flat out boring
15:46 That might be the place to turn around? Lots of air time if you take the pipe inflection that way. The only problem might be the track under your line is 45° tilted to the left where you jump off and 45° to the right where you land.
You make some awesome maps, Thanks for having me in the lobby!
Kan: one more attempt
five attempts later: Okay, actual last attempt
Porta potty is a thing in the states too. Not sure if it's a thing outside north america though, the UK for instance might call them something different.
I bought Zeepkist for me and my friends because I loved the content here, and gotta say it was totally worth it
These weird concept tracs are definitely fun to watch.
"Dad was a professional soapbox reverser" xD
The first like, 6 minutes of this video was just kAN demonstrating how addicting this game is. "Okay, actual last attempt this time." This quote from the 3th last attempt, or something like 3rd. Not throwing any shade at anyone or any game, just found this bit funny.
Hey kan I was thinking of a challenge for scrap mechanic called the scrap yard challenge
1. You have to get a handful of random vehicles not only from the workshop but also some personal vehicles.
2. Put all the vehicle in a group and put just a few explosives and explode the vehicles.
3. You all at the same time have 10 minutes (more or less if you'd like) to collect any left over parts
4. After you have your parts you have to create a vehicle to race. (You can change the challenge intended for the vehicle y'all make).
You can actually place things under the map and it makes a really cool looking upsidedown track.
They're Porta Potties in the US as well an out house would of been for when a property didn't have an actual bathroom or plumbing in they're house back in the day but same concept you can just move one and the other is fixed to one spot
Fiets38 is totally gonna patch it so that you can't drive backwards. 😂
Can you make a track that switches between reverse and forward? The obvious way is just ramp in opposite directions with a fall, but I think you may be able to force a drift into a reverse section.
Honestly, I think it would be fun to make a normal track which starts by boosting you uphill, and you had to break aggressively and let gravity take you back behind the start line, to then get on a much quicker part of the course, which takes a few times less time than the normal obvious longer route, and ends with a downhill part so you could simply wait before the finish line and beat other people's record by a few seconds or fractions of a second, giving the race something like 30-40 minutes, so everyone has plenty of chances but you still beat them by a few seconds every time. To make things more interesting, you could also add a way to cheat something like 10-20 seconds of the course, with a secret booster right before a rock which is off the main track, which to launch you past a part of the track while not being seen by those doing the track correctly, and use that the first time to get people to think there are more secret routes, as a bait, to distract them from the real quicker route. Using fans, once they get added, would make this even better, since you wouldn't see the hidden fan-boost which gets you on the quicker secret track.
5:34
this looks like it's very fast if you land it
not very reliable though with the non deterministic physics
@@ruairimcgreevy8670 yeah the friction on the landing probably fucks you up
but kAN resets too fast for me to see the effects lol
Next time, on zeepkist...
Kan:ok, we're going up,down,left,right, and reverse!
The time gains was because they used the tube top ride perfectly. If you know what you are doing in racing games with tubes you can gain speed on them.
Well.. You didn't really lie about the attempts. They always were the last attempts right up until the next attempt. :D
G E K O L O N I S E E R D
They're call porta potties in America too
next you needa make one of those "no touch" tracks in reverse lol
LOL I bought this game because of you and Cosmo and I'm a Dapper Dan man God damn it
We do a significant amount of trolling.
you could have a track with parts in reverse and parts forward, not sure how feasible that is, maybe with some huge booster stacks forcing you to instantaneously go backwards for example
in Illinois US we call them portapotties
Make any track that goes against the game's mechanics to troll Fiets
11:19 when you're so used to warcans always being the fastest you almost don't bother to read the name
I tried to make a maze/repeat ways track but with 2 kids it's really hard to get time. Maybe you should try those two?
My concepts.
Maze track Multiple paths and must get find and hit 2 check points before finishing. Some are longer than others and some dead ends that turn you around.
Repeat the track makes a loop but over the starting line is a split. One side is a gate and the other the finish. This forces the racers to do the track twice.
Yep, portapotties in the us too
I love it, I want to see more reverse tracks!
An outhouse is a tiny 'shed' smaller than a portajohn from the days before in home plumbing and sewers.
There are various names but port-a-__ is standard because it's a portable toilet. The last word varies. (From usa)
Y'know, I think warcans might be using a *wheel controller* - that would give you much finer control than a joystick or gamepad.
I a spot where you can possibly turn around. After the first crane thing on the cylinders that transition between the left and right you almost did it once by accident but you turned to late. The trick is that you need to turn a millisecond before you get air.
they are called the same in the states
port-a-potty, port-a-johns, stand-ins, outhouse(usually stationary and wooden) but yeah port-a-potty is a brand name and a Kleenex moment
You could go under the race car to gain a lot more speed i think. I am shocked you didn't try that
We call them portapotys in the U.S as well
Down here in Louisiana we call them either Port-a-potty or Port-a-john
My son says: "I like the video, I like that it's in reverse"
porta-potties are what they are called in the states yes. out houses are more permanent
We do call them “porta potties” in the states. But it is a company name and whats most popular changed by state. By pronunciation “porta pottie” “ar-john” “potter potty” etc
Canada, represent! Yeah, I think PortaPotty is the company name. I think they’re just called Portable Toilets officially? Regardless, I keep calling them ports potties. Lol
It would be cool if you could get warcans in the call with you guys
Hey kan. I know this is an old video but just for reference porta potties or Porta-Johns or outhouses. All those terms are pretty much interchangeable here in the states
i love to hear the dev more on on discord when him in your map. it would been funny for this one
I thought of using a reverse start to force players to flip around and find their line; but never considered the *whole* track in reverse. ... Wonder how this plays with boosts.
it'd be a great troll if there was a backward track where you start with the finish line within view as though your car was just about to finish but ran out of speed.
"Based on a really simple KANcept" 0:17
We’ve got port a potties in the US, and everyone I know calls them that, but I’m pretty sure its a brand name. Lots of people will just say toilet instead.
Texan here. We call them porta-potties in America. Or at least in Texas they do.
A really simple kan-cept
Nice game nice comment
Port-o-potty is like Kleenex, no one calls them facial tissues, they call them Kleenix
1:18 in the city parts of the US they are port-a-potties, in the country parts they are outhouses
You should make a course that looks like it has to be done one way and it’s super difficult but you actually have to jump off or turn around to finish it
You guys need to get warcans in a call with you
Your videos are great but Please can you keep up the railroads online things as I really enjoyed it and when I get a new computer I am going to get it as you inspired me too.
He may be waiting for the spline update before laying any new track. But to be fair, the "can we make route X with locomotive Y pulling Z cars" were at least as entertaining.
Ok, didn’t realise, I agree.
Just tried it for the first time, you can turn around fairly quickly on the crane arm right at the start, I think you can get it down to 5 seconds, I'm at 7 seconds currently, and only .5 off author
What about making a GTA style face-to-face? Obviously there's no body blocking but the ghosts flying around constantly would probably be distracting
In states atleast when I was in the military, called them Porta potty, Porta John's, Porta sh*tter, Jack shack, turd toaster, stank oven.
11:17 seems like you could preserve or gain more speed if you took this turn further out, so you don't turn as sharply. I haven't played the game, so I don't know how the game feels like to play, so my only technical knowledge I have about the game is from your video playing against the dev.
Can’t speak for the whole of the US, but I’ve heard them called porta-potties in the northwest states for the most part.
I only subscribed for railroads online so... Can we possibly get some more episodes of that?
My guys should’ve put a speed check right before the finish… keep folks from turning around :)
Now its time for Revers Full Speed map
just like your FS map a few weeks ago but in revers.
more FS map in general but it would be nice to have Realy technicals turns / S bends. (aka break a lot and need a perfect racing line)
Next track idea... Full speed reverse track.. don't touch anything challenge.
Dev said that the controller inputs were analog. So it's off or on for left and right I believe.
We usually call them porta potties, porta johns, and porta poopers.
Surprised you haven't built a railroads online themed track yet
On the pipe, can you cut on the left and jump in the air to switch sides and spin around. One of the runs u got a lot of air and gained speed by landing on the down side on the other side
How about a track where you have to get hit by the hammer to move faster. Maybe rotate it sideways, then you drive into its path to get a nice little push.
Portal loo in the UK 👍
Affectionately, Turdis
They portapotties in the us too, outhouse is a building with i giant hole under it for crap to go.
Idea build a track where your best time is like 8 minutes and then open it for 10 so basically you only have 1 try
I can’t believe my favorite movie was mentioned in this
The map dumpster dive on the workshop has some reverse parts.
you sound sick :/
are you alright?
Yep, we call them port-a-potties too.
Challenge them to flip the car and beat 50 seconds`? Neat track :D might buy this game at some point but not now.
in the zeepkist community you are probably known as the guy how creates the most waky maps.
Not sure how I feel about Zeepkist as a speed game. If you do the same exact thing 50 times in a row, then you should get the same result in a racing game, but Zeppkist has indeterministic physics, so you would get 50 different results, just hoping that random physics don't mess up your run.
Kan, you should probably get started on selling the $50 drums in Railroads online
Terry would be proud