I think it would've been cool to have the two tracks as one with the first track's finish being a checkpoint as you fly to the start of the second track
i think you can get pass the sled in the way by going left of it rather then just going forward as it gets knocked out of the way but you have to beat the second sled there so you don't get nailed by it as you try to go between them
Hey Kosmo, I love how much more time you have been investing in the scenery for your tracks recently! It really adds to the overall "feel" for a track. For this format with these shorter pieces I was thinking it would be a good idea to add several of the elements into a longer over all track to get around to that 1m~ length that tends to be a sweet spot for zeepkist.
i could see doing a bounce in bounce out track with that booster system, drive in, get boosted back and into another next to it around a corner and repeat till you get to finish, maybe 3-4 bounces.
you don't need a bug for rubbing wheels to work. you're not turning or just turning less and walls don't actually slow you enough for the speed you're getting going down. Still there could be a bug...
@@Igneusflama I always felt like contact with the walls don't actually makes you lose speed, what does that is bumping into the wall. But I'm not really sure.
Hmm. Posdible anti-ground-cheese. With the omnidirectional boosters, set a negative value right after the finish line so anyone trying to drive in the 'wrong' way gets ejected.
would have been great to combine the two. Like the first one instead of a finish just make it a checkpoint and then head straight into the second tack.
I feel like if you hold the break at the start you could time it perfectly by figuring out exactly at what time during the run to let go of the breaks. Like if you were to hold the breaks and let go at exactly 1.25 seconds you could get pretty close to a repeatable great time. Edit: I should have watched more of the video before commenting. It seems like Kan figured it out lol.
It would be cool to do a rube goldberg race. Start with a sled on a hill, have that sled start a rube goldberg on the side, to be a timing thing at the very end..
You missed an opportunity with the sign on the first level. I noticed that when you jumped, the finish had the M and O directly in the middle, which lead me to believe with some forced perspective shenanigans, you could have had KOSM-O-NAUT, with the O in the middle being a finish. Perhaps a silly idea, but might elicit a couple replies from people in chat when they see it.
Second map shows exactly why ugly barebones tracks are superior to beautiful, fully kitted out tracks. As a track designer you look at a piece of scenery in terms of how it looks but never in terms of what a player can do with it.
YT keeps on recommending these videos… and I've got so many ideas for tracks. But my computer isn't able to run the game… so I'm restricted to spectating. I should check how recent this is, and if you're still doing the drawing thing
Thanks for using my (signal beam) track, I'm so happy with how it turned out!
thanks for the inspiration!
To be honest, the cheeseshot was incredible well perfomed
I don’t like normal cake i like spy cake
That shortcut was incredible.
@@Sblob197 the cake is a lie D:
People fighting over 1/100 and 1/1000 of a second had some real trackmania vibes.
It was beautiful
I think it would've been cool to have the two tracks as one with the first track's finish being a checkpoint as you fly to the start of the second track
Definitely need to combine them
I bet you could have combined the two tracks, seeing as you end the first track at about the right height to start the 2nd one ;)
Even if not, you could always lift the whole thing up
i honestly got very lucky with the first track, for the first half of the time i didn't even know how to finish the track lol
cheese shot cam is something all these videos need, keep it up, love these vids from the whole crew
13:15 start
i think you can get pass the sled in the way by going left of it rather then just going forward as it gets knocked out of the way but you have to beat the second sled there so you don't get nailed by it as you try to go between them
my man is at it again, love your tracks man, especially the ones where you listen to cool suggestions!
Those are some really cool ideas and great execution as well. Great vid
Hey Kosmo, I love how much more time you have been investing in the scenery for your tracks recently! It really adds to the overall "feel" for a track. For this format with these shorter pieces I was thinking it would be a good idea to add several of the elements into a longer over all track to get around to that 1m~ length that tends to be a sweet spot for zeepkist.
as I build 2 not very aesthetic tracks for this upcoming week...xD Thank you for the comment!!
i could see doing a bounce in bounce out track with that booster system, drive in, get boosted back and into another next to it around a corner and repeat till you get to finish, maybe 3-4 bounces.
you don't need a bug for rubbing wheels to work.
you're not turning or just turning less and walls don't actually slow you enough for the speed you're getting going down.
Still there could be a bug...
It's wall riding but without the full commit. If you look, his right tire isn't rubbing, it's actually on the wall
@@Igneusflama I always felt like contact with the walls don't actually makes you lose speed, what does that is bumping into the wall. But I'm not really sure.
This was a fun and well edited video
nice work cosmo
Great job making them look cool
Tip for next time, make a tunnel out of checkpoints over your whole track 😂.
Loving the vids and tracks!💙
call it the anti-dapper track lol
To cheese-proof the ground, you could put a giant spiderweb barely below the surface, so it snags anyone who touches the ground.
Hmm. Posdible anti-ground-cheese. With the omnidirectional boosters, set a negative value right after the finish line so anyone trying to drive in the 'wrong' way gets ejected.
would have been great to combine the two. Like the first one instead of a finish just make it a checkpoint and then head straight into the second tack.
i was very impressed with cdaw's drawing for what was really just a simple sketch.
i like the stanky cheese cam, i want more XD
I feel like if you hold the break at the start you could time it perfectly by figuring out exactly at what time during the run to let go of the breaks. Like if you were to hold the breaks and let go at exactly 1.25 seconds you could get pretty close to a repeatable great time.
Edit: I should have watched more of the video before commenting. It seems like Kan figured it out lol.
I think you need to connect them alll together and create one big speed check map
Winning streak of 3 mentions in videos lessgooooooo
what can I say, you got cool ideas xD
Isnt the weel be right back thing used when something bad happened, not as a transition?
Next time make the ground no clip, you get the visuals but remove the cheese.
Had to do Dapper like that xD
anti-cheese for Dapper
It would be cool to do a rube goldberg race. Start with a sled on a hill, have that sled start a rube goldberg on the side, to be a timing thing at the very end..
bro, that's hilarious. XD
And the decorations caused the let down once again ;)
Love the video
Hey Kosmo, could you tell me name of the banger song which starts at15.20?
Motion of the Edge by Harris Heller :)
@@darealkosmo thanks
Wait why didn’t you put them all together? Sense they are so short??
Wait, has the finals podium always been above the start block and I’ve just never noticed??!!!!
You've gotta remove some walls on the mountain track so going too fast sends you off the track
Kosmo you make the best tracks
Was that a cbad cam i saw
the one and only
What I haven’t seen in zeepkist, a speed racer track
Don’t you normally have subtitles because I don’t have the volume on very high
Make an ice slide track that is the Penguin race from Mario 64, but you are racing a zeepkist sled
They should add terra forming, that would make maps so cool!
Man there's a lot of Crash Team Racing guys huh... (please laugh)
I actualy have a video idea the idea is to make a track that gets 20 cheeses and 4 get you almost insantly to the finish a cheeses track in short
You missed an opportunity with the sign on the first level. I noticed that when you jumped, the finish had the M and O directly in the middle, which lead me to believe with some forced perspective shenanigans, you could have had KOSM-O-NAUT, with the O in the middle being a finish. Perhaps a silly idea, but might elicit a couple replies from people in chat when they see it.
I did that initially but then the sign was too big to read from that distance xD
Has your crew done a hill climb theme yet?
I have!
@@darealkosmo Ok, I'll look it up. I must have missed it.
How is warcans doing it again! Its a strait line!
Edit: it's still just intuitive for him
Kosmo, you must make a track that is your name.
should know, best anti cheese is checkpoints.
Does anybody notice the bloons td battles 2 music he used?
Make the ground intangible, if they go off track they just fall.
next theme should be only bent pieces
Second map shows exactly why ugly barebones tracks are superior to beautiful, fully kitted out tracks. As a track designer you look at a piece of scenery in terms of how it looks but never in terms of what a player can do with it.
YT keeps on recommending these videos… and I've got so many ideas for tracks. But my computer isn't able to run the game… so I'm restricted to spectating.
I should check how recent this is, and if you're still doing the drawing thing
2nd map is a cool concept but it isnt cheese proofed
uwu
You stanky cheeseburger kosmo 23😂🤣😆
make a treaden it !!! course 3 min. min !!! with no cuts 15min run time. and vid cuts on this vid !!!
Jey tsar, you should at least put some numbers on your name so it can be unique
the edge bug is kinda edgy
First!
cant you just brake to 0 and wait at the start of the sled one? edit: oh right slow time edit again : nvm it might work
Fourth