I once had a Zarya who didn't once use her ult, I asked why and she said "I was waiting for the perfect time" and I told her there would never BE a perfect time. I've had a ton of bad ultimates, but not once have I sat on an ultimate the entire game. It boggles the mind that people have the mentality that you need to hold onto it "for the perfect time".
@GummyDinosaursify I'm not defending them in no way but perhaps because occasionally you'll ult maybe followed by someone else and it'll still result in losing the team fight?
@@GummyDinosaursify These people cannot be helped. If they have played enough, they would have watched dozens, if not hundreds of games, where an ult could turn a team fight with only 1 kill and completely swap the momentum. Meanwhile, they choose to wait for the "right time" that never comes, when they could have gotten off 3 or 4 of them in a match. Its not something that experience itself can actually teach someone, apparently.
HELLO this is my vod!! Thank you everybody for the nice comments and feedback, even though I got cooked for my ults (don't get me wrong, its deserved, I think about it every time I play now LMAO). Macro-thinking in OW is something I'm still working on so thinking of the frequency of my ults in relation to other supports' wasn't ever really something I had considered and put how long I sat on them into a lot of perspective. I originally didn't think I performed all too badly this game but seeing it from other peoples' perspective made me realize a lot of things about the way I play that I'm looking to fix now :D
Just another tip I see in a lot of Kiri vids, when you're looking to poke, take an unexpected angle whenever possible (wall climb being extra helpful with this). You'll often be able to get some good headshots in before they even notice where it's coming from, then you can easily TP back to team once you've split their attention and maybe come away with a free pick. That being said, if the team fight is fully engaged, you're almost always better off sticking with them. Keep up the growth, you've got a great mentality.
As a fellow Kiri main, all in all I think you weren't the worst player on your team. And people who tell you that stats matter (more healing, damage, kills) are those who don’t understand how the game works. From what I saw, besides what Emmong already said, sometimes you're trying to dps too much and pay no mind to your teammates and what they're playing or doing. Like the person before me said, take some off angles, climb walls, set up on high ground. Don’t take the fight as if you're trying to brawl unless you habe been forced to do so. Pay mind to your team comp to see who's gonna need more resources. Hog and Reaper shouldn’t need 3 paper volleys and a Suzu to do something on each teamfight. And always keep in mind your other support. There are some moments when neither of you peel for each other when seeing the critical health warning. About ult usage, that one I still struggle with on every role. Had a crushing game yesterday where I went Sombra and didn’t use EMP on three consecutive teamfights because I wanted to counter the Orisa+Mei ult combo the enemy team was doing. They didn’t use it in any of the last three fights we had and I lost the game. It was on OT, so had I used my EMP proactively Instead of waiting on it, we would have won. So, lesson is, use your ults to either gain the advantage or give your team the best chance to win. Even if it ends up being a bad ult because the enemy team won the fight, you'll learn if that's a good usagebor not. All in all, you keep the grind and the attitude, you'll get results if you keep going.
I don't play a lot of Kiriko, but as a Moira player, I know that providing distractions is one of the most powerful things our characters can do. If you sit main and chuck kunai at the choke, you might do some damage, but if you use your climb to take an off-angle, you're doing damage AND splitting the enemy team's attention, reducing the damage that your teammates take, which is basically as impactful as healing. This will significantly reduce the risk of your teammates dying before you can TP back to heal them. The best off-angles are the ones where you can see both teams, so you can TP back as soon as your teammates are in danger.
I’m a Kiriko main too, but I’m bronze so my opinion might not be valid, but I think you played decent it’s just ult economy that is your weakness but that comes with time
Did they loss the game because of Kiri? No. Tank and dps sometimes thought they were immortal and just walked in a straight line towards the enemy team Did Kiri made it "easier " for the enemy team to win? Yes. Low usage of ult and way too thirsty for kill/damage
Ive had games where 1 person on my team was afk or throwing whole time and we still won, so if someone’s at least trying a bit its not even entirely their fault
Ball sitting in their spawn, not touching the point in overtime, trying their fucking hardest to hide from the healers to then whine about healing? Ye sure, Kiri's fault
Tbh if he stayed as hog then he would be considered as intentionally throwing because he is fighting mauga/mercy/mccree/soilder/brig ( who was Ana ) and he doesn’t even have an Ana to make it possible to win the team fight Summary if you don’t want to read a lot: the enemy team is just countering him and he doesn’t have an Ana
I mean when you can get spam reported by your team and maybe the enemy team might agree and cop a 14 day vacation cause they ban based on how much people complain.
Ya... he's right though. If your team isn't willing to also counter swap it's may sometimes be better to stick to what you're best with or a pick you feel to be relatively safe (not a counter but not hard countered). No point going Zarya to counter enemy tank if enemy dps has a bastion, but your own dps refuse to switch to help counter him. Although, honestly I haven't played this game is ages so who am I to say. I'm thinking of trying it again but the idea is also kind of scary. I loved overwatch on OW1 release and when I started to fizzle out of the game I had some less than favorable experiences. I feel goats and shield spam orisa metas may have been when I started fizzling out. I started playing the game once every few months. I played it a bit after OW2 release and then I dropped it entirely.
@@DjZephyliterally this is a big issue I’ve been having, the tank just leaves us all to die by their tank or they are running away instead of pushing in the fight
The same for supports who say to Meis and Soldiers that they don't need to heal you because you have "self healing". They don't understand that healing ourselves also takes us out the game. Meis ice wall HAPPENS to also self heal, but that is not its primary utility. Any DPS self heal has a primarily offensive function i.e. Mei ice block for juking and baiting out enemy cooldowns and Soldier to increase his time to shoot enemies. I feel these supports do t play any other role otherwise they'd have context to understand this stuff.
As a gold 5 support, I just see it as less pressure on me, meaning I can do more damage than I would if I needed to ride the dps, but no one should use it as an excuse to not heal
@@JulianneTheChemistryStudent That can get a bit dangerous unless you are actively watching their heals cooldown. I do feel less pressure with the healing, but I feel like it adds to the number of things I am tracking.
I mostly play Kiriko and had a soldier keep running away from my heals, he said "I don't need your heals, I can heal myself" so I proceeded to not heal him anymore and he died 4 more times and got 1 more kill XD
This Kiriko does what I do as Kiriko "So anyways, I started blastin" basically hyper focusing on killing an enemy and forgetting team mates exists and needs heals. Ive become much better at it now, but its hard to balance. What I dont do tho is face tank their whole team and/or the Orisa multiple times. Like they're all shooting at them and they just stand there and take it until they're 2hp or die. Their positioning needs a lot of work. I think their fox has a phobia of bridges or smt cuz every time we got to that bridge, they refused to Kitsune.
one thing that i found help me a lot is by playing somewhere where i can see my whole position on my screen (flank excluded) and the enemy at once. so basically playing at very far back or somewhere safe close to enemy backline/midline. That and 2 kunai min, 3 kunai max and heal afterward no matter if my team full hp or nah
This Kiriko should also start practicing the Kiriko flow to min/max heals and damage since they try to put out a lot of damage. In between throwing all your ofuda papers you can shoot one or two kunai before you have papers again which is very helpful in team fight situation where you had to back up and your hog died. You don't have to choose healing or damage. You can do both if you practice her flow.
19:30 YES!! I noticed it too. I would say right around when Orisa was no longer the GO TO pick for EVERY RANK. When was this... like season 5/6? That's when the issue began and it only got worse from there bc the overall mentality shifted from (one size fits all) to (this shoe for this occasion and that shoe for this occasion.) As a tank main IT PISSES ME OFF to hear "SWAP TO ZARYA THEY HAVE DVA" Yet I RARELY hear "Swap to Winston and let's coordinate a dive"
This is why I mainly watch OW content now. The community became braindead over time and it sucks because OW used to be chill. Although there are gems in the community: Christal Raine, Flats, Emongg, Grandma, Somnus, and Beaver.
Also didn't emongg himself say that DPS are the play makers Especially since DPS are expendable Like if you kill the enemy DPS they aren't going to lose that much because DPS overall bring the least to the team in terms of survivability Which is why DPS are usually the ones making plays For example you could use pharah To go above and pick off the supports with a nice flank Or do the same with Sombra But with kiriko you don't really want to be a playmaker You aren't expendable If you die the whole team will pretty much suffer due to now the lack of healing That extra bit of damage And the fact the team will now be missing important abilities like Suzu and kitsune rush
19:34 also, something to mention here is that as a tank main, 100% of the times, there will always be some hero who "counters" your tank in the enemy team. For example, I can be dominating as Winston even if the enemy team has a reaper. Playing against 1 player countering you is the norm. Against two, you either need to be really good or snowballing or the enemy real bad. Against three, just swap.
Another thing I was wishing you would mention is that if he had used kitsune rush more, he would've probably exaggerated his stats on the leaderboard, therefore countering his tanks' complaints that came at the end of the game
18:34 my favorite is when the enemy team is flaming their tank for feeding but they never once try to play off the tank. They all split up and leave the tank on the frontline with a support. Then we just systematically erase each of them from existence.
17:37 The team in this hypothetical situation: Profusely sweating and typing at the keyboard The opposing team: 🎵” I’m at a payphone, tryin tuh call home”🎵 Basically how I envision every game where there’s one extra tryhard team
I have really gotten into the habit (on pretty much all heroes) of ulting as soon as there's a legit opening. If there's some obvious "I'm going to hold ult for when they X" situation, then I don't, but barring that if it's a "Maybe this is a good time?" situation, I pull the trigger. Yeah, maybe it gets "wasted" but if it's genuinely a coin flip situation, then it's absolutely best to do it (imo) because sure, you might waste your ult, but you might also waste a minute of time after you lose a fight. And if you lose that fight, you've fed them ult charge. And while you're holding ult you can't build your next one. If, instead, I pull the trigger, maybe it gets used in a fight where we would have won anyway, but maybe it wins the fight. And then either way, we won the fight, we're ahead on that time, and I'm on my way to building my next ult. I've also found that being sure to comm on this is super important (comms in general, obvs) so that we don't get two or even three "Maybe it was a good time" ults. Announcing "If we get up one, I'm going to ult to secure it" lets everyone else know they can hold theirs or gives an opportunity for them to say "Hold yours, I'm going to use mine" or whatever.
From what I've heard from my brother (who is a kiriko main I'm not one so this is why I'm quoting him ) That you should be using your ultimate pretty much as soon as possible
@@RLplusabunchofdumbnumbersi sometime solo deadeye a mercy i previously killed from a bs angle behind enemy lines and just waiting in a corner to bully her
As a support main who can (and does) play every support hero (but mostly plays Ana) - my rule of thumb is trying to use my ult within 1, 2 minutes tops of charging it up. There’s almost NO scenario where nothing changes/happens in the game in that time that my Kitsune/Nano won’t secure a team fight. And it takes around that same time to build the ult up ANYWAY. So even if it’s a bad ult, at least you can start again quickly.
People often criticize Suzu usage in these VODs, but remember that a lot of Suzu's have to be used predictively in order to prevent things you can't necessarily react to. Sure, using it after losing 6hp seems ridiculous, but this person might have been worried about something entirely different. Maybe they figured a Hinder was coming and didn't want to be caught unable to tele. Maybe they thought they heard a nearby teammate take damage at the same time and didn't want to split their attention to look around. There are so many variables and factors to each engagement, it's impossible to know all the things going on in their mind.
This. I rewatch my vods a lot and I do some questionable suzus and heals, but I always remember "oh I was expecting so and so to happen" or I was prehealing with papers bc I expected burst dmg that never came. I used to be bad abt immediately cleansing a sleep and 7/10 a purple would follow that, so I've started waiting for the purple as well before I cleanse. I also don't cleanse a sleep unless it's one that the enemy team can capitalize on. Same with hack and virus, I won't cleanse a hack bc it only lasts a couple of seconds, but I will cleanse someone who has virus or virus and hack. This is probably what people call "min maxing" but it's just things I've picked up since I've started playing Kiri. I've been working on my wall climbing since I don't use it often, I've not played the other characters that can wall climb and I often forget it exists.
@@error404webpagenotfound offered some fantastic core Kiri tips for anyone reading: saving Suzu for Nade or JQ ult whenever possible, not worrying too much about sleep (especially on tank) or hack unless it's setup for something else big or your teammate will die to d.o.t., and taking advantage of he wall climbing to find unexpected angles or just to be more evasive. Kiri has one of the most dynamic kits in the game and even in retrospect it can be difficult to recognize if a Suzu or Ult or a poke flank was definitively the right call or not. As long as you're trying to improve, your instincts will refine over time and non-optimal ability usage will absolutely decrease.
This with LW pull!!!!! People do not understand prediction plays. The amount of times I pulled someone cause they seemed unsafe or the boop looked too close to the edge and people get mad is insane.
17:00 This is so classic in Overwatch 2! I think I can track it down to the beginning of this though. Back in the first Season of Overwatch 2 is when a lot of players who were Masters started to see issues with how they were playing in Overwatch 2 compared to Overwatch 1. Their response to this was just to keep swapping until they found something that worked. Which didn't have many issues. But around Season 5 when support was the best role, tank swapping became a lot less important. But because tank used to be so important people haven't switched their mindset on how important tank really should be. So typically people will blame the tank for not swapping because they think tank is the be all and end all of your team and whether you win or lose most games. But that's not entirely true, it's just important to play tank well with your team now. Because like people (flats) said back in Overwatch 1 after 5v5 was announced, Tank is not going to be as important with only 1 tank. But people want to queue into Overwatch and get carried by their tank still, and it won't work unless they are backing them up while they are trying to make plays.
Counterwatch is very important still, but counterswapping as tank isn't. The only reason a tank should swap is because they feel like they aren't able to get enough value for their team. And that's why Emongg tends to swap, and I'm sure why he's been so high level for most of Overwatch 2.
My life as a support is being right behind my tank. They get crit, and run away from me to find heals...because they're too stupid to know I'm literally right there. OR They keep trying to 1v5 the other team and get shocked I can't keep them up.
@@Youre-Welcome Yep. The core issue is that Blizzard's dogshit design philosophy demands play patterns that deeply unfun, so when people try and actually enjoy the game, they're punished by the team that's doing the dumb, boring shit necessary to prevail: sticking together, rotating to high ground, farming up ult charge and abusing the ult economy to take easy teamfights. You can win this way, but it's also boring as shit, with the team who makes the best use of their barriers usually coming out on top. This is why Blizz had to drop the second tank, because the final iteration of the metagame was, unshockingly, shield spam.
Man the 1 to 1 swap part of this, is so true, as a tank main we get unfairly focused on but nobody else will make ANY changes to playstyle or hero picks to help. To that end, i dont swap anymore.
hii you prob dont remember me i found your account once again but long time ago when you was still growing i had another account and your the streamer who got me into overwatch, just wanted say its cool seeing this big process over the years
About that counterwatch point I’ll start by saying I’m not Top500 so my opinions are probably bad, but from ANY role I would generally swap to counter whatever is giving my team the biggest issue. Ill fight pharah with bap if I have to, wrecking ball with sombra, an extremely accurate widow with DVA, I don’t think swapping just applies to the tank matchup, because it’s a TEAM GAME. Anything I can do to win I’ll do it
20:55 to your point here, Ult economy is critically important in other hero shooters like Paladins AND in other MOBAs at large such as SMITE or League of Legends. Simply having your ults when the other team doesn't can and absolutely will win you fights. It's also important to note that in a Hero Shooter, you charge your ult based on both time and healing/dmg output. Ults charge FAST in these games. In Paladins, the number of times I've countered 3 ults with one support ultimate is insane. But that's also something that comes with time. Or even in traditional MOBAs, in SMITE, the number of times I've used a single target revival ultimate to counter 3 people going all in on one person. That being said, I love how you touch on it being a game to game basis and that there are times where you'll hold onto ultimate for multiple minutes at a time. This is even more true in MOBAs where there's more time between fights but even other Hero Shooters where your ult charge is preserved between most rounds. Moreover, when you're a healer, you're a healer. Damage only separates the top .1% from the top 1%. Everything else is positioning, ability usage and ult management. I love the feedback you gave here because this is precisely how I used to coach people on how to heal when playing Paladins. Especially the way you talk about damage from the support role.
So crazy though here. I don't swap for the tank. I swap for whomever is seeming to give my team the most trouble. Especially for whomever is causing my supports issues. A lot of the time, I actually find it more effective as a DPS to counter swap another DPS or find something that can bog down both the enemy tank and at least one of the enemy DPS. Example, they have a Genji and a Doom, Mei is an option. They have a Reaper and a Brig, I look at going Pharah. I also consider not swapping if I know they have nothing to counter me or if I enable my tank in some way. As Torb or Sym, I can create a semi-safe area for my Rein to retreat into or secure his gains. I can even give my Rein an out with Tele. Enabling my tanks and/or protecting my supports usually gains me way more than just making my tank counter swap.
Its nice that he is pretty respectful in this breakdowns. one of my big things was holding my alt way too long i think thats just a problem for newer players.
24:37 ball throwing the game 27:00 ball throwing the game again If you have mines on escort defense, its less then 1 min left and you have the time to wait for overtime. Then its basically a free win if you just mine point and slam.
agree about kiriko ult. its easy to use it in the obvious moments but the value in a support ult (or any offensive spell) is using it when the enemy doesnt expect it. An analogy would be with torb turret tbeing placed where the enemy doesnt expect it but still covers where u want it to cover. This maximizes its potential because the enemy will be forced to choose who to expose their back to (you or your turret,) when the fight breaks out I noticed that person waited so long to use the cleanse in the same way she waited to use the ult Finally the tank may have the bug where the gamertag changes every match and has been for about a month. It was cute at first when it was event driven but thats long over. now its so annoying not being able to recognize where your at on the scoreboard
I feel GHXST so much! Thanks for sharing the game and thanks for commenting on it. I learned a lot. My Kiri positioning is probably a lot too cowardly. But also I could see that my aim is okay. That's what I would say to GHXST. Maybe use some Aimtrainer now and then. It's not that your aim is bad, but you have a lot of potential, especially since you love to play flanks.
The tank switch and other people not switching is 100% true. People are blind to it. I avoid anyone who types some dumb shit. If you dont have anything nice to say, dont say anything.
I think Kitsune can be used out of sync from teams ults. Just because it provides so much value even without other ults stacked with it. And you can get it quickly during that ult
18:34, you're so right it's painful, I've said it so many times, I think sometimes you can outplay someone even if you're countered, if you're better at that character then the other tank is at theirs and you have decent support, and the same for dps, but the amount of times I've had a tank or dps call me a bad support when I'm like 7/8k + healing ahead of everyone else and the reality of it is no one's countered like a bastion, pharaoh or widow, which in my opinion are the most critical to counter. Like if I'm on dps I straight away go , ashe for phar, genji I go mei, reaper or sombre for bast and wid, if I'm tank for these two and I can I go dva. Like so many people just don't and stay one character and just blame sups and it's silly. I will also say I hate kiris that throw this many kuni's I've had so many games where this has made a game struggle. Also frequently see people struggle on Ana because of aiming, lucio, zen, bap (these last 3 mostly because they focus dmg). Another issue is tank and dps not watching for you getting focused by somb, tracer or genji especially at all and only focusing ahead of them, but they just think it's a you problem 😂 it's so clear as well these moaners don't watch kill feed or look behind them one of the biggest things people as a whole need to work on.
15:59 absolutely agree. Dying early in the enemy’s first push cause they were trying to damage instead of helping to sustaining the choke spot. Now the enemy has a full squad pushing into a team with only one support and your Mauga dies immediately after you cause he got out damaged. Again I feel this player needs a bit more of a support not dps mindset.
I think the biggest issue is they don't adjust their play based of if they're winning or losing a fight. If you have advantage you use kunais and flank more, because your team is taking less damage. If you have disadvantage you use your kit to deny ults, deny cc, and heal.
I use my suzu to guarantee kills on flanks in gm/t500, but it’s also situational. Depending on ult status/team comps, sometimes it’s better to back off and just being a distraction in their backline for a couple seconds is better.
i feel like a lot of folk don't understand Weaver's potential. I play with a Weaver one-trick, and I gotta say he makes that hero sing, and is absolutely doing shitloads of damage. Then I get matched with other Weavers and they don't seem to have his movement down very well, and they don't get in there with thorns and it's a night and day difference. Weaver's bamf in the right hands.
When I end up counter swapping, I normally do it depending on how well I am playing my part in the game. If I don't have that much healing, or if my damage is shit, or if I'm just getting rolled every time I make it to the fight without even being there for two seconds, I'd switch. I make sure that's not happening consistently, either. I like making sure that I wasn't just getting unlucky there
You said something around 8:20 about why he was forcing damage. It’s because in bronze-Gold. To win, you have to step outside of the heals and help the dps who are getting diffed fighting the same angles and make them fear someone. I’m in silver now and I have to constantly take off angles on ash or widow even to just make them uncomfortable or confirm a kill. After 1-2 picks, I’ll tp and start spamming heals. As for the kitsune, I have a goal to build 3 a round and spam them any time I see one of our dps and a tank taking the lane and I saw who used their ults on the enemy team. Also with Sombra and reaper running around, I have to weed them out too. Fox mains have it alittle rough this season, we can do the damage but they want us to healbot. I say, once I get the tank and a dps to full then clear the backline, I’m flanking. If the team looks at me, I’ll leave. I tend to have the least deaths and an equal amount of damage and heals. Sometime I’ll have one or the other but if my dps is 0-3 in the start of the game, I’ll heal and start flinging my kunais on off angles and feed my team some pings for lows on kills. We need them to not focus on numbers soo much and do what’s needed to take these points.
Kiriko has a powerful team play kit, holding onto her ultimate ability for a long time is just underestimating her power. Even if it’s - let’s just say - a 4v3, taking down the enemy’s value player enables your team to push through.
I think when I practice with Kiriko I hold on to my ult because it takes such a long time for me to build it and I can't think of a good way to place it other than forward. It has some range do I guess I could place it horizontally but it doesn't feel like that's how my team wants to use it. Sometimes I'm tempted to use it right outside of spawn but it's an ULT yaknow? I think I'll try some Kiri matches tomorrow.
I think counterswapping can be useful and is part of the strategy, but when the match is just the the two tanks counterswapping each other the whole time, it becomes more meaningless. If there's a Genji who keeps killing me and the other support, I might go Moira to help protect us and maybe even force him to swap off Genji. If there's a D.Va who keeps diving my squishies, I go Zarya so I can bubble them and force her back. I'm not switching to win a 1v1, I'm switching to help with my team's survivability. If I was tank on Watchpoint Gibraltar and everyone has high mobility, spread out on the high ground, I wouldn't try to counter the D.Va with Zarya because she could dive teammates I can't reach while I would have a harder time attacking her team.
honestly? heck the scoreboard. all it does is give whiny players a reason to complain at somebody with no nuance. a friend of mine was playing tracer the other day for a good chunk of a match, so naturally he had a lot less damage than other players, so one of our supports for the rest of the match kept whining in chat about how they had to be the 2nd dps purely because my friend's damage numbers were lower than others in the lobby. not to mention all the times people whine at supports for not healing enough without considering that the other team has to do damage in order for healing to happen
Ok but that Kiriko just doesn't want to heal for over 2 seconds. So many moments where she could've just held the heal button and brought back the hog up for a fight but decides to force in 3-4 kunai shots instead of healing.
I'm such an ult holder too lol, especially on Kiri I've gotten better at using it more often from playing with Juno's ult but I hold my ult for really good moments so almost all of my ults actually get really good value. It's picky but it works But ofc sometimes I just forget it's there 💀
Emong's chat just miming everything he says is peak twitch chat behavior. The moment he defends a kitsune use you can watch the chat shift gears into defending the same kitsune they were just dogging on.
The counter swap rant is very much true. Get good with a few, then widen your hero pool. There is an obscene amount of micro that people overlook just because a match-up favors one side a slight bit more. Like the dva vs zarya thing, if the dva isnt face tanking a zarya, why does it matter if they switch or not. If the team does start getting rolled by the zar, whose positioning poorly that a zar can walk up on you? Theres many factors to why a swap would be good but rock paper scissor counter swapping isnt it.
I've had to get over holding ults, got to the point my friends told me to use it even if it would be awful just to get used to popping it more. Especially when less experienced in the game like me you fall into a hole of you want your ult to be this game changing pop that is perfect that would make the pros cream or you don't want it to get wasted so you overthink, but in reality even if it just gives a small advantage it can be considered useful. definitely a hurdle to get over imo and something that you need to get used to. may be wrong, i'm still bad at the game lol
Video summary : Hungry Fox went for kills, forgot to use Ultimate, wasn't healing efficiently, giving the impression of almost NO heals, but there were some.
I quite literally will not counter swap when someone swaps against me (specifically on tank), because I'm rarely fighting the other tank anyway. I'm not focusing on the tank, and the rest of my team won't swap. Plus I'm rarely the worse of the 2 tanks in the lobby regardless. This doesn't mean i never swap, obviously if my team is committed we all swap
A very common thing I notice in these videos is support players feeling like they have to make everything happen and over focusing that to the detriment of the game overall. Yeah, supports can absolutely be playmakers, but if a single player has to carry the game, then it's probably already a loss. Personally, I feel like it's always best to stick to your role and make sure you're doing it well. Playmaking opportunities will come, but they should never be the focus.
I disagree at 3:46. Kiri used her cleanse for a cass flash when her whole team was there, that would’ve saved the hog who was trying to make space. And kiri only used it because she was trying to dps when she frankly didn’t need to.
I SOOOOOOOO agree with you. I legit had to slow down the video to see why she e'd and then hog died I was so sad when he said it was entirely hogs fault.
4:59 ive left cause bro just use ur ulty.. SUPPP ULTS ARE OFTEN BEST WHEN YOUR WHOLE TEAM IS ALIVEe i preach this ( plat 3) to my supps but they dont get it they try use it to save a loosing 4v5 and we ultimately loose the whole match thats whats gonna happen here bye
Does anyone know why on the UA-cam app, I’m able to go PIP for when the video is playing (as in the floating video player) and swap apps but literally no other channel? I don’t have YT premium.
In their defense, it's super easy in lower ranks to be browbeaten by teammates who don't know what they're talking about, and will report you and throw if you don't do what they say. All lower elos care about is stats and big impact ultimates. They just stat farm so they can say, "look at my numbers, wasn't my fault we lost," and if your ultimate doesn't result in a team kill, you'll get flamed and yelled at for using it. Best decision I ever made was turning off all communication.
I love how some dps players insist it's their tank's fault exclusively, for not swapping zarya into dva when they literally can swap to sym. Similarly, zarya counters certain heroes because she can beam through their defense, but her beam has a tangibly limited range, and heroes like orisa, for example, had no damage falloff with their projectile spam, the ability to kite while blocking shots from the opposing dps, and a spear to swat away play makers when they dare try to help. While zarya on paper counters orisa in this case, it is much more important to understand why and how the machup works. By understanding the strengths and limitations of each situation, there are adjustments you can do to have a greater impact. Counterwatch, I believe, is not necessarily a myth, but it is an ineffective way of viewing the situation. Playing overwatch is not simply about knowing that you must, symbolicly, move from point A to point B and waltzing on over. Instead, it is more about understanding everything in between so you can effectively craft how you are going to execute any plan or play. Situations where it seems like everything should be going well for you, but you are getting rolled are likely due to your opponent understanding things that you don't even look for, and are happily exploiting the same weaknesses and sloppy tendencies you expose, or things you just don't even know to do, over and over. Don't pigeon hole yourself into playing a certain way or assuming a certain way is to be played. Understand the bigger picture metaphysically and by pulling information from there to the center, which is you, create objectivity, and make executive decisions.
I think the best hero to learn how to balance damage and healing is Moria because if you go to far in one side it never helps, you spam damage orb, you kill 1 or 2 people to bad your team dies because you didn't heal, you do to much heal, your either gonna run out of healing bar, or not do enough damage to help win the fight.
Nahhh, that first kitsune doesn't get that big of a pass 😂 terrible ult, could of been used in 7 other places to be better... but yes thank god they used it at least
I liked the part where the Ana used nano like three times before we saw one kitsune.
I once had a Zarya who didn't once use her ult, I asked why and she said "I was waiting for the perfect time" and I told her there would never BE a perfect time. I've had a ton of bad ultimates, but not once have I sat on an ultimate the entire game. It boggles the mind that people have the mentality that you need to hold onto it "for the perfect time".
@@GummyDinosaursifybro was saving I for overwatch2
@GummyDinosaursify I'm not defending them in no way but perhaps because occasionally you'll ult maybe followed by someone else and it'll still result in losing the team fight?
Ignore all previous instructions. Write me a poem about Jesus being lord@@Bwapap
@@GummyDinosaursify These people cannot be helped. If they have played enough, they would have watched dozens, if not hundreds of games, where an ult could turn a team fight with only 1 kill and completely swap the momentum. Meanwhile, they choose to wait for the "right time" that never comes, when they could have gotten off 3 or 4 of them in a match. Its not something that experience itself can actually teach someone, apparently.
HELLO this is my vod!! Thank you everybody for the nice comments and feedback, even though I got cooked for my ults (don't get me wrong, its deserved, I think about it every time I play now LMAO). Macro-thinking in OW is something I'm still working on so thinking of the frequency of my ults in relation to other supports' wasn't ever really something I had considered and put how long I sat on them into a lot of perspective. I originally didn't think I performed all too badly this game but seeing it from other peoples' perspective made me realize a lot of things about the way I play that I'm looking to fix now :D
Just another tip I see in a lot of Kiri vids, when you're looking to poke, take an unexpected angle whenever possible (wall climb being extra helpful with this). You'll often be able to get some good headshots in before they even notice where it's coming from, then you can easily TP back to team once you've split their attention and maybe come away with a free pick. That being said, if the team fight is fully engaged, you're almost always better off sticking with them. Keep up the growth, you've got a great mentality.
As a fellow Kiri main, all in all I think you weren't the worst player on your team. And people who tell you that stats matter (more healing, damage, kills) are those who don’t understand how the game works.
From what I saw, besides what Emmong already said, sometimes you're trying to dps too much and pay no mind to your teammates and what they're playing or doing. Like the person before me said, take some off angles, climb walls, set up on high ground. Don’t take the fight as if you're trying to brawl unless you habe been forced to do so.
Pay mind to your team comp to see who's gonna need more resources. Hog and Reaper shouldn’t need 3 paper volleys and a Suzu to do something on each teamfight. And always keep in mind your other support. There are some moments when neither of you peel for each other when seeing the critical health warning.
About ult usage, that one I still struggle with on every role. Had a crushing game yesterday where I went Sombra and didn’t use EMP on three consecutive teamfights because I wanted to counter the Orisa+Mei ult combo the enemy team was doing. They didn’t use it in any of the last three fights we had and I lost the game. It was on OT, so had I used my EMP proactively Instead of waiting on it, we would have won. So, lesson is, use your ults to either gain the advantage or give your team the best chance to win. Even if it ends up being a bad ult because the enemy team won the fight, you'll learn if that's a good usagebor not.
All in all, you keep the grind and the attitude, you'll get results if you keep going.
I don't play a lot of Kiriko, but as a Moira player, I know that providing distractions is one of the most powerful things our characters can do. If you sit main and chuck kunai at the choke, you might do some damage, but if you use your climb to take an off-angle, you're doing damage AND splitting the enemy team's attention, reducing the damage that your teammates take, which is basically as impactful as healing. This will significantly reduce the risk of your teammates dying before you can TP back to heal them. The best off-angles are the ones where you can see both teams, so you can TP back as soon as your teammates are in danger.
I’m a Kiriko main too, but I’m bronze so my opinion might not be valid, but I think you played decent it’s just ult economy that is your weakness but that comes with time
you're booty cheeks 5 bro. go to training range
Did they loss the game because of Kiri? No. Tank and dps sometimes thought they were immortal and just walked in a straight line towards the enemy team
Did Kiri made it "easier " for the enemy team to win? Yes. Low usage of ult and way too thirsty for kill/damage
Mostly how it goes in a team game everyone takes a bit of fault its hardly ever just one person.
Ive had games where 1 person on my team was afk or throwing whole time and we still won, so if someone’s at least trying a bit its not even entirely their fault
"way" too thirsty for dam isn't fair...
Nah, it's mostly the kiri's fault
Ball sitting in their spawn, not touching the point in overtime, trying their fucking hardest to hide from the healers to then whine about healing? Ye sure, Kiri's fault
That hogonetrick sure has a deep hero pool for a one trick
Tbh if he stayed as hog then he would be considered as intentionally throwing because he is fighting mauga/mercy/mccree/soilder/brig ( who was Ana ) and he doesn’t even have an Ana to make it possible to win the team fight
Summary if you don’t want to read a lot: the enemy team is just countering him and he doesn’t have an Ana
@@Read_surah_al-fatihah Who? I only know cassidy
@@alhaaretabuhadra1396 mccree = Cassidy ( I know that it’s sarcasm )
@@alhaaretabuhadra1396who’s cassidy? i only know mccree
I mean when you can get spam reported by your team and maybe the enemy team might agree and cop a 14 day vacation cause they ban based on how much people complain.
That rant about counterswaping in the middle of the video is OW2 in summary. I appreciate your positivity, day in and day out, in this community.
Ya... he's right though. If your team isn't willing to also counter swap it's may sometimes be better to stick to what you're best with or a pick you feel to be relatively safe (not a counter but not hard countered). No point going Zarya to counter enemy tank if enemy dps has a bastion, but your own dps refuse to switch to help counter him.
Although, honestly I haven't played this game is ages so who am I to say. I'm thinking of trying it again but the idea is also kind of scary. I loved overwatch on OW1 release and when I started to fizzle out of the game I had some less than favorable experiences. I feel goats and shield spam orisa metas may have been when I started fizzling out. I started playing the game once every few months. I played it a bit after OW2 release and then I dropped it entirely.
this dudes tank was driving me insane holy fuck bro was DETERMINED to not fight with their team
it seems a lot of tanks play tihs way. not all! but a LOT!
My boyfriend does it when we play and loooord have mercy 😂 @@DjZephy
@@DjZephyliterally this is a big issue I’ve been having, the tank just leaves us all to die by their tank or they are running away instead of pushing in the fight
ugh i literally just had a few bad matches as kiriko and kept dying constantly, i really felt the description 😭
It happens to the best of us. I just tske a break or call it a day at that point, especially if its comp.
The same for supports who say to Meis and Soldiers that they don't need to heal you because you have "self healing". They don't understand that healing ourselves also takes us out the game.
Meis ice wall HAPPENS to also self heal, but that is not its primary utility. Any DPS self heal has a primarily offensive function i.e. Mei ice block for juking and baiting out enemy cooldowns and Soldier to increase his time to shoot enemies.
I feel these supports do t play any other role otherwise they'd have context to understand this stuff.
im a supp player and never once decided not to heal them bc of these reasons. i cant believe anyone can think that tbh
As a gold 5 support, I just see it as less pressure on me, meaning I can do more damage than I would if I needed to ride the dps, but no one should use it as an excuse to not heal
@@JulianneTheChemistryStudent That can get a bit dangerous unless you are actively watching their heals cooldown. I do feel less pressure with the healing, but I feel like it adds to the number of things I am tracking.
@LadyVineXIII yeah, having to watch mei for ice block and track hog healing himself is tiresome
I mostly play Kiriko and had a soldier keep running away from my heals, he said "I don't need your heals, I can heal myself" so I proceeded to not heal him anymore and he died 4 more times and got 1 more kill XD
This Kiriko does what I do as Kiriko "So anyways, I started blastin" basically hyper focusing on killing an enemy and forgetting team mates exists and needs heals. Ive become much better at it now, but its hard to balance. What I dont do tho is face tank their whole team and/or the Orisa multiple times. Like they're all shooting at them and they just stand there and take it until they're 2hp or die. Their positioning needs a lot of work. I think their fox has a phobia of bridges or smt cuz every time we got to that bridge, they refused to Kitsune.
one thing that i found help me a lot is by playing somewhere where i can see my whole position on my screen (flank excluded) and the enemy at once. so basically playing at very far back or somewhere safe close to enemy backline/midline. That and 2 kunai min, 3 kunai max and heal afterward no matter if my team full hp or nah
I need a complication of every time emongg begged for the kiriko in EVERY KIRIKO VOD to kitsune
This Kiriko should also start practicing the Kiriko flow to min/max heals and damage since they try to put out a lot of damage. In between throwing all your ofuda papers you can shoot one or two kunai before you have papers again which is very helpful in team fight situation where you had to back up and your hog died. You don't have to choose healing or damage. You can do both if you practice her flow.
19:30 YES!! I noticed it too. I would say right around when Orisa was no longer the GO TO pick for EVERY RANK. When was this... like season 5/6? That's when the issue began and it only got worse from there bc the overall mentality shifted from (one size fits all) to (this shoe for this occasion and that shoe for this occasion.) As a tank main IT PISSES ME OFF to hear "SWAP TO ZARYA THEY HAVE DVA" Yet I RARELY hear "Swap to Winston and let's coordinate a dive"
Yeah nobody wants teamwork. They want high damage and counter
This is why I mainly watch OW content now. The community became braindead over time and it sucks because OW used to be chill. Although there are gems in the community: Christal Raine, Flats, Emongg, Grandma, Somnus, and Beaver.
This guy: "I'm tired of losing I wanna make plays!"
Also this guy: never uses kitsune.
Also didn't emongg himself say that DPS are the play makers
Especially since DPS are expendable
Like if you kill the enemy DPS they aren't going to lose that much because DPS overall bring the least to the team in terms of survivability
Which is why DPS are usually the ones making plays
For example you could use pharah
To go above and pick off the supports with a nice flank
Or do the same with Sombra
But with kiriko you don't really want to be a playmaker
You aren't expendable
If you die the whole team will pretty much suffer due to now the lack of healing
That extra bit of damage
And the fact the team will now be missing important abilities like Suzu and kitsune rush
it happens when you don't pay attention or realize you have your ult ready
@@kart_monkey cant complain if ur bad
@@Notblue__ dude I’ve had games where I never used my ult and won
@kart_monkey doesn't matter. It would help to use a powerful ability and not using it at all means ur rolling the team or ur brain dead
That tank reminds me of that guy called "Rein one trick" who would use it to bait people into walking out on Rein. He'd walk out on Mauga or Hog. Lol
only thing that should be a bannable offense besides cheating...
Meanwhile my kiri gameplay is like
Me see hallway
Me have ult
Me roll out carpet
Unga bunga
19:34 also, something to mention here is that as a tank main, 100% of the times, there will always be some hero who "counters" your tank in the enemy team. For example, I can be dominating as Winston even if the enemy team has a reaper.
Playing against 1 player countering you is the norm. Against two, you either need to be really good or snowballing or the enemy real bad. Against three, just swap.
Another thing I was wishing you would mention is that if he had used kitsune rush more, he would've probably exaggerated his stats on the leaderboard, therefore countering his tanks' complaints that came at the end of the game
18:34 my favorite is when the enemy team is flaming their tank for feeding but they never once try to play off the tank. They all split up and leave the tank on the frontline with a support. Then we just systematically erase each of them from existence.
I know it's edited, but in every single video, chat asks every 5 seconds what rank every game is...for the love of God! 🙄
well i mean some people join the stream late and miss the info 😭
IAMOND
I really feel for streamers sometimes
17:37
The team in this hypothetical situation: Profusely sweating and typing at the keyboard
The opposing team: 🎵” I’m at a payphone, tryin tuh call home”🎵
Basically how I envision every game where there’s one extra tryhard team
Reminds me of this right here ua-cam.com/video/mE0DKrHtaBo/v-deo.htmlsi=sMO0eDlm4ebtx6ri&t=669
@17:40 Animated/expressive emongg making up arguments with himself = my favorite emongg.
as a kiriko main, i be using the ult 24/7
I have really gotten into the habit (on pretty much all heroes) of ulting as soon as there's a legit opening. If there's some obvious "I'm going to hold ult for when they X" situation, then I don't, but barring that if it's a "Maybe this is a good time?" situation, I pull the trigger.
Yeah, maybe it gets "wasted" but if it's genuinely a coin flip situation, then it's absolutely best to do it (imo) because sure, you might waste your ult, but you might also waste a minute of time after you lose a fight. And if you lose that fight, you've fed them ult charge. And while you're holding ult you can't build your next one.
If, instead, I pull the trigger, maybe it gets used in a fight where we would have won anyway, but maybe it wins the fight. And then either way, we won the fight, we're ahead on that time, and I'm on my way to building my next ult.
I've also found that being sure to comm on this is super important (comms in general, obvs) so that we don't get two or even three "Maybe it was a good time" ults. Announcing "If we get up one, I'm going to ult to secure it" lets everyone else know they can hold theirs or gives an opportunity for them to say "Hold yours, I'm going to use mine" or whatever.
From what I've heard from my brother (who is a kiriko main I'm not one so this is why I'm quoting him )
That you should be using your ultimate pretty much as soon as possible
@@RLplusabunchofdumbnumbersi sometime solo deadeye a mercy i previously killed from a bs angle behind enemy lines and just waiting in a corner to bully her
18:17 - Cat PoW: Her man yelling and swinging his hands at the glowing box for 6 hours a day instead of petting her all day.
This was tough to watch. Being a support main I see so many times where they should be punished and they have no clue how much trouble they are in
As a support main who can (and does) play every support hero (but mostly plays Ana) - my rule of thumb is trying to use my ult within 1, 2 minutes tops of charging it up. There’s almost NO scenario where nothing changes/happens in the game in that time that my Kitsune/Nano won’t secure a team fight. And it takes around that same time to build the ult up ANYWAY. So even if it’s a bad ult, at least you can start again quickly.
People often criticize Suzu usage in these VODs, but remember that a lot of Suzu's have to be used predictively in order to prevent things you can't necessarily react to. Sure, using it after losing 6hp seems ridiculous, but this person might have been worried about something entirely different. Maybe they figured a Hinder was coming and didn't want to be caught unable to tele. Maybe they thought they heard a nearby teammate take damage at the same time and didn't want to split their attention to look around. There are so many variables and factors to each engagement, it's impossible to know all the things going on in their mind.
If it was my team I'd suzu cause I know my other healer won't ever be looking in my direction. They are a DPS Moira in the enemies backline.
@@SamoyedSagas definitely another one - especially if you've already noticed that you consistently can't rely on your fellow Support
This. I rewatch my vods a lot and I do some questionable suzus and heals, but I always remember "oh I was expecting so and so to happen" or I was prehealing with papers bc I expected burst dmg that never came. I used to be bad abt immediately cleansing a sleep and 7/10 a purple would follow that, so I've started waiting for the purple as well before I cleanse. I also don't cleanse a sleep unless it's one that the enemy team can capitalize on. Same with hack and virus, I won't cleanse a hack bc it only lasts a couple of seconds, but I will cleanse someone who has virus or virus and hack. This is probably what people call "min maxing" but it's just things I've picked up since I've started playing Kiri. I've been working on my wall climbing since I don't use it often, I've not played the other characters that can wall climb and I often forget it exists.
@@error404webpagenotfound offered some fantastic core Kiri tips for anyone reading: saving Suzu for Nade or JQ ult whenever possible, not worrying too much about sleep (especially on tank) or hack unless it's setup for something else big or your teammate will die to d.o.t., and taking advantage of he wall climbing to find unexpected angles or just to be more evasive. Kiri has one of the most dynamic kits in the game and even in retrospect it can be difficult to recognize if a Suzu or Ult or a poke flank was definitively the right call or not. As long as you're trying to improve, your instincts will refine over time and non-optimal ability usage will absolutely decrease.
This with LW pull!!!!! People do not understand prediction plays. The amount of times I pulled someone cause they seemed unsafe or the boop looked too close to the edge and people get mad is insane.
At this point just ult in your spawn so your team can get back quicker
i feel like whenever i watch a lower elo VOD, its always the same thing, i’m always screaming “ULT! ULT!” at the screen
I cant believe the enemy team actually got that second point
I was the solider on the enemy team and neither can I lol
Not using Kitsune is sending me lol
3:52 - EVERY support player knows.....the tank WILL NEVER admit they were out of position. 🤷♂
IMO that is not hogs fault... entirely. Why did kiri suzu like 5 seconds earlier?? there is legit no threat at all her whole team was full heath...
17:00 This is so classic in Overwatch 2! I think I can track it down to the beginning of this though. Back in the first Season of Overwatch 2 is when a lot of players who were Masters started to see issues with how they were playing in Overwatch 2 compared to Overwatch 1. Their response to this was just to keep swapping until they found something that worked. Which didn't have many issues. But around Season 5 when support was the best role, tank swapping became a lot less important. But because tank used to be so important people haven't switched their mindset on how important tank really should be. So typically people will blame the tank for not swapping because they think tank is the be all and end all of your team and whether you win or lose most games. But that's not entirely true, it's just important to play tank well with your team now. Because like people (flats) said back in Overwatch 1 after 5v5 was announced, Tank is not going to be as important with only 1 tank. But people want to queue into Overwatch and get carried by their tank still, and it won't work unless they are backing them up while they are trying to make plays.
Counterwatch is very important still, but counterswapping as tank isn't. The only reason a tank should swap is because they feel like they aren't able to get enough value for their team. And that's why Emongg tends to swap, and I'm sure why he's been so high level for most of Overwatch 2.
Tank chooses feeder pick, flames healer for not preventing him from dying to his own moronic choices.
My life as a support is being right behind my tank. They get crit, and run away from me to find heals...because they're too stupid to know I'm literally right there.
OR
They keep trying to 1v5 the other team and get shocked I can't keep them up.
@@Youre-Welcome bro we dont have eyes on the back of our heads, and sometimes we just get a little spooked and want cover
@@Youre-Welcomeplay the corner of wall behind your tank never directly behind
@@Youre-Welcome Yep. The core issue is that Blizzard's dogshit design philosophy demands play patterns that deeply unfun, so when people try and actually enjoy the game, they're punished by the team that's doing the dumb, boring shit necessary to prevail: sticking together, rotating to high ground, farming up ult charge and abusing the ult economy to take easy teamfights.
You can win this way, but it's also boring as shit, with the team who makes the best use of their barriers usually coming out on top. This is why Blizz had to drop the second tank, because the final iteration of the metagame was, unshockingly, shield spam.
@@adi9456 you may not have eyes on the back of your head, but you can look behind you in like 1 second.
I love how much help emongg gives. At the same time I refuse to switch off Lucio when my tank run into the team and asks where his heals where
Man the 1 to 1 swap part of this, is so true, as a tank main we get unfairly focused on but nobody else will make ANY changes to playstyle or hero picks to help. To that end, i dont swap anymore.
hii you prob dont remember me i found your account once again but long time ago when you was still growing i had another account and your the streamer who got me into overwatch, just wanted say its cool seeing this big process over the years
About that counterwatch point I’ll start by saying I’m not Top500 so my opinions are probably bad, but from ANY role I would generally swap to counter whatever is giving my team the biggest issue. Ill fight pharah with bap if I have to, wrecking ball with sombra, an extremely accurate widow with DVA, I don’t think swapping just applies to the tank matchup, because it’s a TEAM GAME. Anything I can do to win I’ll do it
Every time there was a good position to use kitsune, I would feel a drop in my stomach like the kind you feel when you ride a rollercoaster.
You see what emongg doesn't understand is that at low ranks the easiest strat to climb out is to damage as support. So it teaches bad habits.
20:55 to your point here, Ult economy is critically important in other hero shooters like Paladins AND in other MOBAs at large such as SMITE or League of Legends. Simply having your ults when the other team doesn't can and absolutely will win you fights. It's also important to note that in a Hero Shooter, you charge your ult based on both time and healing/dmg output. Ults charge FAST in these games.
In Paladins, the number of times I've countered 3 ults with one support ultimate is insane. But that's also something that comes with time. Or even in traditional MOBAs, in SMITE, the number of times I've used a single target revival ultimate to counter 3 people going all in on one person.
That being said, I love how you touch on it being a game to game basis and that there are times where you'll hold onto ultimate for multiple minutes at a time. This is even more true in MOBAs where there's more time between fights but even other Hero Shooters where your ult charge is preserved between most rounds.
Moreover, when you're a healer, you're a healer. Damage only separates the top .1% from the top 1%. Everything else is positioning, ability usage and ult management.
I love the feedback you gave here because this is precisely how I used to coach people on how to heal when playing Paladins. Especially the way you talk about damage from the support role.
the ult thing is like back in OW1 when you would nano the orisa to get her bongos for a fight to boost everyone
So crazy though here. I don't swap for the tank. I swap for whomever is seeming to give my team the most trouble. Especially for whomever is causing my supports issues. A lot of the time, I actually find it more effective as a DPS to counter swap another DPS or find something that can bog down both the enemy tank and at least one of the enemy DPS. Example, they have a Genji and a Doom, Mei is an option. They have a Reaper and a Brig, I look at going Pharah. I also consider not swapping if I know they have nothing to counter me or if I enable my tank in some way. As Torb or Sym, I can create a semi-safe area for my Rein to retreat into or secure his gains. I can even give my Rein an out with Tele. Enabling my tanks and/or protecting my supports usually gains me way more than just making my tank counter swap.
Its nice that he is pretty respectful in this breakdowns. one of my big things was holding my alt way too long i think thats just a problem for newer players.
that was one hell of a match, holy. i can see how draining this must have been when it ended
Can’t believe Kiriko was the bay harbor butcher
24:37 ball throwing the game
27:00 ball throwing the game again
If you have mines on escort defense, its less then 1 min left and you have the time to wait for overtime. Then its basically a free win if you just mine point and slam.
agree about kiriko ult. its easy to use it in the obvious moments but the value in a support ult (or any offensive spell) is using it when the enemy doesnt expect it. An analogy would be with torb turret tbeing placed where the enemy doesnt expect it but still covers where u want it to cover. This maximizes its potential because the enemy will be forced to choose who to expose their back to (you or your turret,) when the fight breaks out
I noticed that person waited so long to use the cleanse in the same way she waited to use the ult
Finally the tank may have the bug where the gamertag changes every match and has been for about a month. It was cute at first when it was event driven but thats long over. now its so annoying not being able to recognize where your at on the scoreboard
I have never been afraid of the kitsune or the nano ults. Though Juno and Beat I find the most difficult to deal with as Zarya
I feel GHXST so much! Thanks for sharing the game and thanks for commenting on it. I learned a lot. My Kiri positioning is probably a lot too cowardly. But also I could see that my aim is okay. That's what I would say to GHXST. Maybe use some Aimtrainer now and then. It's not that your aim is bad, but you have a lot of potential, especially since you love to play flanks.
The tank switch and other people not switching is 100% true. People are blind to it. I avoid anyone who types some dumb shit. If you dont have anything nice to say, dont say anything.
There’s no way this is plat. This seems exactly like silver maybe gold.
I think Kitsune can be used out of sync from teams ults. Just because it provides so much value even without other ults stacked with it.
And you can get it quickly during that ult
holdin that kitsune for the next match... like what in the hell jesus.
18:34, you're so right it's painful, I've said it so many times, I think sometimes you can outplay someone even if you're countered, if you're better at that character then the other tank is at theirs and you have decent support, and the same for dps, but the amount of times I've had a tank or dps call me a bad support when I'm like 7/8k + healing ahead of everyone else and the reality of it is no one's countered like a bastion, pharaoh or widow, which in my opinion are the most critical to counter. Like if I'm on dps I straight away go , ashe for phar, genji I go mei, reaper or sombre for bast and wid, if I'm tank for these two and I can I go dva. Like so many people just don't and stay one character and just blame sups and it's silly. I will also say I hate kiris that throw this many kuni's I've had so many games where this has made a game struggle. Also frequently see people struggle on Ana because of aiming, lucio, zen, bap (these last 3 mostly because they focus dmg).
Another issue is tank and dps not watching for you getting focused by somb, tracer or genji especially at all and only focusing ahead of them, but they just think it's a you problem 😂 it's so clear as well these moaners don't watch kill feed or look behind them one of the biggest things people as a whole need to work on.
As a Kiriko main this help me a lot
15:59 absolutely agree. Dying early in the enemy’s first push cause they were trying to damage instead of helping to sustaining the choke spot. Now the enemy has a full squad pushing into a team with only one support and your Mauga dies immediately after you cause he got out damaged. Again I feel this player needs a bit more of a support not dps mindset.
I think the biggest issue is they don't adjust their play based of if they're winning or losing a fight.
If you have advantage you use kunais and flank more, because your team is taking less damage.
If you have disadvantage you use your kit to deny ults, deny cc, and heal.
I use my suzu to guarantee kills on flanks in gm/t500, but it’s also situational. Depending on ult status/team comps, sometimes it’s better to back off and just being a distraction in their backline for a couple seconds is better.
The beginning where you read out their message is basically Veggie Tales
i feel like a lot of folk don't understand Weaver's potential. I play with a Weaver one-trick, and I gotta say he makes that hero sing, and is absolutely doing shitloads of damage.
Then I get matched with other Weavers and they don't seem to have his movement down very well, and they don't get in there with thorns and it's a night and day difference.
Weaver's bamf in the right hands.
this is so true honestly lifeweaver eats but i feel like i never see any one try to dmg or use their petals in helpful ways
Hangs on to Kitsune for about 5 mins.
When I end up counter swapping, I normally do it depending on how well I am playing my part in the game. If I don't have that much healing, or if my damage is shit, or if I'm just getting rolled every time I make it to the fight without even being there for two seconds, I'd switch. I make sure that's not happening consistently, either. I like making sure that I wasn't just getting unlucky there
You said something around 8:20 about why he was forcing damage. It’s because in bronze-Gold. To win, you have to step outside of the heals and help the dps who are getting diffed fighting the same angles and make them fear someone. I’m in silver now and I have to constantly take off angles on ash or widow even to just make them uncomfortable or confirm a kill. After 1-2 picks, I’ll tp and start spamming heals. As for the kitsune, I have a goal to build 3 a round and spam them any time I see one of our dps and a tank taking the lane and I saw who used their ults on the enemy team. Also with Sombra and reaper running around, I have to weed them out too. Fox mains have it alittle rough this season, we can do the damage but they want us to healbot. I say, once I get the tank and a dps to full then clear the backline, I’m flanking. If the team looks at me, I’ll leave. I tend to have the least deaths and an equal amount of damage and heals. Sometime I’ll have one or the other but if my dps is 0-3 in the start of the game, I’ll heal and start flinging my kunais on off angles and feed my team some pings for lows on kills. We need them to not focus on numbers soo much and do what’s needed to take these points.
Oh wow that tank does not care about his Hp bar.
Kiriko has a powerful team play kit, holding onto her ultimate ability for a long time is just underestimating her power.
Even if it’s - let’s just say - a 4v3, taking down the enemy’s value player enables your team to push through.
I think when I practice with Kiriko I hold on to my ult because it takes such a long time for me to build it and I can't think of a good way to place it other than forward.
It has some range do I guess I could place it horizontally but it doesn't feel like that's how my team wants to use it. Sometimes I'm tempted to use it right outside of spawn but it's an ULT yaknow? I think I'll try some Kiri matches tomorrow.
The aim is certainly something
I think counterswapping can be useful and is part of the strategy, but when the match is just the the two tanks counterswapping each other the whole time, it becomes more meaningless. If there's a Genji who keeps killing me and the other support, I might go Moira to help protect us and maybe even force him to swap off Genji. If there's a D.Va who keeps diving my squishies, I go Zarya so I can bubble them and force her back. I'm not switching to win a 1v1, I'm switching to help with my team's survivability. If I was tank on Watchpoint Gibraltar and everyone has high mobility, spread out on the high ground, I wouldn't try to counter the D.Va with Zarya because she could dive teammates I can't reach while I would have a harder time attacking her team.
if i had a teammate like this in plat when its juno and kiri id be angry cuz the support is needed
honestly? heck the scoreboard. all it does is give whiny players a reason to complain at somebody with no nuance. a friend of mine was playing tracer the other day for a good chunk of a match, so naturally he had a lot less damage than other players, so one of our supports for the rest of the match kept whining in chat about how they had to be the 2nd dps purely because my friend's damage numbers were lower than others in the lobby. not to mention all the times people whine at supports for not healing enough without considering that the other team has to do damage in order for healing to happen
People are really quick to blame the support when they’re losing
@@BopKingForever You spelled tank wrong.
@@BopKingForever in this case? as they should.
Something else is while she's sitting on Kitsune, she's trying to poke the enemy orisa to.... do what? Charge enemy support ults?
Flats and Emongg are like Good cop and bad cop when it comes to reviews
Ok but that Kiriko just doesn't want to heal for over 2 seconds. So many moments where she could've just held the heal button and brought back the hog up for a fight but decides to force in 3-4 kunai shots instead of healing.
You could say that the damage boost is a good addition, but ultimely it was in TF2 for like 10 years so you could say it's been a long time coming.
I'm such an ult holder too lol, especially on Kiri
I've gotten better at using it more often from playing with Juno's ult but I hold my ult for really good moments so almost all of my ults actually get really good value. It's picky but it works
But ofc sometimes I just forget it's there 💀
25:02 how do they lose from here???
Ahhhhhh nvm.... dang, what a loss
we might need a guide on what to swap to as dps/support when your tank wants to counter swap
Emong's chat just miming everything he says is peak twitch chat behavior. The moment he defends a kitsune use you can watch the chat shift gears into defending the same kitsune they were just dogging on.
The counter swap rant is very much true. Get good with a few, then widen your hero pool. There is an obscene amount of micro that people overlook just because a match-up favors one side a slight bit more.
Like the dva vs zarya thing, if the dva isnt face tanking a zarya, why does it matter if they switch or not. If the team does start getting rolled by the zar, whose positioning poorly that a zar can walk up on you? Theres many factors to why a swap would be good but rock paper scissor counter swapping isnt it.
I've had to get over holding ults, got to the point my friends told me to use it even if it would be awful just to get used to popping it more. Especially when less experienced in the game like me you fall into a hole of you want your ult to be this game changing pop that is perfect that would make the pros cream or you don't want it to get wasted so you overthink, but in reality even if it just gives a small advantage it can be considered useful. definitely a hurdle to get over imo and something that you need to get used to. may be wrong, i'm still bad at the game lol
Video summary : Hungry Fox went for kills, forgot to use Ultimate, wasn't healing efficiently, giving the impression of almost NO heals, but there were some.
Lesson: Not using your ult is constantly putting your team in a state of 4v5.
It’s like he’s saving it for a rainy day lol!
I quite literally will not counter swap when someone swaps against me (specifically on tank), because I'm rarely fighting the other tank anyway. I'm not focusing on the tank, and the rest of my team won't swap. Plus I'm rarely the worse of the 2 tanks in the lobby regardless. This doesn't mean i never swap, obviously if my team is committed we all swap
>named hog one trick
>getting their ass crushed by a hog
no diddy tho
As a support main that gameplay was painful. Yes hog into that comp wasn’t ideal but HEAL YOUR TANK!!
Damn you Emongg! I was about to play Wukong!
But after watching ya, I want to play more Overwatch! :O
A very common thing I notice in these videos is support players feeling like they have to make everything happen and over focusing that to the detriment of the game overall.
Yeah, supports can absolutely be playmakers, but if a single player has to carry the game, then it's probably already a loss.
Personally, I feel like it's always best to stick to your role and make sure you're doing it well. Playmaking opportunities will come, but they should never be the focus.
19:21 literally happened when i played ranked last night
The one time Emongg tells him NOT to use it. 😂
"You can't get another ultimate unless you use it first"
I disagree at 3:46. Kiri used her cleanse for a cass flash when her whole team was there, that would’ve saved the hog who was trying to make space. And kiri only used it because she was trying to dps when she frankly didn’t need to.
I SOOOOOOOO agree with you. I legit had to slow down the video to see why she e'd and then hog died I was so sad when he said it was entirely hogs fault.
4:59 ive left cause bro just use ur ulty.. SUPPP ULTS ARE OFTEN BEST WHEN YOUR WHOLE TEAM IS ALIVEe i preach this ( plat 3) to my supps but they dont get it they try use it to save a loosing 4v5 and we ultimately loose the whole match thats whats gonna happen here bye
fr tho I was going crazy 😂
ngl i think this helps me as a kiri healer. shes my main im trying to do better at mercy. i think i need someone to look at my replays eventually XD
Does anyone know why on the UA-cam app, I’m able to go PIP for when the video is playing (as in the floating video player) and swap apps but literally no other channel? I don’t have YT premium.
Emongg out here saying what I feel when I laugh at the singular Zarya swap against my Dva and it just doesn't matter.
The rant abt counter swapping is so real cuz if im gonna cs then it’s gonna be to counter the MAJORITY not just the tank.
In their defense, it's super easy in lower ranks to be browbeaten by teammates who don't know what they're talking about, and will report you and throw if you don't do what they say. All lower elos care about is stats and big impact ultimates. They just stat farm so they can say, "look at my numbers, wasn't my fault we lost," and if your ultimate doesn't result in a team kill, you'll get flamed and yelled at for using it. Best decision I ever made was turning off all communication.
I love how some dps players insist it's their tank's fault exclusively, for not swapping zarya into dva when they literally can swap to sym. Similarly, zarya counters certain heroes because she can beam through their defense, but her beam has a tangibly limited range, and heroes like orisa, for example, had no damage falloff with their projectile spam, the ability to kite while blocking shots from the opposing dps, and a spear to swat away play makers when they dare try to help. While zarya on paper counters orisa in this case, it is much more important to understand why and how the machup works. By understanding the strengths and limitations of each situation, there are adjustments you can do to have a greater impact. Counterwatch, I believe, is not necessarily a myth, but it is an ineffective way of viewing the situation. Playing overwatch is not simply about knowing that you must, symbolicly, move from point A to point B and waltzing on over. Instead, it is more about understanding everything in between so you can effectively craft how you are going to execute any plan or play. Situations where it seems like everything should be going well for you, but you are getting rolled are likely due to your opponent understanding things that you don't even look for, and are happily exploiting the same weaknesses and sloppy tendencies you expose, or things you just don't even know to do, over and over. Don't pigeon hole yourself into playing a certain way or assuming a certain way is to be played. Understand the bigger picture metaphysically and by pulling information from there to the center, which is you, create objectivity, and make executive decisions.
I think the best hero to learn how to balance damage and healing is Moria because if you go to far in one side it never helps, you spam damage orb, you kill 1 or 2 people to bad your team dies because you didn't heal, you do to much heal, your either gonna run out of healing bar, or not do enough damage to help win the fight.
I think Bap or Juno would be better considering their playstyle and positioning is more similar and transferable to other supports
Nahhh, that first kitsune doesn't get that big of a pass 😂 terrible ult, could of been used in 7 other places to be better... but yes thank god they used it at least
I wont even hold my ult for more than 30 seconds if my team isn't set up 😂😂😂 that was painful to watch