BLENDER: TLOU LAUNDROMAT (PART 2)
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- Опубліковано 23 кві 2024
- THE LAST OF US: LAUNDROMAT SCENE
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Starting to model the LAUNDROMAT scene from The Last Of Us. In this video, I work on the window wall, doors and small table. There will be some tweaks to do but we are off to a good start, I think.
Stay tuned for much more because this is going to be a rather long series ;)
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Watch all videos in the THE LAST OF US: LAUNDROMAT series
Part 1: • BLENDER: TLOU LAUNDROM... (Introduction)
Part 2: • BLENDER: TLOU LAUNDROM... (Modeling)
Part 3: • BLENDER: TLOU LAUNDROM... (Modeling)
Part 4: • BLENDER: TLOU LAUNDROM... (Modeling)
Part 5: • BLENDER: TLOU LAUNDROM... (Modeling)
Part 6: • BLENDER/SUBSTANCE PAIN... (Modeling/Texturing)
Part 7: • SUBSTANCE PAINTER: TLO... (Texturing)
Part 8: • SUBSTANCE PAINTER: TLO... (Texturing)
Part 9: • SUBSTANCE PAINTER: TLO... (Texturing)
Part 10: • BLENDER/SUBSTANCE PAIN... (Modeling/Texturing)
Part 11: • BLENDER/SUBSTANCE PAIN... (Modeling/Texturing)
Part 12: • BLENDER/SUBSTANCE PAIN... (Modeling/Texturing)
Part 13: • BLENDER: TLOU LAUNDROM... (RENDERS)
#blendertutorial #blendermodeling #thelastofus
Looks so good so far
Love your work❤
Always a joy to watch you modelling, and its looking great so far. Bring on part 3 :)
Love blender
Awesome modelling sir wating for part 3 🙏
👍👏👏👏👏
Got addicted to your channel whenever I start to watch a series🧡, BTW I have question that Do you make it offline before recording or do the modeling for the first time/directly and upload it?
*And for your help in modelling in such cases (**21:13**) you should press (Alt + E )extrude faces along normals then press (S) It automatically turns on the even thickness* ```There is no need to select the face scale it 0 deg. to make it perpendicular......```
Apart from this Love your channel Boss ♥♥♥
Most often, I have modeled the asset at least once (sometimes more) before I do a video. Often, that is only minutes before I do the video but sometimes a couple of days. I will check out the tip you posted. Thanks for being here so regularly.
what version of blender you use?
Im not sure, I'd have to check