One subtle difference between bone spear and bone spirit that can be important is the fact that bone spirit is more likely to stun an enemy at the same damage. This means that against a single target, bone spirit will feel stronger and, in fact, be safer than bone spear even though they’re both doing the same damage. This is because, for the purpose of determining damage thresholds for monster hit recovery, bone spirit damage hits like a direct physical attack whereas bone spear damage is treated like a ranged attack, which requires higher damage to cause hit recovery.
They should put more of its damage into the base skill and reduce the amount you get from synergies. Having a synergy from Bone Wall and Bone Prison is nice, especially since Bone Wall and Bone Prison also give Bone Armor additional Absorb. Maybe they could remove the synergy from Teeth on Bone Spear and Bone Spirit and reduce the Synergy from Bone Prison and Bone Wall a bit and then increase the Base Damage of both Bone Spear and Bone Spirit. Or maybe even make it so that Hard Points into Lower Resit give the Curse -x% Enemy Magic Resistance, but that would be a whole other topic of discussion as well.
Personally I see it as imperative that the Bone Wall and Prison synergies are removed from Teeth, Bone Spear and Bone Spirit. Additionally If Spear and Teeth were changed to do physical damage (like they do in D4) they would begin to scale with Amp damage, and with a 60 point investment could be run behind a full skelly army; which would be a pretty incredible build. However, like GGM mentioned in our conversations on the bone spear video, by keeping Bone Spirit Magic damage it gives the skill the identity it is lacking as a physical immune buster. For a more general fix I could see some sort of Increased Mana regen for a duration after Bone Spirit hits a target. so weaving Spirits in between your other bone skills would provide a bonus similar to an Insight merc and could allow the use of another weapon/merc.
In a lot of ways, synergies were just a way to increase the max level of a skill from 20 to, well, evidently 100+. Sure, for the synergies, you also get those respective skills - but how often do you level up a synergy skill that's useless for your build beyond the synergy bonus? In which case, it's effectively just spending points to further level up something past 20.
Bone Spirit should pierce and have a duration, thats the only way that it would make it more usefull. Probably would need to lower base damage a little.
So it's like a missle that arms and locks on when it hits your original target. I've run several Necros but never invested in bone spirit because I didn't understand it.
Making the spirit re-trac monsters if the OG target dies would make the skill a tad bit better. IdK why they don't make the spirit deal less dmg to player so it isn't broken in PvP and not nearly useless in PvM.
One subtle difference between bone spear and bone spirit that can be important is the fact that bone spirit is more likely to stun an enemy at the same damage. This means that against a single target, bone spirit will feel stronger and, in fact, be safer than bone spear even though they’re both doing the same damage. This is because, for the purpose of determining damage thresholds for monster hit recovery, bone spirit damage hits like a direct physical attack whereas bone spear damage is treated like a ranged attack, which requires higher damage to cause hit recovery.
17:05 "because Ubers do have extremely high magic resistance for some reason"
Hammerdins. The reason is Hammerdins.
I legit just watched your bone spear video an hour ago I forgot to watch it yesterday
It’s ok - no one is going to sue you if you have to watch a ggm video 1 day late 😅❤😊
@@KennethDavis lmfao yes that's exactly what I was worried about
They should put more of its damage into the base skill and reduce the amount you get from synergies.
Having a synergy from Bone Wall and Bone Prison is nice, especially since Bone Wall and Bone Prison also give Bone Armor additional Absorb.
Maybe they could remove the synergy from Teeth on Bone Spear and Bone Spirit and reduce the Synergy from Bone Prison and Bone Wall a bit and then increase the Base Damage of both Bone Spear and Bone Spirit.
Or maybe even make it so that Hard Points into Lower Resit give the Curse -x% Enemy Magic Resistance, but that would be a whole other topic of discussion as well.
Personally I see it as imperative that the Bone Wall and Prison synergies are removed from Teeth, Bone Spear and Bone Spirit. Additionally If Spear and Teeth were changed to do physical damage (like they do in D4) they would begin to scale with Amp damage, and with a 60 point investment could be run behind a full skelly army; which would be a pretty incredible build. However, like GGM mentioned in our conversations on the bone spear video, by keeping Bone Spirit Magic damage it gives the skill the identity it is lacking as a physical immune buster.
For a more general fix I could see some sort of Increased Mana regen for a duration after Bone Spirit hits a target. so weaving Spirits in between your other bone skills would provide a bonus similar to an Insight merc and could allow the use of another weapon/merc.
In a lot of ways, synergies were just a way to increase the max level of a skill from 20 to, well, evidently 100+. Sure, for the synergies, you also get those respective skills - but how often do you level up a synergy skill that's useless for your build beyond the synergy bonus? In which case, it's effectively just spending points to further level up something past 20.
My ancient PC lagged the hell out when trying to run from 30 bone spirits in pvp.
Technical defeat =)
As a fellow ginger keep holding down brother
Bone Spirit should pierce and have a duration, thats the only way that it would make it more usefull. Probably would need to lower base damage a little.
So it's like a missle that arms and locks on when it hits your original target. I've run several Necros but never invested in bone spirit because I didn't understand it.
They should remove and combine synergies so that you are capable of doing more than this hyper specialized build types
Synergies reduced build diversity - Change my mind
I agree, pre synergies was a whole different game imo
Sounds like I should be a summoner plus decrep. plus corpse explosion.
It's a legit build, can confirm.
Bone Spirit is good for things that move around, like leapers or ghouls. And for act bosses. Otherwise I use Bone Spear.
Making the spirit re-trac monsters if the OG target dies would make the skill a tad bit better. IdK why they don't make the spirit deal less dmg to player so it isn't broken in PvP and not nearly useless in PvM.
It’s like a bad guided arrow
Will razortail belt work with bone spear? I see it piercing but not sure if razortail would help it with damage
No piercing only works with bows, Crossbows, Javelins, and Throwing weapons.
Also Bone Spear is 100% pierce anyway
What an excellent implementation for console that literally cannot target anything manually *cough* teleport
Is bone spirit a nose killer? Is magic resistance an issue?
spear= double dps over spirit
double or higher actually since it pierces many times. 5 pierces would be 5 x the damage output of spirit.
@@GGMentor yea i know, aoe can be powerful, but i was talking about single target dps. I allways used spear vs bosses. Less mana+faster kill
Bananas
Ew no, Granny Smith Apples!
Bone spirit is garbage now 😂 this is why
I don't play d2r, clunky bone spirit