UPDATE! ... Activate the "Virtual Production Utilities" plugin (included in UE 5.4 & 5.5) if you're not seeing this option. (I didn't realize this was being activated on my new projects )
No plugin needed. It's "vanilla Unreal" in at least versions 5.4 and 5.5. It works with Static Meshes and Skeletal meshes, but it the button doesn't appear for Motion Design dynamic shapes/geo and may not appear for other dynamic assets and actors.
UPDATE! ... Activate the "Virtual Production Utilities" plugin (included in UE 5.4 & 5.5) if you're not seeing this option. (I didn't realize this was being activated on my new projects )
1:13 I don't have the 'create dynamic material' button exposed, I only have the 'create with material designer' button?
This works with meshes (static and skeletal) but not for procedural geometry and motion design shapes.
UPDATE! ...
Activate the "Virtual Production Utilities" plugin (included in UE 5.4 & 5.5) if you're not seeing this option. (I didn't realize this was being activated on my new projects )
@@PixelProf Thanks for letting me know! 👍
Awesome, how to use transition logic and layers
wich plugin is needed for that ?
thats not Vanilla Unreal
No plugin needed. It's "vanilla Unreal" in at least versions 5.4 and 5.5. It works with Static Meshes and Skeletal meshes, but it the button doesn't appear for Motion Design dynamic shapes/geo and may not appear for other dynamic assets and actors.
@@PixelProf weird , dont have that in 5.5 - no matter what static mesh /material inst
UPDATE! ...
Activate the "Virtual Production Utilities" plugin (included in UE 5.4 & 5.5) if you're not seeing this option. (I didn't realize this was being activated on my new projects )
@@PixelProf Ahhh ! now it works - thanks
@@PixelProf or add the virtual camera plugin
Is it healthy for game performance (optimized)?