Thinking about it now, if Bayo was an ultimate dlc character, she would have a magic meter, charged by perfect dodging or something, and it would power either her smash attacks or her counter
I think these would have been great mechanics: If a certain amount of attacks connect, a Wicked Weave automatically comes out. So, if you reach a certain amount of combo hits, input a Smash attack in any directions and that Smash attack will come out (even in the air). Make regular Smash attacks stronger but use a lot of magic. Grab with a full bar of the magic you mentioned, and she sends them into a torture trap, which is just a really strong pummel with no tosses. Witch Time doesn't stale. Bullet Climax doesn't stun and don't arch upwards. Just shoots out with a constant stream of very, very weak unstunning bullets that track.
Funny thing about her counter: in the Bayonetta games, activating Witch Time by dodging fills her magic, not spends it. If Witch Time costs magic to use, then it wouldn't be a counter; it would be from manually activating it while having the Bracelet of Time equipped.
SeabassJames also Bat Within would trigger a stronger Witch Time effect. It was a risk/reward for last moment dodging, but in Smash it just dodges without any other effects
Honestly tho minecart is insane, it's a command grab, projectile, deals good damage, can combo at low percentages, kill potential with the red tone version, and mashing out of it is pretty difficult at higher percents.
a command grab projectile, just that there is insane. add onto that it can kill and the mashing can really mess up some characters with bad vertical recovery
Even more insane is that it completely violates the grab rules. Even if the victim breaks out, they can be grabbed immediately, in or out of the cart. The devs might think that the cart moving makes it nonviable as an infinite loop, but I'm severely doubtful.
I don't think these hitboxes should be too bad... right? I mean blocks are the main gimmick so- oh wait up smash Also square hitboxes would've been funny as hell
That they use round hitboxes and hurtboxes makes perfect sense; you simply check the distance between the center of one hitbox to the center of one hurtbox through the use of Pythagorean theorem. If the value of the distance is smaller than the radius of both the hitbox and hurtbox being checked, then there's an overlap, otherwise not. Really basic mathematics you can run every frame, 60 f/s, for 8 characters with multiple hit/hurtboxes active. - Additional calculations are needed for the streched spheres. It shouldn't be much more work, but I don't know exactly how it's calculated. - Cube hit/hurtboxes would require so much more calculations to figure out if they collide. You need to take into consideration the rotation of it, and that the corners are further away from center than the sides. It's so much more work; and it's not like they made the hit/hurtboxes accurate anyway.
The pythagorean theorem is for right triangles not circles or round objects in general it's used to find the length of the hypotenuse of the right triangle how you do it as a^2+b^2=c^2
@@sanik1177 the hypotenuse of right triangles is exactly what is needed to measure distances in game, because locations are stored as (x,y) coordinates. So if tnt explodes at, say, (10,30) and robin is at (11,34) he is 1 x and 4 y away from the blast, and we can use those differences in x and y as the sides of a right triangle to find the distance between him and his impending doom.
Steve's gimmick with the terrain giving different tools was sort of a thing in Brawl with Olimar, where some terrain made him pluck certain pikmin more often, or slower than usual. Like, if terrain was slightly below water, he could only pluck blue pikmin.
"Steve has a meter. What self-respecting dlc character doesn't these days?" I guess byleth and min min aren't self-respecting dlc characters then 2024 edit: why the fuck is this still getting replies
There's also the ice ground type, which works just like the dirt/wool except you use a pick to mine it, but I don't think any legal stages use it, and all of steve's placable items can be mined and have their own type too. Also the anvil does have a landing hitbox too. Pocketing steve's projectiles is also extremely fun, the TNT explosion timer keep's its current value when pocketed, so villager/isabelle can get their own budget kamikaze when fighting steve.
@@skelet8337 Don't think you know how Mr. G&W's bucket works, so lemme briefly explain; it can reflect projectiles, but it absorbs energy based projectiles. In other words, it can reflect a bomb, but absorb the explosion. Very probable you can bucket the lava, which is ironic if you think about it.
7:05 be like: "It starts up being just a little smaller than its body and gets even smaller than that later on in the move" Just look at that rocket while listening xD
At least his gimmick doesn't change large portions of his moveset, or completely break the mold for how movesets work. It just changes power, speed in one case, and the hitboxes in another case, and only for some moves. Sorta tame, all things considered.
A few notes about Steve’s mining. Steve’s anvil and TNT are mineable when stood on top of, and both count as iron terrain. Battlefield (normal, small, and big) and Final Destination use the same pull rate as any Battlefield and Omega stage, where it gives you any material you could get from other terrain types. This is the only way to get dirt, wood, and stone from the same spot. Being on these stages also turns the anvil and TNT terrains into this same pull rate. Finally, Kalos has both stone and iron terrain. It’s iron right next to the ledge, and the rest is stone.
9:54 all versions of Battlefield (normal, big, and small) as well as FD all use a unique mining list that can give you everything in a set order (as brought up during the Steve showcase and shown during the gameplay footage). The tools used to mine them are different, but you get the same things from them
10:10 its not just a cosmetic change. Wool acts the same until someone gets launched into it. Instead of it stopping you you go straight through. I think its a bug that will most likely be patched but for now there's still a difference
(1:20) I like that gold is made to be like wood, but faster (and more knockback), like in Minecraft. Gold has the durability of, and acts like, wooden tools, with the exception of being much faster.
Bonus Fact: In case someone doesn't know this, there are three more terrain types, ice(summit, not stage builder ice), sand(beaches, not stage builder sand), and wool(various maps, sometimes platform only)
you can combo jab into forward air for a gaurenteed killing spike at around 80%. falling neutral air, full hop forward air. When I was labbing with steve and discovered this I almost had an aneurysm. also, up air combos into itself 4-5 times doing 39% at 0. then the 3 to 4 hit jab combo, (basically 15% and up until uncharged smash attacks start killing.) then the jab into forward air spike chain you can do around 3 to 2 times (40%). Steves combo ability is 10/10 and I am not even that good. let me know if you find anything else!
“I hope the next DLC is a lot less crazy and a bit more *down to earth*” *One Winged Angel starts playing* Get it? Because Sephiroth can levitate in his home game?
I never expected to like him as much as I do, let alone being excited to play as him since the day he got revealed My first reaction when Mario crashed trough that wall was "Damn, they did it", but when Steve came on screen, he had me intrigued because he was moving exactly like he does in his game, and that, combined with the Halland remix and his moveset, flipped my mind completely in the other direction He's my 4th favorite DLC
Yeah I completely agree. Loved the remix of the songs. He has definitely become my main as I can actually consistently beat lvl 9 bots (I know not impressive but I suck) which is great for me.
I just noticed that Steve's meter ( at least the boarder of it) is based of the minecraft inventory, But it is Reimagined to work with the 4 materials you use.
@@xolotltolox7626 I mean, asking your opponent to change skins was never something you weren't allowed to do. What you're getting at is the possibility of banning certain skins with certain stage selections, like how Pokemon will ban abilities or moves on some Mons.
@@fool8304 I'd say it's very different from pokemon banning certain abilities on ceratin mons, since changing the skin doesn't affect the gameplay of the one playing the character, banning Mon-Ability combinations is more akin to banning Wobbling for ICs in Melee
@@xolotltolox7626 I meant it in context of banning specific combinations of characters and stages rather than the entire stages and characters from competitive play
"Hit BOXES are still circles" And there goes that. 😆 Also like how Steve, and the others, are among the simplest designs and yet the work for them isn't.
Something I've seen is that backward sword jab works with all tools. In one of Hbox's videos in the first clip you can see a CPU do a backwards forward-air to spike someone.
8:23 So that is why if you stand on the TNT and down smash you dont take any damage, i wonder if thats an oversight, or an actual thing of tech they added on purpose
Damn , this character really is a diamond in the rough , hopefully someone crafts a good enough strategy to skyrocket this character into the competitive scene. Although nothing can stay gold forever.
I'm glad to see all these neat hitboxes! Also, a minor correction, Fountain of Dreams uses stone for its platforms, and although you use a pickaxe for Battlefield and shovel for Final Destination, they both use unique "Battlefield" rates for what items you get which are shared along all Battlefield/Omega stages (and Small Battlefield) regardless of what tools you use. So you can get dirt and wood on Battlefield even though on a regular stone stage you wouldn't be able to.
Has anyone noticed the item textures are both pre and post texture update? Gold and iron have the very solid outline from before, but the Redstone is the new texture
Things to note about mining: - BF, SBF and FD are actually the same as omega stages in that they give that predetermined rate of all 4 materials. - The ledges on Kalos are actually an iron surface, not stone. - Your progress on each material type is tracked separately and resets after each death. For instance, if you mine just before you get the diamond on a dirt surface and start mining on a wood surface, it will start the wood progress, but you can come back to the dirt any time that stock to grab that diamond you worked towards. - The anvil from your DAir and the TNT from your Down B can be mined by standing on or next to them. They count as an iron surface as long as the stage you were on is not BF/FD/SBF or an omega or battlefield form. On those stages, they use the same mining progress as the main stage, too!
You forgot a detail abot that F-air: The hitboxes on aerials and grounded opponents are IDENTICAL and overlapped, and there's a pointless aerial only hitbox with ID 4 in the same position as the spike who has ID 2. There's also the lack of a ID 2 on the first frame. In few words, It has 5 hitboxes but in practice this move should only have 2 on the first frame (a sour spot and a sweetspot), and 3 on the later part of the hit, a sourspot, the grounded sweetspot and the spike. He is truly a DLC character.
10:30 Wait, so does the fact that you use a different tool even on FD/Battlefield variants mean that said tool will be the one that breaks from mining? Because that mean it could be advantageous to choose a variant that has you use (for example) the shovel, which is (to my knowledge) not used in any attacks, and there would be only upsides for doing so, since the major possible downside of choosing a shovel stage would normally be that you don’t get as much iron or wood, but since this would be an FD/Battlefield variant that would not matter thanks to the set order of materials. That is to say: even with the set order of materials on FD/Battlefield variants, it might still matter what “base” stage you choose for the variant.
One important detail; power rails require gold to use and not only redstone. Once you have the materials, the minecart becomes a pretty fun KO move by ramming into the opponent.
I have one thing to note here. I saw on a Beefy Smash Doods video that Steve's grab's hit box can deviate from it's trajectory as long as there's something solid near it, just like Isabelle's Side B, but it's faster and has a different angle of launching the reel here.
Actually, there is a wool flooring as well, an example being the clouds of Magicant. BF and FD have unique drops being that everything but wool can drop from them, then as you pointed out, they use different tools to mine on the respective stages.
One of my best Steve combos was short hop fair, jump fair, both of which had the spike hitboxes, straight into a down air. All occurred in about a second or two. Spiked opponent down, rebounded into my second spike, which rebounded into my anvil. Apparently it was a true kill confirm, but I have yet to recreate it.
Thinking about it now, if Bayo was an ultimate dlc character, she would have a magic meter, charged by perfect dodging or something, and it would power either her smash attacks or her counter
I think these would have been great mechanics:
If a certain amount of attacks connect, a Wicked Weave automatically comes out.
So, if you reach a certain amount of combo hits, input a Smash attack in any directions and that Smash attack will come out (even in the air). Make regular Smash attacks stronger but use a lot of magic.
Grab with a full bar of the magic you mentioned, and she sends them into a torture trap, which is just a really strong pummel with no tosses.
Witch Time doesn't stale.
Bullet Climax doesn't stun and don't arch upwards. Just shoots out with a constant stream of very, very weak unstunning bullets that track.
Funny thing about her counter: in the Bayonetta games, activating Witch Time by dodging fills her magic, not spends it. If Witch Time costs magic to use, then it wouldn't be a counter; it would be from manually activating it while having the Bracelet of Time equipped.
@@seabassjames8222
*equips Climax Brace*
[Every attack becomes smash attack]
SeabassJames also Bat Within would trigger a stronger Witch Time effect. It was a risk/reward for last moment dodging, but in Smash it just dodges without any other effects
@@velvetbutterfly
And apparently, is always sends downwards, so if you do it wrong off stage, you're dead.
To this day I´m wondering if Steve was ever there
Steve is not real, wake up
You're finally awake...
Wait wut?
@@michaelmodernsonicfan5341 steve is in actual smash bros dude...
@@WastedTillMidlight that's the joke
Honestly tho minecart is insane, it's a command grab, projectile, deals good damage, can combo at low percentages, kill potential with the red tone version, and mashing out of it is pretty difficult at higher percents.
a command grab projectile, just that there is insane. add onto that it can kill and the mashing can really mess up some characters with bad vertical recovery
Even more insane is that it completely violates the grab rules. Even if the victim breaks out, they can be grabbed immediately, in or out of the cart. The devs might think that the cart moving makes it nonviable as an infinite loop, but I'm severely doubtful.
@@metuos.3651 There is also the minor downside in that it uses iron and some for the cart and rails so a infinite shouldn't be really possible.
@@metuos.3651 But there is a possibility that he maybe stacked with resources but, at that point the cart is the least of your problems.
And you can jump out of it if you hit shield for a hit-to-grab, also making it more safe
I don't think these hitboxes should be too bad... right? I mean blocks are the main gimmick so- oh wait up smash
Also square hitboxes would've been funny as hell
That they use round hitboxes and hurtboxes makes perfect sense; you simply check the distance between the center of one hitbox to the center of one hurtbox through the use of Pythagorean theorem. If the value of the distance is smaller than the radius of both the hitbox and hurtbox being checked, then there's an overlap, otherwise not. Really basic mathematics you can run every frame, 60 f/s, for 8 characters with multiple hit/hurtboxes active. - Additional calculations are needed for the streched spheres. It shouldn't be much more work, but I don't know exactly how it's calculated. - Cube hit/hurtboxes would require so much more calculations to figure out if they collide. You need to take into consideration the rotation of it, and that the corners are further away from center than the sides. It's so much more work; and it's not like they made the hit/hurtboxes accurate anyway.
The pythagorean theorem is for right triangles not circles or round objects in general it's used to find the length of the hypotenuse of the right triangle how you do it as a^2+b^2=c^2
I feel stupid reading these replys
@@sanik1177 the hypotenuse of right triangles is exactly what is needed to measure distances in game, because locations are stored as (x,y) coordinates. So if tnt explodes at, say, (10,30) and robin is at (11,34) he is 1 x and 4 y away from the blast, and we can use those differences in x and y as the sides of a right triangle to find the distance between him and his impending doom.
Didn't ssb have cube hitboxes?
Steve's gimmick with the terrain giving different tools was sort of a thing in Brawl with Olimar, where some terrain made him pluck certain pikmin more often, or slower than usual.
Like, if terrain was slightly below water, he could only pluck blue pikmin.
Brawl came out in 2008 how am I just learning this now
@@onlookerofthings6029 Because no one takes seriously competitive brawl and the only thing that holds up that game is the singleplayer?
@@N12015 Sure buddy that's why Brawl almost completely replaced Melee before the documentary came out.
I had no clue that was actually a thing (to be fair in never really played as olimar)
@@xolotltolox7626 i'm pretty sure noone took either seriously.
There's what looks to be a Fire Emblem character at 10:26. I dunno WHY, there's probably a joke I'm missing, but there they are.
Woah, interesting
Yeah it's Shanna it caught me off guard too.
Where?
@@elite9237 Look at Steve at that timestamp.
@@elite9237 look at what Steve mines up
that thumbnail gives me nightmare, everyone be spamming down air down smash and that hitbox hurts.
Fun fact: you can reflect both down air and down smash, so depending on your character, you have an easy way out.
@@en3469 Yeah, true! ^^
@@en3469 yep and reflecting the anvil is really amusing because it just goes straight back up
@@DiamondPanda207 and it kills Steve at I believe 60 or 70 I believe
Never seen it. I just go into up-air after down tilt
"Steve has a meter. What self-respecting dlc character doesn't these days?"
I guess byleth and min min aren't self-respecting dlc characters then
2024 edit: why the fuck is this still getting replies
Me: *Sweats in Roy main since ssb4*
*good*
Obviously.
Min Min, Pyra/Mythra and Byleth are the only non third party dlc which means they aren’t respected as much compared to Joker or Hero
Meanwhile piranha plant is crying in a corner
6:10 "steve spawns an animal" Ah yes, my favourite animal: anvil
I def heard that too lmao
@@J242D So did the subs
@Dick Balls congrats on finding your perfect pet man. what's its name
@Dick Balls what a nice name
You lied to me...
10:25 that was some funky wood steve chopped there
That’s a Fire Emblem (FE) character, and the symbol for iron is Fe
"Final destination is dirt."
Oh, tell me something I don't know.
Lmao
Not a smash player but i can infer and thats pretty funny
Take it back
Legal dirt
the movies are, not the feature
Interesting facts:
Ness and Lucas can absorb the TNT, Down Tilt and I think Down smash as well
Absorbing the tnt makes no sense imo
@DIEGO NUNEZ Also a Ness/Lucas main here. Thanks for the tips guys!
@DIEGO NUNEZ thank you for being a ness main that doesn’t spam
You are a good man
@@door-chan I believe they absorb the explosion.
@@q-miiproductions878 Yeah that makes way more sense
There's also the ice ground type, which works just like the dirt/wool except you use a pick to mine it, but I don't think any legal stages use it, and all of steve's placable items can be mined and have their own type too. Also the anvil does have a landing hitbox too.
Pocketing steve's projectiles is also extremely fun, the TNT explosion timer keep's its current value when pocketed, so villager/isabelle can get their own budget kamikaze when fighting steve.
Sand is another ground type. It's lumped in with dirt as well.
Don't forget about the EXPLOSION itself, as I think Mr. Game & Watch can bucket it
Edit: Further testing needed
@@WizardCraft-ox4pe I think the lava is projectile just so he can bucket the lava
@@skelet8337 Don't think you know how Mr. G&W's bucket works, so lemme briefly explain; it can reflect projectiles, but it absorbs energy based projectiles.
In other words, it can reflect a bomb, but absorb the explosion.
Very probable you can bucket the lava, which is ironic if you think about it.
@@WizardCraft-ox4pe wdym about not knowing what it does you said what I did but with more words said that he can bucket the lava bcs it is projectile
Smash Community: lol add steve it'll be funny
Nintendo: **adds steve**
Smash Community: wait no why did you add steve
People memed generic Mario enemies, Sans, and Steve in Smash….
Jonesy confirmed?
@@jomaq9233 jonesy for smash would be lit
@@jomaq9233 i wanted fortnitre travis scott :(
I for one, welcome our new blocky overlord.
I feel like I remember what this is from, but I cant quite put my finger on it
@@ThumbsTup a certain anime reviewer perhaps!?
@@KizilXD that doesn't help
Alpharad said it in his review of the Steve direct (or maybe his reveal?)
@@majora5056 it’s probably one of those.
7:05 be like: "It starts up being just a little smaller than its body and gets even smaller than that later on in the move"
Just look at that rocket while listening xD
HaHaHhaHaAhAhaHaH iTs sO fUnnY i fOrgOt tO lAuGH
Was looking for this comment. I saw that image and knew it was going to be in the comments.
I found it funny that he said it was only for recovery, and now people combo elytra into upsmash
At least his gimmick doesn't change large portions of his moveset, or completely break the mold for how movesets work. It just changes power, speed in one case, and the hitboxes in another case, and only for some moves. Sorta tame, all things considered.
His gimmick is mostly durability and recourse management.
@@N12015 most definitely. Even block placement and crafting are resource dependent, and mining is durability is durability dependent.
This comment aged very poorly. R.I.P
A few notes about Steve’s mining.
Steve’s anvil and TNT are mineable when stood on top of, and both count as iron terrain.
Battlefield (normal, small, and big) and Final Destination use the same pull rate as any Battlefield and Omega stage, where it gives you any material you could get from other terrain types. This is the only way to get dirt, wood, and stone from the same spot. Being on these stages also turns the anvil and TNT terrains into this same pull rate.
Finally, Kalos has both stone and iron terrain. It’s iron right next to the ledge, and the rest is stone.
Thank you for commenting this
>TNT is iron terrain
Oh no
9:54 all versions of Battlefield (normal, big, and small) as well as FD all use a unique mining list that can give you everything in a set order (as brought up during the Steve showcase and shown during the gameplay footage). The tools used to mine them are different, but you get the same things from them
“I hope the next character is more normal”
Nintendo: *CLOUD 2.0*
Also Nintendo : Two waifus in one
10:10 its not just a cosmetic change. Wool acts the same until someone gets launched into it. Instead of it stopping you you go straight through. I think its a bug that will most likely be patched but for now there's still a difference
I actually think that's intentional.
@@piersonlawrence3467 I don't think it is. There's nothing in minecraft that this could be a reference to.
@@Jules-rv8oy yeah but it makes sense if you think about it
@@hogndog2339 wool is as solid as dirt in minecraft. it doesn't make sense
@@parry3439 but this isn’t minecraft...
(1:20) I like that gold is made to be like wood, but faster (and more knockback), like in Minecraft. Gold has the durability of, and acts like, wooden tools, with the exception of being much faster.
10:26
The first thing he mined up was Marth. Wow.
Bonus Fact: In case someone doesn't know this, there are three more terrain types, ice(summit, not stage builder ice), sand(beaches, not stage builder sand), and wool(various maps, sometimes platform only)
0:58
Im just glad that the characters that have meters have a reason that makes sense 🙏
I know it's been like almost 6 days since release, but this still feels like it came out rather quick.
The dude animating Steve:
The dude making hitboxes for Steve:
7:11 something about that looks uh....yeah.
He's on his way to meet your mother
you can combo jab into forward air for a gaurenteed killing spike at around 80%. falling neutral air, full hop forward air. When I was labbing with steve and discovered this I almost had an aneurysm.
also, up air combos into itself 4-5 times doing 39% at 0.
then the 3 to 4 hit jab combo, (basically 15% and up until uncharged smash attacks start killing.)
then the jab into forward air spike chain you can do around 3 to 2 times (40%). Steves combo ability is 10/10 and I am not even that good.
let me know if you find anything else!
“I hope the next DLC is a lot less crazy and a bit more *down to earth*”
*One Winged Angel starts playing*
Get it? Because Sephiroth can levitate in his home game?
The hitbox is circle on a character all about cubes....
I never expected to like him as much as I do, let alone being excited to play as him since the day he got revealed
My first reaction when Mario crashed trough that wall was "Damn, they did it", but when Steve came on screen, he had me intrigued because he was moving exactly like he does in his game, and that, combined with the Halland remix and his moveset, flipped my mind completely in the other direction
He's my 4th favorite DLC
Yeah I completely agree. Loved the remix of the songs. He has definitely become my main as I can actually consistently beat lvl 9 bots (I know not impressive but I suck) which is great for me.
7:06 wait .... is that Steve's actual meat?
It looks kinda thick ngl
@@theanonymouscommenter976 It does lol
It's obviously a firework, guys.
@@galegopaulista4564 We know, it's obviously a joke
Lewd
I just noticed that Steve's meter ( at least the boarder of it) is based of the minecraft inventory, But it is Reimagined to work with the 4 materials you use.
This character is going to be toxic on Lylat. Up tilts under platforms, huge iron deposits, and just image the background camo with Enderman
Honestly you should be allowed to tell/ask your opponent to pick a different skin, so they can't camo with the background
@@xolotltolox7626 I mean, asking your opponent to change skins was never something you weren't allowed to do. What you're getting at is the possibility of banning certain skins with certain stage selections, like how Pokemon will ban abilities or moves on some Mons.
@@fool8304 I'd say it's very different from pokemon banning certain abilities on ceratin mons, since changing the skin doesn't affect the gameplay of the one playing the character, banning Mon-Ability combinations is more akin to banning Wobbling for ICs in Melee
@@xolotltolox7626 I meant it in context of banning specific combinations of characters and stages rather than the entire stages and characters from competitive play
@@fool8304 I know that's the way you meant it, your analogy was just flawed
Im so relieved to know down smash, down air and SIDE B are reflectable
Specially side b
But can you reflect it while steve is in it, like villager on Loyd rocket
@@deathpie24 yes you can
I’ve actually got some stocks out of him because of that lol
@@FoxMcCloud3173 good to know because some like to spam it often, I pocket G&W so now I know I can absorb d-smash and reflect mine cart
Can't down tilt also be reflected?
@@waynemidnight7454 I thought it was the only one to be obvious, so I didn't bother mentioning it
"Hit BOXES are still circles"
And there goes that. 😆
Also like how Steve, and the others, are among the simplest designs and yet the work for them isn't.
Something I've seen is that backward sword jab works with all tools. In one of Hbox's videos in the first clip you can see a CPU do a backwards forward-air to spike someone.
"A bit more of a normal character is in order" aaaand it's sephiroth
8:23 So that is why if you stand on the TNT and down smash you dont take any damage, i wonder if thats an oversight, or an actual thing of tech they added on purpose
10:25
wow I didn't know Marth was in this game
Funny
That's Shanna, a different FE character from some other FE game. I don't know why she's there.
Fe is the symbol for iron, which is what Steve mines up
@@youmustEATTHEM you are the chosen one
I did not understand
Fell asleep watching this when it was released. Found it again to watch it awake now. I love your work
Damn , this character really is a diamond in the rough , hopefully someone crafts a good enough strategy to skyrocket this character into the competitive scene. Although nothing can stay gold forever.
Oh my gosh, so many puns! XD
Iron
y
Quick question, why?
Boo, get off the stage (throws tomato)
4:43
I've just about had it with characters with Dhalsim-lengthed grabs... But still hilarious.
You should do Bowser Jr next, he just got some good buffs even to his up smash so it actually works but the hitbox is still whacky
I'm glad to see all these neat hitboxes!
Also, a minor correction, Fountain of Dreams uses stone for its platforms, and although you use a pickaxe for Battlefield and shovel for Final Destination, they both use unique "Battlefield" rates for what items you get which are shared along all Battlefield/Omega stages (and Small Battlefield) regardless of what tools you use.
So you can get dirt and wood on Battlefield even though on a regular stone stage you wouldn't be able to.
Has anyone noticed the item textures are both pre and post texture update? Gold and iron have the very solid outline from before, but the Redstone is the new texture
0:54 You just *HAD* to have Banjo there, didn’t you?
I CANT BELIEVE ITS BEEN ONE YEAR SINCE STEVE WAS ANNOUNCED! TIME FLYS HOLY CRAP!
"Minecraft Steve hitboxes in Super Smash Bros. Ultimate"
what a world we live in
now please do K. Rool hitboxes -then Sans-
Things to note about mining:
- BF, SBF and FD are actually the same as omega stages in that they give that predetermined rate of all 4 materials.
- The ledges on Kalos are actually an iron surface, not stone.
- Your progress on each material type is tracked separately and resets after each death. For instance, if you mine just before you get the diamond on a dirt surface and start mining on a wood surface, it will start the wood progress, but you can come back to the dirt any time that stock to grab that diamond you worked towards.
- The anvil from your DAir and the TNT from your Down B can be mined by standing on or next to them. They count as an iron surface as long as the stage you were on is not BF/FD/SBF or an omega or battlefield form. On those stages, they use the same mining progress as the main stage, too!
Actually, what other characters have projectile tilts that arent megaman?
Min Min? Kind of? The ARMs feel like projectiles anyway, so they might as well be projectiles...
@@waynemidnight7454 but they arent soo
Im tryna think of ones that count
Noone i can think of has a projectile as a tilt besides MM and Steve, projectile smash attacks and aerials on the other hand are much more common
Reset Bomb Forest (Battlefield) also has 2 terrain types.
Stone on the ground
Wood on the platforms.
10:25 i saw that edit
one thing about dair anvil: it acts as a platform even for opponents, and they can end up riding it to the blastzone if caught by it at ledge
i swear you sound like a post-puberty version of pjiggles
Tru dat
pjiggles is a post puberty version of pjiggles
Unova also has 2 material types, the stage gives you stone unless you’re mining on the rings around unova, it gives you iron just like lylat.
So uh, what about his final Smash? We just gonna ignore the fact that you literally can't avoid his final Smash by dodging?
Your videos are always informative and very well put together, and i found you because of your pfp lol, one of my favorite lands.
10:26 I see what you did there
Sunset Coliseum at the end. Good taste in music. =)
You'll never do King K Rool's hitboxes, will you?
Yeah I'm waiting for that too, really want to see why his BAir and Up Tilt can miss in some areas
I've been advocating for it since Byleth, you can check the comments
The way the friendly fire on down special works is actually dependent on who's triggering the explosion via the pressure plate.
12:26 so, did this come true?
I noticed a pattern: the characters we got in the second pack, have particular mechanics
You forgot a detail abot that F-air: The hitboxes on aerials and grounded opponents are IDENTICAL and overlapped, and there's a pointless aerial only hitbox with ID 4 in the same position as the spike who has ID 2. There's also the lack of a ID 2 on the first frame.
In few words, It has 5 hitboxes but in practice this move should only have 2 on the first frame (a sour spot and a sweetspot), and 3 on the later part of the hit, a sourspot, the grounded sweetspot and the spike. He is truly a DLC character.
His down smasg is probably a projectile in order to allow it to fall at ledge. Also makes it consistent with his down-tilt: Fire equals projectile
You should do Steve next!
He isnt in the game
Can't wait for Sephiroth's Schadenfreude Hitboxes
I’m happy that I got this joke
Wait is wool really just a visual change? I swear it lasts for decades on its own.
Imo I call Steve's "meter" hotbar because it kinda works like one
The fighter with *actual* hitboxes
Would be cooler if they were actually square though.
Just a fun little tidbit I discovered:
Yoshi's story gives Steve wool as opposed to dirt.
The Ice Climbers' stage gives Steve.. well, ice.
You can get sand as well if you are digging in, well, sand.
This man lost to a robin cpu
"The lava is a projectile"
Olimar and megaman * first time?*
Fun fact: Steve is officially the most complex character in Ultimate.
Ahem, Robin.
@@piersonlawrence3467 Nah
@@piersonlawrence3467 nah
@@piersonlawrence3467 Nah
Really? I thought it would be Hero, or Hero is the most RGN
There has never been anything like him!
Geometric Shapes
Mr. Game & Watch's entire existence
10:30 Wait, so does the fact that you use a different tool even on FD/Battlefield variants mean that said tool will be the one that breaks from mining? Because that mean it could be advantageous to choose a variant that has you use (for example) the shovel, which is (to my knowledge) not used in any attacks, and there would be only upsides for doing so, since the major possible downside of choosing a shovel stage would normally be that you don’t get as much iron or wood, but since this would be an FD/Battlefield variant that would not matter thanks to the set order of materials.
That is to say: even with the set order of materials on FD/Battlefield variants, it might still matter what “base” stage you choose for the variant.
So if down B is a projectile that means it could be absorbed by Ness and Lucas and reflected by Falco and fox interesting
Steve kinda reminds me of shovel knight in rivals of either
He said Kalos league stage only has the stone material, but the ring around the edge of the platform is iron
I love that they fixed the glide mechanic. now it will consistently slow down the person. No more weird stall shenanigans
Steve: *has very weird and larger than normal hitboxes*
Ivysaur: My true successor
Imagine showing this to people just a year ago from now
0:40 I mean his hitbox area for attacking in Minecraft is spherical as well.
Getting bounce with hero fucks up a lot of steves moves. Even down smash isn't safe
Steve is cool and all, but I still have my fingers crossed for Heavy.
i just love how wholesome steve’s animations is
One important detail; power rails require gold to use and not only redstone. Once you have the materials, the minecart becomes a pretty fun KO move by ramming into the opponent.
I have one thing to note here. I saw on a Beefy Smash Doods video that Steve's grab's hit box can deviate from it's trajectory as long as there's something solid near it, just like Isabelle's Side B, but it's faster and has a different angle of launching the reel here.
i cant believe it has been almost a year that steve is in smash
Actually, there is a wool flooring as well, an example being the clouds of Magicant. BF and FD have unique drops being that everything but wool can drop from them, then as you pointed out, they use different tools to mine on the respective stages.
You can reflect his down air.
final destination is dirt because the final destination and battlefield stages are pre-determined for balancing reasons.
Square hitboxes aren't used b/c you'd need more calculations to do collision detection than with circles.
One of my best Steve combos was short hop fair, jump fair, both of which had the spike hitboxes, straight into a down air. All occurred in about a second or two. Spiked opponent down, rebounded into my second spike, which rebounded into my anvil. Apparently it was a true kill confirm, but I have yet to recreate it.
That Pokémon battle revolution soundtrack in the background is goated
For some reason, it's actually funny for me to see someone get "killed" by Steve/Alex
Battle Revolution music in the background?
This guy has excellent taste!
Steve my favorite swordsman