Back when I tried this scenario a year ago, this is about how I remember it going. Getting surrounded by zombies and whiffing knife attacks. This play through does show the risk/reward options though. You could’ve left the gun, ran out the door (much sooner) but would have no gun or XP, which likely hurts down the road.
Right now we have a free version available with the first 5 scenarios. You can find it here: steamcommunity.com/sharedfiles/filedetails/... and also on your TTS app (available from Steam - store.steampowered.com/.../Tabletop_Simulator/). You will need to own the TTS app to be able to play.
Thanks for a great tutorial playthrough. However still unclear on how zombies attack an adjacent character. As example at 57.18 - a zombie moves adjacent then according to rules would lock the character in H2H combat. So for characters turn - first to need to unlock before moving or attacking. Your playthrough you just moved away?
Hi Tony! Zombies will only attack if they have movement remaining - which for a zombie with only 1 move means they would need to activate adjacent to the character. The playthrough was really just to give you an idea of the game, it's not meant to be a comprehensive teach of the rules. I was really only planning to explain just enough rules to cover whatever happened in the playthrough - though I ended up doing a bit more than that so it has ended up sounding a bit more "tutorial" than I intended! There will be a full how-to-play video coming in due course which will go through all the rules.
Hi, I have a question: at 25:13 a zombie spowned and you flipped the token becouse of your line of sight, but your character was watching to the north. Was it a mistake? If it was not a mistake, can you explane to me why?
Hi Federico, thank you for your question. For the purposes of revealing hidden zombies, facing does not matter. So, even if it appears behind you, you get to reveal it.
Hi, I know you are working on the how to play vid - 2 quick question on the Noxious gas- So, in the rules for the Noxious Gas (Kugelfisch) = "A stun against this zombie makes it “POP” (killing it). The square it was standing in and the surrounding 8 squares are filled with noxious gas." Thats a lot of squares, LOL - Anyway, questions,1) How long does the gas stay on the board? Just one turn or until you exit the board? Also, 2) if you Kill it on the first shot (not stunned) does it still go POP and spurt out the Noxious gas? . Thank you in advance.
Hey Michael. The gas remains on the board for the whole scenario. 0) if you are attacking's with multiple dice, any stun roll will pop it even if the first one rolled is a wound.
You made a comment that a character can spend 3 movement points to get a club. Where is this in the rules? Scenario 1 otherwise appears to grab some supplies and run.
Regarding locking. When a zombie is adjacent to a character and has movement available, it locks the character. This often happen when a zombie starts its turn adjacent to a character although when zombies have more than 1 move it can happen mid turn.
To clarify, you don’t add +2 to the roll, you add +2 to what the roll needs to be (effectively a -2 to what you roll). So the 4/7 you need to roll turns into a 6/9 needed.
Question on Ammo usage/amount - Sorry to bother you. When you find a Gun (type weapon) does it start with ammo in it? and how much ammo - a full clip of 6/9 bullets or just one bullet? And when you find Ammo, does it represent only 1 bullet or a full clip (6/9 bullets). If that data is in the rules, I must be missing it. Thank you in advance - really enjoy the game.
Hi Michael. No bother :). When you pick up a new weapon it does not come with ammo. Those are found separately. Often you will find them with the weapon. Ammo is abstracted. 1 ammo lasts until you roll a natural 1 to stun/wound a figure. You can carry up to 3 ammo unless you are using a bandoleer (a n item of gear you can find). You need to have ammo in your inventory to fire a weapon (ammo is indiscriminate between weapons). Let me know if this explains properly. - Marco
@@rayboxgames Hello back - Thank you for that explanation - it was perfect. Really really enjoying the game (TTS) - quick games with coffee or wine :) - looking forward to the box set when they ship. First 5 scenarios are a blast - can't wait to play the whole campaign with the set. (Til is my go-to Character :)) Thanks again for taking the time to reply.
@@michaelheppler991 Til is one of my favorites too. As a backer you are entitled to the PNP of the game giving you access to all of the scenarios in PDF. If you have not received the download address please email me at hello@rayboxgames.com and I will hook you up.
Back when I tried this scenario a year ago, this is about how I remember it going. Getting surrounded by zombies and whiffing knife attacks. This play through does show the risk/reward options though. You could’ve left the gun, ran out the door (much sooner) but would have no gun or XP, which likely hurts down the road.
Can’t wait!! I pre-order the box set because of the discount. The deluxe set was way too expensive for me unfortunately haha.
Thank you for the support. I look forward to hearing your feedback once you have the game.
Looking forward to the how to play video.
Good day! Is that available for backers? Thank you in advance.
Right now we have a free version available with the first 5 scenarios. You can find it here: steamcommunity.com/sharedfiles/filedetails/... and also on your TTS app (available from Steam - store.steampowered.com/.../Tabletop_Simulator/). You will need to own the TTS app to be able to play.
Thanks for a great tutorial playthrough. However still unclear on how zombies attack an adjacent character. As example at 57.18 - a zombie moves adjacent then according to rules would lock the character in H2H combat. So for characters turn - first to need to unlock before moving or attacking. Your playthrough you just moved away?
Hi Tony! Zombies will only attack if they have movement remaining - which for a zombie with only 1 move means they would need to activate adjacent to the character. The playthrough was really just to give you an idea of the game, it's not meant to be a comprehensive teach of the rules. I was really only planning to explain just enough rules to cover whatever happened in the playthrough - though I ended up doing a bit more than that so it has ended up sounding a bit more "tutorial" than I intended! There will be a full how-to-play video coming in due course which will go through all the rules.
Hi, I have a question:
at 25:13 a zombie spowned and you flipped the token becouse of your line of sight, but your character was watching to the north. Was it a mistake? If it was not a mistake, can you explane to me why?
Hi Federico, thank you for your question. For the purposes of revealing hidden zombies, facing does not matter. So, even if it appears behind you, you get to reveal it.
Hi, I know you are working on the how to play vid - 2 quick question on the Noxious gas- So, in the rules for the Noxious Gas (Kugelfisch) = "A stun against this zombie makes it “POP” (killing it). The square it was standing in and the surrounding 8 squares are filled with noxious gas." Thats a lot of squares, LOL - Anyway, questions,1) How long does the gas stay on the board? Just one turn or until you exit the board? Also, 2) if you Kill it on the first shot (not stunned) does it still go POP and spurt out the Noxious gas? . Thank you in advance.
Hey Michael. The gas remains on the board for the whole scenario. 0) if you are attacking's with multiple dice, any stun roll will pop it even if the first one rolled is a wound.
You made a comment that a character can spend 3 movement points to get a club. Where is this in the rules? Scenario 1 otherwise appears to grab some supplies and run.
Hi, its on page 43 in the armoury.
@@rayboxgames thanks. I only read the rules 3 times and over looked it.
@@BbBb-zx6sx not to worry. That's why I'm here. 😀
Hi, at around 43.56 when you were in Cover 2 - and then you interrupted the Z's attack, are you supposed to add that +2 to the attack roll?
Yes that is correct. A +2 to the Stun/Wound number. So 6/9 instead of 4/7
Regarding locking. When a zombie is adjacent to a character and has movement available, it locks the character. This often happen when a zombie starts its turn adjacent to a character although when zombies have more than 1 move it can happen mid turn.
To clarify, you don’t add +2 to the roll, you add +2 to what the roll needs to be (effectively a -2 to what you roll). So the 4/7 you need to roll turns into a 6/9 needed.
Question on Ammo usage/amount - Sorry to bother you. When you find a Gun (type weapon) does it start with ammo in it? and how much ammo - a full clip of 6/9 bullets or just one bullet? And when you find Ammo, does it represent only 1 bullet or a full clip (6/9 bullets). If that data is in the rules, I must be missing it. Thank you in advance - really enjoy the game.
Hi Michael. No bother :). When you pick up a new weapon it does not come with ammo. Those are found separately. Often you will find them with the weapon. Ammo is abstracted. 1 ammo lasts until you roll a natural 1 to stun/wound a figure. You can carry up to 3 ammo unless you are using a bandoleer (a n item of gear you can find). You need to have ammo in your inventory to fire a weapon (ammo is indiscriminate between weapons). Let me know if this explains properly. - Marco
@@rayboxgames Hello back - Thank you for that explanation - it was perfect. Really really enjoying the game (TTS) - quick games with coffee or wine :) - looking forward to the box set when they ship. First 5 scenarios are a blast - can't wait to play the whole campaign with the set. (Til is my go-to Character :)) Thanks again for taking the time to reply.
@@michaelheppler991 Til is one of my favorites too. As a backer you are entitled to the PNP of the game giving you access to all of the scenarios in PDF. If you have not received the download address please email me at hello@rayboxgames.com and I will hook you up.