Love how easy Zero's move set makes levels. Double jumping/wall climbing/dashing. Need bigger open levels to really exploit his extremely mobile move set where he can just bounce off of everything.
Anyway here's some of my Roll techniques. I will make them a reality as soon as I get my hand on the Mega Mix Engine. I am not good with naming so I will call them whatever I like. Boomerang Sword (Cut Man): Roll throws her sword and it arcs like a Boomerang. Metal Shoes (Metal Man): Roll gets Metal Man's Pizza Cutter shoes. Dash Stop Twin (Gemini Man): Whenever Roll abruptly ends her dash, she releases a clone. Dust Sweep (Dust Man): Roll swings her sword, making dust cloud. Gyro Fly (Gyro Man): Roll swings her sword sideways which makes her gain a short flight. Poison Rolling (Mercury): Roll performs her roll with poison element. Sword Shield (Yamato Man): Roll spins her sword while standing still, deflecting all projectiles. Icicle Fall (Freeze Man): Roll performs a giga attack making Icicles fall. Rising Circus (Clown Man): Roll performs a rising attack with electric element. Cold Shield (Cold Man): Roll puts her sword upright. Splash Crush (Splash Woman): Roll performs a downward thrust attack. Strike Ball (Strike Man): Roll performs her roll with Toy element. Block Drop (Block Man): Roll performs a giga attack making blocks fall.
@@bestaround3323 Let's look back. X2 stages are fine at best. They're not great. Some stages are negatively easy, others are infuriating. X3 stages are just corridors filled with same enemies repeating over and over without any distinct set pieces. X4 stages could've been good if the enemies took and did more damage. Shame because X4's design shines when you No miss, No damage the stages. X5 stages are a walking simulator with enemies you can walk through without any major problems. X6 stages are an endurable test. X7 stages fall flat on it's face due to the poor implementation of 3-D aspect. X8 stages don't even feel like Mega Man stages.
Mega Man X Corrupted soundtrack! Man, I'm happy to hear that one! I should check out this mod...
Warfare Milodon remix
Weapon : Homing missile and Missile Barrage
Zero's weapon : Bakuenkyaku
Snythia's weapon : Ignite Mod
2:19 Sound Neurohack Mosquito (MMX Corrupted)
X's Weapon : Neurospike
Zero's weapon : Genkoshuu
Snythia's weapon: Double Mod
Love how easy Zero's move set makes levels. Double jumping/wall climbing/dashing. Need bigger open levels to really exploit his extremely mobile move set where he can just bounce off of everything.
X can always use buster only no charged shot:
Vile and Sigma
I love how an average Mega Man Maker X Mod stage is better than majority of actual X stages.
Anyway here's some of my Roll techniques. I will make them a reality as soon as I get my hand on the Mega Mix Engine. I am not good with naming so I will call them whatever I like.
Boomerang Sword (Cut Man): Roll throws her sword and it arcs like a Boomerang.
Metal Shoes (Metal Man): Roll gets Metal Man's Pizza Cutter shoes.
Dash Stop Twin (Gemini Man): Whenever Roll abruptly ends her dash, she releases a clone.
Dust Sweep (Dust Man): Roll swings her sword, making dust cloud.
Gyro Fly (Gyro Man): Roll swings her sword sideways which makes her gain a short flight.
Poison Rolling (Mercury): Roll performs her roll with poison element.
Sword Shield (Yamato Man): Roll spins her sword while standing still, deflecting all projectiles.
Icicle Fall (Freeze Man): Roll performs a giga attack making Icicles fall.
Rising Circus (Clown Man): Roll performs a rising attack with electric element.
Cold Shield (Cold Man): Roll puts her sword upright.
Splash Crush (Splash Woman): Roll performs a downward thrust attack.
Strike Ball (Strike Man): Roll performs her roll with Toy element.
Block Drop (Block Man): Roll performs a giga attack making blocks fall.
X6 stage design is not allowed to be used to represent all of megaman X stage design.
@@bestaround3323 I mean every game beside X1.
@@mohdadeeb1829 Ah, I was giving you the benefit of the doubt. So sorry your opinion is wrong
@@bestaround3323 Let's look back.
X2 stages are fine at best. They're not great. Some stages are negatively easy, others are infuriating.
X3 stages are just corridors filled with same enemies repeating over and over without any distinct set pieces.
X4 stages could've been good if the enemies took and did more damage. Shame because X4's design shines when you No miss, No damage the stages.
X5 stages are a walking simulator with enemies you can walk through without any major problems.
X6 stages are an endurable test.
X7 stages fall flat on it's face due to the poor implementation of 3-D aspect.
X8 stages don't even feel like Mega Man stages.
Okay
I need to try this mod someday
Boss Rush
Da pra baixa e jogar quero muito
The link is in the description
Cool axl and zero are awesome
Why is Vile doing here?
Que jogo lindo