It's actually criminal that genshin gets praised by people for it's combat yet PGR has people saying "who tf play that?" as if it isn't the literal best combat system in all gacha by a land slide. Genshin players should ask for far more than they're given on the regular. Genshin had a good concept with the elements at the start but the forgot something rather important about the gameplay in order for it to actually be compelling...It's that u need actual gameplay...not just reskins of the same animations to get the same goal of applying elements. It's why bennet is still god in this game despite how old he is. The system is fundamentally stagnant and it shows not just animations but core mechanics because hoyo never wants to innovate once the system is set in stone. pgr's character have way more layers and depth with multiple abilities (orbs) with multiple variation's per each one with some units having different skill effects and animations depending on the skill used before...at MINIMUM 2 unique evasions depending on the presence of a movement input or lack there of and they differ in animation, sfx, vfx , dodge followups, etc...even then, some characters (like alpha, shown here) have a special held evasion to give them a separate mechanic like parries and such. Sum have up to 5 ways of evading enemy attacks (like lee, the big ahh gun guy). Each unit has an evasion follow up attack with sum having multiple due to having multiple forms...and ye...there are multiple forms since characters have install ultimates/abilities regularly...and those are separate from finisher ults...cause they have those as well, naturally. Most if not all that i mentioned are practically universal mechanics (for the most part) and i can't be bothered to specify hidden tech or even official unique character mechanisms cause that'd never end. Almost forgot...parries are still the best in gacha still. Each boss with parries has unique parry animations for success and failure alike. And some can parry YOU, the player, which is always rude but cool still. If u think genshin has any chance competing just cause the elements have pretty colors and cause "u can jump, btw" then u do u. P.s... u can't say it's open world vs instance based. Be real, both are labeled ARPGs and besides, wuwa exists...that excuse don't work no more.
Well hoyo can do it. Just look at keqing from HI 3rd. It is not same level as PGR but it is better than Genshin. All i say in defence of GI is it is easy to play on the go. If you have busy day, you can complete most of the things on a phone. No precision or accuracy required.
@mtn6315 I mean, the mobile thing is a fair point, but I also don't think it's an exclusive to genshin per say. I agree with u that hoyo can do better...zzz is an example. Whether u like the game or not up to u but I'm sure u can tell the combat in that game is far superior to genshin as far as structural design and interactivity as well as visual appeal. But when it comes to genshin hoyo rly doesn't seem like it wants to do anything new. Natlan seems to be a step in the right direction with units like kinich but even still, I find it shocking that A rank watanbe astral has an infinitely superior gameplay loop and kit (post-leap) than most if not all genshin units and if you don't believe me just look up some gameplay for em and you'll see what I mean (plus it's pretty entertaining). I don't even hate genshin... I hate how glazed it is for all the wrong things, one of which is combat as a whole. Genshin players deserve more cause, unlike PGR, hoyo makes 100s of millions per year... They have player feedback, money, and personnel to improve the game. I'm just hoping Natlan is the start of something good.
I am pretty sure genshin is supposed to be praised because of its elemental reaction damage mechanics. While most fantasy games stuck in 2 damage types called physical and magical, genshin got 1 physical damage and 7 elememtal damage types and those elemental damage reacts to each other, resulting in complex damage calculation and diverse gameplay on every character.
@MiekuahProductions All I'm bouta say is gonna come off like I'm just a hating a hole, but it is what it is. Giving dmg numbers color-coding doesn't equal diversity in gameplay (keyword being gameplay). The reactions are a cool concept on paper... but they are a terrible execution in practice. Once again I bring up Bennett and xiangling...if the game has so much diversity and if the system has truly progressed over the years, why the hell are these 2 still meta and no one comes close by a long shot and showing no signs of slowing down despite being on every.single team. What about hyperbloom....is that considered gameplay? By rendering all other reactions null and void? The word gameplay stems from player-game dynamics...and that's where Genshin failed...the player part is hindered cause of reused animations/ideas and the limited kit design. As for the game part, there is practically no execution based challenge coming from the game. And u have all these characters yet the loop is always the same old skill, ult, switch, repeat and maybe a few basics here n there all while the enemy is sitting there doing nothing (other than a bullet sponge) or worse, being dmg immune. elements being a reason why genshin combat should be praised is a moot point. Even if u think reactions are good...they don't offset ALL the other issues the combat fundamentally has. U shouldn't settle for it either, imo.
All Kuro designs and animations are stylish, the effects also very cool! I know they're doing business, but we can feel their passion, they genuinely want to make a good game for us. With smaller budget, they've accomplished all of these.. Mad respect man! I think the future characters from new federation will have closer style to PGR. Can't wait!
@@Wiseemiya08 I really wanna see how Chun attacks animations with that gun and sword, it will probably be sick but I will lower my expectations so I can get surprised.
@@Meteor-ThunderBearsHoyoverse is devoid of quantity AND quality despite having 10x the budget but all their playerbase lose their minds over goofy aahh animations. Lmao.
To all the people yapping about Wuwa should be compare to GI and PGR to HI3, you all clearly didn't read the title😂. It is compared because GI and PGR are made using UNITY (a software use for making games). If you still didn't get it. GI and PGR are made in UNITY software/application, just in different company (Hoyo and Kuro Games). So with that, it is acceptable to compare both games in THAT category. However, in the aspect of what GENRE, then GI to WW and PGR to HI3. Reading comprehension is also important before typing.
@@BeRealOnePiece buddy, what are you talking about, HI3RD (APHO + Elysian Realm), and ZZZ are made using Unity, so why not using them? What your points actually? The only thing that similar about WW and GI is both are Open World, other than that are different You can also use ZZZ + Hi3rd if you wanted to compare with PGR since they're both having fast paced combats If you wanted to compare game when it's about time of release, then compare WW with ZZZ, PGR with Hi3rd and every system it has in their game because Hi3rd have plenty of different modes, combats, and attacks depends on which place you play them And if you still didn't get it, HoYo always using UNITY, they're the one who tweaking it making it suits their need, while Kuro only using UNITY for PGR That's why people wanted this person using other game than keep using Genshin to literally every single comparison video they made
@@kurohanamaiki5344 well, because it's famous? And it milks views? So why not? All I'm saying is that in this type of comparison, it only targets the software. It happens to be GI since its more famous than ZZZ (at the moment because ZZZ will eventually caught up) and PGR is kuro's only (at the moment: maybe) unity developed game. That's it.
PGR player: "Let me check this character's skill descriptions to better understand how they work." *Literally opens a whole Wikipedia page in-game.* For real, the basic attack description page for Alpha CW might actually have more words than 2 whole characters in Genshin... Talk about being packed to the brim 😂
I think Camu is better comparison for Dehya since his kit has a lot of similarity, but i doubt that make her looks any better I see many genshin enjoyer say "genshin's combat has depth" and i wonder if the only thing that has depth is the "power/magic system" carrying 90-95% of the combat with colorful numbers while the "combat system" does the bare minimum of avoiding the red and recovering energy for ult, can we still call that "combat has depth"?
Edit: just realized how much I ended up ranting but, tldr; is genshin doesn't have ways to make it's depth in combat mechanics work in gameplay. Wether that be due to enemies or constraints in kit design(1 skill 1 ult and basics). The only "depth" there is to genshin combat is the theory and the talking part about it not the actual gameplay and combat itself. It has depth and layers but you can't play those layers cus all you have is 1 skill 1 ult and basic attacks. Just use skill ult and spam basics and you do as much or a little less dmg than someone that knows how that team is supposed to work. And also all the enemies are copy and pasted dmg sponges. Even the "hard hidden" enemies, the local legends, are just bigger DMG sponges and the ability to one shot. I don't get how someone could find playing the combat interesting. Talking about it was much more fun but you can only talk about theory for so long before it becomes boring asf
Only depth in genshin combat is in the team rotation when swap who how keep up the buffs, but a them mostly have one or 2 rota which works But in pgr a team have more fixed rotation by long cd, but have 4/5 different rota a team depending content
@@akhsanarrazi7825most of those are hoyotards who never play any other game so other than her cool & stylish kit which they couldn't accept that their favorite game doesn't have also many player thought alpha is Acheron copy where the scenario is completely opposite
Tbh Genshin shoulda leave cooler things later in the development, since their experience can be developed on practicing on smaller-scale stuff, like stories, events, traversal+movement mechanics, or more engaging enemies to deal with. Even the 5-star mechanics can be passed down to 4-star characters as progression starts to become harder and more evolved to prevent obsoletion. The thing is, obsoletion is kinda the way Genshin go to make the new characters look more desirable than the last.
Genshin Player: we want 120 fps Dev : for what ? The gameplay we made is easy to play, no need precision atk or else Genshin player : idk i just want it 😅
Maybe besides that, Genshin takes a lot of time in the game. So the devs don't provide 120 fps because it makes power consumption more wasteful or causes over heat on the graphics card😂😂
Dari segi audio sound effect, gue lebih suka sama PGR sih dari kurogames. Kedengaran lebih real senjatanya sama efek2 yang dihasilkan dari skill si karakternya
Guys, it's not to late to play PGR. Just go for the combat and fk the story (I skipped the story and dont ask me why). Playing for combat is enough for you enjoy the game.
@@amirridzuannnnn I was about to comment that maybe Genshin made the right choice not to even include skip button to force people like you to play it and maybe fall in love with it. But thinking about it again, maybe if it can't be skipped, you would have quitted, idk actually.
@@LargeBanana Bro? Who are you to dictate the way I play? I play Genshin for the story. I play HSR and WuWa for the story and gameplay. I play PGR for combat. I dont enjoy the way the story is told and never dislike the plot either. Just so you know, among these gachas, I spend the most on PGR. Your opinion doesn't reflect who I am.
I can't believe people call PGR's gameplay an epilepsy when GI is even brighter lmao. The only difference is that PGR enemies attack at a steady rate meanwhile GI enemies just stands
this is comparison is overkilll 😭😂 on another note though, makes me happy that pgr finally getting the recognition it deserves, considering this is the game that made kuro what and where they are now, which also makes me kinda sad, as a day 1 player, that it only got known after all these years after WuWa 😭
tbh just my opinion though when the genshin and hi3 collab happens it shows how genshin can grow as a well satisfying game not just on combat but also experience cause when I saw what fischl can do on HI3rd can be also put on Genshin to bad after all those years genshin could never.😅
3 years playing genshin i only have kazuha c0 without sign 😂 event every day, every story or primo i get, it never be enough to get the character until i pay to unlock blessing monthly 😂 seems you so lucky having Kazuha C1 sign 😭
Kuro games : Make more art guyss I want it soo beautiful 😁 Staff : But what about the budget? Kuro : hmm 🤔.. dont thinking about that I know what im doing Oh yeah dont forget give free s rank for next update 😁
Even if you compare with WW, it's still different, because the only similarities is they're open world The genre is different, it's not fast paced, hack & slash, it's only focus on anything except combats But people only keep focusing and comparing their combats system like there's no tomorrow Use WW with HoYo newer game, ZZZ, or use Honkai as well because they have their own mini open world, you'll see many things in there that appears or implemented in WW & PGR Hi3rd is a very old game with a lot of things in their game, because we often jokingly saying Hi3rd is a place to experiment for their new games And we're right, Genshin, ZZZ even ToT, and other HoYo mini games event were implemented in Honkai first before appeared in other games, and now we actually waiting for HoYo possible soon-to-be created games, VR & FPS games
This video comparison was made because those GI stans saying WuWa's combat and graphic was only achieved because they're using superior engine UE4 which is not true at all
doesnt matter, PGR animation and sound fx is still better than HI3rd, next time they gonna said because HI3rd is older hence less good/updated or whatever excuses they gonna come up with. Even ZZZ still cant compare to PGR
Indie million dollars company vs Top tier multi million dollars company. Hoyoverse have no excuses to not improve genshin they got all the money and time
this is wrong comparison meanwhile 05:03 vs 05:46 and this video shows the difference between elemental reaction games and hack and slash. Where elemental reactions cannot stand alone without additional characters that trigger the reaction. while hack and slash without additional characters, they can finish off enemies alone with various combos and the funny thing is that many people are cooked by this video. Either because they are too focused on the beginning of the video or they don't accept the good hack and slash movements of pgr
I prefer to see the hi3 x pgr comparison before 2020. Back then when this type of game not that popular before genshin that I played other games like blank city or vgame.
i feel bad for claymores in GI, kinda heavy to lift that sword... meanwhile in Wuwa Broad blades are perfectly balance even the magistrate lift it with magic😍 that is more fantasy like for me
Jinhsi character was crafted by god's hands literally. Not even a single character from any present or future hoyoverse game will be like her, despite hoyoverse having way more budget. Lmao.
I think most ppl only know hoyo games so I understand if they think genshin story is masterpiece. But nah, I read better stories, there are a lot of gacha games out there better than genshin and they don't have paimon
@@botcchidotcchi Nah man I play Skyrim and tons of narratively-heavy games like Xenoblade, Zelda, Agarest, or those visual novels like Atri and etc. I've played older RPGs that focuses more on narrative too, can't remember them all tho But I can say Genshin's story is one of the most well-written ones. Especially in recent times where they are focusing more on showing rather than telling. Fontaine was a great example of that. In recent RPG, well there's a lot. Elden Ring is probably my favorite, but idk Tbf I don't pay much attention to other gacha games, other than Hoyo. Can't say much
its same, Honkai Impact just focus on ultimate animation, not for combat animation, in honkai impact they just have 1 phase combat and skill but in PGR you have 2 or 3 combat animation with orb skill conbination and ultimate, you can see in this video, when you compared PGR with honkai , the final result is still pgr will be better then honkai impact😂😂 , but honkai impact have better story then PGR
@@lazyhuman2492depends on person preference tbh, in honkai it's more like heroic story that's why the npcs feels bland for me. On the other hand PGR is focus on survival aspect that's why every NPC feels more alive in PGR especially Lustrous and Hans i madly respect for their sacrifice For me i prefer PGR Note : When i said NPCs is the character who have 0% chance to become playable
@@lazyhuman2492I prefer PGR even for the story tbh. But that's because HI3 is a waifu simulator and those sub-genres break immersion for me personally. I can't just make myself believe that only hot women can contribute significantly and are the only vanguard against the enemy or what not. There's a lore reason sure and they're Valkyries which are women-only but still. It's more like an excuse to make it make sense. Outside of that. HI3's story is great.
Tanya selera? Pertanyaannya yang gimana bang? Kalau tanya baik-baik pasti nggak kepanasan Kalau mau buat comparison dengan HoYo game lebih baik fokus sama Hi3rd, APHO, ER, sama ZZZ noh Sedangkan deskripsi video nggak semuanya mau baca, lebih baik teks nya di pindahkan ke tempat komen lalu PIN biar semua orang bisa lihat Kalau kayak gini kan jadi kelihatan komentarnya kek gimana, komentar mu pun juga gitu
@@kurohanamaiki5344jgn kepanasan bang kenapa malah abang yg gerah jadinya di comment? Ini berarti abang lihat,baca, tonton baru comment ini mah bagus kalo yg langsung hate kepanasan baru gblok
@@LewdEve bruh, kok bilang kepanasan, orang w nanya balik karna mau tau 🗿 _"Pertanyaannya yang gimana bang? Kalau tanya baik-baik pasti nggak kepanasan"_ Dan yang lain bukan cuma GI aja yg hate sama kepanasan, fandom lain pun nggak ada bedanya 🗿 Ada yang ngasih saran pun juga kena serang 🗿 Yang ngasih tau selera mereka yang mana, ngasih opini mereka, atau preferensi mereka pun juga ikutan diserang 🗿 Jadi bingung w lihatnya, makanya w kasih saran ke yang lain, kalau nggak mau ada yang salah paham, coba kasih komen lalu di PIN 📌, biar yang lain nggak salah paham.. Atau di Thumbnail, kalau nggak ya judulnya kasih yang lebih jelas (How Different Game's Combat System Work With The Same Engine), atau judul lain yang sekiranya langsung kelihatan Walaupun orangnya bilang game dan play style di video ini tergantung preferensi aja sukanya yang mana, tapi kok reply nya beda ya? Kalau dilihat/dibaca isi reply orang yang ngasih saran atau ngasih tau opini mereka, dibandingkan orang yang ngelekin game si anu? 🗿 Bah, reply w kepanjangan lagi, sori bang, w suka ngetik, maklum, writer 😂😂
@@kurohanamaiki5344 slow bang w demen kalo comment ada bobotnya begini dan jelasin dan ngasi saran kaya u ngab bukan maksud w bilang abang kepanasan cuma emang semua pandom gacha gini
I feel like there is no point of comparison since punishing gray raven is a fast-paced action rpg and genshin is not, this is an open world and with a little more common combat, I have been a fan of kuro games since pgr came out but that does not make me think that I can compare them because both games are different and offer you very different things, both wuwa and pgr combine the same type of frenetic fights and at least the treatment that this company has with its players in my opinion is the best that exists in terms of gachas, what does worry me a little is that the game starts to get easier, because in both games each version brings new beasts in terms of playable characters ... and there will come a point where everyone is broken and there is no difficulty even though these games themselves force you to learn to play or else even if you have the best you will not achieve anything :,)
GI - flashy but basic like the dumbest programmers submitting projects just for the sake of passing PGR - flashy and epic like it's making the most out of the engine.
You can use Honkai Impact 3rd, APHO 1 & 2, Part 2, Elysian Realm, and ZZZ to compare with PGR Why did you all keep using Genshin when the main focused isn't battle? Just pick any hack & slash, or fast paced combats HoYo games, then compare them with PGR & WW Like what's the point? And also, put the description details in the comment then pin it, because not many look at the description, because people rarely put any information in the description And usually people/CC/UA-camrs using description to only promote or put some link/website to other places, so if you have any information, out them again in the comments or put "read the description for more information"
the reason why the admin make a comparison between these two is because of genshin player making excuses for their lack of flashy movement compare to wuwa. base by their engine
@@zacknothere9982 There is no "lack" of flashy movement, Genshin is not that type of game. You can feel the personality of each character in Genshin's animations because you can actually see what's on your screen and the game is slower.
This is technically comparing Devil may cry 5 gameplay to Elden ring. I prefer Elden ring obviously for the simple reason called "pacing". And i prefer devil may cry than PGR because the animation is actually animation and not just effects. Genshin's battle pacing is similar to a soulslike games while the other is a hack and slash where you just mash the button after a dodge. Hack and slash is not a bad game, they are fun but comparing 2 different game is ridiculous. Genshin make use of its elemental mechanics and synergy and a complex multiplier via team composition. The character building. You get to learn a characters mechanics, animation delay, cooldown time, range, elemental mastery, stat distribution, equipment and artifact combination and build a team following it while the other is just hack and slash. Genshin gameplay is just about right for the characters rotation. While genshin offers a world for players to explore with the use of a character unique skill or environmental mechanic, the other is just hack and slash. People hating a game because of stamina is literally saying that soulslike games are bad because of a mechanic implemented to a game. Stamina has long existed in majority of the games, the restriction added is for the players to find a way to explore a world which i guess a bit difficult to people with difficulty in life. It is called playing a game.
Genshin is definitely not Elden Ring, better would be to say it is Breath of the Wild. It matches both pacing and world with it. Devil May Cry is not gacha game, you may like it more, but I don't see "animation is actually animation and not effect" making any sense. Genshin's battle is no way, I repeat and emphasize, no way close to Elden Ring. Neither is WuWa, nor is PGR. Neither in pacing nor in difficulty. Sure Genshin uses different combinations and synergies as you told. But so does PGR and literally every other game. In Genshin you can find similar moveset to multiple characters, but in PGR, every character has a unique moveset, unique effect, unique gameplay which you have to learn and unique strategy. There is team building in PGR too, it's literally the basic need of any game duh. We have Attackers, Vanguard, Tank, Support, Amplifiers. Each with its own artifacts, elements and weapons. Your last point about environment and open world is correct, but PGR is not just hack and slash. Majority of events don't even have only hack and slash. Stamina point, no one talked about it here, so no point in even considering it. PGR has stamina too. I think you never played PGR and are just making assumptions after assumptions. I have played both Genshin and PGR.
@@ayush7800 It would seem that you clearly misunderstood the comment "This is technically comparing Devil may cry 5 gameplay to Elden ring" This is the first sentence you would see tho so i am baffled. It means that this person is comparing 2 different game. It is actually amazing how you end up with your comment. I don't know how you got there. I played both game. Elden ring and Dante.
One would say that, since Genshin is a "Casual" game, the combat animations are also casual 🗿 Anyways, I do believe that Genshin shouldn't even try to make basic attacks flashy since 90% of the combat is using skills/ultimates and then switch units... It's really weird to say that a company with vast amounts of money shouldn't even try to spend a little into better basic animations but it's just the way Genshin is, like how 70% of spear users charged attacks (Female characters specifically) are the same, or gow the plunge attack is also the same for everyone 😅
It exist for the sake of the characterization itself, it would be weird if all the characters have lame ass stupid basic attacks. We see Nilou dancing in her NA's because she's a dancer, Hutao be looking all clumsy because she's not very good at fighting, Zhongli be looking bad ass because he's him. Even if we don't use them, they are still there for us to appreciate. The game's all about adventure and world building after all not a combat focused game, it's just there for immersion.
Such a waste of potential... In both cases. Genshin Devs Focus so much to make character animations feel as genuine and fluid as possible, while giving each character plenty of expression in every movement, granting their uniqueness. However they dump the whole reason to use those animations but not granting players enough space to appreciate it, and never evolve their core gameplay. It's just character after character, but with no reason to use them Pgr on the other hand focused so strongly on plenty of combat gameplay and made it such a deep and expansive system, that however ultimately falls bland because it's all just thousand cuts. All animations feel like they lack expression, and depend on striking as many attacks in quick succession as possible. If only those 2 extremes between them could have been somehow merged 😭
I never play genshin before so I don't really know, but if.. what cc showing are true. Then this 2:40 male character from ganshin so damn lame, wtf is that design and animations bro 😂 😂 I can see why ppl called genshin kids game, which is fine, everyone has their own preferences
Yup Cbilde is the most overrated male chara. Idk why he has many fans. That outfit is so bad and that combat animation/pose are just.... Atleast Alhaitham looks good so its justified
Like You said, it was the first impresion as a "kid Game" , i played it a few months but i cant still understand why get that famous? Pandemic effect? i don't get it
Aruika: pgr has a mechanism that requires fast movement and precision of attack while Genshin requires a rotation strategy to defeat the enemy Meanwhile class system actually exist in PGR just for rotation. And seriously, this is the first time i see someone actually use karenina skill orb and put a Un in omn team. Did this bro know how to play PGR ?
how exactly does this make the comparison any less of a blowout? Even if he had taken epitaph/oathblaze/empyrea into warzone and played a perfect 6 min round the gameplay wouldn't rly be different
@akizumine Look at his video description and the end of the video where he compare pgr and genshin gameplay, with genshin he totally did a full meta rotation, meanwhile with pgr he did half ass one with lots of mistake and totally mess up alpha combo. Seem like this content creator try too hard this time just to bring genshin combat (which already stop grow since geo and anemo get ignore with introduce of dendro or pneuma and ousia become regional only thing) to the same level as pgr (which still getting better with harmonization and gen 3 character effect) just to say every gameplay has its charm
@ a proper rotation would be visually not very different from what he did though. The difference would have been the damage and maybe the characters having a few seconds less field time. Regardless it’s still a blowout so it doesn’t rly matter
Lu pilih genshin buat perbandingan combat mechanic ya salah pilih game. Genshin lebih condong ke slow-paced & elemental reaction. Kenapa ga perbandingan combat PGR vs HI3rd? Padahal sama-sama unity dan fast-paced hack & slash
Bait & Konten, biar yang lain mau nonton dan lihat comparison nya Baca aja komen isinya full ngetawain Genshin, karna mereka cuma fokus ke itu doang Padahal mah, game HoYo yang pakai Unity nggak cuma Genshin aja Jadi kayak sengaja, element pun Honkai & ZZZ ada juga, combat ada, fast paced juga, attack skills, ult, dll Honkai pun isinya bukan cuma Ch/Part 1 aja, tapi ada Part 2, APHO 1 & 2, Elysian Realm yang dimana gameplay-nya bisa berubah Semua Fu Hua battlesuit terutama yang terbaru aja paling banyak jenis attack skills nya, lalu ada Flamescion dkk Jadi kayak terkesan mirip kayak CC lain, pakai Genshin biar rame
Is dis a comparison vid or an insult vid.....i cant tell cuz comparing Crimson Weaver animation, effect, vfx, sfx with any hoyo games is a crime HAHAHAHAHAHAHA
Honestly, i dont get why all this comparisons are being made, just let people enjoy both games, why incite such rivalry between communities. Comparisons only leads to debate, and in this gacha communtiy, itll only escalate to a fight, nothing else. Let the people enjoy their games in peace, this videos are clearly indirect ragebaits for people to start commenting and arguing. The creators knows this, they didnt just make this video for "educational purposes". They know exactly that this video will only start a war
@@LatifaFleuranza yeah like obiviously combat animations from an open world with elemental reactions gameplay combat different from hack and slash qte like pgr, hi3rd, zzz. This video feels like a bait to me, genshin combat is like that because the game is designed that way its different with high pace zzz and hi3d and honestly if u look at genshin collab with hi3rd theres some gameplay what if genshin character combat in an rpg hack n slash game
@@sunglassfrog89 yup, I said the same things, this video felt like a bait, but the creator keep saying the video isn't made for that reason Saying the Title is already neutral and obvious, and telling everyone who disagree or giving recommendation like comparing it with the same genre, that they need to read the description And even other people who reply or give the comments in this video didn't make it any better, they just put the oil into the fire, but instead of spreading and making it big, it just fade immediately after it burned Because people decided to leave
@@cypureisreallybusy you can compare PGR to ZZZ or Honkai Impact but not genshin. The main selling point of PGR, ZZZ, and HI3 are their combat gameplay, while genshin is exploring.
@@Terumi6 memang pemalas si Kuro ini kalau udah tentang marketing, tapi giliran Bianca yang datang, langsung all in dihajar habis-habisan sama mereka, habis tu berhenti lagi Maklum, Waifu nya CEO, giliran karakter lain nggak ada kayak gitu 🥴
tetep menang PGR bang kalo di compare di bagian combatnya, HI3 cuma focus ke ultimate chara tapi kombat animasinya gk seberapa kalo di bandingin sama PGR, tapi kalo soal story hoyo jagonya
masalahnya bukan lagi ngomongin sesama hack and slash, tapi lebih ke tipe jenis pertarungannya lebih suka yang mana kamu di antara : reaksi elemental yang membutuhkan karakter tambahan untuk memicu reaksi dengan strategi rotasi atau Hack and slash yang bisa berdiri sendiri dengan mekanisme serangannya yang punya banyak variasi dalam 1 karakternya klo baca deskripsi kamu pasti paham kok maksud saya 😁
@@arukika ya udah tw gw bang tapi kurang sreg aja liat game yang gk setema dicompare gitu biasanya gw liat kan compare antara GI vs WuWa ato PGR vs HI3/Aether Gazer, cuma nyampein uneg² yang ada di kepala aja di komentar
@@arukika Mungkin ganti judul, atau buat thumbnail yang jelas biar nggak salah paham bang, atau buat komen lalu di *PIN* biar yang lain bisa baca & lihat maksudnya video ini buat untuk apa 😁 Lihat aja di komen udah jelas banyak yang cuma fokus banding dan cuma fokus sama hal lain selain "preferensi" 😊 Coba diperjelas, w klik video ini juga karna mikir "Hadeh pasti Genshin lagi Genshin lagi, kayak nggak ada game lain kah yang mau dipakai untuk comparison? Apa-apa semuanya dibandingkan sama Genshin" Dan komentar pun juga fokus ngejelekin Genshin, bukan komen tentang preferensi, kelemahan & kelebihan masing-masing game Jadi wajar banyak yang mikir lebih baik pakai game HoYo yang lain, kalau dibaca baik-baik semua komen dan alasan mereka ngasih komen itu kenapa, pasti paham alasannya 😁
@@kurohanamaiki5344Bagus la kalau dibandingkan ama GI...game yg sok keras rasa gamenya paling sempurna dan paling bagus sampe mau menjatuhi game lain dgn ayat keramatnya "genshin killer"🤣...Pas pas tahu gamenya kalah perbandingan baru ingt sama kakak dan adiknya (hi3 dan hsr)...padahal dulu sebelum ada saingan sok² ngatain dan redahin adik/kakaknya kerna GI rame peminat dan pendapatan tinggi waktu itu... Pas skrng udah ada yg nyerang kok tiba² baru ingt cari adik sama kakaknya (hi3 dan hsr)😂....emang pada dasarnya player gi ini manja...ngatain org gk papa pas diserang balik malah play victim nangis ngadu ke kakak sama adiknya buat backupnya🤣🤣🤣
It's actually criminal that genshin gets praised by people for it's combat yet PGR has people saying "who tf play that?" as if it isn't the literal best combat system in all gacha by a land slide. Genshin players should ask for far more than they're given on the regular.
Genshin had a good concept with the elements at the start but the forgot something rather important about the gameplay in order for it to actually be compelling...It's that u need actual gameplay...not just reskins of the same animations to get the same goal of applying elements. It's why bennet is still god in this game despite how old he is. The system is fundamentally stagnant and it shows not just animations but core mechanics because hoyo never wants to innovate once the system is set in stone.
pgr's character have way more layers and depth with multiple abilities (orbs) with multiple variation's per each one with some units having different skill effects and animations depending on the skill used before...at MINIMUM 2 unique evasions depending on the presence of a movement input or lack there of and they differ in animation, sfx, vfx , dodge followups, etc...even then, some characters (like alpha, shown here) have a special held evasion to give them a separate mechanic like parries and such. Sum have up to 5 ways of evading enemy attacks (like lee, the big ahh gun guy).
Each unit has an evasion follow up attack with sum having multiple due to having multiple forms...and ye...there are multiple forms since characters have install ultimates/abilities regularly...and those are separate from finisher ults...cause they have those as well, naturally.
Most if not all that i mentioned are practically universal mechanics (for the most part) and i can't be bothered to specify hidden tech or even official unique character mechanisms cause that'd never end.
Almost forgot...parries are still the best in gacha still. Each boss with parries has unique parry animations for success and failure alike. And some can parry YOU, the player, which is always rude but cool still.
If u think genshin has any chance competing just cause the elements have pretty colors and cause "u can jump, btw" then u do u.
P.s... u can't say it's open world vs instance based. Be real, both are labeled ARPGs and besides, wuwa exists...that excuse don't work no more.
I thank you for this
Well hoyo can do it. Just look at keqing from HI 3rd.
It is not same level as PGR but it is better than Genshin.
All i say in defence of GI is it is easy to play on the go.
If you have busy day, you can complete most of the things on a phone. No precision or accuracy required.
@mtn6315 I mean, the mobile thing is a fair point, but I also don't think it's an exclusive to genshin per say.
I agree with u that hoyo can do better...zzz is an example. Whether u like the game or not up to u but I'm sure u can tell the combat in that game is far superior to genshin as far as structural design and interactivity as well as visual appeal.
But when it comes to genshin hoyo rly doesn't seem like it wants to do anything new. Natlan seems to be a step in the right direction with units like kinich but even still, I find it shocking that A rank watanbe astral has an infinitely superior gameplay loop and kit (post-leap) than most if not all genshin units and if you don't believe me just look up some gameplay for em and you'll see what I mean (plus it's pretty entertaining).
I don't even hate genshin... I hate how glazed it is for all the wrong things, one of which is combat as a whole. Genshin players deserve more cause, unlike PGR, hoyo makes 100s of millions per year... They have player feedback, money, and personnel to improve the game. I'm just hoping Natlan is the start of something good.
I am pretty sure genshin is supposed to be praised because of its elemental reaction damage mechanics. While most fantasy games stuck in 2 damage types called physical and magical, genshin got 1 physical damage and 7 elememtal damage types and those elemental damage reacts to each other, resulting in complex damage calculation and diverse gameplay on every character.
@MiekuahProductions
All I'm bouta say is gonna come off like I'm just a hating a hole, but it is what it is. Giving dmg numbers color-coding doesn't equal diversity in gameplay (keyword being gameplay). The reactions are a cool concept on paper... but they are a terrible execution in practice. Once again I bring up Bennett and xiangling...if the game has so much diversity and if the system has truly progressed over the years, why the hell are these 2 still meta and no one comes close by a long shot and showing no signs of slowing down despite being on every.single team. What about hyperbloom....is that considered gameplay?
By rendering all other reactions null and void?
The word gameplay stems from player-game dynamics...and that's where Genshin failed...the player part is hindered cause of reused animations/ideas and the limited kit design.
As for the game part, there is practically no execution based challenge coming from the game. And u have all these characters yet the loop is always the same old skill, ult, switch, repeat and maybe a few basics here n there all while the enemy is sitting there doing nothing (other than a bullet sponge) or worse, being dmg immune. elements being a reason why genshin combat should be praised is a moot point. Even if u think reactions are good...they don't offset ALL the other issues the combat fundamentally has. U shouldn't settle for it either, imo.
"Wuwa looks better than G because Kurogames developing it using Unreal Engine"
Meanwhile, Kurogames developing PGR with Unity:
😂😂
PGR should be compared to Hi3 not Genshin since both of them are Hack & slash
True@@sentience3033
@@sentience3033It would lead to the same result honestly, hi3 is old
@@jcceno4273i would agree if it's against older valks, but Songque and Vita gameplay really slaps.
Genshin : No Rush... Take it easy
PGR : What is going on 🗡️🔥🔥⚔️🔥🗡️🔥⚔️🔥🗣️🔊🔥🔥⚔️⚔️🎧🔥⚔️🗡️⚔️🗡️⚔️🔥🔥
I CAN'T SEE MY CHARACTER 🗣️🗣️🗣️🔥🔥🔥🔥🔥
@@rizkigilang9414 That's how everyone reacted when Blanc posted Lee vs Primordial Projection for the first time 😂
@rizkigilang9414 too relatable 😂
Can't even see shit but hey at least it looks cool ahh gameplay 😂🙏
I can't see shit, but it's awesome!!!!🗡️⚔️🟡🟦🟥🤺🔥🔥⚔️⚔️🤺🟡🟡🔥🔥💀🔥🔥
Typical Lamia gameplay:
Basically PGR is a boss when you fought him, then Genshin is when the boss joined your party...
?
@@Haiiset non-gamers detected
@@Haiisetit means when boss become playable character it will become shit compare when it's a boss
@@bahychairyhakim8535 yeah, like youkai watch games 😅
@@Ela-jz3zgthere's Yokai Watch game?
All Kuro designs and animations are stylish, the effects also very cool! I know they're doing business, but we can feel their passion, they genuinely want to make a good game for us. With smaller budget, they've accomplished all of these.. Mad respect man!
I think the future characters from new federation will have closer style to PGR. Can't wait!
Well Riscetta is the next region and already a character for 2.0 banner got leaked which legit looking like a pgr char so we're getting good 🗿
@@Wiseemiya08 I really wanna see how Chun attacks animations with that gun and sword, it will probably be sick but I will lower my expectations so I can get surprised.
I hope they do. I'm not fond of the fantasy-oriented character designs. We already have millions of those.
Kuro Just make 1 character with many movement ☠️
And make them just A rank (equal to 4★) 😂
they proceed to do the same with bosses
😂😂
Quality (Kuro) over Quantity (Hoyo)
@@Meteor-ThunderBearsHoyoverse is devoid of quantity AND quality despite having 10x the budget but all their playerbase lose their minds over goofy aahh animations. Lmao.
In short, Kuro cooking as always.
mualani 5.0 : skill , surfing until hit enemy 3 times, then skill. press ult when ready.
basically its same with 1.0 char
Dilluc ? 3x skill and then press ultimate 😅
i dont know. I've forgotten the Genshin characters, even though I've been playing for 3 years😭😭😭
It literally isn't but whatever you say..
Hoyo: *adds a gimmick to a character which existed in the game just with a different color scheme*
Dude should've compared Childe and Alisa, or even Bianca. Hyperreal was too much for him.
To all the people yapping about Wuwa should be compare to GI and PGR to HI3, you all clearly didn't read the title😂. It is compared because GI and PGR are made using UNITY (a software use for making games).
If you still didn't get it. GI and PGR are made in UNITY software/application, just in different company (Hoyo and Kuro Games).
So with that, it is acceptable to compare both games in THAT category. However, in the aspect of what GENRE, then GI to WW and PGR to HI3. Reading comprehension is also important before typing.
@@BeRealOnePiece buddy, what are you talking about, HI3RD (APHO + Elysian Realm), and ZZZ are made using Unity, so why not using them?
What your points actually? The only thing that similar about WW and GI is both are Open World, other than that are different
You can also use ZZZ + Hi3rd if you wanted to compare with PGR since they're both having fast paced combats
If you wanted to compare game when it's about time of release, then compare WW with ZZZ, PGR with Hi3rd and every system it has in their game because Hi3rd have plenty of different modes, combats, and attacks depends on which place you play them
And if you still didn't get it, HoYo always using UNITY, they're the one who tweaking it making it suits their need, while Kuro only using UNITY for PGR
That's why people wanted this person using other game than keep using Genshin to literally every single comparison video they made
@@kurohanamaiki5344 well, because it's famous? And it milks views? So why not? All I'm saying is that in this type of comparison, it only targets the software. It happens to be GI since its more famous than ZZZ (at the moment because ZZZ will eventually caught up) and PGR is kuro's only (at the moment: maybe) unity developed game. That's it.
you expect people in general have reading comprehension? damn you are asking too much
@@kurohanamaiki5344zzz ain’t winning if u still compare to pgr vs zzz pgr solos all hoyo games in unity engine and that’s so funny too see
@@kurohanamaiki5344 Wait, you think ZZZ will beat this? You can't be serious.
How many movement set for one char?
Kuro: yes
How many movement set for multiple chars?
Hoyo: yesn't
PGR player: "Let me check this character's skill descriptions to better understand how they work."
*Literally opens a whole Wikipedia page in-game.*
For real, the basic attack description page for Alpha CW might actually have more words than 2 whole characters in Genshin... Talk about being packed to the brim 😂
@@Gacha-Ritual-Master nah bro, it's a whole novel 😂
You'll only use 1 or 2 combo most of the time though sadly
Me : ok time to read the skills
( Start Star wars intro music )
Also me : ..... Mother Fxcker!! (ಠ,_」ಠ)
I think Camu is better comparison for Dehya since his kit has a lot of similarity, but i doubt that make her looks any better
I see many genshin enjoyer say "genshin's combat has depth" and i wonder if the only thing that has depth is the "power/magic system" carrying 90-95% of the combat with colorful numbers while the "combat system" does the bare minimum of avoiding the red and recovering energy for ult, can we still call that "combat has depth"?
Edit: just realized how much I ended up ranting but, tldr; is genshin doesn't have ways to make it's depth in combat mechanics work in gameplay. Wether that be due to enemies or constraints in kit design(1 skill 1 ult and basics).
The only "depth" there is to genshin combat is the theory and the talking part about it not the actual gameplay and combat itself. It has depth and layers but you can't play those layers cus all you have is 1 skill 1 ult and basic attacks. Just use skill ult and spam basics and you do as much or a little less dmg than someone that knows how that team is supposed to work. And also all the enemies are copy and pasted dmg sponges. Even the "hard hidden" enemies, the local legends, are just bigger DMG sponges and the ability to one shot. I don't get how someone could find playing the combat interesting. Talking about it was much more fun but you can only talk about theory for so long before it becomes boring asf
@@inser3882 the best comparison I can think of is between the typical FPS games and those sniping games on AppStore
@@DT-bo1zk ah yes Camu, and don't forget Camu and the other Uns have more interactive battle where you can counter attack and execute.
Only depth in genshin combat is in the team rotation when swap who how keep up the buffs, but a them mostly have one or 2 rota which works
But in pgr a team have more fixed rotation by long cd, but have 4/5 different rota a team depending content
Genshin's combat doesn't have depth LMFAOOOOO whoever said that MUST be trolling. Cause wtf they can't be seriously lying 💀💀💀
The mechanic so complex that cannot be compared with casual game. That's how dev really into the combat-focused game
Wuwa in UE didn't crash my phone it's ROG 8 btw but when I combo in PGR it crashed lmao. It was Chrome's Ice ultimate 😂
Ayla's ult makes my phone fps decrease somehow ... I have no problem with balter and cmw's particle effects..
Alpha, the character that made CN question Hoyo and hate Kuro even more.
Chinese company knows how to be the boss in game industry
Why they hate kuro because of alpha tho?
@@akhsanarrazi7825 mostly because alpha is more eye pleasing than their 4 year old hard grinded game
@@akhsanarrazi7825 She was a better lighting character than Raiden Mei
@@akhsanarrazi7825most of those are hoyotards who never play any other game so other than her cool & stylish kit which they couldn't accept that their favorite game doesn't have also many player thought alpha is Acheron copy where the scenario is completely opposite
Genshin has great music but PGR has a national anthem.
how lazy hoyovers making dehya, beido, diluc & eula has a same charge atk 😩
Don't forget running animations nearly all the characters have the same running animations
Maybe because Genshin triggers elemental reactions, there's no need to create new animations for the basic attack😂😂
I like it when Basic attack feels basic and not try to cash grab.
If each character gets its own animation, the player won't get bored too quickly, hence they can't sell their character every patch
@@clashcon11 huh? So making a good animation for basic attack is cash grab now?
lmao i just remember when raiden shogun ultimate can slash like lucia CW 🤣🤣🤣
but genshin could never do that because of casual gameplay
Tbh Genshin shoulda leave cooler things later in the development, since their experience can be developed on practicing on smaller-scale stuff, like stories, events, traversal+movement mechanics, or more engaging enemies to deal with. Even the 5-star mechanics can be passed down to 4-star characters as progression starts to become harder and more evolved to prevent obsoletion.
The thing is, obsoletion is kinda the way Genshin go to make the new characters look more desirable than the last.
Genshin Player: we want 120 fps
Dev : for what ? The gameplay we made is easy to play, no need precision atk or else
Genshin player : idk i just want it 😅
Slow gameplay
120 to see more color cuz toddler still learning kwkwkwwkw
immersion, iphones and ps5 get 120 fps
the sound effect and vfx in PGR is just chef kiss, satisfting af
now i know, why genshin is never add 120 Fps 😂
the gameplay is so slow while its compare
Maybe besides that, Genshin takes a lot of time in the game.
So the devs don't provide 120 fps because it makes power consumption more wasteful or causes over heat on the graphics card😂😂
120 fps exist in apple devices
@@sentience3033ikr. Of all device they could put 120 fps they chose apple device, not console or gaming pc😅
@@akhsanarrazi7825 it’s Apple contact
That’s why
@@sentience3033even on pc?
GI: Fighting the boss
PGR: *You are the boss*
Dari segi audio sound effect, gue lebih suka sama PGR sih dari kurogames. Kedengaran lebih real senjatanya sama efek2 yang dihasilkan dari skill si karakternya
klo bisa headsetnya pake yang bagus, bener2 detail banget suaranya bang klo diperhatiin
Renyah banget klo pgr wkwk
eh gimana ngab typo kah, lebih suka PGR dari pada kurogames😂
@@GreenGuy6969dari bukan dari0ada
@@LutheRin1 bro.. anda ga ngerti konteks kah?
Guys, it's not to late to play PGR. Just go for the combat and fk the story (I skipped the story and dont ask me why). Playing for combat is enough for you enjoy the game.
why did u skip the story
What a waste to skip the story
@@LargeBanana skip button is there for a reason
@@amirridzuannnnn I was about to comment that maybe Genshin made the right choice not to even include skip button to force people like you to play it and maybe fall in love with it.
But thinking about it again, maybe if it can't be skipped, you would have quitted, idk actually.
@@LargeBanana Bro? Who are you to dictate the way I play? I play Genshin for the story. I play HSR and WuWa for the story and gameplay. I play PGR for combat. I dont enjoy the way the story is told and never dislike the plot either. Just so you know, among these gachas, I spend the most on PGR. Your opinion doesn't reflect who I am.
comparing those characters from genshin with pgr gen2 is basically an overkill
Selena gen2?
@@TXSIBXSI became one with time lag calculation aka time stop, alongside Empyrea
@@TXSIBXSI yes, Gen 2 is time stop. Start from Emphy to Shukra.
Gen 3 is Affix damage. Starting from Luna Oblivion.
I can't believe people call PGR's gameplay an epilepsy when GI is even brighter lmao. The only difference is that PGR enemies attack at a steady rate meanwhile GI enemies just stands
As a told u one character from pgr solos whole genshin character designs story and mechanism’s
"You can compare both because GI is casual game", dude PGR is aslo casual game too😂
this is comparison is overkilll 😭😂 on another note though, makes me happy that pgr finally getting the recognition it deserves, considering this is the game that made kuro what and where they are now, which also makes me kinda sad, as a day 1 player, that it only got known after all these years after WuWa 😭
It's not about game engine really. It's all about how the game dev intent to create.
tbh just my opinion though when the genshin and hi3 collab happens it shows how genshin can grow as a well satisfying game not just on combat but also experience cause when I saw what fischl can do on HI3rd can be also put on Genshin to bad after all those years genshin could never.😅
When Devs actually used the correct game engine.. CORRECTLY, and to its extent.
3 years playing genshin
i only have kazuha c0 without sign 😂
event every day, every story or primo i get, it never be enough to get the character until i pay to unlock blessing monthly 😂
seems you so lucky having Kazuha C1 sign 😭
Getting good luck in Genshin takes days of bad luck in my life😭😭😭
i want that gunner character in wuwa. please kuro! 😩
Go play pgr then.😂
Kuro games :
Make more art guyss
I want it soo beautiful 😁
Staff : But what about the budget?
Kuro : hmm 🤔.. dont thinking about that
I know what im doing
Oh yeah dont forget give free s rank for next update 😁
You should do hi3 x pgr comparison, both are great game and has the same engine. The genre was same too
Rip childe ☠️
😂😂
"That's all?" 😅
He just had to be compared to Lee. 😅😅 Don't worry, Childe. I still love you. My first 5* DPS when I started Genshin years back.
GI for kids, PGR/WuWa for adults
this's wrong comparation.. if u want compare GI Should with Wuwa. But if u want Compare HI, should with PGR.
Even if you compare with WW, it's still different, because the only similarities is they're open world
The genre is different, it's not fast paced, hack & slash, it's only focus on anything except combats
But people only keep focusing and comparing their combats system like there's no tomorrow
Use WW with HoYo newer game, ZZZ, or use Honkai as well because they have their own mini open world, you'll see many things in there that appears or implemented in WW & PGR
Hi3rd is a very old game with a lot of things in their game, because we often jokingly saying Hi3rd is a place to experiment for their new games
And we're right, Genshin, ZZZ even ToT, and other HoYo mini games event were implemented in Honkai first before appeared in other games, and now we actually waiting for HoYo possible soon-to-be created games, VR & FPS games
This video comparison was made because those GI stans saying WuWa's combat and graphic was only achieved because they're using superior engine UE4 which is not true at all
Genhsin will not survive over wuwa as well
doesnt matter, PGR animation and sound fx is still better than HI3rd, next time they gonna said because HI3rd is older hence less good/updated or whatever excuses they gonna come up with. Even ZZZ still cant compare to PGR
Read the title
Indie million dollars company vs Top tier multi million dollars company. Hoyoverse have no excuses to not improve genshin they got all the money and time
Aye we should all give a like on this video for homie not using a hyperbloom team for this video and took it back to the old school comps!!
this is wrong comparison
meanwhile 05:03 vs 05:46
and this video shows the difference between elemental reaction games and hack and slash. Where elemental reactions cannot stand alone without additional characters that trigger the reaction. while hack and slash without additional characters, they can finish off enemies alone with various combos
and the funny thing is that many people are cooked by this video. Either because they are too focused on the beginning of the video or they don't accept the good hack and slash movements of pgr
I prefer to see the hi3 x pgr comparison before 2020. Back then when this type of game not that popular before genshin that I played other games like blank city or vgame.
i feel bad for claymores in GI, kinda heavy to lift that sword... meanwhile in Wuwa Broad blades are perfectly balance even the magistrate lift it with magic😍 that is more fantasy like for me
Jinhsi character was crafted by god's hands literally. Not even a single character from any present or future hoyoverse game will be like her, despite hoyoverse having way more budget. Lmao.
@@Razuberyl but jinhsi got no personality
@@Razuberyljinshi literally the most dull personality and dull AF outfit.. even a random npc in genshin has more interesting thing going for them 😂
@@stressedhaish69420 Perhaps, but Ayaka even has less personality compared to Jinhsi.
Alpha my beloved... hope to see her in wuwa soon
Now we are getting Zani in Wuwa
@mht01001 aren't you that guy in wuthering Waves café😭😭😭😭
@@ZaniWuwa yeah lol 😂
Am I famous?
@@mht01001 just recognised your pfp; I happen to be in the same group 😭😭
@@ZaniWuwa I left the group, will be back on December 💀
I so hate Elementary sistem DMG, you need other character to get that reaction also you need build that character which is make more time and cost 😭
😂😂
Like almost every gacha games didn't take time and cost.
Everything takes time bit genshin ring farming is ridiculous
Kurogames have masterpiece at character design and combat
Hoyoverse have masterpiece at story in game
Masterpiece at story? Yeah lol no. Apart from the main quest which is ok-ish, it's mostly pointless and boring filler stuff.
I think most ppl only know hoyo games so I understand if they think genshin story is masterpiece. But nah, I read better stories, there are a lot of gacha games out there better than genshin and they don't have paimon
@@botcchidotcchi Nah man I play Skyrim and tons of narratively-heavy games like Xenoblade, Zelda, Agarest, or those visual novels like Atri and etc. I've played older RPGs that focuses more on narrative too, can't remember them all tho
But I can say Genshin's story is one of the most well-written ones. Especially in recent times where they are focusing more on showing rather than telling. Fontaine was a great example of that. In recent RPG, well there's a lot. Elden Ring is probably my favorite, but idk
Tbf I don't pay much attention to other gacha games, other than Hoyo. Can't say much
Trash 😂
@@jureb2278even the main story is boring af
Cool, now try comparing it with actual competitor of PGR, Honkai Impact 3rd, coz it seems that nobody read the title of this video at all.
its same, Honkai Impact just focus on ultimate animation, not for combat animation, in honkai impact they just have 1 phase combat and skill but in PGR you have 2 or 3 combat animation with orb skill conbination and ultimate, you can see in this video, when you compared PGR with honkai , the final result is still pgr will be better then honkai impact😂😂 , but honkai impact have better story then PGR
@@lazyhuman2492the story actually improved.. more depressing and dark but good.
@@lazyhuman2492depends on person preference tbh, in honkai it's more like heroic story that's why the npcs feels bland for me.
On the other hand PGR is focus on survival aspect that's why every NPC feels more alive in PGR especially Lustrous and Hans i madly respect for their sacrifice
For me i prefer PGR
Note :
When i said NPCs is the character who have 0% chance to become playable
competitor? hi3 was never treated a competitor by PGR 😂 that dogshit game is dying faster than ToF
@@lazyhuman2492I prefer PGR even for the story tbh. But that's because HI3 is a waifu simulator and those sub-genres break immersion for me personally. I can't just make myself believe that only hot women can contribute significantly and are the only vanguard against the enemy or what not.
There's a lore reason sure and they're Valkyries which are women-only but still. It's more like an excuse to make it make sense.
Outside of that. HI3's story is great.
4:46 "Don't Jump"
-Genshin's Hotfix Team
HI3 and PGR is the better comparison.
Briliant, I lile your gameplay tho. When you hit your enemies with power combat like that
tenang dulu... nanti juga karakter2 keren di PGR pindah ke Wuwa dengan Unreal engine nya kok, jdiny bakal setara klo mau dibandingin sesama open world
nanti alesannya engine wkwkwm
Can't wait for elden ring and blackmyth wukong comparison
Lagi di tanya selera malah kepanasan fandom GI 😂
Padahal cuman nanya loh bingung gue
Pada ga baca deskripsi keknya 😂😂😂
Fandom GI kapan pernah adem? 😅
Tanya selera? Pertanyaannya yang gimana bang? Kalau tanya baik-baik pasti nggak kepanasan
Kalau mau buat comparison dengan HoYo game lebih baik fokus sama Hi3rd, APHO, ER, sama ZZZ noh
Sedangkan deskripsi video nggak semuanya mau baca, lebih baik teks nya di pindahkan ke tempat komen lalu PIN biar semua orang bisa lihat
Kalau kayak gini kan jadi kelihatan komentarnya kek gimana, komentar mu pun juga gitu
@@kurohanamaiki5344jgn kepanasan bang kenapa malah abang yg gerah jadinya di comment? Ini berarti abang lihat,baca, tonton baru comment ini mah bagus kalo yg langsung hate kepanasan baru gblok
@@LewdEve bruh, kok bilang kepanasan, orang w nanya balik karna mau tau 🗿
_"Pertanyaannya yang gimana bang? Kalau tanya baik-baik pasti nggak kepanasan"_
Dan yang lain bukan cuma GI aja yg hate sama kepanasan, fandom lain pun nggak ada bedanya 🗿
Ada yang ngasih saran pun juga kena serang 🗿
Yang ngasih tau selera mereka yang mana, ngasih opini mereka, atau preferensi mereka pun juga ikutan diserang 🗿
Jadi bingung w lihatnya, makanya w kasih saran ke yang lain, kalau nggak mau ada yang salah paham, coba kasih komen lalu di PIN 📌, biar yang lain nggak salah paham..
Atau di Thumbnail, kalau nggak ya judulnya kasih yang lebih jelas (How Different Game's Combat System Work With The Same Engine), atau judul lain yang sekiranya langsung kelihatan
Walaupun orangnya bilang game dan play style di video ini tergantung preferensi aja sukanya yang mana, tapi kok reply nya beda ya?
Kalau dilihat/dibaca isi reply orang yang ngasih saran atau ngasih tau opini mereka, dibandingkan orang yang ngelekin game si anu? 🗿
Bah, reply w kepanjangan lagi, sori bang, w suka ngetik, maklum, writer 😂😂
@@kurohanamaiki5344 slow bang w demen kalo comment ada bobotnya begini dan jelasin dan ngasi saran kaya u ngab bukan maksud w bilang abang kepanasan cuma emang semua pandom gacha gini
Alpha CW solo's no debate 😂
Not only in gacha tbh 💪
pgr when you got all pary
MC in pgr : Lucia lotus
Lucia plum
Lucia crimson abbys
Lucia crimson wave
Lucia pyroath
naah you can choose me now!!!
I feel like there is no point of comparison since punishing gray raven is a fast-paced action rpg and genshin is not, this is an open world and with a little more common combat, I have been a fan of kuro games since pgr came out but that does not make me think that I can compare them because both games are different and offer you very different things, both wuwa and pgr combine the same type of frenetic fights and at least the treatment that this company has with its players in my opinion is the best that exists in terms of gachas, what does worry me a little is that the game starts to get easier, because in both games each version brings new beasts in terms of playable characters ... and there will come a point where everyone is broken and there is no difficulty even though these games themselves force you to learn to play or else even if you have the best you will not achieve anything :,)
GI - flashy but basic like the dumbest programmers submitting projects just for the sake of passing
PGR - flashy and epic like it's making the most out of the engine.
You can use Honkai Impact 3rd, APHO 1 & 2, Part 2, Elysian Realm, and ZZZ to compare with PGR
Why did you all keep using Genshin when the main focused isn't battle?
Just pick any hack & slash, or fast paced combats HoYo games, then compare them with PGR & WW
Like what's the point?
And also, put the description details in the comment then pin it, because not many look at the description, because people rarely put any information in the description
And usually people/CC/UA-camrs using description to only promote or put some link/website to other places, so if you have any information, out them again in the comments or put
"read the description for more information"
the reason why the admin make a comparison between these two is because of genshin player making excuses for their lack of flashy movement compare to wuwa. base by their engine
@@zacknothere9982 There is no "lack" of flashy movement, Genshin is not that type of game. You can feel the personality of each character in Genshin's animations because you can actually see what's on your screen and the game is slower.
One sided comparison as always ¯\_(ツ)_/¯
@@giantship555exactly GI is slow AF
This is technically comparing Devil may cry 5 gameplay to Elden ring.
I prefer Elden ring obviously for the simple reason called "pacing".
And i prefer devil may cry than PGR because the animation is actually animation and not just effects.
Genshin's battle pacing is similar to a soulslike games while the other is a hack and slash where you just mash the button after a dodge. Hack and slash is not a bad game, they are fun but comparing 2 different game is ridiculous.
Genshin make use of its elemental mechanics and synergy and a complex multiplier via team composition. The character building. You get to learn a characters mechanics, animation delay, cooldown time, range, elemental mastery, stat distribution, equipment and artifact combination and build a team following it while the other is just hack and slash.
Genshin gameplay is just about right for the characters rotation.
While genshin offers a world for players to explore with the use of a character unique skill or environmental mechanic, the other is just hack and slash.
People hating a game because of stamina is literally saying that soulslike games are bad because of a mechanic implemented to a game. Stamina has long existed in majority of the games, the restriction added is for the players to find a way to explore a world which i guess a bit difficult to people with difficulty in life. It is called playing a game.
Genshin is definitely not Elden Ring, better would be to say it is Breath of the Wild.
It matches both pacing and world with it.
Devil May Cry is not gacha game, you may like it more, but I don't see "animation is actually animation and not effect" making any sense.
Genshin's battle is no way, I repeat and emphasize, no way close to Elden Ring. Neither is WuWa, nor is PGR. Neither in pacing nor in difficulty.
Sure Genshin uses different combinations and synergies as you told. But so does PGR and literally every other game.
In Genshin you can find similar moveset to multiple characters, but in PGR, every character has a unique moveset, unique effect, unique gameplay which you have to learn and unique strategy.
There is team building in PGR too, it's literally the basic need of any game duh. We have Attackers, Vanguard, Tank, Support, Amplifiers.
Each with its own artifacts, elements and weapons.
Your last point about environment and open world is correct, but PGR is not just hack and slash. Majority of events don't even have only hack and slash.
Stamina point, no one talked about it here, so no point in even considering it. PGR has stamina too.
I think you never played PGR and are just making assumptions after assumptions.
I have played both Genshin and PGR.
Fun fact, you can't mash buttons in pgr
Try to counter this
Fun fact, I'm dead 💀@@Firstname-b9j
@@mr.edelweiss ha bruh
Retreat and retry
@@ayush7800 It would seem that you clearly misunderstood the comment
"This is technically comparing Devil may cry 5 gameplay to Elden ring"
This is the first sentence you would see tho so i am baffled.
It means that this person is comparing 2 different game.
It is actually amazing how you end up with your comment. I don't know how you got there.
I played both game. Elden ring and Dante.
One would say that, since Genshin is a "Casual" game, the combat animations are also casual 🗿
Anyways, I do believe that Genshin shouldn't even try to make basic attacks flashy since 90% of the combat is using skills/ultimates and then switch units... It's really weird to say that a company with vast amounts of money shouldn't even try to spend a little into better basic animations but it's just the way Genshin is, like how 70% of spear users charged attacks (Female characters specifically) are the same, or gow the plunge attack is also the same for everyone 😅
If genshin wasn't an open world, it would get boring fast
It exist for the sake of the characterization itself, it would be weird if all the characters have lame ass stupid basic attacks. We see Nilou dancing in her NA's because she's a dancer, Hutao be looking all clumsy because she's not very good at fighting, Zhongli be looking bad ass because he's him. Even if we don't use them, they are still there for us to appreciate. The game's all about adventure and world building after all not a combat focused game, it's just there for immersion.
Such a waste of potential... In both cases.
Genshin Devs Focus so much to make character animations feel as genuine and fluid as possible, while giving each character plenty of expression in every movement, granting their uniqueness. However they dump the whole reason to use those animations but not granting players enough space to appreciate it, and never evolve their core gameplay. It's just character after character, but with no reason to use them
Pgr on the other hand focused so strongly on plenty of combat gameplay and made it such a deep and expansive system, that however ultimately falls bland because it's all just thousand cuts. All animations feel like they lack expression, and depend on striking as many attacks in quick succession as possible.
If only those 2 extremes between them could have been somehow merged 😭
Tf is even that comparison☠☠☠
PGR came is on an older version i think
Satisfying bgt liat combat pgr👌🏻😌
Yoi apa lagi kalo mindahin karakter2nya ke wuwa yang udah unreal engine 😳
Genshin target pasarnya buat casual player, makanya gameplay nya dibikin lebih simpel
Naaah xd Comparing the GOAT with a Temu type game is craaaazy
I never play genshin before so I don't really know, but if.. what cc showing are true. Then this 2:40 male character from ganshin so damn lame, wtf is that design and animations bro 😂 😂 I can see why ppl called genshin kids game, which is fine, everyone has their own preferences
Genshin & kids game? Man those ppl are so lame lmao
Wha CC showed about PGR isn't all truth... it has much more for it's gameplay :D
@@squarebrain6714it's only the tip of the iceberg, as one would say
Yup Cbilde is the most overrated male chara. Idk why he has many fans. That outfit is so bad and that combat animation/pose are just.... Atleast Alhaitham looks good so its justified
Like You said, it was the first impresion as a "kid Game" , i played it a few months but i cant still understand why get that famous? Pandemic effect? i don't get it
bang childe kan punya 2 element tau 🤡
mode electronya yang pas ngeluarin paus kenapa gak dimasukin 🤡
iya nih jangankan pausnya, skin electronya aja belum ada bang 😭
Pay to see feature vs a free feature
Yeah, definitely a fair comparison
it's funny WTFF staphhh. That 1 BA v.s. Multi Slash 😂.
Aruika:
pgr has a mechanism that requires fast movement and precision of attack
while Genshin requires a rotation strategy to defeat the enemy
Meanwhile class system actually exist in PGR just for rotation. And seriously, this is the first time i see someone actually use karenina skill orb and put a Un in omn team.
Did this bro know how to play PGR ?
how exactly does this make the comparison any less of a blowout? Even if he had taken epitaph/oathblaze/empyrea into warzone and played a perfect 6 min round the gameplay wouldn't rly be different
@akizumine Look at his video description and the end of the video where he compare pgr and genshin gameplay, with genshin he totally did a full meta rotation, meanwhile with pgr he did half ass one with lots of mistake and totally mess up alpha combo. Seem like this content creator try too hard this time just to bring genshin combat (which already stop grow since geo and anemo get ignore with introduce of dendro or pneuma and ousia become regional only thing) to the same level as pgr (which still getting better with harmonization and gen 3 character effect) just to say every gameplay has its charm
@ a proper rotation would be visually not very different from what he did though. The difference would have been the damage and maybe the characters having a few seconds less field time. Regardless it’s still a blowout so it doesn’t rly matter
Strategy?
i think he used all of the units used in the comparation to show the example in gameplay
Lu pilih genshin buat perbandingan combat mechanic ya salah pilih game. Genshin lebih condong ke slow-paced & elemental reaction.
Kenapa ga perbandingan combat PGR vs HI3rd?
Padahal sama-sama unity dan fast-paced hack & slash
Bait & Konten, biar yang lain mau nonton dan lihat comparison nya
Baca aja komen isinya full ngetawain Genshin, karna mereka cuma fokus ke itu doang
Padahal mah, game HoYo yang pakai Unity nggak cuma Genshin aja
Jadi kayak sengaja, element pun Honkai & ZZZ ada juga, combat ada, fast paced juga, attack skills, ult, dll
Honkai pun isinya bukan cuma Ch/Part 1 aja, tapi ada Part 2, APHO 1 & 2, Elysian Realm yang dimana gameplay-nya bisa berubah
Semua Fu Hua battlesuit terutama yang terbaru aja paling banyak jenis attack skills nya, lalu ada Flamescion dkk
Jadi kayak terkesan mirip kayak CC lain, pakai Genshin biar rame
My aura when I play PGR(especially Alpha) : 🗿🗿
Nice comparison, but i think tartaglia gameplay would be fair if compared with alisha.
Btw sorry if my english bad, i'm still learning it 😂
Is dis a comparison vid or an insult vid.....i cant tell cuz comparing Crimson Weaver animation, effect, vfx, sfx with any hoyo games is a crime HAHAHAHAHAHAHA
Honestly, i dont get why all this comparisons are being made, just let people enjoy both games, why incite such rivalry between communities. Comparisons only leads to debate, and in this gacha communtiy, itll only escalate to a fight, nothing else.
Let the people enjoy their games in peace, this videos are clearly indirect ragebaits for people to start commenting and arguing.
The creators knows this, they didnt just make this video for "educational purposes". They know exactly that this video will only start a war
Im not even playing pgr, but bruh this is pure massacre💀😆
Its like comparing a transformers vs Voltes V
I stoped playing PGR.. bro Lee, who hurt you?
More like open world vs rpg battle gacha game, honestly u should compare pgr to hi3rd
Yeah Herrscher of Flamescion vs Lucia Pyroath comparison would be perfect.
Both main characters
Both have fire element
Aerial combat
@@LatifaFleuranza yeah like obiviously combat animations from an open world with elemental reactions gameplay combat different from hack and slash qte like pgr, hi3rd, zzz. This video feels like a bait to me, genshin combat is like that because the game is designed that way its different with high pace zzz and hi3d and honestly if u look at genshin collab with hi3rd theres some gameplay what if genshin character combat in an rpg hack n slash game
@@sunglassfrog89 yup, I said the same things, this video felt like a bait, but the creator keep saying the video isn't made for that reason
Saying the Title is already neutral and obvious, and telling everyone who disagree or giving recommendation like comparing it with the same genre, that they need to read the description
And even other people who reply or give the comments in this video didn't make it any better, they just put the oil into the fire, but instead of spreading and making it big, it just fade immediately after it burned
Because people decided to leave
Sbr bg. Yg punya channel lagi farming.(Dosa)
Buat ke 2 random ribut😂
@@kurohanamaiki5344
feeling more hopeless genshin will never add 120 fps when i watch this comparison 😭
😂😂
Well 120 fps is exclusive to ios devices
the game engine doesnt definee combat
PGR is hack & slash not open world like Genshin
It should be compared with Honkai impact 3 😂
There a videos like that but they only focus on old charcaters
It would’ve been better if you compared pgr to hi3
bruh, use alisa or "old" bianca with childe. 🤣
HyLee is way too much. 😂
I mean look at the environment of genshin compared to pgr 😭
i think its not comparable because genshin is open world game and PGR is not
Ofc it's comparable. How about we compare ZZZ combat with cn pgr?
@@cypureisreallybusy you can compare PGR to ZZZ or Honkai Impact but not genshin. The main selling point of PGR, ZZZ, and HI3 are their combat gameplay, while genshin is exploring.
@@WhyNutt76ok we compare wuwa with gi 🧑🦽
@@sear_.Still big L for Genshin.
To be honest, I would not play Genshin if their combat animation is like PGR
Casual
This is such a moronic comparison. Zenless or Honkai Impact would make more sense to pit together than this
Like ke 90 🎉
It's kinda funny how people want every gacha game to play the exact same way with no difference....just play both it's not that hard
Its not about the play lol.. Did you even watch it?
That's why PGR isn't an open world game. If it's an open world game, character will be too OP and the size will be increase.
combat based game vs open world based game, you should've compared pgr to hi3 since both are arpg made by unity, im sure you ain't that dumb😂
Both games are different genres. Comparing a Open world game to a action game is kind of dumb ngl
U should read the description tbh
@@MMT4081he can't read sadly
@@MMT4081 u should know hi3 too is made by unity tbh
Ada PGR coy, memang nih sales pgr promosiin gamenya lebih bagus ketimbang kuro sendiri yg jarang ngiklan awokwowko
@@Terumi6 memang pemalas si Kuro ini kalau udah tentang marketing, tapi giliran Bianca yang datang, langsung all in dihajar habis-habisan sama mereka, habis tu berhenti lagi
Maklum, Waifu nya CEO, giliran karakter lain nggak ada kayak gitu 🥴
Comparing PGR to Genshin is silly, you should be comparing PGR to Honkai 3rd as they're both arena fighters 🤦♂️
He was comparing the Engine
Ya harusnya dicompare ama HI 3 sih yang setema ama PGR
tetep menang PGR bang kalo di compare di bagian combatnya, HI3 cuma focus ke ultimate chara tapi kombat animasinya gk seberapa kalo di bandingin sama PGR, tapi kalo soal story hoyo jagonya
masalahnya bukan lagi ngomongin sesama hack and slash,
tapi lebih ke tipe jenis pertarungannya
lebih suka yang mana kamu di antara :
reaksi elemental yang membutuhkan karakter tambahan untuk memicu reaksi dengan strategi rotasi
atau
Hack and slash yang bisa berdiri sendiri dengan mekanisme serangannya yang punya banyak variasi dalam 1 karakternya
klo baca deskripsi kamu pasti paham kok maksud saya 😁
@@arukika ya udah tw gw bang tapi kurang sreg aja liat game yang gk setema dicompare gitu biasanya gw liat kan compare antara GI vs WuWa ato PGR vs HI3/Aether Gazer, cuma nyampein uneg² yang ada di kepala aja di komentar
@@arukika Mungkin ganti judul, atau buat thumbnail yang jelas biar nggak salah paham bang, atau buat komen lalu di *PIN* biar yang lain bisa baca & lihat maksudnya video ini buat untuk apa 😁
Lihat aja di komen udah jelas banyak yang cuma fokus banding dan cuma fokus sama hal lain selain "preferensi" 😊
Coba diperjelas, w klik video ini juga karna mikir
"Hadeh pasti Genshin lagi Genshin lagi, kayak nggak ada game lain kah yang mau dipakai untuk comparison? Apa-apa semuanya dibandingkan sama Genshin"
Dan komentar pun juga fokus ngejelekin Genshin, bukan komen tentang preferensi, kelemahan & kelebihan masing-masing game
Jadi wajar banyak yang mikir lebih baik pakai game HoYo yang lain, kalau dibaca baik-baik semua komen dan alasan mereka ngasih komen itu kenapa, pasti paham alasannya 😁
@@kurohanamaiki5344Bagus la kalau dibandingkan ama GI...game yg sok keras rasa gamenya paling sempurna dan paling bagus sampe mau menjatuhi game lain dgn ayat keramatnya "genshin killer"🤣...Pas pas tahu gamenya kalah perbandingan baru ingt sama kakak dan adiknya (hi3 dan hsr)...padahal dulu sebelum ada saingan sok² ngatain dan redahin adik/kakaknya kerna GI rame peminat dan pendapatan tinggi waktu itu...
Pas skrng udah ada yg nyerang kok tiba² baru ingt cari adik sama kakaknya (hi3 dan hsr)😂....emang pada dasarnya player gi ini manja...ngatain org gk papa pas diserang balik malah play victim nangis ngadu ke kakak sama adiknya buat backupnya🤣🤣🤣
You should comparing PRG and Honkai Impact, more similar 😂
PGR and ZZZ more comparable 😂