According to Skull and Bone Tools, the Long Nine's damage against weak points go from 3029 to 3162 with the Long Gun Works furniture, so I'm guessing Piercing counts as elemental. Edit: And apparently, according to the same tool, the Tearing Culverins do around 700 more sail damage than long nines (given all shots land), and since you only need one Long Nine shot to land for Mast Breaker (once buildup is close enough), you could keep them at bow and stern. Haven't tested that myself though, you might risking having a culturing trigger torn sails and lose the mast breaker opportunity, and you also lose range.
for scoping station, i am pretty sure you only need to be 320m to apply the marked status. once applied, you can fire from any range to deal 100% more damage to weak spots. for brig, is it just me or the sails take more than 4 long nine shots to apply the torn sails affect (around 6 for me)?
I sometimes have to play your videos in slow-mo especially when you're giving tips and discussing builds. 😂 You go so fast that it takes a minute to understand what you said 😂 Thanks for the builds though, they're always helpful! 🍻
Where do you see how many gun ports? I look at the Sambuk front with the zam zam 2s and only see 2 at the top. I see 4 ports, 2 on left and 2 on right in lower deck but no guns there. Where is this info located???
I thought the new torpedos coming have to be steered by the player? So they don't actually 'lock on' in the sense of being a fire and forget weapon right? I think that if this is correct, the new torpedos might a bit situational in terms of their utility.
are you sure pug wasn't using long gun grinder because this build is also for weak points?? Easier to aim on the weak points with projectile speed. Also if flooding is elemental damage seems like torn sails would be as well. Love your vids thanks.
it's 200 and yes it's absurd, i'm constantly deleting all food and other stuff and still hover 195-200. the inventory management in this game is STUPID. they could fix it with 50-100 more warehouse slots. they'll have to do it eventually or they'll never be able to add any new items to the game.
This. I think it's a bit lost in translation. There is some weird wordings in English, like "Restores Crew-Attack-Damage". Wonder if it makes sense in another language. Heard French had correct wording for Amalgamate since launch.
Your previous Sambuk builds were better. I use zams front, zams sides, Fire bombards on the back only. I use the Megaphone on a Sambuk that I use only to ambush wagers, makes a big difference, because Zams achieve 15% on the first shot. The other Sambuk I use for Takeovers with the Rigging Station.
I still wonder if anyone else use Le Fleau for anything...very nice auxiliary weapon but can't compete with Leopold 3. Lower alpha damage and the poison and reducing stamina is not such a big threat as it should because noone is crazy to stay stationary in it, i would expected his to shine in the poisoning perkthat it should be the real threat since is theme related to being La Peste auxiliary. Leo 3 is just superior as alpha dmg and inflicts severe damage over time on hit comparing to Le Fleau where you must be stationary to constantly be poisoned which don't deal much anyway so in PvP is pretty irelevant and haven't seen much use in PvE also.. About Scurlock L9’s on Brigantine that furniture probably works only at piercing damage, I tested multiple times against sails and it does no difference, still needed 4 hits from bow port with front L9’s to torn sails as it did without the furniture. I personnaly use the projective speed for L9’s because firing from long distance projectiles tend to move slowly (you can see in cutthroats and also at rogue ships when they fire those piercing projectiles, usualy the smaller rogue ships) until reaches target so is easy to dodge or miss. Also if they make the torpedoes follow targets imagine that on Brigantine and then ramming the ship incapacitated and moving extremly slow because flooding and torn sails, it would basicly have no counter. I am excited to see what they bring for countering torpedoes if they change themas seen (and I hope they do, they have limited use and very hard to predict to aim even for me playing on PC). I still can’t understand why Snow and Padewakang has only 4 furniture slots always forcing to use at least 1 epic weapon to keep that lvl 12 ship which is prety frustrating and is limiting us and I strongly belive they should make them hold 5 furniture station as other lvl 5 ships like Brigantine, Sambuk and Barque.
@@Pug-uo1ib I know, Mast Breaker perk. I just said that the furniture which increase elemental damage with 19% does only apply to piercing so not much use for a cutrhroat where you run or hunt. Ships like Barque and Snow have weakpoint on front of ship so not much use for that elemental buff if you are behind or port/starboard
07:20 Brigantine isn't the only one, the Sambuk has as many top deck weapons as the Brigantine.
According to Skull and Bone Tools, the Long Nine's damage against weak points go from 3029 to 3162 with the Long Gun Works furniture, so I'm guessing Piercing counts as elemental.
Edit: And apparently, according to the same tool, the Tearing Culverins do around 700 more sail damage than long nines (given all shots land), and since you only need one Long Nine shot to land for Mast Breaker (once buildup is close enough), you could keep them at bow and stern. Haven't tested that myself though, you might risking having a culturing trigger torn sails and lose the mast breaker opportunity, and you also lose range.
Long nines can keep distance away from people culveriens cant
@@Pug-uo1ib Yep, that's what I meant with "lose range" Anyways, I tested it and the difference is minute.
Omg i never knew the Sambuk had that many guns on the front!
Im so embarrassed ive put in 200 hours and didnt know😂
I had no idea also
Can confirm on Brigantine long 9's build. I got smacked around last night in a cutthroat cargo hunt by a player using 9's on all ports 😂 good times!
I use different ships everyday I like missing with the load outs got different builds 👍🔥
Hyped for season 2
for scoping station, i am pretty sure you only need to be 320m to apply the marked status. once applied, you can fire from any range to deal 100% more damage to weak spots.
for brig, is it just me or the sails take more than 4 long nine shots to apply the torn sails affect (around 6 for me)?
You want to stay away to keep the mark if you can hit weakspots and the long nines against anything else close range kinda a bad mix
I sometimes have to play your videos in slow-mo especially when you're giving tips and discussing builds. 😂 You go so fast that it takes a minute to understand what you said 😂
Thanks for the builds though, they're always helpful! 🍻
Where do you see how many gun ports? I look at the Sambuk front with the zam zam 2s and only see 2 at the top. I see 4 ports, 2 on left and 2 on right in lower deck but no guns there. Where is this info located???
Merci beaucoup 👍
Hi I've just started playing skull and bones whats the best way to make sliver?
I thought the new torpedos coming have to be steered by the player? So they don't actually 'lock on' in the sense of being a fire and forget weapon right? I think that if this is correct, the new torpedos might a bit situational in terms of their utility.
it may be auto, because doint it yourself make you lose a ton of time and micro
are you sure pug wasn't using long gun grinder because this build is also for weak points?? Easier to aim on the weak points with projectile speed. Also if flooding is elemental damage seems like torn sails would be as well. Love your vids thanks.
Just want to say thanks so much for your videos, I've benefited a lot and enjoy them and this game.
Piercing extra damage and extre damage to sails
Hopefully in season two we can sell or dismentle are ships for different one for fleet say didn't want that ship
guys how you manage the inventory space? I barely have 1 space left, how do you guys manage that? 100 its absurd
it's 200 and yes it's absurd, i'm constantly deleting all food and other stuff and still hover 195-200. the inventory management in this game is STUPID. they could fix it with 50-100 more warehouse slots. they'll have to do it eventually or they'll never be able to add any new items to the game.
All the armour resistance buffs are elemental I believe
This. I think it's a bit lost in translation. There is some weird wordings in English, like "Restores Crew-Attack-Damage". Wonder if it makes sense in another language. Heard French had correct wording for Amalgamate since launch.
Your previous Sambuk builds were better. I use zams front, zams sides, Fire bombards on the back only. I use the Megaphone on a Sambuk that I use only to ambush wagers, makes a big difference, because Zams achieve 15% on the first shot. The other Sambuk I use for Takeovers with the Rigging Station.
Season 2 is coming to an end???
Damn Ubisoft you sunk fast 😂😂
1*
yes
season 2 its about to begin bro
Oh I remember when we took that picture on the thumbnail, so much fun. Le Peste King died so many times that day lol.
I still wonder if anyone else use Le Fleau for anything...very nice auxiliary weapon but can't compete with Leopold 3. Lower alpha damage and the poison and reducing stamina is not such a big threat as it should because noone is crazy to stay stationary in it, i would expected his to shine in the poisoning perkthat it should be the real threat since is theme related to being La Peste auxiliary. Leo 3 is just superior as alpha dmg and inflicts severe damage over time on hit comparing to Le Fleau where you must be stationary to constantly be poisoned which don't deal much anyway so in PvP is pretty irelevant and haven't seen much use in PvE also..
About Scurlock L9’s on Brigantine that furniture probably works only at piercing damage, I tested multiple times against sails and it does no difference, still needed 4 hits from bow port with front L9’s to torn sails as it did without the furniture. I personnaly use the projective speed for L9’s because firing from long distance projectiles tend to move slowly (you can see in cutthroats and also at rogue ships when they fire those piercing projectiles, usualy the smaller rogue ships) until reaches target so is easy to dodge or miss. Also if they make the torpedoes follow targets imagine that on Brigantine and then ramming the ship incapacitated and moving extremly slow because flooding and torn sails, it would basicly have no counter. I am excited to see what they bring for countering torpedoes if they change themas seen (and I hope they do, they have limited use and very hard to predict to aim even for me playing on PC).
I still can’t understand why Snow and Padewakang has only 4 furniture slots always forcing to use at least 1 epic weapon to keep that lvl 12 ship which is prety frustrating and is limiting us and I strongly belive they should make them hold 5 furniture station as other lvl 5 ships like Brigantine, Sambuk and Barque.
Not about how fast you can break them it does extra damage to them which all damage done to sails goes towards Hull health
@@Pug-uo1ib I know, Mast Breaker perk. I just said that the furniture which increase elemental damage with 19% does only apply to piercing so not much use for a cutrhroat where you run or hunt. Ships like Barque and Snow have weakpoint on front of ship so not much use for that elemental buff if you are behind or port/starboard
@@Beldea98 Projectile speed (long gun grinder, isn't it?) is better, like you said. Harder to dodge. That's on my L9 build.
@@magsical yes, that's the one
What's the discord address
Please nickname your ships