It balances the importance and contribution of different lights in the scene. If the sample rates don't have appropriate priority you will end up with obnoxiously long render times and unbeatable noise. Hope that helps!
@@lucaspellicer I think that becomes an optimisation solution you might have to leverage with many many lights. 90% of the time slap them all at the same sample rate as your scene and you’ll have no issues.
Thanks for watching!💯
You can view part 2 over on my patreon 👊- www.patreon.com/sketchyvisuals
thx. short and simple explanation
perfect timing 🔥 ive been trying to make my own for my desktop background 😅
Yaaaaaas 🔥🔥🔥 this is so good
Niiice, I've been looking for a good tutorial on this for a long time
spicy tacos, i love it, thanks for sharing 🙌🔥
Do you why It doesnt let me animate with the attractor? I have the student license right now. The animation timeline looks a bit different too.
Waiting for this one
how do i make it so that the attractor doesn't suck all the geo in one point and glitch out ?
Keep playing with the parameters unfortunately. I have scene files on my Patreon if you get really stuck
good job!
What gpu device u use? its a ton of time for my 3060 12 gb to render (octane demo btw)
nvm, i just restarted c4d and its ok
Yeah this can be quite heavy on render times, I’d highly suggest buying topaz and rendering renders like this in 720 and upscaling after
Quick Question how do I get Octane in the PC? Is it free for PC or I need to purchase it?
It’s a plug-in you can pay for it monthly the company that sells it is called OTOY
Why do you change the sampling rate on the Octane Light? What difference does that make?
It balances the importance and contribution of different lights in the scene. If the sample rates don't have appropriate priority you will end up with obnoxiously long render times and unbeatable noise. Hope that helps!
@@Sketchyvisuals So... The main light should have close to the Octane samples while the other lights on the scene should have less? Is that right?
@@lucaspellicer I think that becomes an optimisation solution you might have to leverage with many many lights. 90% of the time slap them all at the same sample rate as your scene and you’ll have no issues.
@@Sketchyvisuals Thanks for the info
RS
Why do you need to do this at all? Out of boredom? You have too much free time, although it looks beautiful.