Well THIS is exciting! I'm always down for more Civ competitors, especially when they're finding new ways to innovate. Any thoughts or questions? Share 'em in the comments and I'll answer all that I can - I've been able to get hands-on with the game, so I've got some experience with the gameplay and mechanics, even in this early state. I hope you can see why I'm so pumped for this one!
Civ feels like it’s gotten less serious. I don’t think Civ 6 was terrible, in fact 6 is better than 5 in some ways. Civ 5 had a more serious feel to it.
@@millennialsecularandauthri3338 Civ 5 had me so addicted that I'd play it all day and night and barely notice any time pass by, while 6 was just mid by comparison. I even bought and enjoyed many other 4x games like Old World, Humankind, Ozymandias, etc.
@@crazywolf5150 Civ 6 overdid districts. Plus you should be able to put them inside the city center. I think districts was good but the fact that almost nothing is built in the city center was sad. Also Civ 5 has much better units.
Man I have been /desperate/ for a good civ competitor for years now. Based on what I've seen so far, this could be everything I've wanted and more. I really hope they do well
Glad to see a historical 4x game doing creative things. Too many try to reproduce the CIV games and just wind up not differentiating themselves enough.
Yes, definitely interested in all things 4x / Civ building. This one sounds especially innovative so will be following its development for sure. Thanks for the overview.
Mechanics sound really fun. the obvious similarities to civ + age of wonders are a safe choice if a little uninspired. Visually I hope they can improve before full release. The lighting, shadows, and textures look about 10-15 years out of date. I can deal with that if the game is amazing, but with how interesting the mechanics sound, I'd say it's worth improving the visuals to release the best possible game. We haven't seen combat, which leads me to believe it will be more like civ's combat than age of wonders tactical battles. I hope I'm wrong.
the age system seems nice, but I am currently worried on how you would balance one player/ai just rushing ahead and not making any other player be able to choose any age
In all these games tech rushing is always a solid strategy. In this one it will just also allow that user to control the direction of the game. A plus to people not choosing the age though is they know what's coming up. Instead of building for an age of heroes then discovering they were beat out by a turn and are in an age of blood.
I assume it'd come with some form of opportunity cost. Where, for example, you could tech rush to choose the next age, but you may have to sacrifice doing other things to do so
seems like a normal tech rush would only get you into normal ages instead of the more interesting variants, which I assume won't give you any buffs/debuffs or more interesting events.
The towns and domains system makes it sound like I can finally play Tall. I've been starved for a game where I can start with 1 city and just grow it until it's consumed the entire planet. Even in late "Futurism" ages in other games, there's no real support for Megacity.
Hey Party! This looks promising. I do think that in a 4x game we need to have a robust, clear and exciting military system. Hopefully these units get larger, clearer and more hands-on in combat situations.
I love civ style games, my favorite being Old World which never seems to get any attention. But this looks really good. I love seeing what newer civ styled games do to freshen up the gameplay. Seems like the trend now adays is make new playthroughs feel super different from one another. That's always been my issue with CivV and 6 is most games play out the same, all that changes is whose playing and the map. Humankind tried it's best but history system or whatever didn't freshen it up enough. You just had the obvious "Best choice" for your play through. The idea of the AI picking random ages you MUST follow is really really cool! I hope it succeeds and does really well!
I think I am more interested in this one than in "Ara: history untold". But than again I am a sucker for one more turn games. Especially the history ones.
Seems really interesting. The idea of needing to respond to your cities needs is cool and makes you interact with them more than in civ and other games
I'm really curious what combat is like! Is the combat very similar to civ? You mentionned stacking units, do you send a stack of units off to battle and then they unstack into tactical combat once a battle starts? Are there zones of control so you can't just walk right past a Spearman and attack the archer behind him, what can you tell us?
Graphic style looks more like Civ5 than Civ6, honestly I prefered that older less candy like look, also city recruitment and building tab has nice art, overall looks intresting, thanks for the review!
I can't believe it's been 2 weeks already since this and i'm just hearing about this game! Already wishlisted! This seems a lot like civ but more complex and involved, and I'm here for it! I also really like this vibe more than the one in humankind
@@David-bf2cgimo, hyped, buggy, limited gameplay. I admit that i haven't played it in a good while so maybe patches fixed and added more things to it but still, will take a game to be really good to make me preorder it.
This looks really rad and complicated. Finally Paradox started to make turn-based game. I waited this for so long. By the way, what do you think about Old World author?
Looks very interesting! The only things that i hope they improve upon, is the UI a little bit because some Icons feel dated and some elements feel very flat/prototype-esque. The other thing is that I hope the starting civilization bonuses are more interesting and flavorful, as it is at first glance they seem very bland and uninsteresting.
I really want a game to focus on deeper history. Sites like gobekli tepi are more than 10k years old. I want a game to explore the possibility of an alternative to history as we know it.
I'm still freshly pissed at Paradox for giving up on Surviving the Abyss. They push early access releases and abandon them if they don't get enough sales.
I'm really excited for this age defining mechanic. I had a very similar idea for years that I always wanted to see in a 4x game and I'm so happy someone is finally making it real. With all the civ-like games now (Humankind, Old World, Ara, Age of wonders 4 and now this,) it truly is a great time to be a Civ fan.
Wait how did you get to play it already lol :o Yeah this looks incredibly, mind-numbingly complex. I love it and want to see more of it! Heh, poor Firaxis: Civ6 contested by Humankind and apparently, Millennia will throw the gauntlet at Civ7 ^^'
Thank you for the preview, PE. Before watching your vid, I was like "meh". Now I feel like the trailer and website for this game don't do justice to the scope and fresh takes on typical 4x mechanics
We will see how it turns out, exciting to see innovation here. However when I think of naval buffs matching history Im not sure about russia being a naval boost? Sure during the Russo-Japanese war their baltic fleet sailed around the world and got destroyed. The township makes me think a bit of the cottage in civ 4, which would level up the longer worked to village and town (producing more commerce/science cant quite recall when budget got split into separate resources)
Any chance you can elect to not use some systems like Faith? If you ignore it, are you screwing your self over to the point where there's no way to win? Are there game settings that would allow you to customize the difficulty and/or pick and choose which systems are used?
I am a bit wary given the studio seems to be a nobody, though you say they do have experience despite the actual studio seemingly only having released one, not so stellar looking game according to Steam. But I admit I am also very hopeful. They are ambitious in these plans, and I do hope they can fulfill them. Civ games need some fresh blood. Humankind faltered in that, so Civ remains the only real contender. This one innovates a lot on it.
Paradox looked at humankind and were like: "Bro they tried something cool, but fcked up right before the finish line." Took their concept and ran with it. Honestly, this is looking spicy and waaaaaay better
The game got me hyped, not gonna lie. But I'll be careful with it. Because I thought that Humankind would be that great 4X games that could compete with Civ games (still disappointed). I really like the Age system, it's the most exiting part for me so far. But I really curios how the combat plays (hope it's not like in Victoria 3, God please no). What could be the victory conditions and how to reach it. How the culture, science, diseases, cults are look like. And will there be no unique units on faction you play? For example samurai unit for Japan. If not it's kinda meh (if not I believe that it will be in DLCs lol). Anyway, I'm interested and I definitely want to know more about this game. Hope that it will be very good
I'll say it again: I really wish that the planetary 4x games would have more freeform like scifi space ones tend to. Gets tiring playing history or being stuck with the skin of a historical civ. It'd be nice to make my own. It'd be fantastic for a fantasy setting with different races to pick and paths to advance. Instead of robots it's tech in general, instead if the shroud it's magic. Instead of having historical soldiers make your own with a unit builder. I dunno. It gets tiring after a point that it feels like the same dish but assembled differently that in all of these games I know at some point I'm going to see hoplites, centurions, samurai, not someone's unique take on it but just the unit flatout. Instead of seeing people's creative empires it's just America, Rome, Egypt, etc.
Ugh, why do these games always insist on using real nations? If we went back to the stone age and did a do-over of world history, we'd end up with completely different nations to the ones that now exist. Stellaris has spoiled me, because I now hate the idea of fixed factions/nations in a 4X game. Why can't there be a Civ-like with randomly generated nations like Stellaris?
Same, I like the idea of nations reflecting their trajectory, like their names can be generated based on events that happened, after a notable hero or a geographical zone, something like that for the AI and maybe the player gets to choose or its generated but you get a decision under certain conditions to change it.
I'm curious how the age system holds up to the age system of Humankind where you can also mix and match to form your final culture. At first sight this definitely looks like a more indepth implementation.
Going to be honest, I love the concept.. But I'm suuuuper underwhelmed the visuals and the fact that its a grid based civ-like.. I don't typically like grid games (even though I own a lot of them), and the visuals just look rather uninspired.. I'll probably still buy it though. Hope the other elements are super compelling so I can get over my visual distaste for it.
A civilization style game that has end game crisis (beyond nuclear war and climate change) something that I been thinking about since Civ 4, I always imagined a potential game that has things that make players unite to survive or at the very least cooperate, like rogue AI, alien invasion or meteor strike. I know that Stellaris has those, but they don't really have this desired effect people either stomp them or the crisis resolves itself (i only played launch Stellaris, the game is too bloated for my taste and time).
In civ luxuries make your citizens happy, which provides benefits such as 10% bonus production of everything the happy city produces. Also likely that a certain level of luxuries is a requirement to reach high population cities. Wealth is used to pay upkeep costs of units, used in trade deals, in civ it can be used to rush production of units and buildings.
I don't like the domain mana. They may call it XP, but one doesn't spend XP on active abilities. Having to choose between new passive unlocks and using an active ability is bad game design. Even CK3 understood this by splitting prestige into active part you spend on active actions and passive part that mostly only accumulates passively unlocking new bonuses with its levels.
Well THIS is exciting! I'm always down for more Civ competitors, especially when they're finding new ways to innovate. Any thoughts or questions? Share 'em in the comments and I'll answer all that I can - I've been able to get hands-on with the game, so I've got some experience with the gameplay and mechanics, even in this early state. I hope you can see why I'm so pumped for this one!
This looks very promising... I'm an absolute sucker for Civ-like 4x grand strategy games.
Civ feels like it’s gotten less serious. I don’t think Civ 6 was terrible, in fact 6 is better than 5 in some ways. Civ 5 had a more serious feel to it.
@@millennialsecularandauthri3338 Civ 5 had me so addicted that I'd play it all day and night and barely notice any time pass by, while 6 was just mid by comparison. I even bought and enjoyed many other 4x games like Old World, Humankind, Ozymandias, etc.
@@crazywolf5150 Civ 6 overdid districts. Plus you should be able to put them inside the city center. I think districts was good but the fact that almost nothing is built in the city center was sad. Also Civ 5 has much better units.
Im guessing i will not be able to play as a Painter
@@creatorsfreedom6734 an Austrian one?
First mod will likely be a way to export your finished empire into Stellaris, so you can spread throughout the stars.
That seems like a waste of time since Stellaris is procedurally generated. You could just create the same human empire without downloading a mod.
The Age system has me intrigued, sounds like a very cool design space
Yeah it instantly drew me in! An interesting choice of differentiator for sure.
The mod potential is off the charts.
"Age of Sorcery", anyone?
@@PartyElite it sounds like the idea behind how you advanced in AOM
Man I have been /desperate/ for a good civ competitor for years now. Based on what I've seen so far, this could be everything I've wanted and more. I really hope they do well
Glad to see a historical 4x game doing creative things. Too many try to reproduce the CIV games and just wind up not differentiating themselves enough.
I remember when Humankind was getting hyped. I'll wait for it to be done and reviewed.
Yes, definitely interested in all things 4x / Civ building. This one sounds especially innovative so will be following its development for sure. Thanks for the overview.
Mechanics sound really fun. the obvious similarities to civ + age of wonders are a safe choice if a little uninspired.
Visually I hope they can improve before full release. The lighting, shadows, and textures look about 10-15 years out of date. I can deal with that if the game is amazing, but with how interesting the mechanics sound, I'd say it's worth improving the visuals to release the best possible game.
We haven't seen combat, which leads me to believe it will be more like civ's combat than age of wonders tactical battles. I hope I'm wrong.
the age system seems nice, but I am currently worried on how you would balance one player/ai just rushing ahead and not making any other player be able to choose any age
In all these games tech rushing is always a solid strategy. In this one it will just also allow that user to control the direction of the game. A plus to people not choosing the age though is they know what's coming up. Instead of building for an age of heroes then discovering they were beat out by a turn and are in an age of blood.
I assume it'd come with some form of opportunity cost. Where, for example, you could tech rush to choose the next age, but you may have to sacrifice doing other things to do so
seems like a normal tech rush would only get you into normal ages instead of the more interesting variants, which I assume won't give you any buffs/debuffs or more interesting events.
I love your skill at doing previews of games.
Appreciate it, thank you!
I’m very excited for this game, I got an email from paradox about this and it instantly hyped me.
The towns and domains system makes it sound like I can finally play Tall. I've been starved for a game where I can start with 1 city and just grow it until it's consumed the entire planet. Even in late "Futurism" ages in other games, there's no real support for Megacity.
Looks fun. That UI looks waaay too similar to Civ 6, though. Not in a good or bad way, it's just not different enough
What I‘m liking so far is the fact that every playthrough will likely lead to different Ages every time.
Absolutely digging the look and feel of this game. The ages mechanic seems really promising and I can't wait to see more.
Great explanation as always.
Since Paradox is distributing, look for 20 micropacks to be released.
Hey Party! This looks promising. I do think that in a 4x game we need to have a robust, clear and exciting military system. Hopefully these units get larger, clearer and more hands-on in combat situations.
I love civ style games, my favorite being Old World which never seems to get any attention. But this looks really good. I love seeing what newer civ styled games do to freshen up the gameplay. Seems like the trend now adays is make new playthroughs feel super different from one another.
That's always been my issue with CivV and 6 is most games play out the same, all that changes is whose playing and the map. Humankind tried it's best but history system or whatever didn't freshen it up enough. You just had the obvious "Best choice" for your play through. The idea of the AI picking random ages you MUST follow is really really cool! I hope it succeeds and does really well!
Thanks Party - production chains sound great - I like all the choices. I love the fact that the Ages allow for a ton of replayability!
I think I am more interested in this one than in "Ara: history untold". But than again I am a sucker for one more turn games. Especially the history ones.
Oh Paradox... Prepared for bunch of DLCs.
Seems really interesting. The idea of needing to respond to your cities needs is cool and makes you interact with them more than in civ and other games
i hope this game goes far in the future as much as it's far down history
I'm really curious what combat is like! Is the combat very similar to civ? You mentionned stacking units, do you send a stack of units off to battle and then they unstack into tactical combat once a battle starts? Are there zones of control so you can't just walk right past a Spearman and attack the archer behind him, what can you tell us?
I love how the category for this video is "Civilization VI" lol
Graphic style looks more like Civ5 than Civ6, honestly I prefered that older less candy like look, also city recruitment and building tab has nice art, overall looks intresting, thanks for the review!
I can't believe it's been 2 weeks already since this and i'm just hearing about this game! Already wishlisted! This seems a lot like civ but more complex and involved, and I'm here for it! I also really like this vibe more than the one in humankind
So incredibly hyped for this, especially the resource chains and city hex sprawl
After humankind, I'll be extra careful with every single new 4x.
Why
@@David-bf2cgimo, hyped, buggy, limited gameplay. I admit that i haven't played it in a good while so maybe patches fixed and added more things to it but still, will take a game to be really good to make me preorder it.
@@wollingerit’s has improved, but multiplayer is dead
Sure it’s a game worth following. Thanks for the great vid- keep 'em comin'.
This looks really rad and complicated. Finally Paradox started to make turn-based game. I waited this for so long. By the way, what do you think about Old World author?
They have Age of Wonders.
@@igordrm well…I don’t like sci-fi and pure fantasy. I want something more historical.
@@torrvic1156 I mean... This has a lot of sci-fi in it
Neither this nor Age of Wonders is made by Paradox.😂
@@ChrissieBear whatever…They are publisher anyway.
Wasn't too hyped when I saw it at first but the mechanics do seem interesting. Its going to be up to execution
Looks very interesting! The only things that i hope they improve upon, is the UI a little bit because some Icons feel dated and some elements feel very flat/prototype-esque. The other thing is that I hope the starting civilization bonuses are more interesting and flavorful, as it is at first glance they seem very bland and uninsteresting.
Hoping this lands better than Humankind. What a disappointment that turned out to be.
Very boring game. Should have been called Civ V Bronze Age.
@@ezzler why boring? civilization is boring as hell xd humand kind had amazing combat
I feel like each 4x game seems to bring something cool and exciting to the game and then falls flat in other areas
Ehm HumanKind is a magnificent game
@@danicule8671We must be playing different games, then.
Looks extremely promising. I hope it delivers
Not a fan of the retro graphic style but sounds good.
Looks good, I will certainly be giving it a try. Sounds refreshing.
The game looks cool. I would love a deeper dive on it when it becomes available.
I really want a game to focus on deeper history. Sites like gobekli tepi are more than 10k years old. I want a game to explore the possibility of an alternative to history as we know it.
I'm still freshly pissed at Paradox for giving up on Surviving the Abyss. They push early access releases and abandon them if they don't get enough sales.
game has potential, but so did humankind. so we shall see
Looking forward to your gameplays
I'm really excited for this age defining mechanic. I had a very similar idea for years that I always wanted to see in a 4x game and I'm so happy someone is finally making it real. With all the civ-like games now (Humankind, Old World, Ara, Age of wonders 4 and now this,) it truly is a great time to be a Civ fan.
Elephant in the room. Combat?
Wait how did you get to play it already lol :o
Yeah this looks incredibly, mind-numbingly complex. I love it and want to see more of it!
Heh, poor Firaxis: Civ6 contested by Humankind and apparently, Millennia will throw the gauntlet at Civ7 ^^'
free advertisement for the game. I don't like idea of changing culture in humankind kinda annoying mechanic xd
Ara: History Untold is another game that should absolutely be on your radar.
definetly want to see more of this!
Thank you for the preview, PE. Before watching your vid, I was like "meh". Now I feel like the trailer and website for this game don't do justice to the scope and fresh takes on typical 4x mechanics
The age system makes for very evil kinds of playthrough and i love it. Lets see how civilization endure the age of plagues, barbary and destruction.
Are available ages you can chose from randomly proposed ? I would LOVE that !
I hope this very very very early build, because the graphics look like something from an indie mobile game circa 2008, specially the UI.
I would highly consider a pre buy
We will see how it turns out, exciting to see innovation here. However when I think of naval buffs matching history Im not sure about russia being a naval boost? Sure during the Russo-Japanese war their baltic fleet sailed around the world and got destroyed.
The township makes me think a bit of the cottage in civ 4, which would level up the longer worked to village and town (producing more commerce/science cant quite recall when budget got split into separate resources)
Seems promising. Looking forward to seeing more
"I am Millennia, Blade of Miquella"
Hey party, how are you? Are you gonna do planet zoo season 3?
So how do I crush my enemies in warfare? I guess its the tired old (unsatisfactory) way like in the Civ games?
Very informative video. With the state of the game when you played it what release window do you believe they are going for?
Any chance you can elect to not use some systems like Faith? If you ignore it, are you screwing your self over to the point where there's no way to win? Are there game settings that would allow you to customize the difficulty and/or pick and choose which systems are used?
I am a bit wary given the studio seems to be a nobody, though you say they do have experience despite the actual studio seemingly only having released one, not so stellar looking game according to Steam.
But I admit I am also very hopeful. They are ambitious in these plans, and I do hope they can fulfill them. Civ games need some fresh blood.
Humankind faltered in that, so Civ remains the only real contender.
This one innovates a lot on it.
i like the town feature
Thanks for the video
Can't wait until they reveal how all of these systems actually work. I feel like for most of them I'll either love or despise them, heh heh
Sounds ambitious! I'd love to see the innovation in action but it sounds like the game needs more work to get a proper stream.
i've got a feeling this game will be as much of a headache ad victoria 😮💨
Do ages have different techs ? Like how different is the age of blood to normal bronze same tech or similar with variations
Definitely want to learn more
Paradox looked at humankind and were like: "Bro they tried something cool, but fcked up right before the finish line." Took their concept and ran with it. Honestly, this is looking spicy and waaaaaay better
The game got me hyped, not gonna lie. But I'll be careful with it. Because I thought that Humankind would be that great 4X games that could compete with Civ games (still disappointed). I really like the Age system, it's the most exiting part for me so far. But I really curios how the combat plays (hope it's not like in Victoria 3, God please no). What could be the victory conditions and how to reach it. How the culture, science, diseases, cults are look like. And will there be no unique units on faction you play? For example samurai unit for Japan. If not it's kinda meh (if not I believe that it will be in DLCs lol). Anyway, I'm interested and I definitely want to know more about this game. Hope that it will be very good
Flexible ages sound really nice, but all the rest sound incredibly complicated...
i doubt this is any more comlicated than any of paradoxes grand strategies go play some civ first that should help out
@@cumunist2120 I played Civ 5 a lot
@@Pigraider268 Civ5 is a child's game compared to anything Paradox.
What makes this a Paradox game though? Will there be emergent storytelling like Stellaris and CK?
At least the end game isn’t just a nuclear slug fest
I'll say it again: I really wish that the planetary 4x games would have more freeform like scifi space ones tend to. Gets tiring playing history or being stuck with the skin of a historical civ. It'd be nice to make my own. It'd be fantastic for a fantasy setting with different races to pick and paths to advance.
Instead of robots it's tech in general, instead if the shroud it's magic. Instead of having historical soldiers make your own with a unit builder. I dunno. It gets tiring after a point that it feels like the same dish but assembled differently that in all of these games I know at some point I'm going to see hoplites, centurions, samurai, not someone's unique take on it but just the unit flatout. Instead of seeing people's creative empires it's just America, Rome, Egypt, etc.
sounds like humankind but instead of culture, its is Age
Fixed civs with set bonuses in a game so focused on a free-form tech and culture tree seem counter productive.
Hope is is not TOO complex to be fun!
Are you going to take a look at the upcoming Paradox game, Star Trek Infinite?
nah
One for the addicts who want the same thing again and again and again?
Ugh, why do these games always insist on using real nations? If we went back to the stone age and did a do-over of world history, we'd end up with completely different nations to the ones that now exist. Stellaris has spoiled me, because I now hate the idea of fixed factions/nations in a 4X game. Why can't there be a Civ-like with randomly generated nations like Stellaris?
Same, I like the idea of nations reflecting their trajectory, like their names can be generated based on events that happened, after a notable hero or a geographical zone, something like that for the AI and maybe the player gets to choose or its generated but you get a decision under certain conditions to change it.
I'm curious how the age system holds up to the age system of Humankind where you can also mix and match to form your final culture. At first sight this definitely looks like a more indepth implementation.
Russia - Faster Navy? Is that a typo? One of the reasons they lost the Battle of Tsushima was because they were so slow.
So it will be absolutely barebones and have 20 dlc within a year.
Going to be honest, I love the concept.. But I'm suuuuper underwhelmed the visuals and the fact that its a grid based civ-like.. I don't typically like grid games (even though I own a lot of them), and the visuals just look rather uninspired.. I'll probably still buy it though. Hope the other elements are super compelling so I can get over my visual distaste for it.
AoW4 is the best 4x out right now IMO.
sound likea spirtual sucsessor of civ 3.
A civilization style game that has end game crisis (beyond nuclear war and climate change) something that I been thinking about since Civ 4, I always imagined a potential game that has things that make players unite to survive or at the very least cooperate, like rogue AI, alien invasion or meteor strike. I know that Stellaris has those, but they don't really have this desired effect people either stomp them or the crisis resolves itself (i only played launch Stellaris, the game is too bloated for my taste and time).
What is the difference between luxury and wealth?
In civ luxuries make your citizens happy, which provides benefits such as 10% bonus production of everything the happy city produces. Also likely that a certain level of luxuries is a requirement to reach high population cities.
Wealth is used to pay upkeep costs of units, used in trade deals, in civ it can be used to rush production of units and buildings.
@@danielslinger9017 great thanks for the info!
Playstation 2 has called, they want their graphics back.
Hah video opens with Knossos city, and I live 5 kms from the real one ;p
Really hope it comes to console
Honestly, all that is need to beat Civ 6 is better AI...
I don't like the domain mana. They may call it XP, but one doesn't spend XP on active abilities. Having to choose between new passive unlocks and using an active ability is bad game design. Even CK3 understood this by splitting prestige into active part you spend on active actions and passive part that mostly only accumulates passively unlocking new bonuses with its levels.
Civ 4 graphics... nice.
The map, yes. But even Civ4's UI had a more coherent design and theme.
Hey buddy are you about to start planet zoo again
Not going to lie, seems a bit of a reskin of Age of Wonders. Here's crossing fingers though 🤞
Oh no... Klingons conquered my hometown.
Is it RTS or like civilization 6
Are you blind? Serious question.
I will wait a few months. This game has the same thing going for it like the other civ like game Humankind. Which ended up being a dud.