Frostbite is OP until around 800-1,200 corruption (depending on how skilled you are and how long you can survive without stacking defensives) BUT on most (most, not all) classes/builds, getting resistance capped, endurance capped, stacking HP%+HP+ET and then going for ALL %DAMAGE affixes and bonuses on your gear that you can get; That's THE WAY to go. Knowing how ARPG games usually have REALLY broken freeze/ice mechanics (MU:Legend,LostArk,Diablo3/4,Grim Dawn,PoE,etc.) I decided to make my own Freeze/Lightning Rogue build, using base Lightning damage on DA and Traps to improve AoE damage, while building fully around stacking Frostbite% and stacking Frostbite procs from Unique items, I no-lifed my way to 1,300 corruption but then around 1,500-1,600C, I started going in circles -- if I built for warding and defensives, not to get 2shot or 3shot, then I lacked damage and I still eventually ended up dying because of it and if I built too much around damage, then I lacked defensives and I started to get 2shot by mobs... After experiencing that I spent DAYS planning a new build based on the same concept and after spending MILLIONS on buying gear and testing builds, I found out that stacking HP, Endurance, %damage reduction and other defensives allows me to focus my build fully around damage while also being HELLA TANKY and I also found out this works on most builds in Last Epoch, not just on Rogue. After playing for hours and hours a day, I finally got past the 2,500 corruption mark and after realizing I'm not even getting remotely close to the builds limit, I stopped there because I didn't have any more nerves, patience or will to keep pushing corruption past that, the gameplay just felt repetitive and monotone after endlessly plowing through god knows how many monos a day, spending like
@@nogerboher5266 If you watched any of Amarathy's other videos like the 5 tips for new players, he already covered the HP, res, endurance etc stacking, now moving onto this sort of stuff. Appreciate the detail but yeah your general point has been covered in other videos.
One correcting info regarding void not having infinitely stacking ailment, it does. Future Strike. I wish it had more support in void knight affixes and passives/skilltrees.
Don't forget throne of ambition that's a huge bonus for ignite & frostbite, plus the fact that the affix that gives freeze rate also gives cold resist = ward retention. Not a ton but you're just that much tankier
Void does have an unlimited stacking aliment Future strike but but you can only get 130% chance to apply assuming you are void knight and brought 10 points of the passive node and are using the future strike relic.
As a spark Lighting blast / aegis RM I found on yt thar schock has integrated in it self a lighting damage reduction/penetration that give more that standard damage reduction on the same tier. Now i know why all going for Frostbite but I rlly like lighting blast :P
Wait does attributes increase DoT dmg? So if I'm using Frost Claw (int ability) and I scale int, the int increases the dmg of the frostbite applied by Frost Claw?
So technically, if i were to be a Runemaster with Frostclaw and the 42% Ele-Nova perk, which lets me specc Frost-Nova for 0 Mana/Nova plus Freezing Cascade etc. combined with a heart of Ukheiros for Ward, using the Blessing that leeches Health on spell damage AND using Invoke whenever I have 3 Ice Runes, which increases Frostbite Application in an Area while costing very little Mana... I could do well in both AoE as well as Boss-clears while still being pretty good on damage? Nice.
the claw+nova interaction is awesome, I was loving that back in 9.2 before it got buffed and now it just feels like it's cracked OP. I think frostbite will end up being the best winner of that because of the CC you get
Frostbite is OP until around 800-1,200 corruption (depending on how skilled you are and how long you can survive without stacking defensives) BUT on most (most, not all) classes/builds, getting resistance capped, endurance capped, stacking HP%+HP+ET and then going for ALL %DAMAGE affixes and bonuses on your gear that you can get; That's THE WAY to go. Knowing how ARPG games usually have REALLY broken freeze/ice mechanics (MU:Legend,LostArk,Diablo3/4,Grim Dawn,PoE,etc.) I decided to make my own Freeze/Lightning Rogue build, using base Lightning damage on DA and Traps to improve AoE damage, while building fully around stacking Frostbite% and stacking Frostbite procs from Unique items, I no-lifed my way to 1,300 corruption but then around 1,500-1,600C, I started going in circles -- if I built for warding and defensives, not to get 2shot or 3shot, then I lacked damage and I still eventually ended up dying because of it and if I built too much around damage, then I lacked defensives and I started to get 2shot by mobs... After experiencing that I spent DAYS planning a new build based on the same concept and after spending MILLIONS on buying gear and testing builds, I found out that stacking HP, Endurance, %damage reduction and other defensives allows me to focus my build fully around damage while also being HELLA TANKY and I also found out this works on most builds in Last Epoch, not just on Rogue. After playing for hours and hours a day, I finally got past the 2,500 corruption mark and after realizing I'm not even getting remotely close to the builds limit, I stopped there because I didn't have any more nerves, patience or will to keep pushing corruption past that, the gameplay just felt repetitive and monotone after endlessly plowing through god knows how many monos a day, spending like
So that won't work because the chaos bolt modifier is local to the skill, while snowdrifts only care about your global multi. Still a lot of synergy there though with shackles!
@@amityqt can you explain what tome of the elements unique does? it says it increases "ignite, shock, frostbite duration" but it says nowhere what base duration is.
I currently have a Necro frost build and it's sick. It doesn't deal the raw damage that the fire version does, but constantly freezing the enemies is a.grest payoff.
Snowdrift specifies "Does not include Freeze Rate Multiplier granted by individual skills' trees or Freeze Rate Multiplier for specific ability types" does swarmblade still work... it is a skill
Yep it does in this case because it's giving you a global stat, similar to teleport in mage. If the skill is like "this skill has more freeze rate" like a local mosifier, then it doesn't work
Hi @AmarathyGaming, thanks for the video. Your frostbite swarmblade was my main during the beta and really enjoyed it. Are you cooking a new version of it with the new skills, items... ?
For dex builds, Mourningfroost boots is too OP if you can manage to take care of the reduced cold and phys resist. The damage it gives is just too much especially if you stack Dex.
Yo your Wild Magic Runemaster build was the most fun build I've tried so far on my lvl100 but swapped off it for the meta Frost Claw spam build because it's current. I know you haven't been playing Mage since 1.0 release but would you change anything to that Runebolt + Invocation build with new 1.0 items/updates to make it more meta?
Wild Magic is just that super cool build that just feel like it's in a real 'ethical' balanced spot. There was no real changes in 1.0 but pretty understandable if you want to blast with the claw to farm that sweet loot!
For your last point, it says right on the boots "Does not include Freeze Rate Multiplier granted by individual skills Tree's or Freeze Rate multiplier from specific ability types. So I don't think that last example would apply. But good video overall!
Thanks for this. I this similar to the Maxroll build for a dive bomber falconer has me wearing Morningfrost boots? None of my attacks are normally cold based.
Mourningfrost adds +1 Cold damage to every single attack per point of Dex you have. The damage type doesn't matter. If you have 80 Dex, you get +80 flat damage. Dive Bomb has like 800% damage effectiveness, so that 80 flat damage adds 80 * 8 = 640 flat damage for each hit, which then also gets multiplied further by everything else. That's the whole "damage buckets" thing he's talking about in the video. I personally also absolutely skipped over that line on Mourningfrost the first few times.
would like to see some more of your ideas man, I also play warlock but I'm purposely trying to avoid meta stuff atm and looking at off-meta builds to try and make viable. Poison, frost/chill/freeze, maybe even crit + cast speed builds if possible. This is definitely one of the directions I've been wanting to go and would like to see how you played it out!
just want to say - read gray text on unique boots. they say "freeze from skill trees wont count". so, i guess druid swarm skill wont do anything, right?
Swarmblade is the exception because that node gives you stats, while most other nodes just affect the skill. You can verify this by checking your char sheet freeze rate
Pyre of Affliction has 16% necro pen per damned stack on you. So 100 stacks = 1600% pen. And even though damned also has damned overload now, people still don't like it. Do you know why?
It's a good question because I love pyre builds but I think it feels a bit cheesy because it's usually reliant on a spirit plague + hubris bug, not to mention it can be a pain in the butt to farm. I've got a pyre build in mind ready to go though!
@@amityqt If you pick aspect of death and have a few minions you will have more damned stacks than you know what to do with. (from kills and from minions taking damage). You probably already knew that if you got a build planned. Are you sure hubris plague spirit is a bug?
@@Tripleyou aspect of death is a must but pushing a minion factory out is an insanely good idea and make me want to reconsider my build! Spirit plague isn't techincally a bug but it flies in the face of precedence (every other case of self inflicted bleed doesn't work with hubris) and pushes the oblation way higher than intent. 240 spell flat from a belt is nuts.
Plenty, id encourage you to check out the frostbite swarmblade and frostbite rune master on maxroll if you're after a build, this series is tailored towards those who are more after learning this stuff to try make their own builds
Armour shred is great in moderation, but it works the same way as your armour, so you're never going to get more than 85/70% more damage for you hit skills!
100% interested in more of this
Frostbite is OP until around 800-1,200 corruption (depending on how skilled you are and how long you can survive without stacking defensives) BUT on most (most, not all) classes/builds, getting resistance capped, endurance capped, stacking HP%+HP+ET and then going for ALL %DAMAGE affixes and bonuses on your gear that you can get; That's THE WAY to go. Knowing how ARPG games usually have REALLY broken freeze/ice mechanics (MU:Legend,LostArk,Diablo3/4,Grim Dawn,PoE,etc.) I decided to make my own Freeze/Lightning Rogue build, using base Lightning damage on DA and Traps to improve AoE damage, while building fully around stacking Frostbite% and stacking Frostbite procs from Unique items, I no-lifed my way to 1,300 corruption but then around 1,500-1,600C, I started going in circles -- if I built for warding and defensives, not to get 2shot or 3shot, then I lacked damage and I still eventually ended up dying because of it and if I built too much around damage, then I lacked defensives and I started to get 2shot by mobs...
After experiencing that I spent DAYS planning a new build based on the same concept and after spending MILLIONS on buying gear and testing builds, I found out that stacking HP, Endurance, %damage reduction and other defensives allows me to focus my build fully around damage while also being HELLA TANKY and I also found out this works on most builds in Last Epoch, not just on Rogue. After playing for hours and hours a day, I finally got past the 2,500 corruption mark and after realizing I'm not even getting remotely close to the builds limit, I stopped there because I didn't have any more nerves, patience or will to keep pushing corruption past that, the gameplay just felt repetitive and monotone after endlessly plowing through god knows how many monos a day, spending like
@@nogerboher5266 If you watched any of Amarathy's other videos like the 5 tips for new players, he already covered the HP, res, endurance etc stacking, now moving onto this sort of stuff. Appreciate the detail but yeah your general point has been covered in other videos.
Excellent info, more of these pls!
Yes to this content. I like small bites of detailed information beyond the normal that gives you more knowledge like this
One correcting info regarding void not having infinitely stacking ailment, it does. Future Strike. I wish it had more support in void knight affixes and passives/skilltrees.
Yep, it's also far more Interesting than the others as well
YES please, I want to learn more about different mechanics/stats/ailments etc. in detail to be able to build optimally myself ❤
Not many go indepth with interactions on this level, good watch.
Beyond me liking this kind of content I think right now is the perfect time for it
Don't forget throne of ambition that's a huge bonus for ignite & frostbite, plus the fact that the affix that gives freeze rate also gives cold resist = ward retention. Not a ton but you're just that much tankier
An in-depth series of videos on different mechanics? Hell yeah, sign me up
Void does have an unlimited stacking aliment Future strike but but you can only get 130% chance to apply assuming you are void knight and brought 10 points of the passive node and are using the future strike relic.
I don't even play Last Epoch, but your video was so chill I sticked around XD
Well well well, if it isnt Mr.Marathy and his handsome face.
Subbed, would love to see more vids just like this.
As a spark Lighting blast / aegis RM I found on yt thar schock has integrated in it self a lighting damage reduction/penetration that give more that standard damage reduction on the same tier. Now i know why all going for Frostbite but I rlly like lighting blast :P
There is a node to turn lightning blast cold and it still works with frost claw dagger
Wait does attributes increase DoT dmg? So if I'm using Frost Claw (int ability) and I scale int, the int increases the dmg of the frostbite applied by Frost Claw?
Yes
So technically, if i were to be a Runemaster with Frostclaw and the 42% Ele-Nova perk, which lets me specc Frost-Nova for 0 Mana/Nova plus Freezing Cascade etc. combined with a heart of Ukheiros for Ward, using the Blessing that leeches Health on spell damage AND using Invoke whenever I have 3 Ice Runes, which increases Frostbite Application in an Area while costing very little Mana... I could do well in both AoE as well as Boss-clears while still being pretty good on damage? Nice.
the claw+nova interaction is awesome, I was loving that back in 9.2 before it got buffed and now it just feels like it's cracked OP. I think frostbite will end up being the best winner of that because of the CC you get
First time viewer. This was great. Earned a sub
Welcome aboard!
Frostbite is OP until around 800-1,200 corruption (depending on how skilled you are and how long you can survive without stacking defensives) BUT on most (most, not all) classes/builds, getting resistance capped, endurance capped, stacking HP%+HP+ET and then going for ALL %DAMAGE affixes and bonuses on your gear that you can get; That's THE WAY to go. Knowing how ARPG games usually have REALLY broken freeze/ice mechanics (MU:Legend,LostArk,Diablo3/4,Grim Dawn,PoE,etc.) I decided to make my own Freeze/Lightning Rogue build, using base Lightning damage on DA and Traps to improve AoE damage, while building fully around stacking Frostbite% and stacking Frostbite procs from Unique items, I no-lifed my way to 1,300 corruption but then around 1,500-1,600C, I started going in circles -- if I built for warding and defensives, not to get 2shot or 3shot, then I lacked damage and I still eventually ended up dying because of it and if I built too much around damage, then I lacked defensives and I started to get 2shot by mobs...
After experiencing that I spent DAYS planning a new build based on the same concept and after spending MILLIONS on buying gear and testing builds, I found out that stacking HP, Endurance, %damage reduction and other defensives allows me to focus my build fully around damage while also being HELLA TANKY and I also found out this works on most builds in Last Epoch, not just on Rogue. After playing for hours and hours a day, I finally got past the 2,500 corruption mark and after realizing I'm not even getting remotely close to the builds limit, I stopped there because I didn't have any more nerves, patience or will to keep pushing corruption past that, the gameplay just felt repetitive and monotone after endlessly plowing through god knows how many monos a day, spending like
First time viewer, would definitely like more of this kind of content!
Poison overload is a nice 400% pen for not much investment too!
Yep! I've really wanted to try expand on poison lock
This is alot of help, thank you!
And with 1% cold res giving chaos bolts 6% multi, that's pretty much a free 600% multi if you go coldlock
So that won't work because the chaos bolt modifier is local to the skill, while snowdrifts only care about your global multi. Still a lot of synergy there though with shackles!
@@amityqt can you explain what tome of the elements unique does? it says it increases "ignite, shock, frostbite duration" but it says nowhere what base duration is.
I'm so down for these series.
I currently have a Necro frost build and it's sick. It doesn't deal the raw damage that the fire version does, but constantly freezing the enemies is a.grest payoff.
so tldr is because snowdrift and frostbite shackles exist :)
I play arpgs with a spreadsheet on monitor 2, more of this please!
Snowdrift specifies "Does not include Freeze Rate Multiplier granted by individual skills' trees or Freeze Rate Multiplier for specific ability types" does swarmblade still work... it is a skill
true, that's only freeze rate from your gear and from the passive trees
Yep it does in this case because it's giving you a global stat, similar to teleport in mage. If the skill is like "this skill has more freeze rate" like a local mosifier, then it doesn't work
Hi @AmarathyGaming, thanks for the video. Your frostbite swarmblade was my main during the beta and really enjoyed it. Are you cooking a new version of it with the new skills, items... ?
I am, keen to try it out with gathering storm. The one on maxroll is pretty good, I spoke with bina about some of the changes
For dex builds, Mourningfroost boots is too OP if you can manage to take care of the reduced cold and phys resist. The damage it gives is just too much especially if you stack Dex.
DoTs, AFAIK, do not benefit from flat increases to attack or spell damage.
Great video mate... also, void has time rot
Time rot has a cap of 12 which is why I left it out
thanks for breakin this down for us, love to learn stuff like this how these things work. Good job keepin it simple for us dumdums!
Yo your Wild Magic Runemaster build was the most fun build I've tried so far on my lvl100 but swapped off it for the meta Frost Claw spam build because it's current. I know you haven't been playing Mage since 1.0 release but would you change anything to that Runebolt + Invocation build with new 1.0 items/updates to make it more meta?
Wild Magic is just that super cool build that just feel like it's in a real 'ethical' balanced spot. There was no real changes in 1.0 but pretty understandable if you want to blast with the claw to farm that sweet loot!
@@amityqt okay but no new Uniques added? Still mostly Exhaulted gear?
@@ShwackerSwag check the endgame planner in the video, it has legendaries in almost every slot
So really, EHG just needs to add more modifiers for other ailments. Give it a few Cycles.
For your last point, it says right on the boots "Does not include Freeze Rate Multiplier granted by individual skills Tree's or Freeze Rate multiplier from specific ability types. So I don't think that last example would apply. But good video overall!
Doesn't scale with the boots, yeah, but the pen in Viper Strike's case is added on top of the boots.
Thanks for this. I this similar to the Maxroll build for a dive bomber falconer has me wearing Morningfrost boots? None of my attacks are normally cold based.
Mourningfrost adds +1 Cold damage to every single attack per point of Dex you have. The damage type doesn't matter. If you have 80 Dex, you get +80 flat damage. Dive Bomb has like 800% damage effectiveness, so that 80 flat damage adds 80 * 8 = 640 flat damage for each hit, which then also gets multiplied further by everything else. That's the whole "damage buckets" thing he's talking about in the video.
I personally also absolutely skipped over that line on Mourningfrost the first few times.
@@ThorsShadow Thanks! I'm still new to the game (D4 refugee) and so I am learning the mechanics.😁
would like to see some more of your ideas man, I also play warlock but I'm purposely trying to avoid meta stuff atm and looking at off-meta builds to try and make viable. Poison, frost/chill/freeze, maybe even crit + cast speed builds if possible. This is definitely one of the directions I've been wanting to go and would like to see how you played it out!
Yeah snowdrift is completely busted. Pretty easy to get +1000% more dmg from it
Wonderful!
Great video! Earned my sub!
Thanks for the sub!
Nice video, subbed!
Hey still patiently waiting the got tier swarmblade build
More of this.
just want to say - read gray text on unique boots. they say "freeze from skill trees wont count". so, i guess druid swarm skill wont do anything, right?
Swarmblade is the exception because that node gives you stats, while most other nodes just affect the skill. You can verify this by checking your char sheet freeze rate
@@amityqt then this your idea is insane. What a great research.
When are you putting out another beast build for the swarmblade frostbite?
Soon ;)
Is time rot not the void version of a dot ailment? You said there isn’t one so I’m just checking
Yeah but time rot is capped at 12 stacks which is what I was getting at in the video
@@amityqt thanks for the reply, I didn’t realize TR has a cap! Great info to know
Yes!!! Please
what your recommend for an updated frostbite swarmblade build I can follow?
Check Maxroll - bina does good work over there for the frostbite swarmblade!
More Pls :D
ee yes?
wtf are ignite fire aura shock etc.????
and why would i want chance to apply frostbite to be above 100%?? why does it need to be above 100%???
Pyre of Affliction has 16% necro pen per damned stack on you. So 100 stacks = 1600% pen.
And even though damned also has damned overload now, people still don't like it.
Do you know why?
It's a good question because I love pyre builds but I think it feels a bit cheesy because it's usually reliant on a spirit plague + hubris bug, not to mention it can be a pain in the butt to farm. I've got a pyre build in mind ready to go though!
@@amityqt If you pick aspect of death and have a few minions you will have more damned stacks than you know what to do with. (from kills and from minions taking damage). You probably already knew that if you got a build planned.
Are you sure hubris plague spirit is a bug?
@@Tripleyou aspect of death is a must but pushing a minion factory out is an insanely good idea and make me want to reconsider my build!
Spirit plague isn't techincally a bug but it flies in the face of precedence (every other case of self inflicted bleed doesn't work with hubris) and pushes the oblation way higher than intent. 240 spell flat from a belt is nuts.
Thats a lot of pen
Whats the best class/build for frostbite?
I'd say frostbite swarmblade, but runemaster and spellblade are also amazing
Have you got a build with this or is it just theory?
Plenty, id encourage you to check out the frostbite swarmblade and frostbite rune master on maxroll if you're after a build, this series is tailored towards those who are more after learning this stuff to try make their own builds
Will do bro. Thanks for the work
Doesn't void have time rot?
Time rot is capped at 12
Sir I respectfully disagree l. I think armor shred is the best ailment!!
Armour shred is great in moderation, but it works the same way as your armour, so you're never going to get more than 85/70% more damage for you hit skills!
I feel like this info could have been imparted in a much more concise video
Agreed, this one was taken from twitch but in the future I want to try plan ahead to make the videos shorter and more to the point
first lmao
would like to see the gameplay of how it actually performs on a char if possible~ great video with infos
DOTs don't crit, and it's on seperate duration per stack, unless you can refresh it's duration, DOTs should not be your main damage.