I'd be interested in seeing something on using timelines for patrolling enemies, or say, NPCs walking around town in an RPG. I know there's integration with the MoveTo behaviour, but it seems pretty limited and the full timeline controller would be needed to have, for example, a guard that stops on a keyframe to look left and right before continuing along the path.
Great video. I've tried to use the timeline tool, but I got really frustrated that some seemingly obvious features were missing (e.g. Set Frame), then they released Construct Animate as a separately billed tool, so I think that is where the development attention has been focused for a while. The timeline tool is good, but limited in my opinion.
I'll admit I lost my temper a few times with it. Want to put a bit more time into it and get it a fair chance but I'm struggling to appreciate it compared to other tools.
Is it possible to call a function from the timeline? E.g. for playing a sound, changing a variable, or maybe starting another timeline while the first one is still running.
Yes and no. You can not do it on the timeline itself. However you can add a tag to a key frame and use the timeline controller in the event sheet to check if the keyframe has played, then triggered the function
Thank you for your work Reyli! One of the best channel on Construct! I have a request for the following video if you don't mind. Can Construct allow build clicker games? Earn coins and could be spent on various improvements? (faster earnings at 1 click, etc.) How it build? I'd be interested in seeing a video like that Thank you
I've been working on a game for a few months and I'm getting close to the stage where I plan on putting together a cutscene for the opening level and tutorial stage. I am planning on using opentoonz for the animation and adding in the video with the construct video tool. (I've never played with the video tool, so I don't know how intrusive the loader is or if I can make it look somewhat seamless with the game?) But I'm wondering if this timeline tool would be a viable option to use in smaller "cutscenes" during the game? Can you do multiple timeline videos back to back? Can you change a characters animations during different points in the cutscene? Sorry if that's a lot of questions
That's ok Not used the video tool myself so can't help there. For the timeline you can change the animation during the timeline. You can also check if the time of the timeline say is at 4 seconds and trigger other code behind it. You can set up as many timelines as you like
Its an area I've not done much with but some suggestions: 1.use lots of layouts instead of one large one 2.only activate code for enemies that are near the screen 3.compress image down (option when exporting) 4.add a text box to show FPS. Play the game and spot area of problems, then try to tackle those areas) Alot of this can depend the type of game and mechanics.
I'd be interested in seeing something on using timelines for patrolling enemies, or say, NPCs walking around town in an RPG. I know there's integration with the MoveTo behaviour, but it seems pretty limited and the full timeline controller would be needed to have, for example, a guard that stops on a keyframe to look left and right before continuing along the path.
That's a cool idea. Will have a play around with the concept.
Excellent!
Great video. I've tried to use the timeline tool, but I got really frustrated that some seemingly obvious features were missing (e.g. Set Frame), then they released Construct Animate as a separately billed tool, so I think that is where the development attention has been focused for a while. The timeline tool is good, but limited in my opinion.
I'll admit I lost my temper a few times with it. Want to put a bit more time into it and get it a fair chance but I'm struggling to appreciate it compared to other tools.
Thank you so much for this information, I actually needed something like this.
My big question is bone animation is it included?
I am using timelines, it works great. I published a game using it.
Is it possible to call a function from the timeline? E.g. for playing a sound, changing a variable, or maybe starting another timeline while the first one is still running.
Yes and no. You can not do it on the timeline itself. However you can add a tag to a key frame and use the timeline controller in the event sheet to check if the keyframe has played, then triggered the function
@@gamedesignwithreilly awesome, thanks
Thank you for your work Reyli! One of the best channel on Construct! I have a request for the following video if you don't mind. Can Construct allow build clicker games? Earn coins and could be spent on various improvements? (faster earnings at 1 click, etc.) How it build? I'd be interested in seeing a video like that Thank you
They are fairly easy to do and will be a short tutorial I can put together. Just need to try and squeeze it in the current schedule.
@@gamedesignwithreilly thank you!
Hi, how do I restart a timeline?
I've been working on a game for a few months and I'm getting close to the stage where I plan on putting together a cutscene for the opening level and tutorial stage. I am planning on using opentoonz for the animation and adding in the video with the construct video tool. (I've never played with the video tool, so I don't know how intrusive the loader is or if I can make it look somewhat seamless with the game?) But I'm wondering if this timeline tool would be a viable option to use in smaller "cutscenes" during the game? Can you do multiple timeline videos back to back? Can you change a characters animations during different points in the cutscene?
Sorry if that's a lot of questions
That's ok
Not used the video tool myself so can't help there.
For the timeline you can change the animation during the timeline. You can also check if the time of the timeline say is at 4 seconds and trigger other code behind it.
You can set up as many timelines as you like
would really like to see how to make boss fights with timelines!
Got video for the 3d engine on Saturday. Will see if I can put a demo and video together for the week after.
@@gamedesignwithreilly looking forward to it 👍
Nice, thanks!
You bet!
Tips to optimize your games
Its an area I've not done much with but some suggestions:
1.use lots of layouts instead of one large one
2.only activate code for enemies that are near the screen
3.compress image down (option when exporting)
4.add a text box to show FPS. Play the game and spot area of problems, then try to tackle those areas)
Alot of this can depend the type of game and mechanics.