After toying around with stellaris for maybe 3 weeks now, about 1 minute into this video i realized just how much i knew nothing about trade, thank you for this awesome video
Lol same, I've had it for about a week and a half and have started over 3 times. Each time I realized I missed something and how much better I could have been doing.
The tutorials supplied by the game are less than worthless, no mention of trades, waging wars, and the more advanced mechanics of the game. Guides like these are a lifesaver. Think I'll be restructuring my empires around trade from now on! Thankyou
Lol same! After a couple of his videos I realized how very little I know about the entire game. Especially colonies and districts and buildings on planets.
@@colinbickford3470 Just started playing myself. Have any links to any of the videos that helped you understand colonies, districts and buildings on planets? The more I play the more I learn how much I don't know.
Damn man I bought Stellaris thinking it would be a fun game but it is a freaking addiction, and has so much content it is always still magical, very nice tutorial man, new sub here!
These are great tutorials! I've watched three of yours so far and they've considerably reduced the learning curve of the game for me. Thank you so much for creating these for us noobs!
Man there are SO MANY systems within systems in stellaris! Thank you for taking the time to bring to light something the game hardly mentions and yet is so incredibly helpful.
man...the markers in the video...the calm soft talk and explanations....this is a first video direct sub case. Thank you for you help. Starting to play the game first time on my console xboxone now. I have soo much fun
I LOCE THIS MAN. I COULDNT FIGURE OUT WHY I WAS LOSING SO MANY ENERGY CREDITS BUT MY TRADE ROUTE WAS THROUGH MY ALLIED FEDERATIONS TERRITORY AND IT HAD ZERO PROTECTION AND I WAS LOSING HUNDREDS. THANK YOU. IM SUBBING AND IF YOU STREAM I WILL DONATE YOU ARE A GOD
New Player here and I'm just blown away by this game -- I never should have bought anything else for the last couple of years hahah. Anyway, these tutorials of yours are really helping my understanding of the finer points of the game. Hope you'll keep them up to date.
Been playing stellaris for a long time and there are still a lot of things i dont know about the game, these tutorials are awesome keep up the great work!
I have over 400 hours in this game, and I didn't know trade was this detailed and interesting. I just made sure my routes existed, made a couple small anti-piracy fleets and pretty much ignored trade otherwise. I never built starbases for trade, only for chokepoints and shipyards. As a xenophile, I think this will help me a lot. These are the best tutorials I have come across.
I only recently got stellaris(like 4 days ago... dont ask) and ive been struggling collecting enough resources for my upkeep. I tried adjusting my trade like you did and suddenly im collecting +500 energy!!! Honestly thanks for the help bro!!
I've learnt everything i know in Stellaris by trial and error. This is among the very few times i actually tried figuring stuff out by video. this really helps me out, ty!
Great Tutorial. Could use some improvements on optimization though. It's better to have dedicated stations because it boost the range. So instead of the split on ports/hangers you should just use one centrally located Trade port because even at your current level 4 ports means placed on a sector capital it gets all the trade in that sector since they have the same range. This is really great for you Capital World as Piracy doesn't apply until it leaves the station so your Capital with 6 Ports late game can pull in all the trade 6 jumps away without increasing piracy. Defending against Piracy is the other huge advantage with specializing Starbases because it increase the protection range. And Mid-Late Game stations with range of 4-6 protection can easily over lap each other so you end up with 3-4 stations covering the same area to reduce piracy. Another not is pirates don't spawn in systems with an upgrade starbase. So the last 2-3 jumps along the trade route where piracy is the highest it is great to have 6 Hangered bases as not only does it prevent pirates from spawning on those systems but also extends 2-3 Starbases worth of protection down the various incoming lanes. If you want to nearly completely remove Piracy late game though a super easy, and cheesy, trick is to build gates. Build a Gate on your Homeworld and then a gate on every Sector Capital with the Max 6 Ports and it will cover your whole empire easily while all the trade routes will go through the gate meaning no jumps and thus no piracy.
Your videos are awesomely amazing! Because of you the eagerness of Stellaris has been reignited. Also because of you I purchased Synthetic Dawn the humanoid packs. Next month I'll get Necroids and Mega Corp. I had a choice between Mega Corp and Synthetic Dawn....I picked the latter. However I probably should have picked up the Necroids instead of the Humanoid. 🤷♂️ I'm on number 6 of your Newbie tutorials.
I'm brand new to the game and find it very challenging to learn all the "basics" of the game. Your tutorial on trade is bang on! You are to the point, no fluff and clear in your explanations. I will be watching any other tutorial you may have. I've watched other "tutorial" videos and by far, you are the BEST. Thank you so much for helping out this young Governor in its first mission and please make more :) 1,000 Thumbs up and subscribed!
I have been a sub of this channel for several weeks now and I can confidently say you make the best Stellaris tutorial videos out there. Clear and easy to follow along with time stamps in the description for easy reference, they are amazing! I know you have a newbie tutorial series already which I have yet to watch, (Its next on the list) but it would be great to see a dedicated series on how to play the game from a more intermidiate to advanced perspective. You cover all the small details I have often wondered about clearly and I really appreciate it! That brings me to my next point. MAKE MORE OF THESE AMAZING GUIDES! They are so helpful with understanding the game and have given me a huge edge on my friends when we play together. I would love to see a guide on ship design, warfare, and tons of other things! A guide to some of the endgame crisis and how to beat them would be amazing too. We got destroyed by the contingency a few games ago and I have a feeling if I had a tutorial of yours to watch on how to beat them I would have survived. I would also love a tutorial on managing empire sprawl and how to improve that besides just building administrative offices and wasting building space. Keep up the great work!
I feel like trade is something I have never really taken advantage of before and Im super eager after watching this guide to go and get some trade stations built!
I am currently (as I type this) working on a guide for Warfare. After that, I am planning to do one to cover ship design. I thank you for the comment; glad you're watching and glad these videos are helpful!
What a life saver! ty for making these. I appreciate the explanations and examples. Trade was one of those things I just really didnt understand much tbh, this cleared things up for me and made the game that much more enjoyable. I really appreciate the time and effort on these tutorials and hope to see more in the future. I would love one on ship/platform design creation and thinking, as this concept is hard to figure out how to max your navy. I guess just trial and error, or knowledge of the surrounding empires would help out.
Great tutorial! Simple to understand and straight to the point. Like some others in the comments I’m still a noob to stellaris and I never understood what other guides ment when they talked about trade or trade roots. Again thanks and great video.
Only those who really want to play this game will go in depth to learn into playing it. This game is not for newbie who is into grand strategy game. Your tutorials are making me playing this game endlessly. What an addictive video game.
Have you considered doing a tutorial covering the galactic community / senate? Love your content. Very helpful in my understanding and enjoyment of the game. Thank you Sir
I haven't, and the reason for that is because I'm not versed well enough yet to do a tutorial. I'm still learning the nuances of it myself. It's a part of the game I don't engage in much anyway. And every time I post a Let's Play video where I engage with the senate, someone points out something new to me (which is great, but shows how much I still have to learn). I try and only make tutorials of things I feel knowledgeable about. And right now the senate isn't something I am well versed with.
These tutorials have been awesome ColorsFade! I have learned so much about economics, ships and warfare, trade, and colony builds. My play through will be much more enjoyable now.
This was a really nice tutorial, especially since I just got the game a couple days ago and didn't even know how trade worked xD Edit: just did trade routes in my game, and I jumped from -4 energy credits to +150
Another great video. I linked a couple of your videos in the off topic section of the path of exile forum. I'm sure there are some people who would love to see this.
Definitely a worthy tutorial. I like the visuals along with it. I like that you stay on subject, definitely keep visuals simple but more of them. Like you showed us what each system is generating in trades, illustrated in green 3:22, but you did not give an example of what a planet looks like that does not have a commercial zone. I presume that illustration would say something like 12 in red. Awesome tho, tysm!
And I'm glad you liked the graphics. I felt like they were necessary. I just tried to put together the kind of tutorial I wish I had access to when I was learning the game.
Late game tip. You can use gateways to route trade between major hubs or even directly to your capital without worrying about protecting the intermediate trade routes. A station set up with 6 trade hubs and a gateway will collect trade from every world within 5 systems of any other of your gateways. That way you can convert some of your trade stations to other uses. Same applies to trade protection. A base with 6 hangers and a gateway can provide trade protection to any system within 5 steps of any of your gateways
Dude, that was a really clear and well-ordered introduction to trade mechanics. I've been looking around this week for one and now I'm like, "Finally!" You got a new subscriber.
I totally learned a lot with this tutorial you made, thank you! 🙏🏽 Your descriptions were very clear & the little additions you colourfully added to show protection (p) & trade (t) reach was super helpful! Cheers 😄🌌🖖🏽
Nail with this video , thank you so much. I had so much pirates cuz i was not using hangar bays, only patrols and it was useless. btw loved your noobie series (second one) watch it all.
For trade I have switched to a key trade hub, which collects for the whole of the core sector or even to the planets in other sectors. Then you ironically ONLY have piracy where military bases interrupt the distributed trade hub collection. In late game one hangar bay base provides protection via gateway. Earlier defence bases are pushed out to the periphery in other sectors and choje points avoiding the dense trade volume caused by base chains focusing trade into high value routes. Later build gateways to connect provinces with central capital trade collection hubs directly. I repeated a game using the same map, where trade route protection was tricky and discovered the sector hub approach economises on bases and minimises trade disruption by hostiles.
Regarding lategame: Since I play mostly megacorporations, my trade values usually go into the thousands, which is barely manageable by patroulling fleets or building hangars. Here is what I do instead: Having a starbase in a system protects 100% of the trade value there, so what I do is get a continuous line of starbases to my capital with a starbase with 6 trade hubs at the outer end, being able to collect trade from up to 6 systems away. 100% protection for that route, no matter how ridiculously high your trade value gets 😊
Very helpful. Learned a lot about trade routes. Have you considered tutorials on influence (diplomacy) and research choices? For example, should you always accept research treaties? I find that I'm not getting enough influence because of all the treaties I have with other nations. It's very frustrating when I am looking for war and can't claim the territory I want before the war begins. Influence seems to be huge in exploring/settling new systems and war mongering (my favorite!). As for research, I have no clue where different research choices are going to take me. I haven't found a research tree telling me all the possibilities so I can determine what's best. A perfect example is my first game, I kept ignoring exoskeleton... and I was wondering when I could get robots. Didn't realize they were connected. There is often a specific research item I'm looking for, and I don't know how to get there. A tutorial on these two things, either separately or together would be great! PS - I just want to give you many thanks on the great tutorials and newbie playthroughs you've done. I've gotten SO much out of them.
For Research Tree, check here: turanar.github.io/stellaris-tech-tree/vanilla/ As to the Influence question: I don't take every Research Treaty if I am intending to use my Influence for War Claims. But remember, there are other ways to win wars (Vassal, for instance). The lack of a full blown research tree in the game is one of my own gripes; I feel like the game would be far better if we could see all the options and paths. But once you get used to it, it's okay.
That was a great tutorial video, well done. I'm new to the game and have been having a hard time with finding good tutorials. I'm playing on console so I also have that to consider when trying to process information from the computer version. Anyway, I'd suggest a tutorial that's actually a playthrough, not only teaching the mechanics but also suggesting things to do and focus on. Edit: in that last sentence, I mean as a suggested video, but not implying that the current method used in this video is not good. This was a great, well edited and well explained video.
ColorsFade Gaming sorry Colorsfade, I wrote that text in a hurry. I also meant to add that I am looking forward to looking through your other videos. Thanks for taking the time for the link above. I appreciate your tutorials, well explained and edited
NOTE: Trade Value is converted in a 1:1 ratio from Trade Value(tv) to Energy Credits(ec) when it reaches your homeworld. (Didn't hear that mentioned) So to determine if an area's value outweighs the needed starbase energy upkeep, just see if the trade it would collect is more. Starbases cost 1ec per tier, and trade hubs 1ec per module. So a Tier 4 Citadel with 6 trade hubs costs 10ec to maintain. It only needs to collect 10tv to stay positive! (An outpost is T0, and the 1ec for that is ignored.) Or phrased as, a T1 starport with 1 trade hub costs 2ec, and needs 2tv.
Actually you can choose to convert trade into ½ energy credits + ¼ consumer goods or unity. This is useful for a unity rush (marketplace of ideas) or to mitigate boosting alloy production with the military economy setting with consumer benefits. You might even turn a profit in the market by selling consumer goods for > 2, making consumer benefits an energy generation strategy, as you gain more than with direct trade to wealth conversion.
Re patrol ships - if you get any of the event ships like the raiders or recovered cruisers etc. eventually they become obsolete as your technology level increases. Rather than just scrap them and lose some of the history of your empire - assign them to interior anti-piracy patrols, so they can do something useful.
Clerks are the least productive type of pop (other than unemployed) and you can get at least 2-3 times the energy from Technicians in Generator Districts. I kinda like your half trade hubs, half hangars split, but my personal preference is to fully specialise Starbases. 6 Hangars provide 60 Trade protection up to 6 jumps away, so that can be better than splitting. Starbases with max Hangars are also good for border protection. Starbases with 6 Trade Hubs can collect trade from deep side branches. Starbases with 6 Shipyards can build or repair or upgrade 6 ships at once. Unused slots can be spent on Anchorages and resource silos. Rather than setting Patrol Routes, it may be better to have one fleet of stripped down Corvettes per System, just big enough to have no Piracy.
After toying around with stellaris for maybe 3 weeks now, about 1 minute into this video i realized just how much i knew nothing about trade, thank you for this awesome video
Glad I could help!
Lol same, I've had it for about a week and a half and have started over 3 times. Each time I realized I missed something and how much better I could have been doing.
The tutorials supplied by the game are less than worthless, no mention of trades, waging wars, and the more advanced mechanics of the game. Guides like these are a lifesaver. Think I'll be restructuring my empires around trade from now on!
Thankyou
Lol same! After a couple of his videos I realized how very little I know about the entire game. Especially colonies and districts and buildings on planets.
@@colinbickford3470 Just started playing myself. Have any links to any of the videos that helped you understand colonies, districts and buildings on planets? The more I play the more I learn how much I don't know.
I feel my brain nutting from the amount of knowledge I'm absorbing, thank you so much man.
Haha! Glad I could help.
Damn man I bought Stellaris thinking it would be a fun game but it is a freaking addiction, and has so much content it is always still magical, very nice tutorial man, new sub here!
Thank you Hector!
You'd have to addicted to play it.
Don't get me wrong. I'm watching this.
It's just takes will power to get through a whole 16hr plus play time.
These are the best UP TO DATE tutorials I have found. THANK YOU!!!
Thanks for watching!
By far the most informative and concise tutorial on this topic! Thank you so much for this, sir.
@@thadp1 Thank you for watching!
Please make more of these tutorials for Stellaris. I would like one about Planets, workers and such
Working on it. I want to do a full tutorial on the game. I think new players would find it useful.
@@ColorsFadeGaming Great :) thanks
@@ColorsFadeGaming Very usefull indeed, thanks for the work you are putting on
These are great tutorials! I've watched three of yours so far and they've considerably reduced the learning curve of the game for me. Thank you so much for creating these for us noobs!
@@ColorsFadeGaming Yes, your tutorials are great!
Man there are SO MANY systems within systems in stellaris! Thank you for taking the time to bring to light something the game hardly mentions and yet is so incredibly helpful.
You're welcome!
Thanks for explaining this, it's very confusing starting out.
man...the markers in the video...the calm soft talk and explanations....this is a first video direct sub case. Thank you for you help. Starting to play the game first time on my console xboxone now. I have soo much fun
Thanks for the sub! And I'm glad you found this helpful!!
Great Tutorial. Calm. Informativ. Helpful. Thanks!
Thank you. I am new to Stellaris and hadn't understood trade routes at all. I feel set up to go now!
Glad it helped!
I LOCE THIS MAN. I COULDNT FIGURE OUT WHY I WAS LOSING SO MANY ENERGY CREDITS BUT MY TRADE ROUTE WAS THROUGH MY ALLIED FEDERATIONS TERRITORY AND IT HAD ZERO PROTECTION AND I WAS LOSING HUNDREDS. THANK YOU. IM SUBBING AND IF YOU STREAM I WILL DONATE YOU ARE A GOD
New Player here and I'm just blown away by this game -- I never should have bought anything else for the last couple of years hahah. Anyway, these tutorials of yours are really helping my understanding of the finer points of the game. Hope you'll keep them up to date.
Been playing stellaris for a long time and there are still a lot of things i dont know about the game, these tutorials are awesome keep up the great work!
Thanks Chris! Glad you found it helpful!
I have over 400 hours in this game, and I didn't know trade was this detailed and interesting. I just made sure my routes existed, made a couple small anti-piracy fleets and pretty much ignored trade otherwise. I never built starbases for trade, only for chokepoints and shipyards. As a xenophile, I think this will help me a lot. These are the best tutorials I have come across.
Thank you!
Excelent tutorial
Clear and calm voice
Very detailled drawings and separated in chapters. Loved it !
Bonustrack, the mods
Thanks!
Thank you, this was the shortest clearest explanation. Awesome job.
Glad you found it helpful my man!
I only recently got stellaris(like 4 days ago... dont ask) and ive been struggling collecting enough resources for my upkeep. I tried adjusting my trade like you did and suddenly im collecting +500 energy!!! Honestly thanks for the help bro!!
You're very welcome! Glad I could help!
Thank you so much for making tutorials of this fantastically deep game that someone can follow!!!
THESE are tutorials, worth their name! Thank you so much, for all your effort. Great work! :)
Excellent! Glad you like them!
I'm french and you are the only person to give so precise and utile information in all the youtubers that I watched
Glad to hear!
I've learnt everything i know in Stellaris by trial and error. This is among the very few times i actually tried figuring stuff out by video. this really helps me out, ty!
Just started my great Stellaris Journey and these are the best Tuts out there. You must have played the game for a long time.
Thanks!
Excellent tutorial. No dead time, good pacing, good explanations. Short and to the point. Thank you.
You're welcome!
Great Tutorial. Could use some improvements on optimization though. It's better to have dedicated stations because it boost the range. So instead of the split on ports/hangers you should just use one centrally located Trade port because even at your current level 4 ports means placed on a sector capital it gets all the trade in that sector since they have the same range. This is really great for you Capital World as Piracy doesn't apply until it leaves the station so your Capital with 6 Ports late game can pull in all the trade 6 jumps away without increasing piracy.
Defending against Piracy is the other huge advantage with specializing Starbases because it increase the protection range. And Mid-Late Game stations with range of 4-6 protection can easily over lap each other so you end up with 3-4 stations covering the same area to reduce piracy. Another not is pirates don't spawn in systems with an upgrade starbase. So the last 2-3 jumps along the trade route where piracy is the highest it is great to have 6 Hangered bases as not only does it prevent pirates from spawning on those systems but also extends 2-3 Starbases worth of protection down the various incoming lanes.
If you want to nearly completely remove Piracy late game though a super easy, and cheesy, trick is to build gates. Build a Gate on your Homeworld and then a gate on every Sector Capital with the Max 6 Ports and it will cover your whole empire easily while all the trade routes will go through the gate meaning no jumps and thus no piracy.
Your videos are awesomely amazing! Because of you the eagerness of Stellaris has been reignited. Also because of you I purchased Synthetic Dawn the humanoid packs. Next month I'll get Necroids and Mega Corp. I had a choice between Mega Corp and Synthetic Dawn....I picked the latter. However I probably should have picked up the Necroids instead of the Humanoid. 🤷♂️ I'm on number 6 of your Newbie tutorials.
I'm brand new to the game and find it very challenging to learn all the "basics" of the game. Your tutorial on trade is bang on! You are to the point, no fluff and clear in your explanations. I will be watching any other tutorial you may have. I've watched other "tutorial" videos and by far, you are the BEST. Thank you so much for helping out this young Governor in its first mission and please make more :) 1,000 Thumbs up and subscribed!
Thank you!
I have been a sub of this channel for several weeks now and I can confidently say you make the best Stellaris tutorial videos out there. Clear and easy to follow along with time stamps in the description for easy reference, they are amazing! I know you have a newbie tutorial series already which I have yet to watch, (Its next on the list) but it would be great to see a dedicated series on how to play the game from a more intermidiate to advanced perspective. You cover all the small details I have often wondered about clearly and I really appreciate it!
That brings me to my next point. MAKE MORE OF THESE AMAZING GUIDES! They are so helpful with understanding the game and have given me a huge edge on my friends when we play together. I would love to see a guide on ship design, warfare, and tons of other things! A guide to some of the endgame crisis and how to beat them would be amazing too. We got destroyed by the contingency a few games ago and I have a feeling if I had a tutorial of yours to watch on how to beat them I would have survived. I would also love a tutorial on managing empire sprawl and how to improve that besides just building administrative offices and wasting building space. Keep up the great work!
I feel like trade is something I have never really taken advantage of before and Im super eager after watching this guide to go and get some trade stations built!
I am currently (as I type this) working on a guide for Warfare. After that, I am planning to do one to cover ship design. I thank you for the comment; glad you're watching and glad these videos are helpful!
@@ColorsFadeGaming Anytime my man, keep pumping out the great content!
Underrated UA-cam channel, really good tutorial and teaching.
Thank you for the great comment!
Dude, that was clean and well explained, i wish other stellaris tutorials was like this one.
What a life saver! ty for making these. I appreciate the explanations and examples. Trade was one of those things I just really didnt understand much tbh, this cleared things up for me and made the game that much more enjoyable. I really appreciate the time and effort on these tutorials and hope to see more in the future. I would love one on ship/platform design creation and thinking, as this concept is hard to figure out how to max your navy. I guess just trial and error, or knowledge of the surrounding empires would help out.
I'm so glad you found this useful.
I am working on a ship-design/defensive platform design tutorial. But these things take time. Thanks for watching!
Great tutorial! Simple to understand and straight to the point. Like some others in the comments I’m still a noob to stellaris and I never understood what other guides ment when they talked about trade or trade roots. Again thanks and great video.
One of the best if not the best explanation of trade for new players.
Only those who really want to play this game will go in depth to learn into playing it. This game is not for newbie who is into grand strategy game. Your tutorials are making me playing this game endlessly. What an addictive video game.
Have you considered doing a tutorial covering the galactic community / senate?
Love your content. Very helpful in my understanding and enjoyment of the game.
Thank you Sir
I haven't, and the reason for that is because I'm not versed well enough yet to do a tutorial. I'm still learning the nuances of it myself. It's a part of the game I don't engage in much anyway. And every time I post a Let's Play video where I engage with the senate, someone points out something new to me (which is great, but shows how much I still have to learn).
I try and only make tutorials of things I feel knowledgeable about. And right now the senate isn't something I am well versed with.
your vids really helped me getting started with stellaris and understanding my faults
I'm glad to hear they are helping. Thanks for watching!
You excelent teacher. Thanks for your guides.
Thanks for watching! Glad it helped!
These tutorials have been awesome ColorsFade! I have learned so much about economics, ships and warfare, trade, and colony builds. My play through will be much more enjoyable now.
This was a really nice tutorial, especially since I just got the game a couple days ago and didn't even know how trade worked xD
Edit: just did trade routes in my game, and I jumped from -4 energy credits to +150
Glad I could help!
Yet another great tutorial! I surely hope there is more to come!
Working on a couple more. One for War, and one for Ship building.
@@ColorsFadeGaming Fantastic news :)
YAHOO! Another great tutorial!
(Seriously, finding your vids has helped me so much.)
Thank you very much!
You're welcome!
wow i didn't even know this mechanic. Thnx very much.
Glad it helped you man!
Another great video.
I linked a couple of your videos in the off topic section of the path of exile forum. I'm sure there are some people who would love to see this.
Super! Thank you!
great use of highlighter, I can't thank you enough for showing which icon to click
Happy to help!
What a great training video. There was so much that I didn't know such as what hanger bays actually did. Somehow I had missed that. Thanks again.
Definitely a worthy tutorial. I like the visuals along with it. I like that you stay on subject, definitely keep visuals simple but more of them. Like you showed us what each system is generating in trades, illustrated in green 3:22, but you did not give an example of what a planet looks like that does not have a commercial zone. I presume that illustration would say something like 12 in red. Awesome tho, tysm!
Thanks man. Glad you found it helpful!
And I'm glad you liked the graphics. I felt like they were necessary. I just tried to put together the kind of tutorial I wish I had access to when I was learning the game.
Late game tip. You can use gateways to route trade between major hubs or even directly to your capital without worrying about protecting the intermediate trade routes. A station set up with 6 trade hubs and a gateway will collect trade from every world within 5 systems of any other of your gateways. That way you can convert some of your trade stations to other uses. Same applies to trade protection. A base with 6 hangers and a gateway can provide trade protection to any system within 5 steps of any of your gateways
These tutorials have been extremely helpful this makes the game less frustrating and more enjoyable thank you
No sweat!
Dude, that was a really clear and well-ordered introduction to trade mechanics. I've been looking around this week for one and now I'm like, "Finally!" You got a new subscriber.
I really appreciate that comment. I love it when my videos are helpful to people! Thanks for the sub Glenn!
Thank you! Very helpful and informative video.
You're welcome!
Man, thank you so much. THIS IS HOW TUTORIALS SHOULD BE. CLEAR AND CONCISE!!!
best video game tutorial i have ever seen. thanks!
Thank you!
I totally learned a lot with this tutorial you made, thank you! 🙏🏽 Your descriptions were very clear & the little additions you colourfully added to show protection (p) & trade (t) reach was super helpful! Cheers 😄🌌🖖🏽
Great Tutorial and a very chilling voice. Thanks!
Glad you found it helpful!
Oh my God, this helps out so much. Now, I can properly maintain good trade and economy while plotting to conquer the universe.
Nail with this video , thank you so much. I had so much pirates cuz i was not using hangar bays, only patrols and it was useless. btw loved your noobie series (second one) watch it all.
Thanks!
Another quality video. Now I feel I can give trade a go, Something I normally avoid like the plague. Thanks
Short, simple, effective...thank you very much
You're welcome!
*The longer your trade route is protected, the stronger your empire's economy will become.*
Now I can finally make full use of trade routes, thanks.
You're welcome!
I have been playing for years and had no clue im glad i found your video thank you!
I love your style of teaching. Very easy to follow and well explained. Thanks!
Thank you so much!!
My second playthrough is going so much better than my first thanks to your tutorials. lol
Great explanation, clear and concise! I appreciated the visuals.
Thanks mate! Clear and concise
You're welcome!
Awesome video! Thanks for the help! I kinda just spammed Trade Hubs all over my star bases randomly... xD
awesome thank you so much for this ive never bothered with trade routes but now i definately will , great video.
Excellent! Glad you found this useful!
As a new player, i salute you for your amazing work, thank you!
Thank you!
And hey, I just put up another tutorial yesterday about Planetary Management as well, so check that out. Thanks for the comment!
@@ColorsFadeGaming I already watched hahahaha. I started as soon as I finished the trade video. Thanks for your amazing work once again!
@@ramonnnnnnnn Excellent!
Good guide bosmang!
great simple guide, thanks for making it easy to follow
Glad you liked it!
For trade I have switched to a key trade hub, which collects for the whole of the core sector or even to the planets in other sectors.
Then you ironically ONLY have piracy where military bases interrupt the distributed trade hub collection. In late game one hangar bay base provides protection via gateway. Earlier defence bases are pushed out to the periphery in other sectors and choje points avoiding the dense trade volume caused by base chains focusing trade into high value routes.
Later build gateways to connect provinces with central capital trade collection hubs directly.
I repeated a game using the same map, where trade route protection was tricky and discovered the sector hub approach economises on bases and minimises trade disruption by hostiles.
Very interisting guide! thanks!
Thank you! I hope you find it helpful!
Great tutorials. Thanks for the clean and concise videos
You're welcome!
Regarding lategame: Since I play mostly megacorporations, my trade values usually go into the thousands, which is barely manageable by patroulling fleets or building hangars. Here is what I do instead: Having a starbase in a system protects 100% of the trade value there, so what I do is get a continuous line of starbases to my capital with a starbase with 6 trade hubs at the outer end, being able to collect trade from up to 6 systems away. 100% protection for that route, no matter how ridiculously high your trade value gets 😊
Use Gateways instead. Then you can save your starbases for Choke points, Shipyards, and other stuff :)
This is just... perfectly clear ! thanks ! :)
Glad it helped!
Thank you for this video and the hard work you put in brother.
I appreciate that
This is a 10/10 guide, Very Many Thanks !
Glad you liked it!
Even its from 2019 - i learned a lot from it, well explained, thank u :)
Thank you for this tutorial.
You're welcome!
This is exactly what i needed. Thank you.
Awesome vid, super condensed, just what i needed
Absolutely amazing content you are creating here! Thanks a lot, very well explained. It helps me A LOT!!!
Very helpful. Learned a lot about trade routes. Have you considered tutorials on influence (diplomacy) and research choices? For example, should you always accept research treaties? I find that I'm not getting enough influence because of all the treaties I have with other nations. It's very frustrating when I am looking for war and can't claim the territory I want before the war begins. Influence seems to be huge in exploring/settling new systems and war mongering (my favorite!). As for research, I have no clue where different research choices are going to take me. I haven't found a research tree telling me all the possibilities so I can determine what's best. A perfect example is my first game, I kept ignoring exoskeleton... and I was wondering when I could get robots. Didn't realize they were connected. There is often a specific research item I'm looking for, and I don't know how to get there. A tutorial on these two things, either separately or together would be great!
PS - I just want to give you many thanks on the great tutorials and newbie playthroughs you've done. I've gotten SO much out of them.
For Research Tree, check here: turanar.github.io/stellaris-tech-tree/vanilla/
As to the Influence question: I don't take every Research Treaty if I am intending to use my Influence for War Claims. But remember, there are other ways to win wars (Vassal, for instance). The lack of a full blown research tree in the game is one of my own gripes; I feel like the game would be far better if we could see all the options and paths. But once you get used to it, it's okay.
Thank you!
You are most welcome!
Very useful, thank you bro.
Thank you for the great explanation. You earned yourself a sub :D
Awesome, thank you!
Perfect explanations, thanks so much !
You're welcome!
Great tutorial, thank you.
Fantastic tutorial thanks for the content ColorsFade!
You're welcome!
Dude, super informative. Great stuff.
Thank you!
That was a great tutorial video, well done. I'm new to the game and have been having a hard time with finding good tutorials. I'm playing on console so I also have that to consider when trying to process information from the computer version. Anyway, I'd suggest a tutorial that's actually a playthrough, not only teaching the mechanics but also suggesting things to do and focus on.
Edit: in that last sentence, I mean as a suggested video, but not implying that the current method used in this video is not good. This was a great, well edited and well explained video.
Uh, Check my channel Rob...
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ColorsFade Gaming sorry Colorsfade, I wrote that text in a hurry. I also meant to add that I am looking forward to looking through your other videos. Thanks for taking the time for the link above. I appreciate your tutorials, well explained and edited
NOTE: Trade Value is converted in a 1:1 ratio from Trade Value(tv) to Energy Credits(ec) when it reaches your homeworld.
(Didn't hear that mentioned)
So to determine if an area's value outweighs the needed starbase energy upkeep, just see if the trade it would collect is more.
Starbases cost 1ec per tier, and trade hubs 1ec per module. So a Tier 4 Citadel with 6 trade hubs costs 10ec to maintain. It only needs to collect 10tv to stay positive! (An outpost is T0, and the 1ec for that is ignored.)
Or phrased as, a T1 starport with 1 trade hub costs 2ec, and needs 2tv.
Actually you can choose to convert trade into ½ energy credits + ¼ consumer goods or unity.
This is useful for a unity rush (marketplace of ideas) or to mitigate boosting alloy production with the military economy setting with consumer benefits.
You might even turn a profit in the market by selling consumer goods for > 2, making consumer benefits an energy generation strategy, as you gain more than with direct trade to wealth conversion.
Super help full, thanks.
This was very helpful, thank you!
Superb content, thank you!
Much appreciated!
keep making tutorials. i like your style
Thanks you! Will try.
Damn, i've been dealing unnecessarily with my energy credits for not knowing this, thanks
Trade is powerful :) Enjoy.
Re patrol ships - if you get any of the event ships like the raiders or recovered cruisers etc. eventually they become obsolete as your technology level increases. Rather than just scrap them and lose some of the history of your empire - assign them to interior anti-piracy patrols, so they can do something useful.
Love this video so much!
Thank you!
Clerks are the least productive type of pop (other than unemployed) and you can get at least 2-3 times the energy from Technicians in Generator Districts.
I kinda like your half trade hubs, half hangars split, but my personal preference is to fully specialise Starbases. 6 Hangars provide 60 Trade protection up to 6 jumps away, so that can be better than splitting. Starbases with max Hangars are also good for border protection. Starbases with 6 Trade Hubs can collect trade from deep side branches. Starbases with 6 Shipyards can build or repair or upgrade 6 ships at once. Unused slots can be spent on Anchorages and resource silos.
Rather than setting Patrol Routes, it may be better to have one fleet of stripped down Corvettes per System, just big enough to have no Piracy.
I have 1000 hours in this game and I still learn stuff from you. =)
Great help thanks a lot
Glad to hear it!