One of the hardest things I've had to work with is lighting and Daz studio. You sir break things down and bring us clarity. I cannot thank you enough For these wonderful tutorials.
Thank you for making this Video, I've recently started using Daz 3D and I've been struggling with lighting in my scenes, this Video has helped me immensely!
@@RaukoDaz3D I've been watching more of your videos and the way you explain stuff is really helpful. I was rendering an Image before I watched your tutorial and I wasn't happy with the lighting at all, now I'm rendering it again and I'm thinking "wow, this is actually looking pretty good" I'll definitely be looking out for more of your helpful tutorials, thank you so much🙂
Found your gallery on Deviant. Excellent stuff! Then I found your tutorials. Great info hear. Just the important points. I like that approach to learning.
Thanks buddy! Yeah, the early videos were a problem .. but .... they were fine for me at the time and so couldn't understand the issue some people had! Must have been different audio configurations that people have! But thanks for sticking around!
@@RaukoDaz3D hahaha I hope so, just abit confusing on what hardware to get, not to clued up on that stuff. Nice to be able to use deforce for once aswell.
Thatnks Harrison - I'll try and get it like this each time. As I say - the "quiet" ones are fine for me .. slightly lower in volume than others - but "fine" .. and so it's difficult for me to get right as I'm doing it blind (deaf) .. this one away from UA-cam, in my video editor, sounds "shouty" albeit a little quieter when on UA-cam so UA-cam must be throttling volume once uploaded. Thanks for letting me know though!
Great tutorial as always, Rauko. You help making my renders look so much better. I overused spotlights too much in the past and it would often make the skin too glossy. I would then correct by adjusting Dual Lobe Specular Weight in the character parameters, but it would look a bit off (the surfaces looking too 'plain' for lack of a better word). I feel like a combination of spotlights and point lights, help it look more natural. Thanks!
No problems Ramir - glad to help out. It's true - a spot light will give a much "lighter" or "glossy" result (for want of better words) as the light is more tightly focused and will bring out the highlights more ... so it depends on what you want the final image to look like as to which you use more .. spot or points.
Hey Malcolm. Thanks. Think of it like a sliding scale ... "HDRI Only" at one end and "Scene Lights Only" at the other end. I usually start at the HDRI Only with every image, even if I turn Environment Intensity down to lessen the effect of the HDRI, because everything should have a base ambient light like in real life .. and then I just add scene lights if needed depending on what I'm looking to do.
I'm new at all this, so, sorry if this is redundant. I've got the enviorment set to scene only, but when I hit Iray every thing still shows up in the aux vue. How do I turn the lights off? It's been said before but you have a great way of explaining things. Take care. Cheers.
Hey Dale .. there are 2 viewports in Daz .. the Main and the Aux viewport .. they can both act independantly and can show different things and different environment states (one can show Iray while the other shows texture view) .. For now, I'd ignore the Aux viewport .. Is your main viewport still showing as lit even though there are no lights in the scene? If so - it's probably because you have the camera headlamp turned on ... Go to Render Settings > General .. and look down the options until you see the "Auto Headlamp" drop down .. if it's set to "When No Scene Lights" .. change it to "Never" Let me know whether that sorts it for you!
@@RaukoDaz3D That did it after I restarted Daz, don't know why I had to restart. Now for some reason when I go from point to rectangle everything goes black. I'm working on a very slow laptop so I'm guessing that has a lot to do with it. Thank you for the reply, just goina keep pushing buttons till it works lol. Take care. Cheers.
Great tutorial, I was always wondering the same question about what light I should use, but I get you point I and agree. By the way can you do some tutorials about bridges (i.e. blender) or maybe some tutorial with DAZ/Octane. Thanks !!!
It took me a while to find out you need to add "Environment" (and Tone Mapping" to the menu by opening "Create" on the Menu Bar then select "New Environment Options Node" (same for Tone) first.
Is there much of a difference between using a point light vs a spotlight in a sphere shape? I haven’t used pointlights very much but I’d love to try them out!
Hey there Alex - yes, I think there is a difference .. a spotlight is still going to be a spotlight regardless of it's shape and do what spotlights do .. send out a focused cone shaped "beam" of light with the sphere just defining the "beams" shape .. a point light shoots light rays out in all directions from all .. points .. on the sphere. You can see at 7:34 in the video where I put a comparison between the rectangle shaped point light vs the rectangle spot light - you can see how the spotlight brings out the highlights more .. the same will still hold true (though I haven't checked it!!) with a sphere ..
Great video ... i don`t use the lights from daz ... (mostly) i build primitives like a sphere and make it as an light - if i need one ... mostly i use environment lights or out of my scene - in my render settings i deactived the headlights that have not a dark scene if i pose the camera
Hey Normal .. There are Distant Lights in Daz .. is that similar to what you mean? I have a video on them here : ua-cam.com/video/VH1Iap9N9GA/v-deo.html
Hmm .. a strange one .. go to the menu at the top .. go Window > Preview Lights while in texture shaded and with a point / spot light in the scene .. make it unchecked (ie, the little icon is not turned on) .. that ***should*** get rid of the black in texture shaded mode .. Does it render out as black too?
2:00 linear point light has some more falloff of light while point light...well it seems to work the same so just go for it if youre in daz3d 3:20) Point light sends out lights in all directions, and doesnt really have falloff until quite far awya from the point light source 3:45) Spot lighthowever sends out uniform light in the spot it shoots out of and the falloff outside of that spot 5:15 Light geometry) Point = all light comes from a single point source which makes the light more intense whereas a geo with more surface area will spreadout the same amount of light (lumens) making the light less intense 6:15 after choosing a geo, the larger the surface area of the geo you make it, the less intense the light 7;15 difference between spotlight and point light) with the same geo, lumens, and size of geo = the spotlight result looks better so why use point light? 8:00 his general rule is if only lighting env = point light if people then only use spotlight if people in a scene then use point light to get realistic lighting condition of the world and how it affects the char and then sculpt the char to be more interesting with spotlights the reason being that IRL we dont use spotlights to light the world, we use things with a wider bubble like out lamps are closer to point lights than spot light, fireplaces are also more point than spot spot is specifically for studio/film where an artist is trying to sculpt a specifc look/mood with light
Nice video,points lights can come pretty handy for base lighting setups,but for profesional rendering i would never use this point lights. It is far more realistic to use emmisive material lights because you would get far more better results,in many levels. For example you creating interior scene with ceiling lights,that are real props,3d objects...you can light them with point lights of course,but it would cast weird shadows and you would never get very good results. It is much better to apply emmisive material directly to your lighting bulb,and then you have easy control for each of those emmisive bulbs at you fingertips,you can set color,lighting power and much,much more. This is just a advice of course for all the people interested in this great software. And one more thing,if you are not interested in rendering 3d enviroments and stuff and you only wanna do photoshoot with you characters,just use HDR enviroments,you can make them or find a lot of good HDRs with studio lighting setups for free download. Cheers!
Hey Grim Reaper .. thanks for stopping by ... and of course, you're right .. I think you're reading my script for the next video which will be on ... (big drum roll!!) .. Emissive lights .. 😄 .. Point lights do still have their uses but, as you say, we should be looking to replace them with emissives ..
Hey @hotgoddesses - in this example I used a Plane Primitive to create the background (on the first example) .. So I went to the menu at the top of Daz .. Create > New Primitive .. and in the dialogue box that opens I selected the type as "Plane" and then sized it at 20 meters .. and hit "Accept" .. finally, I then positioned the plane as you would position anything in scene ..
@@RaukoDaz3D Thank you for your reply.I see that you have toneMappre Options\Environment Options in the scene bar, these are different from the Environment I rendered, resulting in a little difference in the final result.I hope you can make a video, start from scratch for some simple scene rendering, there are a lot of help for novices.
@@hotgoddesses5283 The Tone Mapper / Enviroment Options are now included in the Scene Tab automatically in Daz 4.14 onwards .. it's to do with the new Filament render engine included in that version of Daz .. so if you're not seeing that I'd guess you're on an earlier version of Daz .. Also, if you let me know in what areas you're struggling in then I'll add it to my list and I'll see what I can do for you ..
@@RaukoDaz3D 1. My version is 4.10, I follow the video step by step, but the final result is very different, so I don't know whether there are any steps missing (not mentioned in the video,maybe the different render Settings or environment Settings), so I feel very confused.2. Also want to learn how to set up natural light, like in this picture【 gcdn.daz3d.com/p/70865/i/hs-dforce-breast-for-genesis-2-through-genesis-8-female-00-main-daz3d.jpg I hope you can follow this picture and make a tutorial on how to create real natural light from scratch.Thank you very much.
@@hotgoddesses5283 Hey Hotgoddesses .. sorry for the delay getting back .. for some reason UA-cam held your comment back and I never noticed .. I don't think there isn't anything missing that's not mentioned in the video .. not that I'm aware of .. If you can post an image somewhere of how your version came out and post the link to it - I'll take a look and see if I can work it out .. As for the image you posted in regards the natural light - at first glance that image looks to have used a HDRI for the primary light source and I'll be doing a video on HDRI very shortly ..
Hey Tanki - make sure the Enviroment Mode in the Render Settings is set to "Scene Only" or "Dome and Scene" (it's under the Enviroment side section) .. Let me know if it's still not working once set and I'll have a deeper think about it.
@@supervamp78 Not after they've been moved around - no. Once lit they should stay lit. I'll have a play around and see if I can work out what's going on.
Asset Links (see description above for details) :
The Model : tinyurl.com/y8gdl4fb
The Hair : tinyurl.com/y97xgf45
Intro Model : tinyurl.com/y4bokqbo
One of the hardest things I've had to work with is lighting and Daz studio. You sir break things down and bring us clarity. I cannot thank you enough For these wonderful tutorials.
You're welcome Patrick - and thanks for watching. Get your lighting right in Daz and everything (disclaimer : maybe not ... 🙄) else is a breeze!
yea, now i understand why some games have strange unrealistic models
Thank you for making this Video, I've recently started using Daz 3D and I've been struggling with lighting in my scenes, this Video has helped me immensely!
Glad to have been some help, Sam .. keep at it, keep practicing .. and you'll get on top of it all eventually
@@RaukoDaz3D I've been watching more of your videos and the way you explain stuff is really helpful.
I was rendering an Image before I watched your tutorial and I wasn't happy with the lighting at all, now I'm rendering it again and I'm thinking "wow, this is actually looking pretty good"
I'll definitely be looking out for more of your helpful tutorials, thank you so much🙂
Found your gallery on Deviant. Excellent stuff! Then I found your tutorials. Great info hear. Just the important points. I like that approach to learning.
Thanks Dan - glad to have you in the house and glad to help out with the vids ..
Your videos are all awesome. And its great to hear you much much better now. Thank you for all the inspiration.
Thanks buddy! Yeah, the early videos were a problem .. but .... they were fine for me at the time and so couldn't understand the issue some people had! Must have been different audio configurations that people have! But thanks for sticking around!
Thanks for another great tutorial, you have made things so much easier and effective for me using daz3d.
You're welcome Simon - keep up what you're doing and you'll do well!
@@RaukoDaz3D Thanks mate, you have given me more confidence, now i just need a new pc to have more fun.
@@bobrock7213 You shall have a new PC soon says the Fairy Godmother .. ;)
@@RaukoDaz3D hahaha I hope so, just abit confusing on what hardware to get, not to clued up on that stuff. Nice to be able to use deforce for once aswell.
Another great vid. I've also struggled to light characters in confined interiors with spotlights. I never even considered using a point light LOL
Glad you found ity useful! There's always something new to try!
Really useful, thanks.
Brilliant tut, thank you!
You're welcome Dizzy .. glad you like!
The audio on this one is just fine.
Thatnks Harrison - I'll try and get it like this each time. As I say - the "quiet" ones are fine for me .. slightly lower in volume than others - but "fine" .. and so it's difficult for me to get right as I'm doing it blind (deaf) .. this one away from UA-cam, in my video editor, sounds "shouty" albeit a little quieter when on UA-cam so UA-cam must be throttling volume once uploaded. Thanks for letting me know though!
Great tutorial as always, Rauko. You help making my renders look so much better. I overused spotlights too much in the past and it would often make the skin too glossy. I would then correct by adjusting Dual Lobe Specular Weight in the character parameters, but it would look a bit off (the surfaces looking too 'plain' for lack of a better word). I feel like a combination of spotlights and point lights, help it look more natural. Thanks!
No problems Ramir - glad to help out. It's true - a spot light will give a much "lighter" or "glossy" result (for want of better words) as the light is more tightly focused and will bring out the highlights more ... so it depends on what you want the final image to look like as to which you use more .. spot or points.
Fantastic - now I understand where I was going wrong!
Glad it helped you out Dave!
Great tutorial... Thank you...🙂
Glad it was helpful! .. And are you "Colm Jackson Daz 3D Content Creator"?? If so .. cool .. like your stuff!
Normally I don't subscribe because people asked me too but you were very polite hahaha. also brilliant videos man :D
There's nothing wrong with a little politeness every now and then .. :)
Awesome tutorial. Simple and easy explained. Really to the point. Thank you very much. 💪❤️
Thanks Ronny - glad you liked!
Great series...
really good video with brilliant explanations thankyou!
Hey Dan - I'm glad you found it useful and thanks for your kind words
Great video on Point lights what do you think is the best for lighting a Daz-seen HDRI or Point lights.
Hey Malcolm. Thanks. Think of it like a sliding scale ... "HDRI Only" at one end and "Scene Lights Only" at the other end. I usually start at the HDRI Only with every image, even if I turn Environment Intensity down to lessen the effect of the HDRI, because everything should have a base ambient light like in real life .. and then I just add scene lights if needed depending on what I'm looking to do.
Great vid, I had to turn my Render emiter off when switching to rectangle though
Thanks! Did it block the camera? Yeah, I forgot to mention that that can happen depending on it's size and angle ..
I'm new at all this, so, sorry if this is redundant. I've got the enviorment set to scene only, but when I hit Iray every thing still shows up in the aux vue. How do I turn the lights off? It's been said before but you have a great way of explaining things. Take care. Cheers.
Hey Dale .. there are 2 viewports in Daz .. the Main and the Aux viewport .. they can both act independantly and can show different things and different environment states (one can show Iray while the other shows texture view) .. For now, I'd ignore the Aux viewport ..
Is your main viewport still showing as lit even though there are no lights in the scene? If so - it's probably because you have the camera headlamp turned on ... Go to Render Settings > General .. and look down the options until you see the "Auto Headlamp" drop down .. if it's set to "When No Scene Lights" .. change it to "Never"
Let me know whether that sorts it for you!
@@RaukoDaz3D That did it after I restarted Daz, don't know why I had to restart. Now for some reason when I go from point to rectangle everything goes black. I'm working on a very slow laptop so I'm guessing that has a lot to do with it. Thank you for the reply, just goina keep pushing buttons till it works lol. Take care. Cheers.
Thank you, this was very helpful! I thought my lighting was broken forsure lol
You're welcome! Glad I could be of help!
What is the jacket used on the model?
Hey there .. the jacket is this one : www.daz3d.com/tarian-outfit-for-genesis-8-females
awesome video
Thanks Richard!
nice tutorial :)
Great tutorial, I was always wondering the same question about what light I should use, but I get you point I and agree. By the way can you do some tutorials about bridges (i.e. blender) or maybe some tutorial with DAZ/Octane. Thanks !!!
Thanks setenpab, glad you get the point .. I'll add your suggestions to my list and see what I can do!
It took me a while to find out you need to add "Environment" (and Tone Mapping" to the menu by opening "Create" on the Menu Bar then select "New Environment Options Node" (same for Tone) first.
Hey Ed - the "Environment" and "Tone Mapping" will also get created automatically at Render time or when you swtich over to NVIDIA Iray Preview mode
strange, when i use a spotlight, it's look like it take priority on the other light and my character are in shadow
Is there much of a difference between using a point light vs a spotlight in a sphere shape? I haven’t used pointlights very much but I’d love to try them out!
Hey there Alex - yes, I think there is a difference .. a spotlight is still going to be a spotlight regardless of it's shape and do what spotlights do .. send out a focused cone shaped "beam" of light with the sphere just defining the "beams" shape .. a point light shoots light rays out in all directions from all .. points .. on the sphere. You can see at 7:34 in the video where I put a comparison between the rectangle shaped point light vs the rectangle spot light - you can see how the spotlight brings out the highlights more .. the same will still hold true (though I haven't checked it!!) with a sphere ..
Great video ... i don`t use the lights from daz ... (mostly) i build primitives like a sphere and make it as an light - if i need one ... mostly i use environment lights or out of my scene - in my render settings i deactived the headlights that have not a dark scene if i pose the camera
Thanks Franz .. I'll be covering Emissives soon!
Does daz have something similar to area lights?
Hey Normal .. There are Distant Lights in Daz .. is that similar to what you mean? I have a video on them here : ua-cam.com/video/VH1Iap9N9GA/v-deo.html
For some reason when ever I put a light on the scene it goes black, even in texture shaded mode with default lights active, any ideas?
Hmm .. a strange one .. go to the menu at the top .. go Window > Preview Lights while in texture shaded and with a point / spot light in the scene .. make it unchecked (ie, the little icon is not turned on) .. that ***should*** get rid of the black in texture shaded mode ..
Does it render out as black too?
@@RaukoDaz3D Thanks mate, I clicked on preview lights and it cleared it. Thanks for your knowledge. Happy new year
@@life-n7e Glad it sorted you out and have a good new year too!
2:00 linear point light has some more falloff of light
while point light...well it seems to work the same so just go for it if youre in daz3d
3:20) Point light sends out lights in all directions, and doesnt really have falloff until quite far awya from the point light source
3:45) Spot lighthowever sends out uniform light in the spot it shoots out of
and the falloff outside of that spot
5:15 Light geometry) Point = all light comes from a single point source
which makes the light more intense
whereas a geo with more surface area will spreadout the same amount of light (lumens)
making the light less intense
6:15 after choosing a geo, the larger the surface area of the geo you make it, the less intense the light
7;15 difference between spotlight and point light)
with the same geo, lumens, and size of geo
=
the spotlight result looks better
so why use point light?
8:00 his general rule is if only lighting env = point light
if people then only use spotlight
if people in a scene then use point light to get realistic lighting condition of the world and how it affects the char
and then sculpt the char to be more interesting with spotlights
the reason being that IRL we dont use spotlights to light the world,
we use things with a wider bubble like out lamps are closer to point lights than spot light,
fireplaces are also more point than spot
spot is specifically for studio/film where an artist is trying to sculpt a specifc look/mood with light
Nice video,points lights can come pretty handy for base lighting setups,but for profesional rendering i would never use this point lights.
It is far more realistic to use emmisive material lights because you would get far more better results,in many levels.
For example you creating interior scene with ceiling lights,that are real props,3d objects...you can light them with point lights of course,but it would cast weird shadows and you would never get very good results.
It is much better to apply emmisive material directly to your lighting bulb,and then you have easy control for each of those emmisive bulbs at you fingertips,you can set color,lighting power and much,much more.
This is just a advice of course for all the people interested in this great software.
And one more thing,if you are not interested in rendering 3d enviroments and stuff and you only wanna do photoshoot with you characters,just use HDR enviroments,you can make them or find a lot of good HDRs with studio lighting setups for free download.
Cheers!
Hey Grim Reaper .. thanks for stopping by ... and of course, you're right .. I think you're reading my script for the next video which will be on ... (big drum roll!!) .. Emissive lights .. 😄 .. Point lights do still have their uses but, as you say, we should be looking to replace them with emissives ..
she is beautiful
I have been cheating and using the mesh lights that don't have any settings to tinker with.
Can you tell me how to set the background in the video?The default background is not like this.thank you。Novices need to start from scratch
Hey @hotgoddesses - in this example I used a Plane Primitive to create the background (on the first example) .. So I went to the menu at the top of Daz .. Create > New Primitive .. and in the dialogue box that opens I selected the type as "Plane" and then sized it at 20 meters .. and hit "Accept" .. finally, I then positioned the plane as you would position anything in scene ..
@@RaukoDaz3D Thank you for your reply.I see that you have toneMappre Options\Environment Options in the scene bar, these are different from the Environment I rendered, resulting in a little difference in the final result.I hope you can make a video, start from scratch for some simple scene rendering, there are a lot of help for novices.
@@hotgoddesses5283 The Tone Mapper / Enviroment Options are now included in the Scene Tab automatically in Daz 4.14 onwards .. it's to do with the new Filament render engine included in that version of Daz .. so if you're not seeing that I'd guess you're on an earlier version of Daz ..
Also, if you let me know in what areas you're struggling in then I'll add it to my list and I'll see what I can do for you ..
@@RaukoDaz3D 1. My version is 4.10, I follow the video step by step, but the final result is very different, so I don't know whether there are any steps missing (not mentioned in the video,maybe the different render Settings or environment Settings), so I feel very confused.2. Also want to learn how to set up natural light, like in this picture【 gcdn.daz3d.com/p/70865/i/hs-dforce-breast-for-genesis-2-through-genesis-8-female-00-main-daz3d.jpg I hope you can follow this picture and make a tutorial on how to create real natural light from scratch.Thank you very much.
@@hotgoddesses5283 Hey Hotgoddesses .. sorry for the delay getting back .. for some reason UA-cam held your comment back and I never noticed ..
I don't think there isn't anything missing that's not mentioned in the video .. not that I'm aware of .. If you can post an image somewhere of how your version came out and post the link to it - I'll take a look and see if I can work it out ..
As for the image you posted in regards the natural light - at first glance that image looks to have used a HDRI for the primary light source and I'll be doing a video on HDRI very shortly ..
I followed the link from the post on dev-art to get here, and boy are my pixels tired!!
> Rocker chick
> 1:40 mark
It's the Spin̈al Tap _Black_ Album.
How much more black could that scene be? None. None more black.
:)
Damn didnt know the lighting was differenent because both point light and spot light are photometric lights.
they should behave the same
So I can't get point lights to light up my scene and texture shader goes dark as well
Hey Tanki - make sure the Enviroment Mode in the Render Settings is set to "Scene Only" or "Dome and Scene" (it's under the Enviroment side section) .. Let me know if it's still not working once set and I'll have a deeper think about it.
@@RaukoDaz3D ohh I learned how to do via preview lights on switch
Do you know why point lights sometimes go black when you move them around?
@@supervamp78 Not after they've been moved around - no. Once lit they should stay lit. I'll have a play around and see if I can work out what's going on.