A Sneaky Trick Most FPS Games Use

Поділитися
Вставка
  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 15 тис.

  • @Awesomenessgaminglebrony
    @Awesomenessgaminglebrony 3 роки тому +63940

    Realistic FPS's where the character lowers his gun as you walk up to a wall:
    *"Pathetic."*

  • @supermarinespitfire928
    @supermarinespitfire928 3 роки тому +32664

    "FIRE!"
    "I can't sir, my gun is in a different universe."
    "Oh."

  • @wacky_duck1095
    @wacky_duck1095 3 роки тому +9007

    In many FPS games your character looks like a blue German bean that is holding an MP40

    • @fxntxstiq5588
      @fxntxstiq5588 3 роки тому +106

      why German?

    • @RONALDII0
      @RONALDII0 3 роки тому +359

      @@fxntxstiq5588 the weapon that the bean is holding

    • @MonkeyDLuffy-xw7rd
      @MonkeyDLuffy-xw7rd 3 роки тому +14

      @@RONALDII0 to pol

    • @elwees2529
      @elwees2529 3 роки тому +23

      @@fxntxstiq5588 🤦🏾‍♂️

    • @thesenate8268
      @thesenate8268 3 роки тому +66

      @@fxntxstiq5588 Germans have a close relationship with guns.

  • @nicholasmcdingus
    @nicholasmcdingus 7 місяців тому +173

    "Private we need back up!!!"
    "Gimme a sec captain, firearm stuck in the 4th dimension"

    • @jasonsilva9896
      @jasonsilva9896 Місяць тому

      😂
      suitable words from Private.
      Kowalski : Skipper, we can do it. Private, both universes are connected through Wormholes as per Einstein.

  • @Ironclad1776
    @Ironclad1776 2 роки тому +9347

    "Your character looks a bit like this."
    YOOOOO IT'S KILLER BEAN IN COD

    • @ataxam
      @ataxam 2 роки тому +51

      LOL .‿.

    • @davidjohn_va
      @davidjohn_va 2 роки тому +107

      "you delivaa.. wong prace"

    • @EEEEEEEE
      @EEEEEEEE 2 роки тому +13

      ‎‎‎‎‎‎‎‎‎E‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎

    • @icyy-0v0-
      @icyy-0v0- 2 роки тому +9

      Yoooo Lmao 🤣

    • @kinieto4561
      @kinieto4561 2 роки тому +24

      @@KingDune14 Ah Yes A Man Of Culture. B E A N

  • @hunkyfunkychunkymunkey6561
    @hunkyfunkychunkymunkey6561 3 роки тому +13420

    Is that why my gun doesn’t kill anyone, it’s in a whole different universe along with my bullets

    • @Starfeather_19
      @Starfeather_19 3 роки тому +232

      A stack of likes...

    • @rira3429
      @rira3429 3 роки тому +120

      @Elon Musk ur Elon musk bro you can do anything

    • @raseruuu3742
      @raseruuu3742 3 роки тому +117

      So when you "git gud" you open a portal to access everyone else's universe?

    • @5y9h3r
      @5y9h3r 3 роки тому +16

      Super Underrated Comment

    • @CR7GOATofFootball
      @CR7GOATofFootball 3 роки тому +12

      @Elon Musk no

  • @Laban6112
    @Laban6112 3 роки тому +2898

    "It exists in a completely separate universe" also known as top layer

    • @jeffbrownstain
      @jeffbrownstain 3 роки тому +102

      This video gave me brain cancer and AIDs

    • @awesomeaustenkitty
      @awesomeaustenkitty 3 роки тому +32

      @@jeffbrownstain don’t joke about that

    • @jeffbrownstain
      @jeffbrownstain 3 роки тому +150

      @@awesomeaustenkitty It's not a joke. This videos poor quality made me terminally ill.

    • @krenzzie7290
      @krenzzie7290 3 роки тому +5

      @@jeffbrownstain Yep

    • @Harley92820
      @Harley92820 3 роки тому +66

      @@awesomeaustenkitty first day on the internet?

  • @LOL-BrainRot
    @LOL-BrainRot 18 днів тому

    I love the new inspect animation. I can see every part of the gun!

  • @Nomna_17
    @Nomna_17 3 роки тому +3953

    “Most FPS shooters”
    Tarkov: “No comrades gun must always be realistic, gun must hit wall and turn to side”

    • @Blaze5x5x5
      @Blaze5x5x5 3 роки тому +117

      My first thought ngl tarky knows whats up

    • @AmIL0st
      @AmIL0st 3 роки тому +36

      was my first thought too

    • @loudpackornopackbussdownsz8456
      @loudpackornopackbussdownsz8456 3 роки тому +61

      My thought exactly love getting barrel blocked on the the dorms stairs railings

    • @RealKacho
      @RealKacho 3 роки тому +8

      Same lol
      Other fps games are the same for me as well.
      I dont play cod or csgo lol

    • @Racer-M
      @Racer-M 3 роки тому

      Facts

  • @faust507
    @faust507 3 роки тому +4987

    "This is a gun, clipping through a wall."
    "No."
    "There's more"
    "My god."

    • @IamW4RL0RD
      @IamW4RL0RD 3 роки тому +44

      Other way around tho I got the reference

    • @HanzTheODST
      @HanzTheODST 3 роки тому +89

      This is a gun
      Dear god
      There’s more
      No

    • @Kinsanth_
      @Kinsanth_ 3 роки тому +12

      TF2 meme XD

    • @nin8053
      @nin8053 3 роки тому +18

      Never ask an woman her age
      A man his job
      soldier WHERE HAVE YOU HAVE YOU BEEN SENDING

    • @jarednodrip7890
      @jarednodrip7890 3 роки тому +4

      R.I.P Rick May😞

  • @sovietunion142
    @sovietunion142 3 роки тому +6165

    "Sir, the enemy is attacking!"
    "Yeah, so?"
    "They're all blue beans."

    • @Jartran72
      @Jartran72 3 роки тому +109

      Nobody responds with "yeah, so?" to a military strike. That is not a casual event someone would be indifferent to.

    • @Marianne-Bachmeier-Extremist
      @Marianne-Bachmeier-Extremist 3 роки тому +62

      @@Jartran72 If you look at early Barbarossa it appears so tho

    • @CANADAKRUSH1
      @CANADAKRUSH1 3 роки тому +141

      @@Jartran72 Yeah ok so?

    • @TheFaithfulAnon
      @TheFaithfulAnon 3 роки тому +56

      is it just me or is that bean looking kinda *THICCC*

    • @SiklistaCabauatan
      @SiklistaCabauatan 3 роки тому +14

      @@Jartran72 So?Its a comment only not military so?

  • @godw1ll99
    @godw1ll99 7 місяців тому +70

    you dont see it clipping through the wall but your enemies sure do.

  • @raiden233
    @raiden233 3 роки тому +3095

    That is why I can't hit my shots in Apex Legends, my gun is in a completely separate Universe.

    • @xgames2572
      @xgames2572 3 роки тому +178

      Self roast those are rare -some guy on the internet probably.

    • @championastartes
      @championastartes 3 роки тому +145

      Ah yes, just mindlessly no scoping a family at the dinner table in the 5th dimension

    • @KingYoshiSurfer
      @KingYoshiSurfer 3 роки тому +37

      @@championastartes the usual

    • @OriCorio123Extra
      @OriCorio123Extra 3 роки тому +7

      And Valorant too

    • @-Etty
      @-Etty 3 роки тому +19

      @@championastartes just a day in the neighborhood

  • @rhomayyann4691
    @rhomayyann4691 3 роки тому +4286

    So every character in every game ever is just a fat blue bean... good to know.

    • @kaiserwilhelmii.9076
      @kaiserwilhelmii.9076 3 роки тому +223

      Yeah but mostly in single player games. And the bean can also be red, white, green and potentially any Color you want it to be

    • @NBM9163
      @NBM9163 3 роки тому +167

      Waiting for cold war to add a blue bean operator

    • @youraveragegamer8832
      @youraveragegamer8832 3 роки тому +43

      Amogus

    • @littlefishbigmountain
      @littlefishbigmountain 3 роки тому +13

      @@boghinovel
      ujualy

    • @CaliVercetti
      @CaliVercetti 3 роки тому +1

      @@littlefishbigmountain 😂😂😂😂

  • @meanmugging
    @meanmugging 3 роки тому +2120

    "Scientists hate him! See how he alters reality with this one simple trick"

  • @poke-maniacchris2965
    @poke-maniacchris2965 8 місяців тому +16

    The funniest example of having the arms and gun be part of the world is TABG where you can run into a wall and the gun will be forced in a different direction because of the physics. Hilariously, this allows you to blind fire with one handed weapons like handguns, small shotguns, full auto Barrett 50cals, and flintlocks by mashing your face into a wall next to an opening

  • @cirious1703
    @cirious1703 3 роки тому +4054

    "In many FPS games your character looks like this [cylinder]"
    People who go berserk about Hitboxes:
    😳😠😡🤬

    • @therealsourc3
      @therealsourc3 3 роки тому +104

      Well they probabl don't know that this capsule component only collides with WorldStatic and that hitboxes are either physical or dynamic components...

    • @justsomedude4469
      @justsomedude4469 3 роки тому +63

      The hit boxes exist. That's why head shots and body shots do different damage they are 2 different boxes the head is a smaller box which is why it's harder to hit but you dont have to shoot exactly on the head because the boxes have leeway and go out of the model a little bit

    • @connoralexander7664
      @connoralexander7664 3 роки тому +2

      9AM said he 9PM

    • @SonicDavid
      @SonicDavid 3 роки тому +9

      Not in most fps games, in like a few really basic or old fps games

    • @pranshu05
      @pranshu05 3 роки тому +11

      Bro it's called capsule collider not "hitbox"😒😒

  • @MoreDeiftwaser
    @MoreDeiftwaser 2 роки тому +2343

    "The character you control looks a bit like this"
    I dont remember seeing a bean in Call of Duty

    • @kreszenz515
      @kreszenz515 2 роки тому +12

      Same 😨

    • @DR_WALLSTREET
      @DR_WALLSTREET 2 роки тому +46

      What do mean?! I see them all the time

    • @erenyayger3840
      @erenyayger3840 2 роки тому +6

      @@DR_WALLSTREET what y see everyone like beans?

    • @NoodleSoup23
      @NoodleSoup23 2 роки тому +21

      @@erenyayger3840 Yeah? Thats what you do in COD, shoot beans. What else would you see?

    • @bobthebuilder1360
      @bobthebuilder1360 2 роки тому

      @@NoodleSoup23 pop em

  • @mumujk
    @mumujk 3 роки тому +2560

    "The gun exists in a completely separate universe." The most complex explanation of a layer I have ever heard 😂

    • @mullafacation
      @mullafacation 2 роки тому +91

      In mathematics and from my analysis of dimensions coincidentally being yesterday or the day before, a dimension must continue without hitting any other dimension because it is separate being. In the case of a first person shooter, the world that you are in is a third dimensional game and so perceiving the gun as being "in front" of the rest of the gameplay would be incorrect. In reality, you cannot percieve fourth dimensional objects but to understand or represent them you will need to lower the dimensions equally. In the case of the two dimensional screen, you cannot see what is behind the gun because we see in the third dimension. A totally black sphere would be a circle for any point that we stand looking at it; it is the shadow (Edit: how the photons react with the sphere and light has access to it) that causes our perception of depth which is, in fact, an illusion. An open door is an irregular parallelogram. Look at the top, its angle is slowly elevating. A cat will move their head around to get multiple viewpoints to paint a picture in their head of the 3D nature of the world which we do not see because our eyes are in a fixed point. In the case of the game, a fourth dimensional object is created as it fulfills all 3 other dimensions: it has an x, y and z coordinate as it can get further and closer while also having a fixed t position which I am using for 4D. All dimensions should work like this. I used "t" because 4D is usually considered to be space-time probably because it is another position that can also define the placement of an object [e.g I am at cooirdinates 0.5, 4.3 from the Greenwich x-Equator point (x,y) at an altitude of 10m off the ground (z) on Thursday the nth of Nonvember (t)]. From this perception I (and probably many others before me unless I am wrong) consider the 5th dimension to be the "other dimension" concept you hear in movies and such media as UA-cam Stories or maybe alternative timelines. You can now be in 0.5,4.3 at 10m altitude on a Thursday in Reality No. 8080, where humanity roams the earth instead of being a Sontaran colony. This dimension that exists separately I had to imagine as a screen where there is depth but all of these four dimensions were confined to the same two dimensional not moving object and things had to leave the game reality in order to have any more depth in this scenario. In this case, there are two 5D universes directly above each other and interacting through the fifth dimension but both moving forward constantly (as in a fixed and equal rate) in the fourth dimension except for game lag etc. In reality, as I said before, these things cannot exist as they are ultimately just two dimensional drawings hypothetically layered on top of each other which even that is a lie. The "real world" we perceive is a lie, but what we see is true if not truth itself in its full three dimensional, distant past and future fourth dimensional and fifth dimensional glory. So in reality as we know it, according to these completely non-research and non-peer reviewed conclusions from a person on the internet with no credentials and a seeming abundance of time on their hands,
      tl;dr: it's a layer

    • @therealslimshady567
      @therealslimshady567 2 роки тому +51

      ALERT! THERE IS A FURRY IN THE BASE

    • @HoloScope
      @HoloScope 2 роки тому +32

      @@therealslimshady567 I don't think that matters

    • @skrobie
      @skrobie 2 роки тому +39

      @@mullafacation what the fuck did i just experience

    • @alxalxo
      @alxalxo 2 роки тому +17

      @@therealslimshady567 lmao what does that have to do with anything my guy

  • @LOL-BrainRot
    @LOL-BrainRot 18 днів тому

    Patch notes: glock now deals AOE damage

  • @bootleggreenthanos5944
    @bootleggreenthanos5944 3 роки тому +5446

    "The gun exists in a completely seperate universe."
    That one guy who always spawn camps: well you see it isn't me that's killing you, it's actually just an extradimensional force

    • @f1shyspace
      @f1shyspace 3 роки тому +25

      Joe kiLLED yOU not m3 1!1!1

    • @SaulBadman
      @SaulBadman 3 роки тому +7

      @@f1shyspace Joe?

    • @maxine2838
      @maxine2838 3 роки тому +24

      @@SaulBadman Joe mama was killed by candice

    • @Agrawalgmail
      @Agrawalgmail 3 роки тому

      Why you all always comments something savage no matter what he/she explaining in the video

    • @DoomKnight07
      @DoomKnight07 3 роки тому

      @@Agrawalgmail ???

  • @Mac-nw3uc
    @Mac-nw3uc 3 роки тому +1592

    The downside of this is that if you press your character up against the wall or into a non collidable object the weapon looks hilariously small

    • @iveryfunny7405
      @iveryfunny7405 3 роки тому +57

      @fouoii gyhh bruh, as a game designer, your comment is cringe asf

    • @Feuervix
      @Feuervix 3 роки тому +7

      @@iveryfunny7405bruh, as a person who is nothing, your comment is Pretty cringe
      you didn't take it seriously right?

    • @Cheesepuff8
      @Cheesepuff8 3 роки тому +42

      @fouoii gyhh It is a problem cause it looks weird and unrealistic, and it doesn’t stop the gun clipping from any other perspective, there are games that fix the problem by having the character move the gun out the way of the wall like in real life

    • @dec5847
      @dec5847 3 роки тому +13

      @@Feuervix It's hard to take something seriously when you state that you have absolutely no credibility in the first seven words. On the contrary, iVeryFunny immediately established credibility, and I agree with the sentiment as an amateur game designer, so I see literally no reason not to take it seriously.

    • @dec5847
      @dec5847 3 роки тому +6

      @@riotknifecombatshield5266 I directly responded to the question in the read more as a fundamental part of my reply. This is something that, had you literally read 5 words in to my comment, you would have realized. Then again, I guess I can't expect much from someone who's name is "Riot Knife Combat Shield."

  • @rockorsario
    @rockorsario 3 роки тому +4229

    Crysis was smarter than this. The character holds the gun up when it's close to a wall.

    • @kackpopel
      @kackpopel 3 роки тому +643

      Ye as it should be. A lot of games still have these animations. These are just explanations for really lazy devs.

    • @boxybox100
      @boxybox100 3 роки тому +55

      Same with red orchestra 2/ rising storm

    • @LordVader1094
      @LordVader1094 3 роки тому +64

      Same for Insurgency

    • @the204cool
      @the204cool 3 роки тому +48

      Just last night I noticed this in Dead Island

    • @Tw0Dots
      @Tw0Dots 3 роки тому +41

      @@the204cool aw shit, now I gotta go play that game again

  • @player_lv430
    @player_lv430 3 місяці тому +4

    I like the Doom Eternal approach where the game checks if you're up against a wall and moves the gun out of the way.

  • @danielshaw8173
    @danielshaw8173 2 роки тому +1866

    Gun: "I am 4 parallel universes ahead of you!"

  • @knifegun1064
    @knifegun1064 Рік тому +3316

    -Sir, hand me the murder weapon
    -I can't, it has it own separate universe

  • @levisaidmyname
    @levisaidmyname 3 місяці тому +1

    Love these little videos so non-devs can understand some of the underlying mechanics ❤

  • @Denkin_Donuts
    @Denkin_Donuts 3 роки тому +2925

    “…because it exists in a completely different universe.”
    Fuck that really put it into a perspective.

  • @Pixelcraftian
    @Pixelcraftian 3 роки тому +3794

    Is that Soldier from TF2 in the real world? Who would’ve knew!

    • @YakouHikoichi
      @YakouHikoichi 3 роки тому +28

      Who could've knew!

    • @Thawhid
      @Thawhid 3 роки тому +11

      Who went've know!

    • @outgoingblur
      @outgoingblur 3 роки тому +12

      @@LiebertJohann no it's Jane Doe

    • @noahmerkley398
      @noahmerkley398 3 роки тому +4

      How do you have the time to comment on every single UA-cam Short? I see you everywhere. You're like those people on IG who comment on all the top posts to be recognized.

    • @mr_edys
      @mr_edys 3 роки тому +1

      @@noahmerkley398 he kinda is

  • @potaterjim
    @potaterjim 3 роки тому +449

    This creates problems with perspective though, especially in games where your hands are visible. Whenever you interact with objects up close, they can look gigantic.

    • @burnsy96
      @burnsy96 3 роки тому +3

      When you compare the first person and third person view models the first person one is massive hahaha

    • @rayyanshaikh5591
      @rayyanshaikh5591 3 роки тому +1

      If your hands are visible, then your arms and hands will be on a separate layer. And with multiplayer perspective, it is a challenge. As a game developer, it is difficult to make the gun only show up for the player on a separate camera but show it normally for another player.

    • @burnsy96
      @burnsy96 3 роки тому +1

      @@rayyanshaikh5591 have to ever used Unreal Engine 4? Their rendering pipeline prevents the use of multiple cameras rendering on top of each other so you have to use custom shading that ignores geometry and culling

  • @LazyAndrew
    @LazyAndrew 8 місяців тому +9

    There are also other gamrs like arma that doesn't separate the rendering of the gun, the character, and the world. Instead, to avoid gun clipping, they make the gun as an extension to your character, meaning you couldn't put your face right on the wall because the gun is blocking you.
    This is also the reason why you couldn't go through a door if you are pointing your long ass rifle parallel to the doorway

  • @thermitty_qxr5276
    @thermitty_qxr5276 2 роки тому +634

    "The player looks like this"
    *B E A N*

  • @errorsyntax404wontworth6
    @errorsyntax404wontworth6 2 роки тому +698

    I like to imagine that when I do this, the gun magically just shrinks in my hands so it doesn’t clip.

    • @ShwappaJ
      @ShwappaJ 2 роки тому +4

      Actually there probably are some games that use that method

    • @Thesupremeone34
      @Thesupremeone34 2 роки тому +7

      Games will combine a static gun overlay, shrinking the gun, pulling the camera, putting the collision of the wall slightly in front of the wall, and warping the wall to solve this visual effect

    • @pattyryopotybuttongamer3063
      @pattyryopotybuttongamer3063 2 роки тому

      @@ShwappaJ I was able to find a decent photo of the board on iFixit and it doesn’t go to ground. It looks like a “NC” pad to me. Meaning “not connected.” Like someone else said, they’re there for mounting/alignment purposes. I know pin 9 on an SD card is a data pin but that missing pad isn’t pin 9. PCBs can be hard to read sometimes. The labels on the board can be misleading because they aren’t always as obvious as you would think.

    • @ShwappaJ
      @ShwappaJ 2 роки тому +4

      @@pattyryopotybuttongamer3063 who are you and why are you talking about SD cards in a conversation about video games?

    • @nindoninshu
      @nindoninshu 2 роки тому +6

      @@pattyryopotybuttongamer3063 ??? Wrong video?? Completely separate universe?????

  • @serious5109
    @serious5109 3 роки тому +4996

    "In many FPS games the character looks like this"
    Dani fans: *B E A N*

  • @RandomGuy0390
    @RandomGuy0390 7 місяців тому +1

    Seeing enemies coming*
    "Wait,they're just dickheads lmao"

  • @generalemmder15
    @generalemmder15 2 роки тому +1429

    Man legit said “to answer that, we need to talk about parallel universes.” 😂

    • @retrokoh
      @retrokoh 2 роки тому +12

      Now I am going to watch THAT video😁😂

    • @SargonPG3D
      @SargonPG3D 2 роки тому +10

      When you are asked how you returned after defeating Dharkon:

    • @generalemmder15
      @generalemmder15 2 роки тому +3

      @@SargonPG3D I understood that reference

    • @dunkleosteusterrelli
      @dunkleosteusterrelli 2 роки тому +3

      I understood that reference.

    • @zig8737
      @zig8737 2 роки тому +4

      *file select theme plays*

  • @TocyBlox
    @TocyBlox 3 роки тому +980

    Meanwhile in rainbow six siege: Gun havring a seizure while stuck in the wall.

    • @suppenjunge
      @suppenjunge 3 роки тому +27

      But also if you lay down (feet in front) your Gun seems to be tiny

    • @mr.averagegoat
      @mr.averagegoat 3 роки тому +11

      Also body parts. You'll see only a torso and head on one side of the wall while on the other is a whole bottom half of a body

    • @acielhaidir228
      @acielhaidir228 3 роки тому +3

      Pubg too btw

    • @Graphics_Card
      @Graphics_Card 3 роки тому +3

      One time, the guns were floating like a natural phenomenon, and it happened on favela. Which seems to be a coincidence because a natural phenomenon also seems to be happening IRL there in Brazil. Spiders seemed to be floating in the air

    • @zingycloud3743
      @zingycloud3743 3 роки тому

      Apex noice

  • @grengrengrengren
    @grengrengrengren 3 роки тому +1817

    It's only down side is that the gun looks smaller when compared to details on the wall, like a bullet size from a 9mm is as big as an Assault Rifle

    • @grengrengrengren
      @grengrengrengren 3 роки тому +37

      @I identify as an ARAK-21 you know what I am talking about

    • @lakethefemb0y
      @lakethefemb0y 3 роки тому +6

      @I identify as an ARAK-21 good

    • @sharpieton
      @sharpieton 3 роки тому +2

      ITS SO WEIRD

    • @MisterCasket
      @MisterCasket 3 роки тому +5

      Yes! Many times the illusion breaks when you see the scale of the gun compared to the wall/door/tree.
      Same as backing into a corner and look straight down... You float!

    • @kimgkomg
      @kimgkomg 3 роки тому +5

      @I identify as an ARAK-21 play team fortress 2 and you'll never leave comments like this again

  • @SeanLKearns
    @SeanLKearns 2 місяці тому +2

    That's probably why the bullets always hit cover when shooting from cover.

  • @yasserboumediane1010
    @yasserboumediane1010 3 роки тому +598

    " Sir what do we do, the guns are clipping through the wall! "
    " Just turn them into multidimensional beings "

    • @siliconhawk
      @siliconhawk 3 роки тому +18

      This has gotta be the most big brain moment

    • @dalynferguson2582
      @dalynferguson2582 3 роки тому +12

      Seems like the simple answer. My dumbass would have a whole game where you can’t get that close to the walls cause your gun bumps into it😂

    • @shehnaazgilladmirer430
      @shehnaazgilladmirer430 3 роки тому +2

      ua-cam.com/video/yz95mLpz5Bs/v-deo.html

    • @kamrhd
      @kamrhd 3 роки тому +1

      Multidimensional beans

    • @yasserboumediane1010
      @yasserboumediane1010 3 роки тому +1

      @@kamrhd multidimensional beings used by multidimensional beans

  • @maidoinheaven7765
    @maidoinheaven7765 2 роки тому +1981

    "that bean looks kinda t h i c c"
    Dani 2021.

  • @stimps1611
    @stimps1611 3 роки тому +4471

    These things are called viewmodels, as you said most games use this by having 2 cameras working at the same time to make things look better, but some games like, for example the incurgency series actually move the gun backwards/away if you are sticking it into a wall.

    • @Dragon20C
      @Dragon20C 3 роки тому +116

      you could say there is two ways of doing it, the one in the video or sticking it away from the wall, of course both of these have their advantages and disadvantages for example the video version would require a little more performance compared to having the gun just move away from the wall, and the gun move away from wall well obviously cant fire in that state, really depends on what kind of fps you want.

    • @Dragon20C
      @Dragon20C 3 роки тому +27

      @@akselisiili3228 hmm maybe I dont really see why you would have both though.

    • @garbaj
      @garbaj  3 роки тому +109

      it might be difficult to make the gun move out of the way correctly in every single scenario. Using both methods would ensure it looks good all the time

    • @gerblesh_674
      @gerblesh_674 3 роки тому +6

      I think insurgency has weapon FOV stuff so I think it's just for effect. If you have any sort of weapon FOV it almost always uses this trick.
      doom eternal does this, yet it still has weapon FOV, i'm pretty sure insurgency sandstorm does the same here.
      Edit:
      if you don't know what weapon FOV it essentially means the FOV displayed on the second gun camera is different than the one in the world camera. This is used to prevent animation breaking and make the guns look good at higher and lower FOV

    • @7kAndyy
      @7kAndyy 3 роки тому

      @@Dragon20C it makes it look smooth and realistic

  • @Bordan-The-Jordan
    @Bordan-The-Jordan 20 днів тому +1

    the best solution i've seen is how the character moves the gun out of the way, or keeps it from making contact instead of just facing it forward at all times, it's realistic...

  • @aydensaviation9249
    @aydensaviation9249 2 роки тому +916

    "Your gun exist in a completely separate universe"
    My brain cells: ight imma head out

  • @RavenOnATree
    @RavenOnATree 3 роки тому +1460

    “In most FPS games, your character looks like this”
    Halo: *beanster chief*

    • @DaChiba
      @DaChiba 3 роки тому +35

      Is it just me or is beanster chief kinda *T H I C C*

    • @feh2play755
      @feh2play755 3 роки тому +2

      I miss you

    • @DotDotEight
      @DotDotEight 3 роки тому +4

      The arbeanter

    • @RL-DarkSpark
      @RL-DarkSpark 3 роки тому +10

      Doom Eternal (with Rtx off):
      *The BEAN SLAYER*

    • @TheRealJesvs
      @TheRealJesvs 3 роки тому

      Or maybe its an weird shaped egg

  • @aurin_komak
    @aurin_komak 3 роки тому +687

    If you want to make everything more complicated and annoying for yourself, you can animate the gun actually colliding with the wall realistically

    • @prabas8190
      @prabas8190 3 роки тому +76

      I tried it once and its sh!tass difficult

    • @aurin_komak
      @aurin_komak 3 роки тому +21

      @@prabas8190 i believe that

    • @Mx-tm2di
      @Mx-tm2di 3 роки тому +58

      Have you tried to eft they really did that and soooooo much other things people wouldn’t think about

    • @LinkLegend0
      @LinkLegend0 3 роки тому +1

      @@Mx-tm2di what's eft?

    • @daciannation5847
      @daciannation5847 3 роки тому +26

      @@LinkLegend0 Escape From Tarkov

  • @speedy9495
    @speedy9495 3 роки тому +1084

    This is bad for some games because there is no depth perception and you don't know if your gun is sticking out of cover ( CSGO )

    • @egg9850
      @egg9850 3 роки тому +102

      That’s actually a valuable part of learning the game, you can troll defusers and fake them out infinitely if you know exactly how long your gun sticks out, I used to do that all the time hahahahaha

    • @cozycarry
      @cozycarry 3 роки тому +48

      @@egg9850 yeah but its not intuitive, since its portraying you the wrong perception...giga frustrating

    • @chaimunga26
      @chaimunga26 3 роки тому +2

      ua-cam.com/video/-RAglyw6ySk/v-deo.html

    • @luisapaza317
      @luisapaza317 3 роки тому +1

      Hmmmm nice point

    • @egg9850
      @egg9850 3 роки тому +11

      @@cozycarry there’s a term for that you’ll always get told “ get good “

  • @zed7038
    @zed7038 3 роки тому +1571

    Now that you've pointed it out, fps guns will always look weird to me.

    • @Smaxx
      @Smaxx 3 роки тому +52

      Just because of this? Ever considered how most FPS games handle aiming down the sights?

    • @LedoCool1
      @LedoCool1 3 роки тому +44

      How about he fact that held guns in fps games usually are the size of the player or bigger?

    • @etmasikewo
      @etmasikewo 3 роки тому +22

      Not always. Have a look at how some games like GTA V or Metro Exodus handle standing against a wall. I think they do render the first person view in the world cam.

    • @alvanprathama375
      @alvanprathama375 3 роки тому +8

      @@etmasikewo and tarkov too

    • @etmasikewo
      @etmasikewo 3 роки тому +2

      @@alvanprathama375 There is a fair few, yeah

  • @spartankongcountry6799
    @spartankongcountry6799 3 роки тому +148

    Even bigger brain moment when the developers shift the gun closer to your body, so it doesn't look like it's scaling smaller in size.

  • @highclasshobo8292
    @highclasshobo8292 2 місяці тому

    It's probably the best explanation I've ever heard. Very clear with no room for confusion

  • @donnydew0325
    @donnydew0325 3 роки тому +1029

    Though there are some games that actually make it more immersive by putting your gun down and out of the way so it visually looks both from 1st person and outside perspective that your gun isn't clipping

    • @chikin5663
      @chikin5663 3 роки тому +12

      I believe doom eternal does this iirc

    • @AdamY7
      @AdamY7 3 роки тому +10

      Far cry 5 does this too

    • @MTRelaxation67
      @MTRelaxation67 3 роки тому +1

    • @billrobote1281
      @billrobote1281 3 роки тому

      ua-cam.com/video/_LWQHgSO0_I/v-deo.html

    • @DylanB05
      @DylanB05 3 роки тому

      So does Fortnite :)

  • @Aang_7339
    @Aang_7339 3 роки тому +1532

    Him:In many FPS games the character you control looks like this
    The Character: 💊

  • @alanlyfeld3542
    @alanlyfeld3542 3 роки тому +2599

    "The gun exist in seperate universe"
    *Then how did i just kill that guy?*

    • @GDPlainA
      @GDPlainA 3 роки тому +62

      @@poleve5409 i dont think you get what he is saying imo

    • @goldenexperiencerequiem4714
      @goldenexperiencerequiem4714 3 роки тому +29

      You killed him using D4C

    • @feresepel
      @feresepel 3 роки тому +7

      Because the bullet is inndifferent

    • @redhoodplays768
      @redhoodplays768 3 роки тому +7

      @@goldenexperiencerequiem4714 Jojo references!!!

    • @redhoodplays768
      @redhoodplays768 3 роки тому +5

      @@goldenexperiencerequiem4714 that would mean that everyone is a stand user...

  • @Bajinowhere
    @Bajinowhere 2 місяці тому +1

    POV: 4D beings watching 3D beings

  • @GiveSic
    @GiveSic 3 роки тому +164

    Games that have a custom animation where they move the barrel of the gun in accordance to the distance of the wall/terrain are the real MVP

    • @GiveSic
      @GiveSic 3 роки тому +22

      @Arda K the more recent Far Cry games, Fallout 4 and RDR2. Maybe GTAV but I'm not positive. There's definitely more I can't remember at the moment

    • @jeremyfreeman8466
      @jeremyfreeman8466 3 роки тому +4

      @Arda K Escape from tarkov

    • @DragbobInAgar
      @DragbobInAgar 3 роки тому +5

      @Arda K battlefield does this

    • @DragbobInAgar
      @DragbobInAgar 3 роки тому +2

      @Arda K atleast the newer ones

    • @vaishnav_mallya
      @vaishnav_mallya 3 роки тому +6

      Crysis

  • @QuarkGamingLLC
    @QuarkGamingLLC 2 роки тому +992

    “To answer that, we need to talk about parallel universes”

  • @john5150.
    @john5150. 2 роки тому +1969

    In the Xbox game Brothers in Arms, when you walk up to a wall, your gun actually backs away from the wall and moves lower from your field of view. Neat realism addition there.

    • @thc_freebaser
      @thc_freebaser 2 роки тому +68

      More games should have this, or play like Hunt Showdown in that you lower the gun while sprinting or crouching, or to melee, then you raise It to fire. It also helps with people spotting your weapon clipping through walls.

    • @_playa_
      @_playa_ 2 роки тому +12

      I also remember some cods doing that

    • @Breadlootgoblin
      @Breadlootgoblin 2 роки тому +24

      Most milsim/hardcore games have this as well, some examples are SQUAD, insurgency sandstorm, ready or not and ground branch, where your character actually raises your gun when you're touching something with the muzzle, in ground branch you can actually raise and lower your gun manually to get in low ready or high ready positions, and in RoN you can get in low ready manually to walk a little bit faster.

    • @TheLinposterIsSus
      @TheLinposterIsSus 2 роки тому +5

      In the roblox game Arsenal, there is almost zero realism as you can shoot a pez dispenser as well as a box of pizza at people.

    • @milkandjug3162
      @milkandjug3162 2 роки тому +2

      @@TheLinposterIsSus and it kills them

  • @Chartls
    @Chartls 7 місяців тому +1

    Really wish it was more common to just show the clipping in PvP games, so you can have a reference if your barrel is sticking out or not if you’re hiding

    • @surject
      @surject Місяць тому

      Star Citizen renders it properly in the game world (and you see the bullet in the barrel).

  • @Sundowner13
    @Sundowner13 3 роки тому +365

    So that explains why in gmod my character has normal human hands in first person when I'm playing as shrek

    • @DlcEnergy
      @DlcEnergy 3 роки тому +24

      just gotta make the hands green and say "it's all ogre now" and shrek will come bless you at night

    • @charliemcross124
      @charliemcross124 3 роки тому +9

      I love this

    • @maddi5920
      @maddi5920 3 роки тому +1

      I still don't get it how that is still a problem. Like how hard can it be to change this as a game developer? xD

    • @heyyitsultima
      @heyyitsultima 3 роки тому +5

      @@maddi5920 It's nothing wrong with anything game developers have done. A lot of, I'd even bargain most games, use separate third and first person models. So what's happening in this case is their third person model is replaced by a mod, but their first person model is not. It's very convenient and useful for games where both perspectives need to line up fairly close but you want to avoid camera clipping in first person. Just modify the animation of the first person hands/gun to be a bit different than third person but "close enough" that nobody is going to pay attention to the discrepancy when playing.

    • @DodgyDaveGTX
      @DodgyDaveGTX 3 роки тому

      It's just the game trying to be woke AF

  • @Greyartzzz
    @Greyartzzz 3 роки тому +469

    Developer: How we solve the clipping gun?
    Game designer: S H R Ö D I N G E R ' S G U N

  • @attackhelicopterjr4481
    @attackhelicopterjr4481 3 роки тому +271

    3rd person character : customizable character
    fps : a blue capsule

    • @computer5595
      @computer5595 3 роки тому +10

      Bean.

    • @TheThunderAI
      @TheThunderAI 3 роки тому +3

      Character controller is a bean. You just hide it in a skin. View Perspective doesn't change anything

    • @Gennings
      @Gennings 3 роки тому

      *B E A N*

    • @pmsmartins589
      @pmsmartins589 3 роки тому

      No not a capsule is a BEAN

    • @RinOtonashi
      @RinOtonashi 3 роки тому

      SUS

  • @HUFR
    @HUFR Місяць тому +1

    Years of torture turned into a short

  • @lonr373
    @lonr373 Рік тому +1882

    It is most notable in COD games when you’re looking at your teammate and their whole face is bigger than your entire arms and the gun your holding 😂

    • @SummerVilleGamedev
      @SummerVilleGamedev 9 місяців тому +84

      as a kid i used to do this all the time. if you crawl into the face of someone your gun is the size of a tooth lmao

    • @JamesJome123
      @JamesJome123 9 місяців тому +19

      It’s BF1 for me, I got lil baby hands when I’m looking at my dead friends face.

    • @Thetruekitmaker
      @Thetruekitmaker 9 місяців тому +4

      😂😂😂

    • @Marsonpika
      @Marsonpika 6 місяців тому

      Lmfao 😂😂😂

  • @fluzzles
    @fluzzles 3 роки тому +559

    Meanwhile in DayZ: "let me introduce you the denial of aiming your gun in a hectic PvP situation while holding a corner"

    • @willa.568
      @willa.568 3 роки тому +13

      Let me introduce you to arma mechanics that have been a thing since 2009

    • @fullmetalpleb
      @fullmetalpleb 3 роки тому +2

      In a real shootout you wouldn't get close to the wall as bullets run along it anyway

    • @spam4113
      @spam4113 3 роки тому

      ua-cam.com/video/04dAeNt62v8/v-deo.html

    • @spacecassette2108
      @spacecassette2108 3 роки тому

      I feel this my brother

    • @JaimeRodriguez-ok6om
      @JaimeRodriguez-ok6om 3 роки тому +1

      After just hopping off dayz

  • @Xeem7
    @Xeem7 2 роки тому +208

    A wise man once said: "In FPS games, your gun is just a fake gun, the bullets appears from thin air"

    • @za_pravdu1943
      @za_pravdu1943 Рік тому +13

      No, the bullets emerges from your eyes

    • @ninethetwotailedfox
      @ninethetwotailedfox Рік тому

      @@za_pravdu1943 the one universe fabrication is real

    • @JacekNasiadek
      @JacekNasiadek Рік тому +2

      In the Quake engine and its derivatives, bullets emerge from your eyes
      (viewport, technically) which has the additional benefit of solving the
      parallax problem.

    • @craftrumzen2393
      @craftrumzen2393 Рік тому

      The bullets are rendered in the 3d space from where the gun is supposed to be. The enemies see your 3d gun and bullets.

    • @gothamwarrior
      @gothamwarrior Рік тому

      ain’t everything in an fps game fake tho?

  • @philipb1059
    @philipb1059 2 місяці тому

    I just learned this. The character and any object it is carrying has priority in the layers.

  • @michaelrichards669
    @michaelrichards669 3 роки тому +920

    "Every character you play as in a FPS ... Should look like a giant Viagara pill" what games is this guy playing???

    • @xdsmile5359
      @xdsmile5359 3 роки тому +28

      Ita obviously fallout Las vegas

    • @NoobMicesters
      @NoobMicesters 3 роки тому +59

      I mean it wasn't that literal..
      It was more the concept of a character holding a gun. If this was a very clear joke please excuse me its 3am and my hay-fever won't let me sleep I'm very tired

    • @ZarHakkar
      @ZarHakkar 3 роки тому +33

      Technically speaking nearly every character in a every FPS game is gonna have a hitbox (for terrain collision) shaped like that.

    • @MkLC04
      @MkLC04 3 роки тому +6

      @Max Spies so you know how viagra looks like uh?

    • @michaelrichards669
      @michaelrichards669 3 роки тому +1

      @@ZarHakkar hitbox... That's what she said 👍

  • @Mochi_AuLait
    @Mochi_AuLait 2 роки тому +163

    "different universe"
    My brain: You're going to the shadow realm, Jimbo

  • @Rashaed
    @Rashaed 3 роки тому +1116

    Solutions:
    Crysis: gun is pointed up when close to a wall.
    Deus Ex: Invisible War: gun gets pushed back when touching a wall.

    • @levimcgillis6339
      @levimcgillis6339 3 роки тому +121

      Apex: the gun is in another dimension

    • @kalfu5194
      @kalfu5194 3 роки тому +39

      Escape from tarkov is another example

    • @Venexionn
      @Venexionn 3 роки тому +4

      Warface to

    • @azyr979
      @azyr979 3 роки тому

      Pubg!

    • @bikerboy3k
      @bikerboy3k 3 роки тому +11

      The more we advance the lazier devs get seeing how much they can get away with. Fuck sake another example is graphics. Have you ever thought that in 2021 you'd have "competitive shooters" that look like fucking cartoons I. E. Ow and Valorant?

  • @guts60
    @guts60 9 місяців тому +1

    This often leads to the gun looking really small when you get super close to a wall

  • @thelegogunsmith8395
    @thelegogunsmith8395 Рік тому +2633

    In the immortal words of Dani:
    "B E A N"

  • @RipNyxified
    @RipNyxified 2 роки тому +429

    "I like your funny words magic man"

    • @Notabl3
      @Notabl3 2 роки тому +1

      bruh

    • @Wilker_uwu
      @Wilker_uwu 2 роки тому +4

      in other terms, slap in the world on screen, then slap in the gun on top of it. it's just one image over the other.

    • @dr00lface56
      @dr00lface56 2 роки тому

      bwhahahahhahahahahaha

    • @epRivera
      @epRivera 2 роки тому

      The gun is an image put on top of the screen

  • @samtasmic15
    @samtasmic15 3 роки тому +253

    That’s why sometimes it looks like the gun is way smaller than it should be when ur near another player

    • @CommanderShadowLord
      @CommanderShadowLord 3 роки тому +18

      Ark is like that the shotgun looks like normal size and when you switch to 3rd person its alot bigger then it should be. Guess you need a big gun to take down a dinosaur.

    • @hueyfreeman3103
      @hueyfreeman3103 3 роки тому

      Lol this happens on Black ops 1 Zombies lol. The weapon’s can end up looking smaller than a person’s hand even though it was meant to be a full sized 12 gauge shotgun

  • @enslavingsociety9203
    @enslavingsociety9203 Місяць тому

    Rendering the view model seperate also helps with screen space reflections so long as you coded the layering correctly.

  • @Hax-vj2hq
    @Hax-vj2hq 3 роки тому +559

    I was wondering why he was saying “frames per second” games, until it clicked in. I’m so dumb

    • @co9681
      @co9681 3 роки тому +21

      It’s ok we all have that moment sometimes lol

    • @SorcererAC0
      @SorcererAC0 3 роки тому +7

      Who isn't dumb? It's not exclusive we've all been there.

    • @wellshit9489
      @wellshit9489 3 роки тому +33

      I once saw someone say "fps shooters" in a sentence so you're all good.

    • @chaimunga26
      @chaimunga26 3 роки тому

      ua-cam.com/video/-RAglyw6ySk/v-deo.html

    • @Fafr
      @Fafr 3 роки тому +1

      I once thought FPS Game means Fast-Paced Shooter Game

  • @dungeondeezdragons
    @dungeondeezdragons 10 місяців тому +1234

    Soldier shotgun was a nice touch

    • @96calvin
      @96calvin 9 місяців тому +23

      rest in peace

    • @xaviidk
      @xaviidk 9 місяців тому +43

      Why do I hear a ghost calling me a maggot

    • @Tinkerer12
      @Tinkerer12 8 місяців тому +4

      lol

    • @GeneralPurpose3
      @GeneralPurpose3 8 місяців тому +5

      it is soldier but the shotgun is all classes

    • @TrenchWarrior1917
      @TrenchWarrior1917 7 місяців тому +5

      "LAST ONE ALIVE LOCK THE DOOR!"
      -Soldier

  • @m3rl1on
    @m3rl1on 3 роки тому +211

    another way to do it is to make the gun model very small, then put it inside the edge of your player's collision.

    • @denniscleaver3559
      @denniscleaver3559 3 роки тому +27

      Floating point precision is very small on most GPU's.
      So rendering a small object might simply fail on some low-end hardware.
      So most games never do this, obviously.

    • @m3rl1on
      @m3rl1on 3 роки тому +12

      @@denniscleaver3559 ah crap, you're right.
      its just that, whenever i do this trick and putting my gun on a different layer in UPBGE, the gun will not have any dynamic lighting effects, but by decreasing the gun 's size and putting it inside my player, i wont have that problem.

    • @denniscleaver3559
      @denniscleaver3559 3 роки тому +16

      @@m3rl1on
      This guy in the video got things mixed up, guns aren't rendered in a different layer, but as always on top of everything else.
      How to get things rendered on top is specific to the engine though.
      Never knew that Blender could also work as a game engine, god damn, this tiny piece of software is really powerful.
      Also, do those shadows look right? I mean, the gun is very small, so it's not represented as-is in the world.

    • @codyyarborough9676
      @codyyarborough9676 3 роки тому

      @@m3rl1on
      .

      .
      ..

      ..
      Nlb lb c0pc7

    • @chaimunga26
      @chaimunga26 3 роки тому

      ua-cam.com/video/-RAglyw6ySk/v-deo.html

  • @Kyliannbault22
    @Kyliannbault22 7 місяців тому +1

    dani: the player is a BEAN

  • @WwZa7
    @WwZa7 3 роки тому +524

    Not always, some engines just use "always in front" option, or layering tools to just make the gun appear always in front of character. This ensures shadows can still interact with your gun.

    • @Marvin-7726
      @Marvin-7726 3 роки тому +22

      Was thinking the exact same thing

    • @Draco9909
      @Draco9909 3 роки тому +10

      Says most in title says many in video never said all or every fps just most/many

    • @themattbat999
      @themattbat999 3 роки тому +7

      I think that is what he was talking about

    • @WwZa7
      @WwZa7 3 роки тому +23

      @@themattbat999 There is a difference, he says about rendering gun in hand separately from the entire world, and plastering it on your face as a rendered image you can say (it's not really converted to an image, but you get what I mean). Some games however still leave gun in the world, in front of your avatar, but use in engine layering tools, so that even if the gun would be obscured by any other object, it will still be visible on top of that object. Like it's X-raying through that obstacle.

    • @areyem1469
      @areyem1469 3 роки тому +1

      @@WwZa7 yoh smart. The video is about a common method to avoid gun clipping. It didn’t say its used by all.

  • @Ihere123
    @Ihere123 3 роки тому +3757

    Now everyone knows why they keep getting shot from nowhere: YOUR GUN BETRAYED YOU.
    [EDIT] Holy sht. In three days, already got 3.8k Likes! I guess everyone's gun DID betray them to their enemies!...

    • @fatallykinky8886
      @fatallykinky8886 3 роки тому +40

      Phew thought you had a boku no pico pfp 👀💦

    • @DefinitelyNotAFerret
      @DefinitelyNotAFerret 3 роки тому +15

      The ice cream in the car- 🤢

    • @ssga7081
      @ssga7081 3 роки тому +14

      Thats why i hid my gun inside the wall when camping corners 😂

    • @Ihere123
      @Ihere123 3 роки тому +9

      @@ssga7081 Yeah, make sure not on "thin" walls! And by "thin", I mean "Someone behind this wall, guys!"

    • @Ihere123
      @Ihere123 3 роки тому +5

      @@fatallykinky8886 Boku no pico? You mean that gay anime? To be honest, I'm not. So, get your mind out of the gutter. 😜

  • @T0mBr1dg3
    @T0mBr1dg3 Місяць тому +1

    It’s very easy to notice if you go up to another players gun. Big size difference between your gun and theirs.

  • @chadhooper6588
    @chadhooper6588 3 роки тому +450

    Tarkov be like:
    Imma shove that shit up in the air cause REALISM

    • @jco_sfm
      @jco_sfm 3 роки тому +41

      it's still rendered separately, it just has some extra anims for being close to walls

    • @norbertoramirez8859
      @norbertoramirez8859 3 роки тому +19

      @@jco_sfm still some good REALISM

    • @joselito7612
      @joselito7612 3 роки тому +1

      I was looking for this comment

    • @jonnyj.
      @jonnyj. 3 роки тому +10

      @@jco_sfm Nope, tarkov's third person and first person animations are the same. It's like star citizen. They render the guns realistically...

    • @jco_sfm
      @jco_sfm 3 роки тому +4

      @@jonnyj. thats cause the arms of the third person models are using animations made for the first person models, still rendered separately though

  • @YakelRacin29
    @YakelRacin29 2 роки тому +793

    Soldier when he found out his shotgun was fake: MAGGOTS WHERE IS MY SHOTGUN

  • @soshiusss
    @soshiusss 3 роки тому +395

    Escape from Tarkov: let me introduce myself

    • @ame_goblin
      @ame_goblin 3 роки тому +14

      i don't exactly play tarkov, what actually happen when you put the gun against the wall

    • @Davidpostingshid
      @Davidpostingshid 3 роки тому +62

      @@ame_goblin it explodes

    • @r3dsnow757
      @r3dsnow757 3 роки тому +11

      *ground branch*
      let me introduce myself

    • @Zaz5y
      @Zaz5y 3 роки тому +74

      @@ame_goblin Your gun makes contact and your person moves it to the side or vertically in front of your face. It’s also relative to your barrel length so if you have a very long gun you can make contact from a few feet away.

    • @mr.o523
      @mr.o523 3 роки тому +15

      Arma did it first

  • @MrRHINO-DMZ
    @MrRHINO-DMZ 29 днів тому

    It’s crazy how something can be interesting and not interesting at the same time

  • @sigmasmi
    @sigmasmi Рік тому +2573

    “ Dirty deeds done dirt cheap “
    Edit : Oh my god I didn’t expect to have this many likes ( yes I likes my own comment )

    • @hedy7277
      @hedy7277 Рік тому +35

      go beyond!

    • @FartMart...
      @FartMart... Рік тому +127

      Filthy Acts At A Reasonable Price

    • @Flesh_Wizard
      @Flesh_Wizard Рік тому +62

      ​@@FartMart... dimes 4 crimes

    • @F0rever_zer0
      @F0rever_zer0 Рік тому +54

      @@Flesh_Wizard I ain’t gay but 20 dollars is 20 dollars

    • @drm.himself
      @drm.himself Рік тому +27

      Bad Things for almost Free

  • @angelozampieri3613
    @angelozampieri3613 3 роки тому +126

    in the PlayStation 2 game Black, the character pulls the gun back when he gets close to the wall

  • @OutrageousLilKillers
    @OutrageousLilKillers 3 роки тому +858

    Makes it even more impressive that it can still have it’s own light system based off what’s happening around it even though in a way it’s disconnected from the rest

    • @rainbowgang1807
      @rainbowgang1807 3 роки тому +108

      That's because light is an external later in most games that affects all the layers regardless Layer 1 (Scene), Layer 2 (Gun Model), Layer 3 (Lights) atleast that's how I think it works... I only need around in Blender a bit so I'm not totally sure

    • @terminalferret6899
      @terminalferret6899 3 роки тому +108

      Modern titles usually don't use this method for that reason. You would end up needing to recreate the environment in the seperate "universe".
      Instead, just set the gun to render/draw last so even if the geometry is clipping, it is still drawn on top of the level.

    • @dpsheals
      @dpsheals 3 роки тому +3

      Just plugging a full layer that can interact In different ways! “Universal” in a way

    • @OutrageousLilKillers
      @OutrageousLilKillers 3 роки тому +2

      That makes sense when you guys put it that way - cool thanks

    • @zwenkwiel816
      @zwenkwiel816 3 роки тому +6

      I think they do render the gun in the scene only when the image gets drawn to the screen that layer is just always on top. So it can be affected by the lighting in the game normally.

  • @emerson-biggons7078
    @emerson-biggons7078 3 роки тому +132

    A lot of games actually have it render ingame but has it tell everything to render under it

  • @ambrusnemes4847
    @ambrusnemes4847 2 місяці тому

    Loved the CC

  • @PIXELSHIFTINC-EMMORTAEL
    @PIXELSHIFTINC-EMMORTAEL 2 роки тому +281

    In the words of Dani, “B E A N.”

  • @HunterJaw
    @HunterJaw 3 роки тому +154

    “Commander! Little blue beans are attacking by a 2nd dimension!”
    “You’re new here, aren’t you?”

  • @gowthambobby5683
    @gowthambobby5683 3 роки тому +54

    Special mention to Farcry and COD In these games when you hit a wall the character lifts his gun

  • @arcadegamesrs7989
    @arcadegamesrs7989 7 місяців тому

    This made me look at those games differently

  • @MarcosPerez-mf7ce
    @MarcosPerez-mf7ce 3 роки тому +60

    Me: puts tip of rifle close to the wall
    The rifle: tilts down
    Me: oh ok

    • @taytheprodigy4388
      @taytheprodigy4388 3 роки тому +5

      What game?

    • @AntiHamster500
      @AntiHamster500 3 роки тому +11

      @@taytheprodigy4388 PUBG and the Crysis games have it so that you tilt your gun away when you get too close to a solid object.

    • @RafaelMunizYT
      @RafaelMunizYT 3 роки тому +3

      In Far Cry games the character points the gun up

  • @Frrrid4y
    @Frrrid4y 3 роки тому +25

    What I learned in the video
    Anything about gun clipping: ❌
    Your character being a walking bean: ✅

  • @TheBanjoShowOfficial
    @TheBanjoShowOfficial 3 роки тому +176

    Battlefield and insurgency: “well hello there”

    • @999t00
      @999t00 3 роки тому +2

      Insurgency 2 got removed from steam? I can't access it anymore...

    • @shehnaazgilladmirer430
      @shehnaazgilladmirer430 3 роки тому +1

      ua-cam.com/video/yz95mLpz5Bs/v-deo.html

    • @scav9306
      @scav9306 3 роки тому +11

      Or basically any game with good physics and good devs

    • @wellifailed392
      @wellifailed392 3 роки тому +5

      Yup. And Escape from Tarkov

    • @hauuagdbhshg3604
      @hauuagdbhshg3604 3 роки тому +2

      It works the same in most battlefields. Like, if you come close to someone, their head is the size of your gun.

  • @nemesiswes426
    @nemesiswes426 3 місяці тому

    I like the effect where it just moves your gun when you get close to the wall. Feels more grounded in the world.

  • @tok1o557
    @tok1o557 3 роки тому +104

    "FIRE!"
    "I can't sir obito just used his sharingan to teleport my gun to another universe"

  • @Genericgamertag147
    @Genericgamertag147 3 роки тому +166

    Well yeah this “picture on top of the game” stuff is pretty clear in other ways too. When you’re next playing COD or whatever, and kill an enemy, go prone and move as close to the body as possible without going inside it. You’ll see how fucking bizarre the size of the corpse is in comparison to your drawn weapon. It’s quite funny.

    • @christiantaylor1495
      @christiantaylor1495 3 роки тому +3

      I'm at work and don't have access to a game right now. Can you just send a photograph