In Traditions of the Trade, you CAN finish it stealthily. Instead of going through the metal detectors at the end with the briefcase, you can completely avoid metal detectors by going back to the side of the Hotel where Wulf's room is, and in one of the hallways, there is an elevator. You ride this elevator back to the main floor and you go out through the kitchen's back door. No metal detectors and no one suspecting anything (unless you talk to the chef in the kitchen then wait for 5 seconds until he alerts the guards.). Another way is exploiting the game, you drop the briefcase before you enter a metal detector, go through the detector, then try and grab the briefcase from the good side. It works most of the time.
Fun fact, you can finish the penultimate mission before the reception alerts Ort-Meyer. Go straight to the elevator, get close to the button so the menu pops up, scroll to going up, turn around towards the exit, press the button and run immediately. You should be able to get out of the elevator before the doors close and the way down the basement is open to you.
I always loved the grungy look that a lot of these late 90s to earlly 00s had. And the Hitman OST is another great thing from this era, extremely moody. But for me the most iconic line of dialog in the is still "I need to use the bathroom."
the boss fight against Ochoa is literally out of a turn-based RPG, where you both briefly pause combat to let him yell at you before going back to it god bless this beautiful broken-ass game
OH! A dirty detail about this game I absolutely love is how the dual wielding works in this game. Basically if you are wielding a pistol and pick up a singlehanded weapon, you put this new weapon in your left hand and dual wield them. You use the shooting speed and magazine size of the weapon in your right hand. My point? Well, there is a unique weapon in the game that only the bartenders have: a sawn-off shotgun. Put a gun in your right hand, get the sawn off shotgun from a bartender and you have a 15 round, rapidfire semiauto shotgun with the realoadspeed of a pistol. puts the minigun to shame! Have fun!
07:10 Columbia. MY GOD, COLUMBIA! That is pretty much collective nightmare of every Hitman fan everywhere. There's a reason why long time fans were getting nervous when Hitman 2(2018 announced Columbia will come back). and yeah, you're right about the dirty aspect. Basically, when IO's creative lead was asked about how Codename 47 and Hitman 2: the silent assasin turned out so different, he explained that the first game was them just throwing darts to the board and seeing what would stuck.
Colombia is actually one of my faves in the game, compared to levels like plutonium runs loose or meet your brother where i had to turn on god mode, the colombia missions felt intuitive and while i was stuck on say hello to my little friend for a while at the end i felt like it was a good set (except that you cant get to the plane without getting shot at)
Colombia levels looks like straight out shooters so i would imagine it would be impossible unless it is about infiltrating a base or something while in disguise. And not in a open jungle area.
This video is amazing and absolutely hilarious. Like seriously, videos RARELY make me laugh out loud, yet this was one of them. It is genuinely criminal this video only has 2.5K views
absolutely love the term "Dirty", I definitely grew up around some dirty classics like Hitman and Sonic Adventure. There really is something genuinely fascinating about the ambition of these game devs at a time when the technology just couldn't keep up. Great video man!
this is like spot on dude, I have memories of how my big bro cheered me on so much to complete this game, the docks are fucking HARD if you try to do it “the intended way” and it would be 100% justifiable to quit midway through but I’m so glad I kept going. and finished the game. And that boss from the Columbia level is absolutely hilarious, apparently there’s a gun that is his weakness but it’s so much funnier for him to just run out of lines I laughed my ass off with my brother, dirty games are just unexpectedly hilarious like that
my first pc game so many memories, i used to spend so many hours in the hotel part it was so cool the many different ways u can kill people this game is awesome and i learned a lot with it
I wish we could get reimaginings of these levels in the modern games because it would be nice to see them redone with the modern polish to see how far it’s come
There is remasters of sorts but even they are pretty outdated (looking at mid 2000s), in Hitman Contracts there are remastered levels of hm47 with updated gameplay and visuals.
As a child, I loved this game very much =) I played a large number of hours in it. The most difficult thing was to understand what was required of you, so the passage took a long process throughout the year. I could not go through the Assassination of Lee Hong a very large number of times, I even had to abandon the game because of this =) Bit this time was cool, and I still love it and other Hitman games.
@@josearmandovierarodriguez7545 Not only the person who found the bug with the knife, but also many others, and I saw you in the comments at IrrationalGamer. Cool. =))
@@josearmandovierarodriguez7545 Not only the person who found the bug with the knife, but also many others, and I saw you in the comments at IrrationalGamer. Cool. Good day, amigo. 💜💜
'Dirty' is the best and most organic way I've ever heard to class this era of game design, and I hope it catches on. I feel like it also applies to a lot of animation from the time.
10:30 hey there's emergency stairs somewhere on the third floor of the hotel that leads to the kitchen. there is alternative rendezvous point behind the kitchen with no metal detectors
Dirty is some good nomenclature to describe this era. This was when I was really starting to fall in love with games. I remember the early hitman games and max payne and all that great great mid 3d era beautiful jank. This era created so many great games on accident. It was around this time that Smash Melee came out and built a great game solely on the programming glitches. 11:33 look at that mad hatter looking fuck. I actually just loved the vibe and feel these old hitman levels gave it was really an ugly world filled with all kinds of scumbags. Hitman 2 did that really good also it just made the world feel really hostile. The newer titles are way better games but they don't feel as gritty as these games. That clip of you playing the rotterdam levels brought back that feeling. I have so many fond memories playing Hitman 1 2 and Contacts with a friend of mine smoking weed and trying to dissect these missions late at night playing till the sun came up. The Rotterdam missions in contracts and codename 47 really had that cold fear feeling going on totally felt like an absolutely fucked european port city filled with criminals and hookers in the winter.
In hotel mission you can avoid all metal detectors just by dropping the bomb briefcase over the red stripe and then walk in and pick up the briefcase. This way you won't even need cop's clothes.
14:33 I really thought this was the first video of the entire franchise, I can't believe this was your 2nd video because it is absolutely amazing. Very nice man, I hope to see you more often
I love this review. I've come back every few months to rewatch it for almost 5 years now. I'm not the biggest fan of the anime/mecha-style games that you normally review but I hope you do more shooters like this in the future. The ZoE video makes me yearn for an MGS2 review in a similar vein to this one
I can say that the Fiber Wirr has its own usefulness. It can be used for the sake of a bug, when you can take an item during the kill, and then run, without releasing the run button, then the body will fly after 47. Also the best mission for me in Hitman: Codename 47 is Kowloon Triads in Gang War =)
I too love this game. Also, there is a back entrance by the kitchen in the hotel level, so you don't have to exit through the front door. The whole level can be played through without alarming the guards and I love it so much.
Dude, great review, glad I came by your channel. Shame to see you haven't uploaded in a while. I'd love to see you do a series of reviewing 'dirty' games. What a great concept
I have very fond memories playing this game when I was a lot younger. I would replay the first mission over and over just messing around and laughing at the dialogue. The dirty game era is truly missed
It is possible to complete the last Columbia mission without having to kill everyone, if you have the sniper rifle and the correct guard uniform (found in the bathroom next to Pablo's room.)
I’ve listened to this video more times than I can count and still love it. A brief dive into Codename 47 with some history about the mechanics and game styles of the time. It does make me wonder if you could make a “Dirty” game in the modern day, or if it’s an antiquated concept of previous technology. The low-poly art style can be replicated, but would a game have a similar level of charm?
You must review Oni, oh my, that game is tragically so exquisite. The protagonist is cute and badass at the same time. And it has lessons, its story themes. The second to last mission is a prime example of that especially with its mission tip when you check your mission status. Really clever use of mission tips. The game is genius. l would call it Prototype Dark souls combat with only hand to hand combat. The fact that if you manage to go behind someone and break their back, will surely defeat any common enemy, stronger enemies will suffer huge damage. The difficulty also changes enemy placement, hard will have tougher enemies instead of common ones.
You can also , at the level from 10:40 , get out through the kitchen in a more silent manner, if you manage to get past the chef without raising his attention
I can relate...and the first thing that comes to mind are the early sims games with the ugly overrealistic furniture textures slapped on the clunky 3d models
The inconsitencies in the game's own rules drive me so fucking crazy. Like I mean I'm not a huge fan of dirty deaths. Like traps you couldn't have known or seen coming or that punish you for exploring (which in a game about exploring your possibilities is just dumb) are infuriating, but they're "fine". However what absolutely has no place and really really really brings a game down is when it's inconsitent with its own system. Disguises randomly not working, walls being more of a suggestion (especially when it comes to detecting killed guards on the towers), "restricted areas", walking away from alerted guards causing them to chase after you (even if they haven't seen you), while staying close to them will eventually cause them to exit the alerted state, ...
I'm not sure I'm proud or ashamed of the fact that I'm one of the very few people that'd watch this that also knows where the music at the end comes from. It's also super obvious why I know, but only if you know yourself. Mysterious!
Hitman: codename 47 wasnt the dirtiest game of the 200's i feel like that award probably goes to manhunt only wich would probably only be rivaled by manhunt 2
10:28 bro you don’t have to run through the scanners, you can just drop the suitcase while you’re jumping from one balcony through another (the room where your target is) then you just go out take it and you’re done. No alarms.
The big problem with Hitman Codename 47 is that it has aged and very badly. At the time it stood out for its physics and its graphic effects added to that catchy soundtrack and accompanied by a graphic engine created exclusively by IOI. The problem is that today, 20 years later, it is understood that it does not have the same impact. It was surpassed and the evolution it has had in the saga is remarkable. In my humble opinion, it is not a foul game far from it. It is a title that has aged. As we will all do at some point ...
I actually don't think he's the 47th clone, I think the name has to do with a line the doc spouts during the final showdown, something about "unlocking the potential of the 47th chromosome", so yea, that's a thing. I guess those 48 agents are even, err, better?
I'd love to hear you talk more about your favorite dirty games because it seems like you're mostly until like anime stuff and I tried watching your zone of the Ender's thing but I couldn't really get into it too much but this I love
Oh yeah I love this dumb video too, it's alot of fun, I feel like my Shadow the Hedgehog video might be more of your style. My pure video game stuff is defiantly more loose and less "history" based than my anime stuff.
I just tried to do a playthrough of the game since I wanted to go through the entire series, but man... the hong kong levels had some bullshit but and so much broken stuff but it still had some of that hitman feeling. The columbia level broke me though. Quit that shit after a couple of deaths because it just felt so fucking tedious, unfair and janky
I cant believe I didn't get a notification for this comment when you posted it cause i'm losing my shit laughing right now. Esoteric ass jokes that only very specific people will get is like my favorite way of slipping in jokes.
You explained the old games really well and that proves how great they are in hindsight, the hindsight of watching how modern games are now. To me, they are mediocre and 'generic' at times. This is the worst decision when you make your game boring, copying what trends are popular so you can get more money. Games left their winning, original formulas and went to templates. A bad game is better than a mediocre which bores you. Exceptions are always possible but l just don't see anything fun after the 2010s. The 90s(especially the late 90s) and the PS2 era are the masters of creativity, or "dirty". Do you know about Lifeline on PS2? l love that game so much, it gave me an experience you can't get from newer games. Rome 1 is one of the masters of every design done right, from the sounds, voice acting, immersion feeling, and fun factor. Alpha Protocol(2010) would also apply for "Dirty". Despite that, l have replayed that game over 5 times, which says something. Old games have that replayable factor and the hilarious moments and cheats, of course, can't forget about cheats(the funny ones as well). Every game has its flaws and some of them are catalysts that assist in making the game rememberable. To me: In the past, they tried a lot. Added a lot of things in a small package. It is amazing how games with such low space required, can easily beat their larger-in-size successors. But now, they all got lazy, they release products, large boxes which have tiny contents inside them. That is games in a nutshell.
I like you're review but like you say in video jesper kyd it's the goddamn genius but today i miss when he makes hitman songs a lots of friend of mine play the first 4 games hitman they say they miss the atmosphere when jesper kyd make for those games when i hear this song in this game i really miss my childhood a lot with old games in minute 3:36
The game has consistent rules about its system, it just does an absolute shit job at conveying them. For example, I guarantee that half of your detections were due to you running, getting too close to guards, or both. It's also capricious as hell lol
@Lurker M Yup, its shaping up to be 2 hours long, its a complete retrospective on a series thats been active for 45 years and counting and is still going today
@@jordannicotra2168 Yeah it is, like I said, its crazy long, final runtime is looking to be 2 hour and 20 min, I started drafting the idea back in December when I thought I could slip it out in January, didnt really get the research started till march, cut to now and its blown up into a movie length retrospective thats had me testing out all new types of editing, gonna be worth the wait once it drops (if you like mecha anime that is)
11:30 How fucking dare you! How dare you say that he doesn't pay attention to the bodies when hiding the bodies is an objective that the game forces you to complete or otherwise he will freak out and run away! Do you know how frustrating it is to drag all those bodies with this game's janky ass ragdoll physics?!
In Traditions of the Trade, you CAN finish it stealthily. Instead of going through the metal detectors at the end with the briefcase, you can completely avoid metal detectors by going back to the side of the Hotel where Wulf's room is, and in one of the hallways, there is an elevator. You ride this elevator back to the main floor and you go out through the kitchen's back door. No metal detectors and no one suspecting anything (unless you talk to the chef in the kitchen then wait for 5 seconds until he alerts the guards.). Another way is exploiting the game, you drop the briefcase before you enter a metal detector, go through the detector, then try and grab the briefcase from the good side. It works most of the time.
i think you spoiled it.
YES! u can steal a knife from that fucking chef and kill everyone with it SO COOL
There is a also a staircase (the doors marked with the green signs) that takes you out through the same route
Or you get a hotel security uniform and no one gives a rat's ass about metal detector beeping as you go through it
Fun fact, you can finish the penultimate mission before the reception alerts Ort-Meyer. Go straight to the elevator, get close to the button so the menu pops up, scroll to going up, turn around towards the exit, press the button and run immediately. You should be able to get out of the elevator before the doors close and the way down the basement is open to you.
“I need to use the bathroom” has become a pop culture icon by now lol
This game still bad
I always loved the grungy look that a lot of these late 90s to earlly 00s had.
And the Hitman OST is another great thing from this era, extremely moody.
But for me the most iconic line of dialog in the is still "I need to use the bathroom."
the boss fight against Ochoa is literally out of a turn-based RPG, where you both briefly pause combat to let him yell at you before going back to it
god bless this beautiful broken-ass game
The fact that "dirty" has now become a current word in my dictionary says alot about me.
OH! A dirty detail about this game I absolutely love is how the dual wielding works in this game. Basically if you are wielding a pistol and pick up a singlehanded weapon, you put this new weapon in your left hand and dual wield them. You use the shooting speed and magazine size of the weapon in your right hand. My point? Well, there is a unique weapon in the game that only the bartenders have: a sawn-off shotgun.
Put a gun in your right hand, get the sawn off shotgun from a bartender and you have a 15 round, rapidfire semiauto shotgun with the realoadspeed of a pistol. puts the minigun to shame! Have fun!
Whoa, so any right hand guns copies the traits of the left hand? So clever
Finally, a youtuber who likes the codename 47 music! You earned a sub!
07:10 Columbia. MY GOD, COLUMBIA! That is pretty much collective nightmare of every Hitman fan everywhere. There's a reason why long time fans were getting nervous when Hitman 2(2018 announced Columbia will come back).
and yeah, you're right about the dirty aspect. Basically, when IO's creative lead was asked about how Codename 47 and Hitman 2: the silent assasin turned out so different, he explained that the first game was them just throwing darts to the board and seeing what would stuck.
*COLOMBIA
Colombia is actually one of my faves in the game, compared to levels like plutonium runs loose or meet your brother where i had to turn on god mode, the colombia missions felt intuitive and while i was stuck on say hello to my little friend for a while at the end i felt like it was a good set (except that you cant get to the plane without getting shot at)
Good thing IO Interactive remade their first title with the release of Hitman: Contracts. I kinda wished they'd also remade the Colombia levels.
Colombia levels looks like straight out shooters so i would imagine it would be impossible unless it is about infiltrating a base or something while in disguise. And not in a open jungle area.
This video is amazing and absolutely hilarious. Like seriously, videos RARELY make me laugh out loud, yet this was one of them. It is genuinely criminal this video only has 2.5K views
Look at Radal's videos.
ua-cam.com/video/Kxdk6cs5eqY/v-deo.html
absolutely love the term "Dirty", I definitely grew up around some dirty classics like Hitman and Sonic Adventure. There really is something genuinely fascinating about the ambition of these game devs at a time when the technology just couldn't keep up. Great video man!
this is like spot on dude, I have memories of how my big bro cheered me on so much to complete this game, the docks are fucking HARD if you try to do it “the intended way” and it would be 100% justifiable to quit midway through but I’m so glad I kept going. and finished the game. And that boss from the Columbia level is absolutely hilarious, apparently there’s a gun that is his weakness but it’s so much funnier for him to just run out of lines I laughed my ass off with my brother, dirty games are just unexpectedly hilarious like that
my first pc game so many memories, i used to spend so many hours in the hotel part it was so cool the many different ways u can kill people this game is awesome and i learned a lot with it
T h i s g u y i s l o a d e d
I've been waiting for this video ever since I heard you mention the dirty concept, good shit man.
I wish we could get reimaginings of these levels in the modern games because it would be nice to see them redone with the modern polish to see how far it’s come
There is remasters of sorts but even they are pretty outdated (looking at mid 2000s), in Hitman Contracts there are remastered levels of hm47 with updated gameplay and visuals.
As a child, I loved this game very much =) I played a large number of hours in it. The most difficult thing was to understand what was required of you, so the passage took a long process throughout the year. I could not go through the Assassination of Lee Hong a very large number of times, I even had to abandon the game because of this =) Bit this time was cool, and I still love it and other Hitman games.
Omg it's the knife bug person!!
@@josearmandovierarodriguez7545 Not only the person who found the bug with the knife, but also many others, and I saw you in the comments at IrrationalGamer. Cool. =))
@@josearmandovierarodriguez7545 Not only the person who found the bug with the knife, but also many others, and I saw you in the comments at IrrationalGamer. Cool.
Good day, amigo.
💜💜
haha i enjoyed playing it these holidays, i liked all the levels though even if they were hard i ended up learning them
Its not dirty, it was astonishing back then… zelda ocarina of time and majoras mask have dirty thing and no one called them as trash.
This is an amazing video! Keep it up, man. I really love your stuff!
'Dirty' is the best and most organic way I've ever heard to class this era of game design, and I hope it catches on. I feel like it also applies to a lot of animation from the time.
3:34 buying equipement with no ammo
G E N I U S
To be fair, the sniper is the only weapon in Codename 47 to come with a spare bullet for free.
@@samz8691 Yes, and that's pretty interesting
10:30 hey there's emergency stairs somewhere on the third floor of the hotel that leads to the kitchen. there is alternative rendezvous point behind the kitchen with no metal detectors
Dirty is some good nomenclature to describe this era. This was when I was really starting to fall in love with games. I remember the early hitman games and max payne and all that great great mid 3d era beautiful jank. This era created so many great games on accident. It was around this time that Smash Melee came out and built a great game solely on the programming glitches. 11:33 look at that mad hatter looking fuck. I actually just loved the vibe and feel these old hitman levels gave it was really an ugly world filled with all kinds of scumbags. Hitman 2 did that really good also it just made the world feel really hostile. The newer titles are way better games but they don't feel as gritty as these games. That clip of you playing the rotterdam levels brought back that feeling. I have so many fond memories playing Hitman 1 2 and Contacts with a friend of mine smoking weed and trying to dissect these missions late at night playing till the sun came up. The Rotterdam missions in contracts and codename 47 really had that cold fear feeling going on totally felt like an absolutely fucked european port city filled with criminals and hookers in the winter.
Man early 20s had the best games ever
“Dirty” as “not polished” is a good term for those games with not very impressive graphics but great art design. I’d always get latter before former.
In hotel mission you can avoid all metal detectors just by dropping the bomb briefcase over the red stripe and then walk in and pick up the briefcase. This way you won't even need cop's clothes.
14:33 I really thought this was the first video of the entire franchise, I can't believe this was your 2nd video because it is absolutely amazing.
Very nice man, I hope to see you more often
I love this review. I've come back every few months to rewatch it for almost 5 years now. I'm not the biggest fan of the anime/mecha-style games that you normally review but I hope you do more shooters like this in the future. The ZoE video makes me yearn for an MGS2 review in a similar vein to this one
I can say that the Fiber Wirr has its own usefulness. It can be used for the sake of a bug, when you can take an item during the kill, and then run, without releasing the run button, then the body will fly after 47.
Also the best mission for me in Hitman: Codename 47 is Kowloon Triads in Gang War =)
I too love this game. Also, there is a back entrance by the kitchen in the hotel level, so you don't have to exit through the front door. The whole level can be played through without alarming the guards and I love it so much.
Dude, great review, glad I came by your channel. Shame to see you haven't uploaded in a while. I'd love to see you do a series of reviewing 'dirty' games. What a great concept
You need to make more reviews of old or “dirty” games
I have very fond memories playing this game when I was a lot younger. I would replay the first mission over and over just messing around and laughing at the dialogue. The dirty game era is truly missed
This guy is loaded .my favourite game along with thief codename 47 got best voice acting
It is possible to complete the last Columbia mission without having to kill everyone, if you have the sniper rifle and the correct guard uniform (found in the bathroom next to Pablo's room.)
THIZ GUY IS LOADED
It took me SO LONG to find this video again because I kept thinking "Max Payne Dirty Game". 😂
I absolutely love how you played the whole game like it's all Columbia
You have to bring a sacrifice for the Jaguar. It's not that hard to figure out.
I hope you do a video on Silent Assassin
Agreed
This is a certified loaded classic!
I’ve listened to this video more times than I can count and still love it. A brief dive into Codename 47 with some history about the mechanics and game styles of the time.
It does make me wonder if you could make a “Dirty” game in the modern day, or if it’s an antiquated concept of previous technology. The low-poly art style can be replicated, but would a game have a similar level of charm?
The scream she makes during this scene makes me laugh so much every time! 6:26
Kappa mikeycore is an insane phrase, I love it
You must review Oni, oh my, that game is tragically so exquisite. The protagonist is cute and badass at the same time. And it has lessons, its story themes. The second to last mission is a prime example of that especially with its mission tip when you check your mission status. Really clever use of mission tips. The game is genius.
l would call it Prototype Dark souls combat with only hand to hand combat. The fact that if you manage to go behind someone and break their back, will surely defeat any common enemy, stronger enemies will suffer huge damage.
The difficulty also changes enemy placement, hard will have tougher enemies instead of common ones.
You can also , at the level from 10:40 , get out through the kitchen in a more silent manner, if you manage to get past the chef without raising his attention
the faux-realistic dirty graphics is a guilty pleasure of mine
I can relate...and the first thing that comes to mind are the early sims games with the ugly overrealistic furniture textures slapped on the clunky 3d models
@@Daria-tc1br i ADORE shit like deus ex
@@PolythenePam0451 ugly hyperrealistic textures + weird blocky models that put minecraft to shame + awkward controls + horrible voice acting = perfection ❤❤
Say whatever you want about C47 but I think it's far better than latest Hitman 1,2,3 Remakes.
Blinded by nostalgia
@@dream_killer-cc3vr you can think however you want.
@@IrrationalGamerur insane the first hit man is unplayable
@@JimmyJames10-k7v its far better than trashology.
@@IrrationalGamer what is that
6:00
Using the Hong Kong theme from Deus Ex. Man of culture I see.
Dirty era... "Experimenting" ok i like that definition
The inconsitencies in the game's own rules drive me so fucking crazy.
Like I mean I'm not a huge fan of dirty deaths. Like traps you couldn't have known or seen coming or that punish you for exploring (which in a game about exploring your possibilities is just dumb) are infuriating, but they're "fine". However what absolutely has no place and really really really brings a game down is when it's inconsitent with its own system. Disguises randomly not working, walls being more of a suggestion (especially when it comes to detecting killed guards on the towers), "restricted areas", walking away from alerted guards causing them to chase after you (even if they haven't seen you), while staying close to them will eventually cause them to exit the alerted state, ...
10:35 there is another way from the exit stairs, but it is so funny look at his head :D
Your voice is smooth. I love this channel :) Make another part
The loading screens looked like TEKKEN 2-3 victory FMV's
I really like your review. I think that you should play driv3r and do a review on that one.
driv3r is an interesting one for sure lmao, I actually am working on another game video right now, should be done with it by may 29th or June 5th
I'm not sure I'm proud or ashamed of the fact that I'm one of the very few people that'd watch this that also knows where the music at the end comes from.
It's also super obvious why I know, but only if you know yourself. Mysterious!
Hitman: codename 47 wasnt the dirtiest game of the 200's i feel like that award probably goes to manhunt only wich would probably only be rivaled by manhunt 2
Please post more videos. Jesus Christ, this was great.
in Colombia mission , you can get the minigun in one of the near tents
10:28 bro you don’t have to run through the scanners, you can just drop the suitcase while you’re jumping from one balcony through another (the room where your target is) then you just go out take it and you’re done. No alarms.
Hilarious review, I really enjoyed this video!
The big problem with Hitman Codename 47 is that it has aged and very badly. At the time it stood out for its physics and its graphic effects added to that catchy soundtrack and accompanied by a graphic engine created exclusively by IOI. The problem is that today, 20 years later, it is understood that it does not have the same impact. It was surpassed and the evolution it has had in the saga is remarkable. In my humble opinion, it is not a foul game far from it. It is a title that has aged. As we will all do at some point ...
I actually don't think he's the 47th clone, I think the name has to do with a line the doc spouts during the final showdown, something about "unlocking the potential of the 47th chromosome", so yea, that's a thing. I guess those 48 agents are even, err, better?
can you do a review on hitman 2 silent assassin?
I'd love to hear you talk more about your favorite dirty games because it seems like you're mostly until like anime stuff and I tried watching your zone of the Ender's thing but I couldn't really get into it too much but this I love
Oh yeah I love this dumb video too, it's alot of fun, I feel like my Shadow the Hedgehog video might be more of your style. My pure video game stuff is defiantly more loose and less "history" based than my anime stuff.
@@CheeseGX_ I saw that vid too!!
this is still my favorite gaming video
You just don't how to use fiber wire. You can kill a dude and take his clothes in a split second while the dude is choking mid air.
Hitman 1 and 2 were the best.
Are u insane ? Hitman 1 is horrible and not a real hitman game
KAPPA MIKEY-CORE
Dirty Games vs Mysterious Jogos
This game went from one of the worst I ever bought and despised, the original. To the best game I ever bought in 2016.
I just tried to do a playthrough of the game since I wanted to go through the entire series, but man... the hong kong levels had some bullshit but and so much broken stuff but it still had some of that hitman feeling. The columbia level broke me though. Quit that shit after a couple of deaths because it just felt so fucking tedious, unfair and janky
@CheeseGx, ever watches the tv show "The Pretender", i believes it had a similair vibe, around the same era
do this guy have another channel??
i'd love to see a review of thief the dark project by you lol
6:57 gets me everytime
Really waiting on that next video
It will be out sometime between the end of this month and mid march, giving myself a big window of time since the video is like 2 hours+ lmao
as a romanian... i cant believe you just casually dropped a dani mocanu clip at 2:25 bro....
I cant believe I didn't get a notification for this comment when you posted it cause i'm losing my shit laughing right now. Esoteric ass jokes that only very specific people will get is like my favorite way of slipping in jokes.
Nocturne by Terminal Reality on PC also falls into the Dirty label.
you can't complete stealthy only 5, 9 and 12 missions, other is possible, sometimes it took 10 or 20 time
And he never did another western PC game video ever
You explained the old games really well and that proves how great they are in hindsight, the hindsight of watching how modern games are now. To me, they are mediocre and 'generic' at times. This is the worst decision when you make your game boring, copying what trends are popular so you can get more money.
Games left their winning, original formulas and went to templates. A bad game is better than a mediocre which bores you.
Exceptions are always possible but l just don't see anything fun after the 2010s.
The 90s(especially the late 90s) and the PS2 era are the masters of creativity, or "dirty". Do you know about Lifeline on PS2? l love that game so much, it gave me an experience you can't get from newer games.
Rome 1 is one of the masters of every design done right, from the sounds, voice acting, immersion feeling, and fun factor.
Alpha Protocol(2010) would also apply for "Dirty". Despite that, l have replayed that game over 5 times, which says something. Old games have that replayable factor and the hilarious moments and cheats, of course, can't forget about cheats(the funny ones as well).
Every game has its flaws and some of them are catalysts that assist in making the game rememberable.
To me: In the past, they tried a lot. Added a lot of things in a small package. It is amazing how games with such low space required, can easily beat their larger-in-size successors. But now, they all got lazy, they release products, large boxes which have tiny contents inside them.
That is games in a nutshell.
I think Devil May Cry fits within your concept.
Good god this game is Janky and dirty but I love it, I wish there were more indie games emulating the style of Codename 47.
I like you're review but like you say in video jesper kyd it's the goddamn genius but today i miss when he makes hitman songs a lots of friend of mine play the first 4 games hitman they say they miss the atmosphere when jesper kyd make for those games when i hear this song in this game i really miss my childhood a lot with old games in minute 3:36
How tf- you are here too
The minute 9:02 aka scarface time tonny montana :))
This video is DIRTY
I like it.
Im good at what i do and what i do is that Dirty! Lol i still play the olde dirty classics like max payne and thrill kill
The game has consistent rules about its system, it just does an absolute shit job at conveying them. For example, I guarantee that half of your detections were due to you running, getting too close to guards, or both.
It's also capricious as hell lol
9:02 - 9:51 That would be more funny if it lasted like 2 or 3 minutes
Still waiting for the next video
Give me like 2 more weeks lol, its gonna be a long one but ive been working on it for a while now
Lol nvm give me a bit longer, itll be out this month but again, big project so its taking alot of time
@Lurker M Yup, its shaping up to be 2 hours long, its a complete retrospective on a series thats been active for 45 years and counting and is still going today
@@CheeseGX_ That video still being worked? on (also this video is incredible I cant believe that such great content doesnt have more views)
@@jordannicotra2168 Yeah it is, like I said, its crazy long, final runtime is looking to be 2 hour and 20 min, I started drafting the idea back in December when I thought I could slip it out in January, didnt really get the research started till march, cut to now and its blown up into a movie length retrospective thats had me testing out all new types of editing, gonna be worth the wait once it drops (if you like mecha anime that is)
11:30 How fucking dare you! How dare you say that he doesn't pay attention to the bodies when hiding the bodies is an objective that the game forces you to complete or otherwise he will freak out and run away! Do you know how frustrating it is to drag all those bodies with this game's janky ass ragdoll physics?!
4:18 What is the name of this game?
Deus Ex
Manhunt is dirty too
i still think postal 2 is way more dirty
Great video!
Filthy. Disgusting, even.
that's that dirty lmaoo
i don't know if i wanna subscribe just so i can leave the sub count at 420