Objectively speaking, the worst part of Three Hopes is the fact that it's the last time we ever hear Billy Kametz as Ferdinand von Aegir... it still hurts, man.
@gdassspar6nar The game looks bad cause it's a game on the Switch that requires 100+ models on the screen at once. You're gonna have to cut some corners to let that happen. You can't label it the GAME'S biggest flaw when it's the console's fault.
What i wishes in Three houses is, that the Monastery changes over the Seasons. the narrator says, that its realy cold in fodland and the peoples prepare for the incoming cold, but the monastery is unaffected. its a minor detail, but it would make the game a bit more exciting
@@mikeschmidt2526 not to mention how bland and empty the world of fodlan feels. We get like 500 pages of lore of the land and regions but when it comes to actually explore it it's the same forest map you saw 5 more missions. Even fates unnamed continent felt more alive than fodlan
It would also have been quite cool if the first half would have been according to the house chosen. Like, if you're with the eagles, you have missions in the Empire. I'm aware, that this would have been alot more work, but would make the first half alot less tedious. Especially that you don't have that blasted tower every damn route. But i'd have loved to have seasonal variants of some maps and the monastery.
I don't mind the Monastery for the most part. HOWEVER, I would change the sauna so there is no mini-game. Just let me pick two characters to boast without having to play it.
The one thing I think makes Powercreep not as bad as other Gacha games in FEH is Skill Inheritence. Take Pokemon Masters for example, there powercreep is disgusting, so bad you had to pull for every new unit or else you couldn't do certain parts of the game. I dropped it October 2022 because I couldn't keep up with the stupid Powercreep. It's like when they introduced the New Champion Stadium's back then, the Hoenn Elite 4 used Zones to buff themselves and they were hard, or the Sinnoh Elite 4 who just stomp you with their raw power, then you have Kanto and Unova who are piss weak! This is why I dropped it, I could not keep up and got bored. I only liked Champion Stadium and even that wasn't fun anymore. At least with FEH, new skills are introduced and anyone can use them (To an extent of course), Dragonflowers can help Buff older units stats, Rearmed Heroes give units with shit weapons a new life. Up until her Ascended version came out, I actively used OG Celica for everything, and to this day, I still use her (Though I am waiting for that Offensive Arcane Red Tome). Yes the powercreep is bad in FEH, but there are other tools to alleviate it to an extent.
I just collect my favs, save up my orbs for future events/units i want, I couldn't care less about the meta, I just like collecting my favourite characters, and that's about it
It’s so strange for Engage to scale skirmishes based on Alear’s level when both Awakening and Fates scales based on the chapter/paralogue the skirmish is on. And even if they didn’t wanna do that route for whatever reason, they could’ve at least tried something like Three Houses’ system where the battle encounters slowly get more difficult as the game progresses, instead of jumping the gear and making the enemies go from manageable to asshole in one or two chapters
That makes Engage one of the worst games to fully level up every Character I did that and it took me fuckloads of Time, while in Revelations was kinda fast (granted, I was using the DLC that was Made to grind)
Worst thing about genealogy: no remake Worst thing about binding blade: no localization (correct me if I'm wrong though) Worst thing about Ikes games: their prices
I think the Bond ring Gacha is easily the worst part about Engage. A lot of genuinely neat and interesting skills on some S rank rings like Claude’s Bow Range+1 or Olwen’s Dire Thunder, but actually getting the rings you want is impossible without spending well over an hour resetting and watching loading screens to try and change the RNG
@@hanzou1238 It’s optional but there are mechanically unique skills locked behind this system, so if you want to do something like try the Claude Ring for +1 range on your arches you just have to deal with this system. And much like the skirmishes, just because you can ignore it doesn’t mean it’s not a bad mechanic
@@nuttysboythatoneguy6566 In order to say something is the worst I feel it needs to be unavoidable. No skills you get from the bond rings are required, and even Maddening can easily be beaten without it. It's fine to say it's bad since it is, but it cant be the worse since you can choose to not use it.
I recently played shadow dragon and the thing I missed the most was the rescue option. I wasted so much time moving marth across the map because only he can go into the villages
Skirmishes scaling to Alear's level is so fucking backwards, lol. They're the one unit you HAVE to take with you on most (if not all) story chapters, so ofcourse they're going to be strong. You're forced to used a rewind if Alear bites the dust, or restart the chapter. And with how many units Engage is throwing at you, often in pairs of three, there's no way you can bring them all. So if you want to level up a straggler you like, you have to enter a skirmish with strong units and the stragglers, carefully wittle down as many targets as you can with your strong units without killing them, while simultaneously keep your straggler out of harm's way and then have your low level straggler swoop in for the kill so they snag the exp. The whole process is so painfully slow and tedious, you won't bother to do it more than once or twice. There are some Emblems that help your straggler be a bit more of a presence on the field (Micaiah is pretty good at giving them some fast exp with her Great Sacrifice), but it's still very far from good. Skirmishes should scale based on your story progress, so you can farm them with a few stragglers at once and have them catch up to the level you want them to be at.
They don't scale to Alear's level, they scale by chapter. I tried keeping Alear at level 1 through a playthrough and they still got stronger. Yes it is a very dumb idea.
In Engage its definitely the loading screens. Go to the Somniel. Loading screen. Go to the Ring Chamber. Loading screen. Leave the Ring Chamber. Loading screen. Go to the Arena. Loading Screen. Half the time of every Somnial visit is spend in those damn loading screens.
Engage load is fast though, the game is even battery friendly, to my surprise. Three houses load is much longer than Engage, and even a bit heavier for the system.
@@dewi2658 In Three Houses the loading times times aren't as close together though. I have no problems with the ones before battles and such. Its just the sheer amount of them whenever you are in the Somniel.
@@riemaennchen It's a trade off, do you prefer shorter, more frequent load screens in the Somniel? or do you prefer having to spend like 3 minutes walking from point a to point b with less load screens in the Monastery?
@@mauricioalvarezpino1818 in the monastery you had fast travel for everywhere except the abyss. You didn't have to run across the map like that unless you wanted to
I think Engage aiming for a simpler story and still spectacularly failing to tell a good one, makes it's story even worse than Fates. Fates at least tried and failed, while Engage just failed. Also I think the worst thing about Fates is easily that Nintendo tried to scam you out of 80-100 Bucks for what should just have been route splits at the start of the game.
@@magnusprime962 No, but simplicity lowers the difficulty bar for a good story. Like it's easier to write a simple story, than it is a complex one and they still failed spectacularly.
I think one of the most notoriously bad things in Engages story are the way to long drawn out death scenes for characters nobody gives a shit about. Like, Alears Mom gets killed a chapter into knowing her. 10 minutes of death scene. Like, yeah, i get it, can we move on now? And Alear dying like 3 times. At some point the player is just like: again?? At some point i just treated it like it's supposed to be a (failed) comedic approach at a classic RPG-story.
@@Aurirang Yes, oh my god yes. It just serves up every bad anime cliché in the book and then just dwells on them. The death of the Dragon MILF and the masochist were so painful. I don't give a fuck about your motivations. You had like 80% of the game to be an interesting villain, but you didn't use the time, so don't waste mine now. The game just has the same tone as those JRPG Parody videos from 15 years ago, only that it actually takes itself serious. It's also annoying how much about those moments are just lifted from Fates, where they already sucked.
@@Fenriswolfer77 The death scene between Those two was just so offputting comical. Sombron at the end just completely lacking any dignity, crawling around on the floor in an attempt to look tragic. Tragic was only the writing of this scene. At least Grima (the one true Felldragon in my opinion) had the decency to die in style and not roll around in the dirt, hallucinating.
I personally hate how the higher ranking weapons in fates give an penalty on the user. So for example the Silver weapons while it gives -5 dodge to the holder that is something i can live with but that you also lose 2 strength and skill for every repeatable use that is stupid and it takes 1 turn to recover 1 lost point of it back if you used the silver weapons.
And to add insult to injury, upgrading weapons requires you to visit other players' castles if you want the materials for them. I get it if they're proud of such a feature, but shoving it down our throats isn't the way do do it.
Yeah higher level weapons in Fates are just super annoying to deal with. A forged iron weapon and a steel weapon are way more useful, especially with how expensive they are.
The best weapons were the crit weapons anyways. No heavy drawbacks for what they deliver. Getting to S-Rank on a character is already hard anough, but the drawbacks on the S-Rank weapons really did not make them usable in any way unless it were the 3-range bow or Shuriken where you can easily block off paths. But silver weapons just got chucked into the treasury never to be touched again.
the thing that bugs me is: In Echoes, why did they make almost every tile of a building have an evasion chance? You're just relying on stupid RNG at that point. not strategy.
the game gives you tools to work around that. combat arts, magic ignoring terrain evasion, its still quite strategic as its something the enemies can utilize more than you but you have tools to counter it.
The paralogues in Shadow Dragon are there to give you extra units in case you lost too many. You’re not expected to go out of your way to get units killed just for the worse substitutes
@DamienSmith-p9k it’s not a well designed mechanic, but he’s saying it’s bad because you can only get them if enough units are dead, which misses the point of it
Am I the only person who believes that the most glaring issue with 3 Houses is a severe lack of unit types? While most Fire Emblem games only have basic classes and advanced classes, 3 Houses had basic, intermediate, advanced, and master classes, and there are not nearly enough classes within each tier. This results in some advanced classes being dead ends that have nowhere to go form there, and some master classes that you have no logical path to get to. For example, you can make a character into an assassin by gaining proficiency in swords and bows. Once you are an assassin, what master class should that character work toward? There are no master classes that utilize both swords and bows, so no matter what you do half of the effort you put into becoming an assassin is wasted. So then, do you throw away your sword training to become a bow knight? Well good luck, you need A rank riding and assassins can't ride horses. Or do you abandon your bow training to become a mortal savant? Good luck leveling your reason stat considering assassins can't cast spells! The only other Fire Emblem game I've played that has more than 2 tiers of classes was Radiant Dawn, and it had more top tier classes to choose from than you knew what to do with.
I get what you're saying, but I think the intent in Three Houses was to allow the player to choose if they want to have their units top out at an Advanced class or Master class. Even in Maddening you don't really need everyone to be a Master class to beat the game. Ferdinand and Sylvain for example both work much better as Paladins than they do as Great Knights. Mostly because GK is just not that good of a class in 3H. But then it's also arguable if you want a bow user like Shamir or Leonie to become a Bow Knight or stay in Sniper. Gaining the extra attack range from Bow Knight can be nice, but is it worth losing access to Hunter's Volley? Maybe, maybe not. These are just a couple of examples. There's probably more but I can't think of them at the moment. But just the fact that the game can have you choosing whether or not to certify into certain classes for very specific reasons makes it more interesting than it might be otherwise.
@@Eternalwarpuppy Some Advanc d classes were designed to be end classes. Assassin for example is meant to be an end class, while classes like Warlock and Wyvern Rider are designed to go into master classes.
Funny is When I show my Megaten friend Tokyo Mirage sessions, his main complaint is because the game felt too much FE with Megaten gameplay, which is funny
The worst thing about three houses for me is the fact that I have nothing good to say about the game’s main gameplay and map design. This game has the most maps, but rarely are any of them utilized in a fun and interesting way. Tiles and enemies are mostly strung about in random places with very few impactful sub-objectives. The enemy placement specifically is filled with “generic” placement meant for any set of units to win, which leads to either enemies not getting adequate support from their own army or dogpile the first player unit getting in range, not like dogpiles matter by the time the player figures out how to make half the cast a one man army. Most tangible map gimmicks are either a slog or uninteresting. There’s very little puzzle or different strategies that come from the map itself and instead the strategy derives from the builds that are on the units you’ve been crafting for the entire game. I do not enjoy playing 3H because every time I sit down to play it, it’s just tumbling units aimlessly in a direction or turtling until the copious amount of reinforcements go away for every chapter after I repeat the processes of the monastery.
Well yeah , three houses has a mediocre map design. Another problem is how 90% of the physical classes are inferior to wyvern knight. Why go anything else than that? Except maybe paladin. It also has no weaknesses. It has big movement, canto and removes terrain penalties. If an archer is targeting you, you can dismount. Oh and you can use all the physical weapons ad well lol. Mage classes at least have grrmory, valkyrie and dark flier which are good, but then there is holy knight which isn't. At least in previous games like fates, wyvern knight is strong but has significant weaknesses like maps full of archers and anti drake weapons, and no canto. Also just axes and lances/tomes.
Yeah, I‘m currently replaying 3 Houses and the maps are really boring. It also doesn‘t help that there isn‘t really a well balanced hard difficulty. Hard is piss easy and maddening is tedious as fuck and you really need to know what you‘re doing. Because it has been 5 years since I played the game I picked hard and I can count the times where I had to really think during gameplay on one hand. I hope it gets harder in the second half.
@@mihaimercenarul7467 Engage has the same class problem though. Wyvern and Warrior are really the only physical combat classes you want, while Mage Knight blows every non unique class out of the water magically. Any other class used for combat is just hurting the unit.
I have two VERY specific things that annoy me about Engage... The first is that thieves now do literally nothing unique, as every character can unlock chests, and even if a thief can unlock a door, nothing stops you from just slapping it with your weapons! So outside of being dodgetanks and help build poison on enemies for more damage, they never really do anything you would expect from an FE thief. The second one is specific to Alear, and it's simply the fact that you hear "divine one" and "divine dragon" so many times, and even teases you with Veyle having your dragonstone, but Alear basicly never does anything dragon like! Why on gods green earth would you create a main character in fire emblem, with not one but TWO pureblood dragon lineages in the game, and then never give them an actual dragon form!? We even saw both the fel and divine forms of dragons in the game, so the template was right there to make a third form that was a mix of both for Alear to use in the final battles, especially since they decided to give you a pretty terrible personal weapon for the whole game, and a slightly better one before the last battle...
It actually bothered me a lot when I played through engage that alear never gets any screen time as a dragon. I would have enjoyed it if alear "didn't remember" how to transform until the later levels as a way to justify locking a more powerful form. It almost felt criminal to have so much of the game devoted to telling you "this character is a dragon" when they never get to do anything as a dragon
I feel like Engage is much more enjoyable if you're willing to meet it at it's level, like it's clearly not supposed to be a super serious war game full of grit and good storytelling
For me, the worst thing about Engage is the shallowness of the characters. After Three Houses and Hopes had every unit feel like a three dimensional character, Engage's units were basically Fates' units all over again. Just gimmicky personalities with character depth of a puddle. Enjoyable still to an extent, but extremely disappointing.
Always loved it how you go do a skirmish in Engage and the random bandit gang has the largest most powerful air force in the game, just 30 griffins and pegasus at their disposal, and they all aggro instantly at start of the skirmish to surround your units.
Worst thing in FE7 is the total batshit buffoonery some requirements are. In Pale Flower of Darkness if you open 4 doors before turn 10 you get Karel, but if you open 3 or less you get Harken and that's only if your Hero Crest users have more total levels than your Guiding Ring users, if the magic users have more levels, you must kill 3 or more promoted units (The Sage, Bishop, and Druid if Eliwood is the main lord and the General, Bishop and Sniper in the Northwest Building if Hector is the main lord) before turn 10 to get Karel or kill 2 or less for Harken. You then must talk to Karel with the main Lord or Lyn to recruit him and Harken must be talked to with any Knight of Pherae or Eliwood.
Ill add that back the the Warriors devs said they didn't have characters from all the series was because they'd all be sword fighters "Makes 3 characters the exact same"
I don't really remember which Telius game does it worse, but I'd consider the worse part just how much of a slog some maps can be, that have TONS of units. I'm not against large battles per se, but I know different strategy games must handle it differently for a specific reason : flow. Fire emblem fights are naturally longer than other games due to battle animations, and map battle animations in Telius games are a bit slower than other games in the series. Telius games in general are slower than most in the series, so when you get 40 units moving during the AI turn it can be LONG.
Maybe I'm biased but I've never really been bothered by the slowness of the Tellius games. I honestly think it's hilarious watching Generals or other armored units slowly walk up to attack their targets during RD battle animations.
You're probably thinking Radiant Dawn. PoR is pretty standard with its unit count, but RD goes crazy on some maps with over 100 enemy units after reinforcements.
@@tezereth that's radiant dawn. Path of radiance is pretty standard with the enemies and length, even tho it feels slow. There are some exceptions like the serene forest map, but not too bad. Radiant dawn does get crazy with maps that have over 50 red units and 20 green units plus reinforcements.
There are at least some designs that are good on paper and translate. Not many, but some. Conversely, I can't think of a single story beat or even any part of the worldbuilding that's any good. Character design is on the pedestal of bad for Engage - writing still has the top spot for me lol
Some alternate things I personally disliked about the games: -New Mystery: the low variety of support options outside of Kris -Echoes: DLC prices being more than the actual game or Celica not getting as much positive growth in character as Alm was written for -Binding Blade: overall low hit rates, obscurity of the true ending’s condition -PoR: ignorance towards the western version by removing a difficulty option, Ike being halted in promotion early -Awakening: Spotpass characters being poorly integrated to the plot and the three acts not being a fully connected plot line -Fates: S Supports being largely a rushed explanation of two people falling in love, Azura’s mysticism being a prevention of exploring her Valla characterization -3Houses: Imbalance of cutscenes in routes compared to others -3Hopes: Edelgard post-transformation characterization in the Arval realm, lackluster endings being a text scroll -Engage: removal of the support log tracking across files, DLC needing to be replayed in ever playthrough to unlock the characters as opposed to the method 3Houses used with Cindered Shadows, DLC content being done in a year as opposed to letting Engage have more overall time to be updated
-FEH: The repeating of themes yearly as opposed to offering newer ones consistently, favoritism to certain games/characters to receive alts often, most modes being overly competitive and not single player driven -Warriors: Rowan and Liana getting a comparatively generic personality that prevented them from being brought up ever again, lack of many OCs to attribute to Aytolis TMS: Barry becoming the anime trope of older man obsessed with media revolving small child-like characters, not equally representing Awakening and Archanea in side characters / enemies
I'd also like to add the difficulty for recruiting Byleth as one criticism for hopes. One route was so easy I straight up did it on accident, literally just avoid them. The second one was difficult, but you could logically put the puzzle pieces together (Find Mercenary Hideout), and the last one was so vague and hard I outright had to get a guide. Like what do you mean I had to use THIS specific combat strategy in THIS way for THIS chain reaction to happen. I kinda wish all the routes were in the middle ground of difficult, like this was something you could do by putting the puzzle pieces together with your combat strategies.
For the Binding Blade, I'd say the worst aspect isn't Roy, who can still meaningfully contribute through the first half of the game, or the ambush reinforcements, whose positions can be memorized through experience. In my opinion, its greatest problem is the gaiden chapters. They're usually tedious, not fun to play through, and all are absolutely required in order to progress past chapter 22 and obtain the game's true ending. Some of the regular maps aren't that great either (chapter 8 comes to mind), but the gaidens are just consistently poor.
If they ever remake Genealogy, it would benefit from map speed options like in the newer games. They can fast forward or even skip enemy phases and animations depending on the settings used
Turns out having good characters carry a game alot. It's similar with Fe7. The plot itself barely makes sense, but the three Lords and the gameplay do make up for it. Although some chapters are still a nightmare, like Pents desert one (He either steals too much exp to get into the sidechapter or manages to get himself killed in the hard modes) or trying to save Zephiel.
@@Aurirang Fair assessment. Though for me the characters were bad enough in 3 Houses that I actively rooted for the mustache twirling villains (whose name I forgot now.) When the characters are only carried by Supports I don't find them interesting. Tellius had supports, but the things that actually happened in the chapters themselves (not filler supports) are what makes me like the characters. It's also huge that there isn't a mindless avatar self insert deciding everything. 3 Houses actively makes me hate the world because none of them feel like they can even exist without Byleth holding their hand. Case in point when Byleth is literally trapped in the darkness beyond time or whatever, the students barely bat an eye because 'sensei would never lose to the likes of you.' Characterization like that actively ruined my enjoyment of that game. They don't have any nuance to the events that play around them. If you recruit Mercedes in Edel route she will say something like "I always knew something was off about the church." but if you join the church "I always knew something was off about Edelgard" Like can she be a character there? Fates as terrible as the plot was (In Conquest and Revelations. . .I'm pretty sure at the time release Birthright was viewed as a generic story with no highs and lows, like most Fire Emblem games, but has since gained a bad reputation by association), it didn't make me not want to play the next game. It's a vastly unpopular stance, but 3 Houses prevented me from trying out Engage. That's not to say that the House Leaders didn't have characterization that existed outside of supports. They did, and they actually reacted to how the plot was around them. Kudos. It's unfortunate that they can't come into their own without Byleth.
@@AurirangClaude is a shit character. Edelgard is an irrideemable villain disguised as a tragic anti-hero (would've been the best FE character if they admited she was 100% wrong, because she is.) And Dimitri is the only cool lord. Byleth sucks ass too.
@ Claude was depicted as 'too perfect' to be interesting and his whole scheming wasn't shown on a level where it should have been. There's also little character developement on his part, because he already was 'developed' when the game started. It would have been nice to see him falter during the war, maybe see him stumble in his morale sense or loose hope, to eventually find back to his path. Edelgard... is a sad point. It doesn't help, that her route was stunted and lacked a critical character developement. While i'm kinda glad, that we got to play 'the bad guys'-team for once, i agree that it should have been portrayed as such. But i can understand her motivations, considering what has been done to her. I just wished that the game wouldn't have ended with Rhea, but that we would get to an epic showdown with those that slither in the dark as well. Dimitri, while not flawless, was definitely the best executed Lord. Heck one of the best Lords in the series, i'd say in terms of writing. Most Lords are kinda static themselves and don't drastically change like Dimitri did. Byleth was.. an unnecessary addition in my opinion. The Lords would have had enough moral support within their own group of people. Honorary shoutout to Seteth though. He's a greatly written character, in and out of supports.
@@ricksdarkness3257 To be fair, i don't think i ever touched easy mode in any fire emblem. :D (And for that matter, except for 3H and Engage the maddening either) But i thought there was once a warning, that playing a randomized Fe8 rom can break the tutorial, because they might not be doable anymore. But i've never tried out, to be honest.
I'm not sure about the thing with Three Hopes... You could say that, since this game relies a lot on you playing Theee Houses before, any player would instantly know that fighting Byleth is the no thing to do. However, the chapters, doesn't matter wich route, always opens you to two options: battling Byleth OR do something else that doesn't require you to fight Byleth. Adding to this, the House leaders and even Shez themselves comment on how positive would be to have Jeralt's Mercenaries as allies.
In my opinion, the worst thing about Theee Hopes are the classes. They removed almost all of the especial classes yet they include the Ashen Wolves AND forced all promoted Assassins to be Trickers and all promoted Myrmidons to be Mortal Savant. Bishops are forced to be Gremory even though they have complete unique move sets and force characters like Marianne to lose their Special Attack. Wyvern Riders can ONLY wield axes removing Seth of his unique weapon, and now that we're on topic, why are classes limited to only one type of weapon?
Personally I adore Fates but even I can see whats wrong with the story. I still enjoy the story and the game but they certainly made the plot a an interesting one My only problem with Three Houses would be the fact that you can't play the Academy phase at your own pace. Its still fun and I enjoy rhe Academy phase but its juat personal preference
a lot of hardcore fe fans hate garreg mach but ill defend it with all my being. thats like saying "super mario galaxy shouldnt have comet observatory, it takes up too much time between levels"
Really not like saying that at all. The Comet Observatory is 90% just a chill hub to walk through between levels. Garreg Mach is an area you actively have to choose to go to (and you sacrifice the ability to battle or seminar or rest on these weeks). And though it's technically optional, you basically have to engage with it in order to not put yourself at a massive disadvantage. I love Garreg Mach and think its absence would hurt the game, but it's not fair to act as if its comparable to most other home bases in games.
Comet Observatory is a 10-30 second walk, Garreg Mach is gonna be at least 5 minutes and thats super suboptimal. Multiply by ~20 chapters and 4 routes thats at least 6 and a half hours of repetitive button clicking
The worst thing about every fire emblem (at least the ones I've played) Awakening and Fates: Paralogues Shadows of valentia: Maps Three houses and Three hopes: Being rushed Engage: DLC
I think of the Shadow Dragon paralogues as the game helping the player by giving them extra units if their army suffered a ton of casualties, not requiring you to intentionally kill your units to unlock extra content. I think this criticism comes from players with a completionist's mentality where they want to visit every village, recruit every character and get the best ending where every character survives, but that mentality is at odds with the way the Archanea games were designed. The actual worst part about Shadow Dragon in my opinion is that they changed the mechanics without changing the maps. They gave ballistae 3-10 range but their placements are the exact same as the original, making Wooden Cavalry and Chosen by Fate the most frustrating maps in the game. They also added weapon triangle without adjusting the distribution of enemy weapon types.
Surprised you didn't mention the ridiculous unending power creep in Heroes which makes it impossible to keep up unless you get multiple copies of a new unit. And just how tedious and repetitive the monastery is for Three Houses. Also it's crazy that units can die in paralogues in Engage given that the emblems insist it's a friendly challenge to help you get stronger.
To defend Roy he’s been a key player in my most recent playthrough of binding blade and I can usually have him out on the frontline since hit rates against him are shaky at best and he has an absurd amount of hp as well as
I don't agree that the Paralogues are the worst part of Shadow Dragon simce that is how the games were designed. You arent supposed to care about the characters or try to keep them alive, that is why there are no supports and generic replacements. You are supposed to try your best to keep them alive but if they die then you move on and use the worse replacements. The game was designed to be played like an ironman.
Another huge issue Engage has is the localization. There’s a difference between something being lost in translation and blatantly changed. Don’t get me wrong, the original Anna S support is… vile… but a lot more than that was altered. Several supports, the vast majority of the paired endings, some of the non-support dialogue, etc. FE usually does a pretty good job in this area, but Engage dropped the ball.
@@OrlandoAguirre222 Louis and Rosado’s support chain is changed considerably, leaning away from the topic of traditional gender aesthetic. Goldmary and Etie’s A support has dialogue changed around as well.
I’m not sure if mine are considered the worst things but for the sone of the games I’ve played it was: • Echoes had irritating maps and nobody had a Res stat in a game where magic hit hard and couldn’t be avoided very easily if not at all. •FE7 The bloody annoying rain/snow effects🌧️❄️ •Fates Corrin, bad writing and a huge cast (especially on Revalation path) that was very 50/50 (music in this game was great though) •Three houses was the monastery wasted to much time but the game makes me feel I have to be there all the time, oh and the new monsters too. •Three hopes was great I’m still playing it, but I feel like they skimped out on some of the fun classes like hero, war monk/cleric, Valkyrie and dark flyer and yes I agree it was very vague with some things of the story requirements. •Engage while the story was ok, I was more angry at the games poor resource management and lack of new game+ also the DLC felt unbalanced and unfair as hell to play and they expect me to do it every time to get the characters and classes no thanks.
I strongly disagree with Roy being the worst thing about Binding Blade; I find that fans of this series have a tendency to greatly overstate how bad a unit is (or how good, for that matter). I would say the hit rates are the actual worst thing about that one. For Sacred Stones, I would argue the difficulty is far from its most serious issue. Difficult is indeed arguably the easiest high difficulty in the series, but I would absolutely point to other problems that I think make it one of the weaker games. Fates' story being bad is another thing fans exaggerate. I won't argue that it's good, or even that it's not the worst in the series, but calling it an "absolute dumpster fire" just tells me you're a sweet summer child who has never experienced a truly abysmal story. I also strongly, heavily disagree on Three Houses being in the running for best in the series. Even without the route split, it doesn't pan out nearly well enough compared to other games in the series, largely due to how it emphasizes the RPG elements to the detriment of the strategy aspects, which is pretty bad in a series with a history of striking a relatively good balance in that regard.
The Worst thing for me for all the Fire Emblem I have played. Shadow Dragon: The pseudo 3D graphics doesn't look good. It especially didn't age well. But given this was my first FE games everything was new to me so I can't comment on the gameplay much. Awakening: My Favorite FE game and 3DS game so I'm having an hard time chosing but Emmeryn being recruitable after her 'death' was always a weird thing to me. Same goes with most of the villain being recruitable and its juts like wat. Not redemption or anything just here's the evil king that you didn't kill apparently. Fates: Well Eveyone kinda agree that the story is a mess (and it is) But I can kinda forgive it. What I cant do is the shoehorned kids unit mechanics. Like it was awesome in awakening but here it not needed. Echoes: HOLY SHIT THE POISON SWAMP MAP. LIKE NO THANKS. Three House: The 3 routes is nice in concept. But the first year is the same damn thing and my god the stuff in between maps is not fun. The monastaire is like too damn big for its own good. Actually playing 3 Houses is what made me finish Echoes. I was in the mood for playing FE so I pick up 3H (the newest one at the time) and it didn't scratch my itch for FE but then I remembered I didn't finish Echoes. Engage: The V-Tuber design is... hard to get used to. Also Alear is probably the worst MyUnit in FE. And that was prob my fault but the game let me grind so much that the end battle I only got hit once. About 1/3 my unit HP wich was easilly healed. Oh and not S-rank relation ship between unit made me sad.
For RD, another really annoying thing is the weird availability of units, primarily the Dawn Brigade Part 1 is fine, it's their main arc. The problem is with parts 3/4 where they come back likely underleveled compared to the enemies you're facing at that point
May as well throw in my list to the comments but since I'm a filthy casual that started at Fire Emblem Awakening, I'll only cover games I've actually played. Also, should be obvious, but this comment is long. Fire Emblem Awakening - Okay so, I had to REALLY nitpick this 1 because I adore this game. But if I had to pick something I genuinely didn't like, it was Laurent's paralogue. Not even kidding; When I did this mission, I didn't even realize it was a child-recruit map as I'd S-Supported Miriel during the Gangrel Arc so I thought it was just a standard side-plot where you got treasure. Anyway, I hated this 1 because on my first playthrough, I cleared this map not even realizing I'd missed Laurant. It wasn't until I'd gotten all the side-plots cleared that I realized I was missing a child unit. Eventually I realized Miriel didn't have a child and...well...being the completionist that I am, I had to redo the entire game. Still love the game though. Fire Emblem Fates - The story? Well...yeah it sucks but you know what I don't like more? Fudging Corrin. It's a shame because his concept is really cool, I love the way they make him transform partly when doing certain attacks. And...yeah ok...Female Corrin is hot, I won't lie. I also quite enjoy playing as him in Smash Bros and Fire Emblem Warriors. But my gosh, from a story perspective, I wanted to pull my hair out. He NEVER develops. He's always letting things get to him and he always has Camilla and co to come help him. Honestly I partly blame the Nohr Royals, they sheltered him literally in a tower. When I first got the game I wanted to believe his naive nature was the base and they'd work from there...but he never does. The only moment when I think he does seem to take some initiative is with Anthony but that's really it. Fire Emblem Echoes - You may think I'd say it's the map design but no, I got something else; The DLC. To this day I will never understand what Nintendo was smoking when they decided to make the DLC cost MORE than the base game and has so much less content in comparison. Sure, you do get some cool stuff, but no way is it worth the asking price. And they even have the nerve to lock supports for characters ALREADY IN THE GAME behind a paywall. Could you imagine if Fire Emblem Awakening added Tiki's supports with Lucina, Nah, and Anna as DLC? People would be livid. And to be honest, while the "overclasses" are pretty cool, I feel like the only part to the DLC that was good was the chapters that add the 4 Cipher characters. Fire Emblem Warriors - ...Yeah ok, it's the roster. I pretty much say the same as you did. But to add a little more; I hated that the DLC only further compounded on the newer games. I get why they did Fire Emblem Shadow Dragon, that was lacking to begin with, but we really didn't need more Fire Emblem Awakening and Fire Emblem Fates. I also hate that many of the DLC characters were just clones. The only once that actually had a new moveset was Olivia, Azura, Oboro, and Linde. Minerva was so disrespected by being a Camilla-clone, and I love Camilla! Fire Emblem Warriors Three Hopes - *Sigh*.....the story really left too much unanswered. It really did feel like this game was meant to get DLC. We never got playable Alois or Hanneman, we never learned who Shez's Mom was, and the lack of God-Shattering Star still hurts to this day. Fire Emblem Three Houses - I only need 2 words for this 1..... Silver Snow. Fire Emblem Engage - I honestly never minded the story, it's simple and easy to follow and doesn't take itself too seriously. But really; It's again something I've already said; DLC. I really don't like DLC for this game. The story was great! Genuinely enjoyed the story! But my gosh this is annoying from a Gameplay standpoint. I hate they force you to use preset units, I hate that the emblems you get aren't properly balanced and break the main game, I hate that the new classes are way too overpriced, I hate you have to replay the campaign if you wanna use the units in your newest playthrough, and of course; Nil. My gosh I hate how Nil's death is an instant game over, how easy it is for him to die, and how you're forced to use him. When that cutscene plays when Nil betrays you, I was genuinely happy! I couldn't tell you how happy I was that I no longer needed to keep him alive. Takumi hates betrayal, but in this moment I think we all appreciated it. ...Wow, that was a mouthful, to the stranger reading this; Thanks! I appreciate your time.
For me personally, the worst part of Three Hopes isn't much the 'true ending' problem...my friends and I managed to unlock it without previous advice, the chapter makes it pretty obvious to avoid going straight ahead to fight Byleth/Jeralt and that she (or he) will be recluitable at some point in the game, the entire chapter screamed "Hey idiot, Byleth will be playable here, don't mess up" Three Hopes real problem is how tedious some chapters get with their objectives and their support system being too slow to unlock all convos.
It’s wild to me how, of all things, I became a Fire Emblem superfan after I said what the heck, and downloaded Fire Emblem Heroes when it launched, as someone whose only interaction with Fire Emblem in the past was maining Marth in SSB Melee, and Lucina from then on. I was introduced to the franchise through the gacha, and had the unfortunate displeasure of playing Birthright as my very first real FE game (I saw Felicia and decided it was paramount I play Fates first (perhaps a mistake 💀))
I'm surprised to hear that Fates is considered to be a screw up. I'd say the worst part of Three Hopes is how the Church of Seiros is regarded by the three nations. I mean, the church was a source of stability for 995 years. Yet Edelgard wants to abolish it, Claude wants to kill the archbishop, and Dimitri is fine with Claude's idea. It's so weird.
I think the saddest part of Fates' stpry being so bad is that if it hadn't been bad, Conquest might have been heralded as one of the best FE games in the series. In terms of the actual gameplay and design choices, it was really good
The worst aspects of FE Three Houses to me are its story, characters and the silent protagonist. I honestly think FE Radiant Dawn is the only game in the series that manages to put a somewhat interesting story together and by comparison all other entries suffer
@@moritz7521 i never thought i will see another person beside me and a few others who think the story of three houses is not good. Agree, the story sounds great on paper with a great concept, but the execution of the story is awful. Rhea is one of the worst offenders in the time skip.
@mihaimercenarul7467 Do people generally think that FE 3H has an engaging story? Is it an unpopular opinion to say that it is mid? Also a rather specific aspect that I think held the game back was the central role of the monastery and the fact that the party always had to return to it. I understand why it is necessary on a mechanical level, but on a narrative level I remember that it really felt forced at some points.
@@moritz7521 yeah, the story was heavily praised by many as one of the best stories lol. The story is just a mess with some bad character execution, world building and awful villains aka the argathans. Rhea also suffered of some character assassination. The routes are all a mess being splitted up in 4 incomplete stories. I guess the characters have some good personalities and depth to it and that is the saving grace of this game
On the note of reinforcements i cant stop thinking about when in fe9 i recruited zihark, used him for one turn, and he immediately got murdered by the black knight who was hiding in a random house until then
The whiplash I just had going from your Mario Party teams video and then to this one… I didn’t know y’all were the same person until you started speaking!!
Bit late to the party, but I would argue that Roy is far from the worst thing in Binding Blade. That honor goes to Sophia, or rather, the map where she joins. Let me check off the list: Fog of War? Check Desert map? Check Hidden items that require thieves or insane luck to get? Check A pair of bosses who are supported with each other, making them each stronger? Check A new unit who is objectively worse than Roy? Check (and I will fight you if you say Sophia isn't useless, at least Roy should have some levels on him by this point) A need to escort said unit to a specific area of the map to obtain one item? Check A need to get said item and clear the map in 25 turns to get the gaiden chapter, and thus the real ending? Check No hint to either of the above points in the chapter? CHECK Seriously, Arcadia (the map in question) is peak Intelligent Systems sadism. I dare you to find a single person who actually likes this map. I've never played Binding Blade myself, but I saw a playthrough on the Let's Play Archive, and this seems like the single worst map in Fire Emblem history. Probably worse than any of Valencia's.
If a remake of Geneaology is coming, i kinda wanna see that all non-mounted units can cross mountains, and some can even scale cliffs, with a move penalty of course, but at the very least allow them all take shortcuts to objectives if the maps are to stay insanely big... It can even introduce some terrain disadvantages, where a Swordmaster might be able to scale a cliff, but their dodge and defense is HEAVILY reduced while doing it
I think one of the best mechanics in FE is the reclass feature, and that the best games are the ones that can utilize it effectively. It's where I think Awakening and 3H really misstep. Awakening becomes too easy if you use second seals due to how XP is calculated, and 3H's biggest issue of feeling way too bloated stems from having to tediously grind out class proficiencies for each individual unit (but I think they could do much better here, if they choose to go for this Persona-esque style again. I'd like to see them try again!)
I replayed Awakening not too long ago. I lost two units to reinforcements in The Mila Tree. I had Maribelle near the upper left side to keep her safe from enemies only for a falcon knight to appear from the left corner of the map and kill her. Then the next turn I lost Cordelia from a bow knight who appeared at the bottom and had just enough movement to reach her.
Uh… it’s more of a SUPER uncomfortable part of the story itself, not a mechanical issue. Corrin can romance Camilla in Conquest. Like… dude. They’re basically siblings. Sure Corrin is adopted so it’s not as disturbing as it COULD be… but still… ugh. Romancing your older sister. 🤦🏻♂️ It’s creepy.
The worst thing about Engage is the localisation. They completly ruined some characters like Goldmary (every support got chanced, because the 'modern audience' can't handle two girls talking about weight or what guys find attracrive), Pandreo (apparently the localizor was a furry) or Anna. If I here: "Anna is so formal. Call me Lady Anna!" one more time, I actually might just put her instead of an armor unit in the front row of my army.
Here's my list of the worst things in each Fire Emblem game. Shadow Dragon and the Blade of Light: Getting screwed by the RNG. Gaiden: Getting screwed by the RNG. Mystery of the Emblem: Getting screwed by the RNG. Genealogy of the Holy War: Getting screwed by the RNG. Thracia 776: Getting REALLY screwed by the RNG. Akaneia Saga: Getting screwed by the RNG. Binding Blade: Getting screwed by the RNG. Blazing Sword: Getting screwed by the RNG. The Sacred Stones: Getting screwed by the RNG. Path of Radiance: Getting screwed by the RNG. Radiant Dawn: Getting screwed by the RNG. Shadow Dragon: Getting screwed by the RNG. New Mystery of the Emblem: Getting screwed by the RNG. Awakening: Getting screwed by the RNG. Fire Emblem Fates: Getting screwed by the RNG. Fire Emblem Echoes: Getting screwed by the RNG. Three Houses: Getting screwed by the RNG. Fire Emblem Engage: Getting screwed by the RNG.
I can agree with everything here, but I feel like for Hopes the worst part is the endings. They feel samey "Well we dealt with this thing but we are still at war so nothing changed" and its so lame because its the one Koei Tecmo Game that NEEDED DLC to flesh out the story more, and it feels like the devs were actually too afraid to make fans of Houses upset if they made a Golden Path.
All I have to say about the Shadow Dragon Units is, assuming their purpose is wrong, it's more like the generic units you get for poor play rather than what you've stated
I agree with the Shadow Dragon one. That one was my first game. My cousin and I had it and when I saw Norne I told him "Hey, how did you get her?" He didn't really know and I never saw her when I started over. I had to beg my mom to take me to the public library just to Google these things up. Then it became a game of 'keep the army small and kill anyone I'm not planning to use to meet the army size conditions'. All the bald characters in that one chapter where they're locked in a cell...were goners🤡
A few gripes with Radiant Dawn that I consider to make the game bad/worse than other titles: 1. Story invalidates much of PoR and itself by removing character agency with the blood pact 2. Prepremoted characters are so insanely good and plentiful that next to all unpremoted are unusably bad or leveling them is pointless 3. Bad character availability, if you like a character you likely wont be able to use that character for 60% of the game 4. Huge difference in unit viability across the board, homogenizes runs, makes the game almost like a interactive cutscene between units that are practically picked for you and general weakness of most of the cast
The thing about Awakening’s ambush reinforcements, and I know because I just replayed it, there is Always dialogue that warns you “hey, in the next few turns there will be reinforcements.” They don’t outright say it but they say something akin to “Go get’m boys!” and within 2-3 turns there they are.
You missed one BIG glaring issue with Path of Radiance, and it's that fact that you can't see the HIT, DMG and CRT during battle, only before you attack an enemy which means you can't see these stats at all during the enemy's turn.
Are the lords truly that bad? I'm new to the series and played sacred stones as my first then blazing blade and I'm currently on awakening(hard) haven't really had a problem with the lords but is it only for highest difficulties?
in modern fire emblems + fe4 your lords are some of if not the best units in the game (also shoutout to fe1 marth), older games get pretty dodgy though such as lyn and eliwood being awful on higher difficulties, roy being the literal worst lord in the series and eirika, while less severe imo due to sacred stones being the easiest game in the series, still gets immensely outclassed by the actually good units
As one of the biggest RD simps out there, I'll be honest: The game is a bit of a mess. I adore the idea of us jumping around to different armies and even having those armies fight each other, but the execution was a bit rough. The Crimean army is barely utilized, the Dawn Brigade is too weak to scale against the Greil Mercenaries, and the general unit availability and balance is awkward at best, terrible at worst. (Tormod's squad, looking at you)
The worst thing about 3H is that it tries to have the best, most epic story abd characters and instead bombards you with terrible routes, plotholes, loose ends, unsatisfying conclusions, nonsensical moments and the most boring chapters and progression speed in the series.
Just a little note about Engage's Skirmishes: only the ones in the main maps upscale as Alear levels up and are insanely hard. The ones you face in either the Divine Paralogues or the Fell Xenologue have completely random levels, so those ones are pretty manageable (althought you need the DLC to play those). Nothing important, and doesn't really disregard what you said in that part of your video (because I do agree the Skirmishes in the main maps are awful), just wanted to point it up.
The worst thing in Engage for me was them not completly leaning in on the fanservice. As a celebration of the series, might as well make the focus the prior lords and one or two more units from their game to round out the cast.
Not to mention how wyvern knight makes every other physical class worthless. As a wyvern rider you have access to all physical weapons, canto, high movement and ignoring terrain, and if an enemy had a bow, you can dismount. The class is broken. At leats in ganes like fates, wyverns can't dismount, don't have canto, only have axes and lances/tomes, and many maps have enemy archers and units with anti wyvern weapons.
I feel like I’m the only one who actually enjoyed fates, I thought it was a great time, the story is not great and has issues but I didn’t think it was that bad.
Fates, mostly conquest is praised by many for great map design, class and promotion system, great roster, skills and fair and challenging difficulty. Birthright gameplay has the same great system, but bland and easy maps with route objectives. And revelation has awful puzzles and tedious maps. The story is pretty bad in all three routes, with birthright being the least offensive.
For FE1/11, if you want to get Norne, lose 2 or more units before the end of the prologue. Then for the other 4, have less than 15 units overall to play the side chapters for special recruits.
When you said that the story wasn’t the worst part of engage, I thought you would say the SP costs are the worst part. Without dlc it’s almost impossible to grind out SP properly for some of the high cost skills
Blazing blade worst thing is Kishuna. Terrible idea. Sacred stone worst thing might be Seth honestly. And awakening worst thing is having the game make me build a self insert character and then have Chrom WITHOUT ASKING get her pregnant just because I had the audacity to befriend him. This straight up made me drop the game out of disgust.
Careful with dissing Seth. :D But i kinda agree that he was way overtuned for the game i appeared in. (But we love him for this) Also Chroms random bout of horniness made me play the male Avatar for most of my playthroughs unless i want them to be together.
@@Aurirang Yeah but the game doesn't tell you in advance "hey, if you pick a woman you might randomly get sexually assaulted by your best friend" which, while realistic makes it very upsetting if you're playing blind and treating the avatar as a self insert (which the game doesn't do anything to discourage) I would even have been ok with just a romance, it's really the "hey you, you're pregnant now" the made me feel dirty and the fact your character goes in stereotypical happy mother mode. It's extremely objectifying, like "hey we need an heir, so we don't care about either your consent or your feelings, you're going to make one and *be happy about it* "
For me when it came to 3 houses, you put it perfectly, it wants you to play all 4 routes, but two are so similar you may as well just do Verdant Wind, and skip on Silver Snow, but you need to do Silver Snow to get the Rhea S rank... Yeah... 3 Hopes was it's story in general... ESPECIALLY GOLDEN WILDFIRE! F'ing hell... Don't get me started on that... The other two routes are just... I found them okay, but the whole bad or good ending with Byleth is moot, kill them and bad end... What happens? You don't get a special mission in NG+, but you get a new one, wait what? Yeah... Arval gets his own mission... Actually there's little difference between good and bad ends in three hopes, it's more or less the three leaders don't come together for a minute, and Byleth is dead, there's nothing different I could find, and I got all 3 good ends, and 2 bad ends... Now for Engage and... Yeah... I play on casual, sue me, and the Skirmishes are useless, especially if you play on Maddening. I refuse to beat that game on Maddening unlike 3 houses where I challenged myself to Maddening Classic. I had fun, and it felt REALLY like God Shattering Star worked for that final fight especially. ... It was a hassle, but still... Those were my gripes with those 3 games.
Objectively speaking, the worst part of Three Hopes is the fact that it's the last time we ever hear Billy Kametz as Ferdinand von Aegir... it still hurts, man.
I want my Persona 5 therapist back too losing him and Ferdie was too much 😭
Agreed. He did such a good job
Graphics.Why does this game look so awful.
@gdassspar6nar The game looks bad cause it's a game on the Switch that requires 100+ models on the screen at once. You're gonna have to cut some corners to let that happen. You can't label it the GAME'S biggest flaw when it's the console's fault.
@@Kyle_116They needed to work with limitations
What i wishes in Three houses is, that the Monastery changes over the Seasons. the narrator says, that its realy cold in fodland and the peoples prepare for the incoming cold, but the monastery is unaffected. its a minor detail, but it would make the game a bit more exciting
@@mikeschmidt2526 not to mention how bland and empty the world of fodlan feels. We get like 500 pages of lore of the land and regions but when it comes to actually explore it it's the same forest map you saw 5 more missions. Even fates unnamed continent felt more alive than fodlan
Yeah with how much time you have to spend there it would have made it a lot cooler.
It would also have been quite cool if the first half would have been according to the house chosen. Like, if you're with the eagles, you have missions in the Empire. I'm aware, that this would have been alot more work, but would make the first half alot less tedious. Especially that you don't have that blasted tower every damn route.
But i'd have loved to have seasonal variants of some maps and the monastery.
I don't mind the Monastery for the most part. HOWEVER, I would change the sauna so there is no mini-game. Just let me pick two characters to boast without having to play it.
I also would have liked to see the monastery slowly get repaired after time skip
The worst thing is how every game before awakening bankrupts you to buy or aren’t in English
Psst, emulation is freeeeeeeeee
@@ShinMegamiToastShadow Dragon, FE7 and Sacred Stones were cheap on the Wii U. Radiant Dawn cost me 90€ though.
@@Sianostrakarenrenren However a good PC isn’t free
@@sollato0293don’t think DS, Super Famicom, and in Binding Blade’s case, the GBA, require a great deal of computing power
@@Sianostrakarenrenrenand thank god for it
I think the true worst thing is FEH is the insane power creep with every update
I was hoping he'd say this. The price of the Feh Pass could be worse.
I don’t even find FEH pass’ pricing that absurd, there’s a lot of perks… the powercreep is way worse, Emblem Ike is DISGUSTING
Unfortunately, Power Creep is just the nature of a gotcha game.
The one thing I think makes Powercreep not as bad as other Gacha games in FEH is Skill Inheritence. Take Pokemon Masters for example, there powercreep is disgusting, so bad you had to pull for every new unit or else you couldn't do certain parts of the game. I dropped it October 2022 because I couldn't keep up with the stupid Powercreep. It's like when they introduced the New Champion Stadium's back then, the Hoenn Elite 4 used Zones to buff themselves and they were hard, or the Sinnoh Elite 4 who just stomp you with their raw power, then you have Kanto and Unova who are piss weak! This is why I dropped it, I could not keep up and got bored. I only liked Champion Stadium and even that wasn't fun anymore.
At least with FEH, new skills are introduced and anyone can use them (To an extent of course), Dragonflowers can help Buff older units stats, Rearmed Heroes give units with shit weapons a new life. Up until her Ascended version came out, I actively used OG Celica for everything, and to this day, I still use her (Though I am waiting for that Offensive Arcane Red Tome). Yes the powercreep is bad in FEH, but there are other tools to alleviate it to an extent.
I just collect my favs, save up my orbs for future events/units i want, I couldn't care less about the meta, I just like collecting my favourite characters, and that's about it
It’s so strange for Engage to scale skirmishes based on Alear’s level when both Awakening and Fates scales based on the chapter/paralogue the skirmish is on.
And even if they didn’t wanna do that route for whatever reason, they could’ve at least tried something like Three Houses’ system where the battle encounters slowly get more difficult as the game progresses, instead of jumping the gear and making the enemies go from manageable to asshole in one or two chapters
That makes Engage one of the worst games to fully level up every Character
I did that and it took me fuckloads of Time, while in Revelations was kinda fast (granted, I was using the DLC that was Made to grind)
@A_Person_64 Thing is that whenever a game has a way to nulliffy grinding, the fans will criticize the game for doing so.
Wait, is that why skirmishes are so hard?
@A_Person_64 There's one thing grinding does that bonus EXP doesn't and that's build support points.
@A_Person_64Agree with everything you said save for the Pokemon jab.
Worst thing about genealogy: no remake
Worst thing about binding blade: no localization (correct me if I'm wrong though)
Worst thing about Ikes games: their prices
Spiting facts all across the board.
リメイクの系譜
Worst things about Binding Blade: ambush spawns and rng
Worst thing about Tellius is Makalov
Oh yeah another I forgot.
Worst thing about Revelation: basically not available
I think the Bond ring Gacha is easily the worst part about Engage. A lot of genuinely neat and interesting skills on some S rank rings like Claude’s Bow Range+1 or Olwen’s Dire Thunder, but actually getting the rings you want is impossible without spending well over an hour resetting and watching loading screens to try and change the RNG
The Gacha is optional though. You can easily just ignore it if you don't like it so it really isn't that bad. I personally just choose to not use it.
@@hanzou1238 It’s optional but there are mechanically unique skills locked behind this system, so if you want to do something like try the Claude Ring for +1 range on your arches you just have to deal with this system. And much like the skirmishes, just because you can ignore it doesn’t mean it’s not a bad mechanic
@@nuttysboythatoneguy6566 In order to say something is the worst I feel it needs to be unavoidable. No skills you get from the bond rings are required, and even Maddening can easily be beaten without it. It's fine to say it's bad since it is, but it cant be the worse since you can choose to not use it.
@@nuttysboythatoneguy6566 The mechanically unique skills are novelty rather than notable. Nobody truly cares about them
The ring gacha is actually semi RNG, There are methods of getting specific S rings with minimal bond fragments.
I recently played shadow dragon and the thing I missed the most was the rescue option. I wasted so much time moving marth across the map because only he can go into the villages
Skirmishes scaling to Alear's level is so fucking backwards, lol. They're the one unit you HAVE to take with you on most (if not all) story chapters, so ofcourse they're going to be strong. You're forced to used a rewind if Alear bites the dust, or restart the chapter. And with how many units Engage is throwing at you, often in pairs of three, there's no way you can bring them all. So if you want to level up a straggler you like, you have to enter a skirmish with strong units and the stragglers, carefully wittle down as many targets as you can with your strong units without killing them, while simultaneously keep your straggler out of harm's way and then have your low level straggler swoop in for the kill so they snag the exp. The whole process is so painfully slow and tedious, you won't bother to do it more than once or twice.
There are some Emblems that help your straggler be a bit more of a presence on the field (Micaiah is pretty good at giving them some fast exp with her Great Sacrifice), but it's still very far from good. Skirmishes should scale based on your story progress, so you can farm them with a few stragglers at once and have them catch up to the level you want them to be at.
They don't scale to Alear's level, they scale by chapter. I tried keeping Alear at level 1 through a playthrough and they still got stronger. Yes it is a very dumb idea.
In Engage its definitely the loading screens. Go to the Somniel. Loading screen. Go to the Ring Chamber. Loading screen. Leave the Ring Chamber. Loading screen. Go to the Arena. Loading Screen. Half the time of every Somnial visit is spend in those damn loading screens.
Engage load is fast though, the game is even battery friendly, to my surprise. Three houses load is much longer than Engage, and even a bit heavier for the system.
@@dewi2658 In Three Houses the loading times times aren't as close together though.
I have no problems with the ones before battles and such. Its just the sheer amount of them whenever you are in the Somniel.
@@riemaennchen It's a trade off, do you prefer shorter, more frequent load screens in the Somniel? or do you prefer having to spend like 3 minutes walking from point a to point b with less load screens in the Monastery?
@@mauricioalvarezpino1818 in the monastery you had fast travel for everywhere except the abyss. You didn't have to run across the map like that unless you wanted to
I think Engage aiming for a simpler story and still spectacularly failing to tell a good one, makes it's story even worse than Fates. Fates at least tried and failed, while Engage just failed.
Also I think the worst thing about Fates is easily that Nintendo tried to scam you out of 80-100 Bucks for what should just have been route splits at the start of the game.
Intentionally making a simple story doesn’t mean they didn’t try. Simplicity is not bad, it’s a tool. Some stories use it well, and some don’t.
@@magnusprime962
No, but simplicity lowers the difficulty bar for a good story. Like it's easier to write a simple story, than it is a complex one and they still failed spectacularly.
I think one of the most notoriously bad things in Engages story are the way to long drawn out death scenes for characters nobody gives a shit about.
Like, Alears Mom gets killed a chapter into knowing her. 10 minutes of death scene. Like, yeah, i get it, can we move on now?
And Alear dying like 3 times. At some point the player is just like: again??
At some point i just treated it like it's supposed to be a (failed) comedic approach at a classic RPG-story.
@@Aurirang
Yes, oh my god yes. It just serves up every bad anime cliché in the book and then just dwells on them.
The death of the Dragon MILF and the masochist were so painful. I don't give a fuck about your motivations. You had like 80% of the game to be an interesting villain, but you didn't use the time, so don't waste mine now.
The game just has the same tone as those JRPG Parody videos from 15 years ago, only that it actually takes itself serious.
It's also annoying how much about those moments are just lifted from Fates, where they already sucked.
@@Fenriswolfer77 The death scene between Those two was just so offputting comical.
Sombron at the end just completely lacking any dignity, crawling around on the floor in an attempt to look tragic. Tragic was only the writing of this scene. At least Grima (the one true Felldragon in my opinion) had the decency to die in style and not roll around in the dirt, hallucinating.
I personally hate how the higher ranking weapons in fates give an penalty on the user. So for example the Silver weapons while it gives -5 dodge to the holder that is something i can live with but that you also lose 2 strength and skill for every repeatable use that is stupid and it takes 1 turn to recover 1 lost point of it back if you used the silver weapons.
And to add insult to injury, upgrading weapons requires you to visit other players' castles if you want the materials for them.
I get it if they're proud of such a feature, but shoving it down our throats isn't the way do do it.
It was their way of compensating for weapons having infinite durability. I thought it was kind of interesting personally.
@@Eternalwarpuppy that is your own opinion and i respect that i am only stating what i believe is the worst thing they did
Yeah higher level weapons in Fates are just super annoying to deal with. A forged iron weapon and a steel weapon are way more useful, especially with how expensive they are.
The best weapons were the crit weapons anyways. No heavy drawbacks for what they deliver.
Getting to S-Rank on a character is already hard anough, but the drawbacks on the S-Rank weapons really did not make them usable in any way unless it were the 3-range bow or Shuriken where you can easily block off paths.
But silver weapons just got chucked into the treasury never to be touched again.
the thing that bugs me is: In Echoes, why did they make almost every tile of a building have an evasion chance? You're just relying on stupid RNG at that point. not strategy.
the game gives you tools to work around that. combat arts, magic ignoring terrain evasion, its still quite strategic as its something the enemies can utilize more than you but you have tools to counter it.
The paralogues in Shadow Dragon are there to give you extra units in case you lost too many. You’re not expected to go out of your way to get units killed just for the worse substitutes
Yeah, honestly I think people misunderstand them
Yeah honestly that game being really ugly should’ve been the reason for both of the DS games
Paralouges in Shadow Dragon are more like a punishment, which is strange because usually it's a reward for meeting specific conditions.
Doesn't explain why the sequel retconned that.
@DamienSmith-p9k it’s not a well designed mechanic, but he’s saying it’s bad because you can only get them if enough units are dead, which misses the point of it
Am I the only person who believes that the most glaring issue with 3 Houses is a severe lack of unit types?
While most Fire Emblem games only have basic classes and advanced classes, 3 Houses had basic, intermediate, advanced, and master classes, and there are not nearly enough classes within each tier. This results in some advanced classes being dead ends that have nowhere to go form there, and some master classes that you have no logical path to get to.
For example, you can make a character into an assassin by gaining proficiency in swords and bows. Once you are an assassin, what master class should that character work toward? There are no master classes that utilize both swords and bows, so no matter what you do half of the effort you put into becoming an assassin is wasted. So then, do you throw away your sword training to become a bow knight? Well good luck, you need A rank riding and assassins can't ride horses. Or do you abandon your bow training to become a mortal savant? Good luck leveling your reason stat considering assassins can't cast spells!
The only other Fire Emblem game I've played that has more than 2 tiers of classes was Radiant Dawn, and it had more top tier classes to choose from than you knew what to do with.
Omg they really should have brought in some of Radiant Dawn's tier 3 classes! Maybe even some of the overclasses from Echoes
I get what you're saying, but I think the intent in Three Houses was to allow the player to choose if they want to have their units top out at an Advanced class or Master class. Even in Maddening you don't really need everyone to be a Master class to beat the game. Ferdinand and Sylvain for example both work much better as Paladins than they do as Great Knights. Mostly because GK is just not that good of a class in 3H.
But then it's also arguable if you want a bow user like Shamir or Leonie to become a Bow Knight or stay in Sniper. Gaining the extra attack range from Bow Knight can be nice, but is it worth losing access to Hunter's Volley? Maybe, maybe not. These are just a couple of examples. There's probably more but I can't think of them at the moment. But just the fact that the game can have you choosing whether or not to certify into certain classes for very specific reasons makes it more interesting than it might be otherwise.
@@Eternalwarpuppy Some Advanc d classes were designed to be end classes. Assassin for example is meant to be an end class, while classes like Warlock and Wyvern Rider are designed to go into master classes.
Funny is
When I show my Megaten friend Tokyo Mirage sessions, his main complaint is because the game felt too much FE with Megaten gameplay, which is funny
The worst thing about three houses for me is the fact that I have nothing good to say about the game’s main gameplay and map design.
This game has the most maps, but rarely are any of them utilized in a fun and interesting way. Tiles and enemies are mostly strung about in random places with very few impactful sub-objectives. The enemy placement specifically is filled with “generic” placement meant for any set of units to win, which leads to either enemies not getting adequate support from their own army or dogpile the first player unit getting in range, not like dogpiles matter by the time the player figures out how to make half the cast a one man army. Most tangible map gimmicks are either a slog or uninteresting. There’s very little puzzle or different strategies that come from the map itself and instead the strategy derives from the builds that are on the units you’ve been crafting for the entire game. I do not enjoy playing 3H because every time I sit down to play it, it’s just tumbling units aimlessly in a direction or turtling until the copious amount of reinforcements go away for every chapter after I repeat the processes of the monastery.
Well yeah , three houses has a mediocre map design. Another problem is how 90% of the physical classes are inferior to wyvern knight. Why go anything else than that? Except maybe paladin. It also has no weaknesses. It has big movement, canto and removes terrain penalties. If an archer is targeting you, you can dismount. Oh and you can use all the physical weapons ad well lol. Mage classes at least have grrmory, valkyrie and dark flier which are good, but then there is holy knight which isn't. At least in previous games like fates, wyvern knight is strong but has significant weaknesses like maps full of archers and anti drake weapons, and no canto. Also just axes and lances/tomes.
Yeah, I‘m currently replaying 3 Houses and the maps are really boring. It also doesn‘t help that there isn‘t really a well balanced hard difficulty. Hard is piss easy and maddening is tedious as fuck and you really need to know what you‘re doing. Because it has been 5 years since I played the game I picked hard and I can count the times where I had to really think during gameplay on one hand. I hope it gets harder in the second half.
@@mihaimercenarul7467 Engage has the same class problem though. Wyvern and Warrior are really the only physical combat classes you want, while Mage Knight blows every non unique class out of the water magically. Any other class used for combat is just hurting the unit.
I have two VERY specific things that annoy me about Engage...
The first is that thieves now do literally nothing unique, as every character can unlock chests, and even if a thief can unlock a door, nothing stops you from just slapping it with your weapons! So outside of being dodgetanks and help build poison on enemies for more damage, they never really do anything you would expect from an FE thief.
The second one is specific to Alear, and it's simply the fact that you hear "divine one" and "divine dragon" so many times, and even teases you with Veyle having your dragonstone, but Alear basicly never does anything dragon like!
Why on gods green earth would you create a main character in fire emblem, with not one but TWO pureblood dragon lineages in the game, and then never give them an actual dragon form!? We even saw both the fel and divine forms of dragons in the game, so the template was right there to make a third form that was a mix of both for Alear to use in the final battles, especially since they decided to give you a pretty terrible personal weapon for the whole game, and a slightly better one before the last battle...
It actually bothered me a lot when I played through engage that alear never gets any screen time as a dragon. I would have enjoyed it if alear "didn't remember" how to transform until the later levels as a way to justify locking a more powerful form. It almost felt criminal to have so much of the game devoted to telling you "this character is a dragon" when they never get to do anything as a dragon
I can forgive the story of Engage because it feels stupid in the "Saturday morning Cartoon" kinda way
Emblem Rangers was peak
"Alear, you aré the Fire Emblem" is the best moment in the franchise and I'm not even joking.
I feel like Engage is much more enjoyable if you're willing to meet it at it's level, like it's clearly not supposed to be a super serious war game full of grit and good storytelling
"As a friend, you are... replaceable. Farewell!"
-Marth before entering the paralogue
I remember when first playing, I thought Eliwood’s story was chapters 11-20 and Hector’s would be 21-30 to match Lyn
For me, the worst thing about Engage is the shallowness of the characters. After Three Houses and Hopes had every unit feel like a three dimensional character, Engage's units were basically Fates' units all over again. Just gimmicky personalities with character depth of a puddle.
Enjoyable still to an extent, but extremely disappointing.
Excellent video! It honestly made me realize how solidly great most Fire Emblem games are, especially the ones from Blazing Sword to Awakening.
Thanks!
Always loved it how you go do a skirmish in Engage and the random bandit gang has the largest most powerful air force in the game, just 30 griffins and pegasus at their disposal, and they all aggro instantly at start of the skirmish to surround your units.
I’d argue getting the true ending in fe6 is infinitely worse than how it was in 3 Hopes
You mean fe16? I'm confused lol
@@dougdoug2469fe16 doesn’t have a true ending… the endings are the only ones you get
I almost thought you would say the worst thing about Blazing Blade is the Sol Katti. That blade memed into oblivion
Worst thing in FE7 is the total batshit buffoonery some requirements are. In Pale Flower of Darkness if you open 4 doors before turn 10 you get Karel, but if you open 3 or less you get Harken and that's only if your Hero Crest users have more total levels than your Guiding Ring users, if the magic users have more levels, you must kill 3 or more promoted units (The Sage, Bishop, and Druid if Eliwood is the main lord and the General, Bishop and Sniper in the Northwest Building if Hector is the main lord) before turn 10 to get Karel or kill 2 or less for Harken. You then must talk to Karel with the main Lord or Lyn to recruit him and Harken must be talked to with any Knight of Pherae or Eliwood.
Any chance they could have improved it to sacrificing an albino goat on the third new moon of an even numbered year?
Ill add that back the the Warriors devs said they didn't have characters from all the series was because they'd all be sword fighters
"Makes 3 characters the exact same"
The major problem with every FE game is the durability of stronger weapon that force you to use them just for few specific fights.
The worst part about the Radiance games is you cant Marry Mordecai
Well… you can’t marry anyone. I think it’s a shame that in the older fire emblem games that every character has such a limited amount of supports.
Based
I don't really remember which Telius game does it worse, but I'd consider the worse part just how much of a slog some maps can be, that have TONS of units. I'm not against large battles per se, but I know different strategy games must handle it differently for a specific reason : flow. Fire emblem fights are naturally longer than other games due to battle animations, and map battle animations in Telius games are a bit slower than other games in the series. Telius games in general are slower than most in the series, so when you get 40 units moving during the AI turn it can be LONG.
Maybe I'm biased but I've never really been bothered by the slowness of the Tellius games. I honestly think it's hilarious watching Generals or other armored units slowly walk up to attack their targets during RD battle animations.
@@GreatAether58 It's fine when the map doesn't have too many units to move during AI phase
You're probably thinking Radiant Dawn. PoR is pretty standard with its unit count, but RD goes crazy on some maps with over 100 enemy units after reinforcements.
@@tezereth that's radiant dawn. Path of radiance is pretty standard with the enemies and length, even tho it feels slow. There are some exceptions like the serene forest map, but not too bad. Radiant dawn does get crazy with maps that have over 50 red units and 20 green units plus reinforcements.
Engage's character design is by far the worst thing it has, the vtuber look to everyone is so off-putting.
There are at least some designs that are good on paper and translate. Not many, but some. Conversely, I can't think of a single story beat or even any part of the worldbuilding that's any good. Character design is on the pedestal of bad for Engage - writing still has the top spot for me lol
Some alternate things I personally disliked about the games:
-New Mystery: the low variety of support options outside of Kris
-Echoes: DLC prices being more than the actual game or Celica not getting as much positive growth in character as Alm was written for
-Binding Blade: overall low hit rates, obscurity of the true ending’s condition
-PoR: ignorance towards the western version by removing a difficulty option, Ike being halted in promotion early
-Awakening: Spotpass characters being poorly integrated to the plot and the three acts not being a fully connected plot line
-Fates: S Supports being largely a rushed explanation of two people falling in love, Azura’s mysticism being a prevention of exploring her Valla characterization
-3Houses: Imbalance of cutscenes in routes compared to others
-3Hopes: Edelgard post-transformation characterization in the Arval realm, lackluster endings being a text scroll
-Engage: removal of the support log tracking across files, DLC needing to be replayed in ever playthrough to unlock the characters as opposed to the method 3Houses used with Cindered Shadows, DLC content being done in a year as opposed to letting Engage have more overall time to be updated
-FEH: The repeating of themes yearly as opposed to offering newer ones consistently, favoritism to certain games/characters to receive alts often, most modes being overly competitive and not single player driven
-Warriors: Rowan and Liana getting a comparatively generic personality that prevented them from being brought up ever again, lack of many OCs to attribute to Aytolis
TMS: Barry becoming the anime trope of older man obsessed with media revolving small child-like characters, not equally representing Awakening and Archanea in side characters / enemies
Your binding blade reasons are excellent, I would take either over Roy being bad
I'd also like to add the difficulty for recruiting Byleth as one criticism for hopes. One route was so easy I straight up did it on accident, literally just avoid them. The second one was difficult, but you could logically put the puzzle pieces together (Find Mercenary Hideout), and the last one was so vague and hard I outright had to get a guide. Like what do you mean I had to use THIS specific combat strategy in THIS way for THIS chain reaction to happen.
I kinda wish all the routes were in the middle ground of difficult, like this was something you could do by putting the puzzle pieces together with your combat strategies.
For the Binding Blade, I'd say the worst aspect isn't Roy, who can still meaningfully contribute through the first half of the game, or the ambush reinforcements, whose positions can be memorized through experience. In my opinion, its greatest problem is the gaiden chapters. They're usually tedious, not fun to play through, and all are absolutely required in order to progress past chapter 22 and obtain the game's true ending. Some of the regular maps aren't that great either (chapter 8 comes to mind), but the gaidens are just consistently poor.
If they ever remake Genealogy, it would benefit from map speed options like in the newer games. They can fast forward or even skip enemy phases and animations depending on the settings used
That'd be neat. Not having to wait till that square kilometer of armour knight finally moved..
the worst thing about FE12 is not being released outside Japan...
Worst thing about Fates is that it tricks you into thinking 3 Houses has a good story.
Turns out having good characters carry a game alot.
It's similar with Fe7. The plot itself barely makes sense, but the three Lords and the gameplay do make up for it. Although some chapters are still a nightmare, like Pents desert one (He either steals too much exp to get into the sidechapter or manages to get himself killed in the hard modes) or trying to save Zephiel.
@@Aurirang Fair assessment. Though for me the characters were bad enough in 3 Houses that I actively rooted for the mustache twirling villains (whose name I forgot now.) When the characters are only carried by Supports I don't find them interesting.
Tellius had supports, but the things that actually happened in the chapters themselves (not filler supports) are what makes me like the characters. It's also huge that there isn't a mindless avatar self insert deciding everything. 3 Houses actively makes me hate the world because none of them feel like they can even exist without Byleth holding their hand.
Case in point when Byleth is literally trapped in the darkness beyond time or whatever, the students barely bat an eye because 'sensei would never lose to the likes of you.' Characterization like that actively ruined my enjoyment of that game. They don't have any nuance to the events that play around them. If you recruit Mercedes in Edel route she will say something like "I always knew something was off about the church." but if you join the church "I always knew something was off about Edelgard" Like can she be a character there?
Fates as terrible as the plot was (In Conquest and Revelations. . .I'm pretty sure at the time release Birthright was viewed as a generic story with no highs and lows, like most Fire Emblem games, but has since gained a bad reputation by association), it didn't make me not want to play the next game. It's a vastly unpopular stance, but 3 Houses prevented me from trying out Engage.
That's not to say that the House Leaders didn't have characterization that existed outside of supports. They did, and they actually reacted to how the plot was around them. Kudos. It's unfortunate that they can't come into their own without Byleth.
@@AurirangClaude is a shit character. Edelgard is an irrideemable villain disguised as a tragic anti-hero (would've been the best FE character if they admited she was 100% wrong, because she is.) And Dimitri is the only cool lord. Byleth sucks ass too.
@ Claude was depicted as 'too perfect' to be interesting and his whole scheming wasn't shown on a level where it should have been. There's also little character developement on his part, because he already was 'developed' when the game started. It would have been nice to see him falter during the war, maybe see him stumble in his morale sense or loose hope, to eventually find back to his path.
Edelgard... is a sad point. It doesn't help, that her route was stunted and lacked a critical character developement. While i'm kinda glad, that we got to play 'the bad guys'-team for once, i agree that it should have been portrayed as such. But i can understand her motivations, considering what has been done to her. I just wished that the game wouldn't have ended with Rhea, but that we would get to an epic showdown with those that slither in the dark as well.
Dimitri, while not flawless, was definitely the best executed Lord. Heck one of the best Lords in the series, i'd say in terms of writing. Most Lords are kinda static themselves and don't drastically change like Dimitri did.
Byleth was.. an unnecessary addition in my opinion. The Lords would have had enough moral support within their own group of people.
Honorary shoutout to Seteth though. He's a greatly written character, in and out of supports.
Sacred Stones doesn't have a tutorial because Easy Mode turns nearly the entire game into one (at least from what I remember)
Didn't the easy mode have a tutorial beforehand?
@Aurirang if I recall correctly easy mode guides you through most of the story. I could be wrong tho, I never touched FE8's easy mode again
@@ricksdarkness3257 To be fair, i don't think i ever touched easy mode in any fire emblem. :D
(And for that matter, except for 3H and Engage the maddening either)
But i thought there was once a warning, that playing a randomized Fe8 rom can break the tutorial, because they might not be doable anymore.
But i've never tried out, to be honest.
I think thracia did pretty good if the punishment for getting both Lifis and Lara killed is the worst thing about it.
Just is it fun to train Roy, specially when he gets good lvls, which happens to me more often than not
For Awakening is Lunatic+. That crap is not balanced, at all. Its fake difficulty.
@@Nosretep I would say lunatic as well. It is nearly impossible to use a full army and you basically have to solo the game just to beat it.
I'm not sure about the thing with Three Hopes... You could say that, since this game relies a lot on you playing Theee Houses before, any player would instantly know that fighting Byleth is the no thing to do.
However, the chapters, doesn't matter wich route, always opens you to two options: battling Byleth OR do something else that doesn't require you to fight Byleth. Adding to this, the House leaders and even Shez themselves comment on how positive would be to have Jeralt's Mercenaries as allies.
In my opinion, the worst thing about Theee Hopes are the classes. They removed almost all of the especial classes yet they include the Ashen Wolves AND forced all promoted Assassins to be Trickers and all promoted Myrmidons to be Mortal Savant.
Bishops are forced to be Gremory even though they have complete unique move sets and force characters like Marianne to lose their Special Attack. Wyvern Riders can ONLY wield axes removing Seth of his unique weapon, and now that we're on topic, why are classes limited to only one type of weapon?
Personally I adore Fates but even I can see whats wrong with the story. I still enjoy the story and the game but they certainly made the plot a an interesting one
My only problem with Three Houses would be the fact that you can't play the Academy phase at your own pace. Its still fun and I enjoy rhe Academy phase but its juat personal preference
I just appreciate how the way the series works is the worse the story is, the better the gameplay is lol
The worst part of Fates is that it is legitimately impossible to play to final route legally without spending $500+
a lot of hardcore fe fans hate garreg mach but ill defend it with all my being. thats like saying "super mario galaxy shouldnt have comet observatory, it takes up too much time between levels"
Really not like saying that at all. The Comet Observatory is 90% just a chill hub to walk through between levels. Garreg Mach is an area you actively have to choose to go to (and you sacrifice the ability to battle or seminar or rest on these weeks). And though it's technically optional, you basically have to engage with it in order to not put yourself at a massive disadvantage.
I love Garreg Mach and think its absence would hurt the game, but it's not fair to act as if its comparable to most other home bases in games.
Comet Observatory is a 10-30 second walk, Garreg Mach is gonna be at least 5 minutes and thats super suboptimal. Multiply by ~20 chapters and 4 routes thats at least 6 and a half hours of repetitive button clicking
@@AzulGreen17At least 5 minutes? Wtf was I doing when I played the game and spent about an hour each bloody time on the same stuff?
@@ManuCarrotman312 Most of the stuff in the monastery is pointless and can be skipped. It only takes me 5-10 minutes per trip if that.
The worst thing about every fire emblem (at least the ones I've played) Awakening and Fates: Paralogues
Shadows of valentia: Maps
Three houses and Three hopes: Being rushed
Engage: DLC
I think of the Shadow Dragon paralogues as the game helping the player by giving them extra units if their army suffered a ton of casualties, not requiring you to intentionally kill your units to unlock extra content. I think this criticism comes from players with a completionist's mentality where they want to visit every village, recruit every character and get the best ending where every character survives, but that mentality is at odds with the way the Archanea games were designed.
The actual worst part about Shadow Dragon in my opinion is that they changed the mechanics without changing the maps. They gave ballistae 3-10 range but their placements are the exact same as the original, making Wooden Cavalry and Chosen by Fate the most frustrating maps in the game. They also added weapon triangle without adjusting the distribution of enemy weapon types.
Surprised you didn't mention the ridiculous unending power creep in Heroes which makes it impossible to keep up unless you get multiple copies of a new unit. And just how tedious and repetitive the monastery is for Three Houses.
Also it's crazy that units can die in paralogues in Engage given that the emblems insist it's a friendly challenge to help you get stronger.
To defend Roy he’s been a key player in my most recent playthrough of binding blade and I can usually have him out on the frontline since hit rates against him are shaky at best and he has an absurd amount of hp as well as
I’d argue the worst thing about Engage is the character design lol. Though I don’t like much else about it either
I was too close to giving you like, but you had to say the story in Engage was comparable to the ones in the GBA games
I don't agree that the Paralogues are the worst part of Shadow Dragon simce that is how the games were designed. You arent supposed to care about the characters or try to keep them alive, that is why there are no supports and generic replacements. You are supposed to try your best to keep them alive but if they die then you move on and use the worse replacements. The game was designed to be played like an ironman.
Another huge issue Engage has is the localization. There’s a difference between something being lost in translation and blatantly changed. Don’t get me wrong, the original Anna S support is… vile… but a lot more than that was altered. Several supports, the vast majority of the paired endings, some of the non-support dialogue, etc. FE usually does a pretty good job in this area, but Engage dropped the ball.
I'm kinda curious, what are some examples aside from the Anna one?
@@OrlandoAguirre222 Louis and Rosado’s support chain is changed considerably, leaning away from the topic of traditional gender aesthetic. Goldmary and Etie’s A support has dialogue changed around as well.
@@OrlandoAguirre222 Louis' "people watching" and Framme's comment of the Divine one drinking water (stutters)
@@destinydivided8689 ah, I see. A voyeur? Couldn't think of something more fitting for the French looking fella, especially with his looks.
I’m not sure if mine are considered the worst things but for the sone of the games I’ve played it was:
• Echoes had irritating maps and nobody had a Res stat in a game where magic hit hard and couldn’t be avoided very easily if not at all.
•FE7 The bloody annoying rain/snow effects🌧️❄️
•Fates Corrin, bad writing and a huge cast (especially on Revalation path) that was very 50/50 (music in this game was great though)
•Three houses was the monastery wasted to much time but the game makes me feel I have to be there all the time, oh and the new monsters too.
•Three hopes was great I’m still playing it, but I feel like they skimped out on some of the fun classes like hero, war monk/cleric, Valkyrie and dark flyer and yes I agree it was very vague with some things of the story requirements.
•Engage while the story was ok, I was more angry at the games poor resource management and lack of new game+ also the DLC felt unbalanced and unfair as hell to play and they expect me to do it every time to get the characters and classes no thanks.
I strongly disagree with Roy being the worst thing about Binding Blade; I find that fans of this series have a tendency to greatly overstate how bad a unit is (or how good, for that matter). I would say the hit rates are the actual worst thing about that one.
For Sacred Stones, I would argue the difficulty is far from its most serious issue. Difficult is indeed arguably the easiest high difficulty in the series, but I would absolutely point to other problems that I think make it one of the weaker games.
Fates' story being bad is another thing fans exaggerate. I won't argue that it's good, or even that it's not the worst in the series, but calling it an "absolute dumpster fire" just tells me you're a sweet summer child who has never experienced a truly abysmal story.
I also strongly, heavily disagree on Three Houses being in the running for best in the series. Even without the route split, it doesn't pan out nearly well enough compared to other games in the series, largely due to how it emphasizes the RPG elements to the detriment of the strategy aspects, which is pretty bad in a series with a history of striking a relatively good balance in that regard.
The Worst thing for me for all the Fire Emblem I have played.
Shadow Dragon: The pseudo 3D graphics doesn't look good. It especially didn't age well. But given this was my first FE games everything was new to me so I can't comment on the gameplay much.
Awakening: My Favorite FE game and 3DS game so I'm having an hard time chosing but Emmeryn being recruitable after her 'death' was always a weird thing to me. Same goes with most of the villain being recruitable and its juts like wat. Not redemption or anything just here's the evil king that you didn't kill apparently.
Fates: Well Eveyone kinda agree that the story is a mess (and it is) But I can kinda forgive it. What I cant do is the shoehorned kids unit mechanics. Like it was awesome in awakening but here it not needed.
Echoes: HOLY SHIT THE POISON SWAMP MAP. LIKE NO THANKS.
Three House: The 3 routes is nice in concept. But the first year is the same damn thing and my god the stuff in between maps is not fun. The monastaire is like too damn big for its own good. Actually playing 3 Houses is what made me finish Echoes. I was in the mood for playing FE so I pick up 3H (the newest one at the time) and it didn't scratch my itch for FE but then I remembered I didn't finish Echoes.
Engage: The V-Tuber design is... hard to get used to. Also Alear is probably the worst MyUnit in FE. And that was prob my fault but the game let me grind so much that the end battle I only got hit once. About 1/3 my unit HP wich was easilly healed. Oh and not S-rank relation ship between unit made me sad.
For RD, another really annoying thing is the weird availability of units, primarily the Dawn Brigade
Part 1 is fine, it's their main arc. The problem is with parts 3/4 where they come back likely underleveled compared to the enemies you're facing at that point
May as well throw in my list to the comments but since I'm a filthy casual that started at Fire Emblem Awakening, I'll only cover games I've actually played. Also, should be obvious, but this comment is long.
Fire Emblem Awakening - Okay so, I had to REALLY nitpick this 1 because I adore this game. But if I had to pick something I genuinely didn't like, it was Laurent's paralogue. Not even kidding; When I did this mission, I didn't even realize it was a child-recruit map as I'd S-Supported Miriel during the Gangrel Arc so I thought it was just a standard side-plot where you got treasure.
Anyway, I hated this 1 because on my first playthrough, I cleared this map not even realizing I'd missed Laurant. It wasn't until I'd gotten all the side-plots cleared that I realized I was missing a child unit. Eventually I realized Miriel didn't have a child and...well...being the completionist that I am, I had to redo the entire game. Still love the game though.
Fire Emblem Fates - The story? Well...yeah it sucks but you know what I don't like more? Fudging Corrin. It's a shame because his concept is really cool, I love the way they make him transform partly when doing certain attacks. And...yeah ok...Female Corrin is hot, I won't lie. I also quite enjoy playing as him in Smash Bros and Fire Emblem Warriors.
But my gosh, from a story perspective, I wanted to pull my hair out. He NEVER develops. He's always letting things get to him and he always has Camilla and co to come help him. Honestly I partly blame the Nohr Royals, they sheltered him literally in a tower. When I first got the game I wanted to believe his naive nature was the base and they'd work from there...but he never does. The only moment when I think he does seem to take some initiative is with Anthony but that's really it.
Fire Emblem Echoes - You may think I'd say it's the map design but no, I got something else; The DLC. To this day I will never understand what Nintendo was smoking when they decided to make the DLC cost MORE than the base game and has so much less content in comparison. Sure, you do get some cool stuff, but no way is it worth the asking price. And they even have the nerve to lock supports for characters ALREADY IN THE GAME behind a paywall. Could you imagine if Fire Emblem Awakening added Tiki's supports with Lucina, Nah, and Anna as DLC? People would be livid. And to be honest, while the "overclasses" are pretty cool, I feel like the only part to the DLC that was good was the chapters that add the 4 Cipher characters.
Fire Emblem Warriors - ...Yeah ok, it's the roster. I pretty much say the same as you did. But to add a little more; I hated that the DLC only further compounded on the newer games. I get why they did Fire Emblem Shadow Dragon, that was lacking to begin with, but we really didn't need more Fire Emblem Awakening and Fire Emblem Fates. I also hate that many of the DLC characters were just clones. The only once that actually had a new moveset was Olivia, Azura, Oboro, and Linde. Minerva was so disrespected by being a Camilla-clone, and I love Camilla!
Fire Emblem Warriors Three Hopes - *Sigh*.....the story really left too much unanswered. It really did feel like this game was meant to get DLC. We never got playable Alois or Hanneman, we never learned who Shez's Mom was, and the lack of God-Shattering Star still hurts to this day.
Fire Emblem Three Houses - I only need 2 words for this 1..... Silver Snow.
Fire Emblem Engage - I honestly never minded the story, it's simple and easy to follow and doesn't take itself too seriously. But really; It's again something I've already said; DLC.
I really don't like DLC for this game. The story was great! Genuinely enjoyed the story! But my gosh this is annoying from a Gameplay standpoint. I hate they force you to use preset units, I hate that the emblems you get aren't properly balanced and break the main game, I hate that the new classes are way too overpriced, I hate you have to replay the campaign if you wanna use the units in your newest playthrough, and of course; Nil. My gosh I hate how Nil's death is an instant game over, how easy it is for him to die, and how you're forced to use him.
When that cutscene plays when Nil betrays you, I was genuinely happy! I couldn't tell you how happy I was that I no longer needed to keep him alive. Takumi hates betrayal, but in this moment I think we all appreciated it.
...Wow, that was a mouthful, to the stranger reading this; Thanks! I appreciate your time.
The worst thing about feh is powercreep not the season pass.
I would have said that the worst thing about FE7 is that you have to officially play through it 3 times to even access Hector Hard Mode.
For me personally, the worst part of Three Hopes isn't much the 'true ending' problem...my friends and I managed to unlock it without previous advice, the chapter makes it pretty obvious to avoid going straight ahead to fight Byleth/Jeralt and that she (or he) will be recluitable at some point in the game, the entire chapter screamed "Hey idiot, Byleth will be playable here, don't mess up"
Three Hopes real problem is how tedious some chapters get with their objectives and their support system being too slow to unlock all convos.
It’s wild to me how, of all things, I became a Fire Emblem superfan after I said what the heck, and downloaded Fire Emblem Heroes when it launched, as someone whose only interaction with Fire Emblem in the past was maining Marth in SSB Melee, and Lucina from then on. I was introduced to the franchise through the gacha, and had the unfortunate displeasure of playing Birthright as my very first real FE game (I saw Felicia and decided it was paramount I play Fates first (perhaps a mistake 💀))
I'm surprised to hear that Fates is considered to be a screw up.
I'd say the worst part of Three Hopes is how the Church of Seiros is regarded by the three nations. I mean, the church was a source of stability for 995 years. Yet Edelgard wants to abolish it, Claude wants to kill the archbishop, and Dimitri is fine with Claude's idea. It's so weird.
I think the saddest part of Fates' stpry being so bad is that if it hadn't been bad, Conquest might have been heralded as one of the best FE games in the series. In terms of the actual gameplay and design choices, it was really good
The worst aspects of FE Three Houses to me are its story, characters and the silent protagonist.
I honestly think FE Radiant Dawn is the only game in the series that manages to put a somewhat interesting story together and by comparison all other entries suffer
The Jugdral games also have a good story
@@moritz7521 i never thought i will see another person beside me and a few others who think the story of three houses is not good. Agree, the story sounds great on paper with a great concept, but the execution of the story is awful. Rhea is one of the worst offenders in the time skip.
@mihaimercenarul7467 Do people generally think that FE 3H has an engaging story? Is it an unpopular opinion to say that it is mid?
Also a rather specific aspect that I think held the game back was the central role of the monastery and the fact that the party always had to return to it.
I understand why it is necessary on a mechanical level, but on a narrative level I remember that it really felt forced at some points.
@@moritz7521 yeah, the story was heavily praised by many as one of the best stories lol. The story is just a mess with some bad character execution, world building and awful villains aka the argathans. Rhea also suffered of some character assassination. The routes are all a mess being splitted up in 4 incomplete stories. I guess the characters have some good personalities and depth to it and that is the saving grace of this game
On the note of reinforcements i cant stop thinking about when in fe9 i recruited zihark, used him for one turn, and he immediately got murdered by the black knight who was hiding in a random house until then
The whiplash I just had going from your Mario Party teams video and then to this one… I didn’t know y’all were the same person until you started speaking!!
Bit late to the party, but I would argue that Roy is far from the worst thing in Binding Blade. That honor goes to Sophia, or rather, the map where she joins. Let me check off the list:
Fog of War? Check
Desert map? Check
Hidden items that require thieves or insane luck to get? Check
A pair of bosses who are supported with each other, making them each stronger? Check
A new unit who is objectively worse than Roy? Check (and I will fight you if you say Sophia isn't useless, at least Roy should have some levels on him by this point)
A need to escort said unit to a specific area of the map to obtain one item? Check
A need to get said item and clear the map in 25 turns to get the gaiden chapter, and thus the real ending? Check
No hint to either of the above points in the chapter? CHECK
Seriously, Arcadia (the map in question) is peak Intelligent Systems sadism. I dare you to find a single person who actually likes this map. I've never played Binding Blade myself, but I saw a playthrough on the Let's Play Archive, and this seems like the single worst map in Fire Emblem history. Probably worse than any of Valencia's.
If a remake of Geneaology is coming, i kinda wanna see that all non-mounted units can cross mountains, and some can even scale cliffs, with a move penalty of course, but at the very least allow them all take shortcuts to objectives if the maps are to stay insanely big...
It can even introduce some terrain disadvantages, where a Swordmaster might be able to scale a cliff, but their dodge and defense is HEAVILY reduced while doing it
I think one of the best mechanics in FE is the reclass feature, and that the best games are the ones that can utilize it effectively. It's where I think Awakening and 3H really misstep. Awakening becomes too easy if you use second seals due to how XP is calculated, and 3H's biggest issue of feeling way too bloated stems from having to tediously grind out class proficiencies for each individual unit (but I think they could do much better here, if they choose to go for this Persona-esque style again. I'd like to see them try again!)
I replayed Awakening not too long ago. I lost two units to reinforcements in The Mila Tree.
I had Maribelle near the upper left side to keep her safe from enemies only for a falcon knight to appear from the left corner of the map and kill her. Then the next turn I lost Cordelia from a bow knight who appeared at the bottom and had just enough movement to reach her.
Uh… it’s more of a SUPER uncomfortable part of the story itself, not a mechanical issue.
Corrin can romance Camilla in Conquest. Like… dude. They’re basically siblings. Sure Corrin is adopted so it’s not as disturbing as it COULD be… but still… ugh.
Romancing your older sister. 🤦🏻♂️
It’s creepy.
The worst thing about Engage is the localisation. They completly ruined some characters like Goldmary (every support got chanced, because the 'modern audience' can't handle two girls talking about weight or what guys find attracrive), Pandreo (apparently the localizor was a furry) or Anna. If I here: "Anna is so formal. Call me Lady Anna!" one more time, I actually might just put her instead of an armor unit in the front row of my army.
Here's my list of the worst things in each Fire Emblem game.
Shadow Dragon and the Blade of Light: Getting screwed by the RNG.
Gaiden: Getting screwed by the RNG.
Mystery of the Emblem: Getting screwed by the RNG.
Genealogy of the Holy War: Getting screwed by the RNG.
Thracia 776: Getting REALLY screwed by the RNG.
Akaneia Saga: Getting screwed by the RNG.
Binding Blade: Getting screwed by the RNG.
Blazing Sword: Getting screwed by the RNG.
The Sacred Stones: Getting screwed by the RNG.
Path of Radiance: Getting screwed by the RNG.
Radiant Dawn: Getting screwed by the RNG.
Shadow Dragon: Getting screwed by the RNG.
New Mystery of the Emblem: Getting screwed by the RNG.
Awakening: Getting screwed by the RNG.
Fire Emblem Fates: Getting screwed by the RNG.
Fire Emblem Echoes: Getting screwed by the RNG.
Three Houses: Getting screwed by the RNG.
Fire Emblem Engage: Getting screwed by the RNG.
I can't believe the worst thing of Awakening is "No feet" is not mentioned at all.
Nah, man the large map design isn't that bad in Jugdral. The lack of TRADING is what kills it for me.
I can agree with everything here, but I feel like for Hopes the worst part is the endings. They feel samey "Well we dealt with this thing but we are still at war so nothing changed" and its so lame because its the one Koei Tecmo Game that NEEDED DLC to flesh out the story more, and it feels like the devs were actually too afraid to make fans of Houses upset if they made a Golden Path.
All I have to say about the Shadow Dragon Units is, assuming their purpose is wrong, it's more like the generic units you get for poor play rather than what you've stated
1:17 this was such a cool feature IDC makes the game so repayable and the stories in your head more fun
I agree with the Shadow Dragon one. That one was my first game. My cousin and I had it and when I saw Norne I told him "Hey, how did you get her?" He didn't really know and I never saw her when I started over. I had to beg my mom to take me to the public library just to Google these things up. Then it became a game of 'keep the army small and kill anyone I'm not planning to use to meet the army size conditions'.
All the bald characters in that one chapter where they're locked in a cell...were goners🤡
A few gripes with Radiant Dawn that I consider to make the game bad/worse than other titles:
1. Story invalidates much of PoR and itself by removing character agency with the blood pact
2. Prepremoted characters are so insanely good and plentiful that next to all unpremoted are unusably bad or leveling them is pointless
3. Bad character availability, if you like a character you likely wont be able to use that character for 60% of the game
4. Huge difference in unit viability across the board, homogenizes runs, makes the game almost like a interactive cutscene between units that are practically picked for you and general weakness of most of the cast
The thing about Awakening’s ambush reinforcements, and I know because I just replayed it, there is Always dialogue that warns you “hey, in the next few turns there will be reinforcements.” They don’t outright say it but they say something akin to “Go get’m boys!” and within 2-3 turns there they are.
You missed one BIG glaring issue with Path of Radiance, and it's that fact that you can't see the HIT, DMG and CRT during battle, only before you attack an enemy which means you can't see these stats at all during the enemy's turn.
Are the lords truly that bad? I'm new to the series and played sacred stones as my first then blazing blade and I'm currently on awakening(hard) haven't really had a problem with the lords but is it only for highest difficulties?
in modern fire emblems + fe4 your lords are some of if not the best units in the game (also shoutout to fe1 marth), older games get pretty dodgy though such as lyn and eliwood being awful on higher difficulties, roy being the literal worst lord in the series and eirika, while less severe imo due to sacred stones being the easiest game in the series, still gets immensely outclassed by the actually good units
As one of the biggest RD simps out there, I'll be honest: The game is a bit of a mess. I adore the idea of us jumping around to different armies and even having those armies fight each other, but the execution was a bit rough. The Crimean army is barely utilized, the Dawn Brigade is too weak to scale against the Greil Mercenaries, and the general unit availability and balance is awkward at best, terrible at worst. (Tormod's squad, looking at you)
Honestly, this is a good wake up call
I still think FE7 is perfect though
The worst thing about 3H is that it tries to have the best, most epic story abd characters and instead bombards you with terrible routes, plotholes, loose ends, unsatisfying conclusions, nonsensical moments and the most boring chapters and progression speed in the series.
I actively like how Shadow Dragon diacourages you to reset for character deaths, that's a pro, not a con imo
My idea to fixing back track in a Genealogy remake is a carriage system that lets you move units between castles you have captured.
Just a little note about Engage's Skirmishes: only the ones in the main maps upscale as Alear levels up and are insanely hard. The ones you face in either the Divine Paralogues or the Fell Xenologue have completely random levels, so those ones are pretty manageable (althought you need the DLC to play those). Nothing important, and doesn't really disregard what you said in that part of your video (because I do agree the Skirmishes in the main maps are awful), just wanted to point it up.
The worst thing in Engage for me was them not completly leaning in on the fanservice. As a celebration of the series, might as well make the focus the prior lords and one or two more units from their game to round out the cast.
My least favourite part of 3 houses was the weapon triangle being demoted to skills and you don't even get that many skill slots
Not to mention how wyvern knight makes every other physical class worthless. As a wyvern rider you have access to all physical weapons, canto, high movement and ignoring terrain, and if an enemy had a bow, you can dismount. The class is broken. At leats in ganes like fates, wyverns can't dismount, don't have canto, only have axes and lances/tomes, and many maps have enemy archers and units with anti wyvern weapons.
@@mihaimercenarul7467 but flying units have far less batallion to choose from than ground unit.
I feel like I’m the only one who actually enjoyed fates, I thought it was a great time, the story is not great and has issues but I didn’t think it was that bad.
Fates, mostly conquest is praised by many for great map design, class and promotion system, great roster, skills and fair and challenging difficulty. Birthright gameplay has the same great system, but bland and easy maps with route objectives. And revelation has awful puzzles and tedious maps. The story is pretty bad in all three routes, with birthright being the least offensive.
List is super simple, really.
FE7: How late you recruit Renault.
Any other FE game: No Renault.
For FE1/11, if you want to get Norne, lose 2 or more units before the end of the prologue. Then for the other 4, have less than 15 units overall to play the side chapters for special recruits.
When you said that the story wasn’t the worst part of engage, I thought you would say the SP costs are the worst part. Without dlc it’s almost impossible to grind out SP properly for some of the high cost skills
Blazing blade worst thing is Kishuna. Terrible idea.
Sacred stone worst thing might be Seth honestly.
And awakening worst thing is having the game make me build a self insert character and then have Chrom WITHOUT ASKING get her pregnant just because I had the audacity to befriend him. This straight up made me drop the game out of disgust.
Careful with dissing Seth. :D
But i kinda agree that he was way overtuned for the game i appeared in. (But we love him for this)
Also Chroms random bout of horniness made me play the male Avatar for most of my playthroughs unless i want them to be together.
@@Aurirang Yeah but the game doesn't tell you in advance "hey, if you pick a woman you might randomly get sexually assaulted by your best friend" which, while realistic makes it very upsetting if you're playing blind and treating the avatar as a self insert (which the game doesn't do anything to discourage)
I would even have been ok with just a romance, it's really the "hey you, you're pregnant now" the made me feel dirty and the fact your character goes in stereotypical happy mother mode. It's extremely objectifying, like "hey we need an heir, so we don't care about either your consent or your feelings, you're going to make one and *be happy about it* "
For me when it came to 3 houses, you put it perfectly, it wants you to play all 4 routes, but two are so similar you may as well just do Verdant Wind, and skip on Silver Snow, but you need to do Silver Snow to get the Rhea S rank... Yeah... 3 Hopes was it's story in general... ESPECIALLY GOLDEN WILDFIRE! F'ing hell... Don't get me started on that... The other two routes are just... I found them okay, but the whole bad or good ending with Byleth is moot, kill them and bad end... What happens? You don't get a special mission in NG+, but you get a new one, wait what? Yeah... Arval gets his own mission... Actually there's little difference between good and bad ends in three hopes, it's more or less the three leaders don't come together for a minute, and Byleth is dead, there's nothing different I could find, and I got all 3 good ends, and 2 bad ends... Now for Engage and... Yeah... I play on casual, sue me, and the Skirmishes are useless, especially if you play on Maddening. I refuse to beat that game on Maddening unlike 3 houses where I challenged myself to Maddening Classic. I had fun, and it felt REALLY like God Shattering Star worked for that final fight especially. ... It was a hassle, but still... Those were my gripes with those 3 games.