Wow, this is the greatest zbrush retopologizing tip i've been looking for sooooo long, coming from quad draw i miss that tool so much and is the by the far the most similiar tool that come closest to the quad draw tool and feature in maya, thank you so much and a million time for this
Joseph, those are the tutorials I really appreciate. Slow, step by step, precise, and extremely well explained. I appreciate you soooo much. THANK YOU!!! 👌
When I watched the Doom Eternal stream and they mention they did all their modelling using the ZModeler tool. But it seemed crazy to have to switch settings constantly depending on what you wanted to do - just one brush that you can configure in a million ways! But now I finally get it, you can save out presets.
Great informative video, set my retopo brush as well as palette which also utilises some the dynamic palette buttons, projection, & simulation iterations. I usually use Transparency to visualize see the extruded edges, but the dynamic subdivision's thickness actually is a better trick, thanks :).. I just finished retopologising my first character completely in ZBrush and only used Maya for smoothing normals and scaling the character up.
Listen, it's better to work with Edge with extrude move, according to my feelings, and since retopology in Zbrush is just super, it's an opening for me! Thanks to the Author! Слушайте, с Edge лучше работать с extrude move, по моим ощущениям, а так ретопология в Zbrush просто супер, для меня открытие! Спасибо Автору!
I am using the latest 2023.1 version. I tried the same thing and set the Points to "Snap to Surface". For some reason, the snapping doesn't work anymore. Did I just find a bug, or am I missing something substantial now? Thank you and keep rocking, cheers
Weird that Zbrush doesn't just ship with this specialized retopo brush, you had to make a video on how we can make it ourselves. Great video though, thank you!
Hi, thank you very much for such an informative video. Just a quick question, I am quite new with retopolgy and just want to know how did you complete the retopolgy of the shoe ( I mean shoeless part) I understood the body part, but how did you do it for the shoe less part. Thank you.
Wow, this is the greatest zbrush retopologizing tip i've been looking for sooooo long, coming from quad draw i miss that tool so much and is the by the far the most similiar tool that come closest to the quad draw tool and feature in maya, thank you so much and a million time for this
Joseph, those are the tutorials I really appreciate. Slow, step by step, precise, and extremely well explained. I appreciate you soooo much. THANK YOU!!! 👌
When I watched the Doom Eternal stream and they mention they did all their modelling using the ZModeler tool. But it seemed crazy to have to switch settings constantly depending on what you wanted to do - just one brush that you can configure in a million ways! But now I finally get it, you can save out presets.
Damm 😮. This is brilliant. Need to test this right away. Thank you so much 👏🏻👏🏻👏🏻👏🏻
Great informative video, set my retopo brush as well as palette which also utilises some the dynamic palette buttons, projection, & simulation iterations. I usually use Transparency to visualize see the extruded edges, but the dynamic subdivision's thickness actually is a better trick, thanks :).. I just finished retopologising my first character completely in ZBrush and only used Maya for smoothing normals and scaling the character up.
how to create laces like in the video, I tried using Zspheres and curve helper, but end up with a mess.
Is there a way to set an offest for the snap to surface option?
Listen, it's better to work with Edge with extrude move, according to my feelings, and since retopology in Zbrush is just super, it's an opening for me! Thanks to the Author!
Слушайте, с Edge лучше работать с extrude move, по моим ощущениям, а так ретопология в Zbrush просто супер, для меня открытие! Спасибо Автору!
This will come in handy thank you so much
I am using the latest 2023.1 version. I tried the same thing and set the Points to "Snap to Surface". For some reason, the snapping doesn't work anymore. Did I just find a bug, or am I missing something substantial now? Thank you and keep rocking, cheers
Thank you :)
for some reason my Zbrush will not remember the "snap to surface" option
Weird that Zbrush doesn't just ship with this specialized retopo brush, you had to make a video on how we can make it ourselves. Great video though, thank you!
Hi, thank you very much for such an informative video. Just a quick question, I am quite new with retopolgy and just want to know how did you complete the retopolgy of the shoe ( I mean shoeless part) I understood the body part, but how did you do it for the shoe less part. Thank you.
Now, THAT'S a tutorial.
i would litterally have no use for maya if zbrush had quad draw