Your soul? Why I would want your soul? I may need you to deliver a message for me, acquire some information, make some research or even kill someone, but what in the infinite realms I would use your soul for?
@@cisquatch3992 yeah dm's can be so lame. I would pretty much allow everything that sounds kinda right and if the game break just blame it on the players🤷
More like the perfect Anti-Paladin..Thanks for the suggestion ! Probably start with 1 lvl of AntiPaladin for the max HP, then three lvls of Rogue to get Cunning Acting + Assassin archetype, then all A-P..
I played a ranger/druid once. He was raised in the wilds. The only problem was he couldn't understand nor communicate with anyone I the party. But he was great in the wilds. Had a lot of laughs. The DM and I was teaching a group of six new players how to role play. One of the players was 81 years old. She had alot of fun. Just to show you that you are never too old learn or play.
I'm gonna be that guy and say that centaurs don't have feet, they have hooves. Yes, I happen to be most amusing at social gatherings, thank you for asking.
@@hbleblanc205 I mean no disrespect, but I presumed as much, and with that I asked in my first comment what I wanted to know: What subclass of Bard is (s)he taking?
A Friend of mine after i got her into Wakfu (in response for her getting me into D&D) made a Warlock Paladin based off Wakfu's "Knights of the Order of Shushu" and essentially said "She's a Paladin from a Templar Order that Seals Demons inside Weapons and use their powers against their own kind in the name of their God"
@@jmormaple ou have a rule set for sentient/possessed weapons in AD&D1, which was the base for a french RPG that is about PC all wielding those semigod-weapons (BloodLust)
@@jean-michaelbreton9851 The strength of Barbarian 2 / Fighter X is that those 2 levels in Barbarian really make use of the Fighter main features such as Action Surge. You can do the contrary and be a Fighter 3 / Barbarian X. Go for the Champion subclass to have an expanded crit range. By level 9, Barbarians get Brutal Critical. It scales at level 13 and at level 17 (coincidentally, the capstone of this character). Possibly be an Half-Orc with the Orcish Fury feat, and your critical hits will be MASSIVE. Expecially when you get to reroll bad rolls with Great Weapon Fighting. Even the Savage Attacker feat gets strong when you're rolling so many dice for a critical hit. I could get mathematical and calculate the crit chance of every turn doing 2-3 attacks (depending on the subclass) with Reckless Attack but I won't. I can assure you they become pretty frequent and they will make the difference. Just be sure to use a Greataxe with all those crit features. And even when you're not critting, you're still a character that has a short-rest win button in the form of Action Surge. You still have your Rage which really makes you sturdier and withstand Reckless Attack. If you want to take this to the extreme, be a Berserker Barbarian and go in Frenzy. Frenzy is pretty underrated btw, you only need to use it wisely. The other Berserker features are pretty strong too.
Khristian Bolano Wow thank you Khristian ! Very useful information and very appreciated as I’m looking to role play the Barbarian style rather than fighter one. I’ll start with a level 4 Half-orc barbarian with great weapon master using a great axe. In term of leveling progress, any suggestion on when I should dip those 3 levels of fighter ? Should I consider to get a 4th level of fighter to obtain another feat ? I don’t expect to play this character beyond level 14-15...
I did a sorlock warforged made of stone and plant fibers. Mask of many faces to pose as a normal humanoid and his arm would reshape itself into a barrel to fire eldritch blast. He did have a 5 int as we rolled for group stats so he had software and memory issues so he was referred to as Defect. That was a fun oneshot as i paired up with the Artificer with a 5 WIS and we would just get into trouble.
Sorcerer+Warlock is the foundation of the bullshit "Coffeelock" setup, which specifically requires the following: 1: Either Divine Soul as your Sorcerous Origin (So you can access the Cleric spell list, specifically Cure Wounds and Lesser Restoration, but there are other good spells there.) or less obnoxiously, a race that requires shorter Long Rests such as Elf or Warforged. 2: A DM naive or ignorant enough to not see where you're going with this until it's too late. Essentially, you cash in your Warlock slots for Sorcery points, and then re-convert them into temporary spell slots up to 5th level, though 3rd and up are less and less efficient in terms of point expenditure. Instead of ever taking a Long Rest, you just chain Short Rests while repeating this conversion trick to amass more and more temporary spell slots, casting Cure Wounds to substitute for hit dice and Lesser Restoration to remove exhaustion. If your DM has flat-out forbidden taking Divine Soul Sorcerer with Warlock, you can still do this to an extent by playing an Elf or Warforged and taking extra Short Rests while you wait for the rest of the party to wake up. This is basically the Decaf Coffeelock, since you'll still lose your temporary spell slots at the end of the day when you Trance or use Sentry's Rest, but it might still be banned depending on your DM's specific policies regarding Warlock spell slots.
Never understood the Gloomstalker meme. It's good if your DM runs every combat in pitch black and your entire party has darkvision but outside of that Hunter and Swarmkeeper are flat better
The idea of a warlock sorcerer is exactly what I need to power up my character. Thanks guys. I didn't think of using their warlock spell slots to recharge sorcerer spells
@@lt.branwulfram4794 how, the guy will have max stats almost every feat, the maximum hp the guy will get ( variant human or hill dwarf ) will be 3960 hp, every spell and cantrip, and as well as be able to make an insane amount of damage with fists alone. Proficiency and stat bonuses will make it so that he will only fail skill checks and attacks on a nat 1. His AC ( natural ) will be 21 or higher with certain armours. Plus with all the cool bonuses and increases from every class the guy will practically be immortal, and his life span can be increased if you choose an elf or other long living characters. He will be like a demi- god, or at least able to fight god tier threats.
Ben but mechanically, depending on what archetypes you chose for each and every class, some might not have any synergy between them and might even conflict with each other and cause balance issues. However, I can’t argue with the high AC and HP. Ask your DM if they can make a solo homebrew campaign with this feature because with this mechanic, only one player is needed and that’s the entire party. D&D is not just a game, it’s a story and to have the ability to be a broken version of Abserd is to make the presence of other characters in specialised roles absolutely obsolete. That doesn’t make for a good story. Also, if you were to take on a lvl 20 Mystic, you’d be even more broken than you already were. A pure lvl 20 Mystic is broken enough as is.
I’d recommend going way of the open hand monk with three levels of totem Barbarian. This way you get optimum damage output as well as the tankiness to be wrestling and grappling with creatures.
A barbarian-ranger can do a good job at that because of the canny alternate class feature in Tasha's Cauldron, you get to have double proficiency AND advantage on grappling/shoving when you rage. If you want to be extra nasty with that combo, get 3 level in ranger and take the gloom stalker.
Took me like a month to make a good one, i considered Fighter Monk at one point but it didn't pan out that well Unnarmed Fighting style is really cool but there may be other ways to pump up fist damage You can be just a fighter, but the rage REALLY helps with grappling TL;DR: Just go full fighter, abandon it for barbarian after getting your fighting style if you want to min max
A potential explanation for Paladin + Warlock is that they are the spawn of a deity and a demon. The two parents are constantly fighting for their child’s attention, leading to the gifts of both classes.
Currently playing a character with that type of reasoning. Mom and Dad wouldn't stop fighting so I just for goed their gifts for about 5 sessions. Almost dying multiple times to enemies who had physical resistances, causing dear mom and dad to freak out sending me multiple signs and messages to use one of their abilities. I am currently locked face to face with a dragon, can't wait to see their reactions
@@bluebacon1607 If you start with warlock, you can make it as swearing an oath to your patron. If you start as paladin, you could end up making an eldritch pact as part of your oath. Paladins don't need to be sworn to a god, and there are warlock patrons that aren't necessarily evil
Help me understand; paladins are strength based, warlocks charisma. Don't you need both stats maxed, or nearly so, for attacks? (My paladin's spells are for allies, so aren't resisted.)
I just started this multiclass in one of my campaigns. 3 levels of Barbarian, then the rest as Moon Druid. Start your rage to get resistance to all damage, shift into a brown bear and then just start biting and clawing, all while just absorbing damage like a sponge. And then healing as a bonus action on every turn as long as you have spell slots. I intend to pick druid spells that focus more on interacting with animals, which is great thematically and mechanically for barbarians.
What about the armor class? You are unarmored as a bear ... so do you get the unarmored of the barbarian (con and dex) or the unarmored of the the bear (con and dex)?
@@benjaminhartley8720 We actually had an NPC who was brother to a PC. A Totem Warrior (all Bear totem) Werebear barbarian, who was large, muscular, and not even slightly subtle about being gay. Also found a way to be found naked quite a bit. We had a Bare Werebear Bear BearBarian.
No. Fjord took up an oath to the wild mother. Basically he is a naval paladin after dropping the pact with uka'toa. He literally said he took an oath in game on stream.
@@incitingariot9925 he still kept his Hexblade abilities attached to a warlock pact. Instead of it being attached to the Falchion it was attached to his knee sword which was a Vestige.
Bladesinger with heavy armor prevents you from using your iconic subclass feature bladesong, though... Otherwise great options - as always, I love your videos!
@@Joe_Narbaiz They specifically state (13:25) to take a dip in War Domain cleric to gain proficiency in heavy armor. Of course you do not have to use it, but why would you take that domain then?
@@MarcellusWallace91 True, any cleric domain that grants proficiency in light armor would suffice but cleric domains grant more than just proficiency in armor. Proficiency with all martial weapons is granted with the War Domain and also War domain spells are granted. A Bladesinger can always use more spells.
My favorite multiclass in general is wjat I called the “hellsmith” It is a multiclass between armorer artificer and fiend warlock with at least two levels in the latter; unfortunately the artificer is just that good so there are good motivations to keep on taking levels You start with 3 levels in artificer and your infusions should include Enhanced Arcane Focus, Enhanced defense and Enhanced weapon (use Enhanced defense if there isn’t any other tank, otherwise the attack is fine) and then remember to take the armorer subclass You’ll then need to take 3 levels in warlock, I used the fiend but if your dm is fine with letting your already infused blade also be your warlock hexblade you will be just as good (And I mean with the Hexblade warrior feature you get at lvl 1) Take the blade pact since to turn your infused weapon (which is now magical) into your pact weapon and have the hexblade warrior bonus as well Now you only have to decide how much you want to take from each class, artificers have good motivations to get to level 9 as you’ll be able to get 2 infusions for your armor, enhance your melee weapon even more and enhance a staff or whatever you choose to get a bonus for your eldritch blast If you also get 10 levels your most important bonuses will double in effect and you’ll get 2 extra infusions you can do Best race to play this is probably the warforged and the best feat imo is the heavy armor master and dual wielder for melee and a +1 ac. Ironically, despite the artificer being the most important of the two classes, your cha modifier and the con modifier should be on top of your list followed by intelligence (and I am not sure about the importance of the other 3 tbh, try complimenting the party on that part)
I had a Valor Bard who over the course of the campaign became more short tempered and more brutal in combat due to the difficulty of the campaign and eventually he lost it and I multi classed him into Barbarian
Hobgoblin palidin of vengeance, falling into insanity with his own death, the trechary of his lover and old allies and the final straw was his god almost ignoring him... Will be taking barbarian next level definately
Clearly, throughout this vocal change, his Skaldic ancestry, where the lines between terrible war cry and melodic incantation were not yet drawn, got the best of him. :P
The way I Dm which I know sounds absolutely insane to do, but I've found a way to balance it myself so its really no trouble, but multi classing in my games is a free thing to do but you have to roleplay to earn them, and there is no guarantee you'll get another level in said class, so far my players have loved it, it rewards them for fantastic story telling and roleplay. It allows my plays to get those high level abilities of a class while still getting to muiltclass, it doesn't make sense to me that characters don't learn a thing or two from outside sources during their time as adventurers
I do something similar too. I also include something I call catalyst leveling. If a character has told me ahead of time their multi class goals and has a defining moment (related to their intent) I trigger it mid combat. For example a cleric who’s rolls keep sucking and their team is dying, in that moment they can’t rely on their gods strength so they rely on their own and instantly gain a level/abilities in barbarian. Etc
I love getting my wizards armor proficiencies. My favorite route to do this is through the hobgoblin race, get 11 or 13 starting dex and then pick up the moderately armored feat at 4. That first time a 20+ attack comes your way and you cast shield and block it there will be so many looks of envy shot your way
There's a guy at my table who's playing an Artificer-Wizard. Standing AC is 20, with the option to cast Shield. Against anything with less than a +6 to hit, you need a crit just to connect, and being a Chronurgy Wizard he can make you reroll 2 of those crits per long rest. The guy is a menace
A REALLY big thing to remember with a lot of these multiclass builds: proficiency alone isn't enough to wear armor. You also have to have the required strength score.
also, strength score impose only moviment penalties of 10 less ft on your speed, if you are proefient with it you can still attack and cast spells normaly. Which may not be so hard to overcome.
@@hyperbannana9262 Mountain Dwarves get proficiency with medium armor, which combines quite nicely with all dwarves getting weapon proficiency with battleaxes, handaxes, warhammers, and light hammers. From there, if you want to have heavy armor, you could simply use a feat to get proficiency in it, assuming your DM isn't willing to let you spend money and downtime getting trained in it. Alternatively, a ton of multiclass options open up medium armor proficiency.
I would advise taking 3 levels of barbarian. Go path of the totem warrior and pick the Bear totem. While raging you now have resistance against EVERY damage type except psychic.
@@madhurdhingra4525 but like the comment said going up to 3 barbarian and taking totem warrior to have resistance to every damage except psychic unless you’re also a kalashtar which in that case you’re resistant to all damage effectively doubling your hp
Alternative to the Cleric + Wizard idea (one I plan to use): Evocation or Scribes Wizard with sprinkles of Tempest Domain Cleric. As an Evocation Wizard you can hurl around your large-hit box attacks without hurting friends and with Tempest Domain you can max output spells like Lightning Bolt or other great Wizard picks. Alternatively, with Scribes Wizard you can use your ability to change your damaging types to get that max-damage “Lightning Ball” without the drawbacks of doing the same with Evocation School
You guys have become quite comfortable in front of the camera over the last couple of years! Our group watches your videos regularly and our gameplay benefits from your Wisdom 20 score.
3 levels of Gloom Stalker plus Shadow Monk. You get Umbral Sight(saves ki points on darkvision), bonus to initiative from WIS, and access to Fog Cloud which you can use to create shadows to teleport with just by casting it above the ground or around light sources.
@@adamtoksvig8337 That may depend on specifically how it's done. Imagine a knight from a noble family who summons his own ancestors to fight alongside him -- and maybe he's an eldritch knight who has access to Mage Hand which is almost the same as the ghosts being telekenetic.
@@adamtoksvig8337 idk, my bro played a fighter barbarian. Personality wise, he was Broly (bros a huge dbz fan) and inserting Broly into DnD was amazing.
@@adamtoksvig8337 Dude, you can be a Storm Herald Samurai. Imagine a 6'5 Shogun wielding an Odachi while crackling with lightning. Or hell, even a Zealot Samurai who deals necrotic damage to everyone. A fighter is only boring if you don't try to do anything interesting, and a Barbarian is only boring if you deliberately go out of your way to make it boring.
Just picking Rogue (Swashbuckler) already does that for you these days 😂 It's such an absurdly good subclass. Rogue/Barbarian is another fun combination if you want to get that advantage though.
Here's the thing about multiclassing... don't feel bound to roleplay your individual classes. A class *can be* just a collection of abilities and influences, and your actual class can be the combination of those, from a roleplaying standpoint. For instance, I made a Long Death Monk/Bladesinger Wizard who was a blood mage... his fighting abilities were expressed both by his martial arts skills and his spell selection. I've made a Conquest Paladin/Shadow Sorcerer who's a Lord's Alliance enforcer... she uses her fear and mind control abilities from her sorcerer spells to augment her paladin abilities, but I don't think of her as a "Conquest Paladin/Shadow Sorcerer", I think of her as an emissary who's sent by the Lord's Alliance to either get young nobles to get back in line, or replace them with someone who will. The overall combination of classes is really your character, not each individual class. So maybe your paladin warlock is *just* a warlock, but some of the powers he gets from his pact are expressed by paladin abilities.
i really depends on who you are playing with...some people want you to rp your class and some just ask you to RP what you see in game and your character sheet is just for calculations.
I made an elf/orc character that has aspects of multiple monk paths, mainly way of the open hand to show off his orc strength, kensei to bring out his elven proficiency of longsword, shortsword and long bow and start out with the feat Magic Initiate to learn from the wizard's cantrips fire bolt and shocking grasp, then take dual wielder feat at level 3.
To be 100% honest, that is the coolest fucking Paladin idea ever, I love that, it gives the Paladin a more hardened vibe which you don't get from most Paladins these days....tbh that's why I think the basic Paladin subclass (the one you get for free form D&D beyond) shouldn't be Devotion because it tricks players into always being Lawful Stupid because that's usually what that subclass is (Though I guess, you could def change up the tenets a bit since they are flavor and devote to a neutral or evil god)
That's right! We don't have to be so dogmatic about individual classes. Multi or combined classes can simply represent a completely different kind of character. It's always best to communicate well with the DM & iron out the details. We did this with my Order of the Weave Paladin, who is not lawful & did not technically follow Mystra in the beginning. Sometimes, playing the game is the best way to go where the character needs to go!
Soradin (Sorcerer+Paladin) is my personal favorite class combo. The spells you get from sorcerer, along with the spell slots and sorcery points are pretty great. I like the Pali 6-8/Sorcerer 12-14 build, heavy on Paladin earlier on (taking first level of Sorcerer at 5th or 6th level)
I'm actually playing a very deliberately non-optimized multiclass right now: Storm Herald Barbarian with a 1-level dip in Storm Sorcerer. I'm mostly using cantrips as a ranged option (Ray of Frost, in particular), while taking what I've learned from y'all about Polearm master when in melee. Our first combat as a group, I held a bunch of flying sharks off with Rays of Frost until we could get some people we rescued to safety, then aggro'd the hell out of the sharks when we were ready to finish them off.
@@thehonestcompany867 Sky pirates. That's the simplest form of the elevator pitch. In a world where an ocean of clouds separates mountain-peak islands, we are the crew of a vessel that seeks to investigate and obtain an arcane relic for a greedy shipyard keeper.
If you just get a couple more levels in Warlock you can get their Eldritch Invocation for smiting and that's going to be more damage on a crit than a rogue sneak attack.
Way back in the day ( AD&D), I played a ranger/rogue/ druid. We didn't have all these sub-classes yet. He was awesome to play. I'd like to resurrect him in 5E with all the different sub-classes. That could be fun. Haven't played in over 20 years. Life happened. My children are all grown now, so I can devote time to other things. I want to get back into D&D.
If your DM is pretty lenient with purchasing spell scrolls and you don't already have a cleric in your party, a wizard + 1 level of Knowledge Domain Cleric can essentially let you cast any cleric spells from scrolls with expertise in Arcana and a naturally high INT. Plus with something like a Divination or Order Of the Scribes Wizard you could play a really cool lorekeeper character who collects knowledge for their diety.
So I played in a campaign (I joined in progress) as Knowledge Cleric 1, Scribes Wizard 7-13. Mechanically, the absolute most fun character I’ve ever played. Officially a Lorekeeper of the in-universe organization we were part of. Best moment was the only ever failed “what the hell is that?” roll; my second session we encountered a monster that used to be a friend that was corrupted by some power. “Do I know what it might be?…. Natural 1.” ‘You have no idea, for maybe the first time in your life, and it terrifies you to the core.’ That one single roll gave me so much roleplay ammunition…
Most of my friends would do very creative multiclassed characters, they'd pretty much map out their intended progression right from the start, which classes and feats they'd take at which levels, which skills they'd level up. Most of them were really interesting and effective. Myself though, I preferred to keep things simple, one class, maybe two. My all-time favorite character was a straight Human Fighter, two-handed sword super-specialist. My GM would get so mad because he built what he thought was a tough encounter and I killed it in under three rounds, he'd be going "Jesus! How are you doing that much damage???" THIS IS WHAT I DO!! I don't talk nice, I don't play politics, I don't have a hundred skills, I just hit things with a 6 foot long 30 lb. scalpel! That's all I do!
I recently made a level 18 Hexblade Warlock for a Halloween One-shot that I was invited to. I ended up soloing a Pit Fiend in two rounds. I actually felt a little bad after that, because no one else there really got to do anything other than deal with some minions.... Ended up dealing 210 damage in the first round, 128 of which was from the first attack.
I made a triple-class once: Aasimar Paladin/Sorcerer/Warlock (taking Vengeance, Divine Soul, and Celestial Patron respectively) In an RP sense, I like to think it's the same celestial deity providing you each class. You make a pact with a deity (Warlock), it bestows part of its soul onto you (Sorc), and then you swear an oath to enact vengeance in their name (Paladin) Mechanically, it's a combination of the first two builds listed in the video. The Divine Smite spam is real, and if you somehow run out of spell slots, you can spend Sorc points for even more. Paladin fighting style can either be the +1 AC if you want to be tankier, or Great Weapon FIghting for damage. At 8 character levels (2 Pally/3 Sorc/3 Lock), you have a good balance of: -ranged spellcasting (beefed up Eldritch Blast or Sacred Flame from your celestial patron at range, can do the Eldritch Gatling Gun) -melee (Divine Smite spam, but you can also take some of the "blade" cantrips from Sword Coast Adventurer's guide, such as Booming Blade, as a Sorc. Also the Channel Divinity available to Vengeane helps in boss fights, and Pact of the Blade) -protection (16 base AC with the starter chain mail, can be boosted by taking FIghting Style Defense as a Paladin, as well as access to both the Shield spell through Sorc *and* the Shield of Faith spell through Paladin. -healing (Lay on Hands from Paladin, Healing Light from Warlock Patron, and access to Cure Wounds spell). From that point, go up to 5 Paladin levels for Extra Attack, 3 Warlock for the Pact, and the rest of the levels into Sorc for extra Sorc points and spell slots for more smiting fun. If you don't want to be *as heavily into melee*, you can forgo extra attack and do 4 each for Paladin and Warlock levels for an extra ASI or Feat. Good feats to take with this are: Martial Adept, Heavy Armor Master, Tough, Alert, Spell Sniper, Savage Attacker. The Aasimar race is mostly there for RP reasons, though the CHA bonus is legit. Basically I made Imperius from the Diablo series. That said, the 3rd level racial transformation gives you a nice aura, you are resistant to necrotic and radiant damage, and you get a little more healing.
Would you start the game with all three or work up one class first? How would you work it up? I'm stupid tickled by this combo as I love being an assimar paladin
I have a Shadow Monk, Divine Warlock, Scout Rogue. The utility spells along with getting everything back on a short break actually makes it a solid infiltration build.
Rogue/bard is my favorite. Be the rogue who’s the face of the party and lifting your coin purse while telling the tale of your latest adventure. Swashbuckled/college swords jived really good
My current character is building towards sorlock. She is an Aasimar going for divine soul. However rather than take a celestial pact, I chose hexblade instead primarily so as to get a decent AC. The RP chrome is that she swore to the power of divine vengeance manifesting in the game world's equivalent of archangel Michael's flaming sword.
I've got another interesting one: Rogue (Assassin) + Ranger (Gloom Stalker). I'm currently playing this build in a campaign, and it's been devastating from time to time. As soon as the character gets three levels in each class, it becomes quite the damage dealer in the first round of combat. People who like playing dexterity based classes should look into this.
In my group there's a gloom stalker and a wizard... and me. I'm a wizard/druid/rogue, who's taking assassin in 2 levels. I'll be a spell-assassin, working alongside a gloomstalker, with a wizard out back dripping fireballs. I think a barbarian just joined our game, finally giving us a frontliner
My favorite multiclass is Fighter/Wizard or Fighter/Sorcerer, for one simple reason: Double fireball. Though you could also use the action surge to set up something like casting a concentration spell, then using another spell that combos well with it.
One of my favorite multiclass combos is ol' reliable: Tempest Cleric + Storm Sorcerer. Being able to yell out "Maximize Magic!" As I throw out a 48 damage lightning bolt across the battlefield is one of my favorite things to do.
@@devs0626 Well you need to get high enough to get 3rd level Sorcerer spells, then I'd go all cleric. Alternatively, you can go just a few levels in cleric for the channel divinity, and then go all sorcerer.
This is my favorite multi-class, the "Beast Master," a Druid/Ranger mix: 2 familiars = wolf (combat) + falcon (utility) Druid's Wild Shape Ranger's Two-Sword Fighting Style Ranger's 1st "Favored Enemy" (Beast) All other Ranger "Favored Enemies" are Beast-related in some way (Dragons count!) The Ranger's the primary focus here due to combat style mastery and Favored Enemy selection. Multi-class into Druid to get the animal companion and Wild Shape ability. (Yes, I actually played this character!)
@@Twotoedfarm My DM didn't think it'd work. I asked him to let me try it. I'm glad he did...more than once did Orion (my wolf) and/or Aquila (my falcon) save us from TPKs.
I like the 'Muid' myself, druid with one level of monk, max out wisdom as fast as possible and your beast shapes are suddenly a lot harder to hit thanks to unarmored defence.
So, I unintentionally made a power rogue. Astral Elf from Spell jammer, rogue (3) fighter (1). With the stars yep ability to teleport 30ft to a place I can see. I'm proficient in poison and non magical healing potions that I homebrewed thanks to every DnD YT including you guys for making/helping me explain to my DM my ideas better. It's been a wild one for my space adventures.
Paladin warlock could theoretically be from the same deity. I’m helping a new dm by co-dming and one of the players is a paladin warlock of Tiamat, specifically conquest and hexblade, and he’s super powerful. Very hard to kill. He’s got plate mail with the spell blur... Additionally, due to being a conquest paladin, he can basically paralyze people with fear while dealing psychic damage, and he can stack that with being a fallen aasimar. Really fun character, a nightmare to deal with in combat though.
@@Julian-pw5mv Basically, the idea that a hexblade patron has to be a sentient weapon or that it has to be made by the Raven Queen is kinda dumb, why wouldn’t a decently powerful entity be able to grant someone cool weapons, like pact of the blade but more specialized? So we changed it. Though the mental image of someone swinging Tiamat around by her tail like a 5-headed flail is just incredible.
@@EndertheDragon0922 I guess you are right, I have always just looked at hexblade as being granted its powers by the weapon itself. Which I did find a little weird, like how can a random sentient weapon grant someone the same powers as a full blown arch devil can. Your way of doing it makes a lot more sense.
I’m playing Gloom Stalker Ranger lvl 4, Assassin Rogue lvl 4, and Shadow Monk all the way to lvl 11. With Mobile, Alert, Athletics and * feats. * Elven Accuracy if Wood Elf (currently in play). Or any other if Feral Thiefling (Winged). R.I.P.
I'm actually really surprised that Ranger/Rogue didn't make this list... Zephyr Strike + Sneak attack, not to mention the crazy ranged abilities where you can get Sneak Attack dmg as welll.
THANK YOU, GUYS! What you guys just said about fighter/barbarians just made my day! In fact, my most recent (&, as it turns out, my most favorite PC) is a Half-Orc 7th level Fighter-Battlemaster/3rd level Bear Totem Warrior Barbarian & I must say that my DM would either sic oversized foes on me (AKA Trolls!!!) or knock me off at range with either spells or ranged weapons! He knew FULL WELL that if I somehow managed to close with my foe/s, I'd be able to make mincemeat out of them in one turn or two, especially if I used Rage which, at 3rd level Bear Totem Warrior Barbarian, allows me to give my target/s LOT of damage should I hit while making me resistant to most damage except psychic damage! Overall, my "kid" turned out to be AWESOME at what he does best & that's SLAUGHTERING his enemies! Once again, THANK YOU, YOU GUYS!
Gloomstalker/Shadow Monk/Assasin if you want to be practically invisible to mostly anything short of creatures with true sight and tremor sense. Pair this with Sharpshooter and skulker feats. And you are invisible sniper that can teleport all around the battlefield.
Pix Punxel how many levels in each to be effective? I really like a tabaxi gloomstalker shadowmonk, but can’t justify why a nomadic bushwhacking operator is also a ninja lol
That build is really annoying in adventurers league though, because unless others have built around the antics of your character and know your strategies they may start casting random fireballs and other AOE spells because they can't see the real opponent
I think a Dex-based Gloomstalker / Assassin might be better. I understand why Shadow Monk would be good, *and* I am not sure slower down the level progression is worth it. What does Shadow Monk that is invaluable to this build?
I tried making a Rouge-Fighter hybrid that use stealthy approach but with big hammer instead of daggers, it's impractical but it's hilarious when it work.
Eldritch Knight fighter with 1 level of Forge Cleric. Bless yourself and two teammates. You get bless on your concentration rolls if hit. You'll almost never fail. Buff you or your allies weapons or armor. You become a literal juggernaut by character level 7. Bless, Shield, increase your own AC by 1 with your ability, use Greatsword. Dancing shield. Plate. Level 7, AC of easily 30, averaging 24-25. Very good HP. Hit like a truck with some of your smite spells if needed.
1 level dip starting as Artificer and then progressing into Wizard for the rest of it gets you a lot. CON saving throws, medium armor/shields, Guidance, Faerie Fire and Cure Wounds, and for spell progression Artificers round up when being calculated as a half-caster for multi-classing.
I play a multi class (druid+barbarian). I am 6 in barbarian and 5 in druid. I play an earth genasi and use the spells jump and gust of wind to launch my very heavy character at the enemy. I am circle of the land (forest circle) and I am totem warrior (tiger and bear aspect). Totem warrior cat empowers my jumps even more. Also the flavor of totem warrior + circle of the land is so tastey
I have a character with the same multi classes except it was druid of the moon 6/ and the rest totem barbarian. If I then turn into an auroch I can use the race abilities of my base race (minotaur). This means if I charge as a auroch at an enemy and then as a bonus action I can make an attack with my horns again (goring rush). Or if I make an attack I can use my bonus action to shove them (hammering horns). And this character is pretty easy to roleplay as this character is trying to return to their animalistic roots, which explains why they turn into an auroch and their druid levels.
Right now, I'm playing a Conquest Paladin/Hexblade Warlock. The roleplay definitely has a Darth Vader-y feel to it. His patron lured him with promises of an Empire that he would rule, and he wanted a place where those like himself could live freely. Playing Lawful Evil is fun.
DM looking at the long ass player sheet terrified Player looking like a librarian whenever they take a turn in combat Everyone else laughing their ass off at the tought
The problem with multiclassing is the simple question: Is what I'm getting from the multiclass more powerful than what I would be getting from taking those levels in my primary class? When talking about ANY caster class, two to three levels in another class can cripple your spell level progression, and having a higher spell level is nearly always more powerful than whatever benefits a dip from another class might provide.
Multiclassing is superior in most respects depending on class combination. Most of the abilities discussed in this video allow you to make strong plays early on, often in most encounters. You're one to three plus one level spell slots on a long rest aren't that impressive. In fact the entire warlock class is built around this idea since they only go as high as level 5. Quantity over quality. Not to mention if you've only got a few other players at the table you're going to want your party to be versatile.
@@VotePaineJefferson The problem is that spells are, by their nature, versatile. Being able to cast a higher tier spell slot increases both your raw power and your options through spell selection. And let's say you do a two level dip, you're now a full spell level behind the curve. So sure, you can net some useful things from multiclassing. But the question is: will this multiclass bring more to the table than I am leaving behind? It's something to consider carefully.
@@ShneekeyTheLost I think it's fair to say multiclassing is more for experienced players who enjoy trying to min/max their characters. But it's much safer/easier just to stick to one class. That's my opinion. I agree with everything said in the video.
@@VotePaineJefferson Having been min/maxing since classic AD&D back in the 80's, I will have to respectfully disagree. In 3.5, if you weren't multiclassing, you were leaving so much on the table, generally trying to get to prestige classes as soon as possible. But 5e is a whole 'nother ballgame. If you're a full caster, you are losing a significant power and flexibility boost by multiclassing. There might be cases where it is worth it, but by and large missing a spell level puts you so far behind the curve that it's going to need to be something big to justify it. Now, it's a different situation for melee, especially since you don't have to fiddle around with THAC0 or BAB calculations anymore. At that point, you can dip for low hanging fruit as much as you like without really hurting yourself, as long as you make sure you get your extra attack somewhere. And I'll even throw in Warlocks, specifically Hexblade locks, in this group as well. Pally/Hexblade is a solid burst DPS build. For that matter, Warlock is really nine levels long, and if you don't multiclass out after that, you're getting extremely diminished returns. But for a Wizard to multiclass is... almost never a good idea. Same with Cleric, Sorcerer, and to a large extent Druid. Honestly, Bard should go on that list too, at least Lore Bards who don't need to multiclass to bolt on additional spells to their repertoire.
@@ShneekeyTheLost But you don't even lose spell slots when you multiclass Sorc/Bard or Cleric/Druid. Any two caster classes apart from Warlock you could split evenly and still have access to level 9 spell slots. True you wouldn't have access to spells like Wish or True Polymorph, but how many characters actually get high enough to use those spells? And there's so many different combinations. I think it gets boring playing just a straight up Cleric or Rogue or Barbarian. I'd rather have the added flexibility combined with potential for early game combos (Life Cleric combined with Druid Goodberry or Warlock for Eldritch blast damage combined with Bard or Sorc for Polymorph on short rest at higher level). So many more combos.
Dont forget wild magic sorcerers Bend Luck at 6th. So looking at Wizard Divination 2nd LvL, Sorcerer Wild Magic 6th LvL, Bard of Lore 12th LvL, Halfling, Lucky, and Second Chance
Sounds incredibly... boring... Way to take risk out of the game. I'll stick to banning the lucky feat at my table at least. Players should not get that many get out of jail free cards.
As a Lore Bard with a single level in Life Cleric (in a campaign going since 2016) I can ABSOLUTELY confirm that this is an insane combination. Heavy armor proficiency Disciple of Life feature 3 Cleric cantrips Bless and Cure Wounds All the skills and expertise from bard cause you're literally only losing the Bard's famously crappy capstone. Also Additional Magical Secrets is broken as hell and it lets you take Aura of Vitality (which continually activates Disciple of Life) at 6th level. We're level 16 and (20d6)+50 healing is STILL hugely worth it for a single 3rd level slot.
I'm surprised you didn't mention Armor of Shadows and Eldritch Spear for the Sorlock. Armor of Shadows means you have Mage Armor on an effectively permanent basis while Eldritch Spear means you can hit a creature at 300 feet. Set up a spell trap as an action and then get a creature's attention is a great way to give your party an advantage in any encounter. Also, getting the ability to use armor means you can have an AC above 20 while wearing only light armor.
Mage armor/armor of Darkness doesn't stack with regular armor..but you can still use a Shield / Shield spell . You're better off taking the Agonizing Blast Invocation to boost the Eldritch Blast dmg + E. Spear . The ' Warcaster ' and Spell Sniper feats are great for Warlocks
Here are my favorites: Bard/Sorcerer- They are action economy gods; they almost never let a bonus action go to waste between Bardic Inspiration and Metamagics. The Twinned Metamagic spell is also phenomenal for your buffs and debuffs, as there are a lot from both category that can be twinned. And if you’re going Swords Bard, stacking Defensive Flourish with Shield can be infuriating for DMs to hit. Barbarian/Warlock- Seems weird at first, but stacking Armor of Agathys (a non concentration spell) on top of Rage is great. It gets even better when you take the Eldritch Smite invocation, allowing you to make your crits even more devastating. And at very high levels, Rage damage stacked with Lifedrinker is scary. Fighter/Cleric: Take the Sharpshooter Feat. Between Archery Fighting Style and Bless you can mostly mitigate the attack penalty. War Cleric only makes this better.
3 GOO Tomelock/17 Lore Bard is a fantastic combo. Extra spell slots, access to a cool spell list, plus Magical Secrets to load up on curveballs. Not to mention getting Eldritch Blast as a go-to blasting power. Mine uses his telepathy to distract enemies by singing annoying commercial jingles directly into their brains where they can't escape the horror lol
Also worth noting that taking one level in warlock/sorcerer is just straight up better than taking the last level in bard. The only questions are how many levels, one, two or three and which class, sorcerer or warlock.
@@illoney5663 I think 18th lvl bard's magic secrets are significant for full caster. My picks are Wish (best 9th) + any best for 8th lvl spell slot or better combo. Last 2 level of bard provide minor benefit, so better trade for better multiclass
One of my favorite builds was a stout halfling finesse barbarian/fighter. Start with barbarian, short sword and shield with optimized DEX and CON, then go fighter at level two. Pick and choose to preference from there, but since as a finesse melee, I'd recommend taking dueling fighting style to make up for that loss in STR based damage whilst raging. From there, level in fighting as a Battle Master until you feel it's time to level in Barbarian again with the Bear Totem to at least level 3 to get the damage resistance to all but psychic damage. In short (no pun intended, since this is a Halfling character), from level 1, one has a high AC, damage resistant tank that happens to be the smallest member in the party. Which can be pretty frickin' hilarious, role-playing-wise. If the GM allows the fact that alcohol is, technically, a poison, the CON proficiency of the barbarian plus the resistance to poison of a stout halfling can make for some pretty one-sided drinking contests, too.
One multiclass that is pretty good as well is a paladin rogue. You get sneak attack and smite together for the big damage, and I think the classes create a great backstory/gameplay. Auto crits too
You can get a 21 ac right from level 1. Take human, get medium armor master, get half plate, have 16 Dex, take a shield, take defense fighting style. 15 + 3 + 2 + 1 = 21 ac. Take sentinel at 4th level and become a wall.
I have a paladin player with 21 AC and a shield of missile attraction in a campaign where spined devils were supposed to fill out the BBEG army. Protection from good and evil has never done so much work.
One of my favourite early game multi classes is fighter-wizard. At 1st level, you go fighter, take defence fighting style, heavy armor, and a shield for 19 AC, and then putting 2 or more levels in War Magic Wizard so you can arcane deflection or shield spell each time you’re attacked for 21-24 AC at level 3, which is basically invincibility to anything besides a nat 20
I did something similar: Armorer Artificer/War Magic Wizard. On a warforged heavy chassis you can pump AC to ridiculous levels. I acquired a Cloak of Displacement and now I’m the party tank.
You can go arcane cleric and make due with medium armor. If you have a +2 DeXx you end up with 1 less armor than plate but you don't need the str requirement for plate. 19 armor with shield spell + war caster armor abilities is nice plus you don't lose a spell slot over the multi class.
I've seen homebrew game where a player did that exact same thing but he was orc and was using a homebrew feat where he uses strength instead of intelligence so he can just be a muscle wizard which was really funny
Haven’t watched the video yet... but my favorite multi class character I’ve ever made was a half orc Barbarian Zealot/Vengeance Paladin. Only took 3 levels of Paladin so I could use smite while raging for my god Gruumsh. Really felt great playing a lawful evil religious warrior. The theme just meshed so well that even if it wasn’t “the most powerful thing ever” the whole table loved it. He was the most powerful party member, just not the most powerful multi class option I’ve seen. I made this character immediately after getting Xanathars guide and it is my go to character for one shots and new groups now haha.
I started out as a halfling Ranger with little DnD knowledge. Was disappointed the more I learned. So I fixed it by multiclassing Rogue after lvl 5. Hunter's Mark, sneak attack, extra attack, sharpshooter, and colossal slayer stacks up that damage. Plus pass without trace to boot. P.s. my daughter pointed out that Kelly sounds like Tadashi from Big Hero 6.
@@zhangbill1194 - It's not about optimization. Ranger is just very campaign specific with favored terrain/enemies. I should have learned more and talked with my DM about it.
@@stugod5000 - I have looked into UA but it's beta testing and up to the DM. I asked if I could use it when thinking of taking beastmaster, but they said nope. I also didn't know about XGtE subclasses. Those look a lot not fun. Oh well. I'm still having a blast each session.
@@PTGumby My first character that i made for myself was a 3.0 ranger, with something like an 18-intelligence. That allowed him to speak a crazy amount of languages... and made him almost useless beyond that (i massively over-valued the skill-points). The game didn't last very long, and it taught me a lot about what not to do in the future. His successor was a Rogue with a crazy dex-modifier, and cemented my love of rouges, and my fixation with a few levels of rogue fitting into almost every build that isn't aiming for 9th-level spells. The thing i like most about 5th edition is the fact that Rogue is more functional now that every monster isn't immune to sneak-attack.
I love my Halfling Rogue/Ranger. Silent, deadly, and sneaky. Bought a pair a Boots of Elvin Kind, had secret compartments built into the soles to hide a spare dagger and thieves tools as well as disguised them as commoners boots.
Wrong about Witch Knight (Paladin/Warlock). You do NOT want to go Warlock first. They have horrible proficiency. Go with Paladin FIRST. Get that martial weapon, shield, and heavy armor before getting all the same things you would with a warlock. More bang for your buck.
Roguelock is a personal favorite of mine. I'm currently planning on playing a Rogue Swashbuckler/Archfey Warlock. His high Charisma synergizes with both classes, and he can use a lot of his Warlock spells to give him advantage, plus it has a nice flavor to it.
Very refreshing to see something related to D&D 5th edition that isn't created to appeal _exclusively_ to heavy hardcore roleplayers , but instead appeals partially to optimizers too... Thank you.
@@carnivoriousleaf Never had heard of those two. Thank you. I'll try to watch them a little and check it. It must have been an entire month now in which UA-cam only want me to watch D&D related stuff if it's from a channel where an old fat guy with pink hair rolls a campaing where all the players have their "preferred pronouns" on screen. It actually seemed interesting and I tried to watch it but the socialjusticewarriorzism, post-modernism and cultural-marxism levels where so high that my ears bled and I had to give up. Do ypu know of any really interesting campaign I could watch to check how does 5th editions runs mechanically?
@@vladmordekeiser1054 Answering from back to front. I don't know any games. I have a very short patience for actual play. I do watch a good deal of DMing content, as if knowing more about people talking vaguely about theoretical situations would help me not choke in the moment. That said, while I think you will find some of the suggested content rather mechanical and thus enjoyable for you *I* am what you might call a Social Justice Enthusiast and a "cultural Marxist", so my recommendation may not be your cup of tea. I also think in general Roleplaying is an incredibly post-modern media. Best of luck!
@@carnivoriousleaf Thank you! Out of curiosity: what do you mean by helping you "not to choke in the moment"? Why would you choke? Probably it's my lack of proficiency in English that is keeping me from understanding it.
@@vladmordekeiser1054 no problem, it is a phrase. to choke is to freeze or fail at a specific moment. In this example, I watch videos about how to GM different characters, factions, styles of game, but even though I research it is difficult to be the GM at times. NPCs that are too flat or are all a little bit too similar
In my current campaign I’m a tiefling doing x-levels in Sword College Bard and 1 level of warlock hex blade. It’s great being able to max out charisma and use that as a guide for everything.
My first Sorlock is actually the subclass examples you gave. His backstory is that he was raised in a church, and his bloodline was blessed by his god. As part of a test, a young Solar was tasked by my God of watching over my character to be fully innitiated. We are both inexperienced (despite the fact the solar is a few centuries old), so as I decided to begin exploring, my patron and I would continue our duties to please our god. While my concern was to do my best, his goal was to make sure he is a good guide. It creates an unusual patron relationship as he is unsure of what to do as well. Overall, it served as an interesting plot hook since I would often start ceremonies involving talking to either my god or my patron.
Love your channel guys. Awesome video! Love multiclassing! I recently added 3 levels of fighter (battle master) to my ranger character to get an additional fighting style, action surge, second wind, and maneuvers. Thanks for taking the time to make these videos. Good stuff!
I am currently running two extremely fun low/mid level multiclasses: An Arcane Trickster Rogue / Trickery Domain Cleric. With that combination, you have the potential to use your INVISIBLE Mage Hand from 150 feet away with Invoke Duplicity. It also becomes extremely hard to lock down in combat with high natural AC from being a Rogue (so you obviously have high dex), and then combine it with the Cleric spells Sanctuary and Mirror Image (Trickery Domain) and combine those with Rogue Evasion/Uncanny Dodge to become a fairly unique tank for the party, while also being incredibly useful in non-combat related deeds with Charm Person, Disguise Self, and your long range invisible mage handing. Unfortunately for the combination, it is very reliant on high stats. Second is a Circle of the Land Druid / Archfey Warlock. You need at least 3 levels in Druid and then whatever in Warlock -- but add in Magic Initiate, Pact of the Tome, and the Book of Ancient Secrets Eldritch Invocation (I also run Beast Speech for the added Druid Flavor and free Speak with Animals) -- with this combo you can have 10 cantrips (including Eldritch Blast), plenty of spells that don't require spell slots (Magic Initiate 1/day cast, a Ritual book, free Speak with Animals / eventually Detect Magic with Eldritch Sight)...and then because of the Druid and Warlock spell lists, you get access to a ton of Support-related spells. Add in Alchemist's proficiency and enough downtime, or eventually the Healer feat and you're the ultimate support character.
Something I didn't see you mention, which is key to the first build, is that if you keep your invoked duplicate next to you and the monster you're fighting you get advantage on your attack, which as a rogue means you get sneak attack. It's a built-in sneak attack guarantee.
@@caeligocielo5634 For me, it isn't key, but mostly because my character doesnt do a lot of attacking. He relies on illusions and tricks to make things happen. However, one part I did neglect to mention is taking Find Familiar as my non-Illu/Enchant and combining that with Cleric's Touch range spells. Sleight of Hand/Thieves Tools Expertise, Gloves of Thievery, and Guidance combine for some insane bonuses to your rolls for Thieving and unlocking / disarming.
Another great video Dudes . Between 0:02 and 0:04 you both looked like the sky was falling . I assume you were both looking at a boom mike that you were afraid would get in the shot . My current favorite multiclass is Assassin rogue and Gloom Stalker ranger . They blend together to make an incredible ranged assassin .
@@rushverl I usually see people suggest starting with rogue when they're included into multi class set ups. There may be exceptions however. Need Dexterity and wisdom at least in the stats department.
@@rushverl I went with 3 levels of rogue , 5 levels of ranger { for the extra attack } and then back to rogue . Mine is currently level 10 and I will stick with rogue but I may take 2 or 3 levels of fighter to get action surge . I went with a Wood Elf so he has dark vision to 90 feet with Umbral sight . The assassinate ability and the dread ambusher ability are a great combination . I went with a ranged attacker so , archery fighting style and sharpshooter feat . If you are doing a campaign that is going that is going to be nothing but stand up fights in the day time this is not the best build but our campaign is dealing with lots of night fighting and it is awesome . Where the hell are those arrows coming from .
@@backlash660 I was thinking variant human bladelock to lvl 3 to pick up Pact of the Blade, Agonizing Blast & Eldritch Sight, Gloomstalker Ranger for five levels to pick up extra attack and Umbral Sight. Then if the game is still going on, back to bladelock to pick up things like Repelling Blast. The reason to start with human is to pick up something like Sharpshooter at start if I'm going ranged (which I think is the better choice) or Warcaster if I'm going melee.
Eldritch Knight X / Wizard 2. you lose 1 Extra Attack and 1 ASI but get: - Spellbook and access to all schools of Magic (No more abjuration and evocation limited) - 3 more cantrips (I like lightning lure to atract some enemies to you, if there was an ally near them = oportunity attack and mold earth for doing improvised traps before the battle) - Arcane Recovery: +1 lvl1 spellslot after a short rest - Ritual Casting and Spellcasting Focus - Bladesing (only elf) or Evocation School to choose some allies to not receive damage from your fireball/thunder wave, etc I think it gives good features for the Eldritch Knight
i once played with a knowledge cleric who multiclassed into necromancy wizard. his whole thing was that he was a doctor, albeit a late one, it was wonderful.
I have a multiclass called Fighter-Cleric, where you multiclass them just right, so that they cant do anything properly, and i call it a useless paladin build.
I have a build i call the Michael Myers: 3 Rogue-Assassin, X Monk-Way of the Long Death. Make it a half-orc with the tough and durable feats, and watch your dms face grow red when your killing machine won't stay down
I've heard of some of these combinations like the paladin plus warlock or the sorcerer plus warlock. Having a wonderful dip into cleric for some of the classes is a new one for me and does sound like a very intriguing idea. These are some good combinations and well thought out arguments to back them up.
This was really helpful! I've got an idea for a fighter that ends up up having to make a pact to keep from dying and this was super helpful stuff to consider...
I recently made a College of Swords Bard multiclass with 3 Battle Master Fighter levels for all of those maneuvers and flourishes. Haven’t gotten to play with him yet, but I am excited.
I am playing the reverse, 5th level college of swords and 6 battlemaster. I went dex based using a sunblade and elven accuracy it is extremely versatile build especially when you take into consideration catnap. It is the ultimate melee build for long dungeon crawls.
Arcane Trickster 3/Wizard X. The ability to disengage, step away from pressure, and line up a devastating AoE spell is incredibly useful. You get a decent spell repertoire even though your Wizard-self is three levels behind, and your spell slots are only two levels behind because 3 levels of Arcane Trickster count as one full caster level. The extra spells known don't hurt either, because you can keep the 1st-level utility spells you never drop, like Shield, and spend those Wizard preps on higher level spells. You still get 9th level spells at the top end with a 3/17 split, although very late. You get proficiency with rapier, and I (as DM) extend that to cutlass and khopesh as well, since they're all d8 Finesse weapons. You also get Light armor proficiency, which is only really useful if you can find enchanted armor once you have Mage Armor as an option (but it's always on and not dispellable). The way I imagine such a character is that they start out in a poor social class, such that they are unaware of their arcane (INT-based) talents, and it's really only after becoming an Arcane Trickster at level 3 that someone says "hey bud, you're in the wrong line of work" and they take up wizardry. Start with a 14 DEX, but since your first ASI won't come until after your class change, you have a plot-viable reason to dump all your ASIs into INT, which you should also max out at creation even though it won't help until level 3. Then there's the Veo way (ranger-turned-rogue) of course, with ranger being one of the more blatantly front-loaded classes and rogue being another. This cuts down on the "awkward phase" because you have something useful coming online at every level. I personally have a "master blaster" human variant who started with Crossbow Expert, took four levels of Gloom Stalker, took the Sharpshooter feat, one more level of Ranger (5 total) and has been on an Assassin path ever since. I call this "master blaster" because that's his battle plan, every battle: heavy crossbow at -5/+10, outside of "must make" shots. Melee weapon? That's why he took Crossbow Expert. Aside from switching to variant human for the immediate Feat, he was deliberately modeled after Veo as she existed several levels ago, but taken to the extreme. He's exceptionally effective at dealing damage in practically all situations, but he makes a better NPC than PC because it's a very one-dimensional build.
I made a 1shot character who was 2 levels of divination wizard then did 8 of inquisitor rogue. Used a sling and was the only standing party member during the BBEG fight, a adult black dragon
It's interesting how you have redone the Witch Knight and I love it, and it would be great to see what you would do differently now with these other builds.
I wonder if Paladin 6, Bard X might be fun to play. Comboing Aura of Protection with Bardic Inspiration could allow you to crank your party's saving throws.
Sorlocks: *Born with magic*
Also Sorlock: Feck it, I’m gonna sell my soul
Your soul? Why I would want your soul? I may need you to deliver a message for me, acquire some information, make some research or even kill someone, but what in the infinite realms I would use your soul for?
Erico Schroeder It was an exaggeration. Some deities might also want you to sell your soul to complete the pact.
@@Ericobioas Well if it's a Divine Soul then it must be pretty valuable. Even a Storm Soul would be pretty fakkin neato
*NEED MORE POWER!!!*
@@pablo2495 I know, was joking too. Sorry If I sounded the other way...
Druid (circle of the Moon) + Monk (Drunken Master).
Dodge Tank and also a bear. AKA Kung fu Panda.
I played both classes. I SHOULD HAVE COMBINED IT
aka the bear from the tekken series XD
Unfortunately the natural attacks don't count as unarmed strikes so my DM wouldn't let me have fun with it 😐
@@cisquatch3992 yeah dm's can be so lame. I would pretty much allow everything that sounds kinda right and if the game break just blame it on the players🤷
literally if you smash the names together it’s drunk
Meanwhile the rogue Paladin sits in the corner laughing quietly while auto criting a sneak attack divine smite
Divine soul sorcadin can do you one better by casting all the spell smites into a glyph of warding conveniently placed on the floor of said corner.
More like the perfect Anti-Paladin..Thanks for the suggestion !
Probably start with 1 lvl of AntiPaladin for the max HP, then three lvls of Rogue to get Cunning Acting + Assassin archetype, then all A-P..
How many levels of each would give the most "DM torture"
Isn't that Critical Role's Vox Machina's Vax's exact build? Rogue that then became a paladin for the raven queen? I can see why he is monstrous
Auto critting?
I played a ranger/druid once. He was raised in the wilds. The only problem was he couldn't understand nor communicate with anyone I the party. But he was great in the wilds. Had a lot of laughs. The DM and I was teaching a group of six new players how to role play. One of the players was 81 years old. She had alot of fun. Just to show you that you are never too old learn or play.
81 that’s crazy glad she had a good time
"Once you get your extra feat at 3rd level."
*Plays centaur."
I get my extra feet at first level. 😎👌
I'm gonna be that guy and say that centaurs don't have feet, they have hooves.
Yes, I happen to be most amusing at social gatherings, thank you for asking.
@@Boss-_ hey one man's hooves is another man's feets.
CeNtAuR iSn'T a PlAyAbLe rAcE REEEEEEEEEEEEE!!!!!...........I'm kidding lol, I played a Red Draconian Sorcerer in my last campaign hahahahaha 😂😂
@@ancientreddragon5617 anyone who says that needs to be introduced to Ravnica
@@MegaPokefan97 Who?
Divination Bard: Look at me... I am the DM now...
What subclass of Bard are you taking?
divination peace cleric bard: you might as well not even roll the dice anymore.
@@arcanecontent multiclassing
@@hbleblanc205 I mean no disrespect, but I presumed as much, and with that I asked in my first comment what I wanted to know:
What subclass of Bard is (s)he taking?
@@arcanecontent gotcha.
A Friend of mine after i got her into Wakfu (in response for her getting me into D&D) made a Warlock Paladin based off Wakfu's "Knights of the Order of Shushu" and essentially said "She's a Paladin from a Templar Order that Seals Demons inside Weapons and use their powers against their own kind in the name of their God"
That's fucking sick as hell
You saying it that way made me realize how often that trope is used in anime. Probably should be the base hexblade lore tbh.
@@jmormaple ou have a rule set for sentient/possessed weapons in AD&D1, which was the base for a french RPG that is about PC all wielding those semigod-weapons (BloodLust)
A natural ! 👍
2:34 Paladin + Warlock 10:28 Fighter + Rogue
5:33 Sorcerer + Warlock 13:04 Cleric + Wizard
8:14 Fighter + Barbarian
Thank you.
Not all heroes wear capes
Fighter/Barbarian:
>You and what army?
>"I AM the army."
The easy class with a slightly less easy class
Gunnar Schachtner Is Fighter (2-3) / Barbarian (X) is also considered OP ? ...different role play...
@@jean-michaelbreton9851 Depends on how you make it, I guess. Wouldn't know, I don't normally multi-class.
@@jean-michaelbreton9851 The strength of Barbarian 2 / Fighter X is that those 2 levels in Barbarian really make use of the Fighter main features such as Action Surge.
You can do the contrary and be a Fighter 3 / Barbarian X. Go for the Champion subclass to have an expanded crit range. By level 9, Barbarians get Brutal Critical. It scales at level 13 and at level 17 (coincidentally, the capstone of this character). Possibly be an Half-Orc with the Orcish Fury feat, and your critical hits will be MASSIVE. Expecially when you get to reroll bad rolls with Great Weapon Fighting. Even the Savage Attacker feat gets strong when you're rolling so many dice for a critical hit.
I could get mathematical and calculate the crit chance of every turn doing 2-3 attacks (depending on the subclass) with Reckless Attack but I won't. I can assure you they become pretty frequent and they will make the difference. Just be sure to use a Greataxe with all those crit features.
And even when you're not critting, you're still a character that has a short-rest win button in the form of Action Surge. You still have your Rage which really makes you sturdier and withstand Reckless Attack. If you want to take this to the extreme, be a Berserker Barbarian and go in Frenzy. Frenzy is pretty underrated btw, you only need to use it wisely. The other Berserker features are pretty strong too.
Khristian Bolano Wow thank you Khristian ! Very useful information and very appreciated as I’m looking to role play the Barbarian style rather than fighter one. I’ll start with a level 4 Half-orc barbarian with great weapon master using a great axe. In term of leveling progress, any suggestion on when I should dip those 3 levels of fighter ? Should I consider to get a 4th level of fighter to obtain another feat ? I don’t expect to play this character beyond level 14-15...
" Sorlock "
Also, as I affectionately like to call it, Eldritch Gatling Gun
And now I will too. Great name!
I did a sorlock warforged made of stone and plant fibers. Mask of many faces to pose as a normal humanoid and his arm would reshape itself into a barrel to fire eldritch blast. He did have a 5 int as we rolled for group stats so he had software and memory issues so he was referred to as Defect. That was a fun oneshot as i paired up with the Artificer with a 5 WIS and we would just get into trouble.
Or E.G.G for short.
Sorcerer+Warlock is the foundation of the bullshit "Coffeelock" setup, which specifically requires the following:
1: Either Divine Soul as your Sorcerous Origin (So you can access the Cleric spell list, specifically Cure Wounds and Lesser Restoration, but there are other good spells there.) or less obnoxiously, a race that requires shorter Long Rests such as Elf or Warforged.
2: A DM naive or ignorant enough to not see where you're going with this until it's too late.
Essentially, you cash in your Warlock slots for Sorcery points, and then re-convert them into temporary spell slots up to 5th level, though 3rd and up are less and less efficient in terms of point expenditure. Instead of ever taking a Long Rest, you just chain Short Rests while repeating this conversion trick to amass more and more temporary spell slots, casting Cure Wounds to substitute for hit dice and Lesser Restoration to remove exhaustion.
If your DM has flat-out forbidden taking Divine Soul Sorcerer with Warlock, you can still do this to an extent by playing an Elf or Warforged and taking extra Short Rests while you wait for the rest of the party to wake up. This is basically the Decaf Coffeelock, since you'll still lose your temporary spell slots at the end of the day when you Trance or use Sentry's Rest, but it might still be banned depending on your DM's specific policies regarding Warlock spell slots.
@@Unit-3D wow. Just like what they said in the video, but with so much more vitriol and bitchy energy.
An updated version of this would be amazing! Tasha's really added to this conversation. I'm looking at you High Elf Gloomstalker Soulknifes!
I don't see the synergy, how does that work?
Never understood the Gloomstalker meme. It's good if your DM runs every combat in pitch black and your entire party has darkvision but outside of that Hunter and Swarmkeeper are flat better
The idea of a warlock sorcerer is exactly what I need to power up my character. Thanks guys. I didn't think of using their warlock spell slots to recharge sorcerer spells
Paladin (X) + Warlock (3) "Witchknight" 2:30
Sorcerer (X) + Warlock (2-3) "Sorlock" 5:26
Fighter (X) + Barbarian (2) "The Brute" 8:06
Fighter (X) + Rogue (3) "The Commando" 10:19
Cleric (1) + Wizard (X) "The Mystic Theurge" 12:28
Give this man a bells.
@@williamfrick8350 It was already in video description
"Mystic"
*triggered*
EXCUSE ME PALADIN WARLOCK HAS TO BE PADLOCK
you are my hero
Dungeon Dudes: "What are some of best multiclass combinations?"
Abserd: "Yes."
Oh yeah, that guy.
Imagine an epic legendary hero that has 20 levels in EVERY CLASS!
Ben broken but also flawed.
@@lt.branwulfram4794 how, the guy will have max stats almost every feat, the maximum hp the guy will get ( variant human or hill dwarf ) will be 3960 hp, every spell and cantrip, and as well as be able to make an insane amount of damage with fists alone. Proficiency and stat bonuses will make it so that he will only fail skill checks and attacks on a nat 1. His AC ( natural ) will be 21 or higher with certain armours. Plus with all the cool bonuses and increases from every class the guy will practically be immortal, and his life span can be increased if you choose an elf or other long living characters. He will be like a demi- god, or at least able to fight god tier threats.
Ben but mechanically, depending on what archetypes you chose for each and every class, some might not have any synergy between them and might even conflict with each other and cause balance issues. However, I can’t argue with the high AC and HP. Ask your DM if they can make a solo homebrew campaign with this feature because with this mechanic, only one player is needed and that’s the entire party. D&D is not just a game, it’s a story and to have the ability to be a broken version of Abserd is to make the presence of other characters in specialised roles absolutely obsolete. That doesn’t make for a good story. Also, if you were to take on a lvl 20 Mystic, you’d be even more broken than you already were. A pure lvl 20 Mystic is broken enough as is.
Really wanna play a “wrestler” aka an unarmed fighting, barbarian-fighter with the tavern brawler feat
I’d recommend going way of the open hand monk with three levels of totem Barbarian. This way you get optimum damage output as well as the tankiness to be wrestling and grappling with creatures.
Better idea use the new fighting styles from Tasha's Cauldron of Everything. Combine that with Totem of the Bear. Grappler feat is also advised.
Go lore Bard, then bear totem barbarian.. better athletics checks to grapple
A barbarian-ranger can do a good job at that because of the canny alternate class feature in Tasha's Cauldron, you get to have double proficiency AND advantage on grappling/shoving when you rage. If you want to be extra nasty with that combo, get 3 level in ranger and take the gloom stalker.
Took me like a month to make a good one, i considered Fighter Monk at one point but it didn't pan out that well
Unnarmed Fighting style is really cool but there may be other ways to pump up fist damage
You can be just a fighter, but the rage REALLY helps with grappling
TL;DR: Just go full fighter, abandon it for barbarian after getting your fighting style if you want to min max
A potential explanation for Paladin + Warlock is that they are the spawn of a deity and a demon. The two parents are constantly fighting for their child’s attention, leading to the gifts of both classes.
Currently playing a character with that type of reasoning. Mom and Dad wouldn't stop fighting so I just for goed their gifts for about 5 sessions. Almost dying multiple times to enemies who had physical resistances, causing dear mom and dad to freak out sending me multiple signs and messages to use one of their abilities. I am currently locked face to face with a dragon, can't wait to see their reactions
yeah kind of... i just dislike the idea of this multiclass doesnt seem logical
@@bluebacon1607 If you start with warlock, you can make it as swearing an oath to your patron. If you start as paladin, you could end up making an eldritch pact as part of your oath. Paladins don't need to be sworn to a god, and there are warlock patrons that aren't necessarily evil
For Hexblades I flavor it as making a pact with an ancestral sword that has collected the souls of previous Paladins who took similar Oaths.
Help me understand; paladins are strength based, warlocks charisma. Don't you need both stats maxed, or nearly so, for attacks? (My paladin's spells are for allies, so aren't resisted.)
Barbarian/Moon Druid, i personally call it, "I can't die"
I just started this multiclass in one of my campaigns. 3 levels of Barbarian, then the rest as Moon Druid. Start your rage to get resistance to all damage, shift into a brown bear and then just start biting and clawing, all while just absorbing damage like a sponge. And then healing as a bonus action on every turn as long as you have spell slots. I intend to pick druid spells that focus more on interacting with animals, which is great thematically and mechanically for barbarians.
I personally call it, "Bear-barian"
What about the armor class? You are unarmored as a bear ... so do you get the unarmored of the barbarian (con and dex) or the unarmored of the the bear (con and dex)?
@@benjaminhartley8720 We actually had an NPC who was brother to a PC. A Totem Warrior (all Bear totem) Werebear barbarian, who was large, muscular, and not even slightly subtle about being gay. Also found a way to be found naked quite a bit.
We had a Bare Werebear Bear BearBarian.
@@davidsweet5094 you choose!
I do love how cr handled it, where the character did not want to follow his patron, so he became a paladon and his diety took over his warlock pact
That is pretty rad
No. Fjord took up an oath to the wild mother. Basically he is a naval paladin after dropping the pact with uka'toa. He literally said he took an oath in game on stream.
@@incitingariot9925 he still kept his Hexblade abilities attached to a warlock pact. Instead of it being attached to the Falchion it was attached to his knee sword which was a Vestige.
"Stuck in a pact you can no longer afford? Refinance your soul with one phone call"
That was the most crazy powermove anyone ever pulled, holy shit.
Bladesinger with heavy armor prevents you from using your iconic subclass feature bladesong, though... Otherwise great options - as always, I love your videos!
Who says that you have to use heavy armor?
@@Joe_Narbaiz They specifically state (13:25) to take a dip in War Domain cleric to gain proficiency in heavy armor. Of course you do not have to use it, but why would you take that domain then?
@@MarcellusWallace91 True, any cleric domain that grants proficiency in light armor would suffice but cleric domains grant more than just proficiency in armor. Proficiency with all martial weapons is granted with the War Domain and also War domain spells are granted. A Bladesinger can always use more spells.
My favorite multiclass in general is wjat I called the “hellsmith”
It is a multiclass between armorer artificer and fiend warlock with at least two levels in the latter; unfortunately the artificer is just that good so there are good motivations to keep on taking levels
You start with 3 levels in artificer and your infusions should include Enhanced Arcane Focus, Enhanced defense and Enhanced weapon (use Enhanced defense if there isn’t any other tank, otherwise the attack is fine) and then remember to take the armorer subclass
You’ll then need to take 3 levels in warlock, I used the fiend but if your dm is fine with letting your already infused blade also be your warlock hexblade you will be just as good (And I mean with the Hexblade warrior feature you get at lvl 1)
Take the blade pact since to turn your infused weapon (which is now magical) into your pact weapon and have the hexblade warrior bonus as well
Now you only have to decide how much you want to take from each class, artificers have good motivations to get to level 9 as you’ll be able to get 2 infusions for your armor, enhance your melee weapon even more and enhance a staff or whatever you choose to get a bonus for your eldritch blast
If you also get 10 levels your most important bonuses will double in effect and you’ll get 2 extra infusions you can do
Best race to play this is probably the warforged and the best feat imo is the heavy armor master and dual wielder for melee and a +1 ac.
Ironically, despite the artificer being the most important of the two classes, your cha modifier and the con modifier should be on top of your list followed by intelligence (and I am not sure about the importance of the other 3 tbh, try complimenting the party on that part)
I had a Valor Bard who over the course of the campaign became more short tempered and more brutal in combat due to the difficulty of the campaign and eventually he lost it and I multi classed him into Barbarian
Hobgoblin palidin of vengeance, falling into insanity with his own death, the trechary of his lover and old allies and the final straw was his god almost ignoring him... Will be taking barbarian next level definately
Clearly, throughout this vocal change, his Skaldic ancestry, where the lines between terrible war cry and melodic incantation were not yet drawn, got the best of him. :P
Travis Willingham has good taste (Grog: Barbarian/fighter, Fjord: Hexblade/Paladin).
Indomakio and he did the hex paladin in a solid role play too not just for power gaming. Not that anything is wrong either way, just fun to see unfold
Don't forget Talesin made a Barbarian/Rogue for a one-shot
I'm not to the pali part. I'm only on 45. Dang lol.
@@dracone4370 the Owlbear.
SPOILERS!
The way I Dm which I know sounds absolutely insane to do, but I've found a way to balance it myself so its really no trouble, but multi classing in my games is a free thing to do but you have to roleplay to earn them, and there is no guarantee you'll get another level in said class, so far my players have loved it, it rewards them for fantastic story telling and roleplay. It allows my plays to get those high level abilities of a class while still getting to muiltclass, it doesn't make sense to me that characters don't learn a thing or two from outside sources during their time as adventurers
I do something similar too. I also include something I call catalyst leveling. If a character has told me ahead of time their multi class goals and has a defining moment (related to their intent) I trigger it mid combat. For example a cleric who’s rolls keep sucking and their team is dying, in that moment they can’t rely on their gods strength so they rely on their own and instantly gain a level/abilities in barbarian. Etc
I love getting my wizards armor proficiencies. My favorite route to do this is through the hobgoblin race, get 11 or 13 starting dex and then pick up the moderately armored feat at 4. That first time a 20+ attack comes your way and you cast shield and block it there will be so many looks of envy shot your way
There's a guy at my table who's playing an Artificer-Wizard. Standing AC is 20, with the option to cast Shield. Against anything with less than a +6 to hit, you need a crit just to connect, and being a Chronurgy Wizard he can make you reroll 2 of those crits per long rest.
The guy is a menace
A REALLY big thing to remember with a lot of these multiclass builds: proficiency alone isn't enough to wear armor. You also have to have the required strength score.
also, strength score impose only moviment penalties of 10 less ft on your speed, if you are proefient with it you can still attack and cast spells normaly.
Which may not be so hard to overcome.
Laughs in dwarf.
Can you have a wisard with medium armor if so how
@@hyperbannana9262 Mountain Dwarves get proficiency with medium armor, which combines quite nicely with all dwarves getting weapon proficiency with battleaxes, handaxes, warhammers, and light hammers. From there, if you want to have heavy armor, you could simply use a feat to get proficiency in it, assuming your DM isn't willing to let you spend money and downtime getting trained in it.
Alternatively, a ton of multiclass options open up medium armor proficiency.
@@Tmanowns ah ok thank you i think im going multiclass since my characters race is basically a elf with wings
I would advise taking 3 levels of barbarian. Go path of the totem warrior and pick the Bear totem. While raging you now have resistance against EVERY damage type except psychic.
Choose kalashtar as race and you have resistance to psychic, so everything lol
Yeah, I was also surprised they didn't mention that.
came just to comment this because if you’re doing fighter/ barbarian and you don’t got to 3rd whats the point
@@mordecusthedestroyer3414 Level 18 capstone abilities might be fun as gaining hit points every round or a d12 as a battlemaster.
@@madhurdhingra4525 but like the comment said going up to 3 barbarian and taking totem warrior to have resistance to every damage except psychic unless you’re also a kalashtar which in that case you’re resistant to all damage effectively doubling your hp
Alternative to the Cleric + Wizard idea (one I plan to use): Evocation or Scribes Wizard with sprinkles of Tempest Domain Cleric. As an Evocation Wizard you can hurl around your large-hit box attacks without hurting friends and with Tempest Domain you can max output spells like Lightning Bolt or other great Wizard picks. Alternatively, with Scribes Wizard you can use your ability to change your damaging types to get that max-damage “Lightning Ball” without the drawbacks of doing the same with Evocation School
My friends and I have a campaign where our characters have absolutely zero sad backstories. They’re all just pure chaos
You guys have become quite comfortable in front of the camera over the last couple of years! Our group watches your videos regularly and our gameplay benefits from your Wisdom 20 score.
My dad is playing as a sorcerer/barbarian multiclass character with dual personalities
Ah an early Kalishtar hybrid in the form of a split-personality
Does he have a personality trigger?
Lol, sounds amazing.
Your father is a genius
Dylan Canady that is an awesome idea
3 levels of Gloom Stalker plus Shadow Monk. You get Umbral Sight(saves ki points on darkvision), bonus to initiative from WIS, and access to Fog Cloud which you can use to create shadows to teleport with just by casting it above the ground or around light sources.
Who says fog cloud creates shadows?
Light diffuses through fog, it is not actually blocked.
@@Droid6689 the teleport for the shadow monk says dim light or darkness. Use the fog to dim the light
@Peter Rivera Jr Fog doesn't make dim light though. Unless an overcast day means everything is dim light, which would open a different can of worms.
DM "I have an army"
Party: "We have a Fighter/Barbarian"!
That's a really boring combo
@@adamtoksvig8337 That may depend on specifically how it's done. Imagine a knight from a noble family who summons his own ancestors to fight alongside him -- and maybe he's an eldritch knight who has access to Mage Hand which is almost the same as the ghosts being telekenetic.
@@adamtoksvig8337 idk, my bro played a fighter barbarian. Personality wise, he was Broly (bros a huge dbz fan) and inserting Broly into DnD was amazing.
@@adamtoksvig8337 Dude, you can be a Storm Herald Samurai. Imagine a 6'5 Shogun wielding an Odachi while crackling with lightning. Or hell, even a Zealot Samurai who deals necrotic damage to everyone. A fighter is only boring if you don't try to do anything interesting, and a Barbarian is only boring if you deliberately go out of your way to make it boring.
Barbarian captured by Rome and forced to fight in the Colosseum...awesome
Fighter(Samurai) and Rogue... "Mwahaha, I have advantage because Yes."
Samurai/Rogue
Maul
Fell Handed
Knock em’ down in one strike. If they’re not dead, they ain’t standing anytime soon.
@@ethaneckert4880 wouldn't be able to use sneak attack with a maul. Is a great idea and fun mental image though.
A rogue/samurai might be a Ronin
After all a Ronin is a samurai who forsook his code and went rogue
Just picking Rogue (Swashbuckler) already does that for you these days 😂 It's such an absurdly good subclass.
Rogue/Barbarian is another fun combination if you want to get that advantage though.
@@TimeturnerJ reckless attack only affects strength based weapons if I’m not mistaken
Here's the thing about multiclassing... don't feel bound to roleplay your individual classes. A class *can be* just a collection of abilities and influences, and your actual class can be the combination of those, from a roleplaying standpoint. For instance, I made a Long Death Monk/Bladesinger Wizard who was a blood mage... his fighting abilities were expressed both by his martial arts skills and his spell selection. I've made a Conquest Paladin/Shadow Sorcerer who's a Lord's Alliance enforcer... she uses her fear and mind control abilities from her sorcerer spells to augment her paladin abilities, but I don't think of her as a "Conquest Paladin/Shadow Sorcerer", I think of her as an emissary who's sent by the Lord's Alliance to either get young nobles to get back in line, or replace them with someone who will. The overall combination of classes is really your character, not each individual class. So maybe your paladin warlock is *just* a warlock, but some of the powers he gets from his pact are expressed by paladin abilities.
i really depends on who you are playing with...some people want you to rp your class and some just ask you to RP what you see in game and your character sheet is just for calculations.
I made an elf/orc character that has aspects of multiple monk paths, mainly way of the open hand to show off his orc strength, kensei to bring out his elven proficiency of longsword, shortsword and long bow and start out with the feat Magic Initiate to learn from the wizard's cantrips fire bolt and shocking grasp, then take dual wielder feat at level 3.
I've did the conquest/shadow sorc I looked at him as to control the battle field, made great villian
To be 100% honest, that is the coolest fucking Paladin idea ever, I love that, it gives the Paladin a more hardened vibe which you don't get from most Paladins these days....tbh that's why I think the basic Paladin subclass (the one you get for free form D&D beyond) shouldn't be Devotion because it tricks players into always being Lawful Stupid because that's usually what that subclass is (Though I guess, you could def change up the tenets a bit since they are flavor and devote to a neutral or evil god)
That's right! We don't have to be so dogmatic about individual classes. Multi or combined classes can simply represent a completely different kind of character. It's always best to communicate well with the DM & iron out the details. We did this with my Order of the Weave Paladin, who is not lawful & did not technically follow Mystra in the beginning. Sometimes, playing the game is the best way to go where the character needs to go!
For those who want two weapon fighting, I highly recommend swords bard/ swashbuckler rogue.
Soradin (Sorcerer+Paladin) is my personal favorite class combo. The spells you get from sorcerer, along with the spell slots and sorcery points are pretty great. I like the Pali 6-8/Sorcerer 12-14 build, heavy on Paladin earlier on (taking first level of Sorcerer at 5th or 6th level)
It is great because both use Charisma as their spellcasting Ability
I'm actually playing a very deliberately non-optimized multiclass right now: Storm Herald Barbarian with a 1-level dip in Storm Sorcerer. I'm mostly using cantrips as a ranged option (Ray of Frost, in particular), while taking what I've learned from y'all about Polearm master when in melee. Our first combat as a group, I held a bunch of flying sharks off with Rays of Frost until we could get some people we rescued to safety, then aggro'd the hell out of the sharks when we were ready to finish them off.
I'm sorry, flying sharks? What kind of campaign are you running?
Ah! that sharknado campaign!
@@thehonestcompany867 Sky pirates. That's the simplest form of the elevator pitch. In a world where an ocean of clouds separates mountain-peak islands, we are the crew of a vessel that seeks to investigate and obtain an arcane relic for a greedy shipyard keeper.
Seems super cool and flavorful, do bear in mind you cannot fling spells when raging!.
I'm surprised no one brought up the Paladin/Rogue aka "the nuke"
Dagger dagger dagger intensifies
Shouldn't that be called the 'One punch man'?
Nope. It's one stab man
If you just get a couple more levels in Warlock you can get their Eldritch Invocation for smiting and that's going to be more damage on a crit than a rogue sneak attack.
Sneak attack smite can wipe almost anything you need it to
Way back in the day ( AD&D), I played a ranger/rogue/ druid. We didn't have all these sub-classes yet. He was awesome to play. I'd like to resurrect him in 5E with all the different sub-classes. That could be fun. Haven't played in over 20 years. Life happened. My children are all grown now, so I can devote time to other things. I want to get back into D&D.
If your DM is pretty lenient with purchasing spell scrolls and you don't already have a cleric in your party, a wizard + 1 level of Knowledge Domain Cleric can essentially let you cast any cleric spells from scrolls with expertise in Arcana and a naturally high INT. Plus with something like a Divination or Order Of the Scribes Wizard you could play a really cool lorekeeper character who collects knowledge for their diety.
So I played in a campaign (I joined in progress) as Knowledge Cleric 1, Scribes Wizard 7-13. Mechanically, the absolute most fun character I’ve ever played. Officially a Lorekeeper of the in-universe organization we were part of.
Best moment was the only ever failed “what the hell is that?” roll; my second session we encountered a monster that used to be a friend that was corrupted by some power. “Do I know what it might be?…. Natural 1.”
‘You have no idea, for maybe the first time in your life, and it terrifies you to the core.’
That one single roll gave me so much roleplay ammunition…
Most of my friends would do very creative multiclassed characters, they'd pretty much map out their intended progression right from the start, which classes and feats they'd take at which levels, which skills they'd level up. Most of them were really interesting and effective. Myself though, I preferred to keep things simple, one class, maybe two. My all-time favorite character was a straight Human Fighter, two-handed sword super-specialist. My GM would get so mad because he built what he thought was a tough encounter and I killed it in under three rounds, he'd be going "Jesus! How are you doing that much damage???" THIS IS WHAT I DO!! I don't talk nice, I don't play politics, I don't have a hundred skills, I just hit things with a 6 foot long 30 lb. scalpel! That's all I do!
As an old school DM glad to hear about a lean mean threshing machine!
I recently made a level 18 Hexblade Warlock for a Halloween One-shot that I was invited to. I ended up soloing a Pit Fiend in two rounds. I actually felt a little bad after that, because no one else there really got to do anything other than deal with some minions.... Ended up dealing 210 damage in the first round, 128 of which was from the first attack.
Swords are fairly light. Even Greatswords rarely weigh more than 7lb, with one-handed sword usually weighing 2-3lb.
@@finnkoepke2250 Not ingame.
@@kyleharrell4853 p. 149 of the 5e player's handbook. Shortsword: 2lb, Longsword: 3lb, Greatsword: 6lb.
I made a triple-class once: Aasimar Paladin/Sorcerer/Warlock (taking Vengeance, Divine Soul, and Celestial Patron respectively) In an RP sense, I like to think it's the same celestial deity providing you each class. You make a pact with a deity (Warlock), it bestows part of its soul onto you (Sorc), and then you swear an oath to enact vengeance in their name (Paladin)
Mechanically, it's a combination of the first two builds listed in the video. The Divine Smite spam is real, and if you somehow run out of spell slots, you can spend Sorc points for even more. Paladin fighting style can either be the +1 AC if you want to be tankier, or Great Weapon FIghting for damage.
At 8 character levels (2 Pally/3 Sorc/3 Lock), you have a good balance of:
-ranged spellcasting (beefed up Eldritch Blast or Sacred Flame from your celestial patron at range, can do the Eldritch Gatling Gun)
-melee (Divine Smite spam, but you can also take some of the "blade" cantrips from Sword Coast Adventurer's guide, such as Booming Blade, as a Sorc. Also the Channel Divinity available to Vengeane helps in boss fights, and Pact of the Blade)
-protection (16 base AC with the starter chain mail, can be boosted by taking FIghting Style Defense as a Paladin, as well as access to both the Shield spell through Sorc *and* the Shield of Faith spell through Paladin.
-healing (Lay on Hands from Paladin, Healing Light from Warlock Patron, and access to Cure Wounds spell).
From that point, go up to 5 Paladin levels for Extra Attack, 3 Warlock for the Pact, and the rest of the levels into Sorc for extra Sorc points and spell slots for more smiting fun. If you don't want to be *as heavily into melee*, you can forgo extra attack and do 4 each for Paladin and Warlock levels for an extra ASI or Feat. Good feats to take with this are: Martial Adept, Heavy Armor Master, Tough, Alert, Spell Sniper, Savage Attacker.
The Aasimar race is mostly there for RP reasons, though the CHA bonus is legit. Basically I made Imperius from the Diablo series. That said, the 3rd level racial transformation gives you a nice aura, you are resistant to necrotic and radiant damage, and you get a little more healing.
Would you start the game with all three or work up one class first? How would you work it up? I'm stupid tickled by this combo as I love being an assimar paladin
Sounds like a crazy combination, I love it
*Sad Sorcadin noises while dealing over 200 damage per turn over multiple turns*
How many levels of paladin and sources?
I have a Shadow Monk, Divine Warlock, Scout Rogue. The utility spells along with getting everything back on a short break actually makes it a solid infiltration build.
Rogue/bard is my favorite. Be the rogue who’s the face of the party and lifting your coin purse while telling the tale of your latest adventure.
Swashbuckled/college swords jived really good
I rolled this with College of Whispers, haven't got my Rogue to 2 yet, but sneak attack plus Psychic Blades hits like a truck.
My current character is building towards sorlock. She is an Aasimar going for divine soul. However rather than take a celestial pact, I chose hexblade instead primarily so as to get a decent AC. The RP chrome is that she swore to the power of divine vengeance manifesting in the game world's equivalent of archangel Michael's flaming sword.
I've got another interesting one: Rogue (Assassin) + Ranger (Gloom Stalker).
I'm currently playing this build in a campaign, and it's been devastating from time to time. As soon as the character gets three levels in each class, it becomes quite the damage dealer in the first round of combat. People who like playing dexterity based classes should look into this.
In my group there's a gloom stalker and a wizard... and me. I'm a wizard/druid/rogue, who's taking assassin in 2 levels. I'll be a spell-assassin, working alongside a gloomstalker, with a wizard out back dripping fireballs. I think a barbarian just joined our game, finally giving us a frontliner
Rogue scout/gloom stalker
You thought you hit me?? Nah!!!
Im literally about to do this for a one shot and im SO excited
My favorite multiclass is Fighter/Wizard or Fighter/Sorcerer, for one simple reason: Double fireball.
Though you could also use the action surge to set up something like casting a concentration spell, then using another spell that combos well with it.
One of my favorite multiclass combos is ol' reliable: Tempest Cleric + Storm Sorcerer. Being able to yell out "Maximize Magic!" As I throw out a 48 damage lightning bolt across the battlefield is one of my favorite things to do.
"Twin Maximize magic: CHAIN DRAGON LIGHTNING!" * as a draconic sorcerer over here*
UNLIMITED POWER
How many levels in each would you do?
@@devs0626 Well you need to get high enough to get 3rd level Sorcerer spells, then I'd go all cleric. Alternatively, you can go just a few levels in cleric for the channel divinity, and then go all sorcerer.
@@LesbianWitchAcademia oh nice, thanks!
This is my favorite multi-class, the "Beast Master," a Druid/Ranger mix:
2 familiars = wolf (combat) + falcon (utility)
Druid's Wild Shape
Ranger's Two-Sword Fighting Style
Ranger's 1st "Favored Enemy" (Beast)
All other Ranger "Favored Enemies" are Beast-related in some way (Dragons count!)
The Ranger's the primary focus here due to combat style mastery and Favored Enemy selection. Multi-class into Druid to get the animal companion and Wild Shape ability.
(Yes, I actually played this character!)
Sarah Gilliss I really like this idea, never thought of combining the two
@@Twotoedfarm My DM didn't think it'd work. I asked him to let me try it. I'm glad he did...more than once did Orion (my wolf) and/or Aquila (my falcon) save us from TPKs.
I like the 'Muid' myself, druid with one level of monk, max out wisdom as fast as possible and your beast shapes are suddenly a lot harder to hit thanks to unarmored defence.
"Oh yea like an elven knight who works for a faerie. Maybe their eldritch blast is some sort of energy sword? Wait....LINK?!"
So, I unintentionally made a power rogue. Astral Elf from Spell jammer, rogue (3) fighter (1). With the stars yep ability to teleport 30ft to a place I can see. I'm proficient in poison and non magical healing potions that I homebrewed thanks to every DnD YT including you guys for making/helping me explain to my DM my ideas better. It's been a wild one for my space adventures.
Paladin warlock could theoretically be from the same deity. I’m helping a new dm by co-dming and one of the players is a paladin warlock of Tiamat, specifically conquest and hexblade, and he’s super powerful. Very hard to kill. He’s got plate mail with the spell blur...
Additionally, due to being a conquest paladin, he can basically paralyze people with fear while dealing psychic damage, and he can stack that with being a fallen aasimar.
Really fun character, a nightmare to deal with in combat though.
In combat. XD That's just DM foreshadowing there. lol
I see "heat metal" traps in your future.
When did tiamat become a magic weapon? Or was this not meant as an axample of having the same deity as a paladin and warlock?
@@Julian-pw5mv Basically, the idea that a hexblade patron has to be a sentient weapon or that it has to be made by the Raven Queen is kinda dumb, why wouldn’t a decently powerful entity be able to grant someone cool weapons, like pact of the blade but more specialized?
So we changed it.
Though the mental image of someone swinging Tiamat around by her tail like a 5-headed flail is just incredible.
@@EndertheDragon0922 I guess you are right, I have always just looked at hexblade as being granted its powers by the weapon itself. Which I did find a little weird, like how can a random sentient weapon grant someone the same powers as a full blown arch devil can. Your way of doing it makes a lot more sense.
Rogue (Assassin)/Monk (Way of Shadow): For when you really, REALLY want to be Ninja.
My tabaxi is going this route.
Andresa Lior'coiloin u know the speed potential and u know what must be done
I play this on one of my games! 3 assassin levels, and the rest shadow monk...
replace assassin with Arcane trickster, so you can do Ninja spells like Shadow Clone Jutsu (Mirror Image).
I’m playing Gloom Stalker Ranger lvl 4, Assassin Rogue lvl 4, and Shadow Monk all the way to lvl 11. With Mobile, Alert, Athletics and * feats.
* Elven Accuracy if Wood Elf (currently in play). Or any other if Feral Thiefling (Winged). R.I.P.
This is great! I want to see more, especially 3+ multiclasses!
I'm actually really surprised that Ranger/Rogue didn't make this list... Zephyr Strike + Sneak attack, not to mention the crazy ranged abilities where you can get Sneak Attack dmg as welll.
Personally I’m working on a rogue/shadow sorcerer. Or as I call her “hey where’d they go?”
"Where'd who go? And why am I bleeding profusely?"
@@asherandai1000 She's got the shield spell and disguise self as well as the metamagic of transmutation.
@@nimsindarinstudios5079 moronic reply
Shadow Magic Sorlock is similar with the ability to attack from double your normal spell range with Eldritch Spear.
Magic Sam Fisher go brrrrr
Personally I loved the "Drunk" Leprechaun I made going with Gnome, circle of spores druid, drunken fist monk. Provided a lot of fun with Shillelagh.
That's why I love this guy's, straight forward, just say what the video is about and talk about it
THANK YOU, GUYS! What you guys just said about fighter/barbarians just made my day! In fact, my most recent (&, as it turns out, my most favorite PC) is a Half-Orc 7th level Fighter-Battlemaster/3rd level Bear Totem Warrior Barbarian & I must say that my DM would either sic oversized foes on me (AKA Trolls!!!) or knock me off at range with either spells or ranged weapons! He knew FULL WELL that if I somehow managed to close with my foe/s, I'd be able to make mincemeat out of them in one turn or two, especially if I used Rage which, at 3rd level Bear Totem Warrior Barbarian, allows me to give my target/s LOT of damage should I hit while making me resistant to most damage except psychic damage! Overall, my "kid" turned out to be AWESOME at what he does best & that's SLAUGHTERING his enemies! Once again, THANK YOU, YOU GUYS!
Gloomstalker/Shadow Monk/Assasin if you want to be practically invisible to mostly anything short of creatures with true sight and tremor sense. Pair this with Sharpshooter and skulker feats. And you are invisible sniper that can teleport all around the battlefield.
Specially in the Underdark.
**boss monster enters the arena**
"Interlopers! Now you face the wrath of- wait, why do I hear boss music?"
Pix Punxel how many levels in each to be effective?
I really like a tabaxi gloomstalker shadowmonk, but can’t justify why a nomadic bushwhacking operator is also a ninja lol
That build is really annoying in adventurers league though, because unless others have built around the antics of your character and know your strategies they may start casting random fireballs and other AOE spells because they can't see the real opponent
I think a Dex-based Gloomstalker / Assassin might be better. I understand why Shadow Monk would be good, *and* I am not sure slower down the level progression is worth it. What does Shadow Monk that is invaluable to this build?
I tried making a Rouge-Fighter hybrid that use stealthy approach but with big hammer instead of daggers, it's impractical but it's hilarious when it work.
This is the embodiment of the Mike Myers Cat in the Hat readying a club meme image.
I see a mispell in "rogue" and I am French, so....
Why would dying himself in red augment a fighter's power ?
Eldritch Knight fighter with 1 level of Forge Cleric.
Bless yourself and two teammates.
You get bless on your concentration rolls if hit. You'll almost never fail. Buff you or your allies weapons or armor.
You become a literal juggernaut by character level 7. Bless, Shield, increase your own AC by 1 with your ability, use Greatsword. Dancing shield. Plate.
Level 7, AC of easily 30, averaging 24-25. Very good HP. Hit like a truck with some of your smite spells if needed.
1 level dip starting as Artificer and then progressing into Wizard for the rest of it gets you a lot. CON saving throws, medium armor/shields, Guidance, Faerie Fire and Cure Wounds, and for spell progression Artificers round up when being calculated as a half-caster for multi-classing.
I play a multi class (druid+barbarian). I am 6 in barbarian and 5 in druid. I play an earth genasi and use the spells jump and gust of wind to launch my very heavy character at the enemy. I am circle of the land (forest circle) and I am totem warrior (tiger and bear aspect). Totem warrior cat empowers my jumps even more. Also the flavor of totem warrior + circle of the land is so tastey
I have a character with the same multi classes except it was druid of the moon 6/ and the rest totem barbarian. If I then turn into an auroch I can use the race abilities of my base race (minotaur). This means if I charge as a auroch at an enemy and then as a bonus action I can make an attack with my horns again (goring rush). Or if I make an attack I can use my bonus action to shove them (hammering horns). And this character is pretty easy to roleplay as this character is trying to return to their animalistic roots, which explains why they turn into an auroch and their druid levels.
you can add Monk to that so that you are a raging kung-fu panda.
Just rage while in bear form, amazing right?
Fun!
@@noahtackett6264 Can you rage while in animal form?
Right now, I'm playing a Conquest Paladin/Hexblade Warlock. The roleplay definitely has a Darth Vader-y feel to it. His patron lured him with promises of an Empire that he would rule, and he wanted a place where those like himself could live freely.
Playing Lawful Evil is fun.
Adventurer Class: One level of everything for the first 12 levels.
Yes.
13th lvl onwards is the subclasses
Abserdly op
DM looking at the long ass player sheet terrified
Player looking like a librarian whenever they take a turn in combat
Everyone else laughing their ass off at the tought
Include Blood Hunter and Artificer if you really like to party
The problem with multiclassing is the simple question: Is what I'm getting from the multiclass more powerful than what I would be getting from taking those levels in my primary class?
When talking about ANY caster class, two to three levels in another class can cripple your spell level progression, and having a higher spell level is nearly always more powerful than whatever benefits a dip from another class might provide.
Multiclassing is superior in most respects depending on class combination. Most of the abilities discussed in this video allow you to make strong plays early on, often in most encounters. You're one to three plus one level spell slots on a long rest aren't that impressive. In fact the entire warlock class is built around this idea since they only go as high as level 5. Quantity over quality. Not to mention if you've only got a few other players at the table you're going to want your party to be versatile.
@@VotePaineJefferson The problem is that spells are, by their nature, versatile. Being able to cast a higher tier spell slot increases both your raw power and your options through spell selection. And let's say you do a two level dip, you're now a full spell level behind the curve.
So sure, you can net some useful things from multiclassing. But the question is: will this multiclass bring more to the table than I am leaving behind? It's something to consider carefully.
@@ShneekeyTheLost I think it's fair to say multiclassing is more for experienced players who enjoy trying to min/max their characters. But it's much safer/easier just to stick to one class. That's my opinion. I agree with everything said in the video.
@@VotePaineJefferson Having been min/maxing since classic AD&D back in the 80's, I will have to respectfully disagree. In 3.5, if you weren't multiclassing, you were leaving so much on the table, generally trying to get to prestige classes as soon as possible. But 5e is a whole 'nother ballgame. If you're a full caster, you are losing a significant power and flexibility boost by multiclassing. There might be cases where it is worth it, but by and large missing a spell level puts you so far behind the curve that it's going to need to be something big to justify it.
Now, it's a different situation for melee, especially since you don't have to fiddle around with THAC0 or BAB calculations anymore. At that point, you can dip for low hanging fruit as much as you like without really hurting yourself, as long as you make sure you get your extra attack somewhere. And I'll even throw in Warlocks, specifically Hexblade locks, in this group as well. Pally/Hexblade is a solid burst DPS build. For that matter, Warlock is really nine levels long, and if you don't multiclass out after that, you're getting extremely diminished returns.
But for a Wizard to multiclass is... almost never a good idea. Same with Cleric, Sorcerer, and to a large extent Druid. Honestly, Bard should go on that list too, at least Lore Bards who don't need to multiclass to bolt on additional spells to their repertoire.
@@ShneekeyTheLost But you don't even lose spell slots when you multiclass Sorc/Bard or Cleric/Druid. Any two caster classes apart from Warlock you could split evenly and still have access to level 9 spell slots. True you wouldn't have access to spells like Wish or True Polymorph, but how many characters actually get high enough to use those spells? And there's so many different combinations. I think it gets boring playing just a straight up Cleric or Rogue or Barbarian. I'd rather have the added flexibility combined with potential for early game combos (Life Cleric combined with Druid Goodberry or Warlock for Eldritch blast damage combined with Bard or Sorc for Polymorph on short rest at higher level). So many more combos.
The Dice Controller: Wizard (Divination) + Bard of Lore + Lucky Feat + Halfling (Thanks for the addition, TheCNotes1)
Don't forget the halfling
what about wild magic sorcerer? The early abilities add so much to dice control.
And now you can add Druid of the Stars to that
Dont forget wild magic sorcerers Bend Luck at 6th. So looking at Wizard Divination 2nd LvL, Sorcerer Wild Magic 6th LvL, Bard of Lore 12th LvL, Halfling, Lucky, and Second Chance
Sounds incredibly... boring... Way to take risk out of the game. I'll stick to banning the lucky feat at my table at least. Players should not get that many get out of jail free cards.
As a Lore Bard with a single level in Life Cleric (in a campaign going since 2016) I can ABSOLUTELY confirm that this is an insane combination.
Heavy armor proficiency
Disciple of Life feature
3 Cleric cantrips
Bless and Cure Wounds
All the skills and expertise from bard cause you're literally only losing the Bard's famously crappy capstone.
Also Additional Magical Secrets is broken as hell and it lets you take Aura of Vitality (which continually activates Disciple of Life) at 6th level. We're level 16 and (20d6)+50 healing is STILL hugely worth it for a single 3rd level slot.
I'm surprised you didn't mention Armor of Shadows and Eldritch Spear for the Sorlock. Armor of Shadows means you have Mage Armor on an effectively permanent basis while Eldritch Spear means you can hit a creature at 300 feet. Set up a spell trap as an action and then get a creature's attention is a great way to give your party an advantage in any encounter. Also, getting the ability to use armor means you can have an AC above 20 while wearing only light armor.
Mage armor/armor of Darkness doesn't stack with regular armor..but you can still use a Shield / Shield spell . You're better off taking the Agonizing Blast Invocation to boost the Eldritch Blast dmg + E. Spear .
The ' Warcaster ' and Spell Sniper feats are great for Warlocks
Here are my favorites:
Bard/Sorcerer- They are action economy gods; they almost never let a bonus action go to waste between Bardic Inspiration and Metamagics. The Twinned Metamagic spell is also phenomenal for your buffs and debuffs, as there are a lot from both category that can be twinned. And if you’re going Swords Bard, stacking Defensive Flourish with Shield can be infuriating for DMs to hit.
Barbarian/Warlock- Seems weird at first, but stacking Armor of Agathys (a non concentration spell) on top of Rage is great. It gets even better when you take the Eldritch Smite invocation, allowing you to make your crits even more devastating. And at very high levels, Rage damage stacked with Lifedrinker is scary.
Fighter/Cleric: Take the Sharpshooter Feat. Between Archery Fighting Style and Bless you can mostly mitigate the attack penalty. War Cleric only makes this better.
3 GOO Tomelock/17 Lore Bard is a fantastic combo. Extra spell slots, access to a cool spell list, plus Magical Secrets to load up on curveballs. Not to mention getting Eldritch Blast as a go-to blasting power. Mine uses his telepathy to distract enemies by singing annoying commercial jingles directly into their brains where they can't escape the horror lol
Personally I prefer 2 hexblade/ 18 bard for 2 additional magic secrets on 8/9th spells.
Also worth noting that taking one level in warlock/sorcerer is just straight up better than taking the last level in bard. The only questions are how many levels, one, two or three and which class, sorcerer or warlock.
Tomelock = Pact of the Tome Warlock...?
@@illoney5663 I think 18th lvl bard's magic secrets are significant for full caster. My picks are Wish (best 9th) + any best for 8th lvl spell slot or better combo. Last 2 level of bard provide minor benefit, so better trade for better multiclass
Yes.
ok, so this is a bit late, but having heavy armor and shields don't work with bladesinger... bladesong wouldn't be able to activate
I'm running an Eldritch Knight 10 / War Wizard 1 for my Gish.
Also you don’t get heavy armor if you don’t start as a paladin.
Unless fighter
Or war cleric
@@Finn14029 or nature, forge, life, order, tempest, and twilight clerics as well
One of my favorite builds was a stout halfling finesse barbarian/fighter. Start with barbarian, short sword and shield with optimized DEX and CON, then go fighter at level two. Pick and choose to preference from there, but since as a finesse melee, I'd recommend taking dueling fighting style to make up for that loss in STR based damage whilst raging. From there, level in fighting as a Battle Master until you feel it's time to level in Barbarian again with the Bear Totem to at least level 3 to get the damage resistance to all but psychic damage.
In short (no pun intended, since this is a Halfling character), from level 1, one has a high AC, damage resistant tank that happens to be the smallest member in the party. Which can be pretty frickin' hilarious, role-playing-wise.
If the GM allows the fact that alcohol is, technically, a poison, the CON proficiency of the barbarian plus the resistance to poison of a stout halfling can make for some pretty one-sided drinking contests, too.
One multiclass that is pretty good as well is a paladin rogue. You get sneak attack and smite together for the big damage, and I think the classes create a great backstory/gameplay. Auto crits too
Aaahh, my second character ever was a teifling Paladin Warlock! It was so op, my dm called my 21 armor class "disgusting"
Marie T I have a straight assassin rogue that depending on the situation can get his AC to 35
You can get a 23 AC at level 3 with straight forge cleric and it's disgusting
You can get a 21 ac right from level 1. Take human, get medium armor master, get half plate, have 16 Dex, take a shield, take defense fighting style. 15 + 3 + 2 + 1 = 21 ac. Take sentinel at 4th level and become a wall.
I have a paladin player with 21 AC and a shield of missile attraction in a campaign where spined devils were supposed to fill out the BBEG army.
Protection from good and evil has never done so much work.
Just finished Curse of Strahd the other night as a level 9 Vengeance Pally. Had 24 base AC going into the battle
One of my favourite early game multi classes is fighter-wizard. At 1st level, you go fighter, take defence fighting style, heavy armor, and a shield for 19 AC, and then putting 2 or more levels in War Magic Wizard so you can arcane deflection or shield spell each time you’re attacked for 21-24 AC at level 3, which is basically invincibility to anything besides a nat 20
I did something similar: Armorer Artificer/War Magic Wizard. On a warforged heavy chassis you can pump AC to ridiculous levels. I acquired a Cloak of Displacement and now I’m the party tank.
You can go arcane cleric and make due with medium armor. If you have a +2 DeXx you end up with 1 less armor than plate but you don't need the str requirement for plate. 19 armor with shield spell + war caster armor abilities is nice plus you don't lose a spell slot over the multi class.
I've seen homebrew game where a player did that exact same thing but he was orc and was using a homebrew feat where he uses strength instead of intelligence so he can just be a muscle wizard which was really funny
Haven’t watched the video yet... but my favorite multi class character I’ve ever made was a half orc Barbarian Zealot/Vengeance Paladin. Only took 3 levels of Paladin so I could use smite while raging for my god Gruumsh. Really felt great playing a lawful evil religious warrior. The theme just meshed so well that even if it wasn’t “the most powerful thing ever” the whole table loved it. He was the most powerful party member, just not the most powerful multi class option I’ve seen. I made this character immediately after getting Xanathars guide and it is my go to character for one shots and new groups now haha.
Barbarian + Rogue = Monster/villain from a Slasher movie.
I started out as a halfling Ranger with little DnD knowledge. Was disappointed the more I learned. So I fixed it by multiclassing Rogue after lvl 5.
Hunter's Mark, sneak attack, extra attack, sharpshooter, and colossal slayer stacks up that damage. Plus pass without trace to boot.
P.s. my daughter pointed out that Kelly sounds like Tadashi from Big Hero 6.
What did you fix exactly? There's nothing wrong with a character is not optimized
have you checked out the new ua for ranger they get a bunch of new stuff now
@@zhangbill1194 - It's not about optimization. Ranger is just very campaign specific with favored terrain/enemies. I should have learned more and talked with my DM about it.
@@stugod5000 - I have looked into UA but it's beta testing and up to the DM. I asked if I could use it when thinking of taking beastmaster, but they said nope. I also didn't know about XGtE subclasses. Those look a lot not fun. Oh well. I'm still having a blast each session.
@@PTGumby My first character that i made for myself was a 3.0 ranger, with something like an 18-intelligence. That allowed him to speak a crazy amount of languages... and made him almost useless beyond that (i massively over-valued the skill-points). The game didn't last very long, and it taught me a lot about what not to do in the future. His successor was a Rogue with a crazy dex-modifier, and cemented my love of rouges, and my fixation with a few levels of rogue fitting into almost every build that isn't aiming for 9th-level spells.
The thing i like most about 5th edition is the fact that Rogue is more functional now that every monster isn't immune to sneak-attack.
I love my Halfling Rogue/Ranger. Silent, deadly, and sneaky. Bought a pair a Boots of Elvin Kind, had secret compartments built into the soles to hide a spare dagger and thieves tools as well as disguised them as commoners boots.
Wrong about Witch Knight (Paladin/Warlock). You do NOT want to go Warlock first. They have horrible proficiency. Go with Paladin FIRST. Get that martial weapon, shield, and heavy armor before getting all the same things you would with a warlock. More bang for your buck.
Roguelock is a personal favorite of mine.
I'm currently planning on playing a Rogue Swashbuckler/Archfey Warlock. His high Charisma synergizes with both classes, and he can use a lot of his Warlock spells to give him advantage, plus it has a nice flavor to it.
Very refreshing to see something related to D&D 5th edition that isn't created to appeal _exclusively_ to heavy hardcore roleplayers , but instead appeals partially to optimizers too... Thank you.
I mean taking20? DawnforgedCast? I'd hardly call webdm exclusive hardcore roleplayers.
@@carnivoriousleaf Never had heard of those two. Thank you. I'll try to watch them a little and check it.
It must have been an entire month now in which UA-cam only want me to watch D&D related stuff if it's from a channel where an old fat guy with pink hair rolls a campaing where all the players have their "preferred pronouns" on screen. It actually seemed interesting and I tried to watch it but the socialjusticewarriorzism, post-modernism and cultural-marxism levels where so high that my ears bled and I had to give up.
Do ypu know of any really interesting campaign I could watch to check how does 5th editions runs mechanically?
@@vladmordekeiser1054
Answering from back to front. I don't know any games. I have a very short patience for actual play.
I do watch a good deal of DMing content, as if knowing more about people talking vaguely about theoretical situations would help me not choke in the moment.
That said, while I think you will find some of the suggested content rather mechanical and thus enjoyable for you *I* am what you might call a Social Justice Enthusiast and a "cultural Marxist", so my recommendation may not be your cup of tea. I also think in general Roleplaying is an incredibly post-modern media.
Best of luck!
@@carnivoriousleaf Thank you!
Out of curiosity: what do you mean by helping you "not to choke in the moment"? Why would you choke? Probably it's my lack of proficiency in English that is keeping me from understanding it.
@@vladmordekeiser1054 no problem, it is a phrase. to choke is to freeze or fail at a specific moment. In this example, I watch videos about how to GM different characters, factions, styles of game, but even though I research it is difficult to be the GM at times. NPCs that are too flat or are all a little bit too similar
In my current campaign I’m a tiefling doing x-levels in Sword College Bard and 1 level of warlock hex blade. It’s great being able to max out charisma and use that as a guide for everything.
My first Sorlock is actually the subclass examples you gave. His backstory is that he was raised in a church, and his bloodline was blessed by his god. As part of a test, a young Solar was tasked by my God of watching over my character to be fully innitiated. We are both inexperienced (despite the fact the solar is a few centuries old), so as I decided to begin exploring, my patron and I would continue our duties to please our god. While my concern was to do my best, his goal was to make sure he is a good guide. It creates an unusual patron relationship as he is unsure of what to do as well. Overall, it served as an interesting plot hook since I would often start ceremonies involving talking to either my god or my patron.
Love your channel guys. Awesome video! Love multiclassing! I recently added 3 levels of fighter (battle master) to my ranger character to get an additional fighting style, action surge, second wind, and maneuvers. Thanks for taking the time to make these videos. Good stuff!
I am currently running two extremely fun low/mid level multiclasses:
An Arcane Trickster Rogue / Trickery Domain Cleric. With that combination, you have the potential to use your INVISIBLE Mage Hand from 150 feet away with Invoke Duplicity. It also becomes extremely hard to lock down in combat with high natural AC from being a Rogue (so you obviously have high dex), and then combine it with the Cleric spells Sanctuary and Mirror Image (Trickery Domain) and combine those with Rogue Evasion/Uncanny Dodge to become a fairly unique tank for the party, while also being incredibly useful in non-combat related deeds with Charm Person, Disguise Self, and your long range invisible mage handing. Unfortunately for the combination, it is very reliant on high stats.
Second is a Circle of the Land Druid / Archfey Warlock. You need at least 3 levels in Druid and then whatever in Warlock -- but add in Magic Initiate, Pact of the Tome, and the Book of Ancient Secrets Eldritch Invocation (I also run Beast Speech for the added Druid Flavor and free Speak with Animals) -- with this combo you can have 10 cantrips (including Eldritch Blast), plenty of spells that don't require spell slots (Magic Initiate 1/day cast, a Ritual book, free Speak with Animals / eventually Detect Magic with Eldritch Sight)...and then because of the Druid and Warlock spell lists, you get access to a ton of Support-related spells. Add in Alchemist's proficiency and enough downtime, or eventually the Healer feat and you're the ultimate support character.
Something I didn't see you mention, which is key to the first build, is that if you keep your invoked duplicate next to you and the monster you're fighting you get advantage on your attack, which as a rogue means you get sneak attack. It's a built-in sneak attack guarantee.
Sorry, but Blink Tanks are a terrible idea. (MMO name for someone who uses mirror image for tanking)
@@caeligocielo5634 For me, it isn't key, but mostly because my character doesnt do a lot of attacking. He relies on illusions and tricks to make things happen.
However, one part I did neglect to mention is taking Find Familiar as my non-Illu/Enchant and combining that with Cleric's Touch range spells.
Sleight of Hand/Thieves Tools Expertise, Gloves of Thievery, and Guidance combine for some insane bonuses to your rolls for Thieving and unlocking / disarming.
@@jonathanwessner3456 Would you explain why? I know it relies on chance, but arguably so does AC.
Nice ideas!
Another great video Dudes . Between 0:02 and 0:04 you both looked like the sky was falling . I assume you were both looking at a boom mike that you were afraid would get in the shot . My current favorite multiclass is Assassin rogue and Gloom Stalker ranger . They blend together to make an incredible ranged assassin .
How would you reccomend building that?
@@rushverl I usually see people suggest starting with rogue when they're included into multi class set ups. There may be exceptions however.
Need Dexterity and wisdom at least in the stats department.
@@rushverl I went with 3 levels of rogue , 5 levels of ranger { for the extra attack } and then back to rogue . Mine is currently level 10 and I will stick with rogue but I may take 2 or 3 levels of fighter to get action surge . I went with a Wood Elf so he has dark vision to 90 feet with Umbral sight . The assassinate ability and the dread ambusher ability are a great combination . I went with a ranged attacker so , archery fighting style and sharpshooter feat . If you are doing a campaign that is going that is going to be nothing but stand up fights in the day time this is not the best build but our campaign is dealing with lots of night fighting and it is awesome . Where the hell are those arrows coming from .
@@rushverl
ua-cam.com/video/JNlClZ-6ebA/v-deo.html
@@backlash660 I was thinking variant human bladelock to lvl 3 to pick up Pact of the Blade, Agonizing Blast & Eldritch Sight, Gloomstalker Ranger for five levels to pick up extra attack and Umbral Sight. Then if the game is still going on, back to bladelock to pick up things like Repelling Blast. The reason to start with human is to pick up something like Sharpshooter at start if I'm going ranged (which I think is the better choice) or Warcaster if I'm going melee.
Eldritch Knight X / Wizard 2. you lose 1 Extra Attack and 1 ASI but get:
- Spellbook and access to all schools of Magic (No more abjuration and evocation limited)
- 3 more cantrips (I like lightning lure to atract some enemies to you, if there was an ally near them = oportunity attack and mold earth for doing improvised traps before the battle)
- Arcane Recovery: +1 lvl1 spellslot after a short rest
- Ritual Casting and Spellcasting Focus
- Bladesing (only elf) or Evocation School to choose some allies to not receive damage from your fireball/thunder wave, etc
I think it gives good features for the Eldritch Knight
i once played with a knowledge cleric who multiclassed into necromancy wizard. his whole thing was that he was a doctor, albeit a late one, it was wonderful.
I have a multiclass called Fighter-Cleric, where you multiclass them just right, so that they cant do anything properly, and i call it a useless paladin build.
Basically their highest stat is charisma so they can convince everyone they were useful when they were really not.
@@nitindasiah991 👍
I have a build i call the Michael Myers: 3 Rogue-Assassin, X Monk-Way of the Long Death. Make it a half-orc with the tough and durable feats, and watch your dms face grow red when your killing machine won't stay down
How many levels in each?
I've heard of some of these combinations like the paladin plus warlock or the sorcerer plus warlock. Having a wonderful dip into cleric for some of the classes is a new one for me and does sound like a very intriguing idea. These are some good combinations and well thought out arguments to back them up.
Or instead Divine Soul Sorcerer if your main Stat is Charisma
@@JonathanMandrake That's a crazy powerful dip too. Yikes 😬, 😄
This was really helpful! I've got an idea for a fighter that ends up up having to make a pact to keep from dying and this was super helpful stuff to consider...
I recently made a College of Swords Bard multiclass with 3 Battle Master Fighter levels for all of those maneuvers and flourishes. Haven’t gotten to play with him yet, but I am excited.
I am playing the reverse, 5th level college of swords and 6 battlemaster. I went dex based using a sunblade and elven accuracy it is extremely versatile build especially when you take into consideration catnap. It is the ultimate melee build for long dungeon crawls.
I've done something similar but instead of swords bard I used swashbuckler rogue. Only one attack, but a huge damage dealer.
nasty combo
I’m trying out hexblade warlock with college of swords bard.
Blaine Sutliff 6 levels sword bard and you get two attacks.
Arcane Trickster 3/Wizard X. The ability to disengage, step away from pressure, and line up a devastating AoE spell is incredibly useful. You get a decent spell repertoire even though your Wizard-self is three levels behind, and your spell slots are only two levels behind because 3 levels of Arcane Trickster count as one full caster level. The extra spells known don't hurt either, because you can keep the 1st-level utility spells you never drop, like Shield, and spend those Wizard preps on higher level spells. You still get 9th level spells at the top end with a 3/17 split, although very late. You get proficiency with rapier, and I (as DM) extend that to cutlass and khopesh as well, since they're all d8 Finesse weapons. You also get Light armor proficiency, which is only really useful if you can find enchanted armor once you have Mage Armor as an option (but it's always on and not dispellable).
The way I imagine such a character is that they start out in a poor social class, such that they are unaware of their arcane (INT-based) talents, and it's really only after becoming an Arcane Trickster at level 3 that someone says "hey bud, you're in the wrong line of work" and they take up wizardry. Start with a 14 DEX, but since your first ASI won't come until after your class change, you have a plot-viable reason to dump all your ASIs into INT, which you should also max out at creation even though it won't help until level 3.
Then there's the Veo way (ranger-turned-rogue) of course, with ranger being one of the more blatantly front-loaded classes and rogue being another. This cuts down on the "awkward phase" because you have something useful coming online at every level. I personally have a "master blaster" human variant who started with Crossbow Expert, took four levels of Gloom Stalker, took the Sharpshooter feat, one more level of Ranger (5 total) and has been on an Assassin path ever since. I call this "master blaster" because that's his battle plan, every battle: heavy crossbow at -5/+10, outside of "must make" shots. Melee weapon? That's why he took Crossbow Expert. Aside from switching to variant human for the immediate Feat, he was deliberately modeled after Veo as she existed several levels ago, but taken to the extreme. He's exceptionally effective at dealing damage in practically all situations, but he makes a better NPC than PC because it's a very one-dimensional build.
Mal-2 KSC my current character is a Sorcerer dipped into rogue. It adds a lovely amount of survivability.
I made a 1shot character who was 2 levels of divination wizard then did 8 of inquisitor rogue. Used a sling and was the only standing party member during the BBEG fight, a adult black dragon
While situational, the AT9/Wizard X might lay quite the hurt with Magical Ambush.
It's interesting how you have redone the Witch Knight and I love it, and it would be great to see what you would do differently now with these other builds.
I wonder if Paladin 6, Bard X might be fun to play. Comboing Aura of Protection with Bardic Inspiration could allow you to crank your party's saving throws.