Thank you for posting the entire campaign! It's amazing (as all your content), but as someone who hasn't actually tried the campaign, it's been a great first exposure to it :)
Several years ago when I struggled this mission I've found your impossible map series where you taught me to never push south or north first and go for west or east instead(which was really helpful on survival and this mission) and now I see you pushing south right from the start, I'm like wtf why would you do that😂 Great campaign, great last mission, really enjoyed watching these series, I hope you'll find some more content to squeeze out of TAB, because your skill is absolutely amazing. Thanks a lot for the journey!
I want to thank you because your videos helped me through the campaign and it wasn't even near the difficulty you have been playing at. Thank you so much!
Watching you has helped me a lot. I use the fact that stone gates can be placed parallel to the track on the adjacent cells that don't allow anything else, it leaves the zombies only the track to walk and gives them something more to chew and delay them. It is also useful in the curve when you can't drop a gate directly across, like at 29:29.
Very good control of your troops on this one; you really kept them moving and pushing aggressively. I guess the motivation you needed was a nice gold-bounty for the extra kills on a low standard economy!
Thanks for posting this run. It motivated me to get my 800 true no pause challenge going at last, I'm at highlands mission now, The swamp, lowlands and broken land took me a lot of tries. I wonder if they are at all possible at 800% with no train tech. I think I played the campaign when it first came out and wanted to replay it sometime ago but got the flashbacks for hero missions and how dumb it was to search for those last research items on the map... I wish they didn't do those and put some more "normal" maps into campaign but that's just me. If I ever replay this again I will just add the research points from those missions with cheat engine and skip them, since the hero missions don't block progression. Please keep the TAB content coming and thanks!
You're almost there, that's some great progress. Good Luck on the final map! I think no train tech is possible, but it is one of the best techs to have. Aside from just being a strong tech it's very convenient on a lot of missions to be more flexible where and when to push.
I'm learning from you for years and I gotta say, you're truly a good teacher, calm and fun to watch.Thank you, I became at least a solid player thanks to you. Soldiers are kinda op in a campaign (when you max them) so you can do miracles with them, especially in this last mission. Snipers are like a high risk if you don't position yourself good at the right time, and if you move in the wrong time, you're wasted in few seconds, that's really cruel about this game. (+ and of course, if you don't have enough of them) This is probably the best strategy for this mission, GOOD F*CKING JOB AND THANKS ONCE AGAIN :)
Still remember that harpy wave, killed half my base before I stopped it, thankfully I had full tavern tech so I'd been getting titans and other oil units since day 20 or so.
@@KenseiTV It's a nice tech line for someone who found 200% with pause a tough challenge since I could just spam soldiers and not really worry about oil units.
on 1600 this is going to be even more tricky then before but the same strat really applies all over again. i think the trick to this map's earlygame is silently pushing out with hexagonal archers to take all the territory you can inside initial basin before hoard1 with wood houses, market, and 2 warehouses and all the mills, you can fairly close to the line of fire provided u rotate the rangers intercept and deflect runners so build like 20 archers, and spread them out sending veterans top. and have them prod and tickle away at the zombies till both bottom exits are pushed out up to the doomtown. send archers to do the same along train entry and exit while u train 20 snipers in reserve and store up enough stone to drop 4 shocktowers, you can even use market to help a little then drop 4 shocktowers (around day 11 early day 12) behind 3 lines of barricades bottom(2 a entrance) then drop 2 more shocktowers top before the bottom ones finish. drop second barracks and get ready for the moneyfall as soon as towers finish. this should trigger all the doomtown zombies and a behimoth or two, who can be diverted to the side with a sacrificial ranger to keep them slightly off the shocktowers. provided u put enough walls between the to keep the shock towers up u will be flush with funds enought to get bank stone houses. buy stone if u are money capped secure doomtown basin, turn it into a town with second market bank and reinforce it. spam out 100 soldiers and go clear out the other doomtowns and nearlying resource patches then switch to sniper production the rest of the game is pretty straightforward with your soldier swarm clearing arias while your sniper swarm takes objectives kills behimoths and giants and defends the base. Just be ready for the custom waves of harpies, spitters and behimoths
It will be perfect if you made a screenshot of your tech tree in the each final missions you finnished ) or you could make a video with analytic of your skill tree after finishing of each company )) good video for us and extra content for you )
It feels like the final wave kind of climaxes too early with the special infected leading the charge. Maybe it would feel a bit more epic if they added some additional special infected as a trickle for the whole duration of the wave
If you ever do something like this again please add a small audio cue that a flashback has started. Is it extremely jaring suddenly hearing you talk about a mutant in a run thats going perfectly well. But the trollwave was great.
this is how I do it: I make 20 archers, and while making them, I clear first east entrance, than south entrance, but not all the way, just enough so I can put a stone mine. I don;t put second barracks, just one, upper one. I use ballista I have from start to secure the eastern entrance, and then make as many balistas as I can, first two or three to the east, than 4-6 to the south. usually the mutant never comes, as I don;t have soldiers. After I do make 20 archers I start making soldiers, while making stone workshop and shock tower reasearch. I put soldiers to guard north entrance, but don;t go to the right with them - as close as possible to the settlment. I build farms in a line, and I have one shock tower for when the first wave comes. if it is west, east or north, no issue. If it is north, I build the shock tower as far back as possibler (I ususally delete wood cutter cabin for this), and if I have stone walls, it helps a lot. I put 2-3 wooden towers, soldiers in them, and archers and soldiers take care of northern mutant, while balistas keep other entrancess safe. after I take care of first wave I have enough soldiers and I always expand north, than north east, to secure stone mines. I don;t go much down because of the harpies, and I don;t go over the rails north because of spitters. After mines are secure I go south from base, to secure food. After I secure farms to the south (on the place where is the village of doom) I secure eastern village od doom, and than usually go totally west to clear spitters, than down south and south east to take care of giant and harpies, than I go north east to secure all that farmland and thjird village of doom, and than forth one, to the west north. I try to have all map cleaned by the day 56 when harpies come. I put wood walls and stone towers, same goes for spitters wave, and for mutants I upgrade wood walls to stone. Once they are gone the game is won, with how much stuff I have.
1:12:31 The zimbie wave displaying its magnetizing code behaviour, stopping dead in its tracks trying to figure out which of the equally distant soldier groups to pull towards. Also looks like they stopped to listen to the lyrics.
Hey I think the game "From Glory to Goo" would be right up your alley. It's EA and a little glitchy, but I've been having a lot of fun. I'd like to see your approach. Some of the mechanics are poorly documented at the moment though so maybe play a few rounds if you're worried about struggling with that while streaming.
What are your thoughts on the Thanatos? I always tend to use them as part of static defence for the AOE, though I admit they are way too slow to push out - is that the reason you prefer Titans over them or are they just overall worse in your opinion?
They are fine for defense if you want a cheaper option. If your economy is good though Titans are usually better especially if you also want some help with map clearing.
If I remember correctly, each first completion adds the number of infected killed, colonists settled, units trained/lost and some other stuff during that completion to the campaign stats. So you can at least take note how much kills you had in a mission. If you remember to do that of course.
I've a recipe(sounds more like a schedule than a step by step) what worked for me in that my ONLY sucess: **only archers in the beggining(will need around 10-12 to go until 1st wave); **go for snipers(not soldiers) in research ASAP; **DONT use them until around 35unit,just go training further more of'em until 1st wave and when it arrives,start onslaught; **at least 2 soldiers centers running snipers straight until 1st mark( wave); **build up some trenches and ballistas on same side the wave comes,the more the better and,usually,they'll arrive on west entrance and few times on east. Even less on north and south ones; **when the party's start and the noises go higher,the Mutants will come to(yes,the two) but u'll be strong enough to hold'm off; **pray to God for they to not come togheter and,again, on the infected nurses'wave (for your guesses on wich side u'll create of your best and strongest structure defenses be right) as the game can be very very tricky on launching it exactly on one of a weak side too; **still about up above topic; ...soon u'll noticed about your resources are low for all that u have to build and, with the times running out too ,the moments of choices will be various. A lot of them will be needed ! Good luck on your tries pals and pardon my bad quality(not a native neither a specialist and trying only to help someboody) text!
Forgot to reinforce the obvious: the main problem here, in this mission specially,is the noise we make trying to kill zombies and buiding structures near'em seeing to be higher than usually are on any other TAB missions...
I dare to say that I have ultimate win strategy for this map 😐for 800% : +2 gold per zombie and professional trooper goes after the bridge to shoot some boost for your economy. Don't send him too far, one or two cells above rail than back. And when he'll become vet, he can make some assistance with cleaning stone, but still not too far, one cell from the railways. The same thing on the right side when first trooper out from barraks. I had three shock towers and cleaned nearby territory before first wave. And 10k settlers and 2,5k soldiers for final pathetic last stand. And you know, 2200 soldiers you need to full cover end line with four rows of stone towers 🙃. Some walls were scratched 😱, no one destroyed 🤣, ou dear, that was win I want the whole company 😎.
Thank you for posting the entire campaign! It's amazing (as all your content), but as someone who hasn't actually tried the campaign, it's been a great first exposure to it :)
Glad you enjoy it!
Kensei was having protagonist flashbacks throughout the run. The power of friendship from all the Kenseis that fell allowed him to win.
finally, been waiting for this final campaign map for so long. Great work as always!
Thanks a lot!
Several years ago when I struggled this mission I've found your impossible map series where you taught me to never push south or north first and go for west or east instead(which was really helpful on survival and this mission) and now I see you pushing south right from the start, I'm like wtf why would you do that😂
Great campaign, great last mission, really enjoyed watching these series, I hope you'll find some more content to squeeze out of TAB, because your skill is absolutely amazing.
Thanks a lot for the journey!
That "Oh say can you see!" at 20:30 was perfectly timed
Love the ambient music on this mission. Great job making it through that intense start Kensei!
Getting a good start is rough. Can't say I noticed the ambience :D, usually a good sign though
flashbacks was very good
Thank you
I want to thank you because your videos helped me through the campaign and it wasn't even near the difficulty you have been playing at. Thank you so much!
really cool the evolution of train pulls, from nothing, to dependency, to a nice happy middle of pull for XP, with train support
Needed to do train pulls pretty fast on this difficulty. On some maps train was the MVP
I've rly enjoyed this campaign series!! It's gotten me back into tab after a few years, thanks for the fun videos :)
Thank you for posting this campaign run! It was super entertaining. Can’t wait for your next one!
Watching you has helped me a lot. I use the fact that stone gates can be placed parallel to the track on the adjacent cells that don't allow anything else, it leaves the zombies only the track to walk and gives them something more to chew and delay them. It is also useful in the curve when you can't drop a gate directly across, like at 29:29.
Very good control of your troops on this one; you really kept them moving and pushing aggressively. I guess the motivation you needed was a nice gold-bounty for the extra kills on a low standard economy!
Thank god, this new episode has arrived I have been waiting for it since El Dorado
Very good game, Kensei!👍 Good job! Thank you. Good luck.
Thanks, you too!
Thanks for uploading!
great job! looking forward to your next run :)
1:28:15 Of course a ton of troops get trapped behind the command center as soon as the wave gets announced
Thanks for posting this run. It motivated me to get my 800 true no pause challenge going at last, I'm at highlands mission now, The swamp, lowlands and broken land took me a lot of tries. I wonder if they are at all possible at 800% with no train tech. I think I played the campaign when it first came out and wanted to replay it sometime ago but got the flashbacks for hero missions and how dumb it was to search for those last research items on the map... I wish they didn't do those and put some more "normal" maps into campaign but that's just me. If I ever replay this again I will just add the research points from those missions with cheat engine and skip them, since the hero missions don't block progression. Please keep the TAB content coming and thanks!
You're almost there, that's some great progress. Good Luck on the final map!
I think no train tech is possible, but it is one of the best techs to have. Aside from just being a strong tech it's very convenient on a lot of missions to be more flexible where and when to push.
Thanks for the series, loved it.
I'm learning from you for years and I gotta say, you're truly a good teacher, calm and fun to watch.Thank you, I became at least a solid player thanks to you. Soldiers are kinda op in a campaign (when you max them) so you can do miracles with them, especially in this last mission. Snipers are like a high risk if you don't position yourself good at the right time, and if you move in the wrong time, you're wasted in few seconds, that's really cruel about this game. (+ and of course, if you don't have enough of them) This is probably the best strategy for this mission, GOOD F*CKING JOB AND THANKS ONCE AGAIN :)
Campaign soldiers are great and fun to play with!
I'm new to the game because of your videos. Still learning a lot through your videos. But I'm still completing each difficulty. Almost done with easy.
Congratulations Kensei!
Thank you
I like the little flashbacks. They do a lot to explain the reasoning behind your actions and teach how a run can suddenly and viciously fail. Nice!
I know really well how hard this mission can be...
...had tried her like 500 times on nightmare before ONE triumph.
Just once...
Once is all you need! Congrats on your win
@@KenseiTV ; )
Kensei you are a master......the best TAB player in all of youtube ❤
Still remember that harpy wave, killed half my base before I stopped it, thankfully I had full tavern tech so I'd been getting titans and other oil units since day 20 or so.
I never tried the full tavern tech but it does sound neat
@@KenseiTV It's a nice tech line for someone who found 200% with pause a tough challenge since I could just spam soldiers and not really worry about oil units.
on 1600 this is going to be even more tricky then before but the same strat really applies all over again.
i think the trick to this map's earlygame is silently pushing out with hexagonal archers to take all the territory you can inside initial basin before hoard1 with wood houses, market, and 2 warehouses and all the mills, you can fairly close to the line of fire provided u rotate the rangers intercept and deflect runners
so build like 20 archers, and spread them out sending veterans top. and have them prod and tickle away at the zombies till both bottom exits are pushed out up to the doomtown.
send archers to do the same along train entry and exit while u train 20 snipers in reserve and store up enough stone to drop 4 shocktowers, you can even use market to help a little
then drop 4 shocktowers (around day 11 early day 12) behind 3 lines of barricades bottom(2 a entrance) then drop 2 more shocktowers top before the bottom ones finish.
drop second barracks and get ready for the moneyfall as soon as towers finish.
this should trigger all the doomtown zombies and a behimoth or two, who can be diverted to the side with a sacrificial ranger to keep them slightly off the shocktowers. provided u put enough walls between the to keep the shock towers up u will be flush with funds enought to get bank stone houses.
buy stone if u are money capped
secure doomtown basin, turn it into a town with second market bank and reinforce it.
spam out 100 soldiers and go clear out the other doomtowns and nearlying resource patches
then switch to sniper production
the rest of the game is pretty straightforward with your soldier swarm clearing arias while your sniper swarm takes objectives kills behimoths and giants and defends the base.
Just be ready for the custom waves of harpies, spitters and behimoths
I love the haunting US anthem in the background, great ambience.
Lesgoooo! Congrats!
What a cheerful neighbor-mutant at the start! He's gona hug and friend with us!
Can't keep him away even if you want to
holy, i totally forgot how nice the atmosphere of that map is, with the american anthem, the thunder and all
great campaign, ty kensei :)
It will be perfect if you made a screenshot of your tech tree in the each final missions you finnished )
or you could make a video with analytic of your skill tree after finishing of each company )) good video for us and extra content for you )
It's not really a tech tree I would recommend for most runs. Best would be to have a speratae tech guide video
It feels like the final wave kind of climaxes too early with the special infected leading the charge. Maybe it would feel a bit more epic if they added some additional special infected as a trickle for the whole duration of the wave
Love the flashbacks❤
Пасхальний подаруночок)) дякую
Here this man is beating this nightmare of a mission on 1600% while I can barely do 800% after 700 tries…Great run Kensei!
If you ever do something like this again please add a small audio cue that a flashback has started.
Is it extremely jaring suddenly hearing you talk about a mutant in a run thats going perfectly well.
But the trollwave was great.
this is how I do it: I make 20 archers, and while making them, I clear first east entrance, than south entrance, but not all the way, just enough so I can put a stone mine. I don;t put second barracks, just one, upper one. I use ballista I have from start to secure the eastern entrance, and then make as many balistas as I can, first two or three to the east, than 4-6 to the south. usually the mutant never comes, as I don;t have soldiers. After I do make 20 archers I start making soldiers, while making stone workshop and shock tower reasearch. I put soldiers to guard north entrance, but don;t go to the right with them - as close as possible to the settlment. I build farms in a line, and I have one shock tower for when the first wave comes. if it is west, east or north, no issue. If it is north, I build the shock tower as far back as possibler (I ususally delete wood cutter cabin for this), and if I have stone walls, it helps a lot. I put 2-3 wooden towers, soldiers in them, and archers and soldiers take care of northern mutant, while balistas keep other entrancess safe. after I take care of first wave I have enough soldiers and I always expand north, than north east, to secure stone mines. I don;t go much down because of the harpies, and I don;t go over the rails north because of spitters. After mines are secure I go south from base, to secure food. After I secure farms to the south (on the place where is the village of doom) I secure eastern village od doom, and than usually go totally west to clear spitters, than down south and south east to take care of giant and harpies, than I go north east to secure all that farmland and thjird village of doom, and than forth one, to the west north. I try to have all map cleaned by the day 56 when harpies come. I put wood walls and stone towers, same goes for spitters wave, and for mutants I upgrade wood walls to stone. Once they are gone the game is won, with how much stuff I have.
1:12:31 The zimbie wave displaying its magnetizing code behaviour, stopping dead in its tracks trying to figure out which of the equally distant soldier groups to pull towards. Also looks like they stopped to listen to the lyrics.
Would love to have a no flash backs cut
omg long time no see~~~ you are still playing TAB~~~wow~~
Are you the only youtuber recently uploading they are billions gameplay ? thank you
Kinda sad it's over, no tech challenge next?
Hey I think the game "From Glory to Goo" would be right up your alley. It's EA and a little glitchy, but I've been having a lot of fun. I'd like to see your approach. Some of the mechanics are poorly documented at the moment though so maybe play a few rounds if you're worried about struggling with that while streaming.
Dude Ive attempted this map 8 times on brutal, twice on normal. I’m rusty and just now getting back into it.
Nasty first wave split, so tricky
can yu do the whole caimpaign in 1600% ?
So this game has always been about stacking soldier buffs and spamming soldiers to the max?
What are your thoughts on the Thanatos? I always tend to use them as part of static defence for the AOE, though I admit they are way too slow to push out - is that the reason you prefer Titans over them or are they just overall worse in your opinion?
They are fine for defense if you want a cheaper option. If your economy is good though Titans are usually better especially if you also want some help with map clearing.
I wish there’s a sequel, i like this game
Corpse recycling is so clutch in this level. I wonder how much gold came from kills versus housing
It would be a fun stat to have. Very helpful early on to get things going
If I remember correctly, each first completion adds the number of infected killed, colonists settled, units trained/lost and some other stuff during that completion to the campaign stats.
So you can at least take note how much kills you had in a mission.
If you remember to do that of course.
It ended :( but also it happened :)
This map is sooo much harder than the previous one... gg
Nicely done, Kensei! And one BANGER of a series. Well worth the watch. 🫡🤘👋
I've a recipe(sounds more like a schedule than a step by step) what worked for me in that my ONLY sucess:
**only archers in the beggining(will need around 10-12 to go until 1st wave);
**go for snipers(not soldiers) in research ASAP;
**DONT use them until around 35unit,just go training further more of'em until 1st wave and when it arrives,start onslaught;
**at least 2 soldiers centers running snipers straight until 1st mark( wave);
**build up some trenches and ballistas on same side the wave comes,the more the better and,usually,they'll arrive on west entrance and few times on east. Even less on north and south ones;
**when the party's start and the noises go higher,the Mutants will come to(yes,the two) but u'll be strong enough to hold'm off;
**pray to God for they to not come togheter and,again, on the infected nurses'wave (for your guesses on wich side u'll create of your best and strongest structure defenses be right) as the game can be very very tricky on launching it exactly on one of a weak side too;
**still about up above topic; ...soon u'll noticed about your resources are low for all that u have to build and, with the times running out too ,the moments of choices will be various. A lot of them will be needed !
Good luck on your tries pals and pardon my bad quality(not a native neither a specialist and trying only to help someboody) text!
Forgot to reinforce the obvious: the main problem here, in this mission specially,is the noise we make trying to kill zombies and buiding structures near'em seeing to be higher than usually are on any other TAB missions...
It is curious that the Civilization can construct "Huge Wondrous" buildings but can't manage 3-4 Story House/Condo units. ;) lol
never got the INN right?
Well, steampunk theme, so all victorian style
That's insane, I get my butt kicked at 50% xD
those flashbacks are so annoying, good they are gone on newest video
nice
nice
only ranger vs 1600% :)
I dare to say that I have ultimate win strategy for this map 😐for 800% : +2 gold per zombie and professional trooper goes after the bridge to shoot some boost for your economy. Don't send him too far, one or two cells above rail than back. And when he'll become vet, he can make some assistance with cleaning stone, but still not too far, one cell from the railways. The same thing on the right side when first trooper out from barraks. I had three shock towers and cleaned nearby territory before first wave. And 10k settlers and 2,5k soldiers for final pathetic last stand. And you know, 2200 soldiers you need to full cover end line with four rows of stone towers 🙃. Some walls were scratched 😱, no one destroyed 🤣, ou dear, that was win I want the whole company 😎.
1
Nice