Dear Reflected, this is why we work so hard to develop aircraft with the highest fidelity as possible: to reflect reality and give our community deep insight into how aircraft should be operated and in accordance with the manual. I love it ! Thank you for your dedication and support to DCS and our community. Onwards and upwards. Kind regards Nick
The end result of the ED team's work expanded upon by 3rd party devs like Reflected raises the bar at every iteration. It's great to watch unfold and participate in as an end user.
Corrections and extra info so far: - You only turn on the pitot heat once airborne, because on the ground there's insufficient cooling. - You don't only turn slightly sideways at the hold short for the runup in order not to blow your propwash on the ship behind, but if you turn (slightly) into the wind, it improves engine cooling too. Plus it helps keep the tail on the ground. Thank you for these, please keep them coming!
As a real-world pilot, I particularly love the portion during base and final about "power for altitude, pitch for airspeed, and trim". I really enjoyed watching it and learned a lot about flying mustangs. And really good transition between technical and relaxing scene, kept me hooked for entire time.
In his book _To Fly and Fight,_ Clarence "Bud" Anderson (the pilot of the P-51 marked "Old Crow" in the European Theater), in the chapter on training in the United States on the -51, stated that you didn't want to lift off the ground at less than 100 MPH while taking off. At less than 100 MPH, at takeoff power, the ailerons didn't have enough authority to overcome the torque of the engine turning the prop and the plane would roll over on is back and crash. Another little quirk he noted was that the two-speed supercharger would change gears with a bang, usually about the same time you had reached the exact middle of the English Channel, startling the pilot with a loud noise from the engine at just the worst moment possible for engine trouble. Cool video and good job on making the mysteries of flying a complex, unforgiving aircraft like a high-powered WWII fighter less frustrating and inscrutable and more understandable and achievable by neophytes.
I flew over 500h the F-15C&E,the mighty Viper, the AH-64D, the F-5 and even about 40h in the Hornet in DCS but since two weeks I'm diving in the world of props and it's really amazing. Thank you for your helpfull videos!
Love your Video-Tutorials almost as much as your Campaigns .. you have done so much to make DCS WW2 really attractive, your work is a true assets for DCS and I hope that ED realizes this and takes care to keep you aboard for a long time. Cheers.
@@ReflectedSimulations Thank you so much for making this video. I am new to DCS and just started flying the P51 which I really love. If possible can you make this video for the P47 as well? As a real life fan of the P47 I am really interested in learning. Thanks and keep up the great work!!!
Great tutorial Reflected! Just one small point, don’t switch the pitot heat on while on the ground, by the book it should only be done in the air due to insufficient cooling on the ground. Hope that helps and keep up the great work!
@@ReflectedSimulations no worries! I’ve got the chance to do something similar but with a real Mustang in May for my channel so I’ve watched your tutorial about 5 times now! And will be restarting Blue Nose Bastards this weekend to log some virtual time! Thanks again for the work you do for the virtual Warbirds community, it’s really appreciated!
You actually managed to do the impossible and get me back into flying DCS. I've become very, very fed up with the lack of progress on core issues and went to IL2 instead. DCS can often be a very good cockpit simulator and a lousy air combat simulator. But I tried one of your campaigns because I enjoyed the video and ended up buying three more. I still don't like many aspects of DCS, especially WW2, the same complaints remain - but you've managed to work around a lot of those issues to the point where I can enjoy DCS.
Thanks, happy to hear that. I love IL-2 as well but nothing beats a full fidelity module. So my aim is to come up with something that’s best of both worlds: study level modules in immersive settings.
Thanks for the vid. Your 'Blue Nose Bastards of Bodney' campaign is responsible for teaching me the Mustang, and I'm very much looking forward to another spin at it with the updated map.
Thank you a lot. It's actually very useful to see you running down the ckeclist at a slow pace, while giving some explanation (and thus, sense) for each step. This was very enjoyable, and I'll put this to good use. Thank you again.
That was fantastic. Thank you! My first ever Airfix model was a P-51B Mustang back in 1978, which I got for my birthday. Loved aviation ever since. In January 2024, I plan to be in Orlando for a conference and I will go on an Orientation course in a P-51D. Can't wait.
@@ReflectedSimulations Oh, by the way, I forgot to mention that when you taxi and do your 'power up checks', you face in to the wind. I'm not sure if your video showed that. What I found pleasing is that the power-up checks were essentially the same as the Piper PA-28 in terms of RPM.
@@ReflectedSimulations This is a definite but it's actually more to do with aiding engine cooling as the air flow will increase through the engine. But still, fantastic video. My background's aerospace engineering and I've been flying on and off for 24 years - but what you've done is superb.
I love the detail in this. Flying (more specifically, conducting pre-start checks) in the way you do is so much more immersive and brings back some happy memories. One point that I would expand on is that it's not just in WWII that oval circuits were flown. When I trained as an Australian army pilot in the mid-2000s we were taught to fly an oval circuit. The difference is that we would roll out on final by 500' AGL - if you weren't established on final by 500' it was a go-around. It makes a lot of sense that you'd want to roll out as late as possible in something like a Mustang with that long nose, but it's not something we did. When I was flying in the military the final leg of the circuit was still a distinct leg, it's just that the base leg was a continuous turn. It was only when I flew Cessnas at civilian fields that I ever flew a rectangular circuit! Great video man. This is the stuff that takes me back to my army days, not the quick and dirty BS.
A very well put together video and nice flying! Here in New Zealand at Easter we had the Classic Fighters Airshow held at Omaka Airfield near Blenheim. There was our currently only airworthy P51D Mustang ZK-TAF painted as NZ2415(although this Mustang has no real RNZAF history). She is for sale but there is a genuine ex-RNZAF P51D being restored to fly this year (NZ2423) so once I get back into DCS and fly the Mustang it would be nice to fly one in her colours. I will check out your Blue Noses campaign too. Interestingly another ex-RNZAF Mustang is owned by Kermit Weeks(NZ2417) and she is painted as Cripes A'Mighty 3rd......small world!
What a great tutorial mate, I love your vids so simple and you explain why you do each and every movement not just do this .. do that! Keep them coming mate!
Many many thanks for this tutorial - clear, precise and progressive explanations - I have just updated my checklist from this tutorial - Thanks again ! 😉
I ❤ Reflected Videos! I watched this twice and as soon as you verify the Normandy 2 Map integration with Blue Nosed Bastards I’m going to buy it. ~ Juice
I love your WWII instructional videos. Sometimes I forget myself, and I feel like I'm on a real Mustang, Thunderbolt training and about to go on a real mission 😀. Of course I have the Mustang campaigns, although I'm currently in the process of replaying your Bf-109 campaign. Your films, apart from a large dose of knowledge and atmosphere from the Second World War, are very attractive. You use interesting shots, you operate the camera well. Even seemingly boring activities look very realistic in your videos. Flying the Mustang in DCS is a lot of fun. Trimmers in three axes help a lot, I miss it in German machines. The new map of Normandy will certainly take advantage of the Mustang's main advantage - range. I just hope that ED will update some older models like Dora or Mustang to newer standards. And of course I'd love to see the Mustang B/C version. The new Bf-109 model in the G version would also like to "hug" 😀.
@@ReflectedSimulations Now I am waiting with great attention for your video about the FW-190 A8. I messed with it a bit today. The gyroscopic moment from the engine and propeller does not make it easier to "play" at take-off.
Your tutorials are masterful! Thanks for sharing your knowledge with us and thanks for your great campaigns. I was hoping for this video after watching your Spitfire video. Thanks again.
Really appreciate this, Started getting back into the Mustang and having the best time with it, but wanting to get better on the numbers as I am very far from that point, this was very helpful as per usual - really looking forward to Normandy 2.0 and what you can do with it!
Excellent video. I appreciate that you have not flown a real Mustang but I have. Your video would make an great review for the game or real airplane. You covered what to do, when to do it and why to do it. My compliments.
My father was an Air Force flight instructor. Later a friend purchased a Cavalier Mustang with a jump seat in back. I rode there the first time he flew the Mustang. When he did a go around to see just how it handled the rudder trim was neutral. Dad was 6'3" tall and very strong. I could see the muscles in his neck bulging bulging
Bulging as he added power. He had to reach down and set 5 degrees right rudder trim and then add more power. Don't forget to keep some throttle friction on or it will close when you reach for the trim! Lesson learned set takeoff trim on final approach.
When you sit in the driver's seat with the canopy rolled back you can't help but realize that all of this amazing airplane was built for the sole purpose of aiming six 50 cal machine guns to destroy things and kill people. It did this very well.
Thanks for your tutorial and passion for DCS. I’ve really enjoyed the series. I have been lucky enough to sit in a real p-51 and see many flying over the years. Unfortunately I’ve never flown in one in RL. Only things I would add are landing lights, and the break into the pattern from the very low runway pass would have got you busted 😅 plus it’s dangerous, looked good though 😂
Thanks very much, I'm a big fan of your work, it's a huge part of DCS WW2 staying alive, even with the huge AI problems which need to be fixed by ED. Maybe in two weeks 🙂 It would be great, if you could do a deep dive video like this for my favorite bird, the FW190 A8. There are many "how-to" videos, but going into detail like you do..., this is the extra mile for real aviation immersion!
Igazi kezes bárány a gép! Sokkal jobban kezelhető, mint egy Mig-21. :D Minél nagyobb a sebesség annál jobban irányítható. Talán ez is a kényelmetlensége, hogy ha nincs kellő sebesség, akkor kicsit lomha a rolling. De viszont fel- és leszállásnál kellően jól viselkedik! Korához képest modern és nagy harcértékű gép!
Thanks reflected, rhe flyby at the intro is just awesome😎 The Mustang is the only DCS warbird I dont own so far, and with this tutorial and upcoming Normandy 2 uograde in your campaign I will defenitely buy this module and campaign too🎉👍
I actually watched this video with the same AAF manual 51-127-5 on page 50. Not exactly 100% by the book, but your flow is logical. Like in real life, I assume pilots would work out their own rhythm for start-up. Love your work, I hope this inspires some more people to join the warbird community!
@Reflected Simulations I found it went back and forth a bit. Like even the brakes aren't set till step 15. I ended up doing something similar to yours with the left to right. By the way, I'm loving the Blue Nosed campaign. Thank god you had the option for reduced bomber formations! My computer couldn't handle that in VR 😂
That was very interesting. My dad flew P51Ds in WW2 against the Japanese. He would have known all this obviously. He said he had to learn all the controls blindfolded also.
@@ReflectedSimulations I remember going flying with him in cessnas and doing acrobatics. He was pulling so many Gs upside down that I blacked out only to wake up and see him still flying the plane like nothing happend : )
Great stuff as always, Reflected! (I'm not into Campaigns, but if I was I'd definitely be interested in yours. You should run a high-realism WWII multiplayer server. The options out there currently are not great.) A few notes while I watch: 1. @2:04 You didn't tell them how to release the hydraulic pressure. (The red handle above the gauge.) I see you do mention it at the end during the shutdown procedure though. Good! 2. @2:45 "Check for full and unrestricted movement". Which was what I was trying to talk you out of advising people to do in your Spitfire video where you suggested using the saturation feature to reduce control range. Something you'd NEVER do in real life and, indeed, do this check to verify you're NOT doing! (We address control sensitivity with curves. NOT by limiting the maximum control extents!) 3. @4:40 Non-FFB trim *should* be correct and the same for everyone. It's FFB sticks that will all be different. (I had to dial in some pretty substantial NH trim on my Logitech Wingman 3D FFB when I was using it. And the TF/P-51 was probably the best warbird for FFB. I hardly noticed it in the others, other than how badly it would throw my trim setting off. Shame DCS doesn't include FFB axis bias settings somewhere.) But yes, it's wrong to have spring force when sitting still on the runway with no airspeed. There are no springs in the real plane, it's the slipstream pushing on the control surfaces that makes the stick want to center. And the moveable trim tabs change the angles those surfaces want to fly at, but again, only when there's airspeed. Without it it should be all floppy. (The control surfaces do have mass and momentum though, so there should still be *some* resistance and inertia due to that.) And as I recall, in the DCS P-51 it largely was, but they quickly seemed to drop the ball on the FFB implementation in the other warbirds. Also, many of the jets I couldn't fly with FFB on at all as it threw the needed trim settings out of range. Again, a FFB-force-bias feature for X and Y axes (hell, throw pedals in there too!) would have been nice. 4. @7:00 Correct but the "pissing" fuel isn't modeled in DCS. Shame, that. 5. @9:00 Did you mention putting the parking brake on before starting the engine? I see it on but if you mentioned it somewhere I missed it. The parking brake is a bit non-intuitive so worth a mention. (And to make matters worse, the technique is not common across warbirds, we have to do something that feels not right to me in the P-47 - pull the handle *before* applying the brakes. Not 100% sure but I'm pretty sure that's not right. The P-51's parking brake interacts with the toe brakes in the way I'd expect.) 6. @3:50 "...prop wash on the ship behind you." Oh I wish! We don't even have cosmetic engine startup smoke that's blown away by propwash yet. :( 7. @18:30 I believe we're technically supposed to tap the brakes to stop the wheels from turning before we retract the gear. (No ill effect from not doing this is modeled in DCS so it's safe to skip.) 8. @20:00 A mention of our current 100 octane fuel limit (when these birds commonly burned 150 octane during the last few years of the war) might be helpful to some wondering where their missing power is. FIX THIS ED!!! The rest is all fine, great work! I'm sure a lot of DCS pilots could use help with the lead-computing gunsight though, so hopefully you do another one on that. Cheers and thanks for this!
Hey, thanks for all the input! Let me respond 1 by 1: 1) Yeah, forgot that, but it's mentioned at the end. 2) True! Actually with my longer Winwing stick I don't need to chop off the curve anymore. 3) Should be, but I needed nose down trim with my T16000m, and 0 with my Winwing. Strange... 4) I think it is in the Mossie though. Would be cool to have it in the P-51. 5) I did, but man, I often forget that, and then I'm surprised I start rolling...:) 6) Someone wrote another good point: it's also needed so that you're turned into the wind more to allow for better cooling 7) Yes, in some aircraft. But the P-51 manual explicitly forbids this. Probably because you need to taxi at 1000 RPM at least to keep the spark plugs clean, but that results in pretty fast taxi speeds, so you have to use the brakes a lot. Possibly more than in other aircraft. 8) yeah that would be nice. +1: My internet connection is terrible and spotting on my laptop without dot labels is abysmal: so I'm really not a MP guy :)
@@ReflectedSimulations Oh that's a shame, actually. Try tethering to your cell phone, if you haven't. That helped my ping time. I was expecting the opposite. But yeah, hosting a server costs money, and you can't do it on a phone. Thanks again for this great resource! Cheers!
@@ReflectedSimulations Oh and 7. Didn't know that! Real-world flight manual says on page 55: "Caution: Don't brake the wheels after takeoff. Doing so may fuse the discs of brakes that are hot from extended taxiing. If this happens you'll nose up or groundloop on landing." (Wouldn't that be nose-down?) Anyway... interesting! I wonder which plane(s) I'm remembering that recommend doing that?
Like drinking from a fire-hose. So much to process and learn! I’m looking to get into DCS soon. I’ve messed around in military f-16/fa-18 trainers, but never gotten serious. This is the closest I’m ever going to get to owning and flying a p51. One day if I’m rich enough to buy my own, I’ll have a head start! Until then, DCS will be like I’m living my dream. #goals
Hey man just wanna say thanks for making these vidz and your awesome campaigns. I just did my first one Beware Beware and am about to move on to Mustang campaign. Also I actually live in Debden 🇬🇧 so I’m looking forward to the release of your newest one too.
Your tutorials are great! Your one for the 109 really helped me with takeoffs and landings, so I'm looking forward to using this to finally get the hang of the Mustang's engine management.
Hey there As far as i know, they put the gunheat on after takeoff. The guns don't need to be heated when on ground and due to the low rpm, the generator struggle to keep up with the high load of the gunheaters. Just put them on shortly on the ground to check the A-meter rising so that you know, they work. Switch to on after takeoff when you stabilized with max continuous. Cheers
Just DL DCS today, and bought the P-51D and Channel map. Thanks so much for this tutorial, it will be my reference until startup, takeoff, and landings are 2nd nature. Question: Are you using Track IR to get all that view movement in the cockpit? I'm having a tough time trying to set up the cockpit POV with my WinWing F-16 grip.
Great tutorial. Thank You! Going to go pull your checklist from the Blue Nose campaign and run through this taking notes until it becomes routine. Great stuff! BTW... what location, airport and map was used here? Thanks for your passion. It shows.
Great Tutorial. I love theese indepth videos. The Mustang was the first Warbird Module i bought for DCS and up to this day it is still my favorite. The amazing endurance paired with great air to ground capabilities and awesome maneuverability is just prefect. In air combat a higher caliber gun or canon would be nice, but the 50.cal are doing just fine.
Many thumbs up!!! Excellent job. Reminded me of the days of instructing at the table in the flight room. Very professional. However, I would like to make a comment on “knots per hour”. My log books have over 5000 hours of real flight experience and 7 years of on the water sailing experience. A knot is a unit of speed based on one minute of geographic latitude which is a nautical mile and is used in both aviation and marine parlance. Thus, a knot is the speed that it takes to travel 1 nautical mile (approximately 6080 feet or 1.15 statue miles) in one hour, therefore, ‘per hour’ is redundant.
I love your emphasis on realism! As a pilot in real life, it is greatly appreciated. Will this level of realism be going into your upcoming F-16C campaign?
just yesterday i was watching ur spitfire's tutorial 😄 it's so simplified i'll ask to do a p-47 one since it's engine management is a whole different story
As an ex-Navy pilot I suggest you call the semi-circle landing approach in the video the NAVY "Carrier Approach", which is what it is. THX..... enjoyed the video.
You talked about a massive update of the BNBB-campaign. What has changed ? I have this campaign, and wanted to do it over again. The one thing I hated about it was that every mission starts with 30minutes of flying to France... :) Thanks. Very tempted to try the new Mosquito-campaign.
In real life every mission started with 2-3 hours of flying to Germany, so 30 minutes is a good compromise in my book :) And there's always time acceleration, it takes 3-4 minutes to cross the Channel.
Incredible tutorial, now, tell me one thing I didn't get properly, on engine control, how do you control the pressure manifold and the rpm?? I guess the rpm is with the throttle lever, but the fuel pressure?? Is with blades pitch or with the lower red lever??
I would just love to know what your graphics and PC set up are? I've got a pretty beefy setup with a 3080 TI graphics card and the Fidelity just is not as clear as yours, yours looks almost like the real thing, I just can't get mine to have that high fidelity look no matter what I do, only thing that's not high end on my setup is my monitor, it's an LED TV, but that's next on the list, great video, lots of great information here, I'm new to your channel but will be following
Hi just found your channel , im about to start DCS , i have brought a warthog bundle and trackir , just waiting to recieve them, i am looking for basic vids on the p51 training plane , so as to master that before buying something, ive downloaded the p51 manaul and am reading them all the time, BIG learning curve from warthunder to this game , but looking fwd to maybe being able to go for a fly , let alone fight in it.
Wow, I found this video when I first started three months ago. Just watch it again. Nice information. I do wish you broke it into two or three videos. I need to watch your landing more. After three months, I'm still struggling with landings. I do fly the box but I think I'll try to stop that. Okay, bounce is by the tail wheel coming down late? Or is that one reason. Too hard as well, I think. I have seen the tail wheel cause it and I think I've touched down first with the tail wheel a few times. i fall too fast those final few feet too often as well.
@@StormheartsGames if you bounce it’s either because you don’t hold it off the ground enough and not get into a 3 point attitude (tailwheel up) or touching down at a too high rate of descent.
@@ReflectedSimulations Thanks, I was doing well with my landings and then I fell apart after the update. Hopefully, I will get out of this rut soon. If there is a way to bounce, I've done it. :)
Hello Reflected! Nice video, as always. About BNBOB Bonus Mission... part of the P-51 squadrons weren't taking off. They kept waiting on the taxiway with the engines on... maybe it was caused by the last DCS updates. Do you know if it was corrected?
That's a widespread DCS AI bug, not limited to the P-51 or my campaigns. But if you wait like 5-6 minutes they will eventually take off. I first reported it over a year ago, fingers crossed for a proper fix soon.
Normandy 2? I just bought the Channel map to start getting into WW2 because I thought most of the future content will be on that map. Aah great! Why is their nothing for The Channel? Wasn't it supposed to be the successor to Normandy? BTW thanks for the DETAILED tutorial! This is the only way to play DCS in my opinion!
Nothing for the Channel? Horrido? Wolfpack? V for Victory? Beware Beware? Blue nose bastards bonus mission? There’s plenty for the Channel map and it will remain relevant regardless of any Normandy update
Chuck Yeager once commented that you should use the fuel in the fuselage tank first as trying to maneuver with fuel in it made the P-51 unstable and caused many crashes during training flights.
Did he say ‘fully’ though? I’m sure he meant what the manual and all the original docs said but didn’t care to specify to the average reader that he would leave 20 or so gallons.
Did he say ‘fully’ though? I’m sure he meant what the manual and all the original docs said but didn’t care to specify to the average reader that he would leave 20 or so gallons.
@@ReflectedSimulations I have spent a few hours trying to find that video of him saying that, but can't find it. Please be aware that by no means am I trying to call you out, this video is great! The P-51 has a special place in my heart. I was in the Air Force for over 20 years and my friend passed away in an unfortunate accident involving the P-51 Su Su.
Didn’t know you created Blue nose bastards! I am so looking forward to playing it but I can’t taxi on the first (I think) mission as there is a Willys in front of my ramp. I’m also struggling to get clearance to taxi… any fix you know of?
Check the briefings. The Jeep is there to block players who don't read briefings. It will moved at the briefed time. You don't need to use ATC but if you want to, make sure you're on the correct channel (also in the briefing)
Is it just me or do all the Allied warbirds in DCS tend to have too high oil pressure on startup? I noticed the needle was on/over the red line as you were commenting about the oil pressure limits.
During a bomb&rocket training mission. I mistakenly kept the throttle and RPM too high for like, 2 minutes max. When I lowered them back to green the entire plane jerked and sputtered, but returned to normal. Then out of nowhere on my next turn in, the entire engine just crapped out... Engines can be very finicky, I felt like I didn't even lower them that fast but apparently it was too fast I'm assuming. Not entirely sure why the engine crapped out like that though. I really wasn't in full power for very long at all. Definitely nowhere even close to 15 min, not even 5.
I have a question regarding the mission editor and the Normandy 2.0 map , i have the blue bastards campaign, recently purchased. I cant seem show aircraft on the map during the campaign? Any ideas ?
It's a mission setting, so that you can use the F10 map like maps were used in WW2 - for dead reckoning. If the aircraft icons are displayed it's not really the same. You can also use your kneeboard compass rose for navigation.
Dear Reflected, this is why we work so hard to develop aircraft with the highest fidelity as possible: to reflect reality and give our community deep insight into how aircraft should be operated and in accordance with the manual. I love it ! Thank you for your dedication and support to DCS and our community. Onwards and upwards. Kind regards Nick
The end result of the ED team's work expanded upon by 3rd party devs like Reflected raises the bar at every iteration. It's great to watch unfold and participate in as an end user.
Indeed!
Thank you Nick, much appreciated. Your study level warbird modules are a liflelong dream come true for me.
@@ReflectedSimulations nothing beats WWII fighters 😀. Once again many thanks for everything you do. Kind regards Nick
Stop blowing sunshine and get to work. Your product is in a shambles.
Corrections and extra info so far:
- You only turn on the pitot heat once airborne, because on the ground there's insufficient cooling.
- You don't only turn slightly sideways at the hold short for the runup in order not to blow your propwash on the ship behind, but if you turn (slightly) into the wind, it improves engine cooling too. Plus it helps keep the tail on the ground.
Thank you for these, please keep them coming!
Insufficient heating?....probably mean cooling...the probe will get excessively hot without airflow to moderate.
@@ml1754 righto, corrected. Thanks :)
As a real-world pilot, I particularly love the portion during base and final about "power for altitude, pitch for airspeed, and trim". I really enjoyed watching it and learned a lot about flying mustangs. And really good transition between technical and relaxing scene, kept me hooked for entire time.
In his book _To Fly and Fight,_ Clarence "Bud" Anderson (the pilot of the P-51 marked "Old Crow" in the European Theater), in the chapter on training in the United States on the -51, stated that you didn't want to lift off the ground at less than 100 MPH while taking off. At less than 100 MPH, at takeoff power, the ailerons didn't have enough authority to overcome the torque of the engine turning the prop and the plane would roll over on is back and crash.
Another little quirk he noted was that the two-speed supercharger would change gears with a bang, usually about the same time you had reached the exact middle of the English Channel, startling the pilot with a loud noise from the engine at just the worst moment possible for engine trouble.
Cool video and good job on making the mysteries of flying a complex, unforgiving aircraft like a high-powered WWII fighter less frustrating and inscrutable and more understandable and achievable by neophytes.
Thanks for sharing! Taking off slow was a bad idea in just about every warbird. Heard such stories about the 109 and the Corsair too.
I flew over 500h the F-15C&E,the mighty Viper, the AH-64D, the F-5 and even about 40h in the Hornet in DCS but since two weeks I'm diving in the world of props and it's really amazing. Thank you for your helpfull videos!
Thank you for this! I recently purchased your campaign, the P-51D and Normandy 2.0. Your campaign was a major motivating factor to fly warbirds.
Love your Video-Tutorials almost as much as your Campaigns .. you have done so much to make DCS WW2 really attractive, your work is a true assets for DCS and I hope that ED realizes this and takes care to keep you aboard for a long time. Cheers.
Thank you, I appreciate you saying that :)
@@ReflectedSimulations 🤘🏻👍🏻
@@ReflectedSimulations Thank you so much for making this video. I am new to DCS and just started flying the P51 which I really love. If possible can you make this video for the P47 as well? As a real life fan of the P47 I am really interested in learning. Thanks and keep up the great work!!!
So much deeper than other P51 guides, thanks.
Great tutorial Reflected! Just one small point, don’t switch the pitot heat on while on the ground, by the book it should only be done in the air due to insufficient cooling on the ground. Hope that helps and keep up the great work!
Thanks, duly noted!
@@ReflectedSimulations no worries! I’ve got the chance to do something similar but with a real Mustang in May for my channel so I’ve watched your tutorial about 5 times now! And will be restarting Blue Nose Bastards this weekend to log some virtual time! Thanks again for the work you do for the virtual Warbirds community, it’s really appreciated!
You actually managed to do the impossible and get me back into flying DCS. I've become very, very fed up with the lack of progress on core issues and went to IL2 instead.
DCS can often be a very good cockpit simulator and a lousy air combat simulator.
But I tried one of your campaigns because I enjoyed the video and ended up buying three more. I still don't like many aspects of DCS, especially WW2, the same complaints remain - but you've managed to work around a lot of those issues to the point where I can enjoy DCS.
Thanks, happy to hear that. I love IL-2 as well but nothing beats a full fidelity module. So my aim is to come up with something that’s best of both worlds: study level modules in immersive settings.
How's the combat lousy..?
Thanks for the vid. Your 'Blue Nose Bastards of Bodney' campaign is responsible for teaching me the Mustang, and I'm very much looking forward to another spin at it with the updated map.
When I thought I couldn't love the P-51 any more! I am so excited to try this again after watching your video.
Thank you a lot. It's actually very useful to see you running down the ckeclist at a slow pace, while giving some explanation (and thus, sense) for each step. This was very enjoyable, and I'll put this to good use. Thank you again.
I like your WW2 stuff, good job buddy
Thanks a lot!
That was fantastic. Thank you! My first ever Airfix model was a P-51B Mustang back in 1978, which I got for my birthday. Loved aviation ever since. In January 2024, I plan to be in Orlando for a conference and I will go on an Orientation course in a P-51D. Can't wait.
That's quite a plan, it's defo a bucket list item :)
@@ReflectedSimulations Oh, by the way, I forgot to mention that when you taxi and do your 'power up checks', you face in to the wind. I'm not sure if your video showed that. What I found pleasing is that the power-up checks were essentially the same as the Piper PA-28 in terms of RPM.
@@abdulmismail make sense, to help hold the tail down
@@ReflectedSimulations This is a definite but it's actually more to do with aiding engine cooling as the air flow will increase through the engine.
But still, fantastic video. My background's aerospace engineering and I've been flying on and off for 24 years - but what you've done is superb.
I love the detail in this. Flying (more specifically, conducting pre-start checks) in the way you do is so much more immersive and brings back some happy memories.
One point that I would expand on is that it's not just in WWII that oval circuits were flown. When I trained as an Australian army pilot in the mid-2000s we were taught to fly an oval circuit. The difference is that we would roll out on final by 500' AGL - if you weren't established on final by 500' it was a go-around. It makes a lot of sense that you'd want to roll out as late as possible in something like a Mustang with that long nose, but it's not something we did. When I was flying in the military the final leg of the circuit was still a distinct leg, it's just that the base leg was a continuous turn. It was only when I flew Cessnas at civilian fields that I ever flew a rectangular circuit!
Great video man. This is the stuff that takes me back to my army days, not the quick and dirty BS.
Thanks mate, appreciated. Very interesting to know that oval circuits are not only ww2
Very nicely done. You covered all the important items and presented some good pilot techniques. I’ve never flown a P-51 but I am a pilot.
A very well put together video and nice flying! Here in New Zealand at Easter we had the Classic Fighters Airshow held at Omaka Airfield near Blenheim. There was our currently only airworthy P51D Mustang ZK-TAF painted as NZ2415(although this Mustang has no real RNZAF history). She is for sale but there is a genuine ex-RNZAF P51D being restored to fly this year (NZ2423) so once I get back into DCS and fly the Mustang it would be nice to fly one in her colours. I will check out your Blue Noses campaign too. Interestingly another ex-RNZAF Mustang is owned by Kermit Weeks(NZ2417) and she is painted as Cripes A'Mighty 3rd......small world!
probably one of the best tutorials i've seen. Legit from the manual thats awesome.
Thank you!
Thank you for this video. This was very helpful. I’m just getting into DCS and this is the first plane I’m learning.
That was a nice slick landing. Great instructions too buddy thank you for making these videos.
@@imdoobie80 thanks!
The attention to detail is amazing! Thanks
I really love playing your campaigns Reflected.
What a great tutorial mate, I love your vids so simple and you explain why you do each and every movement not just do this .. do that! Keep them coming mate!
Thanks, glad you like them :)
Many many thanks for this tutorial - clear, precise and progressive explanations - I have just updated my checklist from this tutorial - Thanks again ! 😉
I ❤ Reflected Videos! I watched this twice and as soon as you verify the Normandy 2 Map integration with Blue Nosed Bastards I’m going to buy it. ~ Juice
Thanks Juice!
I love your WWII instructional videos. Sometimes I forget myself, and I feel like I'm on a real Mustang, Thunderbolt training and about to go on a real mission 😀.
Of course I have the Mustang campaigns, although I'm currently in the process of replaying your Bf-109 campaign.
Your films, apart from a large dose of knowledge and atmosphere from the Second World War, are very attractive. You use interesting shots, you operate the camera well. Even seemingly boring activities look very realistic in your videos.
Flying the Mustang in DCS is a lot of fun. Trimmers in three axes help a lot, I miss it in German machines. The new map of Normandy will certainly take advantage of the Mustang's main advantage - range.
I just hope that ED will update some older models like Dora or Mustang to newer standards. And of course I'd love to see the Mustang B/C version. The new Bf-109 model in the G version would also like to "hug" 😀.
Thank you! Yes I'd love to see a G-6 as well :)
@@ReflectedSimulations Now I am waiting with great attention for your video about the FW-190 A8. I messed with it a bit today. The gyroscopic moment from the engine and propeller does not make it easier to "play" at take-off.
Your tutorials are masterful! Thanks for sharing your knowledge with us and thanks for your great campaigns. I was hoping for this video after watching your Spitfire video. Thanks again.
Thank you!
Thumbs UP for introduction
That was an absolutely fantastic video. You are a gem in the community. Thank you!
Thank you!
Really appreciate this, Started getting back into the Mustang and having the best time with it, but wanting to get better on the numbers as I am very far from that point, this was very helpful as per usual - really looking forward to Normandy 2.0 and what you can do with it!
I am a big fan of your Campaigns. Currently flying the Blue Nose Bastards in VR! Love it ❤
Thanks, enjoy!:)
Great video for those of us who try to fly “immersive” in DCS
Thanks, the only way I know :)
Just love your work man... Bought all your Campaign's and they are a work of art... 💪 You also have a really cool voice👍
I dunno about my voice but thanks for the support :)
WELL DONE! As a real pilot you just NAILED IT!!
Thank you!
Excellent video. I appreciate that you have not flown a real Mustang but I have. Your video would make an great review for the game or real airplane. You covered what to do, when to do it and why to do it. My compliments.
Oh, thank you! Flying a real Mustang, that's definitely a bucket list item.
My father was an Air Force flight instructor. Later a friend purchased a Cavalier Mustang with a jump seat in back. I rode there the first time he flew the Mustang. When he did a go around to see just how it handled the rudder trim was neutral. Dad was 6'3" tall and very strong. I could see the muscles in his neck bulging bulging
Bulging as he added power. He had to reach down and set 5 degrees right rudder trim and then add more power. Don't forget to keep some throttle friction on or it will close when you reach for the trim! Lesson learned set takeoff trim on final approach.
Later he sent me to Paris, Texas for Junior Burchinal to check me out in his Mustang with basic controls in the back.
When you sit in the driver's seat with the canopy rolled back you can't help but realize that all of this amazing airplane was built for the sole purpose of aiming six 50 cal machine guns to destroy things and kill people. It did this very well.
Thanks for your tutorial and passion for DCS. I’ve really enjoyed the series. I have been lucky enough to sit in a real p-51 and see many flying over the years. Unfortunately I’ve never flown in one in RL. Only things I would add are landing lights, and the break into the pattern from the very low runway pass would have got you busted 😅 plus it’s dangerous, looked good though 😂
Thanks very much, I'm a big fan of your work, it's a huge part of DCS WW2 staying alive, even with the huge AI problems which need to be fixed by ED. Maybe in two weeks 🙂
It would be great, if you could do a deep dive video like this for my favorite bird, the FW190 A8. There are many "how-to" videos, but going into detail like you do..., this is the extra mile for real aviation immersion!
Thanks! To be honest I don’t know too much about the 190 :/
Igazi kezes bárány a gép! Sokkal jobban kezelhető, mint egy Mig-21. :D Minél nagyobb a sebesség annál jobban irányítható. Talán ez is a kényelmetlensége, hogy ha nincs kellő sebesség, akkor kicsit lomha a rolling. De viszont fel- és leszállásnál kellően jól viselkedik! Korához képest modern és nagy harcértékű gép!
Thanks reflected, rhe flyby at the intro is just awesome😎
The Mustang is the only DCS warbird I dont own so far, and with this tutorial and upcoming Normandy 2 uograde in your campaign I will defenitely buy this module and campaign too🎉👍
Thanks, I hope you’ll like it.
I actually watched this video with the same AAF manual 51-127-5 on page 50. Not exactly 100% by the book, but your flow is logical. Like in real life, I assume pilots would work out their own rhythm for start-up. Love your work, I hope this inspires some more people to join the warbird community!
Yeah the ‘book’ says turn on the mags before the battery. Weird.
@Reflected Simulations I found it went back and forth a bit. Like even the brakes aren't set till step 15. I ended up doing something similar to yours with the left to right.
By the way, I'm loving the Blue Nosed campaign. Thank god you had the option for reduced bomber formations! My computer couldn't handle that in VR 😂
Great tutorial, thanks!
Thanks for your generosity! Afer seeing this tutorial I've suscribed to your channel. Great!
Thanks Reflected that was great!
Thanks!
Super vidéo 👍 Thank you
Very informative video thank you
Very nice job. Thank you!
That was very interesting. My dad flew P51Ds in WW2 against the Japanese. He would have known all this obviously. He said he had to learn all the controls blindfolded also.
Wow he must have had some amazing stories!
@@ReflectedSimulations I remember going flying with him in cessnas and doing acrobatics. He was pulling so many Gs upside down that I blacked out only to wake up and see him still flying the plane like nothing happend : )
@@fredsalfa haha, that’s brilliant
Great stuff as always, Reflected! (I'm not into Campaigns, but if I was I'd definitely be interested in yours. You should run a high-realism WWII multiplayer server. The options out there currently are not great.)
A few notes while I watch:
1. @2:04 You didn't tell them how to release the hydraulic pressure. (The red handle above the gauge.) I see you do mention it at the end during the shutdown procedure though. Good!
2. @2:45 "Check for full and unrestricted movement". Which was what I was trying to talk you out of advising people to do in your Spitfire video where you suggested using the saturation feature to reduce control range. Something you'd NEVER do in real life and, indeed, do this check to verify you're NOT doing! (We address control sensitivity with curves. NOT by limiting the maximum control extents!)
3. @4:40 Non-FFB trim *should* be correct and the same for everyone. It's FFB sticks that will all be different. (I had to dial in some pretty substantial NH trim on my Logitech Wingman 3D FFB when I was using it. And the TF/P-51 was probably the best warbird for FFB. I hardly noticed it in the others, other than how badly it would throw my trim setting off. Shame DCS doesn't include FFB axis bias settings somewhere.) But yes, it's wrong to have spring force when sitting still on the runway with no airspeed. There are no springs in the real plane, it's the slipstream pushing on the control surfaces that makes the stick want to center. And the moveable trim tabs change the angles those surfaces want to fly at, but again, only when there's airspeed. Without it it should be all floppy. (The control surfaces do have mass and momentum though, so there should still be *some* resistance and inertia due to that.) And as I recall, in the DCS P-51 it largely was, but they quickly seemed to drop the ball on the FFB implementation in the other warbirds. Also, many of the jets I couldn't fly with FFB on at all as it threw the needed trim settings out of range. Again, a FFB-force-bias feature for X and Y axes (hell, throw pedals in there too!) would have been nice.
4. @7:00 Correct but the "pissing" fuel isn't modeled in DCS. Shame, that.
5. @9:00 Did you mention putting the parking brake on before starting the engine? I see it on but if you mentioned it somewhere I missed it. The parking brake is a bit non-intuitive so worth a mention. (And to make matters worse, the technique is not common across warbirds, we have to do something that feels not right to me in the P-47 - pull the handle *before* applying the brakes. Not 100% sure but I'm pretty sure that's not right. The P-51's parking brake interacts with the toe brakes in the way I'd expect.)
6. @3:50 "...prop wash on the ship behind you." Oh I wish! We don't even have cosmetic engine startup smoke that's blown away by propwash yet. :(
7. @18:30 I believe we're technically supposed to tap the brakes to stop the wheels from turning before we retract the gear. (No ill effect from not doing this is modeled in DCS so it's safe to skip.)
8. @20:00 A mention of our current 100 octane fuel limit (when these birds commonly burned 150 octane during the last few years of the war) might be helpful to some wondering where their missing power is. FIX THIS ED!!!
The rest is all fine, great work! I'm sure a lot of DCS pilots could use help with the lead-computing gunsight though, so hopefully you do another one on that.
Cheers and thanks for this!
Hey, thanks for all the input! Let me respond 1 by 1:
1) Yeah, forgot that, but it's mentioned at the end.
2) True! Actually with my longer Winwing stick I don't need to chop off the curve anymore.
3) Should be, but I needed nose down trim with my T16000m, and 0 with my Winwing. Strange...
4) I think it is in the Mossie though. Would be cool to have it in the P-51.
5) I did, but man, I often forget that, and then I'm surprised I start rolling...:)
6) Someone wrote another good point: it's also needed so that you're turned into the wind more to allow for better cooling
7) Yes, in some aircraft. But the P-51 manual explicitly forbids this. Probably because you need to taxi at 1000 RPM at least to keep the spark plugs clean, but that results in pretty fast taxi speeds, so you have to use the brakes a lot. Possibly more than in other aircraft.
8) yeah that would be nice.
+1: My internet connection is terrible and spotting on my laptop without dot labels is abysmal: so I'm really not a MP guy :)
@@ReflectedSimulations Oh that's a shame, actually. Try tethering to your cell phone, if you haven't. That helped my ping time. I was expecting the opposite. But yeah, hosting a server costs money, and you can't do it on a phone.
Thanks again for this great resource! Cheers!
@@ReflectedSimulations Oh and 7. Didn't know that! Real-world flight manual says on page 55: "Caution: Don't brake the wheels after takeoff. Doing so may fuse the discs of brakes that are hot from extended taxiing. If this happens you'll nose up or groundloop on landing." (Wouldn't that be nose-down?) Anyway... interesting! I wonder which plane(s) I'm remembering that recommend doing that?
Like drinking from a fire-hose. So much to process and learn!
I’m looking to get into DCS soon. I’ve messed around in military f-16/fa-18 trainers, but never gotten serious.
This is the closest I’m ever going to get to owning and flying a p51. One day if I’m rich enough to buy my own, I’ll have a head start! Until then, DCS will be like I’m living my dream.
#goals
Excellent video!
Thank you for your explanation ! Much appreciated
Very informative! Thks!
Very informative. Thank you!
Hey man just wanna say thanks for making these vidz and your awesome campaigns. I just did my first one Beware Beware and am about to move on to Mustang campaign. Also I actually live in Debden 🇬🇧 so I’m looking forward to the release of your newest one too.
That was your campain i bought holy shit man! Thats awesome
Your tutorials are great! Your one for the 109 really helped me with takeoffs and landings, so I'm looking forward to using this to finally get the hang of the Mustang's engine management.
Glad it helped!
Yes, this was long overdue, dude. Your others are required viewing.
Looking forward to this Bodney update. It's already a great campaign.
Thanks, you're gonna love flying the updated missions (not just for the map) over the updated map.
Hey there
As far as i know, they put the gunheat on after takeoff.
The guns don't need to be heated when on ground and due to the low rpm, the generator struggle to keep up with the high load of the gunheaters.
Just put them on shortly on the ground to check the A-meter rising so that you know, they work. Switch to on after takeoff when you stabilized with max continuous.
Cheers
Thanks, good advice!
Awesome stuff as usual!... keep the vids coming mate, they are a big help.
Thanks!
Just DL DCS today, and bought the P-51D and Channel map. Thanks so much for this tutorial, it will be my reference until startup, takeoff, and landings are 2nd nature.
Question: Are you using Track IR to get all that view movement in the cockpit? I'm having a tough time trying to set up the cockpit POV with my WinWing F-16 grip.
I have used the video to establish a base for my own startup procedure.
Thanks for this video and all the hard work you put into the missions 👍👍👍👍👍
Thank you!
Great tutorial. Thank You! Going to go pull your checklist from the Blue Nose campaign and run through this taking notes until it becomes routine. Great stuff! BTW... what location, airport and map was used here? Thanks for your passion. It shows.
Thanks! It’s Chailey on the Normandy map.
What a great video thx a lot. It helps to understand the aircraft
👍
Great Tutorial. I love theese indepth videos. The Mustang was the first Warbird Module i bought for DCS and up to this day it is still my favorite. The amazing endurance paired with great air to ground capabilities and awesome maneuverability is just prefect. In air combat a higher caliber gun or canon would be nice, but the 50.cal are doing just fine.
Yes, one of my favorite warbirds. So good all around.
Many thumbs up!!! Excellent job. Reminded me of the days of instructing at the table in the flight room. Very professional. However, I would like to make a comment on “knots per hour”. My log books have over 5000 hours of real flight experience and 7 years of on the water sailing experience. A knot is a unit of speed based on one minute of geographic latitude which is a nautical mile and is used in both aviation and marine parlance. Thus, a knot is the speed that it takes to travel 1 nautical mile (approximately 6080 feet or 1.15 statue miles) in one hour, therefore, ‘per hour’ is redundant.
Hey, thanks. Did I say knots? The ASI is in mile sper hour.
Id love to see these warbirds get a full texture overhaul
I love your emphasis on realism! As a pilot in real life, it is greatly appreciated. Will this level of realism be going into your upcoming F-16C campaign?
Oh yes, absolutely. I can foresee some people complain about too much realism haha :)
@@ReflectedSimulations Awesome! I look forward to it!
just yesterday i was watching ur spitfire's tutorial 😄
it's so simplified
i'll ask to do a p-47 one since it's engine management is a whole different story
Here you go: ua-cam.com/video/EAn1J3iKQDY/v-deo.html
Great tutorial :)
Thanks!
What a great Video! You got a new subscriber :) Go on making these awesome videos!
Thanks!
Nice video man
Brilliant, I need to tackle this campaign again at some point. If you had choice over the next warbird we see, which one would it be?
I’m super excited for the PTO!
@@ReflectedSimulations I'm sure I should know this buuuut .. PTO?
As an ex-Navy pilot I suggest you call the semi-circle landing approach in the video the NAVY "Carrier Approach", which is what it is. THX..... enjoyed the video.
You talked about a massive update of the BNBB-campaign. What has changed ? I have this campaign, and wanted to do it over again. The one thing I hated about it was that every mission starts with 30minutes of flying to France... :) Thanks. Very tempted to try the new Mosquito-campaign.
In real life every mission started with 2-3 hours of flying to Germany, so 30 minutes is a good compromise in my book :) And there's always time acceleration, it takes 3-4 minutes to cross the Channel.
Incredible tutorial, now, tell me one thing I didn't get properly, on engine control, how do you control the pressure manifold and the rpm?? I guess the rpm is with the throttle lever, but the fuel pressure?? Is with blades pitch or with the lower red lever??
The throttle controls the manifold pressure the propeller control adjusts the rpm
I would just love to know what your graphics and PC set up are? I've got a pretty beefy setup with a 3080 TI graphics card and the Fidelity just is not as clear as yours, yours looks almost like the real thing, I just can't get mine to have that high fidelity look no matter what I do, only thing that's not high end on my setup is my monitor, it's an LED TV, but that's next on the list, great video, lots of great information here, I'm new to your channel but will be following
Thanks! I have a MSI GP65 Leopard laptop with a 2060. Check out my DCS Settings guide video for some tips and hints.
Hi just found your channel , im about to start DCS , i have brought a warthog bundle and trackir , just waiting to recieve them, i am looking for basic vids on the p51 training plane , so as to master that before buying something, ive downloaded the p51 manaul and am reading them all the time, BIG learning curve from warthunder to this game , but looking fwd to maybe being able to go for a fly , let alone fight in it.
Good luck!
Wow, I found this video when I first started three months ago. Just watch it again. Nice information. I do wish you broke it into two or three videos. I need to watch your landing more. After three months, I'm still struggling with landings. I do fly the box but I think I'll try to stop that. Okay, bounce is by the tail wheel coming down late? Or is that one reason. Too hard as well, I think. I have seen the tail wheel cause it and I think I've touched down first with the tail wheel a few times. i fall too fast those final few feet too often as well.
@@StormheartsGames if you bounce it’s either because you don’t hold it off the ground enough and not get into a 3 point attitude (tailwheel up) or touching down at a too high rate of descent.
@@ReflectedSimulations Thanks, I was doing well with my landings and then I fell apart after the update. Hopefully, I will get out of this rut soon. If there is a way to bounce, I've done it. :)
Perfect as usual, thank you so much again! i just have one remarque or question, are you sur you have to let the fuel pump on all the flight?
Yes, quite. In case the engine driven pump fails. Also at high altitude it's needed.
@@ReflectedSimulations and i assume during tank switch also.
Outstanding Greg. Thanks for creating this. Q: did they sort the carburetor ram air lever?
What was the problem with it?
Hello Reflected!
Nice video, as always.
About BNBOB Bonus Mission... part of the P-51 squadrons weren't taking off. They kept waiting on the taxiway with the engines on... maybe it was caused by the last DCS updates. Do you know if it was corrected?
That's a widespread DCS AI bug, not limited to the P-51 or my campaigns. But if you wait like 5-6 minutes they will eventually take off. I first reported it over a year ago, fingers crossed for a proper fix soon.
Normandy 2? I just bought the Channel map to start getting into WW2 because I thought most of the future content will be on that map. Aah great!
Why is their nothing for The Channel? Wasn't it supposed to be the successor to Normandy?
BTW thanks for the DETAILED tutorial! This is the only way to play DCS in my opinion!
Nothing for the Channel? Horrido? Wolfpack? V for Victory? Beware Beware? Blue nose bastards bonus mission? There’s plenty for the Channel map and it will remain relevant regardless of any Normandy update
Thanks!
This is beautiful. Do You have some nice Kneeboard Checklists for this?
there's one that comes with the Blue Nose campaign
@@ReflectedSimulations Thanks will enjoy looking into that. Wonderful work👍
Did you get any strange looks from roommates or neighbors for the "CLEAR PROP"? lol Thanks for the great tutorial.
Chuck Yeager once commented that you should use the fuel in the fuselage tank first as trying to maneuver with fuel in it made the P-51 unstable and caused many crashes during training flights.
Did he say ‘fully’ though? I’m sure he meant what the manual and all the original docs said but didn’t care to specify to the average reader that he would leave 20 or so gallons.
Did he say ‘fully’ though? I’m sure he meant what the manual and all the original docs said but didn’t care to specify to the average reader that he would leave 20 or so gallons.
@@ReflectedSimulations I have spent a few hours trying to find that video of him saying that, but can't find it. Please be aware that by no means am I trying to call you out, this video is great! The P-51 has a special place in my heart. I was in the Air Force for over 20 years and my friend passed away in an unfortunate accident involving the P-51 Su Su.
What stick do you use for mustang? I'd love to use my old ms sidewinder ffb2 with this plane if it feels realistic. I currently use the warthog hotas.
I have a winwing F-16 stick
I see a lot of people doing the pilot getting out and walking to and from the aircraft. How is that done? Is it a mod? Awesome Video.
CTRL+E 3 times ;)
@@ReflectedSimulations Thank You LOL
Didn’t know you created Blue nose bastards! I am so looking forward to playing it but I can’t taxi on the first (I think) mission as there is a Willys in front of my ramp. I’m also struggling to get clearance to taxi… any fix you know of?
Check the briefings. The Jeep is there to block players who don't read briefings. It will moved at the briefed time. You don't need to use ATC but if you want to, make sure you're on the correct channel (also in the briefing)
@@ReflectedSimulationsYes but I mean it doesn’t move :D No matter how long I wait but I can check again. Thank you!
I'll watch and see if it helps me fly my 1.5 mm rc P-51 Mustang
Is it just me or do all the Allied warbirds in DCS tend to have too high oil pressure on startup? I noticed the needle was on/over the red line as you were commenting about the oil pressure limits.
I think that's pretty normal for a cold engine. Despite the high pressure the pipes won't be damaged if you keep the RPM low.
You should keep the canopy open on take-off and landing incase anything goes wrong
Makes sense
Hey man awesome video! Also what airfield is this and on what map it looks really cool!
As I said in the video it’s the new Normandy 2 map - Chailey airfield.
Awesome! Where can we get this liverie?
www.digitalcombatsimulator.com/en/files/2767969/
During a bomb&rocket training mission. I mistakenly kept the throttle and RPM too high for like, 2 minutes max. When I lowered them back to green the entire plane jerked and sputtered, but returned to normal. Then out of nowhere on my next turn in, the entire engine just crapped out... Engines can be very finicky, I felt like I didn't even lower them that fast but apparently it was too fast I'm assuming. Not entirely sure why the engine crapped out like that though. I really wasn't in full power for very long at all. Definitely nowhere even close to 15 min, not even 5.
I actually wanted to know, how do you move the camera, is that object free mode?
Ctrl+F11 + mouse wheel
@@ReflectedSimulations thanks you very much:)
I have a question regarding the mission editor and the Normandy 2.0 map , i have the blue bastards campaign, recently purchased. I cant seem show aircraft on the map during the campaign? Any ideas ?
It's a mission setting, so that you can use the F10 map like maps were used in WW2 - for dead reckoning. If the aircraft icons are displayed it's not really the same. You can also use your kneeboard compass rose for navigation.
Thank you