Thanks for the video. Helpful notes for people: 1. CRT screens are usually curvy. If you want your images to get the same curvy edge like your screen, when you're unwrapping, use "Project from view" and make sure you're front-facing the tv; 2. Newer blender users, you won't see Separate RGB. What you'll see is separate colour. It carries the ability to separate in HSB, HSL and RGB formats.
For anyone struggling to get their video to play u need to make sure you put in the right amount of frames and then go to 'timeline' (shift f12) and there will be an option with 'start' and 'end' make sure in the 'end' option you add the right number of frames as well otherwise it wont play. I hope this works.
Just jumping on this to clarify for super noobs like me. If your video isn't playing try the following: 1) Make sure auto-refresh is selected in the video node that's plugged into the emission shader 2) Start frames: start the video to play from frame 1 3) Offset: set it to zero 4) Frames: select the amount of frames you want to be played of the video from the start frame you selected 5) Go into the animation workspace, and make sure you have an appropriate frame range in your output properties
I couldn't make too much sense of this when I started about 2 months ago, but I came back and put it to good use today. Thanks. This makes so much difference.
Nice man, loved to see that we can do it this way as well... knew how to achieve something like that with geometry nodes setup thanks to Chris P and now because of you knew how to make it work for shaders as well. Glad to be a part of such a community. Also, great to have you back.
This is the perfect effect I would need for a character I’ve wanted to model for awhile. Now if only I was skilled enough to make more than just the head.
If your video happened to be showing black screen, make sure the frame on shader node is set to 500+ or less to have the video playing the frames. hope it help
I'm having a problem that many people have mentioned but no solution has been offered yet... at 01:12 you select all the screen faces by choosing "select linked". When I try this, every face of the object is selected, not just the screen. Can you help with this please? Also, when my vidio is mapped to the tv screen, there is a repetition along the top edge that I cannot seem to fix.
im fairly new to blender so i dont know how to explain it properly but, on edit mode press the number three, this option allows you to press the faces of the object, once youre done, then you can go to 'select', 'select linked' and finally 'linked'. Makes sure you press on the screen beforehand. There you go i hope this helps.
Thanks, it helped me a lot! I don't know why, my screen turn out kinda red tinted when zoomed out. But helps a little play around with the ''Color space'' in the RGB image texture node. For me RAW works better for some reason, and ''non-color'' too.
This circumstance in your project / blender setup could be a moire effect - In this instance, being an artifact of how Eevee handles anti-aliasing sampling - Leading to a coincidental emphasis on the red elements of the RGB pattern for every column of pixels within Blender's viewport. Besides checking that your node setup is all okay, also try any of the following : Changing between Cycles / Eevee mode ; Changing the camera to different angles in relation to the model TV screen's plane; In Eevee rendering mode, try changing the viewport sampling level (The default level is 16, try increasing it to 64 to match the default render sampling level).
@@razeezar In Eevee, the number of viewport samples has no effect on the red tint, but the shader does work correctly in Cycles. The video did not make it clear, that this is an Cycles-only effect.
@@lanewallace. i just tried following this again for a different project and i seem to have found an issue where it seems my video/image that i want to display seems to overlap the rgb image? i didnt get this the first time i did this tutorial but now i do and idk how to fix it :(
nevermind i dont think they are overlapping its just some parts of the screen are larger than others?? its really difficult to explain this without being able to show images haha
hey uh when i download the tv how do i go to original layout mine is stuck at "default" with no "layout option" also once i add tv to blender it pops up all these nodes ..?
I was having this exact same problem. When you load the file and the tabs at the top of the screen say things like '3D full view' 'animation' 'default' etc, at the very end of all the options there is a little plus sign. If you click that and choose 'general' and then 'layout' from the drop-down menus that appear it brings you back to normal. Hope this helps 😊
hey, I have a small problem. For some reason when I add the RGB texture the whole image turns green. The only way I can see the normal colour image is when I zoom in closer to the image or decrease the scale of RGB texture. Can someone help me?
@@polinavlasova5190 Thanks for the tip! Mine is set to cycles and it's still green at a distance...Was there anything else that fixed the problem for you?
Hey quick question for the animation you did in the beginning of the video how were you able to get the tv screen light to shine on the plane and the tv?
Exactly what I was looking for. I tried some stuff with brick texture but I missed the RGB separation part.. so I´ll play around with the ideas you gave me, thanks!
I know that your video already has a channel changing fx but is it possible to mimic that channel changing in Blender with a couple of videos? Why I want that is to synchronize the change timing with my animation.
I've got it, thanks with your tutorial it was quite easy. You can easily just make a textgure with just half of the vertical lines, and mix it with another with a slight offset to get the pattern of most other commercial crts.
Hey i clicked on your drive link and it said file you requested does not exist, looked around and couldn't find any. Would help alot if you could reupload it, cheers! thanks!
My video clip is filling every little face that makes up the curved tv screen with a separate clip that looks like a hundred little clips, instead of one big clip that wraps around. Any idea why that is?
Loved the tutorial, though I did notice that there seems to be some ghosting of the previous frames when putting the rgb filter on with a smaller scale for it. I was wondering if there was a way to fix this without having to make the scale of the rgb bigger as it'll kinda kill the CRT effect I'm going for.
Weird question. I have a sort of screen burn when I try to change the image. I've tried rebuilding the node net but nothing gets rid of it. Its almost like there's tree images on one. There's the origional images (Ghosting), New image and red, green blue. Does anyone know how to solve this?
really apreciate this tutorial, but, and this might sound stupid, wouldn't it be a way to transform an image (outside of blender) into having the patterns of a tv projected image and then just puting it in blender with emission? (in order to cut rendering time)
hello, I was just wondering if anyone is having the same problem, even though I’m assigning the screen entirely my videos still end up getting cropped out on the top of the screen, I've tried playing with the mapping, seeing if I’m leaving part of the screen unassigned, if anyone knows how to fix it, that would be great other than that it’s an amazing tutorial!
hey, when I try to "select linked faces" while having a selected bit of the middle of the screen (4 points, nothing irregular) it either selects every vertex in the tv or crashes blender. you got any tips?
Old TV's use an electron gun that scans in horizontal lines and the screen is coated in phosphors not pixels. You would never see this effect on an older TV. You would see lines not pixels. Thanks for this though because it is an interesting effect.
Great tutorial! Thank you Although I have a weird problem where if the camera is too far away from the screen it all just turns green, it can probably be fixed by making the scene smaller but I don't know if there's a way to properly solve it.
@@neillholley5061 I managed to fix it by adding a node thingy so that the pixels only show up when the camera is at a certain distance and that seemed to solve it
@@neillholley5061 I'm not sure if I can properly explain without an image. I basically have a camera data node with the view distance plugged into a subtract node, the second value can be whichever you think looks best, then the result is plugged to the factor of a color ramp. The color ramp is then connected to the factor of a mix node. In the A input of the mix node you can have the whole RGB pixel setup and in the other input you can have the normal image. Hope this makes sense!
This does not work for me in Cycles. It looks perfect in Eevee. What do i need to do in order for it work in Cycles? In Cycles, there's all sorts of wavy color patterns that completely distort the video, when there's any movement of the camera.
Cool, but there's a problem, the rgb is not full, or realistic, it's just "simulating" the pattern, but the leds have 1 value of emission, doing it this way will have the single led with an "infinite" range of light, so, if you get too close, you see it's not real :/
Thanks for the video. Helpful notes for people: 1. CRT screens are usually curvy. If you want your images to get the same curvy edge like your screen, when you're unwrapping, use "Project from view" and make sure you're front-facing the tv; 2. Newer blender users, you won't see Separate RGB. What you'll see is separate colour. It carries the ability to separate in HSB, HSL and RGB formats.
thankyou so much for this, i was stressing
you sir are a knight and a lord!
you saved my life
For anyone struggling to get their video to play u need to make sure you put in the right amount of frames and then go to 'timeline' (shift f12) and there will be an option with 'start' and 'end' make sure in the 'end' option you add the right number of frames as well otherwise it wont play. I hope this works.
What's the right amount of frames ?
Just jumping on this to clarify for super noobs like me. If your video isn't playing try the following:
1) Make sure auto-refresh is selected in the video node that's plugged into the emission shader
2) Start frames: start the video to play from frame 1
3) Offset: set it to zero
4) Frames: select the amount of frames you want to be played of the video from the start frame you selected
5) Go into the animation workspace, and make sure you have an appropriate frame range in your output properties
@@Abstract thank you
@@Abstract Dude fucking thank you bro
@@Abstract i dont get this pls help
I couldn't make too much sense of this when I started about 2 months ago, but I came back and put it to good use today. Thanks. This makes so much difference.
Excellent!
Nice man, loved to see that we can do it this way as well... knew how to achieve something like that with geometry nodes setup thanks to Chris P and now because of you knew how to make it work for shaders as well. Glad to be a part of such a community. Also, great to have you back.
Glad I could help! And also glad to be back!
@@lanewallace. how do i play the video?
I have a new updated video that fixes the problems
This is the perfect effect I would need for a character I’ve wanted to model for awhile. Now if only I was skilled enough to make more than just the head.
You'll never be skilled enough if you don't try, fail, and learn! :D
I was really impressed by this tutorial, I just wanted to use a simple multiply math node, but your approach was very scientific.
If your video happened to be showing black screen, make sure the frame on shader node is set to 500+ or less to have the video playing the frames. hope it help
You have no idea how long I've been searching for a crtv filter for blender. THANK YOU!
Simple and to the point. Thanks for sharing this!
You could simplify the splitting, multiplication, and joining by instead using a vector math node and multiplying the colors directly :)
Good steer from an unexpected place.
I’m remaking the tutorial for newer blender versions and I am going to include this. I will make sure to credit you. Thanks man!
love this video man, no fluff right to the point with simple steps. 10/10 quality content
2:47 A single MixRGB node set to Multiply would have been easier. Good tutorial, though!
This is exactly what I needed. Thank you
I’m glad it helped!
This is brilliant! Thank you! Though the Google Drive link leads to a dead end. But the RGB pixel is quite easy to do.
Thank you so much! And I’m sorry, I cleaned out my google drive and ended up deleting it on accident
@@lanewallace. Aw man. Maybe you could reupload it.
I was literally about to look up this exact effect until this video just popped up on my notification.
I’m really glad that I could help!
Can you show us how you made the awesome intro? The glitches of the TV and stuff would be cool.
That's what I would like to see too! I've been looking for a way to glitch in blender, I wonder if it was done with a video editing software
Many Thanks, Lane!! All the Best to you.
Best to you too!!
Wonderful. You conveyed the essence in a very accessible way. You have essential skill and talent.
Wow, thank you, I really really appreciate that!
@@lanewallace. could you share light setup for the scene with dark background? I guess "floor" material is also important.
Thanks! This is such a quality tutorial!
Thank you so much! I hope that it was useful to you :)
All of the separate and math nodes can be replaced with one vector math node I found. Great tutorial.
Work well in compositor too ! (after few adaptation). Thank you !
Thank you for your help Lane Wallace! I just used this on my recent nostalgia video :)
Awesome tutorial, worked like a charm and looks rad. Thank you so much for this!
The quality of this video is awesome, thanks!
Thank you so much! I worked very hard for a long time to make this the best it could be
This is a great video, i hope u get that money bag
Super useful, thank you for sharing this!
I'm shocked I just found this. This is an awesome idea for a good number of projects. Good work lad!
I'm having a problem that many people have mentioned but no solution has been offered yet... at 01:12 you select all the screen faces by choosing "select linked". When I try this, every face of the object is selected, not just the screen. Can you help with this please?
Also, when my vidio is mapped to the tv screen, there is a repetition along the top edge that I cannot seem to fix.
im fairly new to blender so i dont know how to explain it properly but, on edit mode press the number three, this option allows you to press the faces of the object, once youre done, then you can go to 'select', 'select linked' and finally 'linked'. Makes sure you press on the screen beforehand. There you go i hope this helps.
@@Anckg tysm
@@Anckg Your The goat fr TYYYYYYY
I had no idea i could actually find a tutorial with exactly what i needed! Although, I am struggling with understanding how to make the RGB png
I uploaded an updated video with a new texture!
Love it, elegant solution and looks great :)
Моё почтение, данное видео одно из самых лучших
Sick video! Thank you for this!!
Thanks, it helped me a lot!
I don't know why, my screen turn out kinda red tinted when zoomed out. But helps a little play around with the ''Color space'' in the RGB image texture node. For me RAW works better for some reason, and ''non-color'' too.
really REALLY COOL TUTORIAL THANK YOU
Love the video! Would love to know how you made the animation at the beginning! 🤗
the video editing on this is A1, thank you so much!!!!
Thank you so much!! I spent a long time on the editing
Gonna make aesthetic edits now
GREAT VIDEO! exactly what Im looking for around 👍👍👍
I assume this is only for shots when the camera is close to the tv screen, because when moving further back, the shader turns into a red tint.
No it works no matter the distance, it shouldn’t be turning red
This circumstance in your project / blender setup could be a moire effect - In this instance, being an artifact of how Eevee handles anti-aliasing sampling - Leading to a coincidental emphasis on the red elements of the RGB pattern for every column of pixels within Blender's viewport.
Besides checking that your node setup is all okay, also try any of the following : Changing between Cycles / Eevee mode ; Changing the camera to different angles in relation to the model TV screen's plane; In Eevee rendering mode, try changing the viewport sampling level (The default level is 16, try increasing it to 64 to match the default render sampling level).
@@razeezar In Eevee, the number of viewport samples has no effect on the red tint, but the shader does work correctly in Cycles. The video did not make it clear, that this is an Cycles-only effect.
@@tedbroiler4558 oh shit really?? - damn I'm glad I didn't even start doing this I would've been pulling my hair out.
For me it works fine in eevee when I set the interpolation for the RGB texture to "closest" instead of "linear". (Awesome tutorial!)
Thank you for sharing this! :)
Thanks!! Really useful and efficient :D keep it up!
Thank you!
Amazing video, multiplying part is possible using a mix RGB node and set to multiply and set the slider to one.
can you explain?
I uploaded an updated video addressing all of the problems with the first :)
so dope montage level and this design of all video. thx for it
Thank you so much! I spend a long time on editing and getting the look of the video
Good stuff! Thx!
Thank you!
this tutorial really helped me out thank you so much :)
I’m so glad I could help!
@@lanewallace. i just tried following this again for a different project and i seem to have found an issue where it seems my video/image that i want to display seems to overlap the rgb image? i didnt get this the first time i did this tutorial but now i do and idk how to fix it :(
nevermind i dont think they are overlapping its just some parts of the screen are larger than others?? its really difficult to explain this without being able to show images haha
I can't only select the screen, once i did the selection at 1:17
Thanks broo
Thank youuuu for watching!
@@lanewallace. you welcom bro!!!
thanks man, great useful vid!
I’m glad it was useful, thank you!
amazing tutorial!!!
hey uh when i download the tv how do i go to original layout mine is stuck at "default" with no "layout option" also once i add tv to blender it pops up all these nodes ..?
I was having this exact same problem. When you load the file and the tabs at the top of the screen say things like '3D full view' 'animation' 'default' etc, at the very end of all the options there is a little plus sign. If you click that and choose 'general' and then 'layout' from the drop-down menus that appear it brings you back to normal. Hope this helps 😊
used it on my new project, Thanks!
awesome tutorial!
Thanks!
This is a godsend
Beautiful tutorial
Thank you so much!
Thank you that was an awesome tutorial
hey, I have a small problem. For some reason when I add the RGB texture the whole image turns green. The only way I can see the normal colour image is when I zoom in closer to the image or decrease the scale of RGB texture. Can someone help me?
same thing happening to me!
@@lunr_girl hey under render properties check that that your render engine is in cycles mode. That should help solve the problem
@@polinavlasova5190 Thanks for the tip! Mine is set to cycles and it's still green at a distance...Was there anything else that fixed the problem for you?
@@JohnnyMarksVideos you can try to switch from material view to render view
@@polinavlasova5190 Thanks for the response. It actually ended up being because I didn't have "automatically pack resources" checked.
wow thank you its so real
Hey quick question for the animation you did in the beginning of the video how were you able to get the tv screen light to shine on the plane and the tv?
Exactly what I was looking for. I tried some stuff with brick texture but I missed the RGB separation part.. so I´ll play around with the ideas you gave me, thanks!
I’m glad I could help you! :)
I know that your video already has a channel changing fx but is it possible to mimic that channel changing in Blender with a couple of videos? Why I want that is to synchronize the change timing with my animation.
nice tut, thanks!
the link rgb texture wrong
I uploaded an updated video with a new texture!
Thank you so much!
uhh nice method. the only thing I still need to see is someone not making a trinitron crt. But that would probably be a bit harder to achive-
I've got it, thanks with your tutorial it was quite easy. You can easily just make a textgure with just half of the vertical lines, and mix it with another with a slight offset to get the pattern of most other commercial crts.
Amazing
Thank you!
this video is well made
Thank you so much!
You got any art station or insta of all your work
amazing video. however your link for the rgb picture is broken I can't use it. so i might need to make one myself. thanks for the tutorial
I uploaded an updated video with a new texture!
Hey i clicked on your drive link and it said file you requested does not exist, looked around and couldn't find any. Would help alot if you could reupload it, cheers! thanks!
I uploaded an updated video with a new texture!
My video clip is filling every little face that makes up the curved tv screen with a separate clip that looks like a hundred little clips, instead of one big clip that wraps around. Any idea why that is?
amazing bro
do we need to apply any effects beforehand to the footage we apply before importing it to blender?
Loved the tutorial, though I did notice that there seems to be some ghosting of the previous frames when putting the rgb filter on with a smaller scale for it. I was wondering if there was a way to fix this without having to make the scale of the rgb bigger as it'll kinda kill the CRT effect I'm going for.
Sir,you got a subscriber
thank you legend
Weird question. I have a sort of screen burn when I try to change the image. I've tried rebuilding the node net but nothing gets rid of it. Its almost like there's tree images on one. There's the origional images (Ghosting), New image and red, green blue. Does anyone know how to solve this?
really apreciate this tutorial, but, and this might sound stupid, wouldn't it be a way to transform an image (outside of blender) into having the patterns of a tv projected image and then just puting it in blender with emission? (in order to cut rendering time)
thank you
Dont work for me, still black tv screen, dont know what is the problem and when i try it on another cube or plane it also does not work
hello, I was just wondering if anyone is having the same problem, even though I’m assigning the screen entirely my videos still end up getting cropped out on the top of the screen, I've tried playing with the mapping, seeing if I’m leaving part of the screen unassigned, if anyone knows how to fix it, that would be great other than that it’s an amazing tutorial!
Having this issue too, did you end up figuring it out at all?
@@happysand288 I haven't figured it out yet, but when I would download other crt tv models for blender everything worked perfectly.
I uploaded an updated video that addresses all of the problems that the first one had :)
Very Good Video!
Thank you!
Thank you
what is name of video in screen
i am facing a problem with the video size,it is divided into small squares do you know why
hey, when I try to "select linked faces" while having a selected bit of the middle of the screen (4 points, nothing irregular) it either selects every vertex in the tv
or crashes blender. you got any tips?
Old TV's use an electron gun that scans in horizontal lines and the screen is coated in phosphors not pixels. You would never see this effect on an older TV. You would see lines not pixels. Thanks for this though because it is an interesting effect.
True, idk I was just making a screen shader lol
very nice
obrigado irmao
Great tutorial! Thank you
Although I have a weird problem where if the camera is too far away from the screen it all just turns green, it can probably be fixed by making the scene smaller but I don't know if there's a way to properly solve it.
I’m having the same exact problem. Who can help is fix this?
Looking more into this.. It works perfect for me in Eevee. So like most tutorials i go through, this one also seems to be incompatible with Cycles.
@@neillholley5061 I managed to fix it by adding a node thingy so that the pixels only show up when the camera is at a certain distance and that seemed to solve it
@@destructhebox6000 thanks. Do you remember what the name of the node is?
@@neillholley5061 I'm not sure if I can properly explain without an image.
I basically have a camera data node with the view distance plugged into a subtract node, the second value can be whichever you think looks best, then the result is plugged to the factor of a color ramp. The color ramp is then connected to the factor of a mix node. In the A input of the mix node you can have the whole RGB pixel setup and in the other input you can have the normal image.
Hope this makes sense!
could you do a monochrome / 1954s styled TV tutorial next
link is dead
No not again :(
@@lanewallace. yeah dead for me too :(
This does not work for me in Cycles. It looks perfect in Eevee. What do i need to do in order for it work in Cycles? In Cycles, there's all sorts of wavy color patterns that completely distort the video, when there's any movement of the camera.
eres fabulosoooo
hi could you reupload the files, thanks!❤
I uploaded an updated video with a new texture!
Subscribed.
Thank you😁
i need help, i did that btu how do i get it to animate
since i dropped in video footage.
tytytytytyty!!!!
Cool, but there's a problem, the rgb is not full, or realistic, it's just "simulating" the pattern, but the leds have 1 value of emission, doing it this way will have the single led with an "infinite" range of light, so, if you get too close, you see it's not real :/
I know, it’s not supposed to be perfect, but it gets the job done from a distance
@@lanewallace. Yeah, that's the job :). Btw, if you are interested, i've figured out how to make the Mask out of nodes
tryna recreate the signs in stray, thanks
Technically those CRTs don't have pixels... its just a shadow mask and different colored phosphors.
True, but it gets the job done