I played 10 different games in 10 days - my thoughts on Cryptmaster, Terraria, and more!
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- Опубліковано 29 лип 2024
- My 10 Games journey has finally come to an end, and now it's time for me to give you my two cents on each of them, and rate them, from least, to most enjoyable for me!
Make sure to let me know which of these games you've played, and how you liked them!
I played 10 different games in 10 days - my thoughts on Cryptmaster, Terraria, and more!
Catch me live all days of the week at: / grubby
Join my community on / discord
00:00 Intro
01:21 Cryptmaster
03:35 Empires of the Undergrowth
06:37 Lords of Magic: Special Edition
10:52 Prey (2017)
13:03 Return of the Obra Dinn
14:30 COCOON
16:00 INSIDE
17:16 Mechabellum
19:57 Into the Breach
22:10 Terraria
#10Games #Mechabellum #COCOON #IntoTheBreach #Terraria #INSIDE #Cryptmaster #LoM #EotU #ObraDinn #Prey - Ігри
I like it when Grubby talks
I like it even when he doesn't!
Zame!!! ❤️
Boy do I have a UA-cam channel for you!
Fellow yap enthusiast
You're gonna like this channel
Both Into the Breach and Slay the Spire illustrate that one can make some phenomenal turn-based games based on the premise that you know exactly what your opponents will do each turn.
Absolutely. This is why I would like to see a perfect information RTS. Even if you can see everything the opponent is doing, it doesn't mean you will know and be able to execute the perfect counter for every single action per second the opponent is doing.
You have to mention chess in this. You have complete information, and yet there is so much stuff that is hard to see and strategize around.
@@SimonPiano42 The new RTS-ish game Battle Aces doesn't have perfect information, in particular it still has a fog of war. Nevertheless it gives you a surprising amount of info about your opponent, e.g. you can always see what units your opponent is teching towards, or the precise timing of when they expand.
@@MondSemmel Yes!!! I don't know why I didn't make that point, I've been playing the beta too, and I've been loving how much information you have about the opponent. You see when they tech, even what kind of tech, and when they expand, and it does not diminish at all the potential for strategy in the game. Have highly enjoyed it so far!
(the only thing I don't find that interesting is worker harass being a big part of tactics, an outdated and one-dimensional mechanic imo, but that's a different topic. It's just an annoyance where the attacker has an attention advantage. Just thought of this analogy: Imagine (speed) chess, but you can just grab your opponent's pawns and throw them from the board, unless they slap your hand. Would that make speed chess better? Absolutely not, imo)
@@SimonPiano42 This is an excellent point. I find RTS have the issue that they focus too much on "real-time", rendering the pace of the game hectic, whereas APM matters a lot. In Starcraft 2 for example the vision range of units is often just their attack range plus a little. And any unit can theoretically scout if it doesn't get noticed and stopped by the enemy.
If information about the enemy player's build and units' position is important, have an option to issue a scouting mission, which after a while returns to you with all sorts of information (structures, army summary). The enemy could employ means to reduce the efficiency of scouts, or do things which may cause confusion.
Aside from that the vision range of all structures and units should be much larger, so that you have more than 0.2 seconds time to react when an enemy shows up close to your base or army. Why hide the presence of enemies to such a crazy level?
A higher emphasis on strategy rather than acting fast would be appreciated.
@@SimonPiano42 Advance Wars always kinda hit that button for me.
Love these kinds of videos
Hello Mr. Grubby, I'd really like to recommend the game They Are Billions.
It has amazing music and intense stakes. It's a mixture of a pausable RTS and tower defense/town management.
The Campaign mode starts a little bit too slow, but I'm pretty sure there's a "Quick Game" mode where you just play a single game with everything unlocked and try to survive until the last day. That's the best mode to give it a try.
Search Grubby Plays They Are Billions, he's played it before for a Sub Sunday earlier this year.
@@lemd8713 Nice, I've found it!
Only 20 minutes tho, I wonder if he didn't liked it... Gonna watch later
Shame Terraria didn't stick. It's not as much of a survival gathering game as it's got a great mix of exploration and boss fights. All the base building and gathering is almost entirely optional to a playthrough. Like you can make armor and stuff, but you can also just find armor to wear. But I get the feeling Grubby just let his chat goat him into starting on too high a difficulty, instead of starting at beginner and picking a direction to go.
Nah, people should normalize starting on higher difficulties. This whole "start on lowest then go up" implies inherently that people will go through multiple playthroughs of the game, which majority of people WILL NOT DO.
This is why people talk about "replayability" of certain game. All in all, I don't think someone who doesn't enjoy gameplay of Elden Ring would somehow get a great joy out of the game if they just played on lower difficulty. The gameplay core is still the same.
Of course, people play games for different reasons (all that spiel about different "type" of a gamer) and some might play something out if the difficulty is lowered, or they might even do the opposite, where they STOP playing it because difficulty is too low, but would've played it through if it wasn't.
But despite that, that only matters if your goal is for X person to "get a single playthrough" or for X person to play "as many games as possible", but as we age, we get more and more critical how we spend our time. People should just find other games with their preferred gameplay loops instead of playing with difficulty levels to make it "bearable".
Of course, you as a viewer, who wanted X person (in this case Grubby) to play the game you enjoy, is on the "loss" in this instance. But Grubby isn't. And similarly how people should find games they enjoy in gameplay loop, regardless of the difficulty, you ought to find people who enjoy playing Terraria and watch them do it, instead of trying to shoehorn Grubby into it.
@@MrMrtvozornik you do know that the "expert" difficulty in terraria was added later? Not to mention that this difficulty was added to "veterans" of the game, so this people can grind items from enemies easily (because chance of dropping an item is higher). So dont write so much like you understand what are you talking about
@@MrMrtvozornik It goes both ways. I always go for Standard / Normal difficulty, and then decide later if I want to challenge myself on Hard mode. Rarely go for Easy difficulty UNLESS I want to experiment something in that game, never goes straight Hard difficulty either because I'm not the type to enjoy thousands of losses in my first couple hours of experiencing a new game. I like a fair balance of wins and losses, so Easy & Hard is no-no for my first-time experience with a new game.
Its all up to the player themselves. Not chat, not anyone. Play how you chose to experience the game. Whatever reviews you came up with for that game comes directly from the difficulty you chose at the start. So it will be a different outcome for everyone.
@@nillk2168 Obviously I don't know that about Terraria, which is why it's pretty clear from my comment I'm talking in general terms, about gameplay loops, different ways of play etc.
Imagine actually reading my comment separated from the fact that I'm neither Terraria player nor watcher. I know, shocking idea. It's precisely because I wrote so much, adding more context and separating from the game in particular that my points make sense.
When you make a game you have limited time/knowledge/money, or all in all resources. You cannot develop every aspect equally, so you have to focus on things. This is why when people say "Well, that's optional, you don't have to do it" it's a moot point. When there's a system that's optional, either it's underwhelming and there for no reason, because creators thought their game needed it. Or it's core part of the gameplay loop, and you should be using it, despite being optional.
Many sandbox games (like Minecraft, which is in my eyes most similar to Terraria) have bunch of content that's technically optional, but if someone isn't enjoying in engaging with that content, why not find a game that suits your tastes more?
My whole point is that people focus on difficulty more than on gameplay loops. Obviously I wouldn't advise someone who doesn't play TTRPGs nor has played similar games like BG3 to start on brutal difficulty where you get only 4 rests per play and can't quicksave and quickload. But if you go on the opposite side, lower difficulties allow you literally save scum in middle of convo, making the dice rolls meaningless. If a person doesn't like dice rolls that's fine, but my argument there is that they shouldn't be playing RPG that has dialogue dice rolls then, instead lowering the difficulty and ignoring huge element of the gameplay.
I got my tastes, you got yours, that's fine. But let's not sit here and pretend a bunch of games have been adding "walk through a park" difficulty in their games just so someone who wouldn't play it would buy the game and try it out. These extremely low difficulty options often serve nothing but financially for the seller, and rarely have I met a person that remembered a game fondly, and yet they wouldn't play it on higher difficulty. I'm simply advocating for people having more refined tastes of what they like and don't like, coupled with being not ashamed of not liking the most popular thing out there this year. But on the other hand, stopping this hyper fixation on difficulty options over core gameplay loop.
It feels the same like back in the day, when people hyper focused on graphic fidelity compared to core gameplay, motivating AAA game companies to release a soulless goop frequently and effortlessly without the care about quality nor legacy of potential game.
Referring to Terraria as a survival game is indeed rather disingenuous; it's really a boss rush/exploration game.
I find it quite bizarre and a bit sad that Grubby appeared to not even make it out of the starting biome. A significant portion of Terraria - especially on your first playthrough - is exploration and yet he never even left the spawn area. He goes on to complain about slimes attacking from the start when it's clear from that you should simply build a wall - which then leads nicely into building a home base - with either wood or dirt to protect yourself and the guide so that you can then talk to him for starter advice.
Reminds me of his Factorio playthrough where he just inexplicably didn't pick up basic mechanics that were - to most people - innately obvious. I understand the point he makes about how games shouldn't rely on outside sources of info i.e. wikis; however, given that games used to come with instruction manuals, it doesn't seem to me that unfair to suggest looking up very basic starter info before you jump in for the first time.
He is ofc allowed his opinion but I find myself disagreeing personally.
It is said that to this day, Grubby has never finished inside.
It's easy to think you are just gonna hit slimes with a sword throughout you journey of Terraria, but that thought quickly disappear when you start getting you minion summons and star bazookas :D
The real question is, did you play Cryptmaster with keyboard or controller? :D
Have you tried Against the Storm? It's an extremely mechanically tight city building rogue like.
This should be done more often. Its the magic of discovering other games you never seen or heard of.
Banner saga is hidden gem that is worth checking out
It's cool but it's so easy to play 10 hours and never touch it again.
@@whatdothlife4660 true. Banner saga 2 and 3 are much better than the first. It delivers all the way to the end
Being a WC3 goblin definitely does something to your more generalized gamesense.😂
I'd say anyone who was playing PC games in the 90's has a very particular sense of what they like from gaming and it's NOT what sells in the 202's for the most part but the indie gaming scene has really bolstered my confidence.
+1 on Prey is amazing...
Terrarias learning curve is definitely steep at the start, which is why ending up on the wiki is quite a common experience.
I feel like the people who like it best first played it with a friend who taught them things as they went, that's how I first started playing it and I've now got well over thousand hours in it.
It is very hit or miss, and especially for streamers I've seen chat very easily ruining their first impression with heavy backseating. I suppose that's understandable with a popular game that many people really like.
One note for Lords of Magic: Special Edition with the rts gameplay feel where everything is left click, I also played a game similarly to that called Fate of the Dragon where it was the same problem but that's why they included a press "space" to pause the game so you can reposition your units and click on different units. So its literally the reverse of Mechabellum where you position your units and it goes auto battler while in Lords of Magic you have to use the pause in order to move your units around and do precise clicks. You can also say that this mechanic of adding a pause to the game makes it easier for newbies to target specific units while pausing.
I loved Into the Breach so much. It was a fantastic experience. Will try Mechabellum too. I hope you will do more of these.
Having watched 7 out of 10 of the gameplay videos, I liked the ideas in Cocoon and the atmosphere of Inside. Cryptmaster is hilarious, but I don't know how long it would feel that way for me.
By the way, if you ever feel like watching a Blizzard history video again in the future, but from more of an insider perspective, I recommend checking out ThePrimeagen's interview with a former Blizzard dev who has been there since being a kid (his father also being a dev there), titled "They got away with this??", on the channel ThePrimeTime, if you haven't seen it yet. You may or may not have heard about the legendary trick test question sheets where failure means getting fired, success getting your salary decreased, the military badge-based employee class system and the "I want you to know that you are not the rock stars and you can be replaced at any time!" quote.
Wow this taught me something. Terraria is one of my favorite games and grubby didnt like it at all. And it seems some genres are not for some people. I mean its obvious yeah but i thought if a game is really good, it would break boundaries of a "game genre" (like baldur's gate 3).
I'd like to see you try out some point and click adventure games too grubby! (Monkey island/Day of the tentacle/Grim fandango is recommended)
The thing is that some games demands more time and attention investment. Grubby isn't playing games, but streaming them for a few hours of content, so of course the experiment is flawed from the start.
Oh man, I would love a remake of Lords of Magic. It had a lot of jank but was a very charming game. Really enjoyed it as a kid.
I enjoyed it a lot way back when too. I got a copy of it off GoG.
Heroes of Might and Magic 3 came out on steam for super cheap! Could be $30-$15 for 3 to 7!. It's a turn base strategy game with army's and spells. You move a hero around the adventure map collecting resources to make better base stronger. It has some build orders that may work or not like working on your economy or monsters spawn strength. It has amazing single player campaigns and can be played up to 8 players. It's definitely one of those infinite gameplay. It's right up there in my opinion like Diablo 2 and Minecraft.
I loved the 10 games series, even though I was only present live for some of them! Cool to learn about some of them as well; I have either played myself or seen a couple of the list, like Inside or Return of the Obra Dinn or Terraria, but some I've never looked at and now I'm happy I learned they exist.
We want another video like this
I've also recently explored playing multiple games in a short amount of time. For me I played 8 games in one day, some I'd played before, some were new to me. It was a fun experiment, I would definitely like to do it more. It's a great way to break into the wall of unplayed games in my steam library ❤
Fun watch! Thanks
Grubby talking about OMF2097 wasn't on my bingo card, but I'm glad it happened. Loved the music on the intro screen and the news reporter talking about the fight afterwards. Great game. I'm guessing he was stuck on the shareware version like me where you could only play Thorn, Jag, Shadow or Pyro. Oh yeah and I guess Mechabellum is ok too.
I played and loved some of these like Return of the Obra Dinn, but I also never heard of some and added it to my wish list like Cryptmaster. Would love to see more like this.
I'll drop two recommendations: Outer Wilds (a puzzle, space and mystery game) and Furi (an action game that's mainly boss battles).
I wonder why there aren't a lot of fightings like One Must Fall, with a bit of economics and hero upgrades. Special thanks for reminding me about OMF
good taste in game ost mate!
I really disliked empires of the undergrowth. It shouldnt have been labelled a rts, it's really just a puzzle game (which is fine but not what i was looking for)
Terraria is, in pretty much all ways a *Perfect* game, it accomplishes everything a game in its genre could possibly hope to, all thanks to its dedicated/passionate developers (which elevates it above even Minecraft). That being said, no game's for everyone (I can't stand playing online WC3 but love to watch Grubby play it), and it's interesting to see a reaction to the game in its current state from an outside perspective. Also an Empires of the Undergrowth fan, and I do wish it presented itself better to outside audiences, the game is very indie and its audience is mainly people who like/keep ants (myself included)
Lords of Magic was such a nostalgia trip. As for Prey, I personally enjoyed playing it a lot. If you ever return to it, IIRC you can adjust the difficulty level at any time; lower if the game currently feels too hard, or higher if it currently feels too easy. Since you don't play lots of FPS games and don't tend to obsessively collect all powerups, hard difficulty might have been the wrong starting point, but conversely, if you ever got further into the game then maybe normal difficulty would eventually feel too easy. I also found the Mooncrash DLC an interesting experience: it's somehow "what if Prey was a roguelike" O_o.
love the vid.
i think i wanna mention tho:
i think terraria doesnt make it really obviously what the game is about.
while it looks alot like other survival games etc. for alot of people it mainly becomes about fighting bosses.
which i think you would enjoy alot. (also the start can be kinda slow, but it gets crazy fast. you even get to fly later :3 )
Obra Dinn mentioned! Love that game.
Does this mean we will see more Mechabellum from you? I love Mechabellum
Too bad you didn't finish INSIDE. The end sequence goes completely off the rails and is alot of fun. Nice list otherwise, glad you enjoyed Prey as that's one of my favs.
Saw some of the gameplay live and had the impression he didn't like the games as much as he actually rated them. I guess it was just the game designer in him analyzing all the little design choices (which is pretty interesting as he is really good at it) instead of the average overly enthusiastic streamer
Please try Noita Grubby! It doesn't handhold you at all, and has lots of secrets that while a wiki might help with, are all intended to be found in-game. Roguelike with the only meta-progress being the knowledge you obtain.
Grubby did you ever play a game called Gun Metal? You play a mech that can transform between walker and fighter jet. Had a banger soundtrack and good action gameplay.
Warcana - Autobattler/TD like Line Wars or Castle fight on B Net. Just a steam demo at the moment. Build towers to defend your main building but also fund minions to attack your enemies base. Will supposedly have a battle royal FFA kinda mode but haven't seen anything of that scale yet. The minions don't fight each other, just assault the bases. Walls will get auto attacked so u can't hard-maze. The game doesn't explain a lot but levels do 'teach' you certain concepts.
Beyond All Reason - free RTS, spiritual successor to Total Annihilation and Supreme Commander. Last time I checked the multiplayer has skill balancing but not matchmaking so you manually join lobbies. Has a dozen or so single player scenarios but no campaign yet. 2 balanced playable factions, 1 not so balanced faction that can be enabled, 2 non-playable ones for the survival horde modes. Expand the shoreline with nukes. Think the unit cap is high hundreds - low thousands, although buildings are counted in there. Can't remember if it's in beta or maybe alpha right now but more playable than some AAA releases already.
Noita - the wizard game. It's a hard roguelite, but kinda also a sandbox. Inspired by Falling Sand Games and Liero. Wands you find can basically be treated as guns; rate of fire, reload, accuracy, etc. But the spell crafting. The amount of weird ways you can mess with your payload is insane. Add a flame trail to anything, risky but extinguishable. Add shock to something, really risky. Tired of blowing your face off, add distance casting. Tired of walls? Add distance cast to a tele bolt. Multi cast spells and have an elemental arc between them. There's spell modifier's but also perks so you can apply effects to some or all ur spells. Bombs and boomerangs. I've turned bone dust into shit. I consumed neither in the process. There's also alchemy, although the shit thing might actually be a different pile from alchemy. Every time I play I find new and creative ways to off myself, blow myself up, just disintegrate and eradicate me. I've suffocated in gases, liquids, solids and powders. Drowning in sand I expected, but not in gunpowder. Last one was very much my fault. Has that dank hermetic lore, but stays fresh with a Finnish setting.
Empires of the Undergrowth is an odd one. The regular missions don't benefit from your main nest upgrades. After beating any nest mission, the queen gets relocated, meaning you need to rebuild your nest. The regular missions are cool, but you can't save during them so if you mess up it's a restart. The 'hero save' system if you played Fable. I think the higher difficulty ant computers just cheat, but can't remember how bad. Decent if you get it on sale but suffers from prototyping problems. Speed runners might like some of the objective based missions, but the suvive X days'n'nights probably not. Can't remember if it's open to modders or not, but the seasonal events show alternate genre types. Xmas has a hero/td hybrid. Halloween has a hero dungeon crawl. Lunar new year has...explosives. Probably spirtual/lore significance...but firecrackers for ants go boom! There's a freeplay, a bunch of individual scenario missions.
Might I recommend Mindustry. It is somewhere between an auto battler, RTS, and tower defence game. I think you'd enjoy it Grubbs.
day9 didn't like Terraria either. It seemed too sandboxy for him. He got to explore a bit more than you did but he still had no idea what to do or where to go, so that made him not want to play it again. I really liked Quin69's hardcore terraria playthrough and Forsen's too. Those were good times on twitch for a terraria enjoyer 8)
You should check out About Oliver's let's play if you want another one to watch. He is my new favorite blind let's player. I haven't watched the whole thing yet, but he shows how you can play the game without any backseating or even using the wiki. So far, the guide has been able to give him hints on everything he needs to do.
Terraria is easily my favourite of these but I must admit that it has a bit of a learning curve before it clicks.
Its one if the best exploration experiences I've ever had in a game and I personally consider that a more important aspect than the gathering or building. (Though those two are important parts too.)
I love dungeon keeper style games. Unfortunate that empires doesn't seem to quite hit the mark.
If you were to do this again, then I'd highly recommend Outer Wilds, it's a space exploration and adventure game :)
Are you going to keep playing new games? It's interesting seeing you try out new to you genres
16:00 wow this russian super mario looks really cool
Are you interested in the upcoming Stormgate RTS ?
Grubby should check out Chants of Sennaar, it's in a similar vein to Return of the Obra Dinn.
Papers Please is also a good game to check out.
Bought Meachabellum after you, already played Prey and sucked at Into The Breach for a few years
Well, i saw some recomendation for they are billion, i would love to add that, Age of darkness is same style as they are billions, now.. it depends if you prefer fantasy style or steampunk. If fantasy then i would recommend to play Age of Darkness, for me personaly its better, newer game. Enjoy!
ONE MUST FALL I remember from 6th grade, wow. I hadn't heard of Prey either, but it looks very similar to Deus Ex. I'd check out that series.
22:12 I think that terraria is just one of that games when you need some time to get used to it and learn how everything works which takes a lot of time unless you start exploring the content on youtube or reddit or terraria wiki. For myself I hardly imagine starting a new run in terraria without having terraria wiki opened in the browser at the same time, which I agree might be a downside for the otherwise great game.
The first "mech" if you can call it and RTS game I've ever played was Herzog Zwei on the Sega Genesis. Anyone else play it, like it? Know of any recent games that are like that one? Cheers friends. Enjoy your weekend.
Surprised that Grubby wanted to be a bit more hand held by Terraria even though you are kinda from a bit of an older time in gaming... It doesn't require the wiki, but it does require some measure of playing it. Not all games are for everyone, and thats okay! Good luck finding your goldilocks game out there my friend
to be fair he found it 20 years ago, it's called Warcraft 3 😂
I enjoyed my stay
i fkn love terraria but must admit i didnt like it at first too. honestly i think i started liking it more after seeing vids about it and finding out how much i have been missing out on and how much theres to do and find. the game rly comes across as pretty boring and lame before you find these things out. and yes the wiki also helped out a lot lol.
I agree with you about Terraria. It feels too much like work to figure it out. That is not fun for me.
A lotta ppl try to defend terraria in comments. I love the game myself, but if were on stream you can clearly see that sandbox games is not what Grubster excels at or enjoys. Really loved the streams and vids, hoped that you'd continue Prey but alas
Try Highfleet. Hidden gem by a solo developer with a real passion.
Of this list, I like Terraria the most I think. It doesnt really suprise me, that you didnt like it, as it takes some time to really unfold itself and you only give those games about 2 hours of time. The progression system is really satisfying to me. I dont think the wiki is actually nessesary to play the game. Its just an optimization tool if you ask me. Its sad, that you had a bad start, but as it is randomized, there isnt really a big way around it I think. I myself had a very chill start into the game I believe. For me Terraria is also not that much about survival and building, it is more about adventuring into an unknown weird world where you can suddenly stumble upon a boss or events. It is best enjoyed without any knowledge of it in my opinion.
If you do this again, I can recommend tunic.
This series was amazing, not only was it very entertaining seeing you play games i already knew about/ have already played, but it also introduced me to a few gems i didnt know about.
hope to see more of these kind of exploratory playthroughs!
Hi Grubby, when you compare "Empires of the Undergrowth" to Populous 2: The Beginning, you mean Populous 2: Trials of the Olympian Gods I assume? There's Populous 3: The Beginning, which is awesome and has a real cool modding community btw., but does fit the narrative a little less.
Yeah, Olympian Gods, that's right!
Terraria is great. It's just doesn't show off everything it has in first hour
Terraria is really fun but it is definitely a game that you need to know where you're going to enjoy.
Not my kind of game but I played it right after playing Minecraft and was trying to simply build. If you go for the bosses I think Terraria would be really fun.
You definetly don't have to "know where you're going" to enjoy Terraria. The best way to enjoy Terraria is by doing a blind playthrough and that's something you can only do once ay most.
The Game has everything you need to be guided (literally an underrated NPC named after that). But as long as you stay curious on what more to discover you will never stop having fun with the game. And that experience is sadly hindered if you spoil it, wich is pretty bad considering how heavy is the thought that the Game is wiki-relaiant in the community, wich is totally false!
@@KitsuneFaroe I think I was using the specific you this time though the general you might apply in some regards.
Grubby just comes off as someone who enjoys task-based content and the exploration is more in the learning curve and mechanics on achieving that task-based climb.
When he was referring to the game in the video, his frustration was focused on not knowing how to improve, which was a huge reason why he was frustrated. If he had a task system his desire to improve would be a lot easier for him to understand.
The reason it's so fun to find out the things in the game is specifically because the game is one you learn as you play, which is a really neat design.
But right at the beginning when you aren't allowed to stay still if slimes are overrunning you, I don't know if it is beginner friendly.
I'll stop there since I tend to write novels over silly things like this. Thank you for your response!
Shout-out to the AoW: Planetfall soundtrack in the background! A dutch composer!
Hell yeah brother
I agree.
Prey lost to Mechabellum :(
Try RLCraft and you'll love it
Grubby you need to try total war warhammer III
I did, i have 16h in it, love the game!
Grubby, where WC3 tierlists? or are you tired of having 100k + views ?
Terraria is not a wiki-reliant game at all. Sure you're going to miss a lot of things, but that is just a testament of how many contents there are to explore, they are not necessary to beat the game.
The game is a lot more about exploring, events and boss fights, and a lot less about tedious grinding. It only feels tedious because you're stuck in the early game and never progress. You can rather quickly get to better gears that mine much much faster
Ye
Personally, i had no problem at all beating Terraria blind on my very first playthrough. I think the views that Terraria is a wiki-reliant game comes from people who always want to min-max their characters and are obsessed with getting the best gear possible.
The thing is, you don't need the best gear to beat the game, only what is sufficient. Beating the bosses are a lot more about learning their movements and a lot less about getting stronger gear.
Can't say the same.
When played it first time i didn't know about building rooms to have more guests, that Guide guy explains what resources need for when you show at to him, so i couldn't progress at all. Just explored caves a bit.
It took a lot of outside guiding to get a grip on the game.
Try Doom 2016 or Doom Eternal
Welp, that review of Terraria is definitely nothing I didn't expect considering how you approached the game. As it turns out, a game is going to feels pretty fkin bad if you actively avoid interacting with anything the game throws at you
Imagine someone actively avoid looking at the mini-map and quest logs in Warcraft 3, but then complain how the game doesn't tell you what you are supposed to do or where you are supposed to go
Not a review, just first thoughts! I didn't talk to the guide because the monsters attacked me while talking (which I think is stupid)
"I like playing with bots" yet never plays them in Wc3 smh
I see terraria
I love terraria
Terraria is my favourite game
Have you heard of our lord and saviour Calamity mod? I think you would enjoy it
Imagine someone playing Wc3 for the first time, played the first campaign level, and decided to quit halfway through because the game is just an RPG game where you move around the map and attack enemies, which is not the kind of game they are looking for.
Yeah, that is what Grubby's review on Terraria is like
Perfect analogy
That was not a review, I just didn't like it at all and I don't think it's for me!
@@GrubbyTalks Grubby if you liked Prey, you should give System Shock 2 a shot.
Prey is pretty much a homage to System Shock.
Good video, but it would be better if you werent so soft on the games you didnt enjoy, you can say theyre bad and you dont like them, everytime you said something negative about a game you immediately said something like 'but for you it might be good!' - I dont see you saying that about glaive throwers.
Try Dead By Daylight plz😂
Grubby played 0.2% of Terraria and decided it wasn't for him
which is fine, if you dont enjoy a game, you dont need to play it until you do.
Same for me, iam a huge survival game fan but Terraria never clicked for me and i tried it 4 times.
Dosent mean its a bad Game, just not for everyone.
that's mean it's wasn't for him.😂
Barely touched the tutorial in factorio too
I'm sorry but the Terraria doesn't make a lot of sense. I played the game without wiki'ng at all in my first playthrough and it was a ton of fun to explore things by myself. It's like you exploring Elden Ring where they don't hold your hand either.
Terraria stuck with me the first hour and I was instantly hooked on the entire survival thing. Ofcourse that's subjective right? It's unfortunate you don't enjoy that aspect but to go as far to blame the game for being "required to Wiki" and then saying it only gets good after a few hours is just a stretch imo. Wiki is only required if you want to minmax the game, that goes for almost every other game. I feel like that statement was bad influence from your viewers.
This game would be never this popular if it was required to wiki or failed to grip you within the first hour. Just had to point that out, because it's completely fine if you don't like the genre and that it doesn't explain itself well :P
I think very much that your experience in Terraria is a 100% different game with more players. If you're willing to give it a try with viewers who know what they're doing, you might find the game to be nothing like the single-player version.
For games like Terraria, I think its mainly because it requires a huge amount of time spent playing that game for you to really enjoy it. Not everybody is going to like that but I respect your thoughts about the game. What matters is you tried the game, that's already good enough in my opinion 😄
I too got overwhelmed by terreria and lost interest quickly
I think a game should be good right away, and Terraria isn't good the first hour IMO. Even if it gets really good later, they lost me...
@@GrubbyTalks Shucks! But that's fine, you tried it, just didn't align with your interest. All good! There's plenty more games out there, speaking of, have you played Cyberpunk 2077? That game is good, if you haven't you should try it.
Terraria early game is so rough. I still dislike that early game experience up until you get an orb and some kind of wall climbing.
Regarding last part rant, it's really frustrating for nowadays to see 50 percent of new games being made survival resource gathering, it's not even funny. Minecraft was so popular, so a lot a lot of new game devs want to make a new Minecraft. Smh
Terraria is a wiki game. Sure you can go through and beat it without a wiki, but you're gonna miss a lot if you do. I know some people don't want to seek help to play/understand a game though, which is perfectly acceptable. Some games just have so much depth/content its not unreasonable to expect a little more from the players.
its so funny you like prey so much, don't go back and play it anymore, the first few hours are the best then everything plot included gets awful
I played about 6h, was fun, not gonna continue for now because I have other games to play~!