I realize I could've probably used the chainlift method for all of these (except the wild mouse maybe), but I only thought of the chainlift method when it was time for the looping coaster and didn't realize how universally applicable it is until I was editing the video.
@@archtansterpg4246 Kiddie ride? I would be terrified riding any of these floating coasters! Who knows if they ever return to the station? Who knows if the magic holding them up is gonna stop working and they come crashing down? Also, that giga coaster is high enough to activate my fear of heights xD
he had a path of staircases, to all exits. Due to the entrances beeing just next to them, he just needed to add one single tile of cue-line for each coaster ands the guests could actualy ride them. A missed opportunaty that he didn't.
Days ago, I was wondering what kind of 'Marcel-ish' video left that you could make for RCT since you have explored and abused a lot of ideas and mechanics already, but this is a very creative video that also abuses concepts that you haven't exploited often. Really well done, I'm very impressed!
Thanks! A few days ago I was bored and mucking about with overshooting block brakes and I suddenly got this idea. Did the challenge the same night and here's the video.
Funny how I have always viewed Marcel as "really good" at RCT, but the intricate detail and knowledge required to pull this off easily puts him as a legendary master.
Usually when a title includes a question you should assume no. Marcel is the one time where I know he will do it, then watch the video and still go “he did it. That crazy sob did it!
@@MarcelVos That would make a pretty nice April Fool's gag, to upload a 15-minute video of an attempt at a challenge, only at the end to conclude, no it's not possible. 😆
Funny you posted this today. I’m gonna start my Ghost Town attempt this weekend! PS: 1:12 almost made spit out my drink. Your accent went wild on the word “suckers”. Marcel, you’re the best and savage to your park guests!
Oh crap that's it yeah. The game counts drop height as the height between the first track piece of the drop and the last track piece, but if there is no transition between track pieces there is no drop.
Even only in a virtual world, a B&M Standard, a B&M Floorless, and a Giovanola Hyper, all more or less on top of each other… I never thought I’d see the day.🤣
@@nthgth The in-game Hyper Twister model that uses the wide cars is B&M, while the one with the 2x6-Seater car trains model is Giovanola, and Marcel used the latter in this case when building his Hyper Twister coaster.
I'm always amazed at Marcel's ability to create micro-parks. But then I remember that he's Dutch, so he basically has a racial bonus for efficiently using land.
Marcel Vos' videos are quintessential content about someone gushing about their favorite game. They all make everyone else look at it and scratch their heads going "...what the fuck yo...?"
This is absolutely mad, and I absolutely love it. I'm so curious - do you write a plan for how you'll execute the challenge before attempting, or do you just go for it?
I had the wooden coaster design ready and checked if I had access to 10 coaster types that could probably pull off the same trick and get to 7 excitement. Outside of that I just winged this one.
I've definitely run into that issue with mechanics when I made a 500-foot high 13x13 park. The game doesn't take altitude into account when assigning mechanics to rides, so a park where every ride exit had the same XY coordinate had no chance of functioning long-term
And to think I was proud that I knew how to price out rides...You play this game way past an art, and I was riveted the entire time. Glad UA-cam recommended!
The most interesting part is that if needed he could have earned extra cash with coasters. It was just a matter of connecting the entrances in the exits, and then, the exits to the bottom of the park
My guess as to why the twister didn't work with the longer trains but did with the shorter is that the longer train is able to hit the threshold between two different height units and each time it bobs it barely passes that threshold
Hey Marcel! I have a video idea for you. You extensively covered the coaster types, but what if you analyzed the RMC coaster, Single Rail coaster, etc, that they added in Open Rct? It would be nice to see how they fare with the other coasters
This is a park I have never actually beaten because it felt like it needed a level of patience I simply don't have, especially when I played before OpenRCT2 existed, waiting for coasters to unlock and trying to build massively long and exciting coasters was just too much for me... However, with these tactics I may actually try again and cheese my way to a win.
I would bet that the shorter train works to reduce the Drops because the position of the train is measured in the game by its 'center', and the center of the shorter train never leaves the same track piece. Perhaps the game only calculates stats when the train transitions from one piece to the next (and records current speed, g-force, etc) and uses a formula to calculate the stats based on the 'entry condition' to that track piece.
Hey Marcel, I was wondering if you were going to continue your 'Marcel plays RCT' series. I really enjoyed those 3 videos so far and I'm looking forward to a new one. You are the best!
8:28 If the hyper twister truly traveled 9548 meters in 28 seconds, as the stats panel would suggest, then it would have an average speed of 341 m/s (762.8 mph) aka a little over mach 1
The hyper-twister takes 28 seconds to cover 9548m. I reckon that's a speed of 1227km/hr - a fun challenge might be to try and find the fastest ride speed of distance/time?
I realize I could've probably used the chainlift method for all of these (except the wild mouse maybe), but I only thought of the chainlift method when it was time for the looping coaster and didn't realize how universally applicable it is until I was editing the video.
I liked seeing different methods being used, so I'm glad you didn't use it for (nearly) all of them!!
i cant believe you actually pulled this off!
yet, another amazing video!
it's more interesting if you use different methods lol
Scenario: encourages you to be creative with large coaster designs
Marcel: haha funny coaster stack
You have to be more creative to make a coaster stack, than a long coaster
Surrounded by weeds and where the coaster trains just keep bobbing up and down like some sort of kiddie ride.
@@archtansterpg4246 Kiddie ride? I would be terrified riding any of these floating coasters! Who knows if they ever return to the station? Who knows if the magic holding them up is gonna stop working and they come crashing down? Also, that giga coaster is high enough to activate my fear of heights xD
I'm sure this is how Chris Sawyer intended this map to be played
Game: Build ten long, fun, exciting rides!
Marcel: *Builds ten short terrible rides that no one can access.*
he had a path of staircases, to all exits. Due to the entrances beeing just next to them, he just needed to add one single tile of cue-line for each coaster ands the guests could actualy ride them. A missed opportunaty that he didn't.
That moment you paid $250 and realized you went into the wrong park..... kinda like California Adventure.
More like misadventure
Edit: bud dum tssssss
I don't get it
@@sharpasacueballCalifornia Adventure is a park right next to Disneyland
Days ago, I was wondering what kind of 'Marcel-ish' video left that you could make for RCT since you have explored and abused a lot of ideas and mechanics already, but this is a very creative video that also abuses concepts that you haven't exploited often. Really well done, I'm very impressed!
Thanks! A few days ago I was bored and mucking about with overshooting block brakes and I suddenly got this idea. Did the challenge the same night and here's the video.
Wikipedia: "Disneyland Paris occupies an area of 700 ha."
Marcel Vos: "That's a waste of space."
Putting the "ha!" in "700 ha."
Funny how I have always viewed Marcel as "really good" at RCT, but the intricate detail and knowledge required to pull this off easily puts him as a legendary master.
Marcel is what you call a "full stack developer"...
Ba dum tss...🥁
This challenge is the RCT equivalent of jumping into a tiny pool from the top of a skyscraper, and I love it.
But against all odds, Marcel is such a Chad he is able to beat Ghost Town with 60 tiles of land.
Usually when a title includes a question you should assume no. Marcel is the one time where I know he will do it, then watch the video and still go “he did it. That crazy sob did it!
@@Wandering_Goliath And he also never uses clickbait. Usually the thumbnails will tell the answer in them, kind of like anti-clickbait.
Even Urban Park was bigger than this and would’ve made the challenge easier lmao
'today i gonna attempt', but we all know already he's gonna beat it, only to watch the entire video with awe how he actualy did it :D
That's true, I don't upload failed challenges, but it sounds neat that way.
@@MarcelVos That would make a pretty nice April Fool's gag, to upload a 15-minute video of an attempt at a challenge, only at the end to conclude, no it's not possible. 😆
@@LogicDolphin like, beating armity airfield whit no rides or stalls?
@@LogicDolphin And 5 weeks later, the follow-up video of how he was able to actually beat it using the comment suggestions.
@@MarcelVos "i dont upload failed challenges"
sounds to me like you need to start yet another channel!
Marcel fulfills his contract while keeping the historical land of the ghost town intact.
I love that the solution is just "10 extremely short roller coasters that exploit the hell out of the game's loopholes".
Funny you posted this today. I’m gonna start my Ghost Town attempt this weekend!
PS: 1:12 almost made spit out my drink. Your accent went wild on the word “suckers”. Marcel, you’re the best and savage to your park guests!
It's amazing seeing this game being pushed to it's limits over 20 years after it's original release.
It's amazing seeing people still using the wrong "its" after all this time.
@@tails183 It's amazing seeing people still care so much about strangers' grammar after all this time
5:05 If the leading car of the train staying in just a part of a track doesn't count for any drops.
Oh crap that's it yeah. The game counts drop height as the height between the first track piece of the drop and the last track piece, but if there is no transition between track pieces there is no drop.
9:46 i lost my sides whit that comment about the GigaChad Coaster 😂
Legend has it that a Ghost Town theme park has 10 roller coasters hardly anyone can access and a lot of space.
I like how your videos culminate every shortcut you learned throughout the years.
"For legal reasons, these coasters are all over 1km long."
Even only in a virtual world, a B&M Standard, a B&M Floorless, and a Giovanola Hyper, all more or less on top of each other… I never thought I’d see the day.🤣
Which one's Giovanola?
@@nthgth The in-game Hyper Twister model that uses the wide cars is B&M, while the one with the 2x6-Seater car trains model is Giovanola, and Marcel used the latter in this case when building his Hyper Twister coaster.
I'm always amazed at Marcel's ability to create micro-parks. But then I remember that he's Dutch, so he basically has a racial bonus for efficiently using land.
"we've had twister coaster, but what about second twister coaster?"
ah yes my favorite line from RCT2: Fellowship of the Ring
"Official ride experience may vary"
I love the amount of hilarious tech there is in this game, never thought in my life there would be an RCT meta but here we are in 2023.
"I've been bouncing up and down on this lift hill for HOURS!"
scenario challenge:
Beat Amity Airflield using only the Space Rings, no queue line abuse allowed.
"Using just this tiny 15 by 4 square of land."
I'm sorry to tell you this, my guy, but... that's not a square, that's a rectangle.
I wonder what's the smallest park that reaches these requirements without the "extra length" exploits
Imagine paying a park engineer millions of dollars to build you a mega park and you pull up after years of construction and see this
The launched free fall going through all of them looks aesthetic
i don't play RCT2 but i'm always impressed by Mercel's knowledge on it and how to break it
An idea I had for a speedrunning section for RCT that might be good for a video: beating all scenarios spending as little money as possible
Marcel Vos' videos are quintessential content about someone gushing about their favorite game. They all make everyone else look at it and scratch their heads going "...what the fuck yo...?"
Honestly worth the price of admission to just walk around some abandoned ghost town and stare up at that monstrosity.
Man I love seeing you beating scenarios in the most ridiculous ways.
Love the people in the ghost town constantly being lost in the background during the entire video :D
This is absolutely mad, and I absolutely love it. I'm so curious - do you write a plan for how you'll execute the challenge before attempting, or do you just go for it?
I had the wooden coaster design ready and checked if I had access to 10 coaster types that could probably pull off the same trick and get to 7 excitement. Outside of that I just winged this one.
I've definitely run into that issue with mechanics when I made a 500-foot high 13x13 park. The game doesn't take altitude into account when assigning mechanics to rides, so a park where every ride exit had the same XY coordinate had no chance of functioning long-term
You dropped off my home page suggestions for a while, and I’m so glad I got you back!
“The giga coaster is such a chad” Quote of the year
Also the "but what about second rollercoaster" the writing and delivery in this was extra awesome!
I love how you randomly built the wooden coaster backwards
Ah yes, the land with 10000000 floating bull rush.
I do very much enjoy how this is slowly transitioning from a factual knowledge channel to a sneaky funni channel it's cute
And to think I was proud that I knew how to price out rides...You play this game way past an art, and I was riveted the entire time. Glad UA-cam recommended!
I have laughed so hard so many times this video, your narration is truly top tier
Oh god, this is awesome, thanks Marcel! Make more ridiculous scenarios and beat them with weird mechanics haha
been playing RCT since the beginning I'm not even questioning that all these coasters literally have no supports and are just floating in the air.
This is such a different challenge than the game was intended to pose, I think... I love it!
gj man. very impressed how to manage to pull this off!
The most interesting part is that if needed he could have earned extra cash with coasters. It was just a matter of connecting the entrances in the exits, and then, the exits to the bottom of the park
The gigacoaster, better than the megacoaster but it fears the release of the teracoaster.
Giga Coaster. More like Giga Chad!
I mostly watch your channel for the really weird and creative ways you finish the scenarios.
Much appreciate the better coaster version at 2min vs the previous video. You're alright Marcel Vos :)
Congrats on making The Kowloon Walled City except with RollerCasters
Love it, amazing video :)
The trains rubbing up and down until 1200m is met 😂
Excellent video!I love breaking games like this.
The amount of cheese in this video gave me lactose intolerance.
This was dope Marcel. Well done
"I want to go on something more exciting than the infinite lift chain."
My favourite Dutch youtuber breaking rct2. You Magnifcent Bastard.
Coaster Tower Park is a cool concept. Would be ridiculously dangerous, of course. But a cool concept.
This is the real April fool's video, where instead of pranking the viewers, you prank the game SuperVinlin
Those trains just grinding against the same part of the track ad infinitum.
You're a mad man Marcel. And I love it.
After having barely scraped by this scenario a few weeks ago for the first time with half pre-built and half custom-built...this just stuns me.
No one: Can Ghost Town be beaten with jsut 60 tiles?
Marcel: Hold my beer...
Marcel…never stop making videos!!
We’ve had one breakfast yes, but what about second breakfast? 🤣
GIGACHAD Coaster
You really cheesed your way through this scenario 😂
I would think the support limits are irrelevant when no supports are actually used
Marcel Vos the Boss!
I love it when you abuse glitches to beat scenarios in fun ways.
My guess as to why the twister didn't work with the longer trains but did with the shorter is that the longer train is able to hit the threshold between two different height units and each time it bobs it barely passes that threshold
Hey, they don’t call it the GIGAcoaster for nothing!
An answer to the question mankind is too afraid to ask
I thought you were studying IT and coding. Now you prove yourself a wonderful accountant
That was awesome! For comparisons sake, how many tiles would you expect to use with "legitimate" ride lengths?
Hey Marcel! I have a video idea for you. You extensively covered the coaster types, but what if you analyzed the RMC coaster, Single Rail coaster, etc, that they added in Open Rct? It would be nice to see how they fare with the other coasters
If i knew how to cheat like this in school, i had a diploma now😂
This is a park I have never actually beaten because it felt like it needed a level of patience I simply don't have, especially when I played before OpenRCT2 existed, waiting for coasters to unlock and trying to build massively long and exciting coasters was just too much for me... However, with these tactics I may actually try again and cheese my way to a win.
This is the kind of stuff thats beyond me lol you have to spend more time than Im willing to know the intimate details
I was thinking of the different ways this could be achieved then realized who I was watching.
Silly me.
Marcel, you're insane.
Hello Marcel, and thank you for another video !
Its crazy what you can still do with RCT after all these years!!!
It might be easier to just make a video on what you cant do with RCT lol
I would bet that the shorter train works to reduce the Drops because the position of the train is measured in the game by its 'center', and the center of the shorter train never leaves the same track piece. Perhaps the game only calculates stats when the train transitions from one piece to the next (and records current speed, g-force, etc) and uses a formula to calculate the stats based on the 'entry condition' to that track piece.
"The Gigacoaster is such a Chad"
Hey Marcel, I was wondering if you were going to continue your 'Marcel plays RCT' series. I really enjoyed those 3 videos so far and I'm looking forward to a new one. You are the best!
8:28 If the hyper twister truly traveled 9548 meters in 28 seconds, as the stats panel would suggest, then it would have an average speed of 341 m/s (762.8 mph) aka a little over mach 1
These rides remind me of Let's Game It Out, but with a purpose.
My god, they should Call you Marcel the Shell with cheats on cause you are way too good at this game
You’re an absolute mad lad
Nice one Marcel
The hyper-twister takes 28 seconds to cover 9548m. I reckon that's a speed of 1227km/hr - a fun challenge might be to try and find the fastest ride speed of distance/time?
New Video Idea inspired by the OldSchool RuneScape "TileMan" video series : For every 1000€ you unlock one tile of the park.