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M+ really should have more "avoid this shit" mechanics that impact your dps instead of making you take damage. City of threads even has one of these mobs, casts a "you can't crit" debuff on the target it hits. M+ is all about beating the timer, so if you impact peoples dps when they fuck up it's just as valid as making them die from damage. Just that the consequence of fucking up is felt by that players instead of off loading it on the healer. If blizzard has proved anything it's that they can't balance healing. This 60% stamina buff we got in TWW that was supposed to make damage intake and healing smoother is a total joke. Should shift damage towards hitting dps numbers while at the same time making all healing more smart targeted. The party frame ui for healing hasn't really changed much since classic and is such an antiquated system. The healer that needs the most party ui attention always feels the worst to play.
well dying impact your dmg and at certin lvl getting hit by mechanic is oneshot, if ppl dying to mechanic i dont think ur idea will make them do them, it's just will make the key even more frustrating when ppl with low skill already doing zero dmg
I agree with your post. M+ would be better if punishments corresponded to those responsible, but with teammates being able to help you out of that punishment. This is more interesting than the consequence always being death. Damage down for DPS, loss of haste and movement speed for tanks, and more damage for healer mistakes. But maybe the damage down source is a mob that can be taunted/healed and then disappears, the haste and movement speed reduction can be magic-dispelled or absorbed by a dps that runs over the tank, and the extra damage can be undone by killing a spawned enemy. This makes the player that failed feel bad for offloading their mistake, but they can make up for it by helping others that make a mistake. Oh, and that we still can't resize individual buffs or have more customization with party UI is ridiculous. Blizzard is so behind the capabilities possible...
You forgot: Dispelling, doing specific healers affix and mechanics (curse, anti healing debuff), MANAGING MANA, spamming the drinking button (mage water) after every big pull before the tank engages the next pack, interrupting on cd, offensive dispelling, droppping party defensives (aura mastery, spirit link totem), utility (aoe sprint), and a big etc. Playing as a healer feels like a pianist and a juggler on a tightrope.
@@nottomclancy2439 Because nowadays there aren't as many as it used to be, more than half of the healers are dps with healing capabilities, they no longer manage mana as a resource.
The only healer having mana issues this season is totemic shaman. Guess managing mana is the only price you have to pay for jumping on meta :) Even farseer has no mana issues and is viable now too. Guess another problem easy fixed for shamans.
This week specifically. Every class except DH is individually capable of completely negating this affix. These fuckers will literally wait for you to heal it off or let it heal the boss then blame you. Including DPS with MULTIPLE ways to dispel or avoid like mages and shamans, or even prot paladins. Insane. This is obviously after I’ve used revival or PCT for the previous iteration to do it alone. Now it’s on CD but most dps will literally do nothing.
@@shadowbanned3044 as a shaman i rarely have moments that i truely run out of mana. depending on the key lvl and dungeon ofcourse. but running something like a 11 mist i might only eat 3/4 times in the run where as a 7 stonevault means il suff the entire mage table in my mouth :D
I became a healer to learn more about the movement and mechanics and to become more aware of what I’m doing wrong as a dps. I think every dps should do the same at some point in their m+ journey.
@@GaijinGamerGirl 1000%. I took a break from tanking main to heal main all of DF, now I am sticking with a healer but have a tank as a “main alt” and it improves you massively to understand how healers feel 😂
As a holy priest healer whose gotten KSM.. i hate City of Threads. The person who thought of those boss fights can kiss the darkest part of my backside. :D
I feel like the biggest issue I have healing is the feeling of impotence when I cast a big heal and I dont see a noticeable increase in their health bar. I start questioning my sanity, did I actually press a button or not, I cant tell. Even though the meters say I do big HPS, the health bars seem hard to bring back to top at times.
Yea I remember in older days when healers were powerful, you could save people, heal them up from bring of death, sometimes it was just question if you are fast enough (and have mana as fast heals were usually expensive), man especially in TBC healers were strong back then and fun, really satisfying way to play.
@@belisarian6429 See I remember in raids before DF, back all the way to vanilla seeing someone is at 70% hp and thinking "They're safe, I can focus on someone else who needs more healing" where nowadays if a player isn't at 90% they're in danger of being 1 shot. I 100% agree with the healing nerfs they did this expansion, and quite honestly we're already outgrowing them. If we can move health bars super fast, then the only threats to us is dots that tick our health down fully in 3 ticks. IMO healing needs to feel like you're fighting to keep health bars at 70%, so you always have something to heal but you're not on a knife's edge when someone isn't topped off completely.
@@cow1202what class are you playing? I feel like both my healers (MW and Resto shaman) are quite capable of moving up health quickly even outside of major CDs
@@jackbagdadi6117 That's what I'm saying I also play MW in the 11-12 range and we're moving health bars far too fast. Our secondary stats are already very high for first tier of an xpac, and we just can top off a party so quickly with just our ancient teachings or invigorating mists that we're just doomed to get the insane spikey damage hell that was healing in DF. It's already feeling like we need another stam boost or another round of healer nerfs.
The problem is a result of game design and growth. How do you make tanks? Feel better by making them stronger able to withstand more. How do you challenge them by throwing massive damage at them which also affects everyone else
I feel that the healer has a lot of responsibility since many mechanics that dps or tanks do poorly, the healer has to absorb. which creates a lot of pressure. for example, silencing enemies, dispelling certain mechanics, or not staying in front of certain monsters since they generate damage.
The nice thing about higher keys is more and more avoidable mechanics stop being "you take extra damage and the healer has to work harder" and start being "you die instantly" so they can't just offload the work onto you anymore.
That is why doing +10s or higher feels better as a healer than doing a +5. On +10s or higher you no longer have to cover for people standing in stuff, not dodging a frontal or stuff like this, because they just get one shot. It's frustrating because you can;t fix someones mistake and you fail the key, but at least you don't get the "Why didn't I get healing?" comments.
22 дні тому+13
Meanwhile, healers are out here juggling three rings of chaos: we’re glued to health bars, deciphering on-screen mechanics, listening for sound cues, tracking cooldowns like we’re air traffic control... I’m healing, predicting, dodging, dispelling... and still squeezing in DPS, all while keeping an eye out for anyone standing in fire. But hey, apparently asking DPS not to roast marshmallows in the flames is a bit much to ask! 😂😂🔥🔥
This is also a problem. The number of mechanics has gone through the roof to satisfy the top end. The game has become dodge the giant rainbow of colours that is 8 different abilities simultaneously. If you look back to say Wrath for example bosses had 1-4 mechanics for heroics with clear breaks inbetween. Back then if someone got hit by an ability it was clearly their fault but now the game forces scenarios where it is unavoidable. Then once the inevitable happens the toxic community blames the healer for the death, eventually causing them to quit healing. If the number of mechanics went down and the scaling of hp/dmg etc increased overall with key level it would go a long way to solving problems.
This, I feel bad and blame myself, ask myself do I really suck that much? Why are we exploding? Oh the dps is brain dead and can't interrupt or do mechanics.
Same. Was playing Holy Pala at start of expac. Made it to 2595 rio but now im done. Never again unless it changes. Gearing my affli lock now that was my alt past few expansions.
@@Guldfisken90 Thanks for the assumption, but don't make it your life's mantra. Ignorance isn't a good look. Just not found it fun this expansion, possibly just bored of it.
@@Vrg-d8d Yea, I have paladin, shammy, Priest and Monk as healers, I rotated mains last few expansion depending on which I preferred playing. I've just completely lost interest.
@@will_saoren Get yourself a RestoDruid and feel the swifty air in your face and jumping trough the air while healing your teammates (6 million HP everyone including Tank with 10 million) with hots who'm heal 70k a tick.
I spent days trying to perfect my healer druid for Mythic+, and I was constantly disappointed. I realized that the effectiveness of my healing heavily depends on the group's performance. If people only do half of what they are supposed to, I can fulfill my role as a healer and even deal some damage. I easily completed a Mythic+8 in time, but shortly after, with a different group, I couldn't even get past the first trash pack in a Mythic+6. Something must be off
I'm healing since Vanilla WoW and i't not particularly "harder" for me, personally. What has changed, however, is the disability of people to understand what's even going on within fights as a whole. I cannot stress enough how utterly BAD the playerbase has becomes over the years, taking in relation to how much harder the content has become, despite the average player from today being way better than the average player from 15 years ago. When it comes to "is healing the hardest" the answer is a clear yes. Tanking and DPS'ing doesn't even come close. The healer does everything a DPS does. - we help DPS when there's time (there rarely is these days) - we track important interrupts and make sure to help interrupting if DPS is being too lazy again or everyone used their interrupt on the first random unimportant cast - we also track your defensive cooldowns, probably better than you, yourself, are (mostly just to blame you for not using it after you died and blamed me for it) The healer does everything a TANK does. - we keep track of dungeon routes, anticipating where and when people will fuck up or the tank will take a great amount of damage - we track all interrupts and cooldowns on dangerous mobs to prepare for our healing - as mentioned above we also keep track of your defensive cooldowns as well In addition to this, we healer do the following: - we basically just perma watch those fkin health bars going up and down, non stop - meanwhile we're somehow able to also look at other part of the screen to do the aforementioned things and evade mechanics That's it, really. So to sum it up: - there's not really "MORE" that we healers do against any other single unit on the battlefield - BUT we do the task for all 5 people on the team - and we do so with "limited vision" - also, compared to many dps, we don't tab target, we actually have to keep track of where our mouse-cursor is, lol That, truthfully, is how I feel about the healer role and it being "more difficult" than the rest. In good teams, responsibilities are shared. In PUG groups, these days, we healers barely have the CHANCE to learn the damage profiles, because most runs are broken up after the second team wipe.
"What has changed, however, is the disability of people to understand what's even going on within fights as a whole." heh, kinda. Two things I'd say, as someone who freely admits they're not really all that. A) the game has become more confusing. Sometimes there's just too much visual clutter and not enough visual distinction, with purple swirls on purple ground and 5 different things going on at once. Does this game really need to go the bullet-hell shmup route? B) the game has converged on a way of playing that just doesn't click with a lot of folks. From memory, one change that happened quite a few years ago that totally messed with my muscle memory was a change to tab targetting that both stopped the ability to tab target npc's (or players) that were not being rendered (maybe just behind a wall, column or tree), forcing the targetting of those npc's to be done by mouse-clicking on their name plates, and also changed the order in which tab targetting occurred, making it a function of where the npc is in the camera frustum instead of a fixed order, such that pressing tab can target a different npc depending on your camera orientation - to the point that sometimes you'll target npc's that are far away before targetting npc's that you are fighting in melee range. For the past three expansions, the game really seems to be converging on the *mouse-hover + macro keybind* playstyle, which would be ok if that was the default way the game was set up - but it really isn't, you have to go our of your way to set up the UI, addons, macros and keybinds to match the playstyle the game seems to be tuned around.
this is it exactly and the problem i feel is delves... they give too good of gear that every random moron with a 2h wep thinks they can do +10's because their 615 ilvl.... nope m+ isnt about ur gear lvl its about ACTUAL skill. i also have healed since vanilla and im not doing anymore m+ as a healer its just not fun anymore.. ill dps and easily get ksh because im not a shit player and know the actual mechanics but healing it naw invite me to a team of compitent players if u want my heals anymore
@@godthisisannoying base game even through heroic raiding u need 0 macros and thanks to addons u dont need mouse overs majority of the time even higher up. that being said... yes you do want to use keybinds and mouse overs at high lvl content because thats exactly the point its high lvl and high skill lvl content... thats where the mastery of your "class" comes from... i know very few 2.5k+ healers that dont use macros and mouse over heals but most dont use multi-conditional macros... i know very few 3k+ healers that dont use multi-conditional macros and an abundance of keybinds. (example even for a balance druid: if u are doing 10's and dont have keybinds for @cursor[harm][exists] entangling roots or @cursor[harm][exists] sunbeam; [harm]sunbeam. and so on you are trolling ur dps keys. but id go even farther to have ur sunfire and moonfire macroed up with /cast @cursor[harm][exists] moonfire;/cast [harm][exists]moonfire this way you can always target ur prio target and still multi dot all ur other spells. the jump to researching macros and how to play better is the difference of 15% players and 5% players. going further is the defining mark of 1%'s
I think dragonflight was the most fun healing has ever been for me. I pugged my way to keystone hero for the first time on my mistweaver and enjoyed every second
I think you are very lucky . I'm not that interested or have time for M+ but I did M0 for weekly q , and it was a roller coaster. People didn't care if I have mana or I'm even there sometimes, they don't have patience, tanks pull the whole instance and more. Also had some group which made it a breeze.
I agroo with you 1000%. Dragonflight season 3 and 4 Was more fun than other games can dream to offer. I want to feel strong and that the bloody gear you grind for months that you lose anyway when it reset it worth it. WHat is the point...
He is right tho. Dps have the hard job to do. You only notice issues as a healer if the dps is playing bad. All the way up to +11 you don't need to heal more than 600k hps overall. This is nothing :)
@@shadowbanned3044but you aren’t guaranteed good dps, and if so (which happens often) you HAVE to fix their mistakes and save them. I often hit 900k hps and higher these days trying to keep everyone alive.
@@tmanx8 Yes, you are not guaranteed good dps. That's the point. He thinks healing is hard but it only is if the dps is bad. But why are the dps bad? Because playing dps is hard? :) On +12 you have to pump around 2 - 2,5 mil hps on big pulls and gonna be around 1,5 mil hps overall. That's where the game actually really start but most people don't even come so far. Right now you have only ~100k people (all regions combined) playing +12 keys. The season basically kinda ended for most people. We need a change asap but the balance, at least right now, is definitely not the issue.
@@shadowbanned3044 healers gotta dodge the same stuff the dps has to. Healers also have to kick and do damage, AND on top of that keep everyone alive. It’s quite literally the same role as the DPS but you have to keep people alive and fix their mistakes. I get what you are saying, healing a perfect group with amazing dps and an amazing tank is quite easy, but that’s so so rare until you either hit certain key levels, or have a predetermined group.
@@tmanx8 This is actually wrong. I am Rdruid main, I could spec into interrupt but I don't for many reasons. So I already can't interrupt. Also I don't have to. I also do not have to do damage. No healer has to do damage, besides Disc Priest and FW Monk. It's just something on top you can provide. Also, the healer has barely anything to do when the dps is playing well. It makes the entire run much easier. Meanwhile if the healer is playing well, that's not the case. Think about it. Healer is nowhere close to the same roll of the dps and has nowhere even remotely the same impact. Trust me, I wish I could say otherwise but that would be delusional and dishonest. I say that as someone who pugged his way through on a non meta spec to 2,7k
It just seems like no matter what even if everything is focused on the tank and DPS aren't even doing anything wrong someone is always taking damage for no real discernible reason and it is always a spike. It's just kinda grating.
You should not have to focus on the tank, the tank should be good enough to not take too much damage unless there's a big pull and everybody is cracking their cooldowns.
Can't tell you how many times this xpac I've exclaimed "WTF IS HITTING YOU/ME?!". No debuffs on party members, nothing visibly whacking me, just random ass damage coming from seemingly nowhere
@@darsoma95 This is the only real issue i have with M+. I don't care about content being hard but i would like to know whats causing all damage even if i cant remove it at least i know to prioritize spot healing. The random dmg also happens at the worst time. At first i thought it was people abilities but quick look at details, there's a bunch of dmg that's unaccounted for.
Thank you for making this video! You did an excellent job explaining the struggles healers face. It’s so true that when someone makes a misplay, it can ripple through and affect the entire party. Really appreciate the insight!
At about +10 if your DPS aren't smart with their defensives on certain mechanics the damage becomes absolutely unhealable sometimes. You get hard stopped a lot lower than that if kicks are missed. Sometimes it's one missed kick and its a wipe, which feels very punishing when you're not. When you're in a group where the dps and tank do a great job of controlling mobs, when they use a personal if targeted by a heavy hit (like the mobs that channel at the end of Grim Batol), or when they help you deal with heavy aoe by using a defensive, the difference on healing difficulty is huge. The worst is when you have people who do nothing to help their own survival and expect they healer to carry them, then get mad when they die.
more moveablity yes... instead of more removal just less of it... this exact is the worst.... oh a debuff is coming out on all 5 of us that ticks for 25%+ until dispelled... get fucked everyone but shaman
The main issue that keeps growing is that dps players doesnt want to learn anything more than damage buttons just learning what to kick seems like its enough to them and some dont even do that...and that makes healing way more stressfull
As a healer i can guarantee you this season is the most raid wide dmg profile ive ever seen. Is dot after aoe dmg and dot again and a cast cuz we all have kicked the others guys
I'm playing discipline priest this season. If my group fails to dodge preventable damage, the unpreventable damage may be very hard to recover and seem too much to handle for this spec. If they use their defensives, my setup rapture shields will make it look like nothing happened because their bars barely moved. Also healers have to play detectives and analyze everyones death logs and know everyones defensives and active mitigation to find out what happened and if a critical ability was unused.
My favorite as a holy priest is casting a channeling spell to save everyone, and some Brilliant dps runs an aoe through or on me, destroying my emergency channeled heals. I don't mind healing now being harder. It makes me a better healer. Trial by fire. DPS just needs to learn their mess ups will cost them. And don't cry and whine to the healer about it. It's our fault if you can't be bothered to get out of aoes and expect to be coddled through the instance/raid. It's not the healers job to make up for your poor playing, tanks and dps. Tanks, don't cry when you think you can pull half an instance and can't handle it. I had one pally tank who thought they could pull tons of mobs and not once did they bother with consecration and kept bubbling themselves, losing what little agro that had. But of course, it was my fault people died.
I feel like part of what people perceive as healing being hard ist often just people of the dungeongroup playing poorly (not using defensives , ignoring mechanics, kicks, etc.). Its important to learn what is in your control and what isn't. Healing higher keys often is less stressfull than lower keys because players are more knowledgable about the damage events, important kicks etc.. Now that's not to say we should not try to find the areas where we ourselves gotta improve still. Also I'm having a blast on disc priest right now. Spec feels rewarding and powerfull imho :) I feel like, yes, wow and healing specifically has become more mechanically demanding over the years. And as of now you can not expect to do difficult end-game-content and be good at it just like that. Personally I enjoy digging into the advice, techs, tipps and tricks of players that excell at their spec. (Automatikjak for priests, ellesmere for holy paladin, growl, zmok, you name them). Also optimizing the interface (Quazii is a great content creator) and finding helpful weakauras and addons can ease things up and be of great value when facing harder content. (like audio cues for incoming Aoe-damage-events, healaddons like cell, nameplate addons that highlight important kicks..) I get that this is not for everybody. But for those who want to find ways to improve there are quite some things to try
high keys easier than low keys is facts, 4-9 bracket of keys is tragic, everyone is bad, but everyone blames everyone else instead of self-reflecting on their own room for improvement. So, everyone stays bad and just gets mad at each other. You're allowed to be bad at games no problem, but the raging at other people when you're bad is toxic.
Yeah, I have a pluggin for Details that shows avoidable dmg taken; 2k io players in a +7 Tyrannical take more dmg than the average player in a +10 unless they have a 2600 main. Having good dps players makes healing infinitely easier.
This, this is so true. It was super hard for me to clear all 10s in pugs, when my IO reached 2600 and I started getting invites for 11s / 12s, it got easier.
agree pushing 13's atm with team is so much easier heal than weekly 10's with pugs where no1 doing nothing thats why healing feels bad when its not rly that bad ppl says
yeah that tends to be true, sadly that category you are referring to is usually ksh and up. im not playing this xpac, but in the past its been quite true, the mid range, when 20s were hero 18-20 was hardest, then low-mid 20s you'd get those groups that were just smooth, and that 24 really felt like a 16. Sadness tho since that is... im not sure what % of the M+ player base tho, maybe 10% or 5%? Maybe less
I main holy paladin and play casually. My io score is around 2050. My problem with the current dungeons are the fact certain healing checks feel impossible to pass. Just recently I failed on the 3rd boss of COT on a +7. Healing from the beginning of the dungeon up to this point was extremely easy! In addition, just before I did the +7 CoT, I very easily timed a +8 SV.
With my Hpal i feel like if anybody dies it's because they massively fucked up to the point of one or two shot death. As long as you use beacon of virtue everytime there's a group damage incoming, nobody will die ever. Just beacon of virtue, holy shock and eternal flame and you can heal anything in the game.
as a hpal who can heal 10s that specific fight is one of the hardest , you will end up without a cooldown during a dark pulse on the higher keys, so its good to have comms for personal defensives or have someone immune soak orbs when they can
The dangerous part of 3rd boss is the 2nd stomp + dark pulse. If you are a paladin you can soak 2-4 orbs cast inmune and soak the rest of the orbs, with that survive dark pulse its easy
You need a plan for CD management on this boss. People have to take Viscous Darkness naked so they have a defensive for Dark Pulse that happens every minute. I don't pug much but from my experience most puggers under 2600 don't know about this which strains the healer a lot. Viscous Darkness hits once for about 500k but Dark Pulse hits for 700k per second for 6 seconds.
I absolutely love healing this xpac, love seeing the difference in a party I am able to add when I play well. Feels like I have a huge amount of agency of the outcome of the run
i gave up healing mythic keys, i only raid now with my guild and maybe only do keys with them, because everytime i make a key group i get insulted out the ass by DPS who claim that healing is so easy and I should uninstall and never play wow agian because im dogshit (apparently as said by a 2200 rogue named butterboy, and if you see this butterboy fuck you i hope you dont get any healing) i dont have fun anymore its just toxicity now you cant group at all 80 or leveling i was leveling my monk and shammy and got kicked from mutliple groups by people who could not for the life of understand you CAN NOT pull 2 ROOMS as a under leveled tank but nooo im not letting people have fun. so i get insulted andi get told just kill yourself your a shit healer anyway.
Healing feels the hardest that it's been to me, and I've been healing a long time. I notice that overcommitting to healing a DPS that misplayed, usually wipes my group. It's such a weird place for the game to be, especially when non healer players don't understand how hard those decision can be.
I decided to take a break, my main is a healer, every + key I would pug would fail due to people not doing mechanics, get angry and bail. I was doing 10+ with my team but when they would be offline, "different time zone" it was barely doable to do 5's. Out of that frustration, I just decided to have that break, even during the 20th anniversary, just due to that crazy frustration. I tried to DPS but it was the same all over again, no mechanics were respected and healers would bail or the tanks would. Over all, if you're not sure about dungeons you can do research on UA-cam and find out when to do certain things, but sometimes, you just need to step away before you no longer like the game.
I am what most would call an elite healer. I healed to r1 title in dragonflight and it think the problem is not only the dungeon design, but also the big gap between skill floor and ceiling on the healer classes. The difference between knowing the healing class and not knowing it to the full extend is roughly 1 million hps in raid (and sometimes even in dungeons) at the current itemlevel. Because of theta, the slightest mistakes cost you hundreds of hps, which make the healing checks unbearably hard for new people
i agree and i think the reason the ceiling is sooo high is because of the ease and abundance of easy gear for ppl who usually dont get to get higher gear. delves where a nice thought but i think they fucked the m+ community to hell, add on to that how easy s4 DF was it has given average and below players the ego of elite players with none of the skill
I think over healing should create a form of damage or a passive damage increase for the group. It would make over healing not feel bad. It would make healing feel more important. Maybe not for every spec, allow the overhealing to remain as a consistent shield for other healers making one shot mechanics not “as” punishing. There’s a way to balance this but no one wants to change the standard.
Poison Cleansing Totem has been changed btw and it's cd is 2 mins now, just the same as massdispel. The seasonal affixes are meant to be played as a group. Almost every class can spec into smth to help with the devour debuff, and should. When i pug, I tell them they have to keep an eye out and dispell themselves, as it is a group responsability... and that works. Just communicate. :) Especially in higher keys, ppl WANT to make the timer and understand that it is a group activity. Also, I am maining resto shaman for a while now. I stuck with it even if it was bad and I always enjoyed it. (Reached KSM and portals every season.) The tookit is pretty much the same for a looooong while now. Shaman has always been very flexible, could always spec a lot of utility if the group did not have it. We had bloodlust and the shortest cd on interrupt for years. Still shaman has NEVER been top of the picks for M+. I do not think this explains why currently ppl seek out resto shamans for their M+ groups.
The only boss the causes extreme issues is the final boss in COT. Somehow timed an 11+ and still lost people doing their mechanics. Maintained about 1.2- 1.3M HPS, ran through all CDs and POTS on my resto shamman and still got bitched at with a "where are the heals". Boss still feels extremely overturned in comparison with the rest of the M+ bosses. But healing this expac has felt fun, but stressful, but the amount of toxic dps seems to increase the higher keys i go into.
Weird take, but ive found delve gearing giving hero gear is a contributing factor also. Ive never grouped with so many decently geared people, who have absolutely no clue how to play their class let alone game mechanics or what interupt means. No ones learning anything, queing up for the level of content their gear dictates they should be at. But their skill is maybe at a +2 level.
really? Ugh, as a healer, i absolutely HATE delves, it feels for torghasty. I'd much rather do M+, though I'm fortunate to have a group a friends and ocassionally guildies that I run with. I can't pug b/c people can be jerks.
As someone else in the comments said, I wouldnt call it hard, I would call it stressful. Also, as a healer, you notice bad players vs good players way more. M+ can still be fun and all as a healer, especially with people who know what theyre doing, but in pugs, especially in lower M+ pugs, it feels like hell.
I got 2k on my resto shaman and I'm done. This is the worst season in a veryyy long time. I thought previous seasons were bad but I still wanted to play... this season drained my will so much that I considered ending sub again... I could list reasons why healing is terrible but it's moot at this point. I know I'm a good healer..but this is just stupid.
@BeowulfGaming not really.. I have 3 hearthstones and there's portals in the city. I got 2500 on the previous 6 or 7 seasons. I'm done pushing myself because it's not worth my time .
I'm main healer. I have resto shaman as main with monk and druid as alts. Sadly I gave up with druid this season, right now is to much work to play perfectly every second with lighting reflexes for constant spikey damage. Maybe I'll abandon monk as well and only keep dps alts.
To correct one mistake, dispel affix, one that can be dispelled by shammy totem, can be dispelled by any type of dispels, so as non shammy healer you dont have to heal all 5 targets, you can dispel at least one as all healers have at least some dispels, also almost all classes (or maybe all) have some kind of dispel (for instance warrior has Bitter Immunity 3 min cd self dispel) so party members can usually help, also lot of tanks can self heal through their absorb. Shamy is still op, but hopefully this will help to bridge that gap.
I reached +12 keys on my holy paldin and now im constantly declined for 12 keys because im not a resto shammy thats another reason im not playing my healer
As a monk, I can't fistweave with jade stomp in mythic +. I'm a pure casting soothing mist build in higher keys so I can just focus on healing and playing yo-yo with the health bars.
Resto druid main here. Great video with some really good points. The thing that turns me off of healing Mythics more than anything is that despite having to juggle 3 tikes the amount of jobs than dps do, I can easily go three M+ rujs eithout gettijg a single piece of loot. Like seriously, why should i bother? Why should i go through the stress of carrying tunnel vision players for ZERO reward? I also PvP a lot and my time is valued there. I play, i perform well and I gain conquest for gear. Btw, gear i can actually pick optimised stats for. Not rng stats. I know we have the vault but thats rng too and tou want to feel more than a weekly sense of prooer gear progression. PvE gearijg feels likentounjist have the grind the hell out of the game and keep your fingers crossed 🤞
what's make healer complicated is your allies. Even in high keys if your allies dodge and use defensives you can go through the dungeon healing at 500 k hps overall so basically nothing.
Sure if you call a +5 a high key, I'm playing sin rogue on 2.8k rating 629 ilvl, if i get hit by anything in a +12 or higher without popping a feint / cloak / evasion i'm just 1shot if cheat death isn't up
@@Bonescytherthen for one shots mechanics you could have the best healer world you will get one shot anyway, so it doesn’t add difficulty to the healer. Actually it is even better for the healer because at least the fault is 100 % on the dps and the healer doesn’t have to save your ass
@@florentbart56 everything above a 10 is both tyran and fortified so not sure what you mean? But yeah i agree with the 1shot abilities, i still don't agree with the statement that 'your allies make healing hard' and that you can go through a m+ on 500k hps
The very first character I ever made (in the WoW beta and launch) was a priest. No matter what else I played for the longest time, I was a priest main. When Legion hit, I dabbled more aggressively in other classes. By the time we hit BFA, I had entirely switched over to tank (DH/DK). Literally main tanking end game was less stressful and more enjoyable than healing it. I don't even play anymore, but sometimes I like to nostalgia watch some WoW content and I'm both unsurprised and a little sad to see things have gone this way. I genuinely learned the role of healing from WoW. I love it for years... but I don't think I could ever go back to it.
i play all roles at the moment in mid/high keys, used to mainly play dps/tank but last two expansions ive gotten comfortable on healer in high keys. Healing requires so much more than any of the other roles, i feel so comfortable playing brewmaster tanking and playing ww just dpsing and dodging swirlies but on mistweaver everything is just always stressful, every pull in the current expansion is stressful, peoples healthbars jump around like crazy and worst of all so many parties will waste bres' on dps failing mechanics so there's been genuinely so many times where if i make even a single mistake it's a full wipe because the party already wasted 3 bres charges on the dps players. (wish i just had a selfres like resto lmao most broken shit ever) You're expected to do everything a dps + everything a healer has to do, it's insane, they've literally baked 2 roles into one and ontop of that you're not allowed to make a single mistake most of the time in a +10/+11 or it's a wipe and you tank the key, it's obvious how it's affecting the mental of the healer community.
You're a healer not a dps, dpsing is not your problem... [Says that plays Mist weaver] oh... Makes sense you suffer, you're going 4 dps and 1 tank lmao
@@EkkyPlaysGames Finally someone who also play caster mistweaver :D I also agree with the statement about out hpsing, monk have so much burst hps that probably no healer can beat without cd's. But my point of view is similar to yours, I did all +10 for portals on healer but every dungeon is stressful. I had a few groups which were really good and every thing was interrupted, aoe stunned etc and this few runs were great but its like 5%. On the other hand I tried going as ww lately and it's so much easier to play dps it cannot be comparable. Being a healer I know when big dmg will happen so just popping def cds like candies always taking low dmg here you put an interrupt here you pop stun, and you are done just doing high dps avoiding swirlis and dispelling affix from myself so much easier, fun even
I think the answer is just buff all healer specs by like 10% and see what happens. My biggest issue with m+ is gear aquisition which makes it hard to do higher keys. 6 dungeons and no loot. They need to add a currency that you get 1 per dungeon to spend 10 on a piece of gear
Imo, the best balance for me (admittedly i don't play atm, but i mained sham) was when you dealt with hp, but also had to balance mana issues. I forgot what xpack it was but i remember being able to regain mana by dpsing. My dps was trash, but it got me i think 2% mana per lightning bolt. Thanks to that i was able to balance healing and dpsing without insane pressure. Was able to maintain mana and good throughput a lot longer than most healers back then and it was super fun and engaging
I also think the issue with healing is that we don't have any moment to breathe in fights. Everytime you do a mechanic everyone is on their edge because you're at least half HP and the next mechanic comes in 5sec. It also feels like our health bars are ALWAYS ticking and getting lowered, there is always pressure on health. I feel like the game would be much more enjoyable if we didn't have mechanics happening one after another immediatly. Imagine if you would go through a mechanic and then no one takes any damage for a few moments, allowing the healer to heal everyone else back up slowly. Healers would be healing, dps would relax and focus on their rotation And if Blizzard doesn't want to have less mechanics, at least have half of them lowering the dps of players if they fail them, instead of nuking everyone's health (like someone suggested in the comments)
I have steadily gotten KSM and KSH on 2 different healers for many seasons now and my healing parses range from upper 80s to upper 90s by the time I'm pushing keys. The other day, some gray-parsing DPS loser in a +8 was mad I couldn't keep him alive in 1-shot frontals and shitty tank pulls and asked me how much I paid for my gear and rating. People don't recognize greatness. 😂
As a resto druid the last time I healed was waaaaaay back in wrath. When Cata came out and they changed the mana recharge and consumption it just wasn't fun anymore
I have always appreciated a good healer. I have been playing MMORPG’s for 25 years plus, I am trying to learn how to become a healer myself. It is hard because I have to retrain the way I think in the past I always considered healing to be “ bitch work”. That allowed everyone else to have a good time at the expense of their own. As I have grown older, I look at things in a different perspective. Now it’s a big responsibility and your joy is not directly related to a damage meter but more so vicariously through the success of everyone else, including yourself.
I played DPS until Legion when our GM/Resto Shaman quit and I had to heal for the first time. Our healing team was an amazing group of people and I had the most fun I have ever had in WoW playing with those guys. WoW is best with friends!
I do love to play healer and tank, currently playing mw pushing keys and enjoying the time Healer is challenging feel like achieving goal after finishing key I dont know about others but i love when the game became challenging😅
In modern WoW, healer success is mostly based on the group's ability. In the past, it was mostly based on the healer's ability. This is a fundamental change in design philosophy that has made the role a frustrating experience where you often feel powerless to effect the outcome. It's the total opposite of what a healer should be.
I absolutely love healing it's all I ever do in the game with every class I use but I agree with you it's not easy sometimes but yet tanks get all the credit. I think of myself as a great healer but it's been along time since someone actually said good job they give all the credit to a tank
This is why healing is the best role by far : all these unknowns add a lot of spice to the gameplay. If anything, the one big issue I have with the current meta is the yo-yo hp bars do, which goes a bit far and feels like you have way too little control even with a solid game plan of rotation. As others have mentioned, penalising dps in ways other than having the healer patch them up could be nice too. Like damage down debuffs if they fail. And also bring back more dps options, even at the cost of cc. Druid is probably the most fun in that regard, and it’s very satisfying to time all your dots and manage the risk-reward of committing multiple gcds to apply them.
This season was the first time I picked up a healer and I did KSH on 3 different healers (resto druid and shammy, disc), from my point of view, it really depends on the class you are playing, each healer struggles with different areas and you need your group to compensate for that and make them actually use their own defensives.
Back then when I've played WotLK, me and peeps in my guild were complaining about reduced complexity, whenever Blizzard removed or merged active skills from classes to make them easier to play. Nowadays it seems encounters and classes are getting more and more complex. I've tried WoW again during DF expansion as FireMage and RestroShaman. Quit the game after 4 Months again... 1) too much complexity in passives from skill trees 2) too much complexity for skill combinations on my actionbars 3) the constant need of addons to reduce complexity of my UI and highlight events that the default UI simply doesn't... which in return raises complexity again just to maintain these Addons and their settings 4) too much complexity in encounters especially in m+ dungeons caused by affixes Even though I really love the overall design and the graphics nowadays, gameplaywise WoW is not for me anymore. And I haven't even mentioned the constant grind spiral for every single major update...
The easiest way to understand why healing is so difficult is this : On top of learning everything that is specific to what the healing role needs to do, any player who wants to actually get better at the role needs to learn as much as they can about every tank & dps roles jobs as well as their defensives (minimally) to actually be able to anticipate fk ups and play at the skill floor of any semi-difficult range of content. That's a lot.
Not sure if it was mentioned but most healers have interrupts as well minus priests. Healers are expected to interrupt when running dps comps with long interrupt cds.
The healer has become Jesus Christ and 99% if not 100% of errors end in loss of HP. And of course, like a good Jesus Christ, they have to save everyone from the mistakes made in the dungeons. No interrupt = healing required. Bad gear = Sharingan ultra instinct healing required. Not doing mechanics = healing required. Someone died = more time on the fight, more healing required, low mana, probably a wipe. etc Blizzard has to be creative and stop that every mistake is equal to healing. Change the machanics and stop killing players, this is not the wild wild west. Is so easy just add things like no interrupt? undispellable sheep for 10 seconds cuz I bet the next undispellable sheep will be interrupted. Just stop making healers feel bad for everything.
So I feel like the design is that the DPS should do more of the mechanics, sadly that doesn't happen in 9 out of 10 mythic+ pugs and the job lands directly at the healer. it is Night and day difference when you are in a group when DPS interrupt, dispels, don't get hit by avoidable stuff. People are so brian dead sometimes drooling on their keyboard just doing DPS that I had to get the avoidable damage taken plugin for details to end all discussions... I even read on reddit that there is a huge chunk of DPS main characters that didn't feel like doing anything because they output so high DPS. I have a feeling that this can only be solved by tanking the output of a dps massively everytime there is a fuck up. Because right now it feels like that just becomes the healers problem.
People saying "but everyone has to do this" when talking about healers dealing with affixes and mechanics is always so dumb to hear. The difference is everything is still happening, if you stop or slow DPS it makes little difference, if the healer stops healing it makes a massive difference and thus everything you do as a healer is 10x more stressful than as a tank or DPS. The core problem right now is the damage profile this expansion is just too intense. There's always heavy and consistent burst damage going out and in the rare case there isn't the whole party has a really nasty DoT on them which can quickly get out of control if you underestimate it. On top of everything else after you just got done barely outhealing some crazy burst you have to stop and speed chug some water while the tank keeps pulling. There's literally never a moment to relax if you're a healer, everything is going a mile a minute and if you make a single mistake someone is gonna be dead. If you don't appreciate how much harder healing is play one. Even if you main DPS I guarantee experiencing the game from a healer perspective will massively improve your capabilites as a DPS.
I've healed since I started playing back in 2006. I heal on every game I play where that is an option. I believe I have healing down in this xpac. It just took a lot of past experience and fine tuning for me to identify what I needed to do on my healers. I got my brother into playing and he got frustrated with healing, even with decent gear. Mana consumption is crazy right now, damage dealt to players seems increased, and the player base is failing to understand mechanics. Those who do understand, fail to explain. Those that do explain, often aren't heard. The mechanics can be a little, tedious, but people outright refuse to do them sometimes. It is insane that I often see tanks and some DPS out heal most of the healers. My paladin, priest, and shaman have a much easier time healing compared to my druid. Something seems off.
That list is spot on but the thing is that's exactly what the healer role is and why I love playing it so much. The MAIN difference is that in this season; any mistakes are FAR more unforgivable. I've seen a lot of "Well the DPS are playing like shit and standing in everything". Maybe that's the case but we all stand in the AOE sometimes. It just feels so much more punishing and I think it's been an adjustment for a lot of folks.
Thanks for this. As an old returning player after 8 years I came back to WOW and thought I would try healing as I used to enjoy it. I must say that in its current state it is not enjoyable at all! When as a holy pally I have to cast crusader strikes over flash of light there is something wrong with how they've made healing!
I think healing is hard but when you have a healer and a dps character it really teaches you when to use your defensives and dodge stuff more proactively as a dps. This makes it so much easier for your healer. While it is hard, i am really enjoying my pres evoker, which i argue is probably the hardest healer to play, so many buttons and you have to dps to effectively heal.
Have I played the game for something like 10 years? Main mage from the beginning, however I have played and I have all classes of game, normally my alter is a heler, the reason why I got bored and I don't do it anymore is because 90% of players are more concerned about where they are in Details! More than in making mechanics, the discussion is always the same: "I did 100MM of DPS so I'm good and the problem is clearly the heler" This is seen at all levels, but particularly at the +2000 IO level where everyone believes they are pro for doing some damage. Additionally another problem is that the game is made in its simplest version to be completed effortlessly, that is to say in normal and heroic dungeos you can complete them ALL literally without doing a single mechanic, no dispell , no dodging, nothing, therefore when they get to M+ they are horrible players.
One of the major differences I have experienced playing Tanks, DPS, and Healer is that the healer also has to continually monitor the other team member's health, buff, and debuff status. Tanks and DPS? Not so much. It makes a huge difference in smoothness of play, for sure.
Healing is indeed hard this season, and is of course the hardest role, at least in m+, but I also find it really really fun this season. I feel like being a good healer is more important than any other season. I mainly play hpal, and while my damage is kind ass, it's still really fun to try to do the most damage possible in a key while keeping everyone alive. The biggest problem for me is about dispells, healer should just have access to any kind of dispell. Stone Vault and Grim Batol are impossible without curse dispell, which really limit the composition you can do in m+
Problem is that it seems players are gettin worse I played a +4 key today and the 595 tank made pulls as if he had 630 gs I could pop all cd and he would still die Also some aoes just do way way to much dmg It cant be normal that every trashpack has an aoe that does 50% of the group health in a single hit Myth+ healing is so much worse than raid healing In the raid most of the time i stand there and do some passive healing cause nobody takes any real dmg, even if a mechanic is failed you can top them up But in myth+ everything hits so damn hard you have to be at 100% all the time
I am also a 100% convinced blizz balanced myth+ healing with inteligent dd's in mind Some groups were your dds actualy help dispell and use their cds are a cakewalk I see it myself, when i play my mage its almost impossible to die, with all your defensives and even a group cd
@@jairotorres7727 i love it when they come out with their 580 gs tank alt and are stuned that they die in a +4 to 2 autos But they say its no problem cause their main is 2k+ -.-
This system can be solved by just slowing the game down a little. Every bit of content I do its rushing. You have to spam heals even at 90% hp, tanks have to pull all the packs and DPS have to spam all their cooldowns or their low dps gets them kicked. Its not really about teamwork or attaining a goal, its just showing people you had a big number or beat a timer
I've reached KSH on multiple healing specs pretty quickly regularly until this season, but theres just something off with the state of pugging and the actual dungeons themselves this time around. Considering cancelling my sub for the first time since Pandaria.
Been healing since vanilla, now I heal on all the healing classes, raid and M+. I am incredibly glad that healer dps is no longer required. If you want to heal through damage as a play style, great more power to you. If you want to dps for mana regen and fun during downtime, awesome. Healer damage should never be mandatory.
@@MarcelianOnline Exactly! And I would love to give those that want it the option to feel a lot more impactful with their damage contribution. I just don’t see a world where that doesn’t instantly become the meta and is then demanded for all healers.
@happyhippiesurbanfarm It kind of is if your a holy pally or monk. The second holy pally has a viable ranged heal spec again, I will drop all of my healers for it.
Healin feels so straight up brutal right now. I was getting higher heals at 70 than at 80. And damage going out feels so much higher than it was earlier on.
I've stayed out of healing because I wanted MW to be better. Leveled it from 70-80 through Timewalking yesterday and it felt great.....we'll see how it goes as I get through Heroics/Mythic 0s
If you will hate playing MW with jadefire stomp and doing dmg try casting MW despite every guide and ppl saying it's bad it's suprisingly good playing with pug, just consumes a lot of mana so needs to buy food from inkeeper in dorongal :D
Outside of a few occasions where I switched for my guild, I was a healing main from Vanilla all the way to S1 of Dragonflight in both high end raiding and dungeons. I've never been a fan of the timer model of M+ and the mentality it breeds, leading to me never fully enjoy dungeons when I went into M+ with pugs. I healed about 60 dungeons in DF S1 before it broke me and I quit healing. I was in a state of constant "oh shit" panic mode, chasing my parties health bars to patch their mistakes before the next mistake killed them whilst also trying to handle everything I needed to do for myself. I enjoy brief periods of intense "oh shit" challenge, they're thrilling and flex worthy, but when they are near constant from the start of a dungeon to it's end then it becomes for me a thing of pure stress and anxiety. I miss healing and would go back to it tomorrow if Blizzard would change the model back towards ones we've had in the past. But I don't think it's going to happen, at least not in TWW. Maybe one day I can return to the role I love, but for now I'll just have to feel sorry for them from a distance.
As someone heals full time. Its not too bad once you get into the higher keys. Its sweaty but everyone knows what they are doing there. I played a +4 grim there and it was harder than a +11 I did earlier in the week ^_^ I also miss doing more damage. Im only doing 250K - 500K dps depending on the group and fight
I played a top Melee DPS specc, a top Ranged DPS specc, a Off-meta Tank specc and RESTO SHAMAN and not just for one key but throughout the entire expansion so far an on higher keylevels and I can confirm that Healing is by far the hardest role despite playing the unrivaled king of healers atm.
Disc healing, while fun as hell compared to shaman, you feel so incredibly bad every time you see cast go off. Come on blizzard, priests not having an interrupt or defensive cd is ridiculous when you look at shamans kit. Everyone Ive talked about it is like "Huh? You have Dispersion talented dont you?" DISC NOT HAVING IT AT THIS POINT IS A TRAVESTY.
The amount of work/globals between healers is very unbalanced. My r. shaman is easy to play & more powerful than my r.druid. I can run & drop healing tide totem when my druid has to channel tranquility for 8 seconds. PCT is ONE global when I have one/two manual dispels plus multiple gcd to heal off devour Affix. Why is it so easy on my r.shaman & so labor intensive on my r.druid???
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Dispell, intrerupt/soothe/cc, BR, rebuff people after BR, mana management, overheal management
sadly your code doesnt work for wow :/
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M+ really should have more "avoid this shit" mechanics that impact your dps instead of making you take damage. City of threads even has one of these mobs, casts a "you can't crit" debuff on the target it hits.
M+ is all about beating the timer, so if you impact peoples dps when they fuck up it's just as valid as making them die from damage. Just that the consequence of fucking up is felt by that players instead of off loading it on the healer.
If blizzard has proved anything it's that they can't balance healing. This 60% stamina buff we got in TWW that was supposed to make damage intake and healing smoother is a total joke.
Should shift damage towards hitting dps numbers while at the same time making all healing more smart targeted. The party frame ui for healing hasn't really changed much since classic and is such an antiquated system. The healer that needs the most party ui attention always feels the worst to play.
well dying impact your dmg and at certin lvl getting hit by mechanic is oneshot, if ppl dying to mechanic i dont think ur idea will make them do them, it's just will make the key even more frustrating when ppl with low skill already doing zero dmg
thats actually a really good idea
Damage down penalties are common in ffxiv, and you can feel the sting in higher end content. It’d 100% work in m+ environments.
@@zizouwowist1641 Thank you for the word soup.
I agree with your post. M+ would be better if punishments corresponded to those responsible, but with teammates being able to help you out of that punishment. This is more interesting than the consequence always being death.
Damage down for DPS, loss of haste and movement speed for tanks, and more damage for healer mistakes. But maybe the damage down source is a mob that can be taunted/healed and then disappears, the haste and movement speed reduction can be magic-dispelled or absorbed by a dps that runs over the tank, and the extra damage can be undone by killing a spawned enemy. This makes the player that failed feel bad for offloading their mistake, but they can make up for it by helping others that make a mistake.
Oh, and that we still can't resize individual buffs or have more customization with party UI is ridiculous. Blizzard is so behind the capabilities possible...
You forgot: Dispelling, doing specific healers affix and mechanics (curse, anti healing debuff), MANAGING MANA, spamming the drinking button (mage water) after every big pull before the tank engages the next pack, interrupting on cd, offensive dispelling, droppping party defensives (aura mastery, spirit link totem), utility (aoe sprint), and a big etc.
Playing as a healer feels like a pianist and a juggler on a tightrope.
Then people still wonder why there are so few healers around and why nobody wants to play them...
@@nottomclancy2439 Because nowadays there aren't as many as it used to be, more than half of the healers are dps with healing capabilities, they no longer manage mana as a resource.
The only healer having mana issues this season is totemic shaman. Guess managing mana is the only price you have to pay for jumping on meta :)
Even farseer has no mana issues and is viable now too. Guess another problem easy fixed for shamans.
This week specifically. Every class except DH is individually capable of completely negating this affix. These fuckers will literally wait for you to heal it off or let it heal the boss then blame you. Including DPS with MULTIPLE ways to dispel or avoid like mages and shamans, or even prot paladins. Insane. This is obviously after I’ve used revival or PCT for the previous iteration to do it alone. Now it’s on CD but most dps will literally do nothing.
@@shadowbanned3044 as a shaman i rarely have moments that i truely run out of mana. depending on the key lvl and dungeon ofcourse. but running something like a 11 mist i might only eat 3/4 times in the run where as a 7 stonevault means il suff the entire mage table in my mouth :D
I became a healer to learn more about the movement and mechanics and to become more aware of what I’m doing wrong as a dps. I think every dps should do the same at some point in their m+ journey.
100% this
Now you should try arena healing to get to know every class defensives and mobility
Thats some next level bussiness move
When you main healer it makes you a better tank.
@@GaijinGamerGirl 1000%.
I took a break from tanking main to heal main all of DF, now I am sticking with a healer but have a tank as a “main alt” and it improves you massively to understand how healers feel 😂
As a holy priest healer whose gotten KSM.. i hate City of Threads. The person who thought of those boss fights can kiss the darkest part of my backside. :D
I also reached KSM on Hpriest without that dungeon, what an awful idea for a boss.
@@ibrahimwayyes9595which boss are ya referring to? The third one?
I love it, but only because I hate myself.
@@nn182 yeah that’s why I heal too lol
Just got KSH on resto Druid and damn, that dungeon is something else.
I feel like the biggest issue I have healing is the feeling of impotence when I cast a big heal and I dont see a noticeable increase in their health bar. I start questioning my sanity, did I actually press a button or not, I cant tell. Even though the meters say I do big HPS, the health bars seem hard to bring back to top at times.
Yea I remember in older days when healers were powerful, you could save people, heal them up from bring of death, sometimes it was just question if you are fast enough (and have mana as fast heals were usually expensive), man especially in TBC healers were strong back then and fun, really satisfying way to play.
@@belisarian6429 See I remember in raids before DF, back all the way to vanilla seeing someone is at 70% hp and thinking "They're safe, I can focus on someone else who needs more healing" where nowadays if a player isn't at 90% they're in danger of being 1 shot. I 100% agree with the healing nerfs they did this expansion, and quite honestly we're already outgrowing them. If we can move health bars super fast, then the only threats to us is dots that tick our health down fully in 3 ticks. IMO healing needs to feel like you're fighting to keep health bars at 70%, so you always have something to heal but you're not on a knife's edge when someone isn't topped off completely.
@@cow1202what class are you playing? I feel like both my healers (MW and Resto shaman) are quite capable of moving up health quickly even outside of major CDs
This is in the 11-12 key range
@@jackbagdadi6117 That's what I'm saying I also play MW in the 11-12 range and we're moving health bars far too fast. Our secondary stats are already very high for first tier of an xpac, and we just can top off a party so quickly with just our ancient teachings or invigorating mists that we're just doomed to get the insane spikey damage hell that was healing in DF. It's already feeling like we need another stam boost or another round of healer nerfs.
imho the big problem for healers is the AMOUNT of damage in the unavoidable damage phases in all levels of content are just too high by about 25%
100% agree
The problem is a result of game design and growth. How do you make tanks? Feel better by making them stronger able to withstand more. How do you challenge them by throwing massive damage at them which also affects everyone else
people dont watch the fight, they are watching their bars.
25% is fair. I was thinking 30% just the other day lol
at least the game is a bit challenging, not like a delves which everyone completed +8 in first week
I feel that the healer has a lot of responsibility since many mechanics that dps or tanks do poorly, the healer has to absorb. which creates a lot of pressure. for example, silencing enemies, dispelling certain mechanics, or not staying in front of certain monsters since they generate damage.
@@alcavil421 This. A thousand times, this.
FACTS!!
Isn't this the point?
The nice thing about higher keys is more and more avoidable mechanics stop being "you take extra damage and the healer has to work harder" and start being "you die instantly" so they can't just offload the work onto you anymore.
That is why doing +10s or higher feels better as a healer than doing a +5. On +10s or higher you no longer have to cover for people standing in stuff, not dodging a frontal or stuff like this, because they just get one shot. It's frustrating because you can;t fix someones mistake and you fail the key, but at least you don't get the "Why didn't I get healing?" comments.
Meanwhile, healers are out here juggling three rings of chaos: we’re glued to health bars, deciphering on-screen mechanics, listening for sound cues, tracking cooldowns like we’re air traffic control... I’m healing, predicting, dodging, dispelling... and still squeezing in DPS, all while keeping an eye out for anyone standing in fire. But hey, apparently asking DPS not to roast marshmallows in the flames is a bit much to ask! 😂😂🔥🔥
You’re also healing people that don’t know mechanics , stand in everything and haven’t done any kind of research whatsoever .
I used to be able to heal through stupid but it seems Blizzard in their infinite wisdom has decreed I am no longer allowed to do so.
This is also a problem. The number of mechanics has gone through the roof to satisfy the top end. The game has become dodge the giant rainbow of colours that is 8 different abilities simultaneously. If you look back to say Wrath for example bosses had 1-4 mechanics for heroics with clear breaks inbetween. Back then if someone got hit by an ability it was clearly their fault but now the game forces scenarios where it is unavoidable. Then once the inevitable happens the toxic community blames the healer for the death, eventually causing them to quit healing. If the number of mechanics went down and the scaling of hp/dmg etc increased overall with key level it would go a long way to solving problems.
If I have to do research to enjoy the game it isn't worth it. Learn by doing. If I want to work, I'll go to my job - this is leisure.
Need to have a group of researchers to have fun in wow in 2024
This, I feel bad and blame myself, ask myself do I really suck that much? Why are we exploding? Oh the dps is brain dead and can't interrupt or do mechanics.
Been healing, at a high level, since Wow Vanilla. This xpac has made me switch to DPS as my main for the first time.
Then you clearly haven't healed at a high level.
Same. Was playing Holy Pala at start of expac. Made it to 2595 rio but now im done. Never again unless it changes. Gearing my affli lock now that was my alt past few expansions.
@@Guldfisken90 Thanks for the assumption, but don't make it your life's mantra. Ignorance isn't a good look. Just not found it fun this expansion, possibly just bored of it.
@@Vrg-d8d Yea, I have paladin, shammy, Priest and Monk as healers, I rotated mains last few expansion depending on which I preferred playing. I've just completely lost interest.
@@will_saoren Get yourself a RestoDruid and feel the swifty air in your face and jumping trough the air while healing your teammates (6 million HP everyone including Tank with 10 million) with hots who'm heal 70k a tick.
I spent days trying to perfect my healer druid for Mythic+, and I was constantly disappointed. I realized that the effectiveness of my healing heavily depends on the group's performance. If people only do half of what they are supposed to, I can fulfill my role as a healer and even deal some damage. I easily completed a Mythic+8 in time, but shortly after, with a different group, I couldn't even get past the first trash pack in a Mythic+6. Something must be off
I'm healing since Vanilla WoW and i't not particularly "harder" for me, personally.
What has changed, however, is the disability of people to understand what's even going on within fights as a whole. I cannot stress enough how utterly BAD the playerbase has becomes over the years, taking in relation to how much harder the content has become, despite the average player from today being way better than the average player from 15 years ago.
When it comes to "is healing the hardest" the answer is a clear yes. Tanking and DPS'ing doesn't even come close.
The healer does everything a DPS does.
- we help DPS when there's time (there rarely is these days)
- we track important interrupts and make sure to help interrupting if DPS is being too lazy again or everyone used their interrupt on the first random unimportant cast
- we also track your defensive cooldowns, probably better than you, yourself, are (mostly just to blame you for not using it after you died and blamed me for it)
The healer does everything a TANK does.
- we keep track of dungeon routes, anticipating where and when people will fuck up or the tank will take a great amount of damage
- we track all interrupts and cooldowns on dangerous mobs to prepare for our healing
- as mentioned above we also keep track of your defensive cooldowns as well
In addition to this, we healer do the following:
- we basically just perma watch those fkin health bars going up and down, non stop
- meanwhile we're somehow able to also look at other part of the screen to do the aforementioned things and evade mechanics
That's it, really. So to sum it up:
- there's not really "MORE" that we healers do against any other single unit on the battlefield
- BUT we do the task for all 5 people on the team
- and we do so with "limited vision"
- also, compared to many dps, we don't tab target, we actually have to keep track of where our mouse-cursor is, lol
That, truthfully, is how I feel about the healer role and it being "more difficult" than the rest. In good teams, responsibilities are shared.
In PUG groups, these days, we healers barely have the CHANCE to learn the damage profiles, because most runs are broken up after the second team wipe.
"What has changed, however, is the disability of people to understand what's even going on within fights as a whole."
heh, kinda. Two things I'd say, as someone who freely admits they're not really all that.
A) the game has become more confusing. Sometimes there's just too much visual clutter and not enough visual distinction, with purple swirls on purple ground and 5 different things going on at once. Does this game really need to go the bullet-hell shmup route?
B) the game has converged on a way of playing that just doesn't click with a lot of folks.
From memory, one change that happened quite a few years ago that totally messed with my muscle memory was a change to tab targetting that both stopped the ability to tab target npc's (or players) that were not being rendered (maybe just behind a wall, column or tree), forcing the targetting of those npc's to be done by mouse-clicking on their name plates, and also changed the order in which tab targetting occurred, making it a function of where the npc is in the camera frustum instead of a fixed order, such that pressing tab can target a different npc depending on your camera orientation - to the point that sometimes you'll target npc's that are far away before targetting npc's that you are fighting in melee range.
For the past three expansions, the game really seems to be converging on the *mouse-hover + macro keybind* playstyle, which would be ok if that was the default way the game was set up - but it really isn't, you have to go our of your way to set up the UI, addons, macros and keybinds to match the playstyle the game seems to be tuned around.
It's awesome
It is a clearty issue, a lot of effect just are unclear of what the hell is going on. Telematy clearity in WoW is horrible.
this is it exactly and the problem i feel is delves... they give too good of gear that every random moron with a 2h wep thinks they can do +10's because their 615 ilvl.... nope m+ isnt about ur gear lvl its about ACTUAL skill. i also have healed since vanilla and im not doing anymore m+ as a healer its just not fun anymore.. ill dps and easily get ksh because im not a shit player and know the actual mechanics but healing it naw invite me to a team of compitent players if u want my heals anymore
@@godthisisannoying base game even through heroic raiding u need 0 macros and thanks to addons u dont need mouse overs majority of the time even higher up. that being said... yes you do want to use keybinds and mouse overs at high lvl content because thats exactly the point its high lvl and high skill lvl content... thats where the mastery of your "class" comes from... i know very few 2.5k+ healers that dont use macros and mouse over heals but most dont use multi-conditional macros... i know very few 3k+ healers that dont use multi-conditional macros and an abundance of keybinds.
(example even for a balance druid: if u are doing 10's and dont have keybinds for @cursor[harm][exists] entangling roots or @cursor[harm][exists] sunbeam; [harm]sunbeam. and so on you are trolling ur dps keys. but id go even farther to have ur sunfire and moonfire macroed up with /cast @cursor[harm][exists] moonfire;/cast [harm][exists]moonfire this way you can always target ur prio target and still multi dot all ur other spells.
the jump to researching macros and how to play better is the difference of 15% players and 5% players. going further is the defining mark of 1%'s
I think dragonflight was the most fun healing has ever been for me. I pugged my way to keystone hero for the first time on my mistweaver and enjoyed every second
I think you are very lucky . I'm not that interested or have time for M+ but I did M0 for weekly q , and it was a roller coaster. People didn't care if I have mana or I'm even there sometimes, they don't have patience, tanks pull the whole instance and more. Also had some group which made it a breeze.
I agroo with you 1000%. Dragonflight season 3 and 4 Was more fun than other games can dream to offer. I want to feel strong and that the bloody gear you grind for months that you lose anyway when it reset it worth it. WHat is the point...
LMAO, if you enjoyed DF S1 as a MW I suggest you meet a brain shrink asap. 😬
@@erorpro Nobody is wasting time on a M0
@cosmicz3ro actually season 1 i played resto shaman and then I played mistweaver the rest of the xpac
It infuriates me that my friends say healing is not that big of a deal. Easy to say as dps
He is right tho. Dps have the hard job to do. You only notice issues as a healer if the dps is playing bad. All the way up to +11 you don't need to heal more than 600k hps overall. This is nothing :)
@@shadowbanned3044but you aren’t guaranteed good dps, and if so (which happens often) you HAVE to fix their mistakes and save them. I often hit 900k hps and higher these days trying to keep everyone alive.
@@tmanx8 Yes, you are not guaranteed good dps. That's the point. He thinks healing is hard but it only is if the dps is bad. But why are the dps bad? Because playing dps is hard? :)
On +12 you have to pump around 2 - 2,5 mil hps on big pulls and gonna be around 1,5 mil hps overall. That's where the game actually really start but most people don't even come so far. Right now you have only ~100k people (all regions combined) playing +12 keys.
The season basically kinda ended for most people. We need a change asap but the balance, at least right now, is definitely not the issue.
@@shadowbanned3044 healers gotta dodge the same stuff the dps has to. Healers also have to kick and do damage, AND on top of that keep everyone alive. It’s quite literally the same role as the DPS but you have to keep people alive and fix their mistakes. I get what you are saying, healing a perfect group with amazing dps and an amazing tank is quite easy, but that’s so so rare until you either hit certain key levels, or have a predetermined group.
@@tmanx8 This is actually wrong. I am Rdruid main, I could spec into interrupt but I don't for many reasons. So I already can't interrupt. Also I don't have to. I also do not have to do damage. No healer has to do damage, besides Disc Priest and FW Monk. It's just something on top you can provide.
Also, the healer has barely anything to do when the dps is playing well. It makes the entire run much easier. Meanwhile if the healer is playing well, that's not the case. Think about it.
Healer is nowhere close to the same roll of the dps and has nowhere even remotely the same impact. Trust me, I wish I could say otherwise but that would be delusional and dishonest.
I say that as someone who pugged his way through on a non meta spec to 2,7k
It just seems like no matter what even if everything is focused on the tank and DPS aren't even doing anything wrong someone is always taking damage for no real discernible reason and it is always a spike. It's just kinda grating.
You should not have to focus on the tank, the tank should be good enough to not take too much damage unless there's a big pull and everybody is cracking their cooldowns.
Can't tell you how many times this xpac I've exclaimed "WTF IS HITTING YOU/ME?!". No debuffs on party members, nothing visibly whacking me, just random ass damage coming from seemingly nowhere
@@darsoma95 This is the only real issue i have with M+. I don't care about content being hard but i would like to know whats causing all damage even if i cant remove it at least i know to prioritize spot healing. The random dmg also happens at the worst time. At first i thought it was people abilities but quick look at details, there's a bunch of dmg that's unaccounted for.
@@PurpleBadger331 You can track the damage sources with details.
Thank you for making this video!
You did an excellent job explaining the struggles healers face.
It’s so true that when someone makes a misplay, it can ripple through and affect the entire party. Really appreciate the insight!
THX for telling all WoW Players the honor we deserve... cause ye, we get flamed a lot even on 3000+ rating
At about +10 if your DPS aren't smart with their defensives on certain mechanics the damage becomes absolutely unhealable sometimes. You get hard stopped a lot lower than that if kicks are missed. Sometimes it's one missed kick and its a wipe, which feels very punishing when you're not. When you're in a group where the dps and tank do a great job of controlling mobs, when they use a personal if targeted by a heavy hit (like the mobs that channel at the end of Grim Batol), or when they help you deal with heavy aoe by using a defensive, the difference on healing difficulty is huge.
The worst is when you have people who do nothing to help their own survival and expect they healer to carry them, then get mad when they die.
As a Holy Priest I just want 2 things:
- More Mobility
- More Removal - Poison/Curse
more moveablity yes... instead of more removal just less of it... this exact is the worst.... oh a debuff is coming out on all 5 of us that ticks for 25%+ until dispelled... get fucked everyone but shaman
The main issue that keeps growing is that dps players doesnt want to learn anything more than damage buttons just learning what to kick seems like its enough to them and some dont even do that...and that makes healing way more stressfull
As a healer i can guarantee you this season is the most raid wide dmg profile ive ever seen. Is dot after aoe dmg and dot again and a cast cuz we all have kicked the others guys
I'm playing discipline priest this season.
If my group fails to dodge preventable damage, the unpreventable damage may be very hard to recover and seem too much to handle for this spec.
If they use their defensives, my setup rapture shields will make it look like nothing happened because their bars barely moved.
Also healers have to play detectives and analyze everyones death logs and know everyones defensives and active mitigation to find out what happened and if a critical ability was unused.
My favorite as a holy priest is casting a channeling spell to save everyone, and some Brilliant dps runs an aoe through or on me, destroying my emergency channeled heals.
I don't mind healing now being harder. It makes me a better healer. Trial by fire. DPS just needs to learn their mess ups will cost them. And don't cry and whine to the healer about it. It's our fault if you can't be bothered to get out of aoes and expect to be coddled through the instance/raid. It's not the healers job to make up for your poor playing, tanks and dps.
Tanks, don't cry when you think you can pull half an instance and can't handle it.
I had one pally tank who thought they could pull tons of mobs and not once did they bother with consecration and kept bubbling themselves, losing what little agro that had. But of course, it was my fault people died.
I feel like part of what people perceive as healing being hard ist often just people of the dungeongroup playing poorly (not using defensives , ignoring mechanics, kicks, etc.). Its important to learn what is in your control and what isn't. Healing higher keys often is less stressfull than lower keys because players are more knowledgable about the damage events, important kicks etc.. Now that's not to say we should not try to find the areas where we ourselves gotta improve still. Also I'm having a blast on disc priest right now. Spec feels rewarding and powerfull imho :)
I feel like, yes, wow and healing specifically has become more mechanically demanding over the years. And as of now you can not expect to do difficult end-game-content and be good at it just like that. Personally I enjoy digging into the advice, techs, tipps and tricks of players that excell at their spec. (Automatikjak for priests, ellesmere for holy paladin, growl, zmok, you name them). Also optimizing the interface (Quazii is a great content creator) and finding helpful weakauras and addons can ease things up and be of great value when facing harder content. (like audio cues for incoming Aoe-damage-events, healaddons like cell, nameplate addons that highlight important kicks..)
I get that this is not for everybody. But for those who want to find ways to improve there are quite some things to try
high keys easier than low keys is facts, 4-9 bracket of keys is tragic, everyone is bad, but everyone blames everyone else instead of self-reflecting on their own room for improvement. So, everyone stays bad and just gets mad at each other. You're allowed to be bad at games no problem, but the raging at other people when you're bad is toxic.
Yeah, I have a pluggin for Details that shows avoidable dmg taken; 2k io players in a +7 Tyrannical take more dmg than the average player in a +10 unless they have a 2600 main. Having good dps players makes healing infinitely easier.
This, this is so true. It was super hard for me to clear all 10s in pugs, when my IO reached 2600 and I started getting invites for 11s / 12s, it got easier.
agree pushing 13's atm with team is so much easier heal than weekly 10's with pugs where no1 doing nothing thats why healing feels bad when its not rly that bad ppl says
yeah that tends to be true, sadly that category you are referring to is usually ksh and up. im not playing this xpac, but in the past its been quite true, the mid range, when 20s were hero 18-20 was hardest, then low-mid 20s you'd get those groups that were just smooth, and that 24 really felt like a 16. Sadness tho since that is... im not sure what % of the M+ player base tho, maybe 10% or 5%? Maybe less
I main holy paladin and play casually. My io score is around 2050. My problem with the current dungeons are the fact certain healing checks feel impossible to pass. Just recently I failed on the 3rd boss of COT on a +7. Healing from the beginning of the dungeon up to this point was extremely easy! In addition, just before I did the +7 CoT, I very easily timed a +8 SV.
did people soak too many orbs?
With my Hpal i feel like if anybody dies it's because they massively fucked up to the point of one or two shot death. As long as you use beacon of virtue everytime there's a group damage incoming, nobody will die ever. Just beacon of virtue, holy shock and eternal flame and you can heal anything in the game.
as a hpal who can heal 10s that specific fight is one of the hardest , you will end up without a cooldown during a dark pulse on the higher keys, so its good to have comms for personal defensives or have someone immune soak orbs when they can
The dangerous part of 3rd boss is the 2nd stomp + dark pulse. If you are a paladin you can soak 2-4 orbs cast inmune and soak the rest of the orbs, with that survive dark pulse its easy
You need a plan for CD management on this boss. People have to take Viscous Darkness naked so they have a defensive for Dark Pulse that happens every minute. I don't pug much but from my experience most puggers under 2600 don't know about this which strains the healer a lot.
Viscous Darkness hits once for about 500k but Dark Pulse hits for 700k per second for 6 seconds.
I absolutely love healing this xpac, love seeing the difference in a party I am able to add when I play well. Feels like I have a huge amount of agency of the outcome of the run
I used to love healing. Then Blizzard detected fun . . .
i gave up healing mythic keys, i only raid now with my guild and maybe only do keys with them, because everytime i make a key group i get insulted out the ass by DPS who claim that healing is so easy and I should uninstall and never play wow agian because im dogshit (apparently as said by a 2200 rogue named butterboy, and if you see this butterboy fuck you i hope you dont get any healing) i dont have fun anymore its just toxicity now you cant group at all 80 or leveling i was leveling my monk and shammy and got kicked from mutliple groups by people who could not for the life of understand you CAN NOT pull 2 ROOMS as a under leveled tank but nooo im not letting people have fun. so i get insulted andi get told just kill yourself your a shit healer anyway.
I got flamed by a brew master who wasn't using brews and he healed himself one time and said you need to heal i can't tank and heal
Healing feels the hardest that it's been to me, and I've been healing a long time. I notice that overcommitting to healing a DPS that misplayed, usually wipes my group. It's such a weird place for the game to be, especially when non healer players don't understand how hard those decision can be.
Honestly, we all know about this already. Blizzard is not touching it. They’ve made that very clear.
Yeah it requires an overhaul in dungeon/raid mechanics. Not worth the time/cost in their eyes.
I decided to take a break, my main is a healer, every + key I would pug would fail due to people not doing mechanics, get angry and bail. I was doing 10+ with my team but when they would be offline, "different time zone" it was barely doable to do 5's. Out of that frustration, I just decided to have that break, even during the 20th anniversary, just due to that crazy frustration. I tried to DPS but it was the same all over again, no mechanics were respected and healers would bail or the tanks would. Over all, if you're not sure about dungeons you can do research on UA-cam and find out when to do certain things, but sometimes, you just need to step away before you no longer like the game.
I am what most would call an elite healer. I healed to r1 title in dragonflight and it think the problem is not only the dungeon design, but also the big gap between skill floor and ceiling on the healer classes. The difference between knowing the healing class and not knowing it to the full extend is roughly 1 million hps in raid (and sometimes even in dungeons) at the current itemlevel. Because of theta, the slightest mistakes cost you hundreds of hps, which make the healing checks unbearably hard for new people
i agree and i think the reason the ceiling is sooo high is because of the ease and abundance of easy gear for ppl who usually dont get to get higher gear. delves where a nice thought but i think they fucked the m+ community to hell, add on to that how easy s4 DF was it has given average and below players the ego of elite players with none of the skill
I think over healing should create a form of damage or a passive damage increase for the group. It would make over healing not feel bad. It would make healing feel more important. Maybe not for every spec, allow the overhealing to remain as a consistent shield for other healers making one shot mechanics not “as” punishing. There’s a way to balance this but no one wants to change the standard.
Poison Cleansing Totem has been changed btw and it's cd is 2 mins now, just the same as massdispel. The seasonal affixes are meant to be played as a group. Almost every class can spec into smth to help with the devour debuff, and should. When i pug, I tell them they have to keep an eye out and dispell themselves, as it is a group responsability... and that works. Just communicate. :) Especially in higher keys, ppl WANT to make the timer and understand that it is a group activity.
Also, I am maining resto shaman for a while now. I stuck with it even if it was bad and I always enjoyed it. (Reached KSM and portals every season.)
The tookit is pretty much the same for a looooong while now. Shaman has always been very flexible, could always spec a lot of utility if the group did not have it. We had bloodlust and the shortest cd on interrupt for years. Still shaman has NEVER been top of the picks for M+.
I do not think this explains why currently ppl seek out resto shamans for their M+ groups.
The only boss the causes extreme issues is the final boss in COT. Somehow timed an 11+ and still lost people doing their mechanics. Maintained about 1.2- 1.3M HPS, ran through all CDs and POTS on my resto shamman and still got bitched at with a "where are the heals".
Boss still feels extremely overturned in comparison with the rest of the M+ bosses. But healing this expac has felt fun, but stressful, but the amount of toxic dps seems to increase the higher keys i go into.
Weird take, but ive found delve gearing giving hero gear is a contributing factor also. Ive never grouped with so many decently geared people, who have absolutely no clue how to play their class let alone game mechanics or what interupt means. No ones learning anything, queing up for the level of content their gear dictates they should be at. But their skill is maybe at a +2 level.
Think this was always a thing when gearing became easier in the past!
As a Holy Priest, I have done a total of one mythic. Been doing Delves instead lol
Agreed. At least Brann can avoid most mechanics and still put out decent dps
Good. I 100% wouldnt have you in my +10 anyways. Shitty spec
It’s not that bad, I’ve done all my tens as holy. Pug only.
@@drake_mccready lol I couldn't agree more with your comment.
Delves all day before a mythic, hands down.
really? Ugh, as a healer, i absolutely HATE delves, it feels for torghasty. I'd much rather do M+, though I'm fortunate to have a group a friends and ocassionally guildies that I run with. I can't pug b/c people can be jerks.
As someone else in the comments said, I wouldnt call it hard, I would call it stressful. Also, as a healer, you notice bad players vs good players way more. M+ can still be fun and all as a healer, especially with people who know what theyre doing, but in pugs, especially in lower M+ pugs, it feels like hell.
Nice video! Whats the addon that shows boss ability cooldowns on that vertical slider? :)
I got 2k on my resto shaman and I'm done. This is the worst season in a veryyy long time. I thought previous seasons were bad but I still wanted to play... this season drained my will so much that I considered ending sub again... I could list reasons why healing is terrible but it's moot at this point. I know I'm a good healer..but this is just stupid.
Resto Shaman is so easy this Season, I really don´t think you have a right to complain lol
@flaqz1762 I've played m+ since legion and mained resto shaman since BC karazhan.. your opinion is worthless. Cry harder.
It's bad on every spec. I unsubbed.
brother, as a rsham main i incentivise you to push 2500 and get portal for every dungeon, such a QoL feature
@BeowulfGaming not really.. I have 3 hearthstones and there's portals in the city. I got 2500 on the previous 6 or 7 seasons. I'm done pushing myself because it's not worth my time .
I'm main healer. I have resto shaman as main with monk and druid as alts. Sadly I gave up with druid this season, right now is to much work to play perfectly every second with lighting reflexes for constant spikey damage. Maybe I'll abandon monk as well and only keep dps alts.
To correct one mistake, dispel affix, one that can be dispelled by shammy totem, can be dispelled by any type of dispels, so as non shammy healer you dont have to heal all 5 targets, you can dispel at least one as all healers have at least some dispels, also almost all classes (or maybe all) have some kind of dispel (for instance warrior has Bitter Immunity 3 min cd self dispel) so party members can usually help, also lot of tanks can self heal through their absorb.
Shamy is still op, but hopefully this will help to bridge that gap.
I reached +12 keys on my holy paldin and now im constantly declined for 12 keys because im not a resto shammy thats another reason im not playing my healer
People are slowly realizing that not only Resto Shamans can heal higher keys. It's annoying that some people have metabrain though.
Me too, with my MW Monk (2724io)
As a monk, I can't fistweave with jade stomp in mythic +. I'm a pure casting soothing mist build in higher keys so I can just focus on healing and playing yo-yo with the health bars.
Resto druid main here. Great video with some really good points. The thing that turns me off of healing Mythics more than anything is that despite having to juggle 3 tikes the amount of jobs than dps do, I can easily go three M+ rujs eithout gettijg a single piece of loot. Like seriously, why should i bother? Why should i go through the stress of carrying tunnel vision players for ZERO reward?
I also PvP a lot and my time is valued there. I play, i perform well and I gain conquest for gear. Btw, gear i can actually pick optimised stats for. Not rng stats.
I know we have the vault but thats rng too and tou want to feel more than a weekly sense of prooer gear progression. PvE gearijg feels likentounjist have the grind the hell out of the game and keep your fingers crossed 🤞
what's make healer complicated is your allies.
Even in high keys if your allies dodge and use defensives you can go through the dungeon healing at 500 k hps overall so basically nothing.
Sure if you call a +5 a high key, I'm playing sin rogue on 2.8k rating 629 ilvl, if i get hit by anything in a +12 or higher without popping a feint / cloak / evasion i'm just 1shot if cheat death isn't up
@@Bonescytherwas referring to a + 11 tyrna
@@Bonescytherthen for one shots mechanics you could have the best healer world you will get one shot anyway, so it doesn’t add difficulty to the healer. Actually it is even better for the healer because at least the fault is 100 % on the dps and the healer doesn’t have to save your ass
@@florentbart56 everything above a 10 is both tyran and fortified so not sure what you mean?
But yeah i agree with the 1shot abilities, i still don't agree with the statement that 'your allies make healing hard' and that you can go through a m+ on 500k hps
The very first character I ever made (in the WoW beta and launch) was a priest. No matter what else I played for the longest time, I was a priest main. When Legion hit, I dabbled more aggressively in other classes. By the time we hit BFA, I had entirely switched over to tank (DH/DK). Literally main tanking end game was less stressful and more enjoyable than healing it.
I don't even play anymore, but sometimes I like to nostalgia watch some WoW content and I'm both unsurprised and a little sad to see things have gone this way. I genuinely learned the role of healing from WoW. I love it for years... but I don't think I could ever go back to it.
i play all roles at the moment in mid/high keys, used to mainly play dps/tank but last two expansions ive gotten comfortable on healer in high keys.
Healing requires so much more than any of the other roles, i feel so comfortable playing brewmaster tanking and playing ww just dpsing and dodging swirlies but on mistweaver everything is just always stressful, every pull in the current expansion is stressful, peoples healthbars jump around like crazy and worst of all so many parties will waste bres' on dps failing mechanics so there's been genuinely so many times where if i make even a single mistake it's a full wipe because the party already wasted 3 bres charges on the dps players. (wish i just had a selfres like resto lmao most broken shit ever)
You're expected to do everything a dps + everything a healer has to do, it's insane, they've literally baked 2 roles into one and ontop of that you're not allowed to make a single mistake most of the time in a +10/+11 or it's a wipe and you tank the key, it's obvious how it's affecting the mental of the healer community.
You're a healer not a dps, dpsing is not your problem...
[Says that plays Mist weaver] oh... Makes sense you suffer, you're going 4 dps and 1 tank lmao
@bluepototo7671 1: i play caster mistweaver
2: i'll out hps you in literally any part of this game, womp womp
@@EkkyPlaysGames Finally someone who also play caster mistweaver :D I also agree with the statement about out hpsing, monk have so much burst hps that probably no healer can beat without cd's. But my point of view is similar to yours, I did all +10 for portals on healer but every dungeon is stressful. I had a few groups which were really good and every thing was interrupted, aoe stunned etc and this few runs were great but its like 5%. On the other hand I tried going as ww lately and it's so much easier to play dps it cannot be comparable. Being a healer I know when big dmg will happen so just popping def cds like candies always taking low dmg here you put an interrupt here you pop stun, and you are done just doing high dps avoiding swirlis and dispelling affix from myself so much easier, fun even
I think the answer is just buff all healer specs by like 10% and see what happens. My biggest issue with m+ is gear aquisition which makes it hard to do higher keys. 6 dungeons and no loot. They need to add a currency that you get 1 per dungeon to spend 10 on a piece of gear
Imo, the best balance for me (admittedly i don't play atm, but i mained sham) was when you dealt with hp, but also had to balance mana issues. I forgot what xpack it was but i remember being able to regain mana by dpsing. My dps was trash, but it got me i think 2% mana per lightning bolt. Thanks to that i was able to balance healing and dpsing without insane pressure. Was able to maintain mana and good throughput a lot longer than most healers back then and it was super fun and engaging
I also think the issue with healing is that we don't have any moment to breathe in fights. Everytime you do a mechanic everyone is on their edge because you're at least half HP and the next mechanic comes in 5sec. It also feels like our health bars are ALWAYS ticking and getting lowered, there is always pressure on health. I feel like the game would be much more enjoyable if we didn't have mechanics happening one after another immediatly. Imagine if you would go through a mechanic and then no one takes any damage for a few moments, allowing the healer to heal everyone else back up slowly. Healers would be healing, dps would relax and focus on their rotation
And if Blizzard doesn't want to have less mechanics, at least have half of them lowering the dps of players if they fail them, instead of nuking everyone's health (like someone suggested in the comments)
I have steadily gotten KSM and KSH on 2 different healers for many seasons now and my healing parses range from upper 80s to upper 90s by the time I'm pushing keys. The other day, some gray-parsing DPS loser in a +8 was mad I couldn't keep him alive in 1-shot frontals and shitty tank pulls and asked me how much I paid for my gear and rating. People don't recognize greatness. 😂
As a resto druid the last time I healed was waaaaaay back in wrath. When Cata came out and they changed the mana recharge and consumption it just wasn't fun anymore
I have always appreciated a good healer. I have been playing MMORPG’s for 25 years plus, I am trying to learn how to become a healer myself. It is hard because I have to retrain the way I think in the past I always considered healing to be “ bitch work”. That allowed everyone else to have a good time at the expense of their own.
As I have grown older, I look at things in a different perspective. Now it’s a big responsibility and your joy is not directly related to a damage meter but more so vicariously through the success of everyone else, including yourself.
I played DPS until Legion when our GM/Resto Shaman quit and I had to heal for the first time. Our healing team was an amazing group of people and I had the most fun I have ever had in WoW playing with those guys. WoW is best with friends!
What a life grip! 00:23
I do love to play healer and tank, currently playing mw pushing keys and enjoying the time
Healer is challenging feel like achieving goal after finishing key
I dont know about others but i love when the game became challenging😅
Flame you re as always, spot on! I love healing but not so much anymore. Haha
I love that the new affix (this weeks affix) requires healers to heal even more and dispel even more than we already had to do lol
In modern WoW, healer success is mostly based on the group's ability. In the past, it was mostly based on the healer's ability. This is a fundamental change in design philosophy that has made the role a frustrating experience where you often feel powerless to effect the outcome. It's the total opposite of what a healer should be.
I absolutely love healing it's all I ever do in the game with every class I use but I agree with you it's not easy sometimes but yet tanks get all the credit. I think of myself as a great healer but it's been along time since someone actually said good job they give all the credit to a tank
This is why healing is the best role by far : all these unknowns add a lot of spice to the gameplay. If anything, the one big issue I have with the current meta is the yo-yo hp bars do, which goes a bit far and feels like you have way too little control even with a solid game plan of rotation.
As others have mentioned, penalising dps in ways other than having the healer patch them up could be nice too. Like damage down debuffs if they fail.
And also bring back more dps options, even at the cost of cc. Druid is probably the most fun in that regard, and it’s very satisfying to time all your dots and manage the risk-reward of committing multiple gcds to apply them.
Thank you sooo much for this video!!
This season was the first time I picked up a healer and I did KSH on 3 different healers (resto druid and shammy, disc), from my point of view, it really depends on the class you are playing, each healer struggles with different areas and you need your group to compensate for that and make them actually use their own defensives.
Back then when I've played WotLK, me and peeps in my guild were complaining about reduced complexity, whenever Blizzard removed or merged active skills from classes to make them easier to play. Nowadays it seems encounters and classes are getting more and more complex. I've tried WoW again during DF expansion as FireMage and RestroShaman. Quit the game after 4 Months again...
1) too much complexity in passives from skill trees
2) too much complexity for skill combinations on my actionbars
3) the constant need of addons to reduce complexity of my UI and highlight events that the default UI simply doesn't... which in return raises complexity again just to maintain these Addons and their settings
4) too much complexity in encounters especially in m+ dungeons caused by affixes
Even though I really love the overall design and the graphics nowadays, gameplaywise WoW is not for me anymore. And I haven't even mentioned the constant grind spiral for every single major update...
The easiest way to understand why healing is so difficult is this : On top of learning everything that is specific to what the healing role needs to do, any player who wants to actually get better at the role needs to learn as much as they can about every tank & dps roles jobs as well as their defensives (minimally) to actually be able to anticipate fk ups and play at the skill floor of any semi-difficult range of content. That's a lot.
I've somehow managed to hit 2.7k IO on resto druid this season. Now I have to do 12s. Pls help
Not sure if it was mentioned but most healers have interrupts as well minus priests. Healers are expected to interrupt when running dps comps with long interrupt cds.
The healer has become Jesus Christ and 99% if not 100% of errors end in loss of HP. And of course, like a good Jesus Christ, they have to save everyone from the mistakes made in the dungeons.
No interrupt = healing required. Bad gear = Sharingan ultra instinct healing required. Not doing mechanics = healing required. Someone died = more time on the fight, more healing required, low mana, probably a wipe. etc
Blizzard has to be creative and stop that every mistake is equal to healing.
Change the machanics and stop killing players, this is not the wild wild west. Is so easy just add things like no interrupt? undispellable sheep for 10 seconds cuz I bet the next undispellable sheep will be interrupted.
Just stop making healers feel bad for everything.
what addon is those boss timers?
So I feel like the design is that the DPS should do more of the mechanics, sadly that doesn't happen in 9 out of 10 mythic+ pugs and the job lands directly at the healer.
it is Night and day difference when you are in a group when DPS interrupt, dispels, don't get hit by avoidable stuff.
People are so brian dead sometimes drooling on their keyboard just doing DPS that I had to get the avoidable damage taken plugin for details to end all discussions...
I even read on reddit that there is a huge chunk of DPS main characters that didn't feel like doing anything because they output so high DPS.
I have a feeling that this can only be solved by tanking the output of a dps massively everytime there is a fuck up. Because right now it feels like that just becomes the healers problem.
so would more loot 4 healer at the end of the dungeon help??
People saying "but everyone has to do this" when talking about healers dealing with affixes and mechanics is always so dumb to hear. The difference is everything is still happening, if you stop or slow DPS it makes little difference, if the healer stops healing it makes a massive difference and thus everything you do as a healer is 10x more stressful than as a tank or DPS.
The core problem right now is the damage profile this expansion is just too intense. There's always heavy and consistent burst damage going out and in the rare case there isn't the whole party has a really nasty DoT on them which can quickly get out of control if you underestimate it. On top of everything else after you just got done barely outhealing some crazy burst you have to stop and speed chug some water while the tank keeps pulling. There's literally never a moment to relax if you're a healer, everything is going a mile a minute and if you make a single mistake someone is gonna be dead.
If you don't appreciate how much harder healing is play one. Even if you main DPS I guarantee experiencing the game from a healer perspective will massively improve your capabilites as a DPS.
It’s not just that healing is harder it’s the the game is tightly tuned if ppl don’t try and protect themselfs they will just pop to random damage
o7 reporting for duty! Holy paladin and having a blast. My golden rule in pugs, if you people die within 2 sec. it ain’t my fault 😁.
I've healed since I started playing back in 2006. I heal on every game I play where that is an option. I believe I have healing down in this xpac. It just took a lot of past experience and fine tuning for me to identify what I needed to do on my healers. I got my brother into playing and he got frustrated with healing, even with decent gear. Mana consumption is crazy right now, damage dealt to players seems increased, and the player base is failing to understand mechanics. Those who do understand, fail to explain. Those that do explain, often aren't heard. The mechanics can be a little, tedious, but people outright refuse to do them sometimes. It is insane that I often see tanks and some DPS out heal most of the healers. My paladin, priest, and shaman have a much easier time healing compared to my druid. Something seems off.
Damn that details looks sweet af! am I sick for thinking this is the most fun I have had in healing since legion?
Let the great TWW healer strike begin!
That list is spot on but the thing is that's exactly what the healer role is and why I love playing it so much. The MAIN difference is that in this season; any mistakes are FAR more unforgivable. I've seen a lot of "Well the DPS are playing like shit and standing in everything". Maybe that's the case but we all stand in the AOE sometimes. It just feels so much more punishing and I think it's been an adjustment for a lot of folks.
Thanks for this. As an old returning player after 8 years I came back to WOW and thought I would try healing as I used to enjoy it. I must say that in its current state it is not enjoyable at all! When as a holy pally I have to cast crusader strikes over flash of light there is something wrong with how they've made healing!
You know what would help, if all healers had a cheat death of some sorts that can essentially proc once per fight
I'm not a regular healer. I thought I'd give it a try in Timewalking. I failed horribly on my druid. Is the scaling making it difficult?
I think healing is hard but when you have a healer and a dps character it really teaches you when to use your defensives and dodge stuff more proactively as a dps. This makes it so much easier for your healer. While it is hard, i am really enjoying my pres evoker, which i argue is probably the hardest healer to play, so many buttons and you have to dps to effectively heal.
Have I played the game for something like 10 years? Main mage from the beginning, however I have played and I have all classes of game, normally my alter is a heler, the reason why I got bored and I don't do it anymore is because 90% of players are more concerned about where they are in Details! More than in making mechanics, the discussion is always the same:
"I did 100MM of DPS so I'm good and the problem is clearly the heler"
This is seen at all levels, but particularly at the +2000 IO level where everyone believes they are pro for doing some damage.
Additionally another problem is that the game is made in its simplest version to be completed effortlessly, that is to say in normal and heroic dungeos you can complete them ALL literally without doing a single mechanic, no dispell , no dodging, nothing, therefore when they get to M+ they are horrible players.
One of the major differences I have experienced playing Tanks, DPS, and Healer is that the healer also has to continually monitor the other team member's health, buff, and debuff status. Tanks and DPS? Not so much. It makes a huge difference in smoothness of play, for sure.
Healing is indeed hard this season, and is of course the hardest role, at least in m+, but I also find it really really fun this season. I feel like being a good healer is more important than any other season. I mainly play hpal, and while my damage is kind ass, it's still really fun to try to do the most damage possible in a key while keeping everyone alive.
The biggest problem for me is about dispells, healer should just have access to any kind of dispell. Stone Vault and Grim Batol are impossible without curse dispell, which really limit the composition you can do in m+
Problem is that it seems players are gettin worse
I played a +4 key today and the 595 tank made pulls as if he had 630 gs
I could pop all cd and he would still die
Also some aoes just do way way to much dmg
It cant be normal that every trashpack has an aoe that does 50% of the group health in a single hit
Myth+ healing is so much worse than raid healing
In the raid most of the time i stand there and do some passive healing cause nobody takes any real dmg, even if a mechanic is failed you can top them up
But in myth+ everything hits so damn hard you have to be at 100% all the time
I am also a 100% convinced blizz balanced myth+ healing with inteligent dd's in mind
Some groups were your dds actualy help dispell and use their cds are a cakewalk
I see it myself, when i play my mage its almost impossible to die, with all your defensives and even a group cd
Followers of youtubers / mdi players / World First etc things... a cancer to the game! Everyone thinks they are pro.
@@jairotorres7727 i love it when they come out with their 580 gs tank alt and are stuned that they die in a +4 to 2 autos
But they say its no problem cause their main is 2k+ -.-
I've played all roles and my favorite role is healing. I just love it and I think I'm pretty good at it.
This system can be solved by just slowing the game down a little. Every bit of content I do its rushing. You have to spam heals even at 90% hp, tanks have to pull all the packs and DPS have to spam all their cooldowns or their low dps gets them kicked. Its not really about teamwork or attaining a goal, its just showing people you had a big number or beat a timer
I've reached KSH on multiple healing specs pretty quickly regularly until this season, but theres just something off with the state of pugging and the actual dungeons themselves this time around. Considering cancelling my sub for the first time since Pandaria.
Been healing since vanilla, now I heal on all the healing classes, raid and M+. I am incredibly glad that healer dps is no longer required.
If you want to heal through damage as a play style, great more power to you. If you want to dps for mana regen and fun during downtime, awesome.
Healer damage should never be mandatory.
100% agreed, should be an option
@@MarcelianOnline Exactly! And I would love to give those that want it the option to feel a lot more impactful with their damage contribution. I just don’t see a world where that doesn’t instantly become the meta and is then demanded for all healers.
@happyhippiesurbanfarm It kind of is if your a holy pally or monk.
The second holy pally has a viable ranged heal spec again, I will drop all of my healers for it.
Wait so I dont need to damage as holt pala anymore to heal good? I was thinking of converting to heal for M+ but I hate the "dps and heal" playstyle.
Healin feels so straight up brutal right now.
I was getting higher heals at 70 than at 80. And damage going out feels so much higher than it was earlier on.
I've stayed out of healing because I wanted MW to be better. Leveled it from 70-80 through Timewalking yesterday and it felt great.....we'll see how it goes as I get through Heroics/Mythic 0s
If you will hate playing MW with jadefire stomp and doing dmg try casting MW despite every guide and ppl saying it's bad it's suprisingly good playing with pug, just consumes a lot of mana so needs to buy food from inkeeper in dorongal :D
Outside of a few occasions where I switched for my guild, I was a healing main from Vanilla all the way to S1 of Dragonflight in both high end raiding and dungeons. I've never been a fan of the timer model of M+ and the mentality it breeds, leading to me never fully enjoy dungeons when I went into M+ with pugs. I healed about 60 dungeons in DF S1 before it broke me and I quit healing. I was in a state of constant "oh shit" panic mode, chasing my parties health bars to patch their mistakes before the next mistake killed them whilst also trying to handle everything I needed to do for myself. I enjoy brief periods of intense "oh shit" challenge, they're thrilling and flex worthy, but when they are near constant from the start of a dungeon to it's end then it becomes for me a thing of pure stress and anxiety.
I miss healing and would go back to it tomorrow if Blizzard would change the model back towards ones we've had in the past. But I don't think it's going to happen, at least not in TWW. Maybe one day I can return to the role I love, but for now I'll just have to feel sorry for them from a distance.
As someone heals full time. Its not too bad once you get into the higher keys. Its sweaty but everyone knows what they are doing there. I played a +4 grim there and it was harder than a +11 I did earlier in the week ^_^ I also miss doing more damage. Im only doing 250K - 500K dps depending on the group and fight
Thank you :)
Curiously enough Discipline is much easier than Holy in m+. Holy is amazing in raids though :)
I played a top Melee DPS specc, a top Ranged DPS specc, a Off-meta Tank specc and RESTO SHAMAN and not just for one key but throughout the entire expansion so far an on higher keylevels and I can confirm that Healing is by far the hardest role despite playing the unrivaled king of healers atm.
Disc healing, while fun as hell compared to shaman, you feel so incredibly bad every time you see cast go off. Come on blizzard, priests not having an interrupt or defensive cd is ridiculous when you look at shamans kit. Everyone Ive talked about it is like "Huh? You have Dispersion talented dont you?" DISC NOT HAVING IT AT THIS POINT IS A TRAVESTY.
??? Disc priest has insane defensives compared to shaman. You have 20% DR .Desprate prayer for Max health ,PW: Shield and two Pain Subs .
Soooooo essentially, it's just like our healthcare system.
Understaffed, underequiped, underappreciated.
The amount of work/globals between healers is very unbalanced. My r. shaman is easy to play & more powerful than my r.druid. I can run & drop healing tide totem when my druid has to channel tranquility for 8 seconds. PCT is ONE global when I have one/two manual dispels plus multiple gcd to heal off devour Affix. Why is it so easy on my r.shaman & so labor intensive on my r.druid???