@@drecksbongert4367 Different pitches, yes, but the sound effects are the same across horns, the only difference being the recital. I've played the demo and the sound seems unique to the horn like previous games
@@drecksbongert4367 Yeah in world every swinging horn had that high pitched noise with slight variation but in GU when you swung the harmonica it sounded like a harmonica. When you swung the bongos, they made bongo noises, and so on. Would be happy if that came back.
So the two things i noted from this video, Seems they worked the World Recital animations into those combos as regular attacks. The second thing is that the Palamute seems hardwired to launch an attack every time the Hunter performs an attack, whether you hit anything or not. Thats an interesting phenomenon.
Yesterday I was testing almost all weapons and Palamute attack with the player input.. Even if there is nothing at all. Haven't check with the the guns and bow... But I would assume the same applies.
I'm really glad they kept the little dance like movement the hunter does when they have self improvement activated. It's a small enough thing that I was worried it might be cut, but it adds some personality to the weapon imo.
Aye, one of my favorite additions from Iceborne. I always imagine my huntress having a tune in her head and/or softly playing one at a nearly inaudible level to keep her rythm. Either way, I'll definitely still be maining Gunlance and Hunting Horn, as usual.
HH was my second main in 3U onwards until world where I finally realized my love for the weapon and mained it. When I first saw the showcase for the weapon, I thought that HH had become a lot less about positioning and was more of a wildly swinging weapon. I'm glad to see that I was wrong. The left and right swing, even the overhead slam and forward slam are still there. The extra flashy moves are just extra and added on as a bonus, and I couldn't be happier. Not having to play notes to give buffs makes the weapon WAY more appealing to those who found the weapon to be too confusing. Seems they took out the encore for the 3 note combo attack. I feel like this was a good move! Hopefully the other weapons get some love as well so that each weapon has a lot of people playing them. No weapon should be left behind like the HH and Lance in iceborne! They're all great weapons!
The lovely thing about monster hunter is how I end up playing different weapons in each game: i mained IG in world, lance in iceborne, aerial switchaxe in generations and valor greatsword in gen u, seems i'll play hunting horn in rise!
@@jesusesposito8168 Aaah I know what you mean! I love that every weapon is fun and different yet still useful in slaying these wonderful creatures. Ever since 3U I've used every weapon at least 50 times to get a feel for them. In iceborne my goal was to use every weapon 100 times total, but I failed lol. Close to 60 per weapon, over 100 with GS, and over 1,000 with HH
@@jesusesposito8168 oh yeah, same here. SnS in 3U (tho hammer on replay), CB in 4U, DB Aerial in Gen and Adept in U and CB again in World/iceborne and now I‘m at a loss cuz it all looks so cool! xD Though I‘m thinking of maining hammer again and playing multiple others (hh included) on the side.
HH main? What about this current iteration doesn't seem like wild swinging now, even the new attack they added locks you into place as you wildly swing. The notes playing automatically is cool but why not have kept the old formula of getting your attack order right THEN having it proc the buff once you had the notes in the right order instead of two in a row...buff...two in a row...buff...one of each...all buffs. Would have been able to have more buffs, also the self improvement buff being where the recital button was feels completely off, maybe someone else can answer this but what else does it do? I think it would feel more fluid if you could aim that 'perform' self improvement attack.
Im looking forward to that the most. I usually lean towards healer classes in typical RPGs, so to ACTUALLY be useful when it comes to healing with the horn of all things is exciting to say the least.
@@wukong6853 The problem is that the current version makes encoring an act that should be used rather carefully which makes healing a lot rarer than it would be needed to be while know healing is just part of the process which makes the Hunting Horn the tankiest weapon without a shield.
Consider me a new Hunting Horn main. I was somewhat nervous reading the description of the note system on the website, but I like what they did with it. Still the Hunting Horn, but a lot more stylish and aggressive.
You sure do pump this stuff out quick! Meanwhile, I'm waiting on this demo like my cat waits on the feeder and taking in every video like a sugary treat.
I know gaijin said that he doesnt want to be a mh guru anymore... but everyone in the community will always look up to you for all the know how you put out in the past.
@@baroona37, it seems because of his love and passion and many hours into monster hunter games, he unexpectedly becomes a guru, with or without knowing it.
With thousands of HH hunts under my belt, I'm really not sure how I feel about these changes. Why remove performances & encores? Why remove hilt stab and flourish swing? It seems like they've simplified it too much to appeal to a wider audience...
Yeah, this looks really disappointing to me, not just the simplified move set but also the potential lack of interesting songs. I'll give it a go as it might be more fun than it looks, but based on this video I have little interest in staying a HH main.
@@Chimwizlet Its a bit too early to say "lack of interesting songs", its only one horn so far and some stats of specific weapons in a weapon type during demos are different than how they are in the full game
It feels more like they did this for speed's sake. I mained HH in world and it always felt very sluggish for the meh damage it put out. Not to mention I would never corner horn, so having a melody set up and getting booped just before it triggers can feel like wasting time. I do think it needs a nerf tho, the hyperarmor seems like too much to me.
i think thats amazing. now you dont have to stay ,,afk,, for a few seconds to play the song, just do the hits and BOOM song activated. that was one of the reasons i hated the hunting horn before. and the hilt stab seemed kinda useless to me, dunno i wasnt a HH main in the past so i could be very wrong about that one.
@@TheDustyMuffinsss note that most other weapons have guards, counters, evades (looking at LS here) and hyper armor so I think that giving the HH some way to power through is not too bad
I don't know about this. Learning how to use recitals midfight as attacks and use the way they drag your body around as evasion was the most rewarding part of using the horn for me. EDIT: soooooo I'm hearing that the full game will have some weapon modification options that are locked in the demo, & one of them appears be classic horn staff & recitals instead of what we've got here. If that's so then all this is gravy.
yeah i'm not a fan of the change either, now its impossible to run off of buff so what's the point, at this point its just a passive buff on the HH if you don't need to activate it like we used to do before. and also, that probably mean that the dragon note song, echo wave and sonic wave won't be in the game.
yeah man but as gaijin said the maintenance through out the fight is kinda tiring (imo) but nice if you incorporate it in a combo. kinda 50/50 on this but lets see when we actually play it.
+1. A lot of the fun of mastering the weapon for me was learning how to use recitals properly and how to blend song prep with DPS midfight. Seems like half of the weapon is done for you in this game.
i agree but i also get why this did this, it stops all the pre fight faff you had to do each time and turns everything into a functional move, there is 0 wastage. Also, I like the idea of less songs. 99% of horns we used 2-3 at most anyway, so to have 4 all accessible from combos then a secret song, thats a cool move. With the multi hits status horn might be the wave now too. We gained more than we lost by a lot imo.
@@TSE_WOODY I think new players using the weapon for the first time gained a lot but for me I feel like most of what made the weapon appealing to me is gone. Everything that used to be thought out is automatic and half of the most satisfying and nuanced moves just got removed entirely. Not to mention that entire song lists and kits got made redundant because of this. I always used to love All Melodies Extended horns with AuL because you could work it into attacks nicely and maintain good DPS if you knew what you were doing. Now, theres no point even having that song in the game because it takes 3 seconds to play your entire list anyway. I think for me, more has been lost than gained from what I can see.
Not needing to do recital attacks is insane. Though it does make me wonder if each weapon will have its own sound set now that recital attacks where you actually play the horn are seemingly gone?
All the HHs have always had different sound effects, both on attacks and recitals. My guess is the old recital longer music bits will be from the triple note attack combo thing, which seems to fill the same roll as the recital (longer attack combo, gives you lots of buffs, etc).
But we gained so much offensive capacity. Memorizing and playing songs was a double edged sword, atleast in World imo. You were basically a sitting duck when you timing songs/encores wrong. Hopefully the unique tiny jingles will return though.
Learning new songs for different horns was always so much fun, definitely driving home that the horn was an instrument above just a weapon. I feel like we’ve lost a lot of that feel with what they’ve done. Still feels great to play but definitely seems to have lost a lot of what made it unique.
@@georgogiannakis6123 I feel like the complexity was a double edged sword. I agree with the uniqueness that old horn had, but it also took away from the weapon a bit. You almost *had* to focus on music, and that sometimes took away from the actual hunt itself. With this, it retains its usefulness while carving it's own unique niche in style and flair. No other weapon looks as stylish as HH, that alone is a reward.
@@itol2398 I feel like the opposite is true. Rather than carve itself a niche it’s slipping towards what other weapons are. The hunting horn’s niche was that it, if played properly, would allow powerful buffs for your team. What it has become in rise is a rather fast blunt weapon which does happen to buff your party as you use the weapon. Of course it does feel nice to play, who doesn’t want a fast weapon with heavy hits and good stun damage, yet it’s not really a hunting horn. It doesn’t bother me all too much though. Rise isn’t a mainline game and they’re going for a unique fast paced combat style built around the wire big, so I can understand that they’d want to change the weapon of for this game. I’m pretty sure they’ll return it to what it is traditionally for the next mainline game.
I instantly loved what they did with the Hunting Horn. I'm still getting used to the new attack patterns so I thank you for the demonstration. I also thank you for finding out what that circular guage was for. I had it built up but I had no idea what it was for. Its really cool that we can assume most Horns will have unique secret songs to activate on top of the standard stuff from the staff.
I've played hunting horn since I started the series with 4U and I'm honestly kinda conflicted about the changes. I understand why everyone is so into how streamlined the horn is now but I think it might be a little too streamlined. What use to be the main mechanic is now just something that happens in the background, the whole thing feels a lot more passive. I suppose the old way of mixing different notes and then manually playing the songs to activate buffs could be considered chores/busy work but that was kind of the entire point of the weapon. I will say that I love the new attacks and just how offensive the horn is in general. I really loved how hunting horn played in World/Iceborne so I think I just need time to get used to the new system because everyone else really loves it.
I feel like many veteran HH players like myself agree though. Although new HH is a lot flashier I feel like some of the reward and depth has been lost. Like sure the changes are cool but they removed the methodical play style a bit in doing so... idk i just miss recitals ig but we’ll see :3
I also have very mixed feelings for both that reason and also because it feels like only the triple note song attack matters half the time. Plus that thing is worse about flinching allies than longsword ever has been.
Gotta say as a HH main myself, I like how they made it more offensively viable. I do however feel like it's lost most of its identity, feels more like a stick with a moveset instead of a weapon with a unique mechanic
DATAMINED INFO on HH: weapons have skill/mode not present in the demo. for HH there also a new MELODY mode. probably we can switch wirebugs moves like hunter arts in MHGU. really interesting stuff indeed. list of all the HH skill datamined below; (the full list is on reddit) ----------------------------------------------------------------- [Hunting Horn] --Overhead Smash A mighty attack that swings the huntinghorn down from above.Effective in reducing the target's stamina. --Melodic Slap Swings the hunting horn around once,generating a forwards Sonic Smash. Lowdamage output but effective at stunning. --Melody Mode: Performance An action affecting invigoratingmelodies.Two attacks of the same notein a row generates a melody effect.Playing using boosts your ownabilities.A mode focused solely on combat. --Melody Mode: Echo An action affecting invigoratingmelodies.Generates a melody effect from theMusical Staff using ,while boosting your own abilities.This mode is useful for applying variousmelody effects. --Bead of Resonance Places a Wirebug cocoon on the ground.If the same hunter generates melodyeffects, the effect also appears aroundthe cocoon, as does as a Sonic Wave thatdamages monsters near it.(Wirebug Gauge recovery speed: Medium) --Earthshaker An attack that drives an Ironsilk-boundblade into the target like a stake.When it hits, the Wirebug and weaponare connected with silk. The vibrationsof the weapon's sonic blast explodeinside the target.(Wirebug Gauge recovery speed: Medium)
I only started playing the horn very late into iceborne, but I'm so happy I did learn it so I can fully appreciate all the crazy improvements it got in rise
Old horn was a balancing act of making use of the varied moveset to use attacks appropriate for the angle/distance to the head while also stringing together songs to keep up buffs and hit recital swings for optimal damage. New horn is just another CB-wannabe flowchart weapon where you just spam 1-2-3 into a super move and then repeat.
I kinda miss recitals as you really needed to know when to do them and it really seems to lower the skill ceiling without them, but I'm looking forward to this game. Any horn with a healing song may become really OP for support HH.
Qwert Yuiop I think that’s not exactly a combo. You break the combo essentially and go into the idle state before you do the back swing. This means you lose super armor for a brief second in between and a LS could stagger you, a bit like after the spin attack in MHIB
Thanks so much for this I tried looking everywhere for the silk Bind moves for Hh but I swear it's like no one covers them except how much DPS hunting horn has now I'm glad it's gaining so much popularity but those were the real important parts I needed so thank you.
iper-simplified notes system doesn't sound too great for me, world was a nice upgrade in qol for the hh usage, this is just too flashy and part of the hh charm is missing honestly
Im not an HH main but yeah i think they over simplified the weapon? Activating songs without recital is good though, but only three songs for a weapon is lacking. Maybe remove the note guide so it wont clutter your screen and make the player memorize the combo notes. A musician must know his/her tunes by heart after all.
@@Villager- anyways I can't not spoil this now, don't continue if you don't want a weapon spoiler. Apparently, we are getting the option to swutch between this new mode and the old style mode with some small changes like in World. Should be amazing Edit-This is just a leak that's been spread everywhere so I could be wrong but it is everywhere.
@@solarflare4345 thanks. That will be good for the HH vets then. For sure im playing the new HH because im having trouble keeping most of my songs during the fights and encoring them.
World was my first MH game, and I picked up Hunting Horn towards the tail end of HR before Iceborne released. I fell in love with the weapon. I only used HH throughout my Iceborne story playthrough and strived to get my first kill on every DLC monster with HH. Although it was really satisfying to play, it did have some clunkiness, especially if you try to upkeep more than just Self Improvement + Atk Up. I managed to get my hands on the demo today, and I was utterly blown away by how stylish and fluid the HH became! Knockdowns after knockdowns, exhausting the monsters and unleashing the Magnificent Trio > Echo attack > Earthshaker combo. All in all I am really impressed by the changes. I will continue to main this weapon for Rise and I have good hopes that it will be a fun ride.
As someone who doesn't play HH and could not get into it, I really like this faster simpler song system. I think it's a lot more new player friendly and aggressive. However I feel that for older HH mains they aren't going to like the oversimplicity
It definitely feels more braindead, it's like they lobotomized it. It's fun and I understand why they did it, and I'm still going to main it, but for me Iceborne was peak HH
I don’t know, I’m a hunting horn main and the new stuff is fine but I really miss the recital, the hunting horn feels kinda dumbed down. But hey that’s just me.
@@DuBstepAnDa98 you have a point. However, a gameplay feature *should* be appealing to everyone. If no one is playing a weapon, it's because it's either not fun or not strong. MH doesn't have "weak" weapons, so from a dev perspective, something had to change.
@@itol2398 Nothing can appeal to everyone. Having different weapon types at all in the first plac is so people can pick their preference out of various different playstyles. HH had a unique playstyle, and the people who played it loved that playstyle just happened that it was in last place in a group of stellar weapons. Making the weapon a bit more accessible is fine. Removing the majority of what makes it unique however alienates the people who originally loved it. It's like removing the shield charge and phial mechanic from the charge blade and just making the AED a bar that fills up as you attack.
@@supermintsoda743 yeah I agree, people who are playing this don’t like playing the hunting horn, they like this thing that to me feels kinda like a new weapon, and what sucks is now capcom probably won’t go back to original horn because no body will play it again
@@goblinboy1830 Same thing happened to me in MHWorld with the bow. In previous games if you just shot randomly at the monster you'd do trash damage. You needed charged, properly distanced, well aimed shots to get serious damage out of it. In world they turned it into a slingshot where you just fire as fast as possible, dodge around like a madman, and never run out of stamina. Trying to play it with the old style doesn't work since the damage had to be balanced around that new twitchy style. Either you adopt the fast style or you resign yourself to a 40 minute hunt. People seem to like it and I'm not against quicker weapons existing but I would have much rathered them split into light and heavy bows rather than warp the weapons playstyle. Rise seems to have kept those changes so the bow from past games is pretty much gone now. Hopefully HH doesn't suffer the same fate.
I don't know if it was mentioned or if everyone knows this by now but here goes. In old games, if you hold backwards and press any note after an attack, you get a quick poke that adds your chosen note to the staff without the big attack animation. That seems to be completely gone in Rise's Horn (Or if the datamined stuff is any indication, it could be exclusive to the 2nd mode that seems to be more classic-style). What you instead have is a third attack for each of the different notes. The backwards attacks for X and X+A are the poke-slam and spinning double swing you see in the video, but the backwards A attack is a backwards slam the turns you around. I think this could be useful after the neutral X+A backswing if the monster's behind you.
Played HH since 3U (i started in tri originally) and I'm actually really happy they're giving it a makeover. No more doing the wrong notes or combos by mistake, or having a unwanted note there the second you withdraw your weapon!
Some important things to note about the new HH moveset: R has more i-frames (not super armour) than your standard roll, but more end-lag. Still a very good and aggressive option, with a lot of range. The forward slam with A can change the direction you're attacking in mid-combo, so you don't need to roll out of your combo or stop attacking to reposition. You can use it in any direction, which is crazy. Pressing forward + A from idle also does the slam. The second X attack from idle makes you move backward before it does a slam, so you should use this if you're missing the head because you're too close. It's easy to miss with it if you're not close to the monster. It also seems to have more upward reach than any of your other grounded attacks besides the triple recital. You can also combo into it after an A forward slam. You can no longer use the X + A behind-the-back slam mid-combo, you can only use it from idle. The forward A slam sorta replaces this move during combos anyway. It does, however, feel like it has more forward reach now and feels strong for how fast the move is. What's good about it is that you can use it to hit a monster behind you, and then combo into the A forward slam to face the monster The new second X+A move is good since it has a very long reach going all around you, but is pretty laggy and really weak if you don't land both hits. If you roll past a monster with R you can press X+A afterwards to use this move and it will hit the monster behind you. You can also choose to swing left or right with this move using the L stick. The X+A forward slam feels strong, and has a pretty disjointed hitbox in front of it that lasts a really long time after the move is done. You could use this move while a monster is charging at you and not have to worry about timing it early. All in all, I love how they reworked it, every move feels like it has a specific function. I'm only really nervous about how they'll designate songs in tangent with the Infernal Melody (charge up special song), since it looks like, in the full game, regular songs will be small versions of the song no matter what horn and the Infernal Melody will be a large song, so probably no Atk Up L with Stamina up L or HG EPs. We'll just have to see I guess.
3:19 The double green note (health recovery S) doesn't increase the effect of healing items, it heals you for a small amound. It also works with the ZR+X.
I don't like that performances were removed and that they use the same note. I liked having to combo different notes together to make a song and play it, it was rewarding to pull off especially in a faster fight. It's definitely going to take a while to get used to it.
I am worried they've made it too powerful and too simple, like lbg sticky spam. Hoping i am wrong, long time HH main. Looks fun still, just worried it'll get boring due to being so simple.
@@Adalon- Yeah I agree it has always been fun to swap horns to get a certain song and needing to change up your combos, at least that's how it felt like in world thanks to the song list
I'm really glad I tried picking up Hunting Horn when I started MHGU last year, I'm having so much fun with it's new revamp in the Rise demo. Also, the Basarios Rock sounds AMAZING now. It was already one of my favorites before Rise, but it's even better.
I'm HH main since 2nd. It worries me a little bit because the reason I love the weapon is to maximize strategic move with the song and encore. Now, its just a hammer on weeds :\ So my main goal here is just to attack not to support XD I'm gonna miss the old school hunting horn.
@@chrono7265 righttttt??? I’m sorry to new player but ever since I’m support main. I live to support. Encoring is the reason why HH is balance but now they made it like dual blades on drugs.
@@JunoHakkeSho Why stop at hunting horn? Why not make every weapon half automatic? Dual blades? Automatic demon mode always on, no more gauge. Great sword? Every attack has max charge and no window, no more timing. Honestly need to try this weapon myself to see if it feels as weird as it looks at the moment.
I really appreciate the rhythmic sway the hunter does in the idle animation when the weapon's drawn. You can feel the love this weapon received on the remake
Some extra info: any non-A slam combos into a kick when you press A. It's a really quick way to stock the A note. Then, the self-improvement recital dodges attacks entirely. It has some very healthy i-frames, so you treat it like a guard point in both timing and usage.
I absolutly love how fast and flashy everything looks, but I hope we have more combos then XX, AA or XAXA if not this isnt the HH I know and love. Also that you dont need to activate the songs feels weird, on the one hand it always sucked that it took so long on the other hand they made the ZR attack so fast that if you would activate songs with it no one would be mad that it takes to long and it would still be true to its origins. But all that said this feels great even if its not the old HH anymore.
I think the 3 note song should not be here if the 3 note are not in your bar, cause OP is not fun, and i say that because i main hunting horn and i dont want to see peoples use it only cause it's OP...but because the love buff their team the buff time looks shorter ? so maybe it's balance to make them so easy to come out and push the player to use them all like before, it's just a more active way the fact their is not 3/4 note pattern to remember is a great change, it was a ritual for me to review my song before the hunt...but....that non of a big deal i think, they change it to make it more aggressive , what most beginner are affraid to do with HH , making the weapon way more open to new player overall.....i like it, just look SO stylish, like world change a lot of thing , this new horn is maybe for the best
@@lyanlyan8946 It is a form of balance to ensure you mix up your combos like the old horn. The buff duration is super short, like 15-20 seconds at most? The intended flow seems to have the same philosophy: You make your longer "combos" up based on what you need. It's just that each input (X, A, X+A) is now treated like a two-part attack. You can see that from how the second input is a different move that actually looks like some of the Recital animations in World; every input is a "one-two punch" and three pairs make a full combo.
@@FelisImpurrator i like what you say , i have one more question : do we have info on the "secret song of the horn ? the one you can play when you do the triple combo + Zr when the horn is fully charge ? what are the bonus o-o ? but still, such a change and yet, it feel nice to play, even if they one day nerf the damage or what ever , as a HH (and chargeblade) Main, it really please me to see a good evolve
@@FelisImpurrator thanks ^^ , cause i hope the secret song will be detail somewhere , this move came to replace the "encore mechanic it seems , and maybe they can do something better with it than the encore if each horn have 3 buff , maybe this will be a 4th one , allowng more effects mix up '-'
As a secondary HH user, I think this is great. There is still tactile elements involved with the songs and the fact of the matter is this game is gravitating to a much faster pace.... people are referencing the gs charge but I mean: one giant charged swing while you vault off a silk bind is different from a whole recital/encore that you have to commit to while trying to dps. HH is going to be deciding what buffs to focus on vs spreading an all arounder. This while getting secret songs up alone i think will be worth to see. Overall really looking forward to this
I was super hype for this game but as a HH main my spirits definitely feel a little dampened now. It feels like the core gameplay identity of the weapon has been gutted. The engaging part of the weapon in fights was always "Can I safely sneak in a Song/Encore now?". With the new changes, its honestly just a longer flashy hammer that automatically gives buffs by equipping it. HH def needed a change to make it more accessible, but I think just giving it fast song playing times instead of auto/instant (Literally .5 seconds would even be enough) with the new simplified two button songs would've kept the key identity of timing alive in the weapon. Heck, make playing a song give a damaging toot puff if they wanted to make sure it never feels like wasted down time playing a song, but at least it'd feel like playing a horn and not just swinging a big stick that automatically gives you glowing buffs for free. I'm glad for new players that get to play with a better looking hammer, but this isn't a Hunting Horn anymore, it's just a magic beatstick now.
The weapon looks fantastic but it looks like they did what I personally didn't want them to do, make the weapon too easy to use, and im referring to the new song mechanics. No recital/encore doesn't seem right to me. Is it even possible for a song to run out in a fight? I have to try out the demo first but HH might no longer be my main. And i've been maining it since mh2.
Hunting horn was always a hidden passion for me, something I really wanted to use but just wouldn’t invest the time in because of how the songs were different for every weapon and you had to memorize so many combos. And now? I can breakdance with a hammer that uses the monster like a bongo to inspire my allies. Absolutely radical
I played Hunting Horn in GenU, soloed most hunts from Great Maccao to Ahtal Ka, and I can't believe how crazy accessible this looks. Learning to play one weapon well in Monster Hunter can seem like such a daunting task to new players and the cost of maintenance on buffs that pay off most in groups will be off putting to anybody. Maybe this time we'll see bands of marauding minstrels going full orchestra on the coming rampage, as opposed to the
Glad to see the hype has fulfilled our expectations! Seems like a lot more people on iceborne are giving it a shot as well now. Had a crazy lobby last night where I brought mine to a hunt with a friend of mine, and not one BUT TWO other Hunting Horns joined. Sooo many buffs and doots were had.
When I saw the HH trailer, I knew I was going to main it again like I did in W/IB. When I saw Rurikhan play it on his demo stream, I was pleased to see the damage AND the fluidity of the attacks/comboes is amazing. I'm expecting some MV value changes but I'm still glad as to how good HH seems to be going in Rise.
This is honestly a better tutorial than the demo gives. I haven't played too much yet, but I really want to learn HH in this game but I need to learn a lot of the stuff from World/Iceborn.
From all my favorite weapons i have tried so far, HH is the winner by a large margin. Its re imagined gameplay fits the fast pace of Rise perfectly. It's easy to pick up but challenging to master. Love it and hopefully more players will as well.
Sooo stoked on the changes they made. HH has been my main weapon exclusively since I started playing!!! They made this nuts. I was agressive already but now it's on another level!!! Downloading asap
Love the changes don't get me wrong, but I think the changes to HH might have over simplified the weapon. Lower skill floor, but lower skill ceiling as well. Its missing that mechanical depth that old HH had.
I'm blown away by the changes. After picking up horn in world as a main I was hoping to continue with it in rise. This redesign is just so perfect, I hope fellow & new dooters alike give the horn a shot.
Man playing it for the first time felt amazing, so much fun and so easy. But after several hunts with it I feel more and more uneasy. I found myself just spamming magnificent trio without thinking because why wouldn't you. It kind of feels way too streamlined now, what even is the point of notes anymore if their only purpose is to unlock magnificent trio? I do hope I'm wrong because I was really excited to play hh for the first time ever. It was fun at first, but just doing the same thing over and over again without worrying about what attacks I'm doing, where I'm hitting, etc., is going to get old real fast imo.
Something to remember is that magnificent trio is a position lock attack. You can't properly roll out of it. Against a mid tier monster like mizu that'll work a treat but if you look at something like the attack patterns shown for Magnamalo, you're not going to have nearly as many openings to just spam it due to the high aggression and mobility of the monster.
That definitely occurred to me. However, weapons like gs and cb also have long, position-locked attacks and people don't seem to have problems with those. I do agree though that mt probably wont be as spamable in the full game but at that point I'm just using a hammer with different swings
People just aren't used to change yet. CB used to be about accurately guard pointing and AED to head. Then you used axe atks on fallen monsters. At one point it became spam SAED and many veteran users like me complainined. This horn is the same way, some will love the power and others won't.
Sooo hype! They definitely made the hunting horn a lot faster and aggressive for this iteration. I just hope all the sound clips for the hunting horn are present. I loved the song that comes out during the performance action for OG HH and I hope they incorporate it somehow since it seems manual performing is a thing of the past...
As a Horn Main i am not too sure how i feel about this. After the Iceborn Upgrade the Huntinghorn felt just perfect for me. I really need to test this myself, but from looking at your video it feels like we went from bada* rocking in your face to a childs biting toy with sounds.(Not damage wise but play fun and difficulty) I really hope i am wrong! Please let me be wrong about this D:
Yes, gawd! I am HERE for these changes! I've always been a HH main, but I have to be honest, I'm super ecstatic that they got rid of recitals and encores. While I could deal with them before, I just like how smooth the gameplay looks without having to decide which recital was best for the occasion, then performing it and going into a long animation lock, praying that you don't get knocked out of the recital or the encore and having to build up your songs again.
Idk about these changes. It seems to me that they removed from the weapon what HH mains liked about the weapon just so it appeals to more people. Maybe thats just me though.
I'm a bow guy but always liked the concept of the HH. I like the onscreen of what each button does for notes. For a n00b like me with the HH and having a poor memory, it's nice to have right there where you can see it. Wasn't sure I would buy this game but now I have to after seeing the Bow and HH in action.
Not a fan of the simplified note system. Although I do see why they would simplify it, to make it feel easier to use. Going to feel weird while I relearn it...
i'm half hoping that the simplified note system will only be used for the LR (maybe HR) Hunting Horns, then slowly becoming a little more complex in the late game
I could never play the hunting horn before the demo. I was too worried about the, as you put it, "maintenance" involved and making sure that all my buffs were active. I thought I was going to go into Rise as my usual IG or S&S main, but I absolutely adore the Hunting Horn now because of how easy it is to use, and I love giving that buff support to my teammates.
I gotta say i DO NOT like the way they've done Horn. I like some of the new moves and the Silkbinds, but i dislike not having a draw attack, losing the Recital is terrible, and i don't feel like i'm actually playing an instrument anymore, i'm just mashing buttons like a Dual Blade main. Being more offensive is nice but Horn was already offensive and i don't feel like being more "stylish" makes up for it or makes a weapon good. They've taken all the nuance away and i can only see the new Song system limiting variety on Horns and what Horns people will gravitate towards. Probably sounds overly negative but man, it just seems like an unnecessary change. They could have simplified or streamlined it without completely changing what the weapon is and plays like. World was a renaissance for Horn but this just feels like we're back in the Dark Ages.
Yes, they’ve either tweaked the damage and ko values for the demo or the monsters are weaker. If nothing is changed and this is the final HH version, it feels a little too overbuffed, it’s like switching from one extreme to another in terms of playability.
theres a couple of interesting things I found about the new HH 1. you get i-frames from the ZR attack while rolling 2. If you press A after any move that slams into the ground (except forward A) you will lift the horn up with an attack. Its a good way to sneak in a red note. Forward X -> A -> X+A is a fast way to get all 3 notes Forward X+A -> A -> X -> (A -> X ...) seems to be a good infinite combo that is good for breaking specific parts when the monster down
The staff on top left is basically pointless now that you can activate all song in 5 sec and it last like 40sec. They might as well just make song system into passive buffs.
I'll have to actually get my hands on it, but some part of me feels like they dumbed it down to the point it feels kind of cheap? I liked how every hunting horn had unique songs attached to it in the past which made it cumbersome to wield, but it's also what made it unique and special... I unno. It's flashier now at least.
I've been a Cb main since Mh4 ultimate, but after using HH in the demo I'm really tempted to start Mh Rise with it as a main. It's so fun and cool the new HH!
So, after playing the demo, it seems that the slam attack with the A button will actually let you change the direction of your attack with your input. Really cool for repositioning. Edit: I apparently don't know my letters.
After 5-6 hunts with the new HH I must say I'm a bit split on this iteration of the weapon. On one hand, the "hunter arts" with the wirebugs feel awesome and extremely rewarding. I also like the concept of a super song as it gives the hunt more rythm. The new combo system has a lot more freedom and gives the sensation that you are dancing to your own music. The triple note song is a solid move and the HH feels stronger than ever. On the other hand the new song system is trivialised to the point where the song list is just wasting space on the screen. You'll always have your songs up even without trying to play them so they might just be a passive permanent buff at this point. Part of the appeal of the old HH was to queue your songs cleverly during the fight. I get that it was offputting for a lot of players but removing the complexity of this system takes away a part of the weapon's identity. As Gajin pointed out, being able to draw your weapon into any note felt like a dream come true until you realise its usefullness is diminished by the new song system. The new combo system and recital also feels a little bit less rewarding than the old moveset as landing a hit is less tricky. Overall I still like the weapon and I will definitely keep playing it. I feel that the HH will be more popular that its previous iteration which is good but I also feel it had to sacifice a part of its identity in order to achieve that. I just hope the song lists will allow more variety among the horns but we'll have to wait until release to know that
Playing the song and queuing it up was the whole point of the weapon. Now they just straight up deleted it. Now it is just a dual blade with passive buffs.
It's nice to see/hear that each note has a unique sound effect again. Something that was really missing from World
Yeah that actually made it slightly harder to play in World.
But does it have a performance sound clip? I hope they incorporate the performance sound clip cause those were my fave ones.
am i deaf? i cant hear any difference. and world had different pitches for the notes, what are you talking about?
@@drecksbongert4367 Different pitches, yes, but the sound effects are the same across horns, the only difference being the recital. I've played the demo and the sound seems unique to the horn like previous games
@@drecksbongert4367 Yeah in world every swinging horn had that high pitched noise with slight variation but in GU when you swung the harmonica it sounded like a harmonica. When you swung the bongos, they made bongo noises, and so on. Would be happy if that came back.
7:43 Izuchis dancing to the music
Omg u right and I love it.
🤣
They groovin
So the two things i noted from this video, Seems they worked the World Recital animations into those combos as regular attacks.
The second thing is that the Palamute seems hardwired to launch an attack every time the Hunter performs an attack, whether you hit anything or not.
Thats an interesting phenomenon.
More like Generations Ultimate Valor recital animation
RIP sleepbombing and greatswords
@@RichardHannay the new left swing combo move looks like world's back recital animation wisr
@@Ty6260 Or just don't bring a palamute. :V
Yesterday I was testing almost all weapons and Palamute attack with the player input.. Even if there is nothing at all. Haven't check with the the guns and bow... But I would assume the same applies.
finally HH will have more than 10 players!
Yeah... it ia shame... now we are not a VIP exclusive club anymore :(.........XD
The Band is growing in members
Hoppin from Switch Axe to Huntin horn babee
We can finally have a whole orchestra
" Endangered status " evoked .
I'm really glad they kept the little dance like movement the hunter does when they have self improvement activated. It's a small enough thing that I was worried it might be cut, but it adds some personality to the weapon imo.
Aye, one of my favorite additions from Iceborne. I always imagine my huntress having a tune in her head and/or softly playing one at a nearly inaudible level to keep her rythm. Either way, I'll definitely still be maining Gunlance and Hunting Horn, as usual.
HH was my second main in 3U onwards until world where I finally realized my love for the weapon and mained it. When I first saw the showcase for the weapon, I thought that HH had become a lot less about positioning and was more of a wildly swinging weapon. I'm glad to see that I was wrong. The left and right swing, even the overhead slam and forward slam are still there. The extra flashy moves are just extra and added on as a bonus, and I couldn't be happier. Not having to play notes to give buffs makes the weapon WAY more appealing to those who found the weapon to be too confusing. Seems they took out the encore for the 3 note combo attack. I feel like this was a good move! Hopefully the other weapons get some love as well so that each weapon has a lot of people playing them. No weapon should be left behind like the HH and Lance in iceborne! They're all great weapons!
The lovely thing about monster hunter is how I end up playing different weapons in each game: i mained IG in world, lance in iceborne, aerial switchaxe in generations and valor greatsword in gen u, seems i'll play hunting horn in rise!
@@jesusesposito8168 Aaah I know what you mean! I love that every weapon is fun and different yet still useful in slaying these wonderful creatures. Ever since 3U I've used every weapon at least 50 times to get a feel for them. In iceborne my goal was to use every weapon 100 times total, but I failed lol. Close to 60 per weapon, over 100 with GS, and over 1,000 with HH
@@jesusesposito8168 oh yeah, same here. SnS in 3U (tho hammer on replay), CB in 4U, DB Aerial in Gen and Adept in U and CB again in World/iceborne and now I‘m at a loss cuz it all looks so cool! xD Though I‘m thinking of maining hammer again and playing multiple others (hh included) on the side.
@Shasvin Puvanesvaran Same!
HH main? What about this current iteration doesn't seem like wild swinging now, even the new attack they added locks you into place as you wildly swing. The notes playing automatically is cool but why not have kept the old formula of getting your attack order right THEN having it proc the buff once you had the notes in the right order instead of two in a row...buff...two in a row...buff...one of each...all buffs. Would have been able to have more buffs, also the self improvement buff being where the recital button was feels completely off, maybe someone else can answer this but what else does it do? I think it would feel more fluid if you could aim that 'perform' self improvement attack.
Gaijin - you want me to let you know if it’s “my first time touching it?” - I’m blushing.
I feel like the new song system may make health recovery songs finally useful.
Im looking forward to that the most. I usually lean towards healer classes in typical RPGs, so to ACTUALLY be useful when it comes to healing with the horn of all things is exciting to say the least.
there's always support horns, Just gotta look for them.
Finally!!
@@wukong6853 The problem is that the current version makes encoring an act that should be used rather carefully which makes healing a lot rarer than it would be needed to be while know healing is just part of the process which makes the Hunting Horn the tankiest weapon without a shield.
Um, it was great in G/GU with the double note system... one recital can heal half your full health bar.
Seeing you upload all this vids makes me feel like christmas again
Consider me a new Hunting Horn main. I was somewhat nervous reading the description of the note system on the website, but I like what they did with it. Still the Hunting Horn, but a lot more stylish and aggressive.
For me, getting rid of recitals and encores ruins it for me.
@@Elijah-qp5nh I can understand not liking the removal of encores, but how in the world does removing recitals ruin it for you?
@@askmeificare5557 You can't do an encore from thin air so you need both
@@dall7020 If they changed the way playing songs work, they could just as easily change the way encoring works.
Same
You sure do pump this stuff out quick! Meanwhile, I'm waiting on this demo like my cat waits on the feeder and taking in every video like a sugary treat.
Demo is already out you know. It's on the Nintendo store (look on the base game btw, not the deluxe edition, and it should show the demo download)
I know gaijin said that he doesnt want to be a mh guru anymore... but everyone in the community will always look up to you for all the know how you put out in the past.
When did he say that? Why did he say that?
@@stripedrajang3571 on twitter, and that he wanted to be a player first
@@baroona37, it seems because of his love and passion and many hours into monster hunter games, he unexpectedly becomes a guru, with or without knowing it.
With thousands of HH hunts under my belt, I'm really not sure how I feel about these changes. Why remove performances & encores? Why remove hilt stab and flourish swing? It seems like they've simplified it too much to appeal to a wider audience...
Yeah, this looks really disappointing to me, not just the simplified move set but also the potential lack of interesting songs. I'll give it a go as it might be more fun than it looks, but based on this video I have little interest in staying a HH main.
@@Chimwizlet Its a bit too early to say "lack of interesting songs", its only one horn so far and some stats of specific weapons in a weapon type during demos are different than how they are in the full game
It feels more like they did this for speed's sake. I mained HH in world and it always felt very sluggish for the meh damage it put out. Not to mention I would never corner horn, so having a melody set up and getting booped just before it triggers can feel like wasting time. I do think it needs a nerf tho, the hyperarmor seems like too much to me.
i think thats amazing. now you dont have to stay ,,afk,, for a few seconds to play the song, just do the hits and BOOM song activated. that was one of the reasons i hated the hunting horn before. and the hilt stab seemed kinda useless to me, dunno i wasnt a HH main in the past so i could be very wrong about that one.
@@TheDustyMuffinsss note that most other weapons have guards, counters, evades (looking at LS here) and hyper armor so I think that giving the HH some way to power through is not too bad
I don't know about this. Learning how to use recitals midfight as attacks and use the way they drag your body around as evasion was the most rewarding part of using the horn for me.
EDIT: soooooo I'm hearing that the full game will have some weapon modification options that are locked in the demo, & one of them appears be classic horn staff & recitals instead of what we've got here. If that's so then all this is gravy.
yeah i'm not a fan of the change either, now its impossible to run off of buff so what's the point, at this point its just a passive buff on the HH if you don't need to activate it like we used to do before. and also, that probably mean that the dragon note song, echo wave and sonic wave won't be in the game.
yeah man but as gaijin said the maintenance through out the fight is kinda tiring (imo) but nice if you incorporate it in a combo. kinda 50/50 on this but lets see when we actually play it.
+1. A lot of the fun of mastering the weapon for me was learning how to use recitals properly and how to blend song prep with DPS midfight. Seems like half of the weapon is done for you in this game.
i agree but i also get why this did this, it stops all the pre fight faff you had to do each time and turns everything into a functional move, there is 0 wastage. Also, I like the idea of less songs. 99% of horns we used 2-3 at most anyway, so to have 4 all accessible from combos then a secret song, thats a cool move. With the multi hits status horn might be the wave now too.
We gained more than we lost by a lot imo.
@@TSE_WOODY I think new players using the weapon for the first time gained a lot but for me I feel like most of what made the weapon appealing to me is gone. Everything that used to be thought out is automatic and half of the most satisfying and nuanced moves just got removed entirely. Not to mention that entire song lists and kits got made redundant because of this. I always used to love All Melodies Extended horns with AuL because you could work it into attacks nicely and maintain good DPS if you knew what you were doing. Now, theres no point even having that song in the game because it takes 3 seconds to play your entire list anyway. I think for me, more has been lost than gained from what I can see.
Friendship ended with insectoglaive, now hunting horn is my best friend
You never fail getting me all hyped! Hunting horn is life!
Not needing to do recital attacks is insane. Though it does make me wonder if each weapon will have its own sound set now that recital attacks where you actually play the horn are seemingly gone?
All the HHs have always had different sound effects, both on attacks and recitals. My guess is the old recital longer music bits will be from the triple note attack combo thing, which seems to fill the same roll as the recital (longer attack combo, gives you lots of buffs, etc).
I'm not even gonna lie. Part of me will miss the complexity of memorizing songs.
But we gained so much offensive capacity. Memorizing and playing songs was a double edged sword, atleast in World imo. You were basically a sitting duck when you timing songs/encores wrong. Hopefully the unique tiny jingles will return though.
Learning new songs for different horns was always so much fun, definitely driving home that the horn was an instrument above just a weapon. I feel like we’ve lost a lot of that feel with what they’ve done. Still feels great to play but definitely seems to have lost a lot of what made it unique.
@@georgogiannakis6123 I feel like the complexity was a double edged sword. I agree with the uniqueness that old horn had, but it also took away from the weapon a bit. You almost *had* to focus on music, and that sometimes took away from the actual hunt itself. With this, it retains its usefulness while carving it's own unique niche in style and flair. No other weapon looks as stylish as HH, that alone is a reward.
@@itol2398 I feel like the opposite is true. Rather than carve itself a niche it’s slipping towards what other weapons are. The hunting horn’s niche was that it, if played properly, would allow powerful buffs for your team. What it has become in rise is a rather fast blunt weapon which does happen to buff your party as you use the weapon. Of course it does feel nice to play, who doesn’t want a fast weapon with heavy hits and good stun damage, yet it’s not really a hunting horn. It doesn’t bother me all too much though. Rise isn’t a mainline game and they’re going for a unique fast paced combat style built around the wire big, so I can understand that they’d want to change the weapon of for this game. I’m pretty sure they’ll return it to what it is traditionally for the next mainline game.
@@georgogiannakis6123 what are you talking about?! Rise is the sixth mainline game in the series.
Every time the HH uses the Earthshaker silkbind all I can hear is the Taco Bell "BoOoOoOng"
and you'll keep hearing it! Move's so good
omg haha. Is Yuna PoV going to become a new staple in future vids?! that's so cute.
Yuna landed more hits than you did that run! The student seems about ready to surpass the master 😂
I instantly loved what they did with the Hunting Horn. I'm still getting used to the new attack patterns so I thank you for the demonstration. I also thank you for finding out what that circular guage was for. I had it built up but I had no idea what it was for. Its really cool that we can assume most Horns will have unique secret songs to activate on top of the standard stuff from the staff.
I've played hunting horn since I started the series with 4U and I'm honestly kinda conflicted about the changes. I understand why everyone is so into how streamlined the horn is now but I think it might be a little too streamlined. What use to be the main mechanic is now just something that happens in the background, the whole thing feels a lot more passive. I suppose the old way of mixing different notes and then manually playing the songs to activate buffs could be considered chores/busy work but that was kind of the entire point of the weapon.
I will say that I love the new attacks and just how offensive the horn is in general. I really loved how hunting horn played in World/Iceborne so I think I just need time to get used to the new system because everyone else really loves it.
I feel like many veteran HH players like myself agree though. Although new HH is a lot flashier I feel like some of the reward and depth has been lost. Like sure the changes are cool but they removed the methodical play style a bit in doing so... idk i just miss recitals ig but we’ll see :3
I also have very mixed feelings for both that reason and also because it feels like only the triple note song attack matters half the time. Plus that thing is worse about flinching allies than longsword ever has been.
Gotta say as a HH main myself, I like how they made it more offensively viable. I do however feel like it's lost most of its identity, feels more like a stick with a moveset instead of a weapon with a unique mechanic
DATAMINED INFO on HH:
weapons have skill/mode not present in the demo. for HH there also a new MELODY mode. probably we can switch wirebugs moves like hunter arts in MHGU.
really interesting stuff indeed. list of all the HH skill datamined below;
(the full list is on reddit)
-----------------------------------------------------------------
[Hunting Horn]
--Overhead Smash
A mighty attack that swings the huntinghorn down from above.Effective in reducing the target's stamina.
--Melodic Slap
Swings the hunting horn around once,generating a forwards Sonic Smash. Lowdamage output but effective at stunning.
--Melody Mode: Performance
An action affecting invigoratingmelodies.Two attacks of the same notein a row generates a melody effect.Playing using boosts your ownabilities.A mode focused solely on combat.
--Melody Mode: Echo
An action affecting invigoratingmelodies.Generates a melody effect from theMusical Staff using ,while boosting your own abilities.This mode is useful for applying variousmelody effects.
--Bead of Resonance
Places a Wirebug cocoon on the ground.If the same hunter generates melodyeffects, the effect also appears aroundthe cocoon, as does as a Sonic Wave thatdamages monsters near it.(Wirebug Gauge recovery speed: Medium)
--Earthshaker
An attack that drives an Ironsilk-boundblade into the target like a stake.When it hits, the Wirebug and weaponare connected with silk. The vibrationsof the weapon's sonic blast explodeinside the target.(Wirebug Gauge recovery speed: Medium)
As someone who is a HH main in iceborne, this shit slaps
I've been maining HH since Gen 4 and I'm glad the weapon's getting a major improvement + I love the idea of seeing more people getting into the weapon
I only started playing the horn very late into iceborne, but I'm so happy I did learn it so I can fully appreciate all the crazy improvements it got in rise
I'm gonna miss spamming the spinny horn though :(
I played it in the demo, it's definitely gonna move up to my top 5 now
Looks crazy strong and fun
I love your excitement it helps boost the hype for me. Thank you for the details and fun videos. Looking forward to more.
Old horn was a balancing act of making use of the varied moveset to use attacks appropriate for the angle/distance to the head while also stringing together songs to keep up buffs and hit recital swings for optimal damage.
New horn is just another CB-wannabe flowchart weapon where you just spam 1-2-3 into a super move and then repeat.
This is the best description I've seen
I like the new moves but man, it's missing why I liked it initially
It feels hollow now
Cool to see being awesome at monster hunter runs in your family! I hope you have a blessed year Gaijin!
I kinda miss recitals as you really needed to know when to do them and it really seems to lower the skill ceiling without them, but I'm looking forward to this game. Any horn with a healing song may become really OP for support HH.
It doesn't heal that much for obvious reasons, but it does build up if you press the XA combination repeatedly.
@@latincear4558 but it's health recovery small. HH with health recovery large is gonna be much more helpful
@@RON_FBG If old hunting horns come back, they could get hp recovery large.
With how fast it is, support HH will be more damaging without need for Atk up skills.
Gaijin: This is not a tutorial video
Also Gaijin: *explain every song combo*
I miss being able to combo into back swing, it’s the horn’s best move
Same
My muscle memory just kicks in huuuu
The only thing that combos into back swing afaik is the slide beat (ZL + X)
Qwert Yuiop I think that’s not exactly a combo. You break the combo essentially and go into the idle state before you do the back swing. This means you lose super armor for a brief second in between and a LS could stagger you, a bit like after the spin attack in MHIB
@@nevermind0213 even if you hold forward it still does it. Spam x+a and hold forward at the end and see. Unless I'm somehow messing that up lmao
As someone who used to main Hunting Horn back in the days with 'Negate Stamina XL' and 'Earplugs', this does put a smile on my face.
So spin to win is a true encore after beating the poop out of a monster. I like it!
Thanks so much for this I tried looking everywhere for the silk Bind moves for Hh but I swear it's like no one covers them except how much DPS hunting horn has now I'm glad it's gaining so much popularity but those were the real important parts I needed so thank you.
iper-simplified notes system doesn't sound too great for me, world was a nice upgrade in qol for the hh usage, this is just too flashy and part of the hh charm is missing honestly
HH should be flashy, but also should have more depth than this, maybe we'll see more complicated song patterns in future?
@@mentlegen3887 are you okay with a small spoiler about the hunting horn weapon system I saw in the replies here?
Im not an HH main but yeah i think they over simplified the weapon? Activating songs without recital is good though, but only three songs for a weapon is lacking. Maybe remove the note guide so it wont clutter your screen and make the player memorize the combo notes. A musician must know his/her tunes by heart after all.
@@Villager- anyways I can't not spoil this now, don't continue if you don't want a weapon spoiler.
Apparently, we are getting the option to swutch between this new mode and the old style mode with some small changes like in World. Should be amazing
Edit-This is just a leak that's been spread everywhere so I could be wrong but it is everywhere.
@@solarflare4345 thanks.
That will be good for the HH vets then. For sure im playing the new HH because im having trouble keeping most of my songs during the fights and encoring them.
World was my first MH game, and I picked up Hunting Horn towards the tail end of HR before Iceborne released. I fell in love with the weapon. I only used HH throughout my Iceborne story playthrough and strived to get my first kill on every DLC monster with HH. Although it was really satisfying to play, it did have some clunkiness, especially if you try to upkeep more than just Self Improvement + Atk Up.
I managed to get my hands on the demo today, and I was utterly blown away by how stylish and fluid the HH became! Knockdowns after knockdowns, exhausting the monsters and unleashing the Magnificent Trio > Echo attack > Earthshaker combo. All in all I am really impressed by the changes.
I will continue to main this weapon for Rise and I have good hopes that it will be a fun ride.
Damn his daughter did good there. That is great stuff!
Nothing less from you dude! The best video ever
As someone who doesn't play HH and could not get into it, I really like this faster simpler song system. I think it's a lot more new player friendly and aggressive. However I feel that for older HH mains they aren't going to like the oversimplicity
It definitely feels more braindead, it's like they lobotomized it. It's fun and I understand why they did it, and I'm still going to main it, but for me Iceborne was peak HH
@@REC1990MH I could never get into, felt too slow and I never felt I was doing good damage
@@Sikt what's your main disappointment about it?
The posts about you & yuna playing together have been melting my heart thank you
I don’t know, I’m a hunting horn main and the new stuff is fine but I really miss the recital, the hunting horn feels kinda dumbed down. But hey that’s just me.
I feel the same way. I feel like the technical aspects to it was replaced to just make it more accessible to new players.
@@DuBstepAnDa98 you have a point. However, a gameplay feature *should* be appealing to everyone. If no one is playing a weapon, it's because it's either not fun or not strong. MH doesn't have "weak" weapons, so from a dev perspective, something had to change.
@@itol2398 Nothing can appeal to everyone. Having different weapon types at all in the first plac is so people can pick their preference out of various different playstyles. HH had a unique playstyle, and the people who played it loved that playstyle just happened that it was in last place in a group of stellar weapons. Making the weapon a bit more accessible is fine. Removing the majority of what makes it unique however alienates the people who originally loved it. It's like removing the shield charge and phial mechanic from the charge blade and just making the AED a bar that fills up as you attack.
@@supermintsoda743 yeah I agree, people who are playing this don’t like playing the hunting horn, they like this thing that to me feels kinda like a new weapon, and what sucks is now capcom probably won’t go back to original horn because no body will play it again
@@goblinboy1830 Same thing happened to me in MHWorld with the bow. In previous games if you just shot randomly at the monster you'd do trash damage. You needed charged, properly distanced, well aimed shots to get serious damage out of it. In world they turned it into a slingshot where you just fire as fast as possible, dodge around like a madman, and never run out of stamina. Trying to play it with the old style doesn't work since the damage had to be balanced around that new twitchy style. Either you adopt the fast style or you resign yourself to a 40 minute hunt. People seem to like it and I'm not against quicker weapons existing but I would have much rathered them split into light and heavy bows rather than warp the weapons playstyle. Rise seems to have kept those changes so the bow from past games is pretty much gone now. Hopefully HH doesn't suffer the same fate.
I don't know if it was mentioned or if everyone knows this by now but here goes.
In old games, if you hold backwards and press any note after an attack, you get a quick poke that adds your chosen note to the staff without the big attack animation. That seems to be completely gone in Rise's Horn (Or if the datamined stuff is any indication, it could be exclusive to the 2nd mode that seems to be more classic-style).
What you instead have is a third attack for each of the different notes. The backwards attacks for X and X+A are the poke-slam and spinning double swing you see in the video, but the backwards A attack is a backwards slam the turns you around. I think this could be useful after the neutral X+A backswing if the monster's behind you.
Played HH since 3U (i started in tri originally) and I'm actually really happy they're giving it a makeover. No more doing the wrong notes or combos by mistake, or having a unwanted note there the second you withdraw your weapon!
To me, this video is more important than the trailer or even the demo (as I am avoiding it not to spoil myself too much). Thanks!
Been playing HH for years so cool to see how far its come!
Same here. No longer the days I slow song playing. It's time to dance on the monsters grave!
Doot doot for the win!
That is so cool that you put in some of Yuna's gameplay! ♡
9:32 my fave silkbind attack: "douche in your face... DONG!!!" 😂
Some important things to note about the new HH moveset:
R has more i-frames (not super armour) than your standard roll, but more end-lag. Still a very good and aggressive option, with a lot of range.
The forward slam with A can change the direction you're attacking in mid-combo, so you don't need to roll out of your combo or stop attacking to reposition. You can use it in any direction, which is crazy. Pressing forward + A from idle also does the slam.
The second X attack from idle makes you move backward before it does a slam, so you should use this if you're missing the head because you're too close. It's easy to miss with it if you're not close to the monster. It also seems to have more upward reach than any of your other grounded attacks besides the triple recital. You can also combo into it after an A forward slam.
You can no longer use the X + A behind-the-back slam mid-combo, you can only use it from idle. The forward A slam sorta replaces this move during combos anyway. It does, however, feel like it has more forward reach now and feels strong for how fast the move is. What's good about it is that you can use it to hit a monster behind you, and then combo into the A forward slam to face the monster
The new second X+A move is good since it has a very long reach going all around you, but is pretty laggy and really weak if you don't land both hits. If you roll past a monster with R you can press X+A afterwards to use this move and it will hit the monster behind you. You can also choose to swing left or right with this move using the L stick.
The X+A forward slam feels strong, and has a pretty disjointed hitbox in front of it that lasts a really long time after the move is done. You could use this move while a monster is charging at you and not have to worry about timing it early.
All in all, I love how they reworked it, every move feels like it has a specific function. I'm only really nervous about how they'll designate songs in tangent with the Infernal Melody (charge up special song), since it looks like, in the full game, regular songs will be small versions of the song no matter what horn and the Infernal Melody will be a large song, so probably no Atk Up L with Stamina up L or HG EPs. We'll just have to see I guess.
The weapon feels great. Quick note though, health recovery (s) does not increase healing, it just immediately heals you for a small amount.
3:19 The double green note (health recovery S) doesn't increase the effect of healing items, it heals you for a small amound. It also works with the ZR+X.
I don't like that performances were removed and that they use the same note. I liked having to combo different notes together to make a song and play it, it was rewarding to pull off especially in a faster fight. It's definitely going to take a while to get used to it.
Maybe a hybrid going forward; stick with the auto play, but the older combos. Actually that might be too good
I am worried they've made it too powerful and too simple, like lbg sticky spam. Hoping i am wrong, long time HH main.
Looks fun still, just worried it'll get boring due to being so simple.
@@Adalon- Yeah I agree it has always been fun to swap horns to get a certain song and needing to change up your combos, at least that's how it felt like in world thanks to the song list
I'm really glad I tried picking up Hunting Horn when I started MHGU last year, I'm having so much fun with it's new revamp in the Rise demo. Also, the Basarios Rock sounds AMAZING now. It was already one of my favorites before Rise, but it's even better.
I'm HH main since 2nd. It worries me a little bit because the reason I love the weapon is to maximize strategic move with the song and encore. Now, its just a hammer on weeds :\ So my main goal here is just to attack not to support XD I'm gonna miss the old school hunting horn.
It worries me too. Seems like everything you used to need a brain for is done for you now and it's just a faster hammer with free buffs.
@@chrono7265 righttttt??? I’m sorry to new player but ever since I’m support main. I live to support. Encoring is the reason why HH is balance but now they made it like dual blades on drugs.
@@JunoHakkeSho Why stop at hunting horn? Why not make every weapon half automatic? Dual blades? Automatic demon mode always on, no more gauge. Great sword? Every attack has max charge and no window, no more timing. Honestly need to try this weapon myself to see if it feels as weird as it looks at the moment.
I really appreciate the rhythmic sway the hunter does in the idle animation when the weapon's drawn. You can feel the love this weapon received on the remake
Since there aren't traditional Performances and Encores does the R2 attack not do anything if you don't have the 3 sequences of notes?
You use it for the Self-improvement.
Self Improvement and having a quick sonic wave to just mix in, I believe.
Some extra info: any non-A slam combos into a kick when you press A. It's a really quick way to stock the A note. Then, the self-improvement recital dodges attacks entirely. It has some very healthy i-frames, so you treat it like a guard point in both timing and usage.
I absolutly love how fast and flashy everything looks, but I hope we have more combos then XX, AA or XAXA if not this isnt the HH I know and love.
Also that you dont need to activate the songs feels weird, on the one hand it always sucked that it took so long on the other hand they made the ZR attack so fast that if you would activate songs with it no one would be mad that it takes to long and it would still be true to its origins.
But all that said this feels great even if its not the old HH anymore.
I think the 3 note song should not be here if the 3 note are not in your bar, cause OP is not fun, and i say that because i main hunting horn and i dont want to see peoples use it only cause it's OP...but because the love buff their team
the buff time looks shorter ? so maybe it's balance to make them so easy to come out and push the player to use them all like before, it's just a more active way
the fact their is not 3/4 note pattern to remember is a great change, it was a ritual for me to review my song before the hunt...but....that non of a big deal i think, they change it to make it more aggressive , what most beginner are affraid to do with HH , making the weapon way more open to new player
overall.....i like it, just look SO stylish, like world change a lot of thing , this new horn is maybe for the best
@@lyanlyan8946 It is a form of balance to ensure you mix up your combos like the old horn. The buff duration is super short, like 15-20 seconds at most?
The intended flow seems to have the same philosophy: You make your longer "combos" up based on what you need. It's just that each input (X, A, X+A) is now treated like a two-part attack. You can see that from how the second input is a different move that actually looks like some of the Recital animations in World; every input is a "one-two punch" and three pairs make a full combo.
@@FelisImpurrator i like what you say , i have one more question : do we have info on the "secret song of the horn ? the one you can play when you do the triple combo + Zr when the horn is fully charge ? what are the bonus o-o ?
but still, such a change and yet, it feel nice to play, even if they one day nerf the damage or what ever , as a HH (and chargeblade) Main, it really please me to see a good evolve
@@lyanlyan8946 The bonus is a huge attack bonus for a longer duration. It may be special for each horn, we don't know yet.
@@FelisImpurrator thanks ^^ , cause i hope the secret song will be detail somewhere , this move came to replace the "encore mechanic it seems , and maybe they can do something better with it than the encore
if each horn have 3 buff , maybe this will be a 4th one , allowng more effects mix up '-'
As a secondary HH user, I think this is great. There is still tactile elements involved with the songs and the fact of the matter is this game is gravitating to a much faster pace.... people are referencing the gs charge but I mean: one giant charged swing while you vault off a silk bind is different from a whole recital/encore that you have to commit to while trying to dps.
HH is going to be deciding what buffs to focus on vs spreading an all arounder. This while getting secret songs up alone i think will be worth to see. Overall really looking forward to this
I have the strangest feeling that you meant to cut out the start of the Great Izuchi fight...
I think I speak for many of us Hunting Horn mains that I hope it doesn't get too mainstream popular. Being niche is a major part of its charm.
Also it literally gets less good the more people on the team have one
if they keep the horn tuned like they did in the demo... there will probably be as many HH users as there are LS users. It feels really... overtuned.
I was super hype for this game but as a HH main my spirits definitely feel a little dampened now. It feels like the core gameplay identity of the weapon has been gutted. The engaging part of the weapon in fights was always "Can I safely sneak in a Song/Encore now?". With the new changes, its honestly just a longer flashy hammer that automatically gives buffs by equipping it. HH def needed a change to make it more accessible, but I think just giving it fast song playing times instead of auto/instant (Literally .5 seconds would even be enough) with the new simplified two button songs would've kept the key identity of timing alive in the weapon. Heck, make playing a song give a damaging toot puff if they wanted to make sure it never feels like wasted down time playing a song, but at least it'd feel like playing a horn and not just swinging a big stick that automatically gives you glowing buffs for free. I'm glad for new players that get to play with a better looking hammer, but this isn't a Hunting Horn anymore, it's just a magic beatstick now.
Yuna playing the HH is darn beast! the amount of KO on those attacks is awesome haha
The weapon looks fantastic but it looks like they did what I personally didn't want them to do, make the weapon too easy to use, and im referring to the new song mechanics. No recital/encore doesn't seem right to me. Is it even possible for a song to run out in a fight? I have to try out the demo first but HH might no longer be my main. And i've been maining it since mh2.
They made the weapon idiot friendly. It now takes zero skill and does ass loads of damage... lovely...
Hunting horn was always a hidden passion for me, something I really wanted to use but just wouldn’t invest the time in because of how the songs were different for every weapon and you had to memorize so many combos.
And now? I can breakdance with a hammer that uses the monster like a bongo to inspire my allies.
Absolutely radical
Jesus. I am a hunting horn main and this is too op.
@Shasvin Puvanesvaran Are you out of your mind? HH in Iceborne is amazing.
@Shasvin Puvanesvaran HH was amazing in Iceborne lol what?
I played Hunting Horn in GenU, soloed most hunts from Great Maccao to Ahtal Ka, and I can't believe how crazy accessible this looks. Learning to play one weapon well in Monster Hunter can seem like such a daunting task to new players and the cost of maintenance on buffs that pay off most in groups will be off putting to anybody. Maybe this time we'll see bands of marauding minstrels going full orchestra on the coming rampage, as opposed to the
YOU CAN CHANGE BETWEEN SONG MODES PEOPLE! OLD WAY AND NEW
Glad to see the hype has fulfilled our expectations! Seems like a lot more people on iceborne are giving it a shot as well now. Had a crazy lobby last night where I brought mine to a hunt with a friend of mine, and not one BUT TWO other Hunting Horns joined. Sooo many buffs and doots were had.
When I saw the HH trailer, I knew I was going to main it again like I did in W/IB. When I saw Rurikhan play it on his demo stream, I was pleased to see the damage AND the fluidity of the attacks/comboes is amazing. I'm expecting some MV value changes but I'm still glad as to how good HH seems to be going in Rise.
This is honestly a better tutorial than the demo gives. I haven't played too much yet, but I really want to learn HH in this game but I need to learn a lot of the stuff from World/Iceborn.
11:13 that’s good,holy hell thats really fucking good that’s a whole ass game changer that is an amazing change that’s SO needed thank gosh
From all my favorite weapons i have tried so far, HH is the winner by a large margin. Its re imagined gameplay fits the fast pace of Rise perfectly. It's easy to pick up but challenging to master. Love it and hopefully more players will as well.
Me: “Can’t wait to start the demo with Great Sword.”
*watches the video*
“Then again.......maybe not.” 🎸🤘
Same!
Sooo stoked on the changes they made. HH has been my main weapon exclusively since I started playing!!! They made this nuts. I was agressive already but now it's on another level!!! Downloading asap
Love the changes don't get me wrong, but I think the changes to HH might have over simplified the weapon. Lower skill floor, but lower skill ceiling as well. Its missing that mechanical depth that old HH had.
They probably nerfed the strength of the songs as well since they're so easy to play
@@Sikt try gunlance.
I'm blown away by the changes. After picking up horn in world as a main I was hoping to continue with it in rise. This redesign is just so perfect, I hope fellow & new dooters alike give the horn a shot.
Man playing it for the first time felt amazing, so much fun and so easy. But after several hunts with it I feel more and more uneasy. I found myself just spamming magnificent trio without thinking because why wouldn't you. It kind of feels way too streamlined now, what even is the point of notes anymore if their only purpose is to unlock magnificent trio? I do hope I'm wrong because I was really excited to play hh for the first time ever. It was fun at first, but just doing the same thing over and over again without worrying about what attacks I'm doing, where I'm hitting, etc., is going to get old real fast imo.
Something to remember is that magnificent trio is a position lock attack. You can't properly roll out of it. Against a mid tier monster like mizu that'll work a treat but if you look at something like the attack patterns shown for Magnamalo, you're not going to have nearly as many openings to just spam it due to the high aggression and mobility of the monster.
That definitely occurred to me. However, weapons like gs and cb also have long, position-locked attacks and people don't seem to have problems with those. I do agree though that mt probably wont be as spamable in the full game but at that point I'm just using a hammer with different swings
People just aren't used to change yet. CB used to be about accurately guard pointing and AED to head. Then you used axe atks on fallen monsters. At one point it became spam SAED and many veteran users like me complainined. This horn is the same way, some will love the power and others won't.
Sooo hype! They definitely made the hunting horn a lot faster and aggressive for this iteration. I just hope all the sound clips for the hunting horn are present. I loved the song that comes out during the performance action for OG HH and I hope they incorporate it somehow since it seems manual performing is a thing of the past...
As a Horn Main i am not too sure how i feel about this. After the Iceborn Upgrade the Huntinghorn felt just perfect for me. I really need to test this myself, but from looking at your video it feels like we went from bada* rocking in your face to a childs biting toy with sounds.(Not damage wise but play fun and difficulty) I really hope i am wrong! Please let me be wrong about this D:
Yes, gawd! I am HERE for these changes! I've always been a HH main, but I have to be honest, I'm super ecstatic that they got rid of recitals and encores. While I could deal with them before, I just like how smooth the gameplay looks without having to decide which recital was best for the occasion, then performing it and going into a long animation lock, praying that you don't get knocked out of the recital or the encore and having to build up your songs again.
I don't know if I like this simplified version.... I really liked how it felt in World
HH in world was my favorite too. Now it just feels like I’m playing a dual blade with buffs
jesus christ I can't WAIT to get my hands on these horns. Always been a horn main, and I'm genuinely hyped
Idk about these changes. It seems to me that they removed from the weapon what HH mains liked about the weapon just so it appeals to more people. Maybe thats just me though.
I'm a bow guy but always liked the concept of the HH. I like the onscreen of what each button does for notes. For a n00b like me with the HH and having a poor memory, it's nice to have right there where you can see it. Wasn't sure I would buy this game but now I have to after seeing the Bow and HH in action.
Not a fan of the simplified note system. Although I do see why they would simplify it, to make it feel easier to use. Going to feel weird while I relearn it...
i'm half hoping that the simplified note system will only be used for the LR (maybe HR) Hunting Horns, then slowly becoming a little more complex in the late game
It's not at all hard to learn. So that's good news I guess.
Been one of my mains for a while now, the debate was over after the first weapon preview that this would be my MHR main, now I'm in hype overload!!!
Hunting horn is going to be SO GOOD in this game
I could never play the hunting horn before the demo. I was too worried about the, as you put it, "maintenance" involved and making sure that all my buffs were active. I thought I was going to go into Rise as my usual IG or S&S main, but I absolutely adore the Hunting Horn now because of how easy it is to use, and I love giving that buff support to my teammates.
I gotta say i DO NOT like the way they've done Horn. I like some of the new moves and the Silkbinds, but i dislike not having a draw attack, losing the Recital is terrible, and i don't feel like i'm actually playing an instrument anymore, i'm just mashing buttons like a Dual Blade main. Being more offensive is nice but Horn was already offensive and i don't feel like being more "stylish" makes up for it or makes a weapon good. They've taken all the nuance away and i can only see the new Song system limiting variety on Horns and what Horns people will gravitate towards.
Probably sounds overly negative but man, it just seems like an unnecessary change. They could have simplified or streamlined it without completely changing what the weapon is and plays like. World was a renaissance for Horn but this just feels like we're back in the Dark Ages.
They really need to find a good balance
Same, the skill ceiling seems way too low now with the short songs and no recital
Really miss the encore stuff...
6:50 you can also activate that horn spinning move after slide beat
I'm not convinced. I played the demo with it and it feels... too simple ?
Yes, they’ve either tweaked the damage and ko values for the demo or the monsters are weaker. If nothing is changed and this is the final HH version, it feels a little too overbuffed, it’s like switching from one extreme to another in terms of playability.
Too simple AND to strong, 1st time I played it I overpowered every monster in the demo. They should at least nerf the motion values a bit :)
lol you guys don't play longsword don't ya.
theres a couple of interesting things I found about the new HH
1. you get i-frames from the ZR attack while rolling
2. If you press A after any move that slams into the ground (except forward A) you will lift the horn up with an attack. Its a good way to sneak in a red note.
Forward X -> A -> X+A is a fast way to get all 3 notes
Forward X+A -> A -> X -> (A -> X ...) seems to be a good infinite combo that is good for breaking specific parts when the monster down
The staff on top left is basically pointless now that you can activate all song in 5 sec and it last like 40sec. They might as well just make song system into passive buffs.
I'll have to actually get my hands on it, but some part of me feels like they dumbed it down to the point it feels kind of cheap? I liked how every hunting horn had unique songs attached to it in the past which made it cumbersome to wield, but it's also what made it unique and special... I unno. It's flashier now at least.
My sweet precious baby HH had the greatest glow up, what was once a fantastic niche weapon is now an incredible spectacle of brilliance
I'm from U.S. and I'm spamming refresh on store page hoping for the demo button to show up D:
it wont be out til tomorrow
I've been a Cb main since Mh4 ultimate, but after using HH in the demo I'm really tempted to start Mh Rise with it as a main. It's so fun and cool the new HH!
Where was this new song system those past few years? This is fantastic.
So, after playing the demo, it seems that the slam attack with the A button will actually let you change the direction of your attack with your input. Really cool for repositioning.
Edit: I apparently don't know my letters.
The only worry that I have is that with this system every horn is hard limited to 3 songs.
I feel you, but compared to the rest it’s not that of a big deal.
After 5-6 hunts with the new HH I must say I'm a bit split on this iteration of the weapon.
On one hand, the "hunter arts" with the wirebugs feel awesome and extremely rewarding. I also like the concept of a super song as it gives the hunt more rythm. The new combo system has a lot more freedom and gives the sensation that you are dancing to your own music. The triple note song is a solid move and the HH feels stronger than ever.
On the other hand the new song system is trivialised to the point where the song list is just wasting space on the screen. You'll always have your songs up even without trying to play them so they might just be a passive permanent buff at this point. Part of the appeal of the old HH was to queue your songs cleverly during the fight. I get that it was offputting for a lot of players but removing the complexity of this system takes away a part of the weapon's identity. As Gajin pointed out, being able to draw your weapon into any note felt like a dream come true until you realise its usefullness is diminished by the new song system. The new combo system and recital also feels a little bit less rewarding than the old moveset as landing a hit is less tricky.
Overall I still like the weapon and I will definitely keep playing it. I feel that the HH will be more popular that its previous iteration which is good but I also feel it had to sacifice a part of its identity in order to achieve that. I just hope the song lists will allow more variety among the horns but we'll have to wait until release to know that
Playing the song and queuing it up was the whole point of the weapon. Now they just straight up deleted it. Now it is just a dual blade with passive buffs.