Hello Aaron, As you mentioned.... even if you don't have countersink holes, the technique you use to make this is good for learning to use Sketchup even better. Thank you! for this.
This is better than the way I have been doing this. I did use offset and arrayed lines, then drew 24 lines to create faces. It worked but was way slower. I really liked how you created a solid and used solid tools to make multiple countersunk holes. Since I always have at least four to make, this will speed things up.
Very good info. I could be wrong, but I think it's important to note that the follow me methods leave extra pieces inside of your block. Also worth noting, counter sink holes with sketchup have a practical 3d printing application. I use them regularly with my 3d print designs (when required).
@@richardhaas1989 yep. Just thought it might be good for Aaron to point it out for those who might stumble on this video with no sketchup experience. He always does a good job about solid considerations. :)
Biggest pain when making screw holes for 3D printing is the SU default to 24 segments. That might keep the model light and simple but it produces crappy holes for printing. I always bump up the number of segments to at least 36 but 48 or 72 if possible depending on the diameter. If not you'll print a faceted hole that looks terrible. 24 segments on a hole less than .250" is fine. But 24 segments on a .500" or greater hole looks really bad. I wish SU could adjust the number of segments in relation to the radius, same for drawing arcs. If I need to draw a 2mm radius arc I shouldn't get a error message "Too many segment..bla, bla, bla". I shouldn't need to work around this by scaling the model up or down. Just adjust the number of segments automatically to the highest number supported for that radius. Can that be so difficult to program into the software? Or give users the option to set the number of segments on the Units tab in Model Info.
If you do a lot of holes and threads in SU look for the 'E P Fasteners and Holes' extension. It doesn't do countersinks or counterbores, but it's got you covered on everything else in metric and imperial.
@@bobd. Couldn't agree more about segments being in Setting in Model Info. That and other things too. NO, NOT hard to program... Whatever I design I'm making for real out of wood etc. I'm so used to making something a component and working on a larger scale of it I don't really think of it much. I only run into this when modeling a roundover/ogee router bit profile for a closeup Rendered image. Would FUSION be better for 3D printing? Aaron is a great Demonstrator of this product but I really think they have no one there who knows HOW to program sketchup, they just took the software as a working "black Box". Fortunately for me it works like my mind works and does just enough to make the real things I ACTUALLY am trying to produce. My shop has tools with quirks and I still have to make something there too.
You can also "cut" the non solid piece and then "open" the solid piece and "paiste" the non solid into the solid piece, then do the rest. If the circle is solid ring, you can place the marker with move funktion in specific place on the circle and degree or indegree the diameter of the circle without using scale funktion. (less operations)
Interesting video- thanks for this one. I think it would be useful for you to toggle hidden geometry during and after performing some of these operations. When edges are softened and smoothed it sometimes seems like Sketchup is a bit voodoo. When you can see all the edges it’s much clearer what’s going on as you make changes.
I think making a cutting component would also be a fast and effective approach. If the bottom of the hole needs to be cut all the way through materials of differing thicknesses, you would need to model the hole portion long and explode and delete the excess.
This is simple geometry, but with more complex forms Sketchup has in the past had problems when working at small scales. I've gotten used to enlarging everything by a factor of 100 or 1000 and then shrinking the object back down to its actual size after the complex geometry is in place. Is this still best practice for the latest version? And if so, is there any hope of eliminating the need for this workaround in the future?
I haven’t found that this generates errors myself. I admit it is an extra step that seems like a bit of a kluge but I guess I’ve resigned myself to doing it to avoid small face hell.
What I would like is the hole itself to be an object (e.g. special component) which I can move around and automatically subtract its shape from whatever objects it overlaps.
I think you can use the ‘trim’ command in solid tools to do this. Subtract is destructive- trim is not. You can even make an array of these cutters, explode them and regroup them into a single solid and use that as your cutter
@@jonomoles Trim is also destructive, in the sense that while the cutter is preserved, the object being cut gets "permanent" holes. You can not move/delete/change the shape etc of the holes, by deleting/moving/changing the shape of the hole cutting component.
I can’t argue with that but you didn’t mention onward editing in your comment. No reason why you couldn’t make the geometry of a single hole into a component that you could reuse and edit though. I think we all have a wish list of SU functionality but it’s worth celebrating its simplicity too.
Thank you Aaron
Clear concise directions as always. I am pretty much a beginner and you have answered many questions for me.
Hello Aaron, As you mentioned.... even if you don't have countersink holes, the technique you use to make this is good for learning to use Sketchup even better. Thank you! for this.
This is better than the way I have been doing this. I did use offset and arrayed lines, then drew 24 lines to create faces. It worked but was way slower. I really liked how you created a solid and used solid tools to make multiple countersunk holes. Since I always have at least four to make, this will speed things up.
Very good info. I could be wrong, but I think it's important to note that the follow me methods leave extra pieces inside of your block. Also worth noting, counter sink holes with sketchup have a practical 3d printing application. I use them regularly with my 3d print designs (when required).
Use CleanUp to clear out the extra geometry.
@@richardhaas1989 yep. Just thought it might be good for Aaron to point it out for those who might stumble on this video with no sketchup experience. He always does a good job about solid considerations. :)
Biggest pain when making screw holes for 3D printing is the SU default to 24 segments. That might keep the model light and simple but it produces crappy holes for printing. I always bump up the number of segments to at least 36 but 48 or 72 if possible depending on the diameter. If not you'll print a faceted hole that looks terrible. 24 segments on a hole less than .250" is fine. But 24 segments on a .500" or greater hole looks really bad. I wish SU could adjust the number of segments in relation to the radius, same for drawing arcs. If I need to draw a 2mm radius arc I shouldn't get a error message "Too many segment..bla, bla, bla". I shouldn't need to work around this by scaling the model up or down. Just adjust the number of segments automatically to the highest number supported for that radius. Can that be so difficult to program into the software? Or give users the option to set the number of segments on the Units tab in Model Info.
If you do a lot of holes and threads in SU look for the 'E P Fasteners and Holes' extension. It doesn't do countersinks or counterbores, but it's got you covered on everything else in metric and imperial.
@@bobd. Couldn't agree more about segments being in Setting in Model Info. That and other things too. NO, NOT hard to program...
Whatever I design I'm making for real out of wood etc. I'm so used to making something a component and working on a larger scale of it I don't really think of it much. I only run into this when modeling a roundover/ogee router bit profile for a closeup Rendered image. Would FUSION be better for 3D printing?
Aaron is a great Demonstrator of this product but I really think they have no one there who knows HOW to program sketchup, they just took the software as a working "black Box". Fortunately for me it works like my mind works and does just enough to make the real things I ACTUALLY am trying to produce. My shop has tools with quirks and I still have to make something there too.
You can also "cut" the non solid piece and then "open" the solid piece and "paiste" the non solid into the solid piece, then do the rest.
If the circle is solid ring, you can place the marker with move funktion in specific place on the circle and degree or indegree the diameter of the circle without using scale funktion. (less operations)
Thanks Aaron, nice and concise information clearly presented.
Interesting video- thanks for this one.
I think it would be useful for you to toggle hidden geometry during and after performing some of these operations.
When edges are softened and smoothed it sometimes seems like Sketchup is a bit voodoo. When you can see all the edges it’s much clearer what’s going on as you make changes.
I think making a cutting component would also be a fast and effective approach. If the bottom of the hole needs to be cut all the way through materials of differing thicknesses, you would need to model the hole portion long and explode and delete the excess.
Thanks!
Very useful, thank you Aaron
This is simple geometry, but with more complex forms Sketchup has in the past had problems when working at small scales. I've gotten used to enlarging everything by a factor of 100 or 1000 and then shrinking the object back down to its actual size after the complex geometry is in place. Is this still best practice for the latest version? And if so, is there any hope of eliminating the need for this workaround in the future?
Scaling up/down is a work-around that should not be necessary and introduces a chance for error.
I haven’t found that this generates errors myself. I admit it is an extra step that seems like a bit of a kluge but I guess I’ve resigned myself to doing it to avoid small face hell.
When you are scaling something up/down there will be some degree of rounding. That is where errors can creep in.
Thank you
What I would like is the hole itself to be an object (e.g. special component) which I can move around and automatically subtract its shape from whatever objects it overlaps.
I think you can use the ‘trim’ command in solid tools to do this.
Subtract is destructive- trim is not.
You can even make an array of these cutters, explode them and regroup them into a single solid and use that as your cutter
@@jonomoles Trim is also destructive, in the sense that while the cutter is preserved, the object being cut gets "permanent" holes. You can not move/delete/change the shape etc of the holes, by deleting/moving/changing the shape of the hole cutting component.
I can’t argue with that but you didn’t mention onward editing in your comment.
No reason why you couldn’t make the geometry of a single hole into a component that you could reuse and edit though.
I think we all have a wish list of SU functionality but it’s worth celebrating its simplicity too.
Good Sir I saw Your Alla Vedioes
wow so cool
Thanks you so much