Quick update! I should've clarified, but more trap heavy Labrynth builds are going to be fine against Tenpai! More monster heavy lab deck are going to be weaker. My bad! EDIT: Other cards that are also good and have been brought to my attention 1. Simul Archfiends
@@Bashamo257 Everyone is talking about using Threatening Roar. But I'm gonna say Thunder of Ruler is better since: 1. They can't go to battle phase PERIOD. 2. Thunder of Ruler has the utility of making your opponent's Evenly Matches DEAD in other match-ups.
Just beat a tenpai player at a local tournament using my updated Ancient warriors deck. I totally agree with the info on this video. Cosmic cyclone on the field spell, ash upon paidra summon along with feather duster, ancient warrior lu feng to snipe as soon as they summon and Sun Mou to pop the big guys who effects activate upon being sniped. Great video, you gained my subscription 👍🏾
For those who are thinking about playing random garbage like Mirror Force, Wabuko and Battle Fader, don't. Play Numeron Wall as it has the exact same states as Fader but activates during the Damage Step so it it's harder to interact with and doesn't require ya to control no monster monsters or if your deck plays Xyz monsters, Smoke Mosquito
Other good option for siding against this deck is Black Goat Laughs. Can use it as a set card to limit their damage output and keep them from special summoning. Calling Chundra is generally the best option since that keeps them from getting a tuner, or if they've already normal summoned it, you can call one of their synchro monsters and limit the damage output. Grave effect allows you to banish it and negate a monster's effects with that name for the turn. Multiple targets that vary depending on game state. Can't use the on field and grave effects in the same turn, so pick your poison, unless you're a Lab player and have rollback in the graveyard.
I've faced Tenpai players on MD with Paleozoics (Burgesstoma) and one of the best techs I've had is the GY effect of Rise to Full Height, it stops most of their plays since they cannot do anything past 1 attack. Additionally, the more you stall them, the higher the chances Tenpai loses because they're not a Deck that can last long duels after using their resources. Depends of your Deck, though. Another tech card I'd suggest, albeit mostly for Trap oriented Decks is Destructive Daruma Karma Cannon. If the Tenpai player has their field spell on the field and it's their MP1, at the end of it, you can activate DDKC and since they remain face-up due to being unaffected to be flipped face-down in Defense Position, they muat send all their FIRE Dragon monsters to the GY. Follows the same principle of Evenly Matched; it forces the player to perform an action.
Another counter that no one seems to be considering is Zombie World or Clockwork Night, as long as your deck doesn't care about types. Bident Dragion, Transcend Dragion, and Trident Dragion all require dragons as materials. Bident can't target a dragon in grave, Green can't target a dragon in grave, and Red can't use its hand eff to summon if Zombie World / Clockwork Night is active. They would need to open LS/Duster/Cosmic to beat them or it forces them to make something like Kuibelt which is a generic Lvl 7 synchro that pops a card on summon, but they would still need access to Kaimen to continue extending and OTK there.
Yup, I run lightsworn zombies and with the new mill cards and banshee, you block them quite well. We also have a new card that protects a field card while it's in the grave, great for lightsworn zombies. Super niche, but was fun to lay the smackdown
Great... I have a friend who always playes tenpai and I always lose to him. The matches are often super close, like I force him to commit a lot and rip 2 cards out of his hands, and after doing all I can and having no resources left he just has 2 cards in hand and ofc it's raigeki and paidra... Anither friend of mine also playes lab, pretty similar decklist and for some reason he doesn't lose a single game against tenpai. I watched like 3 of these duels very carefully and I couldn't figure out what he was doing different from me, like our playstyle is almoast the same but the outcome couldn't be more different. It also diesn't make it much better that apart from nib and maybe imperm, the labrynth decklist doesn't allow for a lot of non engine/ handtraps because you always need a way to discard 2 to use the furnitures. But a great tip I recently found was that if lets say you have lovely, arianna and lady on the field and big welcome in gy, the tenpai player activates droplet and sends 2 minsters and 1 spell, you can chain big welcome after the cost is payed to bounce lady, which completly counters the droplet, as you are forced to negate the exact number of monsters your oponent controls to the number of cards sent for cost. Meaning that by bouncing your lady, you effectively dodged the droplet and die to big welcome you can draw 1 from arianna and special lady or set a trap and pop a card with lovely. Still the matchup is pretty harsh and the only traps that really save you are probably d-barrier and daruma karma cannon.
Why not threatening roar, waboku, thunder of ruler, or something generic like dimensional barrier that hits other decks? All of these are much more generic and chainable so that you don't simply lose to a tenpai player using harpies feather duster or getting their level 10 synchro out before the battle phase (to prevent stuff like battle fader)
Nightingale is interesting. The other thing about Snake Eyes is their common endboards, assuming they get that far often have a way of answering the field spell whether that’s dis prater popping it, or hot red dragon archfiend negating it or if they can pull it off SP can just banish it…then Tenpai has to compete with a large array of hand traps themselves.
Lyrulisc assembled nightingale is better because the top meta decks ALL make at least 2 level 1 monsters and you don't have to worry about starting with it in hand or hard placing it with Beatrice and transaction rollback, which is still 4000 damage just to use to avoid damage. Lyrulisc is a simple card to make, pass turn, in draw phase activate its effect, and unless they have an effect vieler or imperm on hand, you live that turn, and can even activate some gy effects like that of snake-eyes cards hitting the gy.
Senpai dragons is what I’ve been calling em since they got spoiled but recently I’ve been of the opinion of calling them Hentai Dragons almost exclusively based on how hard and painfully they’ve fucked people at my locals sneak peak
One of the strongest cards against this deck is still Buster Blader, The Dragon Destroyer Swordsman. You can even mix Buster Blader into the Tenpai Engine easily which is kinda crazy if you mirror match, just slap in a few copies of Trap Trick to get into Prologue of The Destruction Swordsman, or Destruction Sword Memories depending on which you need at the time.
I just use waboku with dimensional barrier then just break their boards on my turn with rikka Sniping the field spell makes things a bit easier to deal with
Thunder of Ruler shuts down their turn if they are going second, but you need to have removal for whatever they are able to put on board so they don't have follow up in your battle phase.
I'm old school. First thing I thought of was Threatening Roar and Waboku. Roar is better, but even if you Wab them their monsters will dance feebly without being able to accomplish much, and then you kill them on the next turn.
Just a curse. This literally happened within a year. Purrely is less than 2 years old and it was considered top meta on release and was a deck core of 21 cards, and that was considered insane, and even then there was still a fair bit of luck involved. Purrely can only add a purrely spell and Trap from the top three which is always a gamble. Now, enter modern format, we have 5 meta decks that have 12-18 card deck cores and can combo off with even half a card's effects, none of the effects have costs (for comparison you constantly have to discard for Purrely), none of them are based on chance (they always pull specific targets, drawing/excavating is near obsolete), they have handtrap/gy effects baked into the card to interact with anything turn 0, and they ALL have massive grindgame level recursion. It's 100% a plague and horrible game design. I'm all for promoting skillful gameplay but there is nothing skillful about decks that are functionally layered interruption on all phases of the duel and functionally unrespondable as the effects activate in areas most cards can't prevent them
@@jeanpitre5789You're right, Konami is going too far too fast. I hate the miscellaneoussurus like field spells, they are so braindead. Just perform this combo to win and don't worry, your opponent can't do anything about it. It's just the opposite of the yugioh that I love, the grindy back and forth, the interactive gameplay, until you both are down on resources and just depend on the top deck, like 2 boxers in the 10th round. That's great, this is boring. We're reaching the point where we could show each other the hand and then determine the winner. It's sad.
@jonanderirureta8331 it's sad because you basically need an equally braindead floodgate/stun strategy to compete against the top decks, which is why besides snake eyes the next 2 top decks are voiceless and RUNICK STUN (props to the one guy who made top 32 with runick plunder without stun. Solid gameplay). It's not fun. I started playing competitively like 8 months ago and even then the game was fairly more balanced outside of your floodgates. Multiple decks made a diverse format. Not it's not even remotely close or competitive
@@jeanpitre5789 very well said. I’m a boomer. I got back into yugioh 6 months ago, after GX ended when I was in middle school. It’s insane how this game has evolved. I completely agree that this design takes a lot of skill out of the game. Also, it’s almost like you’re punished for running non-engine, different type/attribute. Maybe this is why so many ppl run the exact same 40 card profiles. My thought was smaller engines could create more variation, but…..hand traps, like you said
@cgt3rs446 I'm fine with non-engine being very niche and few between decks. It'd be ridiculous if every deck could essentially be dragon links, which evolved from dragon rulers, which was predated by dragon turbo, which was then predated by dragon beat down. My point is archetype specificity is supposed to keep certain powerful mechanics in check. The problem is these modern archetypes require fewer than 18 cards in the deck to complete the engine so the other 22+ could be literally anything and in most cases that's handtraps or related engines to double up on the toxicity (fire kings and snake eyes for example). And generic boss monsters. Promethian princess is just the newest one but many other cards predate it like accesscode, Baronne, Appilousa, and Borreload. Imagine if just ANY archetype could make Expurrely Noir and use its quick effect? That'd be broken because many decks can spam level 7s. You can still make it without purrely, but it's effect to spin cards would no longer be a quick effect which means it's hardly functional outside of archetype. This SHOULD be how cards are designed.
Deck wise lab seems to have the best match up lady is a 3K defense body that’s indestructible when there’s back row and can easy set up Daruma, IDP, and Dimensional Barrier
I was thinking about running Forbidden Apocrypha, but it seems like they'll get to their lvl 10 synchro before having 2 synchro monsters on the field (Unless I get past turn 2 somehow). Maybe Titanocider will help, but maybe not if the main deck monsters have the effect to summon themselves from grave.
I want to play ice barrier when it comes out and I want to know if Cryomancer of the ice barrier good. It stops level 4 or higher monsters from attacking if you control another ice barrier monster. Does tenpai have ways to out its lock. Can it play through it?
My lightsworn zombies demolished these decks today. Zombie world negates effects that apply to FIRE dragons. Glad sworns are back with more mill and more search.
Do you think Tenpai can be combined with RDA case Crimson Gaia fips all opponents monsters face down if a RDA attacks then RDA destroys all defense position monsters that clears the way for the tenpai dragons
Would ghost mourner & moonlit chill be good against them? Seems like she could ruin a few of their combos especially if a target is destroyed. As their player would take big damage if the target were a synchro monster. Ghost mourner can't be used in the damage step, like ash blossom,etc but any time they special summon a monster is fair game, like a post attack synchro summon. All that has to happen is that the target of ghost mourner leaves the field, so synchro summoning using a target would also trigger mourner's damage effect.
I kinda think labrynth is actually one of the better decks going against tenpai dragons, most of the time lab struggles going second and going first with being able to play many broken normal traps like d barrier and black goat laughs makes the tenpai matchup much favorable, sure they might get hit hard with duster but better lab players will play during draw phase and standby to avoid those cards
That's very true, and definitely something I just overlooked, but I don't think it's consistent enough to be reliable. They can definitely play the broken traps but won't always be able to access them, especially through the HT version of the deck that can shut down cards that would set. But yes, I think I may have not given lab enough credit
Tenpai is such a bad card design and I hope that they will hit the deck quick because it promotes very bad Yugioh! As for rank1 XYZ Fucho is a way better choice! It is uneffected and can’t be destroyed Fucho pass is enough to beat Tenpai
I don't understand why is this strong and how , feel like any edison format deck beats this , specially something like edison version of gladiator beasts
Quick update!
I should've clarified, but more trap heavy Labrynth builds are going to be fine against Tenpai! More monster heavy lab deck are going to be weaker.
My bad!
EDIT:
Other cards that are also good and have been brought to my attention
1. Simul Archfiends
What do you think of the voiceless matchup
I'm curious to hear your thoughts on why the trap heavy build will fare better than monster heavy.
I'm going to loop Thunder of Ruler, lol
@@Bashamo257 Everyone is talking about using Threatening Roar. But I'm gonna say Thunder of Ruler is better since:
1. They can't go to battle phase PERIOD.
2. Thunder of Ruler has the utility of making your opponent's Evenly Matches DEAD in other match-ups.
@@TheSushiAttack can I use buster blader the dragon destroyer swordsman in Branded deck to counter tenpai?
Just beat a tenpai player at a local tournament using my updated Ancient warriors deck. I totally agree with the info on this video. Cosmic cyclone on the field spell, ash upon paidra summon along with feather duster, ancient warrior lu feng to snipe as soon as they summon and Sun Mou to pop the big guys who effects activate upon being sniped. Great video, you gained my subscription 👍🏾
For those who are thinking about playing random garbage like Mirror Force, Wabuko and Battle Fader, don't.
Play Numeron Wall as it has the exact same states as Fader but activates during the Damage Step so it it's harder to interact with and doesn't require ya to control no monster monsters or if your deck plays Xyz monsters, Smoke Mosquito
The rebirth of battle fader 🔥🔥🔥
Not if transcendent is on the field
I just tried this and failed
I put dreadmaster and divine wind in my hero deck just to have a chance against this bullshit
Man, you're becoming the best channel out here! This content is what I haver ever wanted last 2 years :D
100% going to be play raidraptor readiness in my raidrapotor build just for this.
Oh, you're READY
Recently started playing raidraptors on MD, Thanks for the tip!
My homie #41 bagooska cooks them to perfection
bagooska is the only card i acceapt getting floodgated by becuase its so funny lol
Me plays Ra into Tenpai. Me "You go first" Them: nah nah nah you go first"
Other good option for siding against this deck is Black Goat Laughs.
Can use it as a set card to limit their damage output and keep them from special summoning. Calling Chundra is generally the best option since that keeps them from getting a tuner, or if they've already normal summoned it, you can call one of their synchro monsters and limit the damage output.
Grave effect allows you to banish it and negate a monster's effects with that name for the turn. Multiple targets that vary depending on game state.
Can't use the on field and grave effects in the same turn, so pick your poison, unless you're a Lab player and have rollback in the graveyard.
I beat most the tenpai players by skipping their battle phase.
If my Girl and Moye are drowning, catch me at their funeral calling Dark for Protos
🤦♂️
Moye is a dude....
@@Destrudo5359Look closer
@@Destrudo5359 Mo Ye has breast armor and feminine legs. But in any case, the original comment had nothing to do with Mo Ye's gender
💀💀💀💀💀
I've faced Tenpai players on MD with Paleozoics (Burgesstoma) and one of the best techs I've had is the GY effect of Rise to Full Height, it stops most of their plays since they cannot do anything past 1 attack.
Additionally, the more you stall them, the higher the chances Tenpai loses because they're not a Deck that can last long duels after using their resources. Depends of your Deck, though.
Another tech card I'd suggest, albeit mostly for Trap oriented Decks is Destructive Daruma Karma Cannon. If the Tenpai player has their field spell on the field and it's their MP1, at the end of it, you can activate DDKC and since they remain face-up due to being unaffected to be flipped face-down in Defense Position, they muat send all their FIRE Dragon monsters to the GY. Follows the same principle of Evenly Matched; it forces the player to perform an action.
Bro first time watching you , this was helpful , keep the good work !
Another counter that no one seems to be considering is Zombie World or Clockwork Night, as long as your deck doesn't care about types.
Bident Dragion, Transcend Dragion, and Trident Dragion all require dragons as materials. Bident can't target a dragon in grave, Green can't target a dragon in grave, and Red can't use its hand eff to summon if Zombie World / Clockwork Night is active.
They would need to open LS/Duster/Cosmic to beat them or it forces them to make something like Kuibelt which is a generic Lvl 7 synchro that pops a card on summon, but they would still need access to Kaimen to continue extending and OTK there.
Yup, I run lightsworn zombies and with the new mill cards and banshee, you block them quite well. We also have a new card that protects a field card while it's in the grave, great for lightsworn zombies. Super niche, but was fun to lay the smackdown
I run zombie in branded
Necrovalley looking good
Great... I have a friend who always playes tenpai and I always lose to him. The matches are often super close, like I force him to commit a lot and rip 2 cards out of his hands, and after doing all I can and having no resources left he just has 2 cards in hand and ofc it's raigeki and paidra...
Anither friend of mine also playes lab, pretty similar decklist and for some reason he doesn't lose a single game against tenpai. I watched like 3 of these duels very carefully and I couldn't figure out what he was doing different from me, like our playstyle is almoast the same but the outcome couldn't be more different. It also diesn't make it much better that apart from nib and maybe imperm, the labrynth decklist doesn't allow for a lot of non engine/ handtraps because you always need a way to discard 2 to use the furnitures.
But a great tip I recently found was that if lets say you have lovely, arianna and lady on the field and big welcome in gy, the tenpai player activates droplet and sends 2 minsters and 1 spell, you can chain big welcome after the cost is payed to bounce lady, which completly counters the droplet, as you are forced to negate the exact number of monsters your oponent controls to the number of cards sent for cost. Meaning that by bouncing your lady, you effectively dodged the droplet and die to big welcome you can draw 1 from arianna and special lady or set a trap and pop a card with lovely. Still the matchup is pretty harsh and the only traps that really save you are probably d-barrier and daruma karma cannon.
I’ve picked up a play set of mirror force, magic cylinder and battle fader for this match up
dont forget smoke mosquito!
Why not threatening roar, waboku, thunder of ruler, or something generic like dimensional barrier that hits other decks? All of these are much more generic and chainable so that you don't simply lose to a tenpai player using harpies feather duster or getting their level 10 synchro out before the battle phase (to prevent stuff like battle fader)
No regular kuriboh?
That's why they play samurai destroyer
If they get hit by Cylinder or Mirror Force they should just scoop out of principle
I think kash will struggle slightly, but scareclaw kashtira is a fantastic card against them. Forces them to have droplet for it.
Nightingale is interesting. The other thing about Snake Eyes is their common endboards, assuming they get that far often have a way of answering the field spell whether that’s dis prater popping it, or hot red dragon archfiend negating it or if they can pull it off SP can just banish it…then Tenpai has to compete with a large array of hand traps themselves.
Waboku, threatening or thunder of ruler, I think can be easily incorporated as they will prevent you from dying that turn
Lyrulisc assembled nightingale is better because the top meta decks ALL make at least 2 level 1 monsters and you don't have to worry about starting with it in hand or hard placing it with Beatrice and transaction rollback, which is still 4000 damage just to use to avoid damage. Lyrulisc is a simple card to make, pass turn, in draw phase activate its effect, and unless they have an effect vieler or imperm on hand, you live that turn, and can even activate some gy effects like that of snake-eyes cards hitting the gy.
Such a great vid bro! New sub here
Thanks! Happy you enjoyed!
Tenpai Dragon? More like Senpai Dragon 🤤
😮
Senpai dragons is what I’ve been calling em since they got spoiled but recently I’ve been of the opinion of calling them Hentai Dragons almost exclusively based on how hard and painfully they’ve fucked people at my locals sneak peak
Well if they're gonna be destroying my spell and trap cards anyway........
Paleozoic?
One of the strongest cards against this deck is still Buster Blader, The Dragon Destroyer Swordsman. You can even mix Buster Blader into the Tenpai Engine easily which is kinda crazy if you mirror match, just slap in a few copies of Trap Trick to get into Prologue of The Destruction Swordsman, or Destruction Sword Memories depending on which you need at the time.
I just use waboku with dimensional barrier then just break their boards on my turn with rikka
Sniping the field spell makes things a bit easier to deal with
Threatening roar is better because it stops the battle phase before it happens.
Wabuko doesn't stop them from attacking ya to summon a couple of dragons
Thunder of Ruler shuts down their turn if they are going second, but you need to have removal for whatever they are able to put on board so they don't have follow up in your battle phase.
Issue with ghost ogre is it has to send to gy, if they have shifter then ur still screwed
my mission for this format is to activate Prohibition and call Chundra 😂
PLEASE!! I need to hear about it when that happens!
@@MattOsheaYGO You got it!
I'm old school. First thing I thought of was Threatening Roar and Waboku. Roar is better, but even if you Wab them their monsters will dance feebly without being able to accomplish much, and then you kill them on the next turn.
This is lowkey a free matchup for branded unless u get sacked with Kaiju + droplet, I’m curious wether or not people think buster is worth siding
Interesting vid for sure! How would Purrely match against Tenpai? 🤔
Magic deflector. There. Solved majority of the problems.
There is a hand trap that removes monsters from the extra deck.
U r the man , luv ur content, beast
Thank you!
For someone who hasn't played since 2015 i think i may continue my vacation
These 15 card engine mini decks are a blessing and a curse
Just a curse. This literally happened within a year. Purrely is less than 2 years old and it was considered top meta on release and was a deck core of 21 cards, and that was considered insane, and even then there was still a fair bit of luck involved. Purrely can only add a purrely spell and Trap from the top three which is always a gamble. Now, enter modern format, we have 5 meta decks that have 12-18 card deck cores and can combo off with even half a card's effects, none of the effects have costs (for comparison you constantly have to discard for Purrely), none of them are based on chance (they always pull specific targets, drawing/excavating is near obsolete), they have handtrap/gy effects baked into the card to interact with anything turn 0, and they ALL have massive grindgame level recursion.
It's 100% a plague and horrible game design. I'm all for promoting skillful gameplay but there is nothing skillful about decks that are functionally layered interruption on all phases of the duel and functionally unrespondable as the effects activate in areas most cards can't prevent them
@@jeanpitre5789You're right, Konami is going too far too fast. I hate the miscellaneoussurus like field spells, they are so braindead. Just perform this combo to win and don't worry, your opponent can't do anything about it. It's just the opposite of the yugioh that I love, the grindy back and forth, the interactive gameplay, until you both are down on resources and just depend on the top deck, like 2 boxers in the 10th round. That's great, this is boring. We're reaching the point where we could show each other the hand and then determine the winner. It's sad.
@jonanderirureta8331 it's sad because you basically need an equally braindead floodgate/stun strategy to compete against the top decks, which is why besides snake eyes the next 2 top decks are voiceless and RUNICK STUN (props to the one guy who made top 32 with runick plunder without stun. Solid gameplay).
It's not fun. I started playing competitively like 8 months ago and even then the game was fairly more balanced outside of your floodgates. Multiple decks made a diverse format. Not it's not even remotely close or competitive
@@jeanpitre5789 very well said. I’m a boomer. I got back into yugioh 6 months ago, after GX ended when I was in middle school. It’s insane how this game has evolved. I completely agree that this design takes a lot of skill out of the game. Also, it’s almost like you’re punished for running non-engine, different type/attribute. Maybe this is why so many ppl run the exact same 40 card profiles. My thought was smaller engines could create more variation, but…..hand traps, like you said
@cgt3rs446 I'm fine with non-engine being very niche and few between decks. It'd be ridiculous if every deck could essentially be dragon links, which evolved from dragon rulers, which was predated by dragon turbo, which was then predated by dragon beat down. My point is archetype specificity is supposed to keep certain powerful mechanics in check. The problem is these modern archetypes require fewer than 18 cards in the deck to complete the engine so the other 22+ could be literally anything and in most cases that's handtraps or related engines to double up on the toxicity (fire kings and snake eyes for example). And generic boss monsters. Promethian princess is just the newest one but many other cards predate it like accesscode, Baronne, Appilousa, and Borreload. Imagine if just ANY archetype could make Expurrely Noir and use its quick effect? That'd be broken because many decks can spam level 7s. You can still make it without purrely, but it's effect to spin cards would no longer be a quick effect which means it's hardly functional outside of archetype. This SHOULD be how cards are designed.
Deck wise lab seems to have the best match up lady is a 3K defense body that’s indestructible when there’s back row and can easy set up Daruma, IDP, and Dimensional Barrier
Trap heavy lab is better than monster heavy Lab, I don't like monster heavy vs this deck at all
I was thinking about running Forbidden Apocrypha, but it seems like they'll get to their lvl 10 synchro before having 2 synchro monsters on the field (Unless I get past turn 2 somehow). Maybe Titanocider will help, but maybe not if the main deck monsters have the effect to summon themselves from grave.
How about Lair of darkness? Since their field spell only protects fire dragons.
Threatening Roar 😎
Waboku and electromagnetic turtle are also great cards to stun them too!
I flip up dragon capture jar in battle phase an just absolutely laugh at the shit. They get mad asf.
Darkfluid negates monster effects during the battle phase. That shoild definitely help.
How about a quick play spell card called “spellbound”? Would that work to stop the battle phase shenanigans.
I want to play ice barrier when it comes out and I want to know if Cryomancer of the ice barrier good. It stops level 4 or higher monsters from attacking if you control another ice barrier monster. Does tenpai have ways to out its lock. Can it play through it?
You forgot to mention Gold Sarkophag into Blaster to search any Fire Dragon :D
How to beat PK Horus would be nice to see, love the how to beat series
My lightsworn zombies demolished these decks today. Zombie world negates effects that apply to FIRE dragons. Glad sworns are back with more mill and more search.
Do you think Tenpai can be combined with RDA case Crimson Gaia fips all opponents monsters face down if a RDA attacks then RDA destroys all defense position monsters that clears the way for the tenpai dragons
I am definitely going to try this. Having Tenpai on board would interesting for RDA
if anyone still plays cubics like me, speedrunning a copy of nova to the field is your top priority. board break then boost and SMASH.
18:35 I mean Lab can literally search Waboku and Threatening Roar though?
Would ghost mourner & moonlit chill be good against them? Seems like she could ruin a few of their combos especially if a target is destroyed. As their player would take big damage if the target were a synchro monster. Ghost mourner can't be used in the damage step, like ash blossom,etc but any time they special summon a monster is fair game, like a post attack synchro summon. All that has to happen is that the target of ghost mourner leaves the field, so synchro summoning using a target would also trigger mourner's damage effect.
No. Instead run a combination of Battle Fader, Swift Scarecrow, Waboku, or Threatening Roar. That's what beats Tenpai.
Bagooooosk!
I like playing dis pater for a lot of decks as you can steal opp omega etc
I kinda think labrynth is actually one of the better decks going against tenpai dragons, most of the time lab struggles going second and going first with being able to play many broken normal traps like d barrier and black goat laughs makes the tenpai matchup much favorable, sure they might get hit hard with duster but better lab players will play during draw phase and standby to avoid those cards
That's very true, and definitely something I just overlooked, but I don't think it's consistent enough to be reliable. They can definitely play the broken traps but won't always be able to access them, especially through the HT version of the deck that can shut down cards that would set.
But yes, I think I may have not given lab enough credit
Glad to see you got some bulk or great friends :)
Sadly I had to pay for my Trident Dragion :(
@@MattOsheaYGO Damn :(
Super poly or change their types to machine
Well, looks like I chose the right time to build buster blader
Lol that would be funny. Unfortunately I haven't solved the brick fest yet
@@warriorofgod2700 using Branded and Bystial packages in mine, it's still not perfect but the number of brinks went down a lot
Man there’s no Battle Fader for the GY. Looks like I’m siding Rollback and Threatening roar for tear
Battle Fader‘ It‘s my time to shine😂😂😂
I think melodious also has a pretty good matchup against tenpai dragon especially if u have aria on board
Labrynth can just play battle negate traps and Tenpai cries xD
this guide felt more like you saying : "you can beat tenpai by pulling a yami yugi"
Labrynth on worst decks goes against everything I've heard about the match up
Zombie World maybe good tbh.. but if anyone else has more than this vid idea for main or side
I got hit by a yugiboomers swords of revealing light and didnt draw any of my outs lmao
I'm in. First video but great content
How would Floo decks stand up to Tenpai?
As a Zombie player Im just gonna play Zombieworld and expect the best
Next up to be a top ygo channel. Content is 🔥. Would edit for free for exposure so lmk
Its time for my waboku gaming session
How is Eye of Illusion when they are in battle phase?
What an about earthbound geo kraken, its non-target destruction effect activates if not in the damage step, would that work?
How can Exosister overcome/choke the tenpai dragon?
How bad is purrely and mannadium going to stuggle against this deck? Asking for a friend 👀
So in short, Tenpai is explicitly designed to give the middle finger to hand traps, board breakers and set up the opponent may have?
Pretty much, Tenpai is meant to force people to think twice about going first
Build labrynth, bring 9 d barrier and daruma
The one deck that loses to end battle phase effects
How do u think raika traptrix fares?
what about bloom from melodious?
can someone explain why it's not possible to use imperm or ash in damage step?
In the damage step you can only use effects that would negate activations (ash negates effects) or that modify stats. Imperm does neither
How is the matchup of Voiceless vs Tenpai?
Bad for voiceless voice
Would There can only be one bother tenpai?
Tenpai is such a bad card design and I hope that they will hit the deck quick because it promotes very bad Yugioh!
As for rank1 XYZ Fucho is a way better choice! It is uneffected and can’t be destroyed Fucho pass is enough to beat Tenpai
clockwork Knight is very good against tenpai
Will battle fader work?
I don't understand why is this strong and how , feel like any edison format deck beats this , specially something like edison version of gladiator beasts
tenpai dragon weakness : chacu chalhua in def
Tenpai actually struggles a lot with voiceless
Mirror Force is bad against Tenpai?
Side the entire core you say. Runick tenpai does exist! 😢😂
yep!
Can someone make a vid or explain why you cant use ht during damage step?
You can use HT during the damage step but only if they negate activation or modify stats
@@MattOsheaYGO is there a specific reason why or just game mechanics?
I play ikea labrynth, the way I plan to beat tenpai dragons is to not do that.
Why i cannuse sleipnir in damage stepnto response of their synchro effect ? Did i miss sometjing ?
Not in damage, in bp. They can't synchro in damage step either
What does Tenpai look like without Trident dragon?
That will be in my deck profile on Thursday 👀
What about threatening roar lol
Is Terahertz good against tenpai dragon
Odd-Eyes Meteorburst Dragon
True
Ppl rlly don’t know about simul archfiend huh
i can say with certainty, no... no we do not!
You forgot to mention cards like threatening roar are an ftk against this deck
Negate Attack!