I just stumbled upon this and it is GREAT! If anyone is struggling to set up the logic, I pulled up the video on one screen and Factorio on another. I paused the video when the conditions were visible and ensured they matched. Works like a charm!
I am glad they made the contents of the crafting stations readable. Can just hook up a decider to move an inserter once if there are more than 40 u235. Video did help in pointing out to me though that I should maybe not be using belts for cycling the uranium lol. Made it far more compact, and functional compared to whatever I have been trying before in my previous playthrough.
lol, had to watch this, because ImKibitz said you had the perfect design for enrichment, and in the start, your saying there will probably be some black bars, and for me there arent, love it :D
This is a fantastic tutorial that still works to this day. Just set up the tile-able blueprint for myself to see if I could build it on my own, and after some pain due to my inexperience using circuits, I managed to get it to click how it should be wired. Got everything working now, and it works like a charm. Great video.
@@MrRoboticWarfare I even took it a step further and mirrored the design on the opposite side and merge the two belts at the end. I set up a 2x10 tile of your design and its working great so far.
@@moviebad109 Great! Consider having the output belt feed into a splitter, and connecting all the splitters with a belt a tile lower -- this will avoid any pass-through issues
I use the train and stations for this. The locomotive will do the counting. Leave the station when it got 41, stop at the next station to drop 1 then proceed to the final station to dop the rest. Then goes back to the 1st station. It's fun seeing the train circle over and over in a loop and can support lots of centrifuge at the same time.
Works great thanks! I just moved the output scanned belt to a belt line below, avoiding the potential hitch of the processed ore passing through the belt scanner. works without issues.
For it to be tilable and safe from material backing up, you have to move the belt being checked downwards feeding on another belt. Otherwise it will stop the whole chain once material backs up.
Great design! You just answered to my very annoying question "How to make this thing feed itself?". And with good explanation btw. I'm going to try this design in my game right away. Thanks
@@MrRoboticWarfare it works just well! Thanks again =) I modified a design a bit, reworked output belt to solve any problems like you mentioned in video and to add some buffer space in case of overflow. imgur.com/a/TwoMVZs
@@sockmower8392 take line that takes extra shiny rock 1 tile lower and have belt with circuit going downwards, that way the belt with all shiny rocks has no circuit logic involved so no chance to bork
@@ClarkPotter I don't remember exactly, but it involved one conveyor belt going 3/4 of circle around the covarex with inserters that extract those 40 light ores and the one at the end putting them back. Other 2 conveyors+inserters assemblies are: one inputting dark ore into covarex, and another separate one is to remove that 1 only light ore just in time.
I still can't figure it out lol. Everything seems to be working except the belt won't turn back on when the boxes contents have emptied back into the centrifuge
Check the circuit conditions, and make sure you haven't accidentally crossed the wires. Having said all that, this design is over five years old! You're probably better off just using priority splitters these days.
There is a downtime of some seconds when the centrifuge is waiting the input of u-235 that gets more relevant as you use speed modules and becons with speed modules. Maybe we could pass the output of one centrifuge to the next one, instead of feeding itself, so while it is working it has already received the output of the previous centrifuge. Didn't test it, just thought about it right now.
Hm, i think i do this in an easier way. I have a filter inserter taking out U238, and then read that signal. So whenever the filter inserter taking out U238 is hold 2 items of U238 another filter inserter takes out one U235 (stack limited to 1 and "enable condition U238=2"). That way at the end of a running a cycle i remove one U235. Its just one wire connecting the inserters.
So how do you get the first 40 uranium-235 in this setup? You put it in once yourself to start the whole thing? Also when you use productivity modules, eventually this machine will get stuck isn't it? Eventually you will get too many u-235 in the centrifuge so the left chest won't be empty so the belt won't move anymore. Takes a lot of rounds complete though. In overall I really really like this setup.
I have made something for productivity modules and the use of beacons. I do start up by inserting 40 (or 80) U-235. It is also protected for overflow, it will stop when the belt is overflowing with U-235. Once the belt isn't overflowing it will start up again. Let me know if it encounter a problem or like the idea. blueprint: 0eNrVV91umzAUfpXIt4OK/5BI7c2kXe9mu6ki5MBJ4hYMs03UrOIB9h7bi+1JdgxtQlJIIZXW7SYRxv7O8fed89k8kmVaQiEYV2T+SFicc0nmt49EsjWnqR5TuwLInDAFGTEIp5l+ioErwVblGkhlEMYTeCBzuzJeXVgKylmZmY7rt1Y6A1am+ZpJxWIz3oBUpoBvJf6DaMG4nTBbJlSJI3ukZob5sbXSqxYGwT0xxaAhoH7YRbzMlhhjbu9Xw0MhQEpT4U5kkQtlLiFViF7kEpfnXIfWkI5/5Rtkh2nZVz6GSpiAuJngGASZViJPoyVs6JblQq+KmYhLpiJ8l+yhVkxIFY2jVcuoqNbUs/RTVlBBlQ5Cfv/4Wc94CgWcLlOIEib1P5krUcLhrQCaRBvKE52SQkqQmxVNZWvK84tmbpYnCGI1KfBmu1JnbeuftQDgbXZZgsxa1aKqtHInlDsXUO71U94Rwd1HWFEsKcYlCF1RHcDTXuDg7Vr2VShsQezUhvH1sainmt60Fe3S7FjV+mVLLnuMXGGPWt4FagWj1PKHqzX7l9W6JlUP4QKSwd0RHMIrgLRxxS4uwmMuBsYNWyHrPPzTgaAnsemxTK9WgWv1iuV1wIetfdP4/mwZ7A3YfT8DfpP6gT6WOtvQPZVj2iPH7CAHS5Gns4Tt7dN5IcX7nVg34/vFeNpsc5Q/X0+6YyPDOXauYAlEdUlh5t/h6TZzeguwhnadd1x6A7Ofnajq9+pv98ht2113tHMHmlcniEKzWqX7fEsFPJjABYs3GWKYhchjNHRE0RLWG8ChpMT9bDG2iadImYLpatvuSsm52BHcIY5guxfjO4PwD0dbBomuG0hxPtJjFnkKZ42nIZcDW2+WeVnXox0uuoL4I3zNO4b/S41pv7hJ/hrpZd0VG1zi6P7/frD30jF9/YvnXEn4vX7Tf53T7V9jRwNtMyQ6RKlJcLThdmwjHN00s3NN43UGmV3c+d7LG+ei8TcEO3wTGySliIVjX5rNT77qo+LuHoth8mHyWVzh7yfKUklXMPFuGxu97jfRBUJiOckmZmh705kzdUPPCjyrqv4AdgBF/Q==
This is so overly complicated. With two comparators, you can just make the inserters work in a sequence. 1. Unload everything into box A. 2. A filter inserter lifts 1 U235 into box B while there are more than 40 in box A. 3. A stack inserter moves everything in box A into box C while there's more than 0 U235 in box B. 4. A comparator checks for 40 U235 in box C. Another checks for 2 U238. When both return true, an inserter moves the enriched U235 from box B onto the output belt. 5. A stack inserter to load the contents of box C back into the centrifuge is active while box B is empty. There's an even simpler solution without comparators if you only check for the 235 getting to each box, but I found that it tended to cut off the inserters with 238 still left in box A, so it would need maintenance over time.
This video sucks. What do i connect with what. Turn off alt view so we can see better for a second. You kind of brushed over the two different colored lines.
The video is perfectly clear, the connections are highlighted as he moves his cursor over the connected elements and there's a blueprint in the description. The coal merely functions as a flag - could be anything.
I just stumbled upon this and it is GREAT! If anyone is struggling to set up the logic, I pulled up the video on one screen and Factorio on another. I paused the video when the conditions were visible and ensured they matched. Works like a charm!
I am glad they made the contents of the crafting stations readable. Can just hook up a decider to move an inserter once if there are more than 40 u235. Video did help in pointing out to me though that I should maybe not be using belts for cycling the uranium lol. Made it far more compact, and functional compared to whatever I have been trying before in my previous playthrough.
lol, had to watch this, because ImKibitz said you had the perfect design for enrichment, and in the start, your saying there will probably be some black bars, and for me there arent, love it :D
Thanks for watching! And yeah, Ultrawides are great :)
This is a fantastic tutorial that still works to this day. Just set up the tile-able blueprint for myself to see if I could build it on my own, and after some pain due to my inexperience using circuits, I managed to get it to click how it should be wired. Got everything working now, and it works like a charm. Great video.
@@moviebad109 Glad to hear it, though this honestly shocks me -- I made this before priority splitters were in the game!
@@MrRoboticWarfare I even took it a step further and mirrored the design on the opposite side and merge the two belts at the end. I set up a 2x10 tile of your design and its working great so far.
@@moviebad109 Great! Consider having the output belt feed into a splitter, and connecting all the splitters with a belt a tile lower -- this will avoid any pass-through issues
any chance you could send a blueprint string of what you ended up with for 1 module? I'm trying to get it to work but I'm stuck
@@MrRoboticWarfare can i have the code? the string is unable to paste in game.
I use the train and stations for this. The locomotive will do the counting. Leave the station when it got 41, stop at the next station to drop 1 then proceed to the final station to dop the rest. Then goes back to the 1st station. It's fun seeing the train circle over and over in a loop and can support lots of centrifuge at the same time.
you can also add another row of conveyors on the bottom, so uranium coming from other modules wont cause it to stop the current module
that's awesome :D
Works great thanks! I just moved the output scanned belt to a belt line below, avoiding the potential hitch of the processed ore passing through the belt scanner. works without issues.
For it to be tilable and safe from material backing up, you have to move the belt being checked downwards feeding on another belt. Otherwise it will stop the whole chain once material backs up.
Thanks for the great design! I was struggling with this very issue and needed a solution. Works great!
Great design! You just answered to my very annoying question "How to make this thing feed itself?". And with good explanation btw. I'm going to try this design in my game right away. Thanks
Glad to hear it! :)
@@MrRoboticWarfare it works just well! Thanks again =)
I modified a design a bit, reworked output belt to solve any problems like you mentioned in video and to add some buffer space in case of overflow.
imgur.com/a/TwoMVZs
Nice little setup. Had a hard time with the red wire, but once figured out, it works great. Thanks
Glad to hear it!
Please tell me how
Nice! You could put the read belt going down onto a belt to avoid the chance of blips. I'm going to copy this though, it's better than my setup :P
Please explain
@@sockmower8392 take line that takes extra shiny rock 1 tile lower and have belt with circuit going downwards, that way the belt with all shiny rocks has no circuit logic involved so no chance to bork
@@runelt99 This only confused people who don't already know what you're saying
Nice design. I achieved that "self-feed 40 => 40+1 cycle" without the logic network though.
What was your setup?
@@ClarkPotter I don't remember exactly, but it involved one conveyor belt going 3/4 of circle around the covarex with inserters that extract those 40 light ores and the one at the end putting them back. Other 2 conveyors+inserters assemblies are: one inputting dark ore into covarex, and another separate one is to remove that 1 only light ore just in time.
I was struggling with coming up with a design, thank you for this
I still can't figure it out lol. Everything seems to be working except the belt won't turn back on when the boxes contents have emptied back into the centrifuge
Check the circuit conditions, and make sure you haven't accidentally crossed the wires. Having said all that, this design is over five years old! You're probably better off just using priority splitters these days.
Thank you very much, really good setup!
Glad to be of service :)
There is a downtime of some seconds when the centrifuge is waiting the input of u-235 that gets more relevant as you use speed modules and becons with speed modules. Maybe we could pass the output of one centrifuge to the next one, instead of feeding itself, so while it is working it has already received the output of the previous centrifuge. Didn't test it, just thought about it right now.
That downtime is not relevant if you're running 20 of these things in parallel, you'll have more uranium than you'll ever need in minutes.
@@Drambrarcer You have no competition in this planet, you are the only human. So you can do however you like it.
Hm, i think i do this in an easier way. I have a filter inserter taking out U238, and then read that signal. So whenever the filter inserter taking out U238 is hold 2 items of U238 another filter inserter takes out one U235 (stack limited to 1 and "enable condition U238=2"). That way at the end of a running a cycle i remove one U235. Its just one wire connecting the inserters.
That is a great idea, I have to test that.
Perfect!
it works, thanks
After watching
ImKibitz factorio 10th episode :0
Welcome, and thanks for watching!
So how do you get the first 40 uranium-235 in this setup? You put it in once yourself to start the whole thing?
Also when you use productivity modules, eventually this machine will get stuck isn't it? Eventually you will get too many u-235 in the centrifuge so the left chest won't be empty so the belt won't move anymore. Takes a lot of rounds complete though.
In overall I really really like this setup.
Just started using this system and I'm coming up with this problem a lot. Guess it just can't use Prod modules
I have made something for productivity modules and the use of beacons. I do start up by inserting 40 (or 80) U-235. It is also protected for overflow, it will stop when the belt is overflowing with U-235. Once the belt isn't overflowing it will start up again. Let me know if it encounter a problem or like the idea.
blueprint:
0eNrVV91umzAUfpXIt4OK/5BI7c2kXe9mu6ki5MBJ4hYMs03UrOIB9h7bi+1JdgxtQlJIIZXW7SYRxv7O8fed89k8kmVaQiEYV2T+SFicc0nmt49EsjWnqR5TuwLInDAFGTEIp5l+ioErwVblGkhlEMYTeCBzuzJeXVgKylmZmY7rt1Y6A1am+ZpJxWIz3oBUpoBvJf6DaMG4nTBbJlSJI3ukZob5sbXSqxYGwT0xxaAhoH7YRbzMlhhjbu9Xw0MhQEpT4U5kkQtlLiFViF7kEpfnXIfWkI5/5Rtkh2nZVz6GSpiAuJngGASZViJPoyVs6JblQq+KmYhLpiJ8l+yhVkxIFY2jVcuoqNbUs/RTVlBBlQ5Cfv/4Wc94CgWcLlOIEib1P5krUcLhrQCaRBvKE52SQkqQmxVNZWvK84tmbpYnCGI1KfBmu1JnbeuftQDgbXZZgsxa1aKqtHInlDsXUO71U94Rwd1HWFEsKcYlCF1RHcDTXuDg7Vr2VShsQezUhvH1sainmt60Fe3S7FjV+mVLLnuMXGGPWt4FagWj1PKHqzX7l9W6JlUP4QKSwd0RHMIrgLRxxS4uwmMuBsYNWyHrPPzTgaAnsemxTK9WgWv1iuV1wIetfdP4/mwZ7A3YfT8DfpP6gT6WOtvQPZVj2iPH7CAHS5Gns4Tt7dN5IcX7nVg34/vFeNpsc5Q/X0+6YyPDOXauYAlEdUlh5t/h6TZzeguwhnadd1x6A7Ofnajq9+pv98ht2113tHMHmlcniEKzWqX7fEsFPJjABYs3GWKYhchjNHRE0RLWG8ChpMT9bDG2iadImYLpatvuSsm52BHcIY5guxfjO4PwD0dbBomuG0hxPtJjFnkKZ42nIZcDW2+WeVnXox0uuoL4I3zNO4b/S41pv7hJ/hrpZd0VG1zi6P7/frD30jF9/YvnXEn4vX7Tf53T7V9jRwNtMyQ6RKlJcLThdmwjHN00s3NN43UGmV3c+d7LG+ei8TcEO3wTGySliIVjX5rNT77qo+LuHoth8mHyWVzh7yfKUklXMPFuGxu97jfRBUJiOckmZmh705kzdUPPCjyrqv4AdgBF/Q==
Neat, thanks.
This is so overly complicated. With two comparators, you can just make the inserters work in a sequence.
1. Unload everything into box A.
2. A filter inserter lifts 1 U235 into box B while there are more than 40 in box A.
3. A stack inserter moves everything in box A into box C while there's more than 0 U235 in box B.
4. A comparator checks for 40 U235 in box C. Another checks for 2 U238. When both return true, an inserter moves the enriched U235 from box B onto the output belt.
5. A stack inserter to load the contents of box C back into the centrifuge is active while box B is empty.
There's an even simpler solution without comparators if you only check for the 235 getting to each box, but I found that it tended to cut off the inserters with 238 still left in box A, so it would need maintenance over time.
How is that less complicated?
I wish he explained the wires more than the concept. No idea how to wire this.
BAD DESIGN
This video sucks. What do i connect with what. Turn off alt view so we can see better for a second. You kind of brushed over the two different colored lines.
Make it from scratch to show us how you did it
And what the hell does coal have anything to do with this...
The video is perfectly clear, the connections are highlighted as he moves his cursor over the connected elements and there's a blueprint in the description. The coal merely functions as a flag - could be anything.
nice