Topo Transfer

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  • Опубліковано 15 лип 2024
  • This Quickstart video will cover how to use Topo Transfer to project clean quad head geometry onto a dense and non-uniform scanned mesh geometry, to get a resulting clean geometry while capturing the features from the scan.
    This feature was under development for a future release but was backported into Houdini 18.0.499. Learn more - www.sidefx.com/community/houd...
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КОМЕНТАРІ • 26

  • @sanmanmohite6805
    @sanmanmohite6805 4 роки тому

    Thanks for these tutorials :)

  • @krishnaavrilcg1136
    @krishnaavrilcg1136 4 роки тому +2

    OMG! THIS WHAT I WAITED FOR SO LONG! I HAVE THIS IDEA FOR DOING BLENDSHAPES

  • @irql2
    @irql2 4 роки тому +8

    She needs her own set of courses. She's really good at this teaching stuff! :)

  • @TomCushwa
    @TomCushwa 4 роки тому +2

    Great tool! One problem though. Can't place points with a wacom tablet. Must use a mouse. Please fix this for the final release. I did file a bug report on this. Thanks for the great work!!

  • @areyousrsly
    @areyousrsly 4 роки тому

    ну это однозначно респект

  • @SeunJubril
    @SeunJubril 4 роки тому

    got damn!

  • @ArgoBeats
    @ArgoBeats 4 роки тому +7

    Cool! Can we transfer textures as well from the original 3d scan in some way (without showing uv seams)?

    • @PostolPost
      @PostolPost 4 роки тому +1

      interested too

    • @Lutojar1
      @Lutojar1 4 роки тому +1

      easy: use bake tools

    • @AerysBat
      @AerysBat 4 роки тому

      Yes this is a standard texture baking process which can be done in Houdini easily with the labs texture baker

    • @AlanStreams
      @AlanStreams 4 роки тому +2

      Yes, you can do an attribute transfer, or you can use the bake tools. It's very easy in houdini.

    • @ArgoBeats
      @ArgoBeats 4 роки тому

      @@AlanStreams thank you guys, would attribute transfer work in this case, without showing uv seams?

  • @WillPreston3D
    @WillPreston3D 3 роки тому

    can anyone advise please? i place a few markers and hit solve on the topotransfer tool bar, but i get an error on the topotransfer node saying "Error psourcegroup1 and targetpos1 have a different number of points"

  • @valentinfx
    @valentinfx 4 роки тому +5

    Curious to know how the results compare to R3DS Wrap

    • @chillsoft
      @chillsoft 4 роки тому +1

      It's not even comparable. But the time it takes Houdini vs R3DS is ridiculous. Houdini is almost real-time (maybe a couple of seconds) whilst R3DS takes a much longer time. At least that's what I've deducted, haven't actually used R3DS myself!

    • @aeko
      @aeko 4 роки тому +7

      @@chillsoft How are you able to compare if you "haven't actually used R3DS myself!" ??

    • @sirdiff1
      @sirdiff1 2 роки тому +1

      @@chillsoft R3DS does it in about 3 seconds for a full face with about 50 points as guides, personal experience.

  • @andregama8068
    @andregama8068 4 роки тому

    Cool,
    Does this work only with head?

    • @vodahlava
      @vodahlava 4 роки тому +3

      yes to lamp post

  • @walbollox1993
    @walbollox1993 4 роки тому

    I have topo build but no topo transfer...how to get topo transfer?. Using houdini 18.495 with sidefx labs.

  • @volnovhuesos6267
    @volnovhuesos6267 4 роки тому

    У сайдов как обычно = а ещё у нас есть такая нода. мы забыли вам рассказать = так вот эта нода - это по сути небольшая прога или плагин - в аналогии с другим софтом

  • @LuccasSchmigel
    @LuccasSchmigel 3 роки тому

    How to solve 'Source mesh contains X connected manifold patches. Only 1 patch is allowed. '

  • @prasoondhapola2875
    @prasoondhapola2875 4 роки тому +2

    Wrap 3 killer