An Awesome Strategy RPG That Demands 'Just One More Turn' - Songs of Silence
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- Опубліковано 29 вер 2024
- Songs of Silence gameplay with Splattercat! Let's Play Songs of Silence and check out a game where you'll lead a kingdom to victory over the red guys who are invading or something.
Key provided by developers
Download Songs of Silence : store.steampow...
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Quick update they uhhhh put the game up for 40 bucks retail soooooo quick pin just to say that the game doesn't have the content density for a 40 dollar price tag. I didn't have the final pricing in the presskit so I thought it was gonna have like a normal indie pricing model. I'd wait for some more missions and stuff to get put in prior to a purchase at this point even though I really like the game. So while the game is rad, it's also pretty highly priced for what you're getting atm content wise in early access. I think going for a 20 dollar price then increasing it to 40 as the game got more content would have been a much safer move on the business end. Hopefully people see this, I hate it when stuff like this happens lol.
I don´t think it´s normal practice to sell an early access title at a huge discount compared to the finished product. You usually get a 10% discount and that´s it.
I agree it is indeed pretty bare bones for what you pay for. Hopefully they flesh it out with more content to justify the price.
@Splattercatgaming Thanks Splat I can always trust you to shoot straight with me. I was looking forward to this one, but $40 is steep atm. Also, I'm now hooked on SPT due to your recent video on it. BEST SHOOTER EVER. You're awesome dude, keep doing you.
@@AurioDK It is a sound strategy and it works, but 90% of the time greed is the main factor. Factorio did this, they launched dirt cheap and them increased the price over time as they added content.
Yup, pretty ignorant at that price.
People can buy this at $40, then the devs could stop working on it.
Early Access should have a set limit to price imo.
Like so many games, they got the pricepoint wrong. It looks fun, but this is a $17-20 game and they want double that. It's strange to me how often game studios think they are better off selling 60% less copies of the game at 100% too high of a price. You make way more by charging less and selling more copies.
Maaaybe game studios know better than what sells better than overall? There are also many other factors to consider, every studio will different levels of funds, some are dependant on shareholders etc. pp. You can only say for yourself "this is a 20 buck game" basing on your own income and metrics - and even that is questionable since you are judging on nothing more than half an hour watching someone else playing an early access version.
@@Puschit1 Early Access. There, nuff said.
@@Puschit1 I guess you didn't take basic economics class in high school like everyone else. Markets set the price of a product or service, not the producer. If you look around the comments section here, you'll find many comments pointing out the overly-ambitious pricing for this game. We're all gamers here, therefore we are the target market, and the consensus is that the price is too high. You and 1 or 2 other people disagree, which means in fact that you are wrong. Because the market sets the price, and the market is the majority of potential buyers. You are in the minority of potential buyers and thus wrong if you think the price should be anything other than what the majority is willing to pay. You are free to overpay for anything you like, but that has no bearing at all on the fair market value of this game. They are unrelated.
An easy way to prove this basic economic theory to yourself is to simply come back to your comment in 2 weeks and see how many likes your comment has versus mine. Currently mine has 5 likes and yours has 0. The market has decided that the value of my comment is 5 and yours is worth nothing. Perhaps that will change significantly, but I doubt it. Gamers as a community know what games are worth, just like chefs know what onions are worth.
If the consumer could dictate the prices it would always be zero ;) This is a virtual good with an initial high price to produce but from then on it can be copied unlimited times without any additional production cost. Your basic economic theory doesn't work here. And if you think the number of likes can determine the price, then you are even further from reality. Look at games like Hearthstone where about 90% of users complain that it is too expensive and yet they keep on buying. Look at Wube's Factorio that does enormously well despite the fact that it never ever goes on sale and instead INCREASED it's price once. It gets complaints about that on a daily basis and the threads regularly get hundreds of replies but apparently the company does well with that policy. Or take Diablo IV! Heavily overpriced initially at 80€ for the BASIC package + season pass shenanigans for effing Diablo ... everybody complained and I said "no thank you" but that game still broke all the records.
There are all kinds of strategies and all of them can work out one way or the other. Sometimes I skip a game when it's too expensive, sometimes I just don't care because it checks all the boxes. And the vast majority of buyers aren't you and me that write comments and and lament about it
well considering 60% of say a 40$ dollar game would be 24$ on average, the game would be making more money than 100% sales at 20$ So your example basically proves you wrong. I expect it's exactly what publisher/dev are doing. They're people to shell out a little more for a bit of a specialized game. Also there's inflation to think about. Minimum wage increases etc.
Don't like it but c'est la vie.
Finally a game where Garrison is not just useless but can hold alone a city.
Take a shot every time he says one of these:
- over here
- over there
- right here
- right there
“Lance of what? Sorry, I cant hear anything over this high-pitched ringing..”
That is a gorgeous looking game!
40 bucks, card based, and about as innovative as baked bread. Exquisite qualities that guarantee a game ends up in the ignored titles list.
Yes for such basic gameplay it's over priced
The art style reminds me somewhat of the Deponia series, for some reason.
The narrator at 19:30. Where do I know his voice from? Is this the Anno narrator?
I recognize it too ... sounds like Mitchmanix
Commandos : Behind Enemy Lines?
@@DemoboyOot Highly doubt that. I'm almost certain that it's the narrator of Anno 1404.
Its very pretty, but almost triple a game pricing? I'd pass.
For those wondering without sale its £33.00.
Artstyle puts me off like no other. Reminds me of the Banner Saga or some of the cartoon stuff in Dragon Age, but done in some sort of super derivative way that's just eeeeeeh. No clue, but I love the idea of the game.
It has some strategy, and some RPG elements. But it is not a Strategy RPG.
40 bucks for an indie early access is insane. Damn. Guess I'll wait for another year or two then.
yeah, it's pretty insane
I mean, maybe for early access i get your point, but is it really that price is a factor of being an indie studio or of the quality of the product? AAA studios can rip us off with 70,80 and 100, but god forbid an indie studio asks for that if the game deserves it? That sounds wrong. Does this game deserve 40$? I personally don't think so, but it has nothing to do with indie or not indie.
oh damn lol. Was considering giving it a chance but that's ridiculous lmao.
games are free on the internet... just drink some rum and start playing pirate
Thats why I dont buy AAA games and I certainly wouldnt pay $40 for an unfinished indie game. Just because the big studios screw us over doesnt mean we should let indie devs do it too. @ciocki
Looks cool but I'm not too fond of the design direction. The armies lack in personality, they all look the same while the characters are different races. It looks inconsistent.
It looks like and plays like a mobile game.
That art style is insanely beautiful
That's what I came to say. Looks like a fantasy 4x game designed by the Dorfromantik team. I love that watercolor style.
lot of tlc in this game.
Art Nouveau.
36€ nooo sry
Hmm, seeing as you make the comparison to HoMM, I can't help but feel like this map looks completely empty, apart from the cities or towns.
I'd say its more like a remake of the 1990s game Warlords, very similar style, including autobatles than HOMM.
Baby's first HoMM ? Nothing to do in battles besides spamming a couple of spells, not much going on on the map... It's very pretty and the reserve management is cool but that still sounds very shallow gameplay-wise.
The game is unbelievably beautiful
But the auto-battle kills it for me
36 euros lmao
Am I blind or does the sieging army always begin the battle from within the (destroyed) walls, and the defender is outside...? 🤔 Examples: 11:05 and 17:00. Looks like the fort and the towers with ballistas are on the attacker's side and the wooden spikes (they probably have a name...) in front of the walls are facing the defenders.
Otherwise, love the art style but they really need to add some juice and impact to the attacks, magic, etc. All those effects fall flat both visually and in terms of sound.
// edit - just saw the price (~40€)... that easily defeats any chance I'd ever get it considering it's much worse in terms of the classical gameplay of HoMM in Songs of Conquest (~35€) and has much worse auto-battling than Hero's Hour (~15€), and not mentioning the original HoMM games. The game looks beautiful and the voice acting top-notch, but gameplay-wise it's way too simple and shallow imo. It'd make more sense for them to pick one direction instead of trying to offer both classical gameplay and auto-battles and being mediocre at both.
(by classical gameplay I'm thinking of the general depth, not the way battles are played out)
It seems like your army always starts on the left. I guess it would be too confusing to the below-average gamer to have them approach from the logical side of a siege battle. It bugged me too.
I was really looking forward to this, but the 50$ (CAD) for an early access game feels wrong...There's full games that released recently for less or similar price, such as Capes and Crown Wars.
The trinity: Songs of Conquest, Songs of Silence, Songs of cease and desist.
There is a "Songs of Syx" though it's a city builder instead
Songs of Syx is very good as well, just diff genre
it's getting VERY confusing. There is a really good (probably best of all these games from what I've seen of the demo, it's very very good) HoMM-like coming out into early access on September 30 called "Silence of the Siren" lol. Sh*t you not
There's also a turn-based strategy game called 'Songs of Steel: Hispania'
The art in this game is breathtaking. I wish it had a sandbox mode with an open map
There's skirmish
$35.99, okay. so it's as good as manor lords ($39.99) then? i doubt it, thank you
Maybe manor lords should be 60 and this game is just fine at its price point. It's funny to me how pricing ideas is relative to players minds just by comparing games instead of just thinking about whether or not a game is just worth the money or not.
Have you played the game yet to determine whether it's as good as Manor Lords?
bruh different game genre. I think 35 is fair enough. The art, music, and gameplay has a lot of things going already for early access.
So its just a really pretty-looking Hero Hour? Man, 2024 is turning into a gaming arms race with all these bangers coming out.
Seems like it and im ALL for it lmao :D Hero's Hour is definitely one of my fav games HOMM Wise :3
which games are you refering to ?
The cards look excellent, in their color and animation, but... what's the point of cards in a non-card game? It isn't like BattleForge or Saga, so really, instead of cards, it would be the exact same game if they were little building blocks, or colorful tokens, or something more esoteric or niche, like short coding phrases that have to be typed to activate.
I love how everyone's sphincter tightens when they hear the word 'card' when talking about a game.
Why is that?
I would get rid of any card resemblance from theee game. I really dislike card based games
@@suzumoriremufan A lot of people are tired of card games. For a while there were a ton of indie card games coming out, people are just fatigued.
Cards are a great abstraction mechanic...unfortunately, this means bad game designers use it as a crutch way too often. It became a sign of low quality for no fault of its own.
I keep hearing this game is like HoMM, but the combat is very different.
Yah auto combat with some card use.
Premise: "Some kind of undead uprising / apocalypse"
Me: "Did I just go back in time to late 90's / early 2000's strategy game writing?"
Lance of Tinnitus sounds awfui.
The Rangers of Fibromyalgia
umm that's actually a trebuchet, not a catapult 🤓
Managed to play a little bit before Steam gave me a "No Licences" error, guess the demo was pulled. From the little I managed to play, I don't like how hiring new units is done only once per turn per type. So you can't quickly replenish or strengthen a location quickly. For a battle system that's kinda out of your control, I kinda wish you had a more closeup and dynamic cinematic camera during battle. Artwork does look beautiful and but from what people say in reviews so far, its very thin. Wished devs don't pull demos just coz the Next Fest is over.
thank you for sharing this hidden gem. never would have found it without you.
Hmmm... it looks kind of intriguing, but on the other hand also very "mobile-esque", from the campaign map to the battles to the card system ... hard-resetting after every mission always sucks, and the combat looks kinda dopey... I also hate the fact that you can so easily retreat... what annoyed me the most about recent HoMM games (apart from just being generally not that great) was the CONSTANT harassment of enemy armies, and not small ones, either, that could simply teleport around the entire map and always attack you in the rear whenever you ventured out. If you want me to break a fortified position with a large army ... you can't have large armies attacking me from behind constantly. And a defeat needs to have consequences, not the same army coming back 2 days later to do it all over again. Also, doesn't look like HoMM to me at all. Not like that other Indie game that got covered here, recently.
40 dollars for an Early Access game is also an insult to any living human being. And other living non-human beings. Don't wanna be speciest, after all.
Styles over subtances, auto-battle, card based, and egregious price. $40 for an early access game jfc.
Found a demo of this on GOG... downloading it now! Thanks for the vid!
madman.
Yeah that whole "not bringing stuff" from previous missions is like 1995 game design. So basically just rush missions with no consequence. That means I'm out. I hate it when games wastes my time - and play "rush turn based strategy" games - is the very definition of that.
100% agreed. Like Splat said, at least let us keep artifacts. The storyline sort of explains the loss of troops, but not that. It's why HoMM series never gripped me, they flood the map with artifacts and items and you can't keep any of them.
@@TheAzrai And that's why most people played large hard skirmish maps in HoMM3 more than anything else! Who wants a "continuous story" if it literally doesn't matter what you did 10 min ago? Never liked that - so stuck with the maps because that was a "self contained" thing.
@@TheAzrai They did let you keep "some" I think, like the actual campaign artifacts, which was like 1 per campaign if I remember correctly, but yeah, always annoyed me. They did that to make you go through the next map again with just as much detail. Otherwise you'd already have your fully kitted out heroes and there would be no point in placing further artifacts on the map, I guess. The thing is that HoMM was never meant to escalate any further. You'd basically have to make more powerful versions of artifacts to keep you interested in acquiring them, I guess? In any case, large skirmish maps is where it's at!
@@Diree Yes, I tried a couple skirmish maps and had more fun in HoMM3. I'm a bit quirky, though as I always want to get through at least MOST of a campaign before trying to go skirmish in strategy games. Since I never got through it, I never continued playing it.
@@TheAzrai Man, I feel you. I'm the same. Then I get burned out by the lengthy campaigns. ^^
Is there just one playable race? It would be very unfortunate
I really appreciate your channel, i love indie games and your channel has turned me to a few that i love
this is like kingdom rush flash game fleshed out into a full game
Perfect sale game that is actually good, just currently over priced
Price on steam is absurd! For 3 factions card battler. is the map even randomly generated each time you play?
The strategy scene is full of penny pinchers....sigh....These games are way harder to make and test than you might imagine. If you don't want to support the developer that's fine but voicing your complaints just damages the developer. I hope that's not your intent!
@@JamCamAbreu "Don't say the truth, or you'll hurt the devs fee-fees!"
Go dunk your head, you don't get to tell people that they can't voice their opinions.
@@derpsagnithus So sorry Mr. Anonymous. If your opinion was so important for everyone to hear, why not use your real name? Why not put some of YOUR "fee-fee's" on the line, since you are the arbiter of "truth" as you say. I didn't realize that how something was priced was a "truth" and not some subjective "fee fee" as you call it. But carry on rando!
@@JamCamAbreu My intent doesn't matter, game is still expensive. And you know what else is hard to make? My money...
@@JamCamAbreu The projection is hard with this one.
Go touch grass, my guy.
Tried the demo, couldn't figure out what to do, form over function.
That horn sound at 21:18 though...man that had me laughing so hard XD
It was the horn of Gondor
Looks fun if you prefer stress free combat
Yup, played the demo, playing right now, just finished the 1st mission :)
Love the lighting and color palette in this one!!
i love the Art Nouveau style
$40 for Early Access, hmmmm
The world map seems to be closer than a Civilization than a Heroes of Might and magic. Interesting mix
That art style is awesome 👍
A gorgeous game though,[still running HoM&MIII ]:D but if the content and price tag isent adding up as you say..I'll wait.
Umm...if the Heroes are engaging in combat on their own, then it's not so much Heroes of Might & Magic THREE as it is HoMM FOUR. The only game in the 7 game series where the Heroes can fight on their own, join up into units consisting solely of heroes, & leave a coin on the World Map when they're defeated for you to go grab & take back to your city before you can resurrect them, rather than them just popping up in your Guildhall or whatever.
Did you try skirmish? I played demo and campaign was ok, but skirmish extremely buggy. Longer you play more things stop working like AI stop moving units, you cannot leave city because city walls block your path, you cannot move you army, and finally you can recruit hero wit 0/0 army whit mean you cannot even use it because hero need one slot.
Looks really good. Thanks for sharing this one with us.
Yeah, I enjoyed the demo forever ago, but still Early Access, it's not worth $40, they're going to need to hit us with a much higher percentage off.
I already played the demo back then and I loved it. The graphics are really stunning and the game is a lot of fun but I think 40 bucks for this game is too much. they should go with 30 bucks.
I wish the Dominions series had battle graphics as good as this, instead of looking like something from the 1980's.
That story sounds really familiar. Was it the Witcher Thronebreaker where you flew, help a friend put down a rebellion in exchange for their help reclaiming your country?
There's been quite a few updates since this Let's Play. Would be great to see what you think of the rest of the campaign.
You are fast, I just got the email its available on Steam :D
I wish it wasn't early access.
dafuq....is this a reskin of Elemental/Fallen Enchantress?
Auto battling, card based, $40. I am HARD out on this one.
It is a truly beautiful game, and definitely one more turn-er, but also not so easy. Shame they went for the high entry cost.
Boo. Most predictable plotline of the century. Absolutely zero interest in their story now.
Seeing a female character smoking a pipe is something I never saw before xD
I didn't see you zoom in on the battlefield...this is...disturbing.
I like you support and bring attention to a lot of Indie and rts strategy ..games keep up ❤😅
Definitely see some Dominions in here, with the autobattling and big spells. Love how simple it is compared to the bloat in most of the genre.
you should check out hero's hour if you haven't, really nice simplification of the genre
@@sylvan429 ooo I just got into dominions, any other reqs that are similar?
Well, but if it's too simple it usually gets boring fast. Especially the combat, chances are you'll figure out how to win most battles with a certain tactic and just repeat over and over. Those few cards you can play isn't enough for varied battles
@@Puschit1 oh yeah Hero's Hour has very fast autobattler combat; perfect if you think the HoMM-genre games have somewhat bad turn based tactics
thanks
yeah no thanks, greedy devs with their crazy pricing can go to hell
The price is a big nope I usually buy this kind of game
The art looks amazing, and the UI looks top tier.
Sure it is nice, but the gameplay reminds me of a mobile game.
Kind of an old school Heroes of Might and Magic feel to it.
Might and Magic has been neglected.. good to see another one in that direction.
I got it through kickstarter. Look forward to play tonight
How much was their basic tier?
I like the look of it. It might be worth $40 who knows?!
This is a beautiful game. Wow.
Songs of Conquest vs Songs of Silence
WTF
Reminds me of the PS1 Brigandine
Art is very beautiful.. Gameplay looks fun and great too. Im just afraid story has cliches which have been recycled to dust during last decade.. when one becomes bored with some archetype, it becomes a repellant. Im truly thankful to splat, since spending money to something like Selaco is definitely money well spent.. I should've waited Homeworld 3 review instead of rushing ahead. Imogen S'jet was a reminder why Im through with melodramatic stories.
this looks like Disciples sacred land
Looks pretty damn cool.
Okay this looks lovely, graphics and the battle system especially.
The battle system looks over simplified so kids can get it, i'd be wary, looking lovely often mean not good.
@@kroooassant9899 I learned to appreciate beauty of simplicity
$40 is crazy
Has promise
It's just a cellphone game with purty art. Hard Pass.
gorgeous art
Very interesting game. Stunning art and graphics and even the story line had me intrigued. Will definitely keep an eye on it.
My friend, those are trebuchets; they're mechanically very different from catapults and used for different purposes.
To be fair the game doesn't designate them correctly either
I hate to be the "pushes up glasses...errm, akshually" guy, but Trebuchets ARE catapults. Catapult literally from the name is just a device that throws things. Ballistas are catapults, onagers are catapults (the one that you probably thought of as "the default catapult").
Though, I would not hold it against anyone to think the way you did there, as it is often portrayed in all sorts of media that a Catapult is what is actually called an Onager, not just a general class of siege machinery.
Wrong
Going back and forth. Been waiting for this one for awhile. It's gorgeous. It okays well... Price is eye watering... On the flip flop I believe people should get paid for their work
I, too, agree in fair compensation. Although I disagree with your choice of footwear.
$40 is eye watering?
Considering that many "AAA" games come out without funtional multiplayer, undercooked graphics and charge full price. I agree with you. Im still mad about Millennia.
I mean, yeah, they should get paid for their work... for a finished product. Not an early access title with bare-bones content that may or may not ever be "finished". That's like selling you a car without most of the advertised features, but demanding full price. Yes, it runs, but there's no AC, the trunk doesn't open, the motor is limited, lights don't work, etc. Would you pay full price for an unfinished product? And if they aim to sell this for 60 or 70 bucks, that's just not gonna fly, I'm afraid. From the video the game looks very basic and generic. Nice to look at, but very little actual tactical gameplay.
@@plumbthumbs9584 sorry, they are abit uncouth aren't they?... I'll get the crocs
If it has a story mode, I'll snap it up as soon as it leaves early access.
This game's art style is amazing
It really is. It feels very reminiscent of Charles Vess and his work.
@DrBunnyMedicinal Just googled Charles Vess. I can definitely see the resemblance 😀
🖤
Reminds me heavily of "Defender of the crown heroes live forever"
oh damn, i've been waiting for this game to come out
I really dislike autocombat. It takes away so much from a game.
Well I love it. You are supposed to be a commander not some sort of Zerg hive mind entity.
I think a mix is better with order times taking time to reach the unit. Frankly autobattlers have the oppurtunity to provide actual tactical depth. However, it doesnt stratch the itch a lot of peoples brains feel to click a lot. A combination of both with timing based on size commanders and communication method is my favorite way of doing it though