I mean... The original PS1 game to me sounds like it was made in a similar fashion to SNES games, whereas FFVIII and FFIX sound closer to MIDI. I actually don't think that this is one of my most accurate covers nowadays, I've done better more recently
@@autumnbrushtail yep, with PS1 FF7 music it's not that simple. However, I have always personally found the classic OPL2/3 Fm synthesis too yucky. I preferred sampled systems like Amiga, SNES or Roland. I know it is possible to get beautiful audio from FM synthesis but it is a lot of work /see also custom Megadrive FM-PCM engines/. Your conversion is very nice to listen to. FFVII PSX's music isn't in MIDI format. It's actually made of AKAO frames. AKAO music uses a similar implementation to MIDI (record notes, play them on hardware instruments), but it's not actually the same technology. For the PC version, the AKAOs were transformed into MIDIs, but mapped onto a smaller, different instrument set (general MIDIs only support 16 channels, whereas AKAO frames expect 32). Therefore, you can't recreate 'true' PSX FF7 music _just_ by giving the PC MIDIs the right instruments. ff7-mods.github.io/ff7-flat-wiki/FF7/AKAOframes.html AKAO frames are most complicated frames in FF7 sound system. (“AKAO” is frame magic, probably developed by Minoru Akao, Square Enix sound programmer :) ) Frame is similar to MIDI sequence - it’s custom tracker format for playing sequence sound, well tuned specially for PSX.
@@autumnbrushtailin fact the PSX's sound chip is actually an evolved version of the SNES sound chip Having the double amount of channels (and possibly a decent amount of Sample RAM as Well?)
@@ssg-eggunner it's not double the SNES' channels. It's 24. I don't remember how much RAM it has, but it's either 256 KB or 512 KB. Probably entirely wrong about that.
Nice OPL3 cover of the song!😄🤩😎👌
1:00 Really good 2-op choir, probably the best I've heard.
Yeah, But it does take up a lot of channels to do it aha
very nice
perfect conversion, sound clarity and color, can put it straight into the game instead of PS1 MIDI.
I mean... The original PS1 game to me sounds like it was made in a similar fashion to SNES games, whereas FFVIII and FFIX sound closer to MIDI. I actually don't think that this is one of my most accurate covers nowadays, I've done better more recently
@@autumnbrushtail yep, with PS1 FF7 music it's not that simple. However, I have always personally found the classic OPL2/3 Fm synthesis too yucky. I preferred sampled systems like Amiga, SNES or Roland.
I know it is possible to get beautiful audio from FM synthesis but it is a lot of work /see also custom Megadrive FM-PCM engines/. Your conversion is very nice to listen to.
FFVII PSX's music isn't in MIDI format. It's actually made of AKAO frames. AKAO music uses a similar implementation to MIDI (record notes, play them on hardware instruments), but it's not actually the same technology. For the PC version, the AKAOs were transformed into MIDIs, but mapped onto a smaller, different instrument set (general MIDIs only support 16 channels, whereas AKAO frames expect 32). Therefore, you can't recreate 'true' PSX FF7 music _just_ by giving the PC MIDIs the right instruments.
ff7-mods.github.io/ff7-flat-wiki/FF7/AKAOframes.html
AKAO frames are most complicated frames in FF7 sound system. (“AKAO” is frame magic, probably developed by Minoru Akao, Square Enix sound programmer :) )
Frame is similar to MIDI sequence - it’s custom tracker format for playing sequence sound, well tuned specially for PSX.
@@autumnbrushtailin fact the PSX's sound chip is actually an evolved version of the SNES sound chip
Having the double amount of channels (and possibly a decent amount of Sample RAM as Well?)
@@ssg-eggunner it's not double the SNES' channels. It's 24. I don't remember how much RAM it has, but it's either 256 KB or 512 KB. Probably entirely wrong about that.