I'm convinced that Nintendo just picked some kits randomly. Why are there so many weapons that don't have a kit that fits well with it. I hope in splatoon 3 they do a better job at making effective kits so there are fewer situations where there aren't any good kits for some weapons or only one option.
I’d like to see more kits of this fashion It’d make for new and interesting “Metas” or diversions of metas because of the way some teams will make bizarre set ups work. Otherwise, you’re not obligated to use them and weapons with more preferred sets stay in meta I’m not a comp player by any means but these wack set ups really change up the game in all modes and make it fun in some cases. Of course this isn’t to say to completely rid the game of all reasonable and realistic kits. Just saying weird kits can be fun to use and more variation in the game. Otherwise it just keeps some weapons out of meta, and that’s what matters most right? Lol
Well that's the thing 1. He's a competitive player and 2. They're the worse compared to other weapons the weapons aren't unplayable there's just ones that are better.
15:49 Oh wow Im in that bamboozler game. Its actually really interesting seeing how this looked from your end cause I remember being spooked cause on my end you just ran through 2 rainmaker shots haha. I remember saying "The heck, Why is Chara using a boozler?" WELP Now I know. Nice video as always dude.
@エイトボール ...Thats what I just said the game isn't just balanced from the top down. If they made Splashdown viable for top X rank players, for mid and low level players it would be crazy broken
Bruh, gootuber is super good... well for me atleast. Rocking double digit kills a game with it now. I dont agree but i get where you are coming from. It is really skill based. The mobility is great atleast... kinda sad tho.
@@ProChara good thing this changed in S3, and it's pretty obvious. Weapons like range blaster and Wiper are being played in competitive despite having weak specials.
@@realblueman_II I wouldn't say it changed at all in S3: Wiper doesn't have a great special, but torpedo is a perfect sub and the kit synergizes perfectly. Range blaster is a good main weapon in the current meta, and now that CRB is out it has mostly replaced the vanilla kit. There are plenty of good main weapons that aren't in the meta because of their kits (mini splatling, nozzlenoses) and weapons where there one kit completely overshadows the other (sorella brella, reeflux).
I can’t believe he actually said the gootuber is the worst charger in the game. Why the gootuber is one of the BEST chargers in the game: It has the longest stored charge on the game It’s the only charger to be able to hold its charge through a super jump Despite being a charger it’s a really good frontline weapon Splashdown can both be used as a panic button if enemies get too close to you and can be used if your jumping into the front lines to punish anyone trying to jump camp you Did I mention it has the longest stored charge in the game?
@@LynR.M.1378 umm about Splashdown as a panic button.... it doesn't work in higher ranks because doing that just secures your own death lmao Holding your charge a really long time doesn't quite matter because chargers provide pressure, meaning it's more valuable to have a quicker charge time than a longer charge hold. And it's not very good at being a frontline weapon, it fires way too slowly to be such. You aren't a lightweight weapon either so your swim speed isn't that fast. Splashdown during superjump is an ok strat, but it's unlikely it'll work more than once per match in higher ranks. Also since you'll be abusing the charge hold since that's your gimmick, you don't really do well with ink efficiency. Suction bomb is it's one saving grace, but it's not enough
Finally, someone acknowledges that the vanilla Sploosh is worse than the neo. The vanilla is basically stuck fighting with just its main weapon. Curling Bombs don't do much for it and isn't an approaching tool. Splashdown is... Splashdown. You could argue the same for the Neo, but its sub and special always have value (with Beakons assisting with pushes and defends and Missiles just being good in general). Though I wonder why you put the vanilla Dapple as the worst. Isn't the Nouveau's kit more specific and generally worse?
Yeah, as an ink/octobrush user, not main bc i use a large variety of weapons, but I use it a lot, (neo I think) octobrush has missiles and although I don’t use the Beakon much, but the misses don’t really kill much, but o can still agree that when I use vanilla clash blaster, I hate it, the sub/specials on neo are... questionable?
I am a vanilla Sploosh main, and from my time using that weapon, the games I win with it, is by pushing my boundaries. By using Curling Bombs to get a head start at the start, and Splashdowning whenever I get it, or whenever I Squid Jump. In doing so, you push, and push. Sadly, I didn’t really do any Ranked, but, when I did, my favorite was the zone one (forgot it’s name) where I Splashdown the zone to take control, and make my opponents wait, and if they wait too long, they’ll lose. It’s all about mobility. If I can squiggly squid my way out of a situation, I will. Then, once I recover, I go back with my battle scream. And this is all thanks to my Ninja Squid. I also have Drop Rollers to drop out of danger from Squid Jumping. I also had with me some Swim Speed Up to make up for the lost of Speed that Ninja Squid has. I signed up for war, and I survive for like, 1 minute and a half to 2 minutes, creating chaos wherever I go. Thanks to Splashdown, I get a get out of jail free card, or an “ink more” thing, and because it’s quick and easy to use, I get a free ink tank filled when it’s completely empty, so I can ink more. My favorite map to do this has to be Moray Towers, and yes, snipers love that map too, but, I tooken down snipers, by forcing them to a close range battle, because of my sneaky tactics. Rarely do I die, but when I do, it’s because I was outsmarted, but then I take revenge for my death, and eventually kill the guy who killed me. Anyways, I can agree that the N-Zap does good, but in my opinion, the Sploosh is the best weapon. That’s probably because Brella gotten nerfed too much, and rollers didn’t really, get any better, or maybe because I’m such a bad sniper, but I know one thing, im gonna use the vanilla sploosh in Splatoon 3, and no matter what anybody says, I will use that Sploosh, as, long as it has Curling bombs, because how else will I push, and get a head start, and run away if necessary. Anyways, this has been a vanilla Sploosh main, signing off
I actually hope we see another kit like vanilla Hydra in Splatoon 3, joke weapons are nice to have around. But maybe put it on a joke weapon with 3 kits instead of an actual weapon with only 2
I have to do a whole video on this but we really should have more kits, if every weapon had 4 kits I wouldnt mind a meme kit, but with 2-3 weapons only it just doesn't have a place
Imagine in Splatoon 3 you could customize weapon kits at the cost of some kind of veriant of the ability chunks. That would probably solve most of the problems of unfitting weapon kits.
this is random but id enjoy if special abilities were simplified and could be freely chosen based on what you want, and be more noticable in general (kinda lika alicias abilities you gradually unlock and can freely switch around and have two of at a time)
I've said this before and I'll say it again, giving weapons bad kits is a terrible way of balancing a weapon. Doing so either means the main weapon is too op or that you have little confidence in the main weapon's potential.
"Hey Jim, I don't like how I have to be so passive with Hydra. I think other players feel this way too. Let's give it splashdown!!" "Ethan it's a fucking backline weapon and it takes years to charge how and why would they get in to use splashdown??!?" "Oh yeah I kinda forgot rushing in isn't Hydra's thing... well too late now I already gave it autobombs too!!" "Ethan. How are you not fired yet?"
I know splashdown is kinda ass, but I really feel like it's meant to be a "get off me" type special, and it used to be pretty good at that; so I think at release it made sense for weapons like the hydra
most splashdown weapons gauge how well you can act out of its splashdown and vhydra just... doesnt. higher up ranks if you dont get shot down you're definitely just gonna miss your splashdown and get immediately rushed because your charge time is so slow
As a sploosh main, I have to agree, you would of had to damage them prior to deployment or shoot from a ledge if you want amy chance in denying splashdown. The sploosh's range is so miniscule that most simple task or actions like climbing up walls become a challenge with the sploosh. Calling the sploosh 'short ranged' imo is an overstatement.
I agree on splashdown. I’ve been playing Splatoon 2 since early 2018, and I recently made X 4 months ago after I transitioned from sticks to motion controllers. I would main the vanilla Splattershot, and I would get splatted out of the air with my special. I switched to the tentatek, not much of a problem now.
I feel like virtually every slosher is good, but vmachine’s kit is definitely worst. Can’t wait to see what you ranked as the best and worst for slosh(I haven’t watched yet
Honestly kinda surprised that Foil Squeez isn't above H3, since we see a certain someone dominate solo with it every month. I guess it's chocopero only after all :p
@@saiji9000 I do lol I main the Nautilus 47 and the Heavy Splatling Remix most of the time 😁 I also really like the Bamboozler MKIII and the Dualie Squelchers. I gave up on the Squeezer haha
YES! I am SO HAPPY you put Nautilus as the best Splatling! While I agree that the gold one is probably better and more competitively viable, I can't use inkjet to save my life, so I personally like the silver one more. Plus, point sensors are always a win! Great video!
it's so nice to see some nautilus appreciation!! i've been maining it for almost two years now and i feel like its power often goes unappreciated or unnoticed
I've tried Nautilus I play vanilla ballpoint splatling it's painful watching myself run at 4 ft per year and then running out of shots like in the middle of the of the map because I've had to deal with someone who somehow snuck around our back and then some noob with Tetra dullius comes out of nowhere and I'm screwed because well not alyss is slow not all this takes a long time to charge ish and yeah there's also the whole even if you do charge you can't move
@@seanhenke5846 i mainly use my nautilus as more of an achor weapon, taking advantage of my range and helping from behind rather than being in the middle of the map. the charge speed and run speed don't even affect me anymore because i've played it for so long LOL. i feel like play style plays a big part in what you main, and if you don't like it then that's fine man, everyone's allowed to like and dislike weapons :]
Me: I bet 20$ that Dapples Dualies are the worst Dualies. Chara:Dapples Dualies are the worst. Me:I knew it. (Btw Dapple Dualies are my main weapons)lol. I just love them. Probably Im just a masochist.
something about stingray- When I'm using it and I hit someone just a little bit, a good tip is to look at the map so you can see where they are going. I usually can't find them after hitting them, so being able to see hit opponents is useful when I'm using it.
20:26 - I remember in splatoon 1 carbon roller (not the deco version) used to have inkzooka as a special. To all the non veterans the inkzooka basically shoots out TORNADOES of ink. It sadly was removed in splatoon 2 (screw the programmers).
Splashdown’s greatest weakness is its slow startup and total lack of armor. I can see splashdown being a real menace in tandem with a close range weapon if not for these two issues. Kinda sucks because I think it’s one of the most satisfying ults to land.
I use v hydra cause no one expects it. People love to rush me then I splash down them. What I’m saying is that even tho a weapon here is the worst on this list, it can be used.
Once you accept you can’t use it as panic button it’s okay! You have 3 options 1. Off a ledge 2. Out of a superjump 3. As an instant tank refill Then it begins to work!
Ikr if you have a teammate next to you, you can superjump to them and then splashdown with invenerability and a bigger radius. Plus, it’s great in the early game.
@@whatotter9094 Also, if a damaged opponent is nearby, a splashdown can kill outside of it's radius. The hitbox is very big, and can even kill opponents above you if they're on ink rails or the semi solid railing thingies. Very solid for taking the zone quickly as well, and can be used slightly more liberally when a teammate gives armor. (Similar to how inkjet can wait for armor before using their special) Splashdown can even be used to cheese getting on tower if timed correctly, AND can pop the rainmaker in almost one shot. And while I don't recommend it, splashdown can be used as support if you're close to your team. The opponent will have to decide whether they deny the splashdown or splat your teammate. I've seen it work when using quick respawn. Splashdown has potential! The more you play a splashdown weapon, the more likely it will be to spot these opportunities.
L-3D _clearly_ outranks H-3D, and very likely ever single other weapon in the game My opinion is not biased in any way, because it's just fact. People just don't use it because it's too OP
Maybe a way the dev team could have made splash down better would have been to allow the player to control how high they jump in the air when activating the special, making it harder to predict where to shoot when countering it. Like, if you hold down the special (or jump) button longer, you go higher. It's just something that came to mind while watching this video.
i thought something similar, my idea was that the height would be randomized. obviously not lower than what it is now, that would suck. only thing is it just becomes inconsistent.
I find there’s a way to surprise enemies with Splashdown. You know when performing a super jump, you can trigger Splashdown, but what you might not know is that Splashdown can be triggered at any time during the jump, even before you get off the ground. Considering in this game you can see when an enemy has its special charged, and when they use it, they could think that you used it elsewhere and not realize it’s coming for them. If Splashdown had something to change its height on use, it’d help immensely. My idea is, first, the amount of Special Power Up would give more height the more of it you wear. Second, give it an option (ZR) to perform a one time height change, which can be changed anytime before it begins to come back down.
I was surprised to see carbon deco I main it and yet I find myself at a huge disadvantage to other rollers (especially flingza) I do agree though, carbon deco is a cool weapon overall that rewards an aggressive playstyle which I like playing
THANK YOU FOR THE VHYDRA PART OH MY GOD. Everytime I see a VHydra, whether that be SoloQ or League, I always die inside cause it's WAYYYY worse than the chad CHydra.
IKR the vHydra is just terrible and its so annoying because there are so many better things they could have given it like sprinkler or any other special.
Man, all this time I've been loving Splashdown with the vanilla Ink Brush because it's just a killer combination but then again, I do see its heavy flaws as most of the time, people can just scoot a couple of inches away and not even get effected by it... Or you know, Blasty blast go pew pew. Splashdown also sucks as a last ditch effort when you're in danger as the armor it has doesn't activate if you've been hit by enemy ink. It's pretty predictable and I can see why it's the worst special but I'm still gonna use it... on the Ink Brush only because I just love that weapon class. :> Also, if I see another Sploosh-O-Matic, I'm gonna scream; I can't tell you how overrated that weapon is.
FINALLY SOME WHO UNDERSTANDS!!! Let me go show this to……….someone…….. real quick. Keep up the good work and have a good day or night maybe afternoon because you never know same thing to everyone else ready this and whoever edited this video
Although not a comp player, I have been playing with all chargers recently and have to say mpu vbamboo is pretty insane... I can get 11+ kills regularly which is something I struggle to get with other chargers
As a Carbon deco main, so many people fail to realize that it actually has pretty decent range. Gotten a lotta kills from people underestimating how op the burst bombs make it, along with the sheer speed at which I can get kills.
Yeah, for some reason I still main Vanilla Sploosh, probably because the Curling Bombs are good for movement, despite their predictability, that’s why I also main Enperry Splat Duelies
Okay i know i might comment on this a couple of times but- WHY is the splashdown the worst special? It's one of the best in superjumping situations. In fact maybe the best if your opinion is good about it. Plus its just a booyah bomb except it's quicker and kills instantly within it's range. And its good at inking at the end of the time limit for turf war. Sorry if this is criticism I just want to point some things out. Maybe expect more of these comments?
Splashdown travels the same distance upward and has no form of protection, so its possible to learn the timing and cancel reliably on most weapons Splashdown jumps can be seen by looking at the top of the screen and the landing can be camped after the splashdown lands It does good damage to bubble blower and baller (baller gets shredded by everything anyway) so bubbles is its only huge use, but by using a bomb combo on the bubbles you can just kill the splashdown user first TLDR higher up you go more likely you are to just die in it Even Nintendo realized this and made it so you lose 25% of your special if you die in it. (its also why most splashdown weapons have low points for special) Pretty much any high level comp player is going to agree with me, the higher up in skill bracket you go the worse it is. Hope this explains well For booyah bomb, its 470 HP makes it much more survivable, and its better at destorying Bomb Rush/Bubble blower since you throw the bomb from a far distance rather then being stuck in it, it also takes longer to be gone completly which makes it better at destroying bomb rushes.
I remember when the nzap 89 was the meta weapon to a lot of players in splatoon 1. But the carbon roller (NOT THE DECO VERSION) was definitely my meta weapon.
Ya know, when the team calls for a slayer, I personally like to go tentatek splattershot or bamboo. Yes, I know Im crazy person for playing a charger as a slayer.
The reason splashdown is the worst special in the game is because it really easy to take out at high level play. You also cannot push up with it like its younger, yet better cousin the baller. I honestly hope splashdown is removed in splatoon three because it is a hindrance on every weapon that has it. Vhydra is trash because of it and so is the gootuber, vsploosh, Vanilla splattershot, and the 96 Deco too.
The fact that they gave Splash Wall to a flipping roller not once but twice across Splatoon 1 and 2 never ceases to make me laugh, they must've come up with Flinza's kit while drunk or something. Also, seriously, what were they thinking when they decided Dualie Squelchers should just say “imagine having end lag, lol”?
I don't get it, why is wall bad on a roller? I can have great games using the wall to help get many kills, I use respawn punisher to help disrupt the enemy. So to me, wall is good for a roller based around flinging.
@@dragons6711 Don't get me wrong, Regular Flinza's kit isn’t useless. Because of the amazing vertical flick, it can actually get solid use from the wall, especially compared to the first game's CoroCoro Roller, which had no such thing. Plus bomb rush is powerful, so it balances out a lot more. But considering Foil has a busted bomb and a busted and cheap special, the wall kit is generally outclassed on most maps. I can see it being very strong on maps like Port Makeral though
vanilla undercover's kit is really good in concept, but its special being one of the most predictable in the game makes it really difficult to play consistently
I knew the sploosh o matic would be the worst on this list lol. In my opinion the kit that comes with it is pretty decent, you can super jump to you teammate and splashdown. Killing any nearby opponents, also scaring and damaging nearby opponents, with that you can easily kill the opponents. I once got 11 splats with it. Now The trick to using the sploosh o matic is to sneak up on opponents, the best way to kill people with it is too attack the opponents when they least expect it. If I ever encounter and opponent I'll try to find a way to sneak to the side or the back of the opponent. Getting easy splats. If that goes wrong I use my splash down. You also gotta be fast with the sploosh o matic, you need to learn how to dodge attacks. Whenever in getting attacked I escape, go back when the opponent thinks I gave up, and splat them. It's also a good way to distract opponents and get your team to kill them. The reason I enjoy the sploosh is because of the splashdown, yet you say its worst thing in the kit LOL. The curling bombs is what sucks in this kit. In the future I might change my main weapon to the n zap cause I really enjoy the n zap 83 cause of the sprinklers and ink storm. But for now, sploosh is my way to play lol.
i would say give dapples bombs. that would fix issues about not being able to approach well since it has such short range. the only other thing I can think of to buff it is for that dodge rolls to be slightly longer. but I dont think that needs to be done. honestly all variants work well as they are now. maybe give missiles to the one with splashdown instead. but that's what sploosh is for. part of the problem with balancing weapons is that you dont want different weapons that are similar to be the same. that's why gootuber cant be buffed to the point where's it's on par with squiffer. same as sploosh and dapples. the secondary issue is that many of the subs and specials just dont have synergy as chara mentioned. and thirdly the sub/special design in this game compared to splat 1 is overall worse. so i certainaly hope splat 3 fixes these issues.
Kensa Rapid blaster is pretty much the best blaster, cuz I was able to push for a win in multiple matches, whereas the other rapid blasters wouldn’t, because of the combo potential
i always come back to see the newest comments with misconceptions or differing opinions and its always sick to see you still replying to people and having discussions with them lol
I was a cds main when I played a few years ago. They carried me up to S+ on most modes. I just prefer their more aggressive kit over the more support based kit of the vanilla, along with that high mobility that only duelies can provide, and it’s pretty good painting and damage capabilities.
I've played with splashdown my whole time in Splatoon 2 and I've played a lot of time and a decent amount of kills or wins happen from splashdown. I once jumped to tower and chose to splashdown to protect the tower and splat nearby enemies. I then pushed after killing 2 enemies and won the game with 2 other teammates
I main the vainilla sploosh-omatic. I think all of what it is mentioned here is true. I think that weapon might not be designed to be competitive on this game, but to have fun; You can have fun trying to swim awfully close and corner chargers players and see how they react, you can be so mobile with that weapon that I think its philosophy is to move first when being shot rather than fire to the opponent, like any other shooter should be. Also, because people asume that sploosh-omatic users always swim behind the curling bomb, I have fooled chargers into thinking that I was going to get close by the curling bomb but I instead flank them from one side of it; the two seconds they waste by trying to look at the curling bomb is enough for me to get close to them and then I decide what to do; If I splat them or even better if I just troll them for a little bit. A couple of time I have pursued charger players on foot on uninked floor while the charger players tries to literally run away on foot on uninked floor; it is so funny when it happens LOL XD. Of course I am just a casual player that plays mainly on S+ rank on ranked mode.
@@ProChara Ohh! Good idea! I was thinking they could double it's range during turret mode, making it decrease over time if you stay still, encouraging more rolling to "reset" the range
10:07 I have an arguement against this. The inkmines are great for stealth missions, the splashdown synergies too well with it's mostly grounded kit, you have to focus on the Brella to pop it's shield and you also have to set off the mines before splashdown arrives making it all based around a psychological time bomb game, which is super spy movie stuff, and the main weapon is too strong when you sneak up from behind and shoot and boop the opponent to their death. Just focus on speed, secrecy, ink saving and main power up and all matches shall be dominated, if you have good team coordination. In short, I would say the Tenta Brella with the ink wall and Curling Rush is the worst, too laggy, terrible when dealing with object shredder, and curling rush is situational in some stages, like Arrowana Mall, since the center part basically made me quit the weapon. In summary, though, this is a great video, a great analysis of all of the weapons, I don't want to just bash on this video and I am sorry for not complimenting this video. It's just that I assume that you would think that you would think that the rest of my opinions is good. And you know what they say, assuming makes an "A" out of u and me.
In My Opinion: Best shortrange shooter: n zap or neo splash. Best roller: carbon deco or foil flingza. Best mid-long range shooter: 96 gal or cjet. Both have insanely good zoning potential, that is, if rng favors 96 gal. Best brush: kensa, vanilla octobrush, and permabrush.the octobrushes just outclass the inkbrush during combat in every way, shape and form. Although, permabrush is one of the best armor weapons in the game. Mobility, special points? Has it all. Best charger: bamboozler mk 1. How did someone allow this???? It charges so fast. I think u can shoot 2 fully charged bamboo shots in the time it takes squiffer to charge once. It also outranges squiffer, has mpu dmg up, and is the only lightweight charger in splatoon. Not to mention missiles. With mpu+good enough aim, this could be one of the most op weapons in splatoon, or even in all shooters. Best slosher: soda, vslosher or kmachine. Soda allows you to relive the s1 slosher days for a few seconds. Vslosher has one of the best supportive kits in game, and machine+fizzy combo is so good it overshadows splashdown. Best dualies: ds or cds. Best blaster: krapid or (arguably) grim range. Burst bombs help range soo much. Best splatling: nautilus 79. A splatling that can hold charge and has faster shots than a CHARGER. Also suction. Smh Best brella: sorella brella. With the shielding tricks (especially that shield timing one that basically allows shield to tank anything, including charger shots and specials, if that's still a thing), brella could theoretically shield anything, and be the best weapon in the game, IF SPLATOON 2 ACTUALLY HAD GOOD ONLINE. Imo, the brella skill floor is super high, but the skill ceiling and potential goes beyond the heavens.
Its kinda crazy how much splashdown bogs some weapons down. I guess its one of those things were the higher up in skill you go, the less useful it gets
Before I watch, some predictions: Short range worst: vsploosh (correct) Short range best: gray zap (correct) Long range worst: vjet (wrong, 96 deco) Long range best: cjet (correct) Semi automaniacs (lol) worst: vsqueezer (correct) Semi auto best: either h3d or foil idk (correct, h3d) Blasters worst: luna neo or crb (correct, luna neo) Blasters best: krap (correct) Brellas worst: vunder lol no contest (yeah everyone saw this coming) Brellas best: sorella (correct) Sloshers worst: vmachine (correct) Sloshers best: idk for this one lol, tris are good, vslosh and soda are also good, kmachine is good, not gonna bother guessing Splatlings worst: i mean come on now (correct, vhydra) Splatlings best: naut 79 (correct) Chargers worst: goo tuber (correct) Chargers best: either bamboo 1 or firefin (correct, bamboo) Dualies worst: vgloogas (wrong, vdapples? the only one of the dapples that has some competitive presence?) Dualies best: vds (according to that last tier list video you made) (correct) Rollers worst: vcarbon (wrong, vflingza) Rollers best: foil flingza or carbon deco (correct, carbon deco) Brushes worst: idk lol they all look decent to me, i dislike octoveau the most so i'm saying that one (wrong, vink) Brushes best: perma (correct)
Can somebody please tell me the background music track? I KNOW that I know the song but I can't place it just now and it's driving me nuts. Pokemon game?
I remember using carbon roller in splatoon 1. It was my favourite weapon and by far the best weapon I had ever had and to see it appear as the best weapon in this video makes me feel like a pro player. I use carbon roller deco in splatoon 2 now cos the normal carbon roller no longer has burst bomb sub.
we know the flingza has a bad kit, but i NEED your opinion on the foil flingza! edit: never mind, thank you edit 2: i am also glad that none the octobrushes were the worst
I honestly thought the splat roller was gonna be the worst because of how much you insult splashdown, im pleasantly surprised! (Also I don't play ranked because no)
The some of the base weapons is why I wish we could have changeable sub and special weapons :S Like…. That has to come in splatoon 3. But not like, you can use any sub or special with whatever main weapon after “certain stuff” but more like, you can use 1 of 3 available for the weapon.
Anyone else really annoyed that when a teammate got booyah bomb HE DIDNT MASH. I’m only annoyed as one of favourite weapons is the arerospray (cant remember which one, it’s the one with booyah bomb)
I’m sorry but I think foil squeezer is better than H-3 D. Yes H-3 has armour but bomb and bubbles is overpowered and X-rank leaderboards show this Also what would you say is the second best Brella? I would say camo tent or kunder but there’s a few options
"The worst charger is the gootuber" OK time to start with this. The suction bomb like you said is a good sub. and then my whole splashdown explanation. But the gootuber? Really? You dont even have to charge the gootuber to get a long range distance. Plus its kinda like the squiffer Except a longer time for the underink charge keeper thing. And it has a decent charge time too. Sorry if this is too much criticism I'm just stating my opinion
its all good, the specials a big factor esp with chargers because the main counterplay to that class is to ignore it and play behind cover, so being able to get an impactful special matters a lot (esp since goo and squiffer can paint well), and its where squiffer can thrive with its fast armor or inkjet. Goo tubers custom kit can sorta do that which is why its higher up, but fresh squiffer has a suction with jet vs curling with jet, even if the main weapons were comprable fresh squiffer has a significantly better sub. Its also just the case of bamboo/charger/eliter/squiffer are all extremely good main weapons with at least 1 extremely good kit, so its tough competition,
I like to run a pure of jump speed with hydra for jumping in with splashdown then jumping back to somewhere safe. I don't like pures of any ability outside of QSJ. turns you into a freaking teleporter. Also I'm curious as to how much you must have smoked to put permanent inkbrush before vanilla. That weapon carried me to x rank in solo. you might hate splashdown but it compliments brush beautifully. I will admit I am salty they gave sprinkler to inkbrush. Could you imagine if they would have just given it burst bomb?
14:43 I genuinely laughed when you said 6 years this thing works good in salmon run i mean sure i use custom hydra but still front line hydra mains anyone?
I believe that Splatoon is a balanced game. There are no worst or best weapons for everyone. It all depends on the player and their playstyle. Yes, even Clash Blaster is balanced. You just need to figure it out, which is what makes the game fun for me!
I'm convinced that Nintendo just picked some kits randomly. Why are there so many weapons that don't have a kit that fits well with it. I hope in splatoon 3 they do a better job at making effective kits so there are fewer situations where there aren't any good kits for some weapons or only one option.
@Gatling Spletzer the Inkhog bruh what
I’d like to see more kits of this fashion
It’d make for new and interesting “Metas” or diversions of metas because of the way some teams will make bizarre set ups work. Otherwise, you’re not obligated to use them and weapons with more preferred sets stay in meta
I’m not a comp player by any means but these wack set ups really change up the game in all modes and make it fun in some cases. Of course this isn’t to say to completely rid the game of all reasonable and realistic kits. Just saying weird kits can be fun to use and more variation in the game. Otherwise it just keeps some weapons out of meta, and that’s what matters most right? Lol
Yeah, like who decided that the clash blasters would have tenta missles and stingray
Speaking of kits in splatoon 3, it would be cool if we could make our own custom kits
@@Brick.plr1 dynamo with burst bomb and booyah bomb
Chara: Talks about the worst weapons in the game
Also Chara: Does really well with the weapons
He's just built different
he really is built different
He has a really good gaming chair
Well that's the thing 1. He's a competitive player and 2. They're the worse compared to other weapons the weapons aren't unplayable there's just ones that are better.
Goo Tuber is one of my favorite weapons in the game lol
This video in a nutshell: splashdown sucks
that’s about the only thing I was able to take away from this video
The only reason people use it, is because it looks really cool.
but when your life has been saved so many times because of splashdown
@@waavuler or ended by it
@Noah Perner ik
15:49 Oh wow Im in that bamboozler game. Its actually really interesting seeing how this looked from your end cause I remember being spooked cause on my end you just ran through 2 rainmaker shots haha. I remember saying "The heck, Why is Chara using a boozler?" WELP Now I know. Nice video as always dude.
I mean... splashdown is called SD for a reason
Lmao
Well, its great for super low level play
It's the classic, "destroys noobs, gets destroyed by pros" kinda deal. Perfect for mid level play
@エイトボール ...Thats what I just said
the game isn't just balanced from the top down. If they made Splashdown viable for top X rank players, for mid and low level players it would be crazy broken
?
@@XAEzl Was I unclear?
18:22 Negative ink efficiency, accidentally cut off the last word, my mistake, captions will show how it was supposed to sound when updated
lol duly swelter
What does that mean again?
@@insignificantduck313 it has bad ink efficiency to the point where it cant use its bomb
Bruh, gootuber is super good... well for me atleast. Rocking double digit kills a game with it now. I dont agree but i get where you are coming from. It is really skill based. The mobility is great atleast... kinda sad tho.
@@vibez13 vv
As someone who is legally classified as the worst charger user ever, can confirm that it is fun as heck.
Agreed, I am shit at aiming but the gootuber is just amazing for me, it's weakness is that it's kit gets worse the better you get at the weapon
I’m a casual and this video is crazy for me. Sqeezer good? Different sqeezer bad? I’ve learned so much about how a kit can make or break a weapon
yea the biggest takeaway id say is that kits matter a LOT, it opens up a lot of options with a right kit
@@ProChara good thing this changed in S3, and it's pretty obvious. Weapons like range blaster and Wiper are being played in competitive despite having weak specials.
@@realblueman_II I wouldn't say it changed at all in S3: Wiper doesn't have a great special, but torpedo is a perfect sub and the kit synergizes perfectly. Range blaster is a good main weapon in the current meta, and now that CRB is out it has mostly replaced the vanilla kit. There are plenty of good main weapons that aren't in the meta because of their kits (mini splatling, nozzlenoses) and weapons where there one kit completely overshadows the other (sorella brella, reeflux).
Ohhh, just in time! Now I have something to watch while eating breakfast.
8:50 in the night here 😳
It's 5 pm where I live 👽
@@Lucas-gy5yr | I woke up late, so it's 11 AM for me.
Meanwhile me having a midnight snack
Ok
16:35 but wait. The goo toober has one of the best squid bags in the game!!!
True!
It dominates the meme meta
Squidbagging aggressively while storing a charge and randomly sniping someone is true meme potential
I can’t believe he actually said the gootuber is the worst charger in the game.
Why the gootuber is one of the BEST chargers in the game:
It has the longest stored charge on the game
It’s the only charger to be able to hold its charge through a super jump
Despite being a charger it’s a really good frontline weapon
Splashdown can both be used as a panic button if enemies get too close to you and can be used if your jumping into the front lines to punish anyone trying to jump camp you
Did I mention it has the longest stored charge in the game?
@@LynR.M.1378 umm about Splashdown as a panic button.... it doesn't work in higher ranks because doing that just secures your own death lmao
Holding your charge a really long time doesn't quite matter because chargers provide pressure, meaning it's more valuable to have a quicker charge time than a longer charge hold. And it's not very good at being a frontline weapon, it fires way too slowly to be such. You aren't a lightweight weapon either so your swim speed isn't that fast.
Splashdown during superjump is an ok strat, but it's unlikely it'll work more than once per match in higher ranks.
Also since you'll be abusing the charge hold since that's your gimmick, you don't really do well with ink efficiency.
Suction bomb is it's one saving grace, but it's not enough
Finally, someone acknowledges that the vanilla Sploosh is worse than the neo. The vanilla is basically stuck fighting with just its main weapon. Curling Bombs don't do much for it and isn't an approaching tool. Splashdown is... Splashdown. You could argue the same for the Neo, but its sub and special always have value (with Beakons assisting with pushes and defends and Missiles just being good in general).
Though I wonder why you put the vanilla Dapple as the worst. Isn't the Nouveau's kit more specific and generally worse?
Yeah, as an ink/octobrush user, not main bc i use a large variety of weapons, but I use it a lot, (neo I think) octobrush has missiles and although I don’t use the Beakon much, but the misses don’t really kill much, but o can still agree that when I use vanilla clash blaster, I hate it, the sub/specials on neo are... questionable?
@@aj_404 it's octobrush nouveau, the neo brand didn't remake any of the brush weapons
ik this is hella late, but dappleN has a niche in rm with mist and high shield dps, its a tiny niche but its better then none
I am a vanilla Sploosh main, and from my time using that weapon, the games I win with it, is by pushing my boundaries. By using Curling Bombs to get a head start at the start, and Splashdowning whenever I get it, or whenever I Squid Jump. In doing so, you push, and push. Sadly, I didn’t really do any Ranked, but, when I did, my favorite was the zone one (forgot it’s name) where I Splashdown the zone to take control, and make my opponents wait, and if they wait too long, they’ll lose. It’s all about mobility. If I can squiggly squid my way out of a situation, I will. Then, once I recover, I go back with my battle scream. And this is all thanks to my Ninja Squid. I also have Drop Rollers to drop out of danger from Squid Jumping. I also had with me some Swim Speed Up to make up for the lost of Speed that Ninja Squid has. I signed up for war, and I survive for like, 1 minute and a half to 2 minutes, creating chaos wherever I go. Thanks to Splashdown, I get a get out of jail free card, or an “ink more” thing, and because it’s quick and easy to use, I get a free ink tank filled when it’s completely empty, so I can ink more. My favorite map to do this has to be Moray Towers, and yes, snipers love that map too, but, I tooken down snipers, by forcing them to a close range battle, because of my sneaky tactics. Rarely do I die, but when I do, it’s because I was outsmarted, but then I take revenge for my death, and eventually kill the guy who killed me. Anyways, I can agree that the N-Zap does good, but in my opinion, the Sploosh is the best weapon. That’s probably because Brella gotten nerfed too much, and rollers didn’t really, get any better, or maybe because I’m such a bad sniper, but I know one thing, im gonna use the vanilla sploosh in Splatoon 3, and no matter what anybody says, I will use that Sploosh, as, long as it has Curling bombs, because how else will I push, and get a head start, and run away if necessary.
Anyways, this has been a vanilla Sploosh main, signing off
I actually hope we see another kit like vanilla Hydra in Splatoon 3, joke weapons are nice to have around. But maybe put it on a joke weapon with 3 kits instead of an actual weapon with only 2
I have to do a whole video on this but we really should have more kits, if every weapon had 4 kits I wouldnt mind a meme kit, but with 2-3 weapons only it just doesn't have a place
Joke kits suck for whatever weapon they're on. As a chydra main I wish I had another viable option :(
The Hydra's kit now is scary
Now Hydra is a huge threat.
Imagine in Splatoon 3 you could customize weapon kits at the cost of some kind of veriant of the ability chunks. That would probably solve most of the problems of unfitting weapon kits.
yeah i was thinking that
this is random but id enjoy if special abilities were simplified and could be freely chosen based on what you want, and be more noticable in general (kinda lika alicias abilities you gradually unlock and can freely switch around and have two of at a time)
thatd be cool but then youd get really op weapon combinations that wont be able to be fixed by nerfing or buffing without ruining all the balancing
@@garb8933 yeah maybe- like what tho? Im actually curious because i dont know much about the details and intricacies of splatoon lol
@@scribblecloud something like a burst bomb rapid blaster with armour or missiles
Again, amazing weapons ruined because of sub and special synergy :'(
What were the devs thinking?
I've said this before and I'll say it again, giving weapons bad kits is a terrible way of balancing a weapon.
Doing so either means the main weapon is too op or that you have little confidence in the main weapon's potential.
"Hey Jim, I don't like how I have to be so passive with Hydra. I think other players feel this way too. Let's give it splashdown!!"
"Ethan it's a fucking backline weapon and it takes years to charge how and why would they get in to use splashdown??!?"
"Oh yeah I kinda forgot rushing in isn't Hydra's thing... well too late now I already gave it autobombs too!!"
"Ethan. How are you not fired yet?"
@@thepoopfarter290 Developers when they were creating the vanilla hydra splating.
vHydra moment
I know splashdown is kinda ass, but I really feel like it's meant to be a "get off me" type special, and it used to be pretty good at that; so I think at release it made sense for weapons like the hydra
most splashdown weapons gauge how well you can act out of its splashdown and vhydra just... doesnt. higher up ranks if you dont get shot down you're definitely just gonna miss your splashdown and get immediately rushed because your charge time is so slow
All solo players in a nutshell clash blaster is broken
Agreed
clash blaster is the “i can’t aim :(“ weapon. most clash players have some cutesy owo name and i think they do it just to infuriate me
I feel bad for Splashdown...
Nah i don't it feels good to cancel it
At least it’s the best in salmon run
@Destiny from Mystical Meliny especially when you superjump in splat zones or in ranks c to a
@@JustChllin I watched a dude get splashdown canceled twice in like 15 seconds
it was sad af
@@poisonedmaple6874 😔
2:42 Ironically, the Sploosh sucks at Splashdown canceling as well
As a sploosh main, I have to agree, you would of had to damage them prior to deployment or shoot from a ledge if you want amy chance in denying splashdown.
The sploosh's range is so miniscule that most simple task or actions like climbing up walls become a challenge with the sploosh.
Calling the sploosh 'short ranged' imo is an overstatement.
@@VGF80 Its range is the equivalent of a nearly defective faucet 😭
I agree on splashdown.
I’ve been playing Splatoon 2 since early 2018, and I recently made X 4 months ago after I transitioned from sticks to motion controllers. I would main the vanilla Splattershot, and I would get splatted out of the air with my special. I switched to the tentatek, not much of a problem now.
I feel like virtually every slosher is good, but vmachine’s kit is definitely worst. Can’t wait to see what you ranked as the best and worst for slosh(I haven’t watched yet
Honestly kinda surprised that Foil Squeez isn't above H3, since we see a certain someone dominate solo with it every month. I guess it's chocopero only after all :p
If it was only solo, itd be at the top for semi autos
Squeezer is hilariously difficult to master
- This post was made by the “finds difficulty in mashing” gang
@@saiji9000 SO TRUE! I love the Squeezer but I can't mash the button fast enough to get consistent kills with it! ARGH! SO FRUSTRATING!
@@Sqwivig Don’t get frustrated
Use a different weapon lol
@@saiji9000 I do lol I main the Nautilus 47 and the Heavy Splatling Remix most of the time 😁 I also really like the Bamboozler MKIII and the Dualie Squelchers. I gave up on the Squeezer haha
Me finding out most of my faves are seen as the worst 😂
ProChara-"Best charger: Bomboozler and worst: goo tuber"
Splatoon 2 fans-"So you have chosen....Death
Great vid btw!
Props to you for getting footage even for the bad weapons. Love watching your videos, have a good one gamer :)
YES! I am SO HAPPY you put Nautilus as the best Splatling! While I agree that the gold one is probably better and more competitively viable, I can't use inkjet to save my life, so I personally like the silver one more. Plus, point sensors are always a win! Great video!
it's so nice to see some nautilus appreciation!! i've been maining it for almost two years now and i feel like its power often goes unappreciated or unnoticed
nautilus players scare me. you have earned my respect
@@muffin_the_metalhead3488 that's why i love it >:] LMAO thank u!!
I've tried Nautilus I play vanilla ballpoint splatling it's painful watching myself run at 4 ft per year and then running out of shots like in the middle of the of the map because I've had to deal with someone who somehow snuck around our back and then some noob with Tetra dullius comes out of nowhere and I'm screwed because well not alyss is slow not all this takes a long time to charge ish and yeah there's also the whole even if you do charge you can't move
But it's not me giving you flack it's just I don't like nautilus at all personally for me Nautilus is the worst splatling
@@seanhenke5846 i mainly use my nautilus as more of an achor weapon, taking advantage of my range and helping from behind rather than being in the middle of the map. the charge speed and run speed don't even affect me anymore because i've played it for so long LOL. i feel like play style plays a big part in what you main, and if you don't like it then that's fine man, everyone's allowed to like and dislike weapons :]
I don't even play splatoon competitively but I gotta sub for the gen 5 pokemon music, you are a person of culture
Me: I bet 20$ that Dapples Dualies are the worst Dualies.
Chara:Dapples Dualies are the worst.
Me:I knew it. (Btw Dapple Dualies are my main weapons)lol. I just love them. Probably Im just a masochist.
something about stingray-
When I'm using it and I hit someone just a little bit, a good tip is to look at the map so you can see where they are going. I usually can't find them after hitting them, so being able to see hit opponents is useful when I'm using it.
20:26 - I remember in splatoon 1 carbon roller (not the deco version) used to have inkzooka as a special. To all the non veterans the inkzooka basically shoots out TORNADOES of ink. It sadly was removed in splatoon 2 (screw the programmers).
combined with burst bombs? obliterated everything, and inkzooka was so fun to get reads with
Ikr inkzooka and killer whale
Splashdown’s greatest weakness is its slow startup and total lack of armor. I can see splashdown being a real menace in tandem with a close range weapon if not for these two issues. Kinda sucks because I think it’s one of the most satisfying ults to land.
yea, and one of the coolest concepts, admittedly booyah is a bit similar and a bit cooler, but splashdown in concept is just fucking cool
I use v hydra cause no one expects it. People love to rush me then I splash down them.
What I’m saying is that even tho a weapon here is the worst on this list, it can be used.
same with vanilla splattershot. if you know what you’re doing, almost any weapon can be great
I’ve always told myself “just because it’s the worst doesn’t mean it’s useless.”
"next up is blasters and with easily the best main weapon ou of all of them we have the kensa rapid"
words of a kensa rapid main user
also, cool video
Honestly I see potential in splashdown
Hate me if you like ✨ I don’t care ✨
Once you accept you can’t use it as panic button it’s okay! You have 3 options
1. Off a ledge
2. Out of a superjump
3. As an instant tank refill
Then it begins to work!
Ikr if you have a teammate next to you, you can superjump to them and then splashdown with invenerability and a bigger radius. Plus, it’s great in the early game.
@@whatotter9094 Also, if a damaged opponent is nearby, a splashdown can kill outside of it's radius. The hitbox is very big, and can even kill opponents above you if they're on ink rails or the semi solid railing thingies. Very solid for taking the zone quickly as well, and can be used slightly more liberally when a teammate gives armor. (Similar to how inkjet can wait for armor before using their special) Splashdown can even be used to cheese getting on tower if timed correctly, AND can pop the rainmaker in almost one shot. And while I don't recommend it, splashdown can be used as support if you're close to your team. The opponent will have to decide whether they deny the splashdown or splat your teammate. I've seen it work when using quick respawn.
Splashdown has potential! The more you play a splashdown weapon, the more likely it will be to spot these opportunities.
L-3D _clearly_ outranks H-3D, and very likely ever single other weapon in the game
My opinion is not biased in any way, because it's just fact. People just don't use it because it's too OP
Nice pfp
Maybe a way the dev team could have made splash down better would have been to allow the player to control how high they jump in the air when activating the special, making it harder to predict where to shoot when countering it. Like, if you hold down the special (or jump) button longer, you go higher. It's just something that came to mind while watching this video.
i thought something similar, my idea was that the height would be randomized. obviously not lower than what it is now, that would suck. only thing is it just becomes inconsistent.
Legend says he’s still replying to comments today
BRUH
I find there’s a way to surprise enemies with Splashdown.
You know when performing a super jump, you can trigger Splashdown, but what you might not know is that Splashdown can be triggered at any time during the jump, even before you get off the ground.
Considering in this game you can see when an enemy has its special charged, and when they use it, they could think that you used it elsewhere and not realize it’s coming for them.
If Splashdown had something to change its height on use, it’d help immensely.
My idea is, first, the amount of Special Power Up would give more height the more of it you wear.
Second, give it an option (ZR) to perform a one time height change, which can be changed anytime before it begins to come back down.
I was surprised to see carbon deco
I main it and yet I find myself at a huge disadvantage to other rollers (especially flingza)
I do agree though, carbon deco is a cool weapon overall that rewards an aggressive playstyle which I like playing
THANK YOU FOR THE VHYDRA PART OH MY GOD. Everytime I see a VHydra, whether that be SoloQ or League, I always die inside cause it's WAYYYY worse than the chad CHydra.
IKR the vHydra is just terrible and its so annoying because there are so many better things they could have given it like sprinkler or any other special.
I'm having trouble paying attention when you put Mario Galaxy music in the background
Man, all this time I've been loving Splashdown with the vanilla Ink Brush because it's just a killer combination but then again, I do see its heavy flaws as most of the time, people can just scoot a couple of inches away and not even get effected by it... Or you know, Blasty blast go pew pew. Splashdown also sucks as a last ditch effort when you're in danger as the armor it has doesn't activate if you've been hit by enemy ink. It's pretty predictable and I can see why it's the worst special but I'm still gonna use it... on the Ink Brush only because I just love that weapon class. :>
Also, if I see another Sploosh-O-Matic, I'm gonna scream; I can't tell you how overrated that weapon is.
FINALLY SOME WHO UNDERSTANDS!!! Let me go show this to……….someone…….. real quick. Keep up the good work and have a good day or night maybe afternoon because you never know same thing to everyone else ready this and whoever edited this video
Although not a comp player, I have been playing with all chargers recently and have to say mpu vbamboo is pretty insane... I can get 11+ kills regularly which is something I struggle to get with other chargers
As a Carbon deco main, so many people fail to realize that it actually has pretty decent range. Gotten a lotta kills from people underestimating how op the burst bombs make it, along with the sheer speed at which I can get kills.
Yeah, for some reason I still main Vanilla Sploosh, probably because the Curling Bombs are good for movement, despite their predictability, that’s why I also main Enperry Splat Duelies
yeah same, also a lot of people dont realize you can determine how far they go, which sometimes catches people off guard
Okay i know i might comment on this a couple of times but- WHY is the splashdown the worst special? It's one of the best in superjumping situations. In fact maybe the best if your opinion is good about it. Plus its just a booyah bomb except it's quicker and kills instantly within it's range. And its good at inking at the end of the time limit for turf war. Sorry if this is criticism I just want to point some things out. Maybe expect more of these comments?
Splashdown travels the same distance upward and has no form of protection, so its possible to learn the timing and cancel reliably on most weapons
Splashdown jumps can be seen by looking at the top of the screen and the landing can be camped after the splashdown lands
It does good damage to bubble blower and baller (baller gets shredded by everything anyway) so bubbles is its only huge use, but by using a bomb combo on the bubbles you can just kill the splashdown user first
TLDR higher up you go more likely you are to just die in it
Even Nintendo realized this and made it so you lose 25% of your special if you die in it. (its also why most splashdown weapons have low points for special)
Pretty much any high level comp player is going to agree with me, the higher up in skill bracket you go the worse it is. Hope this explains well
For booyah bomb, its 470 HP makes it much more survivable, and its better at destorying Bomb Rush/Bubble blower since you throw the bomb from a far distance rather then being stuck in it, it also takes longer to be gone completly which makes it better at destroying bomb rushes.
I remember when the nzap 89 was the meta weapon to a lot of players in splatoon 1. But the carbon roller (NOT THE DECO VERSION) was definitely my meta weapon.
Ya know, when the team calls for a slayer, I personally like to go tentatek splattershot or bamboo.
Yes, I know Im crazy person for playing a charger as a slayer.
Best and worst are opinions. I love splashdown because it’s a panic button but it might seem bad to you and that’s fine
The reason splashdown is the worst special in the game is because it really easy to take out at high level play. You also cannot push up with it like its younger, yet better cousin the baller. I honestly hope splashdown is removed in splatoon three because it is a hindrance on every weapon that has it. Vhydra is trash because of it and so is the gootuber, vsploosh, Vanilla splattershot, and the 96 Deco too.
The fact that they gave Splash Wall to a flipping roller not once but twice across Splatoon 1 and 2 never ceases to make me laugh, they must've come up with Flinza's kit while drunk or something.
Also, seriously, what were they thinking when they decided Dualie Squelchers should just say “imagine having end lag, lol”?
I don't get it, why is wall bad on a roller? I can have great games using the wall to help get many kills, I use respawn punisher to help disrupt the enemy. So to me, wall is good for a roller based around flinging.
@@dragons6711 Don't get me wrong, Regular Flinza's kit isn’t useless. Because of the amazing vertical flick, it can actually get solid use from the wall, especially compared to the first game's CoroCoro Roller, which had no such thing. Plus bomb rush is powerful, so it balances out a lot more. But considering Foil has a busted bomb and a busted and cheap special, the wall kit is generally outclassed on most maps. I can see it being very strong on maps like Port Makeral though
Yeah and they're still doing this a year later. VSwig has wall.
@@realblueman_II It's tradition at this point
I remember everyone saying bamboozler sucked. Little did they know.
I swear, half the weapons I've been using are all in you're "worse" category and I'm bemused. Time to get good at new kits!
Custome Jet Squelcher and Bamboozler are my favourite weapons.
Agrees with most things...
"And the best charger is Bamboo"
Oh... so he doesn't like chargers.
I remember when Splashdown used to have more armor and was a good get off me tool. ;_;
vanilla undercover's kit is really good in concept, but its special being one of the most predictable in the game makes it really difficult to play consistently
you play sunder
I have used splashdown as an escape method usually but not usually killing unless good scenarios
its sad how much splashdown can kill a weapon
I clicked onto this video expecting my favorites to be okay... I use dapple dualies and my favorite special is splashdown 😟
the clear dapples arent too bad honestly, torpedo helps a lot with the distance problems, and the nouveau ones are a good rainmaker weapon.
Bro this video hurt my soul. Splashdown is my favorite, and the vanilla brush is my #1 weapon overall.
Alternative title: ProChara hates splashdowns
I knew the sploosh o matic would be the worst on this list lol. In my opinion the kit that comes with it is pretty decent, you can super jump to you teammate and splashdown. Killing any nearby opponents, also scaring and damaging nearby opponents, with that you can easily kill the opponents. I once got 11 splats with it.
Now The trick to using the sploosh o matic is to sneak up on opponents, the best way to kill people with it is too attack the opponents when they least expect it. If I ever encounter and opponent I'll try to find a way to sneak to the side or the back of the opponent. Getting easy splats. If that goes wrong I use my splash down. You also gotta be fast with the sploosh o matic, you need to learn how to dodge attacks. Whenever in getting attacked I escape, go back when the opponent thinks I gave up, and splat them. It's also a good way to distract opponents and get your team to kill them. The reason I enjoy the sploosh is because of the splashdown, yet you say its worst thing in the kit LOL. The curling bombs is what sucks in this kit. In the future I might change my main weapon to the n zap cause I really enjoy the n zap 83 cause of the sprinklers and ink storm. But for now, sploosh is my way to play lol.
But I have a question: what buffs exactly do you suggest? I’m totally fine with the Dapple Dualies as they are now.
Me too. I love Dapple Dualies.
i would say give dapples bombs. that would fix issues about not being able to approach well since it has such short range. the only other thing I can think of to buff it is for that dodge rolls to be slightly longer. but I dont think that needs to be done. honestly all variants work well as they are now. maybe give missiles to the one with splashdown instead. but that's what sploosh is for.
part of the problem with balancing weapons is that you dont want different weapons that are similar to be the same. that's why gootuber cant be buffed to the point where's it's on par with squiffer. same as sploosh and dapples. the secondary issue is that many of the subs and specials just dont have synergy as chara mentioned. and thirdly the sub/special design in this game compared to splat 1 is overall worse. so i certainaly hope splat 3 fixes these issues.
Kensa Rapid blaster is pretty much the best blaster, cuz I was able to push for a win in multiple matches, whereas the other rapid blasters wouldn’t, because of the combo potential
i wish they did a kensa goo tuber with burst bombs and hammer
i always come back to see the newest comments with misconceptions or differing opinions and its always sick to see you still replying to people and having discussions with them lol
Same lmao I don't understand how he manages to reply to so many new comments from older videos like this
Only we brush mains have the power of mashing
i knew a girl who mained inkbrush. she had a massive caffeine addiction and was the CRAZIEST button masher i’ve ever seen.
@@muffin_the_metalhead3488 was it me? Lmao
I was a cds main when I played a few years ago. They carried me up to S+ on most modes. I just prefer their more aggressive kit over the more support based kit of the vanilla, along with that high mobility that only duelies can provide, and it’s pretty good painting and damage capabilities.
12:24 *this aged well*
very informative video, chara! respect for you risking your x rank by playing the bad weapons of each category 🙏
I've played with splashdown my whole time in Splatoon 2 and I've played a lot of time and a decent amount of kills or wins happen from splashdown. I once jumped to tower and chose to splashdown to protect the tower and splat nearby enemies. I then pushed after killing 2 enemies and won the game with 2 other teammates
It still sucks
I main the vainilla sploosh-omatic. I think all of what it is mentioned here is true. I think that weapon might not be designed to be competitive on this game, but to have fun; You can have fun trying to swim awfully close and corner chargers players and see how they react, you can be so mobile with that weapon that I think its philosophy is to move first when being shot rather than fire to the opponent, like any other shooter should be.
Also, because people asume that sploosh-omatic users always swim behind the curling bomb, I have fooled chargers into thinking that I was going to get close by the curling bomb but I instead flank them from one side of it; the two seconds they waste by trying to look at the curling bomb is enough for me to get close to them and then I decide what to do; If I splat them or even better if I just troll them for a little bit. A couple of time I have pursued charger players on foot on uninked floor while the charger players tries to literally run away on foot on uninked floor; it is so funny when it happens LOL XD.
Of course I am just a casual player that plays mainly on S+ rank on ranked mode.
yea Its definitely a for fun kit
Came here for the #DappleDualieDissTrack 😎
I just want splat 3 to give them a 3rd roll
@@ProChara Ohh! Good idea! I was thinking they could double it's range during turret mode, making it decrease over time if you stay still, encouraging more rolling to "reset" the range
As a gootuber main, I now know what to not do when using it, thank you for informing me about the problems
10:07 I have an arguement against this.
The inkmines are great for stealth missions, the splashdown synergies too well with it's mostly grounded kit, you have to focus on the Brella to pop it's shield and you also have to set off the mines before splashdown arrives making it all based around a psychological time bomb game, which is super spy movie stuff, and the main weapon is too strong when you sneak up from behind and shoot and boop the opponent to their death. Just focus on speed, secrecy, ink saving and main power up and all matches shall be dominated, if you have good team coordination.
In short, I would say the Tenta Brella with the ink wall and Curling Rush is the worst, too laggy, terrible when dealing with object shredder, and curling rush is situational in some stages, like Arrowana Mall, since the center part basically made me quit the weapon.
In summary, though, this is a great video, a great analysis of all of the weapons, I don't want to just bash on this video and I am sorry for not complimenting this video. It's just that I assume that you would think that you would think that the rest of my opinions is good. And you know what they say, assuming makes an "A" out of u and me.
Me and my friends used to run undercover brella on kelp dome before they reworked the map. Just spam the choke point with mines.
In My Opinion:
Best shortrange shooter: n zap or neo splash.
Best roller: carbon deco or foil flingza.
Best mid-long range shooter: 96 gal or cjet. Both have insanely good zoning potential, that is, if rng favors 96 gal.
Best brush: kensa, vanilla octobrush, and permabrush.the octobrushes just outclass the inkbrush during combat in every way, shape and form. Although, permabrush is one of the best armor weapons in the game. Mobility, special points? Has it all.
Best charger: bamboozler mk 1. How did someone allow this???? It charges so fast. I think u can shoot 2 fully charged bamboo shots in the time it takes squiffer to charge once. It also outranges squiffer, has mpu dmg up, and is the only lightweight charger in splatoon. Not to mention missiles. With mpu+good enough aim, this could be one of the most op weapons in splatoon, or even in all shooters.
Best slosher: soda, vslosher or kmachine. Soda allows you to relive the s1 slosher days for a few seconds. Vslosher has one of the best supportive kits in game, and machine+fizzy combo is so good it overshadows splashdown.
Best dualies: ds or cds.
Best blaster: krapid or (arguably) grim range. Burst bombs help range soo much.
Best splatling: nautilus 79. A splatling that can hold charge and has faster shots than a CHARGER. Also suction. Smh
Best brella: sorella brella. With the shielding tricks (especially that shield timing one that basically allows shield to tank anything, including charger shots and specials, if that's still a thing), brella could theoretically shield anything, and be the best weapon in the game, IF SPLATOON 2 ACTUALLY HAD GOOD ONLINE. Imo, the brella skill floor is super high, but the skill ceiling and potential goes beyond the heavens.
I love how during the brush segment Chara basically said the exact opposite of what you said lol
With what we've seen from k52 recently i think I'd put it above nzap
Its kinda crazy how much splashdown bogs some weapons down. I guess its one of those things were the higher up in skill you go, the less useful it gets
Before I watch, some predictions:
Short range worst: vsploosh (correct)
Short range best: gray zap (correct)
Long range worst: vjet (wrong, 96 deco)
Long range best: cjet (correct)
Semi automaniacs (lol) worst: vsqueezer (correct)
Semi auto best: either h3d or foil idk (correct, h3d)
Blasters worst: luna neo or crb (correct, luna neo)
Blasters best: krap (correct)
Brellas worst: vunder lol no contest (yeah everyone saw this coming)
Brellas best: sorella (correct)
Sloshers worst: vmachine (correct)
Sloshers best: idk for this one lol, tris are good, vslosh and soda are also good, kmachine is good, not gonna bother guessing
Splatlings worst: i mean come on now (correct, vhydra)
Splatlings best: naut 79 (correct)
Chargers worst: goo tuber (correct)
Chargers best: either bamboo 1 or firefin (correct, bamboo)
Dualies worst: vgloogas (wrong, vdapples? the only one of the dapples that has some competitive presence?)
Dualies best: vds (according to that last tier list video you made) (correct)
Rollers worst: vcarbon (wrong, vflingza)
Rollers best: foil flingza or carbon deco (correct, carbon deco)
Brushes worst: idk lol they all look decent to me, i dislike octoveau the most so i'm saying that one (wrong, vink)
Brushes best: perma (correct)
Imo chara didn't even choose the worst Dapples Kit (Dapple Dualies Noveau)
Dualie Squelcher is my main, thank you for raising all dualie squelcher mains
Can somebody please tell me the background music track? I KNOW that I know the song but I can't place it just now and it's driving me nuts.
Pokemon game?
its from black and white, what timestamp
Me who mains vanilla hydra: oh, so thats why I keep losing
I remember using carbon roller in splatoon 1. It was my favourite weapon and by far the best weapon I had ever had and to see it appear as the best weapon in this video makes me feel like a pro player. I use carbon roller deco in splatoon 2 now cos the normal carbon roller no longer has burst bomb sub.
Same here. Carbon Roller was my favorite roller to use in Splatoon 1. I was kind of happy the Deco in Splatoon 2 had a similar kit.
we know the flingza has a bad kit, but i NEED your opinion on the foil flingza!
edit: never mind, thank you
edit 2: i am also glad that none the octobrushes were the worst
I honestly thought the splat roller was gonna be the worst because of how much you insult splashdown, im pleasantly surprised!
(Also I don't play ranked because no)
Me who mains splashdown on the ink brush.....
The some of the base weapons is why I wish we could have changeable sub and special weapons :S
Like…. That has to come in splatoon 3. But not like, you can use any sub or special with whatever main weapon after “certain stuff” but more like, you can use 1 of 3 available for the weapon.
Anyone else really annoyed that when a teammate got booyah bomb HE DIDNT MASH. I’m only annoyed as one of favourite weapons is the arerospray (cant remember which one, it’s the one with booyah bomb)
I’m sorry but I think foil squeezer is better than H-3 D. Yes H-3 has armour but bomb and bubbles is overpowered and X-rank leaderboards show this
Also what would you say is the second best Brella? I would say camo tent or kunder but there’s a few options
Camo tent for sure
Yeah if it was pure solo q id put squeezer above h3d
3:00 this is really funny post Splatoon 3. My man calling out Splatoon 3 Ultrastamp before it even existed
"The worst charger is the gootuber" OK time to start with this. The suction bomb like you said is a good sub. and then my whole splashdown explanation. But the gootuber? Really? You dont even have to charge the gootuber to get a long range distance. Plus its kinda like the squiffer Except a longer time for the underink charge keeper thing. And it has a decent charge time too. Sorry if this is too much criticism I'm just stating my opinion
its all good, the specials a big factor esp with chargers because the main counterplay to that class is to ignore it and play behind cover, so being able to get an impactful special matters a lot (esp since goo and squiffer can paint well), and its where squiffer can thrive with its fast armor or inkjet. Goo tubers custom kit can sorta do that which is why its higher up, but fresh squiffer has a suction with jet vs curling with jet, even if the main weapons were comprable fresh squiffer has a significantly better sub.
Its also just the case of bamboo/charger/eliter/squiffer are all extremely good main weapons with at least 1 extremely good kit, so its tough competition,
I went to this video (I use brushes, dualies, and rollers) only to realize I was using the best ones the entire time.
I like to run a pure of jump speed with hydra for jumping in with splashdown then jumping back to somewhere safe. I don't like pures of any ability outside of QSJ. turns you into a freaking teleporter. Also I'm curious as to how much you must have smoked to put permanent inkbrush before vanilla. That weapon carried me to x rank in solo. you might hate splashdown but it compliments brush beautifully. I will admit I am salty they gave sprinkler to inkbrush. Could you imagine if they would have just given it burst bomb?
To all the turf war vhydras, your getting splashdown canceled everytime.
14:43 I genuinely laughed when you said 6 years
this thing works good in salmon run
i mean sure i use custom hydra but still
front line hydra mains anyone?
*sad dapples main noises*
We all forget the strongest weapon is the rainmaker
Me: cant play console shooters cause i suck without a mouse
Also me: hmmmm i like this video
I believe that Splatoon is a balanced game. There are no worst or best weapons for everyone. It all depends on the player and their playstyle. Yes, even Clash Blaster is balanced. You just need to figure it out, which is what makes the game fun for me!