Yu-Gi-Oh! - Jinzo Archetype

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  • Опубліковано 7 січ 2025

КОМЕНТАРІ • 761

  • @accuratememin
    @accuratememin Рік тому +1579

    It never occured to me the reason Jinzo disables all traps isn't due to his sheer power, it's because his psychic powers allow him to sense and see traps so he can't fall for them.

    • @koutaconnor9453
      @koutaconnor9453 Рік тому +71

      If you play duel links and summon Jinzo Espa Roba comments on why Jinzo can disable traps.

    • @barronmeadors2905
      @barronmeadors2905 Рік тому +15

      I personal think it’s his effect

    • @weedragonauts4729
      @weedragonauts4729 Рік тому +39

      @@barronmeadors2905 they meant the lore behind the effect

    • @erhestor1950
      @erhestor1950 Рік тому +8

      @@barronmeadors2905 🤦‍♂️ maan wtf??!😂

    • @accuratememin
      @accuratememin Рік тому +1

      @@koutaconnor9453 I have but I never actually put thought into it until like right now lol.

  • @StellarAvenger
    @StellarAvenger Рік тому +626

    I like how this archetype spun off its own type in Psychic, but no retrains have ever been changed to Psychic

    • @marcosantonio-hj7vp
      @marcosantonio-hj7vp Рік тому +1

      😯

    • @TheGloryXros
      @TheGloryXros Рік тому +18

      They should make a Jinzo that is his human self before the modifications as a Psychic

    • @BlackRose-rp7kv
      @BlackRose-rp7kv Рік тому +16

      They could definitely give him a starter that’s him without the mechanical parts. He doesn’t have that much of lord, he could easily be given some lore that he was a human with psychic abilities then enslaved in a lab and experimented in to become stronger. A new psychic starter, a laboratory field spell, maybe new equip spells like potions that transform him to other forms

    • @colino5056
      @colino5056 Рік тому +2

      I guess he knew his father was going to kill him. Essentially, he knew he was in a trap set by his father.

    • @clownplayer7265
      @clownplayer7265 9 місяців тому +2

      Mmm, the thing is that *Jinzoningen* is roughly translated to "Artificial Human".
      So maybe Machine type is applied because he wasn't a natural born human. I mean, I doubt that long neck he has is a human thing.

  • @roninwarriorsfan
    @roninwarriorsfan Рік тому +8

    There's an infinite loop involving Jinzo, Amplifier and Imperial Order. Jinzo negates Traps, Amplifier partially negates Jinzo's effect (for your board), and I.O negates spells. This loop depending on the game either has both Order & Amplifier negated, or the problematic card is destroyed

  • @chrispambo1539
    @chrispambo1539 Рік тому +27

    Dylan : Why hasn't Konami made a Metal Gear Solid archetype yet ?
    Spyrals : Are we a joke to you ?

  • @MrIsleNFair
    @MrIsleNFair Рік тому +64

    The machine type of jinzo somehow ironically reflects Espa Roba, that is him presenting himself as a "psychic", only to cheat with hidden communication "machine". DARK attribute suits it too as "evil" play.

  • @Emerald_Vizsla
    @Emerald_Vizsla 9 місяців тому +11

    Jinzo won. The game doesn't need traps anymore. He can rest. Thank you for your work.

  • @MasterArchfiend
    @MasterArchfiend Рік тому +72

    Interesting trivia (at least to me): The guy using Jinzo in GX belongs to the Psycho Style which is a rival to the Cyber Style that Zane belonged to. This was in turn referenced in Arc V with a Psycho Style Duel School billboard. I believe that same billboard appears in Duel Links in Arc V world at the shop area along with other billboards from Arc V for Duel Schools (including one that I am fairly certain is new given that I can’t find a screenshot of it anywhere despite how hard I have searched).
    So there is a whole Duel School that teaches kids how to play Jinzo and I guess they were just super paranoid about Action Traps which were not really explored because of how Arc V’s story went.
    Now let’s see Konami out date this video and reference Arc V by giving us some Pendulum monsters for the deck.

    • @clownplayer7265
      @clownplayer7265 9 місяців тому +1

      The antagonism between Cyber Style and Psycho Style seems to be more based around dueling philosophies.
      Cyber style favored beatdown tactics, bring the big cybers for overwhelming power and the non-cyber dragons offer protection and swarm.
      Psycho style follows instead of lockdown gameplay. The Jinzo player used Crush Card Virus to cripple the opponent, Drillago and Jinzo Returner to attack directly and Jinzo itself the "trap card negator" to essentially forbid most sabotaging during your turn.

  • @akumaking1
    @akumaking1 Рік тому +21

    The references to Psycho Mantis are appreciated

  • @JuanMunoz-ym6hp
    @JuanMunoz-ym6hp Рік тому +270

    I think the best way to make jinzo more viable is to make an "alternative" path for jinzo where he becomes a different attribute and becomes a psychic type where he can negate spells.

    • @black369ace7
      @black369ace7 Рік тому +39

      An interesting way they can make it work is for the new support to be able to count your opponents spell cards as trap cards.

    • @conlooka9356
      @conlooka9356 Рік тому +9

      And then maybe a pendulum monster with a monster negation effect

    • @jerrimyhealy5063
      @jerrimyhealy5063 Рік тому +7

      These are all pretty based ideas

    • @joseguadalupemartineztorre9702
      @joseguadalupemartineztorre9702 Рік тому +5

      Make it that any trap card used stays in play to defend only Jinzo, if Jinzo is destroyed, all trap cards can be used to negate any spell card

    • @robertthepunchwizard5964
      @robertthepunchwizard5964 Рік тому +5

      @@joseguadalupemartineztorre9702 i feel a more concrete way would to make an xyz monster that negates traps and then takes them and make them material to shut down spell cards

  • @roninwarriorsfan
    @roninwarriorsfan Рік тому +188

    I'd add Spell Cancelor as part of the Jinzo archetype to not only negate spell cards, but give it an effect to treat Spell cards as Trap cards

    • @Combaticon
      @Combaticon Рік тому +16

      Spell Canceller and Horus are overdue for major upgrading and updating. Imagine if Spell Canceller got a good boss version of itself then I'll bet every Runick player would be surrendering left, right and center.

    • @chaosryans
      @chaosryans Рік тому +3

      @@Combaticon they just make a retrain quick effect to discard a spell to special summon it since the main reason it wasn't used was poor stats and lvl5

    • @HFoxy
      @HFoxy Рік тому +1

      Spell Canceler is nice, but needs to be stronger.

    • @HFoxy
      @HFoxy Рік тому +1

      @@Combaticon Horus Level 8 is already good. He is able to negate every magic card except Super Poly.

    • @Combaticon
      @Combaticon Рік тому +2

      @@HFoxy True, but he doesn't have the same amount of support that Armed Dragon has.

  • @OmnicidalClown1992
    @OmnicidalClown1992 Рік тому +175

    I've always had a soft spot for Jinzo. I loved his design and I love how, if used correctly, can render roughly 1/3 of an opponent's deck due to his effect. I just wish the OCG/TCG versions of Jinzo had the effect where it automatically destroys any and all Trap Cards the opponent control while it remain face-up on the field.
    As for creating new cards or upgrades that can help improve the Jinzo Archetype, I think creating a Jinzo monster where it can negate the activation of Spell Cards could work. Or, if that means that it would be too broken, how about a Fusion Monster version of Jinzo, where it can be fused with Spell Canceller, to create a monster that renders spells and traps useless. And finally, an actual upgraded version of Jinzo Lord with higher stats, at least have it be 3000ATK, and change it's effect to have it destroys all Trap Cards your opponent controls, while at the same time treating all cards in the Spell & Trap Zone as Trap Cards.

    • @dearickangelonej.legaspi6686
      @dearickangelonej.legaspi6686 Рік тому +4

      Having OG Jinzo have a field nuke would have had him in the Forbidden list in old Yugioh, a retrain with the ability to have Spells be treated as trap would be interesting but would add a new ruling since alot of cards mention Spell Cards specifically

    • @artenitalewis1541
      @artenitalewis1541 Рік тому

      Palizolia decks are gonna cringe

    • @OmnicidalClown1992
      @OmnicidalClown1992 Рік тому

      @@artenitalewis1541 Or really any of those Trap Monster Cards.

    • @artenitalewis1541
      @artenitalewis1541 Рік тому

      @@OmnicidalClown1992 like the eldritch traps?

    • @kotzpenner
      @kotzpenner Рік тому

      @@dearickangelonej.legaspi6686 the current meta is so insane it would be semi limited at most nowadays lol

  • @Firered328
    @Firered328 Рік тому +23

    There's 2 things I can think of for Jinzo if it were to make a resurgence. the first is having a more consistent way of turning your opponent's monsters into trap cards. Like a field spell that treats all monsters on your opponent's field as trap cards. And maybe give Jinzo something akin to Red Reboot? But as a spell or monster.

    • @ExeErdna
      @ExeErdna Рік тому

      That'll be so good it'll be banned the same year since people would pivot to Jinzo, since it's easy to get him out turn on for such an effect to trigger.

  • @chaosryans
    @chaosryans Рік тому +81

    I think they wanted to make a lockout deck with jinzo and spell canceller. It would be interesting to force opponents to use hand traps and beaters if you could negate all effects on the field.

    • @enlongjones2394
      @enlongjones2394 Рік тому +1

      Maybe a Light or Wind attribute psychic, with electricity as a main motif

    • @TheLonelySoulja
      @TheLonelySoulja Рік тому +1

      Yea where is the Spell Canceller upgrade. Also why isn’t that monster in Duel Links

    • @eldartaghiyev8422
      @eldartaghiyev8422 Рік тому +2

      When they do a trap card version of Amplifier for Spell Canceller and a Monster Negater of Jinzo/Spell Caneller with a union monster as its version of Amplifier. With mabye a fusion monsters (like Jinzo and Spell Canceller fusion, Jinzo and Monster Negater fusion, Spell Canceller and Monster Negater fusion and Jinzo and Spell Canceller and Monster Negater with effects for all fusion that if the materials some was used to summon this fusion monster hade the equip cards so Jinzo with Amplifier and so its effect would only negate your opponent cards and not your cards. If it did not hade the equip cards it would effect both players except its own effect). With even a polymerization card for that only with like it is a quick play spell or just a normal spell card and can banish this card and the fusion monster some was summoned by this card except the turn if it was used of/and if the Fusion monster was sent to the GY and summon the fusion materitals with equip the equip cards to the fusion materitals if it was equip with the equip cards when it was used to fusion summoned the fusion monster.

    • @chaosryans
      @chaosryans Рік тому

      @@eldartaghiyev8422 yeah, it would be interesting to do a boss monster like an XYZ that had conditional effects like the Cxyz that says like "once per turn if it has -spell canceller/jinzo/ etc negate these effects on the field based on each" or a fusion with similar combined effects. I guess even ancient gears used ones like "fusion with x machines but it gains an extra effect based on the monsters involved" but i also feel like that would feel similar to TrueDraco

    • @eldartaghiyev8422
      @eldartaghiyev8422 Рік тому +1

      @@chaosryansit would work as a XYZ and CXYZ monsters too but Spell Canceller is a level 5 monster. So you need use a card some change the level of Spell Canceller.

  • @steveny5338
    @steveny5338 Рік тому +126

    Not only do people play less traps nowadays, Jinzo only affects the traps actually on the field and these days there are so many traps that can be used in the graveyard that he can't stop

    • @kaiser9109
      @kaiser9109 Рік тому +2

      And cards like infinite impertinence

    • @otakotako2601
      @otakotako2601 Рік тому +3

      the thing is that even if people play more traps, it's doubtful that it'll see play bc denko sekka exists

    • @steveny5338
      @steveny5338 Рік тому +11

      @@kaiser9109 Infinite Impermanence needs to go on the field to activate, even if you use it from your hand, it would not affect a Jinzo on the field.

    • @kaiser9109
      @kaiser9109 Рік тому

      What I said had nothing to do with jinzo was pointing out there are in fact hand traps that are traps

    • @steveny5338
      @steveny5338 Рік тому +3

      @@kaiser9109 true, but Jinzo can still negate those so it's not really a reason he sees little use today

  • @strider_hiryu850
    @strider_hiryu850 Рік тому +19

    honestly: i just really like his design. menacing, edgy; positively dripping. he looks like mad scientist goth-boy and i love it!
    edit: his design is also very unique. no other Archetype hits quite like Jinzo

  • @cfakatsuki17
    @cfakatsuki17 Рік тому +12

    I love the idea that Jinzo was so ticked off at these other monsters failing as his support that he made them into better support for himself XD

  • @Yomi2012
    @Yomi2012 Рік тому +17

    I was actually surprised that bakura has a line with jinzo in duel links. Implying that jinzo would be a card he will add to his occult deck. Also interesting enough when jinzo was first introduced in Gx jinzo was involved with ghosts and spirits. This is a eerie and creepy looking monster after all

  • @Zetact_
    @Zetact_ Рік тому +7

    I think that what's more interesting about Amplifier than it not being able to be negated on activation is that it's the only card that can rival Pole Position for the sheer amount of weird infinite loops it can cause.

  • @hollowjack3007
    @hollowjack3007 Рік тому +17

    Tbh I’m surprised jinzo doesn’t have a monster that gains effects based on the number of monsters with jinzo in their name could be a cool concept

  • @snowboundwhale6860
    @snowboundwhale6860 Рік тому +6

    Honestly I feel like leaning in more to the megacyber effect of turning opponent's monsters into continuous traps would be a strong way to move forwards with Jinzo. They already have trap hate well established, but turning monsters into traps is actually pretty debilitating. If you aren't something like Crystal Beast that deliberately puts their monsters in the backrow then you probably don't have any means to use them while they're there or even clear them out beyond standard S/T removal. It also stops the monsters from being sent to the GY, which potentially subverts floating triggers as well as preventing monsters from being so easily brought back after being dealt with or used as materials for a special summon that eats monsters in the GY (e.g. Chaos summons, Tear fusions). Obviously the Psychic Megacyber's effect that does this is fairly awful, but the concept for what it's doing is actually a solid game plan.
    Jinzo specialises in locking down traps; Expanding on this effect that turns monsters into traps gives a way to handle monsters that's relatively uncommon and tricky to deal with, and it also clogs the backrow in the process which eventually locks out spells.

  • @inkromancer_studios
    @inkromancer_studios Рік тому

    Honestly the only way I can see Jinzo making an effective Errata would be to extend the scope of what the archetype shuts down. Have one level 6 for traps, one for spells, and one for monster effects or monster summoning methods. Then introduce boss monsters that combine the various types of disables. If you really wanted to go the extra mile you could put in a win condition card that states "If your opponent cannot activate spells, traps, and monster effects, and cannot normal and special summon monsters, you win the duel."

  • @eman2863
    @eman2863 Рік тому +3

    I will never not imagine Jinzo having a southern accent because of the dub

  • @ironmuro
    @ironmuro Рік тому +32

    What we need is a retain of Spell Canceller that can synergize with this archetype. Maybe as a level 4 monster that changes "traps" on Jinzo card texts to "Spell and Traps"

    • @Mrryn
      @Mrryn Рік тому

      Maybe a Union monster that can merge with Jinzo to give him the Spell negation effect (and maybe an attack boost/damage protection buff). Give a place for Union support cards like Union Hangar a place to fill out a Jinzo deck.

  • @wiewio8035
    @wiewio8035 Рік тому +7

    In my opinion, if they got something to stop spell cards, oh boy would that deck be buster. Something like "Your opponent spell cards are treated as Trap cards"

  • @customcardguy
    @customcardguy Рік тому +4

    One of the OGs and a personal favorite. The Jinzo archetype has decent potential, with 3 searchers, spot removal, and general machine support.

  • @MiyaStarOfficial
    @MiyaStarOfficial Рік тому +1

    He’s actually a nightmare for Altergeist players because that deck is trap heavy

  • @eldartaghiyev8422
    @eldartaghiyev8422 Рік тому +2

    Holly good. I never knew Psycho Mantis’s backstory from MGS was so dark.

  • @uteriel282
    @uteriel282 Рік тому +3

    a good way to make jinzo viable again would be a field spell that sends all monsters destroyed by battle with a "jinzo" monster as continuous traps to the opponents spell/trap zone instead of the grave.
    and a second effect that lets you take controll of monsters in the opponents spell/trap zone as long as jinzo is on the field.
    that way the archtype can get around its mediocre monster lineup and actualy do something in metas without many traps.

  • @morningstar9849
    @morningstar9849 Рік тому +33

    If I were to make Jinzo a more relevant card, I'd make it so that during each standby phase you send the top part of your deck to the graveyard and depending on what type of card is sent your opponent cannot activate cards or effects of the same type.

    • @mkhcfire9684
      @mkhcfire9684 Рік тому +5

      That Jinzo with a Lightsworn deck would go crazy

  • @Pikashockdragon
    @Pikashockdragon Рік тому

    Fun Fact: Solid Snake would also cameo in the Yugioh Video Game for the GBA, 7 Trails to Glory: World Championship 2005 in the Shadow World.

  • @adhamwashere5320
    @adhamwashere5320 Рік тому +14

    I think a way to make Jinzo better is to prevent hand effects or cards that activate in the hand to stop hand-traps

    • @nunyabiznes33
      @nunyabiznes33 Рік тому +1

      Do hand traps count as being shown to activate? Duel Links Espa have skill that shows the opponent's hand (image is slightly blurred and you can't inspect it) that also prevent the opponent frim activating effects that require showing cards in the hand.

    • @adhamwashere5320
      @adhamwashere5320 Рік тому +2

      @nunyabiznes33 maybe a better jinzo effect could be to prevent card effects in the hand during the opponents turn for both players

    • @HintedImage
      @HintedImage Рік тому +1

      So something like:
      Once per turn, whenever your opponent draws a card, declare one type (Monster/Spell/Trap). If it is correct, negate the effects of all the declared type for the remainder of the turn.

  • @falconpv1
    @falconpv1 Рік тому +1

    (quick effect) Once per turn discard 1 card: negate the effects of cards of the discarded type. Just give it a hard summoning condition.

  • @bhill7053
    @bhill7053 Рік тому +2

    Jinzo is so powerful, the meta game stopped using traps out of fear of his power

    • @Yomi2012
      @Yomi2012 Рік тому

      Meta game is also so terrified of him that they had to create different summoning mechanics just to stop a level 6 2400 attacker. Now you have rank 4 XYZ, synchros and link monsters that can outmuscle him.

  • @Sansmemelordover
    @Sansmemelordover Рік тому +2

    I would add a Jinzo how instead of traps targets Quick-Play spells, seeing as when set they can be played like a trap card, then it would either make a another monster or an equip/continuous spell/trap to negate hand traps, specifically cards similar in effect to the ash blossom cards and not all effects that activate in the hand. Negating hand traps basically can’t work when this spell/trap/equip card is on a Jinzo monster. This would force your opponent to slow down to Jinzo’s pace with their negating options have grown limited.

  • @AtlasFlame
    @AtlasFlame Рік тому

    I just love the best in the background.
    Great vid as always TGS

  • @seanmiller4170
    @seanmiller4170 Рік тому +1

    I guess a jinzo support card that turns face up spells into trap cards could help, but really the game of Yugioh is a nightmare in competitive play. Either there should a be a bigger push in the player base to just have more fun, or like cr1tikal said, do more formats that can make older cards more viable. Stuff like Master Duel and Duel Links should offer more modes at the outset to play rather than waiting for events to happen. IDK. I still love most of the old classics like Red-Eyes, Dark Magician, Jinzo, classic E Heroes.

  • @UAshton5090
    @UAshton5090 Рік тому +7

    Here's an idea: A field spell that gives the Jinzo archtype monster's a ton of effects if there are no face up traps on the field or the field spell gets destroyed if a trap effect does resolve somehow. Say Jinzo monster's can't be destroyed by battle, and the 3 star ones gets an atk increase times their level to make them more of a problem. The higher level Jinzo monster's can negate the effects of monsters except psychic monsters.

  • @SilverSpectre266
    @SilverSpectre266 Рік тому +1

    This video made me realize two things:
    1. A lot of Joeys most powerful and signature cards all came from other people; Black Dragon from Rex (before the whole concept of even taking cards from opponents became a thing), Jinzo from Esper, and Time Wizard from Yugi
    2. Outside the signature cards, going back and thinking about it, Joeys deck was a revolving door of swordsman based cards

  • @WarmLillie
    @WarmLillie Рік тому +1

    For a second I thought the intro was the real dueling lord of yugioh!

  • @theonec0rrupt
    @theonec0rrupt Рік тому

    All I heard this entire video was Jinzo laughing at eldlich floodgate players

  • @zerobits4763
    @zerobits4763 Рік тому

    3:56 Me an average Labrynth player enjoyer "Are we a joke to you?"

  • @brianaguilar8283
    @brianaguilar8283 Рік тому +6

    I remember when Jinzo was level 7 in the manga

  • @Zarabor
    @Zarabor Рік тому +1

    Missed opportunity to talk about his partner in the spell/trap zone negation: Spell Canceller

  • @ThatOneWeirdFlex
    @ThatOneWeirdFlex Рік тому

    Every time i see Jinzo, I just think of that ERB video of Vader vs Hitler. One of the funniest connections I've ever had.

  • @Youngbloodking21
    @Youngbloodking21 Рік тому +1

    Fun fact the UA-cam channel Team APS is the reference to Jinzo’s Japanese name

  • @novusnocturnm
    @novusnocturnm Рік тому +2

    Love Jinzo, one of my favorites but I still NEED the phantom knights archetype!

  • @zepherscotty
    @zepherscotty Рік тому

    Jinzo card art is essentially, "shoulder pads must be bigger & spikier."

  • @Kuronosa
    @Kuronosa Рік тому

    The hilarity of things...Someone made a Metal Gear-based archetype...in fanfiction. And it's pretty cool.

  • @roninwarriorsfan
    @roninwarriorsfan Рік тому +1

    Sam forgot to mention that in Yugioh the abridged series, Jinzo destroyed internet memes

  • @someteennamedcharles2035
    @someteennamedcharles2035 Рік тому

    Me playing Duel Links as Espa Roba, planning to destroy the NPC with an All-Trap deck: *laughs in Hamill Joker*

  • @ryebur7625
    @ryebur7625 Рік тому +31

    Maybe have a card that change the opponents card in to a trap card, like dna surgery but for card types. So that way jinzo negates the monster effect as well

    • @Micahangelo_YT
      @Micahangelo_YT Рік тому +2

      That's pretty cool. It still wouldn't be meta but it would be a fun casual deck. It wouldn't be meta because it would still be slow.

  • @huntermyers3551
    @huntermyers3551 3 місяці тому +1

    Holy cow dude! I always knew jinzo has powerful psychic abilities

  • @Mangekyo0011
    @Mangekyo0011 Рік тому

    Honestly, I think the best way to make Jinzo viable is to change the way trap cards are played. Since the issue modern yugioh has with that they're too slow, having to wait a turn to activate them, why not just activate them the turn they're set? Basically, you can set trap cards and once the setting is done, they're ready to be activated at any time, unless they have specific requirements. You just can't activate them as they're being set.
    Here's an example: You have the magic jammer trap card in your hand and you're about to set it. As you set it on the field and before the setting process is done your opponent activates a set card (MST) intending to destroy that card. Because the setting process wasn't finished you can't activate it and Magic Jammer id destroyed. However, you set Magic Jammer first, your opponent does nothing in response and the setting is complete. You then try to set another Trap/Spell card and then your opponent activates MST to destroy the second card. However, because Magic Jammer was successfully set you can know activate it in response to MST. This seems like a simple change, but one that could potentially change the game met.
    In way a to keep things balanced this only applies to trap cards. if you set a Quick-play Spell card, they can't be activated that turn.
    If you get the chance to read this TGS, could you possibly give your two cents on this idea?

  • @Shawno625
    @Shawno625 Рік тому +1

    psycho mantis, sasha nine and jinzo would get along great

  • @codyburgett7962
    @codyburgett7962 Рік тому +5

    You really do need to cover Joey vs espa roba in your “was he about to win” series, I’d love to see how they both dueled

  • @user-qd8wn8cg3x
    @user-qd8wn8cg3x Рік тому

    I love the way he says
    "Shenanigan on its finest" hahaha
    Very delightful sire..😁😁

  • @bladersmosh
    @bladersmosh Рік тому +30

    There’s one Jinzo appearance in the anime you’ve overlooked. That being in the KC Grand Prix arc where a duel computer at the maximum setting duelled Yugi while using an unbalanced dragon deck from kid called Rick. It would be defeated by a combo involving Spirit Ryu and Heart of the Underdog making its ATK 7000.

  • @venomromulus
    @venomromulus Рік тому +2

    Expand on the “turning your opponents cards into traps” thing

  • @Me_Bole_Briga
    @Me_Bole_Briga Рік тому +2

    A card that could add to the archetype is a field spell that treats spells as traps and it will also work for the hand so "Cosmos Chanel" could be more powerful

  • @nunyabiznes33
    @nunyabiznes33 Рік тому

    I love how he slowly, quietly, walk in the dark in Duel Links.

  • @tripgarvin72
    @tripgarvin72 8 місяців тому +1

    6:05 how about Jinzo #7 which came out in Metal Raiders, when Jinzo would come out 2 sets later in Pharoah’s Servant?

  • @TheDragonaf1
    @TheDragonaf1 Рік тому +1

    Video starts -> 10:08

  • @Lucario1121
    @Lucario1121 Рік тому

    Funny enough I just got to the chapter where Joey duels Espa Roba in the manga when you uploaded this video

  • @randolphrosenberg2994
    @randolphrosenberg2994 Рік тому +3

    Here's a dumb idea for a support card: Psychic Projection. It can be a spell or trap, but has the ability to target one set card on either players field once per turn, and treat it as if it were a face-up continuous trap. And while there is a trap card on the field Jinzo monsters can't be targetted by card effects. This way, if that card is activated Jinzo can negate it's effects. And since it's continuous it'll take up one of your backrow slots.

  • @Proclaimfame
    @Proclaimfame Рік тому

    I was around when Jinzo first appeared, let him fade into oblivion.

  • @Illumisepoolist
    @Illumisepoolist Рік тому

    I made a video staring Jinzo called "Jinzo sees a red door."

  • @titan_sama1662
    @titan_sama1662 Рік тому

    "We don't play many traps nowadays" *laughs in Labrynth

  • @thekrispiestkreme5609
    @thekrispiestkreme5609 Рік тому +1

    You know what would be cool support? A card that can make you treat other cards like trap cards. So maybe a field spell or something where you can discard a card type (monster or spell) and depending on what you send- all opponents monster or spell cards are treated as traps until the end of the turn

  • @nytecrow6452
    @nytecrow6452 Рік тому

    I think adding a retrain Jinzo who is a Fusion of Jinzo and Spell Canceller with 3k stats(Have Spell Canceller wrap around his waist or wrist as a belt or hand cannon in the art) to Negate Spells as well as Traps. With this in mind, adding a Destiny Fusion-Style card that can send from Hand or Deck the fusion materials, with an effect to banish the fusion spell from the grave to grant the Fusion protection from a single monster effect. If the fusion is removed from the field you can summon one of the Materials used to Fusion Summon it from the GY.
    This would give Jinzo a retrain Fusion much like Summoned Skull's that has a unique effect, and can bring out the original if removed. Following that train of thought, they could add a Tuner Jinzo monster that modulates levels of other Jinzo Monsters to add up to 6 so the Synchro remains at 6 like Summoned Skull's Synchro is the same level as the original.
    The Synchro could be a Monster Negate Once Per Turn. And a Mind Control effect on your turn like Layered.
    This would make the protection more spread out, and keep with adding another card to tribute owned by your opponent rather than only being able to use that effect with Layered.

  • @Timeater
    @Timeater Рік тому +2

    A field spell card that searches Jinzo upon activation and treats all cards in the Spell & Trap as Traps would be convenient. If you have a Jinzo - Layered on the field your Spell & Trap zones are not affected by this effect. Also, it would be very cool to create the very first Field Trap card for this idea. But if is like this Jinzo should be summoned from the hand, deck, or graveyard.

  • @zexalbarian9819
    @zexalbarian9819 Рік тому +2

    I did not know metal gear solid was Konami’s work. Thank you!!!!

  • @knezzo1646
    @knezzo1646 Рік тому

    "All face-up cards your opponent controls are treated as Trap Cards" - slap this onto a new monster

  • @King-ze2kt
    @King-ze2kt Рік тому +6

    Maybe Jinzo just needs a way to make cards become considered trap cards, thus allowing him to negate or destroy monsters with effects or spell cards.

    • @kingj7018
      @kingj7018 Рік тому

      There is a monster that those that. I believe it's the retrain of psychic megacyber which can be sp. Summoned if the opponent has more s/t cards on the field than you do, and if jinzo is on the field while attacking with that card, you can tribute it in order to turn that attack target into a trap card

  • @michaelsjournal2540
    @michaelsjournal2540 Рік тому

    The Fiend Megacyber... Ahh good old card I always face when playing Joey the Passion game. Honestly didn't expect it to become Jinzo's support. Sheesh thats cool ngl

  • @messiah1915
    @messiah1915 Рік тому

    Options.
    - Support cards for Jinzo lord's effects
    - Support cards that convert other card types to traps
    - A field spell or continuous card that acts as a non-monster Jinzo (Perhaps can help summon it upon attempted destruction)
    - More raw high-power (Atk/Def) Jinzo cards
    - More special/specific summon Jinzo cards
    - A spell protection or destroyer for Jinzo cards
    - More "amplifier" type of cards for the weaker Jinzo variations
    - More types and attributes for Jinzo cards (Perhaps a sub-archetype with something like the Cipher archetype)
    - Perhaps comboing cards which work with other archetypes such as Red Eyes or perhaps luck based cards (Could use a "luck manipulator" type of card)

  • @stuolm77
    @stuolm77 Рік тому

    "Traps are to slow to use"
    Me: running labyrinth

    • @stuolm77
      @stuolm77 Рік тому

      Is there anyway to tell if this is real

  • @Cptpoon320
    @Cptpoon320 Рік тому

    As a child, mantis knowing I didn't save the game blew my mind.

  • @DaneeBound
    @DaneeBound Рік тому

    2:08 wrong game listed at the bottom left.
    That’s Metal Gear Solid: The Twin Snakes from 2004.

  • @jakeblancaster8498
    @jakeblancaster8498 Рік тому

    I would've retrained Jinzo as Red-eyes support, getting Jinzo to do negations on anything other than Traps.

  • @deathtogabi3867
    @deathtogabi3867 Рік тому +1

    4:20 in other words ignore the meta and play for fun

  • @MidoriNatsume
    @MidoriNatsume Рік тому

    They should totally make a new wave of Jinzo support who's entire purpose is shouting "Hand Traps are now illegal to play!"

  • @elvinvazquez9360
    @elvinvazquez9360 Рік тому +1

    Personally I think the way to say jinza right now is to make a card that makes all spell zones become trap cards

  • @cytheh
    @cytheh Рік тому

    Update? Easy, but requires that they make the term hand traps an official type of card. Then a new jinzo could have the effect that as long as he is on the field, negate the effect of hand traps and hand traps cannot be activated.

  • @Cerbleur07
    @Cerbleur07 Рік тому

    16:59
    More ways to make opponent monsters as trap cards I guess and in part would become more as a field control archetype that blocks traps, like instead of bouncing or destroying monsters in monster zone would just move EVERYTHING to the spell/trap zone and change everything as a trap, would make it it's own form as "Jinzo Bounce" with also more quick spell support as the archetype loves quick spells and monsters/field who change spells as traps, very minimal but the idea is to change everything as trap.
    That would kill things like crystal beasts.

  • @JDragon272
    @JDragon272 Рік тому

    Yeah - make Metal Gear model Cards from Rex to Ray. They did make the Spaceships from Gradius, and a Vampire Hunter to reference Castlevania. That’s the other fun part of Yu-Gi-Oh!, looking for Easter Eggs.
    That was great how you did that introduction using Psycho Mantis. Favorite Line from the old game, “You like Castlevania, don’t ya?”

  • @salbaulo7815
    @salbaulo7815 Рік тому +2

    Man Yugioh GX season 4 is so good, I hope you do a video on it one day

  • @fakerererererer
    @fakerererererer Рік тому

    seeing how the format has changed so drastically so the only reliable way of activating trap effects from the hand (ex: hand traps) maybe a good way to support jinzo that could skyrocket the archetype's practicality and actually make him viable is if a jinzo card came out that could negate cards that activated from the hand, for example if new jinzo support had the effect something along the lines of "negate any effects that activate from your opponents hand" or since that might inadvertently hard counter the "danger!" archetype, maybe more if new jinzo effects would be "negate any effects that activate from your opponents hand during your turn"

  • @bradensmith8682
    @bradensmith8682 Рік тому +2

    Maybe a field spell like Zombie World that make all face-up spell or effect monsters count as trap cards.

  • @tripgarvin72
    @tripgarvin72 8 місяців тому

    3:14 I’m pretty sure they referenced it in a couple Elemental HERO cards too! Elemental HERO Solid Soldier, and Elemental HERO Liquid Soldier!

  • @nourelden887
    @nourelden887 Рік тому +1

    We want the true rules of dimensions duels from Yu-Gi-Oh the dark side of dimensions

  • @rainbowdragon168
    @rainbowdragon168 Рік тому

    I legit thought that the lore at the start was actually for Jinzo even thought it isn’t lol 😂

  • @NBDYSPCL
    @NBDYSPCL Рік тому

    I like how Jinzonis the DM of "Lecter". In another video someone wondered if the big 5 were based off of business man. But the Hannibal lecter reference in Jinzos mask is great.

  • @OwO377
    @OwO377 Рік тому

    ah yes the metal gear archetype. just wait for the revenge support.

  • @joshfarmer8408
    @joshfarmer8408 Рік тому +2

    We need a yugioh TV series based solely on the loar of these monsters.
    Also can you please review the duel between specter and playmaker, because that duel is so plot forced its crazy

  • @Chihiro-Kikuchi
    @Chihiro-Kikuchi Рік тому

    Field spell that treats all spells on the field as traps.

  • @bukkij40
    @bukkij40 Рік тому

    I loved the Metal Gear references in this video. I fully agree we need a Metal Gear Archetype in the TCG

  • @giulianopisciottano8302
    @giulianopisciottano8302 Рік тому

    other references to metal gear are elemental hero solid soldier and liquid soldier (solid snake and liquid snake)

  • @tymemaster
    @tymemaster Рік тому +1

    psycho mantis also mentions yu gi oh being a konoami game as in ps1 he checked for konami games on your memory card i didnt know he even read any other types of games because he oly said yu gi oh or suikoden to me

  • @uchia9180
    @uchia9180 Рік тому

    Oops I thinking about psycho mantis
    Jinzo: yeah I am him but as a card

  • @floodinmon14
    @floodinmon14 Рік тому +1

    a good first direction would be an upgraded Jinzo that stops Graveyard effects of Traps. Most Traps, if they are played, have GY effects these days. After that, I think a good direction to go would be more cards like that Fiend Gigacyber retrain. Turning opposing effect monsters into Traps to negate them.