Yu-Gi-Oh! - Jinzo Archetype

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  • Опубліковано 28 сер 2024
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КОМЕНТАРІ • 756

  • @accuratememin
    @accuratememin Рік тому +1527

    It never occured to me the reason Jinzo disables all traps isn't due to his sheer power, it's because his psychic powers allow him to sense and see traps so he can't fall for them.

    • @koutaconnor9453
      @koutaconnor9453 Рік тому +68

      If you play duel links and summon Jinzo Espa Roba comments on why Jinzo can disable traps.

    • @barronmeadors2905
      @barronmeadors2905 Рік тому +14

      I personal think it’s his effect

    • @weedragonauts4729
      @weedragonauts4729 Рік тому +37

      @@barronmeadors2905 they meant the lore behind the effect

    • @erhestor1950
      @erhestor1950 Рік тому +7

      @@barronmeadors2905 🤦‍♂️ maan wtf??!😂

    • @accuratememin
      @accuratememin Рік тому

      @@koutaconnor9453 I have but I never actually put thought into it until like right now lol.

  • @StellarAvenger
    @StellarAvenger Рік тому +598

    I like how this archetype spun off its own type in Psychic, but no retrains have ever been changed to Psychic

    • @marcosantonio-hj7vp
      @marcosantonio-hj7vp Рік тому

      😯

    • @TheGloryXros
      @TheGloryXros Рік тому +16

      They should make a Jinzo that is his human self before the modifications as a Psychic

    • @BlackRose-rp7kv
      @BlackRose-rp7kv Рік тому +14

      They could definitely give him a starter that’s him without the mechanical parts. He doesn’t have that much of lord, he could easily be given some lore that he was a human with psychic abilities then enslaved in a lab and experimented in to become stronger. A new psychic starter, a laboratory field spell, maybe new equip spells like potions that transform him to other forms

    • @colino5056
      @colino5056 11 місяців тому +1

      I guess he knew his father was going to kill him. Essentially, he knew he was in a trap set by his father.

    • @clownplayer7265
      @clownplayer7265 4 місяці тому

      Mmm, the thing is that *Jinzoningen* is roughly translated to "Artificial Human".
      So maybe Machine type is applied because he wasn't a natural born human. I mean, I doubt that long neck he has is a human thing.

  • @chrispambo1539
    @chrispambo1539 Рік тому +16

    Dylan : Why hasn't Konami made a Metal Gear Solid archetype yet ?
    Spyrals : Are we a joke to you ?

  • @Dz73zxxx
    @Dz73zxxx Рік тому +52

    The machine type of jinzo somehow ironically reflects Espa Roba, that is him presenting himself as a "psychic", only to cheat with hidden communication "machine". DARK attribute suits it too as "evil" play.

  • @JuanMunoz-ym6hp
    @JuanMunoz-ym6hp Рік тому +263

    I think the best way to make jinzo more viable is to make an "alternative" path for jinzo where he becomes a different attribute and becomes a psychic type where he can negate spells.

    • @black369ace7
      @black369ace7 Рік тому +36

      An interesting way they can make it work is for the new support to be able to count your opponents spell cards as trap cards.

    • @conlooka9356
      @conlooka9356 Рік тому +8

      And then maybe a pendulum monster with a monster negation effect

    • @jerrimyhealy5063
      @jerrimyhealy5063 Рік тому +6

      These are all pretty based ideas

    • @joseguadalupemartineztorre9702
      @joseguadalupemartineztorre9702 Рік тому +4

      Make it that any trap card used stays in play to defend only Jinzo, if Jinzo is destroyed, all trap cards can be used to negate any spell card

    • @robertthepunchwizard5964
      @robertthepunchwizard5964 Рік тому +4

      @@joseguadalupemartineztorre9702 i feel a more concrete way would to make an xyz monster that negates traps and then takes them and make them material to shut down spell cards

  • @roninwarriorsfan
    @roninwarriorsfan Рік тому +183

    I'd add Spell Cancelor as part of the Jinzo archetype to not only negate spell cards, but give it an effect to treat Spell cards as Trap cards

    • @Combaticon
      @Combaticon Рік тому +15

      Spell Canceller and Horus are overdue for major upgrading and updating. Imagine if Spell Canceller got a good boss version of itself then I'll bet every Runick player would be surrendering left, right and center.

    • @chaosryans
      @chaosryans Рік тому +3

      @@Combaticon they just make a retrain quick effect to discard a spell to special summon it since the main reason it wasn't used was poor stats and lvl5

    • @HFoxy
      @HFoxy Рік тому +1

      Spell Canceler is nice, but needs to be stronger.

    • @HFoxy
      @HFoxy Рік тому +1

      @@Combaticon Horus Level 8 is already good. He is able to negate every magic card except Super Poly.

    • @Combaticon
      @Combaticon Рік тому +2

      @@HFoxy True, but he doesn't have the same amount of support that Armed Dragon has.

  • @akumaking1
    @akumaking1 Рік тому +17

    The references to Psycho Mantis are appreciated

  • @MasterArchfiend
    @MasterArchfiend Рік тому +66

    Interesting trivia (at least to me): The guy using Jinzo in GX belongs to the Psycho Style which is a rival to the Cyber Style that Zane belonged to. This was in turn referenced in Arc V with a Psycho Style Duel School billboard. I believe that same billboard appears in Duel Links in Arc V world at the shop area along with other billboards from Arc V for Duel Schools (including one that I am fairly certain is new given that I can’t find a screenshot of it anywhere despite how hard I have searched).
    So there is a whole Duel School that teaches kids how to play Jinzo and I guess they were just super paranoid about Action Traps which were not really explored because of how Arc V’s story went.
    Now let’s see Konami out date this video and reference Arc V by giving us some Pendulum monsters for the deck.

    • @clownplayer7265
      @clownplayer7265 4 місяці тому

      The antagonism between Cyber Style and Psycho Style seems to be more based around dueling philosophies.
      Cyber style favored beatdown tactics, bring the big cybers for overwhelming power and the non-cyber dragons offer protection and swarm.
      Psycho style follows instead of lockdown gameplay. The Jinzo player used Crush Card Virus to cripple the opponent, Drillago and Jinzo Returner to attack directly and Jinzo itself the "trap card negator" to essentially forbid most sabotaging during your turn.

  • @steveny5338
    @steveny5338 Рік тому +125

    Not only do people play less traps nowadays, Jinzo only affects the traps actually on the field and these days there are so many traps that can be used in the graveyard that he can't stop

    • @kaiser9109
      @kaiser9109 Рік тому +2

      And cards like infinite impertinence

    • @otakotako2601
      @otakotako2601 Рік тому +3

      the thing is that even if people play more traps, it's doubtful that it'll see play bc denko sekka exists

    • @steveny5338
      @steveny5338 Рік тому +10

      @@kaiser9109 Infinite Impermanence needs to go on the field to activate, even if you use it from your hand, it would not affect a Jinzo on the field.

    • @kaiser9109
      @kaiser9109 Рік тому

      What I said had nothing to do with jinzo was pointing out there are in fact hand traps that are traps

    • @steveny5338
      @steveny5338 Рік тому +2

      @@kaiser9109 true, but Jinzo can still negate those so it's not really a reason he sees little use today

  • @OmnicidalClown1992
    @OmnicidalClown1992 Рік тому +171

    I've always had a soft spot for Jinzo. I loved his design and I love how, if used correctly, can render roughly 1/3 of an opponent's deck due to his effect. I just wish the OCG/TCG versions of Jinzo had the effect where it automatically destroys any and all Trap Cards the opponent control while it remain face-up on the field.
    As for creating new cards or upgrades that can help improve the Jinzo Archetype, I think creating a Jinzo monster where it can negate the activation of Spell Cards could work. Or, if that means that it would be too broken, how about a Fusion Monster version of Jinzo, where it can be fused with Spell Canceller, to create a monster that renders spells and traps useless. And finally, an actual upgraded version of Jinzo Lord with higher stats, at least have it be 3000ATK, and change it's effect to have it destroys all Trap Cards your opponent controls, while at the same time treating all cards in the Spell & Trap Zone as Trap Cards.

    • @dearickangelonej.legaspi6686
      @dearickangelonej.legaspi6686 Рік тому +4

      Having OG Jinzo have a field nuke would have had him in the Forbidden list in old Yugioh, a retrain with the ability to have Spells be treated as trap would be interesting but would add a new ruling since alot of cards mention Spell Cards specifically

    • @artenitalewis1541
      @artenitalewis1541 Рік тому

      Palizolia decks are gonna cringe

    • @OmnicidalClown1992
      @OmnicidalClown1992 Рік тому

      @@artenitalewis1541 Or really any of those Trap Monster Cards.

    • @artenitalewis1541
      @artenitalewis1541 Рік тому

      @@OmnicidalClown1992 like the eldritch traps?

    • @kotzpenner
      @kotzpenner Рік тому

      @@dearickangelonej.legaspi6686 the current meta is so insane it would be semi limited at most nowadays lol

  • @wiewio8035
    @wiewio8035 Рік тому +4

    In my opinion, if they got something to stop spell cards, oh boy would that deck be buster. Something like "Your opponent spell cards are treated as Trap cards"

  • @chaosryans
    @chaosryans Рік тому +78

    I think they wanted to make a lockout deck with jinzo and spell canceller. It would be interesting to force opponents to use hand traps and beaters if you could negate all effects on the field.

    • @enlongjones2394
      @enlongjones2394 Рік тому +1

      Maybe a Light or Wind attribute psychic, with electricity as a main motif

    • @TheLonelySoulja
      @TheLonelySoulja Рік тому +1

      Yea where is the Spell Canceller upgrade. Also why isn’t that monster in Duel Links

    • @eldartaghiyev8422
      @eldartaghiyev8422 Рік тому +2

      When they do a trap card version of Amplifier for Spell Canceller and a Monster Negater of Jinzo/Spell Caneller with a union monster as its version of Amplifier. With mabye a fusion monsters (like Jinzo and Spell Canceller fusion, Jinzo and Monster Negater fusion, Spell Canceller and Monster Negater fusion and Jinzo and Spell Canceller and Monster Negater with effects for all fusion that if the materials some was used to summon this fusion monster hade the equip cards so Jinzo with Amplifier and so its effect would only negate your opponent cards and not your cards. If it did not hade the equip cards it would effect both players except its own effect). With even a polymerization card for that only with like it is a quick play spell or just a normal spell card and can banish this card and the fusion monster some was summoned by this card except the turn if it was used of/and if the Fusion monster was sent to the GY and summon the fusion materitals with equip the equip cards to the fusion materitals if it was equip with the equip cards when it was used to fusion summoned the fusion monster.

    • @chaosryans
      @chaosryans Рік тому

      @@eldartaghiyev8422 yeah, it would be interesting to do a boss monster like an XYZ that had conditional effects like the Cxyz that says like "once per turn if it has -spell canceller/jinzo/ etc negate these effects on the field based on each" or a fusion with similar combined effects. I guess even ancient gears used ones like "fusion with x machines but it gains an extra effect based on the monsters involved" but i also feel like that would feel similar to TrueDraco

    • @eldartaghiyev8422
      @eldartaghiyev8422 Рік тому +1

      @@chaosryansit would work as a XYZ and CXYZ monsters too but Spell Canceller is a level 5 monster. So you need use a card some change the level of Spell Canceller.

  • @strider_hiryu850
    @strider_hiryu850 Рік тому +16

    honestly: i just really like his design. menacing, edgy; positively dripping. he looks like mad scientist goth-boy and i love it!
    edit: his design is also very unique. no other Archetype hits quite like Jinzo

  • @Firered328
    @Firered328 Рік тому +21

    There's 2 things I can think of for Jinzo if it were to make a resurgence. the first is having a more consistent way of turning your opponent's monsters into trap cards. Like a field spell that treats all monsters on your opponent's field as trap cards. And maybe give Jinzo something akin to Red Reboot? But as a spell or monster.

    • @ExeErdna
      @ExeErdna Рік тому

      That'll be so good it'll be banned the same year since people would pivot to Jinzo, since it's easy to get him out turn on for such an effect to trigger.

  • @Yomi2012
    @Yomi2012 Рік тому +15

    I was actually surprised that bakura has a line with jinzo in duel links. Implying that jinzo would be a card he will add to his occult deck. Also interesting enough when jinzo was first introduced in Gx jinzo was involved with ghosts and spirits. This is a eerie and creepy looking monster after all

  • @snowboundwhale6860
    @snowboundwhale6860 Рік тому +5

    Honestly I feel like leaning in more to the megacyber effect of turning opponent's monsters into continuous traps would be a strong way to move forwards with Jinzo. They already have trap hate well established, but turning monsters into traps is actually pretty debilitating. If you aren't something like Crystal Beast that deliberately puts their monsters in the backrow then you probably don't have any means to use them while they're there or even clear them out beyond standard S/T removal. It also stops the monsters from being sent to the GY, which potentially subverts floating triggers as well as preventing monsters from being so easily brought back after being dealt with or used as materials for a special summon that eats monsters in the GY (e.g. Chaos summons, Tear fusions). Obviously the Psychic Megacyber's effect that does this is fairly awful, but the concept for what it's doing is actually a solid game plan.
    Jinzo specialises in locking down traps; Expanding on this effect that turns monsters into traps gives a way to handle monsters that's relatively uncommon and tricky to deal with, and it also clogs the backrow in the process which eventually locks out spells.

  • @ryebur7625
    @ryebur7625 Рік тому +29

    Maybe have a card that change the opponents card in to a trap card, like dna surgery but for card types. So that way jinzo negates the monster effect as well

    • @Micahangelo_YT
      @Micahangelo_YT Рік тому +1

      That's pretty cool. It still wouldn't be meta but it would be a fun casual deck. It wouldn't be meta because it would still be slow.

  • @cfakatsuki17
    @cfakatsuki17 Рік тому +9

    I love the idea that Jinzo was so ticked off at these other monsters failing as his support that he made them into better support for himself XD

  • @Emerald_Vizsla
    @Emerald_Vizsla 5 місяців тому +4

    Jinzo won. The game doesn't need traps anymore. He can rest. Thank you for your work.

  • @hollowjack3007
    @hollowjack3007 Рік тому +16

    Tbh I’m surprised jinzo doesn’t have a monster that gains effects based on the number of monsters with jinzo in their name could be a cool concept

  • @novusnocturnm
    @novusnocturnm Рік тому +2

    Love Jinzo, one of my favorites but I still NEED the phantom knights archetype!

  • @eman2863
    @eman2863 Рік тому +3

    I will never not imagine Jinzo having a southern accent because of the dub

  • @Zetact_
    @Zetact_ Рік тому +6

    I think that what's more interesting about Amplifier than it not being able to be negated on activation is that it's the only card that can rival Pole Position for the sheer amount of weird infinite loops it can cause.

  • @roninwarriorsfan
    @roninwarriorsfan 9 місяців тому +3

    There's an infinite loop involving Jinzo, Amplifier and Imperial Order. Jinzo negates Traps, Amplifier partially negates Jinzo's effect (for your board), and I.O negates spells. This loop depending on the game either has both Order & Amplifier negated, or the problematic card is destroyed

  • @ironmuro
    @ironmuro Рік тому +30

    What we need is a retain of Spell Canceller that can synergize with this archetype. Maybe as a level 4 monster that changes "traps" on Jinzo card texts to "Spell and Traps"

    • @Mrryn
      @Mrryn Рік тому

      Maybe a Union monster that can merge with Jinzo to give him the Spell negation effect (and maybe an attack boost/damage protection buff). Give a place for Union support cards like Union Hangar a place to fill out a Jinzo deck.

  • @falconpv1
    @falconpv1 Рік тому +1

    (quick effect) Once per turn discard 1 card: negate the effects of cards of the discarded type. Just give it a hard summoning condition.

  • @morningstar9849
    @morningstar9849 Рік тому +33

    If I were to make Jinzo a more relevant card, I'd make it so that during each standby phase you send the top part of your deck to the graveyard and depending on what type of card is sent your opponent cannot activate cards or effects of the same type.

    • @mkhcfire9684
      @mkhcfire9684 Рік тому +5

      That Jinzo with a Lightsworn deck would go crazy

  • @customcardguy
    @customcardguy Рік тому +4

    One of the OGs and a personal favorite. The Jinzo archetype has decent potential, with 3 searchers, spot removal, and general machine support.

  • @adhamwashere5320
    @adhamwashere5320 Рік тому +13

    I think a way to make Jinzo better is to prevent hand effects or cards that activate in the hand to stop hand-traps

    • @nunyabiznes33
      @nunyabiznes33 Рік тому +1

      Do hand traps count as being shown to activate? Duel Links Espa have skill that shows the opponent's hand (image is slightly blurred and you can't inspect it) that also prevent the opponent frim activating effects that require showing cards in the hand.

    • @adhamwashere5320
      @adhamwashere5320 Рік тому +2

      @nunyabiznes33 maybe a better jinzo effect could be to prevent card effects in the hand during the opponents turn for both players

    • @HintedImage
      @HintedImage Рік тому +1

      So something like:
      Once per turn, whenever your opponent draws a card, declare one type (Monster/Spell/Trap). If it is correct, negate the effects of all the declared type for the remainder of the turn.

  • @eldartaghiyev8422
    @eldartaghiyev8422 Рік тому +2

    Holly good. I never knew Psycho Mantis’s backstory from MGS was so dark.

  • @bhill7053
    @bhill7053 Рік тому +2

    Jinzo is so powerful, the meta game stopped using traps out of fear of his power

    • @Yomi2012
      @Yomi2012 Рік тому

      Meta game is also so terrified of him that they had to create different summoning mechanics just to stop a level 6 2400 attacker. Now you have rank 4 XYZ, synchros and link monsters that can outmuscle him.

  • @UAshton5090
    @UAshton5090 Рік тому +7

    Here's an idea: A field spell that gives the Jinzo archtype monster's a ton of effects if there are no face up traps on the field or the field spell gets destroyed if a trap effect does resolve somehow. Say Jinzo monster's can't be destroyed by battle, and the 3 star ones gets an atk increase times their level to make them more of a problem. The higher level Jinzo monster's can negate the effects of monsters except psychic monsters.

  • @joshfarmer8408
    @joshfarmer8408 Рік тому +2

    We need a yugioh TV series based solely on the loar of these monsters.
    Also can you please review the duel between specter and playmaker, because that duel is so plot forced its crazy

  • @bladersmosh
    @bladersmosh Рік тому +29

    There’s one Jinzo appearance in the anime you’ve overlooked. That being in the KC Grand Prix arc where a duel computer at the maximum setting duelled Yugi while using an unbalanced dragon deck from kid called Rick. It would be defeated by a combo involving Spirit Ryu and Heart of the Underdog making its ATK 7000.

  • @uteriel282
    @uteriel282 Рік тому +2

    a good way to make jinzo viable again would be a field spell that sends all monsters destroyed by battle with a "jinzo" monster as continuous traps to the opponents spell/trap zone instead of the grave.
    and a second effect that lets you take controll of monsters in the opponents spell/trap zone as long as jinzo is on the field.
    that way the archtype can get around its mediocre monster lineup and actualy do something in metas without many traps.

  • @SilverSpectre266
    @SilverSpectre266 Рік тому +1

    This video made me realize two things:
    1. A lot of Joeys most powerful and signature cards all came from other people; Black Dragon from Rex (before the whole concept of even taking cards from opponents became a thing), Jinzo from Esper, and Time Wizard from Yugi
    2. Outside the signature cards, going back and thinking about it, Joeys deck was a revolving door of swordsman based cards

  • @codyburgett7962
    @codyburgett7962 Рік тому +5

    You really do need to cover Joey vs espa roba in your “was he about to win” series, I’d love to see how they both dueled

  • @zexalbarian9819
    @zexalbarian9819 Рік тому +2

    I did not know metal gear solid was Konami’s work. Thank you!!!!

  • @brianaguilar8283
    @brianaguilar8283 Рік тому +5

    I remember when Jinzo was level 7 in the manga

  • @thekrispiestkreme5609
    @thekrispiestkreme5609 Рік тому +1

    You know what would be cool support? A card that can make you treat other cards like trap cards. So maybe a field spell or something where you can discard a card type (monster or spell) and depending on what you send- all opponents monster or spell cards are treated as traps until the end of the turn

  • @bradensmith8682
    @bradensmith8682 Рік тому +2

    Maybe a field spell like Zombie World that make all face-up spell or effect monsters count as trap cards.

  • @Timeater
    @Timeater Рік тому +2

    A field spell card that searches Jinzo upon activation and treats all cards in the Spell & Trap as Traps would be convenient. If you have a Jinzo - Layered on the field your Spell & Trap zones are not affected by this effect. Also, it would be very cool to create the very first Field Trap card for this idea. But if is like this Jinzo should be summoned from the hand, deck, or graveyard.

  • @salbaulo7815
    @salbaulo7815 Рік тому +2

    Man Yugioh GX season 4 is so good, I hope you do a video on it one day

  • @Sansmemelordover
    @Sansmemelordover Рік тому +2

    I would add a Jinzo how instead of traps targets Quick-Play spells, seeing as when set they can be played like a trap card, then it would either make a another monster or an equip/continuous spell/trap to negate hand traps, specifically cards similar in effect to the ash blossom cards and not all effects that activate in the hand. Negating hand traps basically can’t work when this spell/trap/equip card is on a Jinzo monster. This would force your opponent to slow down to Jinzo’s pace with their negating options have grown limited.

  • @King-ze2kt
    @King-ze2kt Рік тому +5

    Maybe Jinzo just needs a way to make cards become considered trap cards, thus allowing him to negate or destroy monsters with effects or spell cards.

    • @kingj7018
      @kingj7018 Рік тому

      There is a monster that those that. I believe it's the retrain of psychic megacyber which can be sp. Summoned if the opponent has more s/t cards on the field than you do, and if jinzo is on the field while attacking with that card, you can tribute it in order to turn that attack target into a trap card

  • @MercuryA2000
    @MercuryA2000 Рік тому

    Jinzo's meant to be a bit of a walking floodgate. So I'd probably give the deck ways to spread out. Like, a fusion with spell canceler or a field spell that lets him negate monster effects instead. He could also probably use an upgraded version of amplifier that negates traps everywhere, not just on the field.
    If they wanted to stick to just traps though, I'd (counter intuitively) give the deck trap cards. But they'd have effects that trigger when they get negated. Maybe one that lets you special summon a jinzo, but if it gets negated by a monster that monster gains attack. Or another one that destroys the cards in its column if it gets negated. That might actually be a fun idea for a deck, where the entire premise is to try and negate yourself.

  • @randolphrosenberg2994
    @randolphrosenberg2994 Рік тому +3

    Here's a dumb idea for a support card: Psychic Projection. It can be a spell or trap, but has the ability to target one set card on either players field once per turn, and treat it as if it were a face-up continuous trap. And while there is a trap card on the field Jinzo monsters can't be targetted by card effects. This way, if that card is activated Jinzo can negate it's effects. And since it's continuous it'll take up one of your backrow slots.

  • @roninwarriorsfan
    @roninwarriorsfan Рік тому +1

    Sam forgot to mention that in Yugioh the abridged series, Jinzo destroyed internet memes

  • @floodinmon14
    @floodinmon14 Рік тому +1

    a good first direction would be an upgraded Jinzo that stops Graveyard effects of Traps. Most Traps, if they are played, have GY effects these days. After that, I think a good direction to go would be more cards like that Fiend Gigacyber retrain. Turning opposing effect monsters into Traps to negate them.

  • @LukaGG600
    @LukaGG600 Рік тому +2

    A card that could add to the archetype is a field spell that treats spells as traps and it will also work for the hand so "Cosmos Chanel" could be more powerful

  • @Zarabor
    @Zarabor Рік тому +1

    Missed opportunity to talk about his partner in the spell/trap zone negation: Spell Canceller

  • @AtlasFlame
    @AtlasFlame Рік тому

    I just love the best in the background.
    Great vid as always TGS

  • @MiyaStarOfficial
    @MiyaStarOfficial Рік тому +1

    He’s actually a nightmare for Altergeist players because that deck is trap heavy

  • @nunyabiznes33
    @nunyabiznes33 Рік тому

    I love how he slowly, quietly, walk in the dark in Duel Links.

  • @samw9906
    @samw9906 Рік тому +1

    Give Jinzo a Field Spell that make it treat your opponent's Monsters as Continuous Traps in addition to being Monsters during your turn so Jinzo can turn them off on your turn.

  • @WarmLillie
    @WarmLillie Рік тому +1

    For a second I thought the intro was the real dueling lord of yugioh!

  • @matthewmcmullan4832
    @matthewmcmullan4832 Рік тому +3

    do all the elemental heroes in one (updated)

  • @kheath2099
    @kheath2099 Рік тому +1

    I just started playing this deck in master duel, slowly loving this

  • @OneJumpFromEden
    @OneJumpFromEden Рік тому

    Some of the most popular comments include adding a card that lets Jinzo negate spells as well, but only like flowandereeze decks use more than 10 backrow cards in their main deck, so negating spells doesn't seem like the best play.
    a second card like the retrained megacyber (with a quick effect) that treats cards on your opp's field like face up traps (plus a second effect that banishes traps on the field face down) would add some more consistency to the deck. Ideally a viable Jinzo deck would log-jam your opps field and still give you enough attacks with 2400-ish atk monsters on your field to win. Just have to make a card like that Jinzo-specific, with a "you can reveal this card: add a Jinzo to your hand and if you do," or a "You can't summon/attack with monsters other than level/rank 6 or higher Dark Machine types during the turn you use this effect"

  • @wanderlustwarrior
    @wanderlustwarrior 4 місяці тому

    Jinzo Jeans were the pinnacle of fashion in the 90s and should come back!

  • @messiah1915
    @messiah1915 Рік тому

    Options.
    - Support cards for Jinzo lord's effects
    - Support cards that convert other card types to traps
    - A field spell or continuous card that acts as a non-monster Jinzo (Perhaps can help summon it upon attempted destruction)
    - More raw high-power (Atk/Def) Jinzo cards
    - More special/specific summon Jinzo cards
    - A spell protection or destroyer for Jinzo cards
    - More "amplifier" type of cards for the weaker Jinzo variations
    - More types and attributes for Jinzo cards (Perhaps a sub-archetype with something like the Cipher archetype)
    - Perhaps comboing cards which work with other archetypes such as Red Eyes or perhaps luck based cards (Could use a "luck manipulator" type of card)

  • @rainbowdragon168
    @rainbowdragon168 Рік тому

    I legit thought that the lore at the start was actually for Jinzo even thought it isn’t lol 😂

  • @harryc657
    @harryc657 Рік тому +1

    Jinzo just needs more support that gives him and his monsters more field presence. More forms of Jinzo that can negate cards in the grave or hand would be cool. Support that utilitzes Jinzo can SS or his forms by a quick effect if your opponent special summons or activates a card effect.
    Maybe a LV 2 or 1 Jinzo card that in the grave while you control a dark psychic monster, can let you look at your opponent's hand; fit the theme in the anime.
    People always affiliate Jinzo as a menacing floodgate, but when you look at him in the anime, his main theme always revolve around psychic powers, and using them to control the game.

  • @NBDYSPCL
    @NBDYSPCL 9 місяців тому

    I like how Jinzonis the DM of "Lecter". In another video someone wondered if the big 5 were based off of business man. But the Hannibal lecter reference in Jinzos mask is great.

  • @Cerbleur07
    @Cerbleur07 Рік тому

    16:59
    More ways to make opponent monsters as trap cards I guess and in part would become more as a field control archetype that blocks traps, like instead of bouncing or destroying monsters in monster zone would just move EVERYTHING to the spell/trap zone and change everything as a trap, would make it it's own form as "Jinzo Bounce" with also more quick spell support as the archetype loves quick spells and monsters/field who change spells as traps, very minimal but the idea is to change everything as trap.
    That would kill things like crystal beasts.

  • @ryantaylor8398
    @ryantaylor8398 Рік тому +1

    Id have a new Jinzo retrain where you get to pick what gets negated (monster, spell, or trap). You would have to declare as soon as it is summoned and every standby phase

  • @repenexus518
    @repenexus518 Рік тому +3

    Personally, I'd make Jinzo busted by changing the focus from 'Trap Cards' to 'Set Cards in the BR'. While it would give it some weaknesses against cards like Evenly Matched and Infinite Impermanence, it would give it strength over Quick-Play Spell cards and would essentially act as a Spell Canceller with an already-active Anti-Spell Fragrance. IDK, though, I'm not that good at Yu-Gi-Oh!

  • @nebbynetwork2089
    @nebbynetwork2089 Рік тому +18

    Gotta love jinzo it's managed to stand the test of time in my opinion

    • @crimson6915
      @crimson6915 Рік тому +5

      It’s the armor

    • @Yomi2012
      @Yomi2012 Рік тому

      @@crimson6915 I was going to say that

  • @Jxstqn
    @Jxstqn Рік тому +6

    why is yu gi oh lore more deep than the mfing bible

  • @rynobehnke8289
    @rynobehnke8289 Рік тому

    Given that Jinzo got its original prominence from being able to shutdown deruption would I say that the arch type would be highly improved by giving it ways to treat all cards that activate from the Hand and graveyard as traps.
    The Former to shut down hand traps because they have largely taken up the role of trap cards and the former because it just breaks a lot of decks.

  • @inkromancer_studios
    @inkromancer_studios Рік тому

    Honestly the only way I can see Jinzo making an effective Errata would be to extend the scope of what the archetype shuts down. Have one level 6 for traps, one for spells, and one for monster effects or monster summoning methods. Then introduce boss monsters that combine the various types of disables. If you really wanted to go the extra mile you could put in a win condition card that states "If your opponent cannot activate spells, traps, and monster effects, and cannot normal and special summon monsters, you win the duel."

  • @robertrupp7231
    @robertrupp7231 Рік тому +2

    A new monster I’ve always wanted to see is a fusion in the early days of yugioh or a pink monster now that has the combined powers of jinzo and spell canceler and is unaffected by monster effects. It would have a base attack of at least 2900

  • @zaquhe
    @zaquhe Рік тому +2

    If I were to make support for this archetype I'd want to make more cards with effects like Psychic Megacyber's ability to turn monsters into continuous traps, converting your opponents monsters into useless trap cards that clog up their spell/trap zones.
    Maybe also a card or two that tributes your opponents face up trap cards for some effect so you can make room in your opponents zones to send more monsters.

    • @matthewkuscienko4616
      @matthewkuscienko4616 Рік тому

      Speaking of which, Fiend Megacyber was another card owned by Espa Roba that Joey would later play in his deck as well, although I don't think he got the card from Espa like he did Jinzo

  • @Pikashockdragon
    @Pikashockdragon Рік тому

    Fun Fact: Solid Snake would also cameo in the Yugioh Video Game for the GBA, 7 Trails to Glory: World Championship 2005 in the Shadow World.

  • @alexanderberry1665
    @alexanderberry1665 Рік тому

    my main idea for an addition to the jinzo archetype is to give it some more main deck support and maybe some more upgraded versions (like a rank up of jinzo - layered, maybe a link monster upgrade, etcetera) but idk. maybe some cards that could make the effects also affect spells or monsters?

  • @danielschott4639
    @danielschott4639 Рік тому

    Goku: Androids?
    Future Trunks: Well, technically they're cyborgs.
    Goku: Androids!

  • @DarkSpiritShleah
    @DarkSpiritShleah Рік тому

    Definitely more extra deck Jinzo monsters are needed that turbo out the jinzo engine or offer protection. Most of them should have some kinda trap interaction but I like the “take control of your opponent’s monster” and other such psychic like effects as well.
    Also some spell support similar to how most archetypes have a “summon/add (archetype) card/monster to hand” spell card to work with. Definitely beef up the boss monsters as well. Also give jinzo the ability to stop traps in hand or in graveyard as well? Maybe too far but i don’t think so.
    And how sick would some of the synchro xyz or link jinzo designs look?

  • @SilverHyozanryu
    @SilverHyozanryu Рік тому +2

    I wanna say just give him a support card that treats your opponent's spells as traps but that would actually be extremely powerful. Maybe only treat them as traps on your turn so he can negate stuff like quick plays and field spells ? Or just make the first spell your opp's uses each turn be treated as a trap to balance it out ?

    • @Micahangelo_YT
      @Micahangelo_YT Рік тому

      Well it would be extremely powerful for a casual deck. Like Dark World or Sacred Beast. For the meta it's still not as powerful because I still can't see a strong board first turn setup with it.
      You can have a Jinzo with royal decree and the support card that turns spells to traps and still all you need is Knightmare.

    • @SilverHyozanryu
      @SilverHyozanryu Рік тому

      @@Micahangelo_YT I mean yeah but a easy to set up exterio would still be pretty obnoxious.

  • @fakerererererer
    @fakerererererer Рік тому

    seeing how the format has changed so drastically so the only reliable way of activating trap effects from the hand (ex: hand traps) maybe a good way to support jinzo that could skyrocket the archetype's practicality and actually make him viable is if a jinzo card came out that could negate cards that activated from the hand, for example if new jinzo support had the effect something along the lines of "negate any effects that activate from your opponents hand" or since that might inadvertently hard counter the "danger!" archetype, maybe more if new jinzo effects would be "negate any effects that activate from your opponents hand during your turn"

  • @iamthebutthead
    @iamthebutthead Рік тому +2

    I would 100% watch a series of TGS pairing iconic cards with incorrect backstories. Maybe bring in guests to see if they can guess which card it is.

  • @Bunkerfreak_HD
    @Bunkerfreak_HD 5 місяців тому +1

    Imagine konami releases a new jinzo monster but it affects spell cards instead of traps. That would be incredible strong i imagine

  • @randommixedletters
    @randommixedletters Рік тому

    I feel it would be neat if they gave this archetype other conditional negates, stuff like 'Jinzo Overload' where you can tribute a Jinzo to negate a spell activation, or 'Mind Manipulation' were if you control a Jinzo you can negate 1 monster effect for the turn. Give them the ability to 'strain' their psychic abilities to interfere with the other stuff in the game but make it not ass efficient as their trap removal capabilities. Feel it would help make them feel a bit more capable in none trap heavy meta's but not break them wide open to much.

  • @DarkMaker75
    @DarkMaker75 Рік тому

    The archetype just needs a way to treat non-traps as traps outside of psychic megacyber. Could do some sort of floodgate like “all your opponents spell cards count as trap cards” , but you’d have to careful that it doesn’t just turn into a pseudo-imperial order engine that every deck splashes.
    Alternatively, give it the ability to negate hand-traps. Something like, "Cards cannot be discarded to activate effects", "Cards cannot be activated in the hand", or "Cards cannot be activated in the hand in response to any effect."

  • @nytecrow6452
    @nytecrow6452 Рік тому

    I think adding a retrain Jinzo who is a Fusion of Jinzo and Spell Canceller with 3k stats(Have Spell Canceller wrap around his waist or wrist as a belt or hand cannon in the art) to Negate Spells as well as Traps. With this in mind, adding a Destiny Fusion-Style card that can send from Hand or Deck the fusion materials, with an effect to banish the fusion spell from the grave to grant the Fusion protection from a single monster effect. If the fusion is removed from the field you can summon one of the Materials used to Fusion Summon it from the GY.
    This would give Jinzo a retrain Fusion much like Summoned Skull's that has a unique effect, and can bring out the original if removed. Following that train of thought, they could add a Tuner Jinzo monster that modulates levels of other Jinzo Monsters to add up to 6 so the Synchro remains at 6 like Summoned Skull's Synchro is the same level as the original.
    The Synchro could be a Monster Negate Once Per Turn. And a Mind Control effect on your turn like Layered.
    This would make the protection more spread out, and keep with adding another card to tribute owned by your opponent rather than only being able to use that effect with Layered.

  • @zalaathrun20
    @zalaathrun20 11 місяців тому

    While I don't know exactly how to, since the whole Jinzo thing was to negate traps, which were a lot more dangerous maybe keep that but add an ability to the same to (some) effects activated form the hand therefore not negate "hand-traps" too, which are much more commonly used now.

  • @zerocalvin
    @zerocalvin Рік тому

    for those who are wondering why in japanese there is "android" in it's name... android in japanese is Jinzo Ningen (人造人間), roughly translated as Man made Man.. however, in japanese, this word not an exclusively means android, it also refer to cyborg... as any human or human like being that is made or modified by a human is call Jinzo Ningen as a blanket term.
    this is also the main reason why a lot of mistranslated happens around this word like No. 18 mistranslated to Android 18 when she is a human modified by Dr. Gero as oppose to No. 16 which is an android build by Dr. Gero.
    it also really doesnt help that the word robot is often use to refer to android in japanese media..

  • @tripgarvin72
    @tripgarvin72 3 місяці тому

    3:14 I’m pretty sure they referenced it in a couple Elemental HERO cards too! Elemental HERO Solid Soldier, and Elemental HERO Liquid Soldier!

  • @michaelsjournal2540
    @michaelsjournal2540 Рік тому

    The Fiend Megacyber... Ahh good old card I always face when playing Joey the Passion game. Honestly didn't expect it to become Jinzo's support. Sheesh thats cool ngl

  • @KINFIN123
    @KINFIN123 5 місяців тому +1

    One card to boost the archetype: Jinzo - Mind Master
    Level 7 Psychic Effect Monster 2400 atk 1500 Def
    Effect: This monster is always also treated like a machine monster. While this card is face up on the field Quick Effect you can discard one card from your hand. If you do, your opponent cannot activate spells or traps for the remainder of this turn. You can only activate this effect once per turn.

  • @Mimiyan_or_Pikapikafan
    @Mimiyan_or_Pikapikafan Рік тому +1

    I think a Link 2 or Link 3 Jinzo Monster could work, maybe it would help prevent destruction by battle since other cards can prevent destruction by card effects in the archetype.

  • @Slayerthecrow
    @Slayerthecrow Рік тому

    I would probably errata change Menacing, Layered and Lord to have the effect of being treated as the original Jinzo while on the field or graveyard, is not much of a boost but it opens some crazy shenanigans.

  • @zearrak5704
    @zearrak5704 Рік тому

    well today I have learned facts about my fav boss card from DM era and what his possible inspiration. If I were to give Jinzo a upgrade, I would make some cards that forced people to place traps on their field from either your deck or theirs but they cannot be activated or by giving Jinzo a spell negating ability similar to his trap negations
    Edit: Jinzo did have a brief return to comp with monarchs since he was a tribute monster with the needed stats that monarchs did require for some of their support cards

  • @JesseNightingale
    @JesseNightingale Рік тому

    I think if they got a card hat made all cards in the spell/trap zones be considerd traps that would be a good start to make Jinzo better

  • @venomromulus
    @venomromulus Рік тому +2

    Expand on the “turning your opponents cards into traps” thing

  • @seanmiller4170
    @seanmiller4170 Рік тому +1

    I guess a jinzo support card that turns face up spells into trap cards could help, but really the game of Yugioh is a nightmare in competitive play. Either there should a be a bigger push in the player base to just have more fun, or like cr1tikal said, do more formats that can make older cards more viable. Stuff like Master Duel and Duel Links should offer more modes at the outset to play rather than waiting for events to happen. IDK. I still love most of the old classics like Red-Eyes, Dark Magician, Jinzo, classic E Heroes.

  • @Shawno625
    @Shawno625 Рік тому +1

    psycho mantis, sasha nine and jinzo would get along great

  • @Domesthenes
    @Domesthenes Рік тому

    I think I'd update Jinzo by giving him a version that specifically targeted Hand Traps. maybe that would be a good way forward to keep the archetype relevant. Something like "neither player can activate the effects of cards in their hand or deck".

  • @D.BREAKER
    @D.BREAKER Рік тому

    Great video as usual!
    although I think Jinzo's inspiration is Pinhead from the Hellraiser movies.
    (which i believe Kazuki Takahashi took many inspirations from, ones i noticed include the Millennium Cube, the labyrinth inside the Millennium Puzzle, and the room which has the sarcophagus\mummies in the first movie.)

    • @Yomi2012
      @Yomi2012 Рік тому

      That’s actually dark necrofear that was inspired by hellraiser

  • @JDragon272
    @JDragon272 Рік тому

    Yeah - make Metal Gear model Cards from Rex to Ray. They did make the Spaceships from Gradius, and a Vampire Hunter to reference Castlevania. That’s the other fun part of Yu-Gi-Oh!, looking for Easter Eggs.
    That was great how you did that introduction using Psycho Mantis. Favorite Line from the old game, “You like Castlevania, don’t ya?”

  • @drakeredgrave6747
    @drakeredgrave6747 Рік тому +1

    I kinda want to see the albaz/abyss cards covered next mainly just to hear him narrating the story...