Let's Play Resident Evil Outbreak Co-op Part 3 - Below Freezing Point
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- Опубліковано 22 сер 2024
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Game Description:
Resident Evil Outbreak is a survival horror video game with online playability for the PlayStation 2. Initially released in 2003, it was developed by Capcom Production Studio 1 and was the first entry in the Resident Evil video game series to feature cooperative gameplay and online multiplayer support, although online support was not available for the PAL versions of the game.
Outbreak depicts a series of episodic storylines in a zombie-inhabited Raccoon City. Players control eight characters with unique abilities. It was set during the same general time period as Resident Evil 2 and 3. Outbreak was followed by a standalone expansion entitled Resident Evil Outbreak: File #2. The game was praised for the graphics, fun-factor, and multiplayer but criticized for the lack of voice chat.
The controls and gameplay are similar to the Resident Evil remake, which was exclusive to the Nintendo GameCube, with quite a few adjustments. The player chooses a scenario, difficulty level, and character selection screen. The difficulty level is tied to what enemies and items the player encounters while progressing through the scenario. The game has five scenarios, each of which has an event checklist consisting of special actions that the player must perform to reach 100% completion. Upon doing so the player will unlock "Infinity Mode", in which all the player's weapons never break or run out of ammunition.
Each scenario also has "SP" items. These are invisible items hidden throughout the level and are randomly generated on two paths. There are 20 scenario items for each scenario, and twenty items specific to each character hidden across the five scenarios. If acquired, these items unlock new costumes and the option to listen to their ad-libs.
Players were able to connect to the internet servers using a broadband connection and a network adapter. Account registration and login were required. Once players connected and logged in, they would choose between Free Mode and Scenario Mode. Free Mode took place in a lobby and allowed players to create their own games, scenarios, and difficulty level. Scenario Mode would choose the scenario and players automatically. When a player first started online, the game would begin on the "Outbreak" scenario and progress from there. If players wished to stop playing, they could save their data and restart from the scenario they were up to at the time. If players had beaten a scenario, they acquired a star next to their names.
Capcom shut down the American servers for Outbreak on December 31, 2007, and the Japanese servers on June 30, 2011, ending official online capabilities.
When kicking or melee attacking zombies. Always wait for the zombie to recover from stumbling backwards before attacking again to stagger the zombie further. If not, the zombie will lunge right after the backwards stumbling animation and grab your character.
As someone who played the game, watching the video is great because I missed so much stuff XD
Good on you for making Toaster the main screen on this episode.
Don't give up guys. Enjoying the failing and suceeding.
I am very late to the party but i am loving the chaos of these videos ^_^
I have this game on ps2. I didn't realise you have to have friends to play it. Is that why I couldn't beat it
No you can beat it by yourself just harder to.
Very good 👍
i love this :)
I think Alyssa is from the Clock tower game's or I could be wrong.
Love the video. Quick question, instead of having 1 big screen and 3 smaller screens, why not just multicam edit it and switch screens
My guess would be because that would be an obscene amount of work.
At first I was thinking if it would be better to have 4 screens split in the same size, but I do prefer it like that. That way you can follow the big screen and glance from time to time to see what the others are doing.
@@mettrop I like how Achievement Hunter and Let's Play do their videos. They just switch screen captures to whoever is doing something of interest
That takes several hours of editing per episode, and I am one person. Outbreak, DBD, and Bloodborne are already requiring WAY more editing than normal for multiplayer, which I consider to be optional bonus content. I'm trying to put my time into writing my next video essay, not turning Outbreak into a 100 hour editing project.
@@KeithBallardA it wouldn't be 100 hours. For 1 hour of gameplay footage,.it would take you 1 hour to cut and edit because all yer doing is switching shots in real time. I've done it several times
lol the neglect of keith