It should be noted that 大味(oo-aji) doesn't have the inherent negative nuance that the word "scrubby" does. Daigo is using the word here simply to describe how there's more variance on a game-to-game basis. There's no implication of how he feels about the game when using the word.
But he mentioned Menard and Menard said the game was scrubby. Soyou're telling us nobody in Japan can understand MenaRD because of English to Japanese translation ? 😶
@@michaelromeo9567 I mean it partially gets the meaning of scrubby in that both words mean that lower skilled players have a better chance of beating the better player in a single game. It just doesn't have the same straight up "game takes no skill" nuance that scrubby has. MenaRD is seen as a good guy in Japan with how he carried himself after last year's Capcom Cup win. I'm sure they gave him the benefit of the doubt when translating his scrubby game tweet, interpreting it in the most generous way possible.
@@user-of1iy4iu6r You're right that you won't see anyone use 大味 in a positive way, but it's not inherently negative the way "scrubby" is. I agree that 大味 captures the overall intent of Mena's statement, but the tone is completely different.
As a bilingual speaker, I can agree with this top comment. I believe "大味" was probably used in this context because the conversation was centered around the mechanics of the game. "大味" refers to the granularity or level of detail of something, which, in this case, pertains to the game system. On the other hand, Menard's "scrubby" comment encompassed not only the mechanics of the game but also the player skills and meta associated with it. Although this difference may seem subtle, it is significant enough for me to be almost certain that Daigo thought Menard was ONLY talking about the system aspect of the game.
Generally I think y'all are right about the semantic distinction between the two words, and "the scrubbiest SF" in Mena's words doesn't translate as 大味な印象 for all intents and purposes but Daigo does seem to associate 大味なゲーム here with the ease of access ie newb-friendliness. I feel like the real difference between him and Mena is that Daigo thinks it can be mitigated by adopting appropriate tournament rules for pros whereas Mena in that tweet wasn't being constructive.
An unknown character or new style is always a huge danger than need time to adapt. Just look how Mena use Blanka to make strong players look hopeless cause they don't know Blanka's matchup and have no enough time to adapt.
Buffer from lights been all but removed with the latest patch, the game gives you raw drive rush unless you essentially whiff two lights to hide the input. Still, can end up with the buffer coming out by accident now with light whiffing
SFIV was the game that I went full on into FGC. At first I've watched his Bo3 matches and didn't think his hype was justified. That's when someone showed me the FT10 sets of pros. The adjustments, the "data gathering", the shifting styles presented on a set, the reads and so much more. The term "Ume read" made sense and also the reason he is called The Beast. I've learnt even more about Daigo afterwards, bought his book and saw his passion not only for FGC, but games in general. Needless to say, I'm a huge fan. He's an immortal icon for what he did for games, specially FGC, in and out.
@@SDSOverfiend yeah, but can you beat daigo….I think not…so being he is the one that mentioned it and pretty much street fighter og god….yeah we need to scrap it 🤣
@@Turtletech_ Probably can.. You don’t know what I’m capable of. Japanese people in these fighting games are hardwired. Americans ain’t. That’s the problem right there.. SDS Overfiend. Xbox live. You can pull up too.
People like to forget that MenaRD sent that tweet about SF6 being scrubby right after getting bodied by NuckleDu and getting 2nd place in tournament. Dude is an amazing player but he's just being salty imo... SFV was far more simplistic and direct with its meta along with several comeback mechanics and very little room for experimenting, the entire game basically devolved into shimmy, optimal combo, shimmy, CC, and confirm into optimal combo / CA / VT. SF6 is much more versatile and open with its system which allows for a ton more individual player expression and depth.
@@o.mulders2584 gotta disagree there. Modern controls or not, weaker players get bodied by tons of gimmicks still just like in every SF, and the top SF players are still the top players in SF6. At a higher level SF6 has far more depth than SFV ever did, far better balance, it's not even close. It took SFV 7 years to get to decent balance/depth and it's still pretty flawed. SF6 is just better, imo. The fact that the balance is as good as it is already is a testament to how much time Capcom spent on this - players are still finding tons of new stuff (even after months of some players labbing in cracked betas), nobody's playing every character truly optimally yet. The game is nowhere near close to being figured out yet - we haven't even seen optimal use of Perfect Parries at high level and its impact on the overall meta. SFV has a bigger skill gap mainly because it's unforgiving to newbies and geared hard towards RPS and rushdown, with defensive characters and options having very little effectiveness - experienced players can tilt anybody without much effort and are better equipped to take advantage of the simplistic meta and mechanics better than a scrub will. Giving newer players a bit more leeway to put up a struggle without an execution barrier may be easier in SF6 vs SFV, but you're still not going to see any random Platinums winning majors or crap players randoming out better players (which did happen frequently in SFV).
@@Strizz484 thsi game is good but if they dont balance the good character like fuckign ke nanmd juri they are already amazing with amazing kits and THEN THE GOD DAMN UNIVERSAL MECHANICs makes them almosti mposible to win yeah they need to nerf that to the ground and nerf luke btw he have literally no weakness at all in this god forsaken game
@@Strizz484 _'but you're still not going to see any random Platinums winning majors or crap players randoming out better players (which did happen frequently in SFV)'_ Can you name me which platinum rank players that won major tourney in SF V? And 'crap players' randoming out a 'better players' already happened in SF 6. Look at Punk who lost 3-0'd at TNS by random Honda butt slam & head butt lmao. Another example, although clearly MenaRD is not a 'crap player' but he does random Blanka stuff to defeat Nephew at CEO grand final. I mean, doing random things to confuse your opponent is a strat that existed for decades and has been used in any fighting games. But using that tactic doesn't mean those players are 'crap' either.
I dont really get why people are saying it changes the tier list, only thing it change is it buffs stick and pad players, compared to hitbox/keyboard players
It's weird for sure, but I think the reason people think that way is maybe because some characters with directional inputs that can clash with the double forward input, might cause people to struggle to input drive rush the normal way on those characters ig. But I think these people don't realise what a tierlist is actually being rated on.
Daigo: SF6 combos do alot more damage than previous fighting games. *Cue a PTSD of SF4 vanilla Sagat casually delete a lifebar from a single counter hit*
The issue is then all characters that have stacks across rounds, Manon for example, if she keeps her medals, she gets a huge boost from FT2 to FT3 since she will have more chance to spend lots of time with 5 medals. and "just remove some medals across" round is not a proper plan for balancing, that needs number / testing. I agree that FT3 would be better, even in ranked, but so much thing could break ...
I don't get why people get all insecure about the scrubby comment. The game very much is scrubby, but it's fun, popular, and certainly going to receive support for the next few years. That's enough to validate your time with it. It's a video game. Not some be all, end all statement about yourself.
I disliked how tournaments were run for Blazblue Cross Tag. Matches in that are very fast and they should have done longer sets. So it's nice to see Daigo's similar thoughts.
@devilix123987 There is no alternative. You have to let a game develop and get data on how long FT2 and FT3 take before you can make a decision. If someone gives up before then and don't return to live out the next 2-3 years of the game's life with it then idk what to tell em
The corner can really make the game very one sided, so games end very quickly no matter how good your skills are. One hit into the corner, then a good series of decisions and it's basically over. It doesn't matter how good you are as a player, everyone has to guess in the corner and take risks.
@@bulthaosen1169even cammy, having side switching dp doesnt matter when the only way out is if it hits anyways and if she does it on block shes eating HUGE damage with already low health. Cammy in general is greatly overrated mind you i dont even play her. I play Juri and Ken, trust me i know a thing or two about top tiers. Every character in the corner in this game can get mauled free just the same with the exception of maybe JP because no other character in this game has you scared of losing have your life to an EX reversal on wake up maybe to wake up super, but not to just an EX reversal.
It's not just guesses even in the corner, it's about mental stacks and learning patterns of the opponent. Also, if you end up with no resources in the corner you made bad plays, therefore you were the worst player. If the opponent pushed you into the corner before you did, he was better. If he capitalizes off corners better than you, he's the better player. It's as simple as that.
Ft2/3 games is fine so long the game is ft3 rounds imo. Right now all tournaments uses ft2 rounds format, you just need to score a few lucky DI or CA and you can suddenly win a game.
maybe give Jaime a countdown so if he don't drink again he lost 1 buff but if he drink again before countdown he gain a drink . FT3 in POOLS FT5 in TOP 32 FT7 in FINALS
Rien de surprenant en réalité, tout est normal il s'agit d'un HnS point barre, peut-être juste le '' pass '' et encore, les rewards sont partagés avec personnages du royaume éternel.
@@IIFrozenFlame That sounds fair but in my opinion the real problem is that players don't have a lot of time to practice adjusting their game plan in short sets. Lobbies allow this but it's not easy to find players to play long sets with and I think it's partly because new players don't understand that there is a culture of long sets in the FGC.
@@SDSOverfiend Brother man I'm master rank and I still see people spamming DP and DI. The reality is that in short sets, gimmicks are hard to get past in time. This is especially true at the lower ranks.
@@trancefighter I hear you… but I’m a VF player and a 91’er. You only get one round to adapt. One round.. after that. Your 50 cent was done. It don’t take all day to recognize sunshine.
3 out of 5 rounds and you can keep the ft2, ft3 format. Game needs 3 of 5 rds just because of how the SA meter is designed, and to make the sets more skill influenced.
every level 2 install super is a temporary buff, i think its pretty good to use with OD bakkai or palm, easy neutral skip into scary pressure, pretty much like a vtrigger activation. it's a gamble still but I've found some success with it, you build super bar very quickly in sf6
@@Uooooooooooooh Lots of characters have better tools overall even without the use of meter. Jaime without drinks or meter is just too weak and when you get to 4 drinks your opponent is already half health or less by that time so you close the round out pretty fast and have to drink up again. He's pretty low tier because he has to gamble when other characters don't have too get the same result. But if level 2 gave Jaime 2 extra drinks it would be a good buff for him considering the drinks go away every round youll have to drink up again or build meter next round but it's a good way for him to build momentum. You can either decide to buff Jaime for better neutral and combos or cash out damage with a level 3
Jamie's level 2 has multiple uses. Canceling into level 2 is safe. the buff lasts long enough to make an impact if at max drinks. level 2 cuts burnout time by 50%
@@GerardoSantana Every pro with a tier list has him at the bottom two tiers. I get that he has things going for him but when compared to Ken, Juri and Deejay he's just too underwhelming and desperately needs drinks and meter to make something happen
Real fights are the same. You do one mistake and you get knocked out so the game is pretty realiaitic. The fighting business is a though one and you have to be concentrated for every single sec of the fight. Best example is Kamaru Usman vs Leon Edwards from UFC. Check it out and you will understand. At the end this is a fighting game and not chess
Street fighter 4 just has a bad net code very good game just lacks connections.. 30th anniversary 3rd strike still has a bigger community than SFV & Sf4 today.. One thing bad, about SF6 rank placement, the rank system on there makes you don’t learn the game it just rock paper sis or..
This game for sure would benefit from longer sets. I've played a lot first to 10 in this game where I'm down 3-0 and win 10-8 or similar. This game is played in a way where you need to have a read on you opponent more Than ever. You can obliterate someone in this game without having necessarily set anything up.
mena just making excuses early because he is not going to win a lot in this version. yeah yeah he already won ceo with the zero japanese present with a goofy character no one labbed yet 😏
@@Shugenja86the classic, “JP is #1” when Mena is the only player to win multiple CCs and other tournaments. But yet, when he says something about a game he won one of the first huge majors for…he must be “salty” lmao oh man I can’t with fellas on the internet 😂
That d-rush cancel ion a whiffed light was put there to prevent the tokido tech where he works put you in the courier and buffer drive rush while spamming jab. Making it where he instantly confirms of the Jan into d-rush combo. You literally can't do it anymore because now any double tap while spamming activate d-rush. It's definitely not a buff
What if for Manon's medals, you were able to remove her medals using a Super Art? Maybe something like: Level 1, one medal, Level 2, two medals, Level 3, three medals, Critical Art, four medals.
Manon is fine and greatly overrated. She definitely kinda degenerate but in terms of the cast i dont see her winning any major tourneys and she has some significant flaws. Again i dont play her, i play juri and ken and dabble with manon. know a thing or two about actual top tiers and manon has some clear limits
Nah she needs those Medals otherwise she’s kinda nothing special. If she can get them within rounds she’s earned them no need to have them taken away. That being said I’m not even a Jamie main but I think they should absolutely do something to allow his drinks to carry over.
@ThePlasticBowl maybe they could apply this idea but to Jamie's drinks, also giving him the ability to carry over between rounds. I was hesitant on that idea cause it would essentially be nerfing his potential round 1 but buffing his overall sustain.
And guess what? When SF4 came out and I got into the FGC, everyone said SF4 is scrubby and SF3 is a real man's game cuz of parrying and the 2d art/etc. I had only briefly played 3rd strike so I didn't really see the reason for complaining and just played. Then SF5 came out and people said the same but now with SF4 being a good game. Drive Impact is no different from focus attacks, only you can't release DI early like you can FA, but that's it. Same concept. People had no issue inputting the same input as DI is now AND doing forward two times. It was necessary for Ultra combos and even the scrubbiest C rank player could do it. SF6 is great. I like it even better than SF4 and I played SF4 religiously. I was an El Fuerte player back then and still bodied people at local tournaments. People hated playing me even tho Fuerte was low tier. I'm a Zangief main now and body people with the worst character in the game and made it to Master rank. Stop complaining, git guud. If it's so scrubby of a game, why aren't you Master? Should be easy to get there right?
u talking like getting master in this game is harrd bro, not trying to throw shit ggs on u on using zangief and shit but this game ranked sistem is the worst in any game i have ever seen i literally played my 10 matches with lili lost 9 won 1 got placed in platinum, and to get into master u literally just have to sit down and play alot of games nothing else literally in the end u get more points than u lose points so literallyt everybody that just grind rank will get to master masters here is like old gold in sfv comparing the time u need to grind to get there
@@webadagrande genuine question: what difficulty did you select at the beginning of ranked? I picked the easiest one, got matched to silvers and bronze in my placement matches,.. won 9 of 10 and only placed in gold.
@@PrivateJoker0119 i just hit that i played street fighter before, and everybody that picks that question no matter what get placed high gold or plat no matter if u win games or not
They should make his Denjin Charged-SA1 and SA2 unblockable at it should've been in the first place, this not only give more incentive to use Denjin Charge; it also gives Ryu (a very honest character) an unexpected twist on his gameplan that people already know well otherwise. It's also a nice call back to SF3 Denjin.
I always hated that ranked is best of 3 (or ft2 like in the video). It really feels like it ends when we start to learn each other. Like, ''now it will get fun'' but the players never play each other again. if in ranked a ft3 would be great I can only imagine in atournament. Its would really change so much. ft2 is so not ideal.
MenaRD just attacked the game because he lose a match. He's an amazing player but we can all agree he just said that because he's not capable to recognize other players skills wich is why he used the word scrubby. Ego make you less humble to that point, sadly.
I think that’s a stupid explanation. A far better explanation is that he was dissatisfied with something that made him feel his skill was less valued by the game, and losing was what made him tilted enough to post about it. But the idea that he _can’t_ recognize other players’ skills is almost certainly total crackpottery.
@@cephalosjr.1835 Fair. You are absolutely right! I'm just exaggerating my point. I really don't believe in that part about him 'not recognize other players' after all. xD
Going by daigo’s logic, sf4 must have been scrubby because he could get beaten by the majority of the top players in a short set (ft3) but near unbeatable in longer ft10’s
Diago did say SF4 was not a good SF and he thought gameplay wise SFV was a lot better. Like you can literally find videos of him saying that. Mind you theres videos of him saying SF6 is better than SFV though idk if his view changed now
@@Angel7black I always take comments like that from sponsored players with a grain of salt. A lot of them will simply not criticize the current main stage game and will push it over the previous game almost every time. Talking shit about the current game is like them saying "Don't watch my streams or come to or watch any of the events I'm playing at."
I think Jamie should be given a tug of war kind of mechanic. Where he doesn’t lose his drunkeness during the start of the next round. Instead he loses a drunk level if he gets hit consecutively or perhaps damaged to an extent, or maybe when he is at the receiving end of a drive impact, as if he was being snapped to his senses.
I’m surprised people were having trouble with the basic drive rush input. Literally just a dash. Been in fighting games forever and is especially common in MK11 with the dash block cancels. I figured it would make it easier on stick players, since it would require a bit more effort with the wrist. On pad, for me it’s no effort.
I know the scrubby argument comes up every version of the game but it does always get scrubbier, lol. I've got every character to either Plat or diamond and ill get my main to master in no time. I couldn't do that in sf5 for the life of me.
i don't see the correlation. ranking up in SF6 is way easier, not because of the way the gameplay is designed but the different ranked system and LP gain which is an entirely different problem.
I find the game way easier to play, might just be me or this game favors my style but I almost never feel stressed playing 6 like I did in 5. I tried playing Ryu in 5 and couldn't parry anything,lol. In 6 I p.parry ehonda,Blanka and Marissa easily. The windows in this game are lenient. No matter what is happening one good guess on a di and a level 3 and you are right in it again. Throw loops ..need I say more. I feel like in 6 as long as I keep my foot on the pedal and keep some sense of restraint to react with parry and di I'm good.
I agree with daigo, the dev make it scrubby on purpose. It's all business strategy, really, if the game already at 100% condition during first launch, there will be no room for development and at some point playet will go bore.
i always said, who ever gets ten rounds first. not 3 x first to twos. first one to score 10 points, 1 point per round. no restarting after 2 or 3 rounds.
max's opinion means nothing relevant to the competitive scene, dude's just a walking sponsorship at this point you even say you're not a fighting game player so how the hell do you even have an opinion on this game? lol just parroting what some streamer says without thinking yourself...crazy
max says its the best SF game, therefore it is. lol i mean im not disagreeing with that statement but maxs opinion doesnt carry as much weight as you think. id listen to mena over max any day
@@jimmymagic2438 Max as a corporate shill is a good joke. Also assuming that the pro players complaints are right is hilarious, considering they're just whining about the same thing over and over again, just because they lost to X mechanic. They always do this, and they always deserved to be clowned on because of it.
@@jimmymagic2438 If Max is a corporate shill then he would say he loves SF V and promote the game like crazy when in fact he didn't. But what more crazy is to believe the opinion from pro players as an end of all end or dismis an opinion from someone just because they're not a pro player.
I've seen a lot of people saying this game ain't scrubby and that has more depth than 4 or 5. That's an omega LUL imo, since every player in this game, even at high level, plays exactly the same. Every Juri plays the same, every Ken, every Guile, Cammy... There's no individualism at all. In V for example, Nemo's Urien and Dogura's Urien were nothing like each other, JustFog's Ryu and NL's Ryu, or even Daigo's Ryu tbh, to name a few. SF6 is mad boring in this sense, bc people will always DR, blockstring, rinse and repeat. That's it.
It's easy to echo that same old sentiment for how often it's true, but it's really not here. SF6 is legitimately excellent. Probably my favorite SF, and I've played the series for a long time. It was definitely made to sell copies, but they decided to give us a stellar, complete video game, too. The loyalty and continued interest of the player base will benefit from that, and the health of the game will benefit as well. It's easy to pick up, which is great; but it has so much depth. I've never been so hyped about improving in an SF game.
@@ryo-kai8587 they gave us a game that tried to bridge the gap between fighting game player and regular gamer in the process they made a game that destroyed 75% of what made the game competitive as a video game yeah its fine as a competitive fighting game its a mickey mouse game not worth playing for competitors
@@ike804 stubby normals, VT and long blockstrings that are safe to v reversal? I swear everyone who defends sfv keeps forgetting it took 4 years for it not to be complete joke, no one on this earth thought 2016 SFV took any skill and its insane people are inept in seeing that.
Sf6 is extremely scrubby. The placement system is garbage, guys whod otherwise be bronze/silver all the way up in plat because modern controls is literally braindead and people in bronze-gold are super susceptible to AAing and cheese
anyone knows what he's doing with his hitbox during the convo he's having? Is he doing warm ups or something?
An hour of Shoryuken drills. He does this at the beginning of his streams. Not always but most of the time.
back to lab again huh
It should be noted that 大味(oo-aji) doesn't have the inherent negative nuance that the word "scrubby" does. Daigo is using the word here simply to describe how there's more variance on a game-to-game basis. There's no implication of how he feels about the game when using the word.
But he mentioned Menard and Menard said the game was scrubby.
Soyou're telling us nobody in Japan can understand MenaRD because of English to Japanese translation ? 😶
@@michaelromeo9567 I mean it partially gets the meaning of scrubby in that both words mean that lower skilled players have a better chance of beating the better player in a single game. It just doesn't have the same straight up "game takes no skill" nuance that scrubby has.
MenaRD is seen as a good guy in Japan with how he carried himself after last year's Capcom Cup win. I'm sure they gave him the benefit of the doubt when translating his scrubby game tweet, interpreting it in the most generous way possible.
@@user-of1iy4iu6r You're right that you won't see anyone use 大味 in a positive way, but it's not inherently negative the way "scrubby" is. I agree that 大味 captures the overall intent of Mena's statement, but the tone is completely different.
As a bilingual speaker, I can agree with this top comment. I believe "大味" was probably used in this context because the conversation was centered around the mechanics of the game. "大味" refers to the granularity or level of detail of something, which, in this case, pertains to the game system. On the other hand, Menard's "scrubby" comment encompassed not only the mechanics of the game but also the player skills and meta associated with it. Although this difference may seem subtle, it is significant enough for me to be almost certain that Daigo thought Menard was ONLY talking about the system aspect of the game.
Generally I think y'all are right about the semantic distinction between the two words, and "the scrubbiest SF" in Mena's words doesn't translate as 大味な印象 for all intents and purposes but Daigo does seem to associate 大味なゲーム here with the ease of access ie newb-friendliness. I feel like the real difference between him and Mena is that Daigo thinks it can be mitigated by adopting appropriate tournament rules for pros whereas Mena in that tweet wasn't being constructive.
CR杯みたいなお祭り大会は番狂わせが起きた方がおもろいから2先でいいかな
真面目な大会では本数増やした方がいいと思う
Does he mean that longer sets would highlight reading, prediction and adapting? Or there will be more situations in general?
An unknown character or new style is always a huge danger than need time to adapt.
Just look how Mena use Blanka to make strong players look hopeless cause they don't know Blanka's matchup and have no enough time to adapt.
Yes.
buffer light kick with drive rush should be super valuable for Gief
edit: no longer able to buffer light into Dr, but Gief gets a yolo whiff dr ca
:O Good point!
Buffer from lights been all but removed with the latest patch, the game gives you raw drive rush unless you essentially whiff two lights to hide the input. Still, can end up with the buffer coming out by accident now with light whiffing
SFIV was the game that I went full on into FGC. At first I've watched his Bo3 matches and didn't think his hype was justified.
That's when someone showed me the FT10 sets of pros. The adjustments, the "data gathering", the shifting styles presented on a set, the reads and so much more. The term "Ume read" made sense and also the reason he is called The Beast.
I've learnt even more about Daigo afterwards, bought his book and saw his passion not only for FGC, but games in general. Needless to say, I'm a huge fan. He's an immortal icon for what he did for games, specially FGC, in and out.
Daigo has very good insight
FT2 is outdated cause the game is scrubby. He makes these admissions, but doesn't connect the dots. True shill.
I agree with the ryu idea…when truly is the last time anyone has used medium hadouken…I don’t use it either come think about it…🤔
I use it.. very useful in throwing off timings after a fast projectile
@@SDSOverfiend yeah, but can you beat daigo….I think not…so being he is the one that mentioned it and pretty much street fighter og god….yeah we need to scrap it 🤣
@@Turtletech_ Probably can.. You don’t know what I’m capable of. Japanese people in these fighting games are hardwired. Americans ain’t. That’s the problem right there.. SDS Overfiend. Xbox live. You can pull up too.
@@SDSOverfiend bet….I’ll look you up..but if your not even platinum or master where I am…then this conversation is done 😁
I’ll help you. Platinum 2 star and I don’t play often. Rank ain’t saying shit when you choose to start where you want.
People like to forget that MenaRD sent that tweet about SF6 being scrubby right after getting bodied by NuckleDu and getting 2nd place in tournament. Dude is an amazing player but he's just being salty imo... SFV was far more simplistic and direct with its meta along with several comeback mechanics and very little room for experimenting, the entire game basically devolved into shimmy, optimal combo, shimmy, CC, and confirm into optimal combo / CA / VT. SF6 is much more versatile and open with its system which allows for a ton more individual player expression and depth.
Sf5 has a much bigger skill gap. sf6 is easier.
@@o.mulders2584 gotta disagree there. Modern controls or not, weaker players get bodied by tons of gimmicks still just like in every SF, and the top SF players are still the top players in SF6. At a higher level SF6 has far more depth than SFV ever did, far better balance, it's not even close. It took SFV 7 years to get to decent balance/depth and it's still pretty flawed. SF6 is just better, imo. The fact that the balance is as good as it is already is a testament to how much time Capcom spent on this - players are still finding tons of new stuff (even after months of some players labbing in cracked betas), nobody's playing every character truly optimally yet. The game is nowhere near close to being figured out yet - we haven't even seen optimal use of Perfect Parries at high level and its impact on the overall meta.
SFV has a bigger skill gap mainly because it's unforgiving to newbies and geared hard towards RPS and rushdown, with defensive characters and options having very little effectiveness - experienced players can tilt anybody without much effort and are better equipped to take advantage of the simplistic meta and mechanics better than a scrub will. Giving newer players a bit more leeway to put up a struggle without an execution barrier may be easier in SF6 vs SFV, but you're still not going to see any random Platinums winning majors or crap players randoming out better players (which did happen frequently in SFV).
@@Strizz484you are correct
@@Strizz484 thsi game is good but if they dont balance the good character like fuckign ke nanmd juri they are already amazing with amazing kits and THEN THE GOD DAMN UNIVERSAL MECHANICs makes them almosti mposible to win yeah they need to nerf that to the ground and nerf luke btw he have literally no weakness at all in this god forsaken game
@@Strizz484 _'but you're still not going to see any random Platinums winning majors or crap players randoming out better players (which did happen frequently in SFV)'_
Can you name me which platinum rank players that won major tourney in SF V?
And 'crap players' randoming out a 'better players' already happened in SF 6. Look at Punk who lost 3-0'd at TNS by random Honda butt slam & head butt lmao. Another example, although clearly MenaRD is not a 'crap player' but he does random Blanka stuff to defeat Nephew at CEO grand final. I mean, doing random things to confuse your opponent is a strat that existed for decades and has been used in any fighting games. But using that tactic doesn't mean those players are 'crap' either.
ちゃんと小技ラッシュ消してくるカプコンやばい
I dont really get why people are saying it changes the tier list, only thing it change is it buffs stick and pad players, compared to hitbox/keyboard players
It's weird for sure, but I think the reason people think that way is maybe because some characters with directional inputs that can clash with the double forward input, might cause people to struggle to input drive rush the normal way on those characters ig.
But I think these people don't realise what a tierlist is actually being rated on.
練気を温存できるようにして中波動で電刃にしてほしい
Daigo: SF6 combos do alot more damage than previous fighting games.
*Cue a PTSD of SF4 vanilla Sagat casually delete a lifebar from a single counter hit*
Sagat was an outlier in Vanilla SF4 though. In this game everyone does that much damage.
That wasn’t good either
(Laughs in Street Fighter 2)
This game is low damage outside of comboing into CA.
Or an exchange
レバーレスだとしゃがみ攻撃→ラッシュは割と簡単だと思うし、慣れればレバー有りでも出来るんだろうけど自分はずっとPS4のレバーでやってるんだが永遠としゃがみ攻撃からラッシュキツかったからありがたい弱攻撃ラッシュはヒット時と空振り時でタイミングが違うから最速じゃなくて少し遅らせ気味?(自分は元々のタイミングだから分からん)に横横って入力するとノーヒットだとラッシュにならなくて、ガード、ヒット時はラッシュになるから仕込みラッシュ自体はなくなってないと思ってる。
what is he doing while he's talking?
FT3 should definitely be the go to in this game I'd say
The issue is then all characters that have stacks across rounds, Manon for example, if she keeps her medals, she gets a huge boost from FT2 to FT3 since she will have more chance to spend lots of time with 5 medals.
and "just remove some medals across" round is not a proper plan for balancing, that needs number / testing.
I agree that FT3 would be better, even in ranked, but so much thing could break ...
@@nekogami87 I was saying first to three matches, round number stays the same (2)
@@baadshahmiya oooooh, yeah ok
リュウに百鬼付けたら派生はPで豪掌、Kでめくり竜巻、あとは空中パリィの3つでいい?
I don't get why people get all insecure about the scrubby comment. The game very much is scrubby, but it's fun, popular, and certainly going to receive support for the next few years. That's enough to validate your time with it. It's a video game. Not some be all, end all statement about yourself.
Is he practicising his input while reading the chat?
Yeah, I'm not sure if this was the same stream but I tuned into one for a while and he was doing light DPs over and over
コンボダメージが高く大味さが目立ったゲームというとバーチャ初期のことを思い浮かびます
あれはデフォルトは2R設定だったのだけれど、大味すぎるために3R設定が定着しました
SF6も3Rでいいような気がします
3Rにしたらしたでマノンが問題になってきそう…
5R制だとSAゲージの運用が崩壊したりキャラ格差が開くからそれこそ強キャラばっかりになると思う。
最後に出た中波動いらない論はほんとそうで、DJが弱をフェイントと言う名の有用技にしてる以上リュウガイルも弾と対空の中消して何か・弱・強に分配を変えたほうがいい
I disliked how tournaments were run for Blazblue Cross Tag. Matches in that are very fast and they should have done longer sets. So it's nice to see Daigo's similar thoughts.
??? Blazblue Cross Tag tournaments switched to FT3 just a few months after the game launched lol
@@SomniaCE tbf, 'a few months' is enough time for someone to become disinterested in following the scene~ Their point would still be valid.
@devilix123987 There is no alternative. You have to let a game develop and get data on how long FT2 and FT3 take before you can make a decision. If someone gives up before then and don't return to live out the next 2-3 years of the game's life with it then idk what to tell em
@@SomniaCE Telling people how to live their lives now huh? People can give up a video game whenever they want lol.
i think the main issue was that bbtag was garbage
The corner can really make the game very one sided, so games end very quickly no matter how good your skills are. One hit into the corner, then a good series of decisions and it's basically over. It doesn't matter how good you are as a player, everyone has to guess in the corner and take risks.
Except cammy
@@bulthaosen1169even cammy, having side switching dp doesnt matter when the only way out is if it hits anyways and if she does it on block shes eating HUGE damage with already low health. Cammy in general is greatly overrated mind you i dont even play her. I play Juri and Ken, trust me i know a thing or two about top tiers. Every character in the corner in this game can get mauled free just the same with the exception of maybe JP because no other character in this game has you scared of losing have your life to an EX reversal on wake up maybe to wake up super, but not to just an EX reversal.
It's not just guesses even in the corner, it's about mental stacks and learning patterns of the opponent. Also, if you end up with no resources in the corner you made bad plays, therefore you were the worst player. If the opponent pushed you into the corner before you did, he was better. If he capitalizes off corners better than you, he's the better player. It's as simple as that.
@@mengatasuzume334 You are 100 percent brand new to SF 😂
@@mengatasuzume334You’re right for most part. These people are just being salty.
From 2009-2023, Street Fighter __ is scrubby BLAH BLAH
More things change the more they stay the same
( ゚д゚)Hah?
That’s because it gets more and more scrubby overtime. Wether or not that’s a good thing depends on the person
Just FGC thing
And it's only the newer game, never the older one.
マスターいったらモチベ下がる問題も
Ft2/3 games is fine so long the game is ft3 rounds imo. Right now all tournaments uses ft2 rounds format, you just need to score a few lucky DI or CA and you can suddenly win a game.
No. Manon exists.
Fake Hadoukens for Ryu.
maybe give Jaime a countdown so if he don't drink again he lost 1 buff but if he drink again before countdown he gain a drink .
FT3 in POOLS
FT5 in TOP 32
FT7 in FINALS
😂
Rien de surprenant en réalité, tout est normal il s'agit d'un HnS point barre, peut-être juste le '' pass '' et encore, les rewards sont partagés avec personnages du royaume éternel.
Pardon ?
ウメハラの中波動いらない案だけど、電刃練気時、中波動だけ電刃出て弱強波動はノーマルにして電刃ストックしておける、って仕様がいいな
むしろ電刃中の弱波動は更に遅くなって後を追いできる弾になったら面白そう
people need to accept that jamie and manon are differnt characters. the comparison is very silly. literally like what a child would say.
同意だな
投げだけが強化されるメダルレベルとキャラ自体が変わる酒レベルを同じに考えてるやつは確実にゲームやってない
As a 3rd strike player it baffles me that we still do FT2 in ranked for modern street fighter. Where are the FT5 and FT10 ranked options
If mmr change after matches would he smaller, would ft2 be fine?
@@IIFrozenFlame That sounds fair but in my opinion the real problem is that players don't have a lot of time to practice adjusting their game plan in short sets. Lobbies allow this but it's not easy to find players to play long sets with and I think it's partly because new players don't understand that there is a culture of long sets in the FGC.
Adapt faster
@@SDSOverfiend Brother man I'm master rank and I still see people spamming DP and DI. The reality is that in short sets, gimmicks are hard to get past in time. This is especially true at the lower ranks.
@@trancefighter I hear you… but I’m a VF player and a 91’er. You only get one round to adapt. One round.. after that. Your 50 cent was done. It don’t take all day to recognize sunshine.
Is Daigo using a hitbox?
yes he is
結局完璧なゲームなんてないんよ
スト6は今の感じでいい
3 out of 5 rounds and you can keep the ft2, ft3 format. Game needs 3 of 5 rds just because of how the SA meter is designed, and to make the sets more skill influenced.
3 out of 5 rounds in a game with Manon's medals? Just make sets ft3.
@@AirLancer LOL. You're right, I totally spaced out that Manon was in the game. She'd need adjusting.
Jaime's level 2 should give him 2 extra drinks. Spending 2 bars is a lot of resource and currently it's just a temporary buff with no extra drinks
every level 2 install super is a temporary buff, i think its pretty good to use with OD bakkai or palm, easy neutral skip into scary pressure, pretty much like a vtrigger activation. it's a gamble still but I've found some success with it, you build super bar very quickly in sf6
@@Uooooooooooooh Lots of characters have better tools overall even without the use of meter. Jaime without drinks or meter is just too weak and when you get to 4 drinks your opponent is already half health or less by that time so you close the round out pretty fast and have to drink up again. He's pretty low tier because he has to gamble when other characters don't have too get the same result.
But if level 2 gave Jaime 2 extra drinks it would be a good buff for him considering the drinks go away every round youll have to drink up again or build meter next round but it's a good way for him to build momentum. You can either decide to buff Jaime for better neutral and combos or cash out damage with a level 3
Jamie's level 2 has multiple uses.
Canceling into level 2 is safe.
the buff lasts long enough to make an impact
if at max drinks. level 2 cuts burnout time by 50%
@@GerardoSantana Every pro with a tier list has him at the bottom two tiers. I get that he has things going for him but when compared to Ken, Juri and Deejay he's just too underwhelming and desperately needs drinks and meter to make something happen
@@jacksypher3403 def i do think he needs something
マジで火力高すぎると思う。システムがせっかく奥深いんだから、もう少し体力増やして、あとじゃんけん一回分(2500程度かな?)体力増やして欲しい。
Real fights are the same. You do one mistake and you get knocked out so the game is pretty realiaitic. The fighting business is a though one and you have to be concentrated for every single sec of the fight. Best example is Kamaru Usman vs Leon Edwards from UFC. Check it out and you will understand. At the end this is a fighting game and not chess
Street fighter 4 just has a bad net code very good game just lacks connections.. 30th anniversary 3rd strike still has a bigger community than SFV & Sf4 today.. One thing bad, about SF6 rank placement, the rank system on there makes you don’t learn the game it just rock paper sis or..
This game for sure would benefit from longer sets. I've played a lot first to 10 in this game where I'm down 3-0 and win 10-8 or similar. This game is played in a way where you need to have a read on you opponent more Than ever. You can obliterate someone in this game without having necessarily set anything up.
Because correct guesses are rewarded 💡
mena just making excuses early because he is not going to win a lot in this version. yeah yeah he already won ceo with the zero japanese present with a goofy character no one labbed yet 😏
@@Darkness-ie2yl I'm not sure what you've been watching but Japan is definitely not ahead of other regions in SF6.
@@Shugenja86the classic, “JP is #1” when Mena is the only player to win multiple CCs and other tournaments.
But yet, when he says something about a game he won one of the first huge majors for…he must be “salty” lmao oh man I can’t with fellas on the internet 😂
@@Darkness-ie2yl pretty sure Mena wasn’t the only Blanka at CEO and yet none of them were in top 8 hmmm 🤔
That d-rush cancel ion a whiffed light was put there to prevent the tokido tech where he works put you in the courier and buffer drive rush while spamming jab. Making it where he instantly confirms of the Jan into d-rush combo.
You literally can't do it anymore because now any double tap while spamming activate d-rush. It's definitely not a buff
Good try daigo.. he pushes or sugest longer sets.. guess Who is the undisput3d Long set champ ? Yep himself .. 😂
I would love.longer sets anyway
what's the issue? if you can't adapt and get come back on and lose 10-7 that's a much more true measure of skill
What if for Manon's medals, you were able to remove her medals using a Super Art? Maybe something like: Level 1, one medal, Level 2, two medals, Level 3, three medals, Critical Art, four medals.
Manon is fine and greatly overrated. She definitely kinda degenerate but in terms of the cast i dont see her winning any major tourneys and she has some significant flaws. Again i dont play her, i play juri and ken and dabble with manon. know a thing or two about actual top tiers and manon has some clear limits
Nah she needs those Medals otherwise she’s kinda nothing special. If she can get them within rounds she’s earned them no need to have them taken away. That being said I’m not even a Jamie main but I think they should absolutely do something to allow his drinks to carry over.
@ThePlasticBowl maybe they could apply this idea but to Jamie's drinks, also giving him the ability to carry over between rounds. I was hesitant on that idea cause it would essentially be nerfing his potential round 1 but buffing his overall sustain.
even when best players tell them that game have problems, they dont listen as usual lmao
And guess what? When SF4 came out and I got into the FGC, everyone said SF4 is scrubby and SF3 is a real man's game cuz of parrying and the 2d art/etc. I had only briefly played 3rd strike so I didn't really see the reason for complaining and just played. Then SF5 came out and people said the same but now with SF4 being a good game.
Drive Impact is no different from focus attacks, only you can't release DI early like you can FA, but that's it. Same concept. People had no issue inputting the same input as DI is now AND doing forward two times. It was necessary for Ultra combos and even the scrubbiest C rank player could do it.
SF6 is great. I like it even better than SF4 and I played SF4 religiously. I was an El Fuerte player back then and still bodied people at local tournaments. People hated playing me even tho Fuerte was low tier.
I'm a Zangief main now and body people with the worst character in the game and made it to Master rank.
Stop complaining, git guud. If it's so scrubby of a game, why aren't you Master? Should be easy to get there right?
yeah they have that DSP and LTG mindset
u talking like getting master in this game is harrd bro, not trying to throw shit ggs on u on using zangief and shit but this game ranked sistem is the worst in any game i have ever seen i literally played my 10 matches with lili lost 9 won 1 got placed in platinum, and to get into master u literally just have to sit down and play alot of games nothing else literally in the end u get more points than u lose points so literallyt everybody that just grind rank will get to master masters here is like old gold in sfv comparing the time u need to grind to get there
@@webadagrande genuine question: what difficulty did you select at the beginning of ranked? I picked the easiest one, got matched to silvers and bronze in my placement matches,.. won 9 of 10 and only placed in gold.
@@PrivateJoker0119 i just hit that i played street fighter before, and everybody that picks that question no matter what get placed high gold or plat no matter if u win games or not
@@webadagrande yeah i figured that, I should have picked the hardest difficulty , but it's alright, grinding gold is easy AF lol
RYU is spiritual ALLOW HIS FIREBALL pearce drive impact and parry!!! but its still blockable! that should give him a unique edge
They should make his Denjin Charged-SA1 and SA2 unblockable at it should've been in the first place, this not only give more incentive to use Denjin Charge; it also gives Ryu (a very honest character) an unexpected twist on his gameplan that people already know well otherwise. It's also a nice call back to SF3 Denjin.
ウメちゃん痩せた?
シュッとして見える
I always hated that ranked is best of 3 (or ft2 like in the video). It really feels like it ends when we start to learn each other. Like, ''now it will get fun'' but the players never play each other again. if in ranked a ft3 would be great I can only imagine in atournament. Its would really change so much. ft2 is so not ideal.
Not if you go into a custom room
@@Sunkhrist yes... custom room in ranked and real tournaments... gosh...🤫
matches are much faster should be the default should be ft3. i think since the release i never had a match go to timeout ...
MenaRD just attacked the game because he lose a match. He's an amazing player but we can all agree he just said that because he's not capable to recognize other players skills wich is why he used the word scrubby. Ego make you less humble to that point, sadly.
mena is a junker who uses cheapness and gimmicks to get wins. hes just sad hes about to get exposed
@@4poIIo I'm talking about MenaRD, not Daigo. MenaRD is the one who used the word scrubby, if I interpretate what you say well.
@@rleften5788 that second cc win is an absolute joke in every way
I think that’s a stupid explanation.
A far better explanation is that he was dissatisfied with something that made him feel his skill was less valued by the game, and losing was what made him tilted enough to post about it.
But the idea that he _can’t_ recognize other players’ skills is almost certainly total crackpottery.
@@cephalosjr.1835 Fair. You are absolutely right! I'm just exaggerating my point. I really don't believe in that part about him 'not recognize other players' after all. xD
テニスや卓球などの1on1のスポーツも結構時間使うから格ゲー大会も時間かけていいと思う
Going by daigo’s logic, sf4 must have been scrubby because he could get beaten by the majority of the top players in a short set (ft3) but near unbeatable in longer ft10’s
Diago did say SF4 was not a good SF and he thought gameplay wise SFV was a lot better. Like you can literally find videos of him saying that. Mind you theres videos of him saying SF6 is better than SFV though idk if his view changed now
@@Angel7black I always take comments like that from sponsored players with a grain of salt. A lot of them will simply not criticize the current main stage game and will push it over the previous game almost every time. Talking shit about the current game is like them saying "Don't watch my streams or come to or watch any of the events I'm playing at."
@@Finfection Fact remains Daigo really didn’t like 4
@@plannedtuna8293 But, only after 4 stopped being the main game did he say that.
@@Finfection I mean that’s true, but it’s not like he’s flipped the script on SFV
I think Jamie should be given a tug of war kind of mechanic. Where he doesn’t lose his drunkeness during the start of the next round. Instead he loses a drunk level if he gets hit consecutively or perhaps damaged to an extent, or maybe when he is at the receiving end of a drive impact, as if he was being snapped to his senses.
I’m surprised people were having trouble with the basic drive rush input. Literally just a dash. Been in fighting games forever and is especially common in MK11 with the dash block cancels. I figured it would make it easier on stick players, since it would require a bit more effort with the wrist. On pad, for me it’s no effort.
Because you don’t understand the buff. The buff now makes some moves hit confirmable. Ryu/Ken ho now can confirmed on reaction
Heavy punch*
It's easier on pad than on stick, especially from fast crouching normals it could be annoying
I know the scrubby argument comes up every version of the game but it does always get scrubbier, lol. I've got every character to either Plat or diamond and ill get my main to master in no time. I couldn't do that in sf5 for the life of me.
i don't see the correlation. ranking up in SF6 is way easier, not because of the way the gameplay is designed but the different ranked system and LP gain which is an entirely different problem.
Got a 62 percent win rate in 6 and had 48 percent in 5
@@trueblueboobooso you're better now that you have more experience and that there's more new players to fight against?
I find the game way easier to play, might just be me or this game favors my style but I almost never feel stressed playing 6 like I did in 5. I tried playing Ryu in 5 and couldn't parry anything,lol. In 6 I p.parry ehonda,Blanka and Marissa easily. The windows in this game are lenient. No matter what is happening one good guess on a di and a level 3 and you are right in it again. Throw loops ..need I say more. I feel like in 6 as long as I keep my foot on the pedal and keep some sense of restraint to react with parry and di I'm good.
@Uooooooooooooh thank you bro! these people talking about the game is weak cause they can beat all these new children playing it 😂
I agree with daigo, the dev make it scrubby on purpose. It's all business strategy, really, if the game already at 100% condition during first launch, there will be no room for development and at some point playet will go bore.
中波動を無くして強版を灼熱にしよう
Street fighter 6 is a flawed game. Wake up and face the elephant in the room.
they really need to buff the v reversal it sucks so bad. Its already bad it costs 2 bars it should be 0 on block atleast
体験版で差し返しにも強さが入ってて地上戦がかなり硬派なのかなと思ってた
中足さしたらすぐ端はさすがに草も生えない
Mena didn't mean that the game was.... too much noobish, did he?
he is nobody
I think the change is very lame… but since I can use it too and the game is still too fun for me not to play I guess it is what it is
He's in a poor mood. I think really, he likes the game a lot so far
間違いなくそう
スト6が2先なんてありえない
せめて3先が基準よ。そうすればそれは大味ではなくなる
I miss SF8. SF9 as it is now is too scrubby. Remember when you had to earn your wins with skill?
i always said, who ever gets ten rounds first. not 3 x first to twos.
first one to score 10 points, 1 point per round. no restarting after 2 or 3 rounds.
I like that idea. :)
Terrible idea with Manon
So the game is scrubby but Daigo doesn’t want to create negativity so he says the ft2 format is “the real problem”.
He really is the worlds leading authority on fighting game wisdom.
Y'all need to apologize to MenaRD lol
No one is apologizing to him for making a salty tweet.
he needs to apologize to the community for using cheap gimmicks to steal tournaments and now talking like hes somebody
The hell, I'm no fighting player but Max says it is the best SF launch and I agree with him, fat boy is just being nitpicky
Max is a corporate shill and not a professional player, of course he will only say positive things about the game.
max's opinion means nothing relevant to the competitive scene, dude's just a walking sponsorship at this point
you even say you're not a fighting game player so how the hell do you even have an opinion on this game? lol just parroting what some streamer says without thinking yourself...crazy
max says its the best SF game, therefore it is. lol i mean im not disagreeing with that statement but maxs opinion doesnt carry as much weight as you think. id listen to mena over max any day
@@jimmymagic2438 Max as a corporate shill is a good joke. Also assuming that the pro players complaints are right is hilarious, considering they're just whining about the same thing over and over again, just because they lost to X mechanic.
They always do this, and they always deserved to be clowned on because of it.
@@jimmymagic2438 If Max is a corporate shill then he would say he loves SF V and promote the game like crazy when in fact he didn't. But what more crazy is to believe the opinion from pro players as an end of all end or dismis an opinion from someone just because they're not a pro player.
I've seen a lot of people saying this game ain't scrubby and that has more depth than 4 or 5. That's an omega LUL imo, since every player in this game, even at high level, plays exactly the same. Every Juri plays the same, every Ken, every Guile, Cammy... There's no individualism at all. In V for example, Nemo's Urien and Dogura's Urien were nothing like each other, JustFog's Ryu and NL's Ryu, or even Daigo's Ryu tbh, to name a few. SF6 is mad boring in this sense, bc people will always DR, blockstring, rinse and repeat. That's it.
Very funny to see Daigo - a Hitbox user - talk about the input being easy lol
ラッシュがひと昔前ならシステムじゃなくて、一部のキャラの必殺技なのよ
個性がなくなった
of course this games scrubby it was made to be
was made to sell copies not to be good haha
It's easy to echo that same old sentiment for how often it's true, but it's really not here. SF6 is legitimately excellent. Probably my favorite SF, and I've played the series for a long time.
It was definitely made to sell copies, but they decided to give us a stellar, complete video game, too. The loyalty and continued interest of the player base will benefit from that, and the health of the game will benefit as well. It's easy to pick up, which is great; but it has so much depth. I've never been so hyped about improving in an SF game.
@@ryo-kai8587 they gave us a game that tried to bridge the gap between fighting game player and regular gamer
in the process they made a game that destroyed 75% of what made the game competitive
as a video game yeah its fine as a competitive fighting game its a mickey mouse game
not worth playing for competitors
@@simons9264 Whatever
Street Fighter has *always* been scrubby. Don't pretend that the nonsense in 2 and Alpha 1 didn't exist.
Youre reaching.
Alpha 2 literally makes the player who lost the first round do more damage. It isn’t a reach to say that every sf has bs in it
CCs in A2 are just ridiculous. Fun game though.
a sonicfox lover in here 😂
どうせ調整で自キャラがナーフされてみんなむかついてやめてくんや
なんかしばらくデカめの調整は無いらしいぞ
前のラシードのバグみたいな必要なアプデはするみたいだけどね
SF4 is the best street fighter then SF6 please let's all forget 5 that shit was trash.
SF6 is definitely an easy game, and Capcom made it worse with the new update.
But at least it’s better than SFV
is that supposed to be a bad thing? lol.
@@jaydiism It's bad if it lowers the skill ceiling very close to the floor but in sf6, i don't think that's the case.
? The new update makes SF 6 better.
is it better than SFV though?
@@jt23546 is that even a question
SFV was one of the worst fighting games ever
Bro hitboxes are scrubby...
It's actually disgusting to see players like Daigo and Tokido using these now.
lmao be mad 😂
ジェイミーが酒引き継いだら絶唱烈火転身雷撃昇竜詐欺飛びループでまじで終わってる最強キャラになるから絶対にないわな
1ラウンド捨ててもガン逃げして飲むわ
全体の火力を落とすのはジェイミーにはいい案だけどバーンアウトした相手を追う気が失せるわ
今でも義務的に行かされるのあんまし好きじゃないのに
好き邦題走りまくってやるだけやってバーンアウトして逃げて、ガチで追い払う気になったモダンとかホントだるい
ワンボタンSA1で位置入れ替わるキャラとかそれ食らったら逆に詰むからまじでくだらねーと思う
おめーらだよケンラシード
ルークとかも入れ替わらないが端々になるので同じ糞
走りまくってる間に一度でも択が通ればあとは最強クラスの柔道タイムだからな
初級者はともかくこのへん分かっててやってるモダンガチ勢(笑)はまーじで頭が腐ってる
小学生でもできる
eスポーツとか言うならパラリンピックみたいにモダンとクラシックの区別しろよ
まじでモダンでスト6終わるぞ
プラチナでモダンにボコられて顔真っ赤にしてそー(笑)
@@user-th8nl4wm9d
マスターでプロともやってるなら本当に腐ってるのが分かるはずなんだがなあ
あと内容がないな
カワノとかとやってみろ
固いってレベルじゃねーのよ
モダンルークのSA1に至ってはラッシュの投げキャン停止で釣ることすらできねーし、もちろん弾で削るなんて不可能
クラシックなら回してる間は間合い調整が出来ないからいくらでもやりようがあるが
モダンは上も見ず光ったらボタン押すことに集中しながら前にでるフリして下がるだけ
バーンアウトや通常技キャンセルラッシュの択等クラシックだと7対3くらいの状況がモダンは6対4程度で済むようにできてる
わかったかシルバーの少年
@@kyoha5059
でも「お前より強いプロの人たち」は誰もそんなこと言ってないじゃん?
つまりそういうことじゃん?
お察しじゃん?
@@user-lu8ed2nz5l
むしろ立場上言えないだけなのを察しろ
そういうならプロの話してやろうか
気色悪いくらい各プロがお祭り騒ぎで神ゲー連呼して全肯定初心者講座をこぞって上げてる中水をさせないってだけ
実際誰もシュートを止められません
トップが真面目にモダン攻略したらどうしようもねーんだよ
SAもダメージ効率で言うなら立ち回りで生で当てれるならそれが一番良いんだわ
SA3コンボに組み込んだらプラス2000
生あてならワンボタンでも3200
起き攻めついたりワープとかのボーナスがあるならなおさらな
簡略化された強力な動きに対して更に複雑な対策を時間かけて組み上げていった結果実戦ではミスして負ける
これはプロレベルでも同じだし格ゲー自体ずっとそう
楽に押し付けて勝てるキャラが強い
弱キャラの職人が勝つなんて何年に一回だからな
このまま調整入らないならときどなんかはすぐモダンか両刀になるって予言しとくわ
そのほうが絶対に勝率上がるからな
特にMケンは一番寒い動きができる
弾無敵のないSA1対策の弾重ねを見てからOD昇竜で抜けてくるからね
「モダンは使える技が減る」とか言って、実際のところは「モダンと対戦してるクラシック側の方がもっと使える技も戦略も減る」んだわ
これがスト6の真実
ウメハラが勝てない雑魚だかラ言い訳してるだけ 本当に上手い奴は1先だろうと勝つ太刀川はスト2の1先全国大会で勝ってるからね
He doesn't say it's scruby, sad to see whole community manipulating a player words
FT2 is outdated cause the game is scrubby. He makes these admissions, but doesn't connect the dots. True shill.
SFV is more difficult and less scrubby I agree
to who? Theres 3 hard characters in that game, everyone else was easy as fuck
@@pretzels7437Its not about hard characters, its about system mechanics.
@@ike804 stubby normals, VT and long blockstrings that are safe to v reversal? I swear everyone who defends sfv keeps forgetting it took 4 years for it not to be complete joke, no one on this earth thought 2016 SFV took any skill and its insane people are inept in seeing that.
Sf6 is extremely scrubby. The placement system is garbage, guys whod otherwise be bronze/silver all the way up in plat because modern controls is literally braindead and people in bronze-gold are super susceptible to AAing and cheese