Double Dose of Traffic Fixing & Financial Buildings Fixing in Cities Skylines!

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  • Опубліковано 12 вер 2024
  • Biffalo Countea's Traffic is getting bad & we need to do something about those Financial District Buildings....Enjoy 😀
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КОМЕНТАРІ • 264

  • @teagancollyer
    @teagancollyer Рік тому +189

    When Biffa gets into 'im sure that road doesn't exist' like he had when he needed a tram and bike asymmetrical road: It just makes me think 'well why don't you create that road for yourself in the asset creator as you made a video on it somewhat recently'. It would surely fix the issue of needing a very niche type of road

    • @Finleymcg
      @Finleymcg Рік тому +9

      Was coming here to say exactly this. He had a whole episode on how to make any road he needed.

    • @Zadesniper
      @Zadesniper Рік тому +4

      And it's much better after the 1.0 update

    • @nanfredman1991
      @nanfredman1991 Рік тому +3

      @@Zadesniper Oh, good to know. I used it the once after the how-to video, and then realized I basically had to design it twice. Arrgh.

    • @Zadesniper
      @Zadesniper Рік тому

      @@nanfredman1991 Don't get me wrong there's still a lot of fine tuning to be done in the editor depending what you want. But it's still leaps and bounds ahead of what making a road was like before this mod

  • @richardlanglois172
    @richardlanglois172 Рік тому +5

    Hello Biffa. Love your video as always.
    At around 25mins you're trying to fix the tan/khaki tram line, and right after the "6.5hrs later..." you add a 1way tram road and force the tram line to go the way you wanted it to around that loop. You then add a stop. Check that stop _very_ carefully, I believe it is still broken. When you add the stop right outside the opera house, the dot appears, as does the line moving sideways into the dot, but there is ALSO a line that reamins going straight on. I believe something is broken, cause it looks like that tan tram line is going around the loop twice.
    If you compare the tan line's stop to the purple pedestrian district stop right beside it, you'll be able to compare what I saw with the tan line's stop dot also having a straight-on line, cause you'll be able to see the way the purple line steps over to its dot.

    • @bobblebardsley
      @bobblebardsley Рік тому

      Yeah I agree with this, it does appear that the tan/'yellow' line goes around that turnaround twice, once with the stop and once without stopping.

  • @pyrex2177
    @pyrex2177 Рік тому +32

    Biffa on your timed traffic lights, you really dont have to increase the minimum time. increases max time is fine by itself for high traffic. the way you do it, even when high traffic goes down, you force the traffic light to still stay green for longer than it needs to be
    besides, i think the new area you started building this episode would rather be a good fit for an airport, as its a big relativly flat area and very centrally located on your whole map. of course you would need to get the adjacent tile first before building that airport

  • @alanarsenal
    @alanarsenal Рік тому +27

    Biffa, apart from the one highway ent and exit, you only have one road in and out of the entire pedestrian leisure area + the financial district + the riverfront housing. I'd think you really need to get the highway to do the heavy lifting for you so that the traffic does not clog up your main arterial so badly. Some more on and off ramps would probably really help.

  • @Yay295
    @Yay295 Рік тому +7

    For the main highway intersection at the start (1:10) I think you could make that into a four-way interchange, with the new direction immediately going into a roundabout with roads coming off it to go to the pedestrian area. There's not much room with the mountain right there, but I think it might fit, and it would give more options for people entering and leaving the highway.

  • @marvingvk
    @marvingvk Рік тому +30

    The financial district looks so much better! I would consider to lower the whole highway quite a bit and create a new intersection with on and off-ramps

    • @stevieinselby
      @stevieinselby Рік тому +5

      Yes, Biffa has a habit of building more off-ramps from the highway but not adding any extra on-ramps, which is not very realistic!

  • @thenamelesspoet
    @thenamelesspoet Рік тому +7

    Don't forget that you have that mod where you can create whatever road you would like and design it however you want.

  • @h2o742
    @h2o742 Рік тому +4

    Lovely city, Biffa. Regarding the weirdness with the slope tool (bumpiness) on your off-ramp, I found that clicking on the "bump" with the Node Controller Renewal tool will usually fix the slope.

  • @micheleb9501
    @micheleb9501 Рік тому

    Great episode as always. I had sort of the same problem in my city yesterday...plopped down a bunch of Seaside hotels and suddenly my coast was drawing a massive amount of traffic from all directions. Had to upgrade my "sleepy seaside town" roads into larger four lane w/bus to keep things under control. Lesson learned, lol! Glad to see you can stop the building changes with the force historical, I didn't realize that's how that worked. If you go back and watch at 12:13-12:18, I think you may have moved a corner building and left it under the highway inadvertently. But I love the way the buildings look now - excellent work! I love your cities!!

  • @TJSpks
    @TJSpks Рік тому +34

    Maybe try realistic parking mod so that they don't just pull a car out their pocket and block the roads? Will mean you have to build lots more parking everywhere but will function a lot better

    • @valskraacapo720
      @valskraacapo720 Рік тому +4

      If you don't put enough parking spaces you end up with people parking on the other side of the city and take public transport home 😀
      Happens even in my 5000 pop city! But I love the function

    • @TJSpks
      @TJSpks Рік тому +4

      @@valskraacapo720 haha that’s not ideal! 😂 sometimes it feels like I have to do that when I’m looking for parking around my house 🙄

    • @Wolf-zs9vc
      @Wolf-zs9vc Рік тому +5

      @@valskraacapo720 As soon as you play with realistic parking enabled and look at your traffic menu through the vanilla tool panel, you can see places (buildings) that need parking as they are marked as red. lets you track better where you need parking etc. in case you didnt know ;)

  • @jacobrobinson7395
    @jacobrobinson7395 Рік тому +3

    35:39 I like the fix for drivers in ether neighborhood. I make all my residential speed 25 and city streets 45. Traffic feels more organic.

  • @memofromessex
    @memofromessex Рік тому +26

    I'm definitely a fan of the one-by-one houses. Much underated to help decorate a diverse residential area.

    • @markbrown2206
      @markbrown2206 Рік тому +4

      And they are a real thing. Tiny Homes. I downgraded to one a few years ago as I'm getting on in years. Just over 1,000 square feet of living space is kind of nice.

    • @maroonknight
      @maroonknight Рік тому +2

      @@markbrown2206 Yeah, small houses are becoming a trends in some countries because people are more on becoming minimalistic and focus on aesthetic type of houses and the cost of living is high.

  • @TJSpks
    @TJSpks Рік тому +36

    Love the new look of the financial area! Much better than the looming skyscrapers! Great job 👍
    Also really appreciate your attention to detail with the move it mod, it must take a long time but the result is incredible!

  • @thesheq5023
    @thesheq5023 Рік тому +7

    A couple things:
    I believe if you turn off parking in tmpe or enable the dynamic parking mod the sims stop using pocket cars.
    You should create a national road that just transverses under the highway then hooks up at the ends of your city at the highway. A lot of places have a separation of expressways and local highways. The local highways have more stops and lower speeds… just an option.
    Also you should move it to pull the node by the island interchange into your city, connect to it, then put it back. You really need the second interchange

  • @nemoamphiprion2460
    @nemoamphiprion2460 Рік тому +2

    You dont need a six lane road, you need an extra on off ramp to that highway.

  • @LiqdPT
    @LiqdPT Рік тому +3

    23:55 you purposely had that stop for your workers. Otherwise you wouldn't have needed tram road and a turn around across the bridge.

  • @kaltaron1284
    @kaltaron1284 Рік тому +3

    Wouldn't it have worked easier if you didn't connect the tram lines entirely but gave them an easy way to walk between the stops? Maybe underground?
    Taking things too far with road lanes? Don't I remember a somewhat recent video that allows you to do exactly that?

  • @SiqueScarface
    @SiqueScarface Рік тому +2

    Because of the many people getting out of a tram, pulling their pocket cars out and driving away, I prefer to have my tram lines or at least the stations on side roads.

  • @brendanwall9513
    @brendanwall9513 Рік тому +1

    Thanks for the content. And Happy New year. That golden tram line is still looping. At 24:54 you can see the gold line next to the tram stop. I think this line is doing a loop then going all the way around again. I’d suggest drawing the whole line again.

  • @montyburnsgaming3609
    @montyburnsgaming3609 Рік тому +1

    I've been watching your videos on and off for the last three years or so and you've inspired me to start fixing traffic. Downloaded some cities with bad traffic off the steam workshop, downloaded the traffic manager and roundabout builder mods and started fixing the traffic. Was a bit frustrating but also satisfying at the same time. At one point I actually made the traffic worse! I think I need more practise lol.

  • @jmbverlag
    @jmbverlag Рік тому +1

    Biffa, when you have blank sides of buildings like in 11:57, maybe you could place a billboard-prop onto the side? There might be even someone who creates a biffamerch-billboard for you, so you can implement your merchshop directly into your cities

  • @B.Evil.C
    @B.Evil.C Рік тому +2

    I think the Flash Mob is everyone leaving the pedestrian area. Would it be improved if you had more parking available?

  • @andrewwhewell6422
    @andrewwhewell6422 Рік тому +3

    I see an imminent video fixing the traffic overall in this city... It's beginning to get a bit like Mississipatea with choke points at the highway exits 😂 unlocking squares and putting in proper junctions is so important now...

  • @Tearnofear
    @Tearnofear Рік тому

    17:50 never heard of Tiny Houses? Pretty cool stuff :)
    25:29 it looks like the Tramtracks are not connected

  • @frollothewhite
    @frollothewhite Рік тому +1

    yeah, those cars will keep on spawning at tramstops because the engine has calculated it to be the least slowest travel option for those agent destinations. It seems that you're mostly dealing with the effects of traffic and not at all with the cause. This city desperately needs multipoint access to highspeed transportation, either by highway or subway/rail. Any expansion of the city will only worsen this problem.

  • @Invalid_eSports
    @Invalid_eSports Рік тому +3

    With the 1x1 houses you mentioned they would make a great challet park area if you wanted to build one almost every British seaside has one

  • @clauslangenbroek9897
    @clauslangenbroek9897 Рік тому

    18:05 Oh, just look at this amazing mug. Cool beans, indeed 😎👍

  • @willcityaway7971
    @willcityaway7971 Рік тому

    Along the shoreline then would be a feeder residental slip road. You created a Strond. A one tile separation always for decorative sound barriers. Both on the road and green belt. And Flowers. Not just bushes. Some color. MAYBE PUT THE 1×1 clustered on the road side. 3 or 4 between decorative landscaping. Limit the water side to 3x3.
    Will look between and improve future traffic problems. Finally got a computer to handle CS. Learning mechanics through videos. Thanks.

  • @jimwanshue2376
    @jimwanshue2376 Рік тому +2

    The only way to utilize the Financial Districts buildings is to mark them historical at level 1 as they spring up. I agree that they start to look "less nice" as they level up, but I appreciate what the creator was doing.
    I've been trying to blend the Financial District office buildings with European high density residential and commercial buildings to create an "older" section of my city. So far I like the results.
    Happy New Year to everyone!

    • @rsplines12
      @rsplines12 Рік тому

      I like to put in the FinDis buildings in small clusters rather than a large district. That way can mix in normal commercial/office and wall to wall. An occasional level3 financial is a "realistic" look as that's a trend in NY right now to preserve the historic lower building and then construct some glass monstrosity on top.

  • @lauraproulx4684
    @lauraproulx4684 Рік тому +3

    We miss you biffa! Hope everything is well 🤗

  • @jochem2029
    @jochem2029 Рік тому +3

    The financial district looks way better with the building heights set to level one as you did now. 👏👌

  • @drogzbi
    @drogzbi Рік тому +1

    I told you even before you made new financial district etc that you have only one enter to town from highway. One crazy suggestion to made trumpet interchange on the other side of financial buildings and loop around under the highway to connect to it? That was you can expand even further. Or even to made 4 way interchange where the bridge is?

  • @TCR_TheKnulk
    @TCR_TheKnulk Рік тому +1

    Good job Biffa, here, have a cookie 🍪
    I had the same issue with the flash mob in my city, on the same map. They were all trying to go to a park but wouldn't for some reason, despawning their cars just to spawn them again and drive around the block in an endless loop. The park had a weird spawn point on the other side of the street, probably due to move it, and resetting the park with move it didn't help, neither did moving the spawn point. Bulldozing the park and replace it did however.

  • @Thribbulous
    @Thribbulous Рік тому

    One thing I found out by sheer chance was that if you have multi lane roads with bus or bike lanes, and you set dedicated turning lanes, it will set the bus lane to ahead only, which can really mess things up. Need to enable 'buses ignore lane arrows' in tmpe, far easier than manually resetting every junction!

  • @TheArmouredArmadillo
    @TheArmouredArmadillo Рік тому +2

    for the force upgrade, don't you need to change the minimum level from what I read, so it forces the buildings to upgrade to the minimum level. Great video as always Biffa

  • @xanityx
    @xanityx Рік тому +1

    Wow the financial district looks so much better now! Looking forward to the next episode 😃
    The pocket cars might be because you have a very touristy pedestrian zone there with loads of visitors and insufficient (or no?) parking at the entrances. A parking garage or two will probably help loads.

  • @mnbvcxzasdfghjkl54
    @mnbvcxzasdfghjkl54 Рік тому +2

    I've got some pun-y geographic name suggestions - might be late to naming areas! How about County Teapperary, Teas Valley and Teattenham (i.e. County Tipperary, Tees Valley and Tottenham). They've got a UK and Ireland vibe to them too.

  • @bricknpc
    @bricknpc Рік тому +2

    I've been having the same issue with spawning cars in my series, and I think it's gotten worse since the last update. But it's definitely not a new thing. In my series, I just turned some of the busy buildings off, but now that I'm watching your video I'm wondering if the realistic parking option in traffic manager would help? I think in vanilla if there aren't any parking spaces people just put their cars in their pockets, while realistic parking makes them actually park their car?

  • @roland.heeling
    @roland.heeling Рік тому +7

    You have the 80 tiles mod. Please use it :-) Will improve the quality of the city (after you did by accident in New Tealand the series became much better :-)

    • @FallenAzazeI
      @FallenAzazeI Рік тому +3

      He's stated multiple times that once he reaches the final unlock tier for city population; he then will use 81 tiles mod. 👍

    • @roland.heeling
      @roland.heeling Рік тому +2

      @@FallenAzazeI and my suggestion is that he should do that now. It is not becoming a nice city with all the holky bolky connections he makes now. It is a modded city. Not completely understanding why not using this specific mod. I think it will help the traffic, becoming a more beautiful city with better traffic and for me it is nicer to watch. All just suggestions, will keep watching his videos :-)

  • @e1123581321345589144
    @e1123581321345589144 Рік тому

    7:43 you'll need to change the minimum level if you want to force an upgrade.
    btw, nice job on the financial district. Looks much better now.

  • @szafanxo3984
    @szafanxo3984 Рік тому +17

    On the traffic manager mod, if you go to the option menu, you can select dedicated turning lanes on and it will automatically put them in when you place a room so you don’t have to do it all manually. Just a tip for easiness

    • @marco_grt4460
      @marco_grt4460 Рік тому

      He knows that option, but in this case he was checking individually the interceptions

  • @TimHoff85
    @TimHoff85 Рік тому +1

    I think that the spot where people are spawning and pulling a car out of your pocket is the edge of your pedestrian area where it meets the normal road. It looks like people leaving the pedestrian area are spawning there and getting in a car because that’s the closest place that they can. Maybe?

  • @NutDriverLefty
    @NutDriverLefty Рік тому +1

    Biffa! You should try out your new intersection testing tool on cargo harbors, airports, and train stations! How many trucks _can_ they handle?

  • @edwardmiessner6502
    @edwardmiessner6502 Рік тому

    I love the low rise stone building financial district and how it turned out! The way it had been before you fixed it just doesn't cut it for me. The way the financial district grows skyscrapers should be in imitation of the Boston Customs House Tower in Boston MA, where the US federal government built a (level 1) Greek Revival temple in the 1830s and then a (level 5) stone midrise skyscraper in 1914. The tower is much beloved by the city's residents and visitors.
    In a future episode you may want to build up-ramps from the financial district to the elevated highway, and a highway interchange on the other side of the strait for the fishing harbor.

  • @lethargicnoise
    @lethargicnoise Рік тому

    With the new Road Creator Tool Mod you can make any number of custom roads you need, super easy and intuitive. Asymmetrical tram/bus/bike all-in-ones, pure dedicated skinny tram/bus, whatever you want. You should give it a try, makes planning tram flow extremely easy.

  • @CaliRed1865
    @CaliRed1865 Рік тому

    @31:35 we need to get RCE to do a Bridge Review on this beauty!

  • @rennnt3444
    @rennnt3444 Рік тому

    I STOOD UP at the EXACT moment you fix the road with that 'click' sound at 2:09, and I thought my knee cap broke and it freaks me out lol

  • @nzallround4723
    @nzallround4723 Рік тому +1

    First thing i saw was your tram turn about and the old fix for trams the new mod has roads that can stop that, i cant remember what its called but cpp showed it so im sure youve seen them would love to see you use them as it makes the game look so much better with trams

  • @Lutzol
    @Lutzol Рік тому

    In the new area: add a dirt road on the beach, 6 units away from the main road an turn the houses around. Behind them you could add a row of palms.

  • @rroneuspyludoneus8162
    @rroneuspyludoneus8162 Рік тому

    11:32 you should call this building “The Biffagon” after the Pentagon in DC.

  • @marctibbits5752
    @marctibbits5752 Рік тому +2

    I stopped playing my game to come watch Biffas new episode!

  • @fewcandy
    @fewcandy Рік тому +2

    Thanks for the little mention Biffa! The level 1 Financial offices are a lot nicer! Great episode as always 😄

  • @anthonyclarke725
    @anthonyclarke725 Рік тому

    Hi Biffa, Just been investigating real world gradients, to replicate in my cities. Wheel chairs - desired max 2.5%, considered impassible at 8%. Pedestrians - desired max 5%, considered impassible at 10%. Roads - desired max 6%, need to consider run off lanes at 8%, and considered impassible for many vehicles at 10%. Rail - 0.5% - 0.6% in normal conditions, rising to 1% in hilly terrain, with max gradient peaks of 2.5% on a mainline, and 3.3% on a branch line for light traffic. It's all possible to replicate, just needs space.

  • @lovelykccat
    @lovelykccat Рік тому +2

    Happy new year Biffa ... hope it's a good one for you!

  • @MattR336
    @MattR336 Рік тому +2

    Love the area after the adjustments, look forward to more content soon

  • @MoonshineOctopus
    @MoonshineOctopus Рік тому

    @Biffa: at 24:36, you can see that the yellow tram line is doing two entire loops of the route for one pass of the line. There is an issue with your stops somewhere causing this. Might be causing the traffic problems as the tram travellers can’t necessarily take the tram for short trips

  • @marco_grt4460
    @marco_grt4460 Рік тому

    Like Teagan Collyer pointed out, you can create any road you need, i suggest to have tram line on the external so emergency and service vehicles, busses and tram share the line without block traffic and being blocked by traffic. Also uses of traffic lights to prioritize pubblic transports and services, i saw a video about how to set a priority light for trams with time traffic mod, maybe can be helpful

  • @reinerjung1613
    @reinerjung1613 Рік тому

    Biffa a way to reduce car traffic is, to make their way longer. This massively discourages car usage.

  • @Kevin-dq8os
    @Kevin-dq8os Рік тому

    This is my favorite map so far after New Tealand, but I've tried building on both and they just turns out to be a disaster every time. Just a clustered mess of tangled roads and services set in random places just trying make so the city has those services/utilities. This is neat and streamlined.

  • @Aphfaneire
    @Aphfaneire Рік тому

    The abandoned bus bulb at the entrance to the pedestrian area should bridge over to the bus only road behind the train station.
    That way all the delivery trucks for the pedestrian area can enter your areas and also bypass the coast and double up the highway traffic to the financial area.
    The ped areas/ that peninsula of development is just too isolated with one normal entrance and is forcing demand onto the coast.
    The ped area is basically a super huge cul-de-sac and needs a lot more connectivity.

  • @maqueexxtv7241
    @maqueexxtv7241 Рік тому +2

    13:55 the trick I use to remove lumps and bumps is first using the slope tool, then using the remove node tool to stop the bumps. You won't have as many pillars on the slip road but it will be nice and smooth!

    • @CouchPotator
      @CouchPotator Рік тому +1

      you can also use node controller to set the nodes to "smooth"

  • @DavidP932
    @DavidP932 Рік тому

    That orange tram line seems to make two turns. By putting the tram stop at 24:34, it looks like it goes through there once and then comes back to make the stop

  • @ulruc
    @ulruc Рік тому

    Something that would be great to see in CS2 is to have roads where lanes switch sides at specific time of the day. I mean, some high density roads will have a few lanes in the middle going in when people go to work and will be reverted when people go back home. Not lanes that are empty half of the day. Same also to have lanes that goes one side when an event starts at the stadium and the other way when it is time to leave.
    That would be awesome. And the options are limitless with that king of thing...

  • @LarrySkylines
    @LarrySkylines Рік тому

    Eucalyptus trees are dirty. Teddy is happy you deleted that tram turn around. Delta 5-1 has a 6 lane tram road with the tram in the middle, just like the vanilla 4 lane tram road.

  • @salam7518
    @salam7518 Рік тому +1

    The problem is that the park by the water is splitting the pedestrian area in 2 leaving citizens no choice but to ride their cars to the rest of the city.
    Edit: in addition the new pedestrian area does not have a service point making them appear from nowhere.

  • @amdkillaplays
    @amdkillaplays Рік тому

    If you can't find the road you need, you can just make it with the Blank Road Builder

  • @thomasregan6219
    @thomasregan6219 Рік тому

    I think the new highway exit built in the financial district would be less of an eye sore if it crossed underneath the highway and joined the exit on the other side (shown at 13:53).

  • @hassangias273
    @hassangias273 Рік тому

    Hi Biffa,
    Your videos show how much joy you get from playing this game and it is truly a joy for me to watch your videos. Lots of love

  • @MarcPi
    @MarcPi Рік тому +2

    That car problem can be an issue with Realistic Parking. The cars appear from anywhere whith Realistic pparking disabled.

  • @raistormrs
    @raistormrs Рік тому +2

    Yes, always make them dedicated lanes, Biffa... that's what you get for ignoring your own rules 😜

  • @stevieinselby
    @stevieinselby Рік тому +1

    Definitely like the look of the "downgraded" financial district - I have no problem with skyscrapers but the way they are just tacked on top of the nice old buildings is horrible.
    What "force upgrade" is for is if you set a minimum level for the zone and you have some buildings below that level - "force upgrade" means that they will all be immediately levelled up to that minimum.

  • @piervail
    @piervail Рік тому

    Hello Biffa. About the cars that turns around I think its because you draw a 'Ped area' so the cars couldn't get in so they had to turned around somewhere. Check the borders of you areas.

  • @mdipilato2
    @mdipilato2 Рік тому

    I love how the Financial District came out. So cool!!!

  • @karel_de_lille
    @karel_de_lille Рік тому

    Biffa helps me with my depression happy to follow you my man

  • @hltco920
    @hltco920 Рік тому

    Have you ever played Workers and Resources? I think you'd love it

  • @jonathanmarsh8119
    @jonathanmarsh8119 Рік тому +2

    Biffa, you can just use MoveIt mod to move where the highway enters your block and move it up a bit, then put in a nice proper intersection above the financial district.

  • @leeroberts1192
    @leeroberts1192 Рік тому

    You could sacrifice the bike lanes and use from the workshop a six lane road with separate tram tracks (in the middle)

  • @joelwalsh02
    @joelwalsh02 Рік тому

    I think the main road along the shore that you placed small houses along should be a 4 lane road instead of a 6 lane road. It just seems safer and makes more sense for the people who live along it and because it has bike lanes.

  • @jaredlash5002
    @jaredlash5002 Рік тому +1

    You should take a look at your traffic manager settings. Realistic parking ought to get rid of the pocket car weirdness, and there were a lot of people just outright disobeying the traffic laws.

  • @cohnee
    @cohnee Рік тому +2

    Would converting the three way highway interchange near your financial districts in to a four way interchange, provide better highway access?

  • @TS_Mind_Swept
    @TS_Mind_Swept Рік тому

    Well hopefully everyone enjoys the flash mobs performance

  • @eatsnowanddie
    @eatsnowanddie Рік тому

    You left a building under the highway next to your financial district, the amount of times you passed it up😂

  • @someoneelse8407
    @someoneelse8407 Рік тому

    Hey Biffa. I know I’m a little late but, the keys you have a pretty high, for anything that interacts with the water I would recommend a sub Key that is a bit lower to make it more accessible. That’s how it is in my city aswell. Love your videos!

  • @CaliRed1865
    @CaliRed1865 Рік тому +1

    why not lower the motorway so it''s not 25ft taller than any building around it? It'd make for better vistas and viewpoints on the far side of that motorway when you eventually get there, and make it easier for roads to connect

  • @AGKoole
    @AGKoole Рік тому

    Happy New Tear, uhm I mean Happy New Year. I have to say I enjoy your work a lot and also learned a lot about the game.

  • @jacobellis2313
    @jacobellis2313 Рік тому

    Those pocket cars are a real issue when they happen on a real busy road.

  • @eimissokolovas
    @eimissokolovas Рік тому +3

    Financial area looks fantastic 👌 I'm so happy you changed those awful glass buildings.

  • @hayes2232
    @hayes2232 Рік тому

    I work from home in a sales job and I have all your videos playing in the background while I work -- listening to you fix traffic is like ASMR to me 😂

  • @Dallas1460
    @Dallas1460 Рік тому

    Happy New Year 🎇🎄❄️🌨️⛄⛄⛄⛄🐇🎁

  • @Gary87
    @Gary87 Рік тому +1

    The houses you built on the main road beside the beach I think should have been placed on a small road that beside the big main one. With a few connections keeping the main road free of stopping traffic

  • @petery4521
    @petery4521 Рік тому

    Biffa Please show us how to set up the "R" as the RANDOM key that you use.

  • @therealkillerb7643
    @therealkillerb7643 Рік тому

    Actual single family residences along the most desirable water property in the city? Who are you and where is the real Biffa! ;-)

  • @ram64man
    @ram64man Рік тому

    Happy new year biffa fans

  • @Youberc
    @Youberc Рік тому

    How about a “Wandering Weather” T-shirt in your Merc Shop? ;-)

  • @soumfilipe
    @soumfilipe Рік тому +1

    Hey Biffa! Happy new year! I love the care with the financial district. But I believe you forgot a financial building under the viaduct...

  • @SuperLemonAdam
    @SuperLemonAdam Рік тому

    Someone needs to make a "Pocket-Cars" mod to eliminate that possibility. Or does something like that exist...Realistic Pedestrians Mod or something?

  • @e1123581321345589144
    @e1123581321345589144 Рік тому

    at 22:52 I'd just add stops on either side of that park near the intersection. It's like 15-20 meters. People can walk between them

  • @LightspeedVideo
    @LightspeedVideo Рік тому +1

    Happy New Year Biffa 🎉

  • @DenesBerky
    @DenesBerky Рік тому

    I would do that tram crossover point at the train station so that both lines have direct access to trains.

  • @JGoring90
    @JGoring90 Рік тому

    I have some theories about where your 'pocket cars' are coming from. I think that the ones appearing by the plaza may be all of the people who live and/or work in the pedestrian zone areas who are leaving for other parts of the map. I also think that the ones popping up along the main road where the team stop was may be people who are arriving on the inter-city busses as they are coming along the path by foot from the bus station and that is the closest road access for them. This is just what I thought when I saw the video and could be absolute nonsense.
    I also believe there is an option in TM:PE to enable realistic parking which I think disables 'pocket cars'