There is supposedly around 1k people building that right? Lets half that due to people who lost interest and say there was 500 people building. That means 1500 days of playtime was spent farming materials and building that.
i put 36 hours gathering wood, keeping charcoal kilns working creating charcoal for teh blacksmiths, farmed beeswax from our bee farm and crafted wood beams for this project just friday saturday sunday and monday. This was the most fun weekend ive had in a long time. Jackhammer, you did amazing man. Hope to see everyone for EA / Launch day. i'd love to do this again :)
@@piggerGgits a fad. This could all be done in Minecraft or any base building game. Ark, rust, etc... People had fun because of hype. Not saying the game is bad. I'm saying the game isn't special. What made it special was the streamer involvement and it making people feel cool. It's unsustainable.
Exactly! Some ppl earlier were making fun of these ppl but honestly I love to see ppl come together. The things ppl can accomplish is clearly incredible
Sadly its not really an RPG. Its a builder sandbox with some PvE. I hope it gets a lot better. Woodcutting and Mining the whole time wasn't very fun XD
@@Dannnneh Even the official website doesn't call it an RPG, they call it a 'social sandbox MMO inspired by the legends of the medieval era'. Which is fine, calling a game an RPG comes with certain expectations from the player, most of which don't appear to be met yet in pax dei, and they seem keenly aware of that, and appear to wish to focus on different aspects than an RPG would normally.
As someone who helped build this, im very happy with the outcome. Glad I was able to do this with everyone I met during the playtest. All hail the bald one ❤
@@KevKlopperJust wait till they introduce taxes and beurocracy. Gotta get a license and a permit before you put a single brick down, and once you finish it, you get taxed based on the new value of the land. It'll be so realistic!
I wish I had your optimism. The more the game relies on people coming together and building something the worse it'll be abused. Far too much of the gaming community enjoy trolling and griefing more than building something together and the more you care about it the more enjoyment they get from it.
devs should give all those people the keys for the final game, this is a huge marketing announcement and a collective effort worth being remembered for months/years
I"m all for this to be a series!! The whole concept is cool and if they could get combat down leveling more dungeons raids this game would be top tier!
Imagine this game but with Souls or Dragon's Dogma combat. Not sure if it could be achieved in an MMO format, but I probably wouldn't engage with real life any more if a game like that existed.
I feel nostalgic of an experience I never had. That is living in a castle during middle ages. I love stone buildings with woidwork. It just feels right.
This game has so so much potential. If they get the combat done well. As i said earlier, it would be awesome if other streamers would build their own clans too.. for example 5000 members, their own castles and areas. And then just battle it out and see whom is the strongest. Who has the strongest clan. It would be awesome! Either way, i am 100% there and every minute of it, when this game launches.
Yea, that was an eye opening observation. Zack has more game info usefulness in his pinky than the entire Kotaku staff. They probably saw this game and said it is demeaning to florists in Argentina.
On the subject of MMOs struggling to balance the incentive to compete versus other players against the negative aspect of losing something, I think one thing MMOs haven't explored fully is the idea of focusing the competitive aspect entirely on performance rewards. And by this I don't just mean "If your side wins you get more XP/Items/Gold progression", but rather explore the idea of players who perform above and beyond regardless to if they're on the winning side or not getting recognition by their faction/guild/group for a period of time. So the incentive is to perform well regardless to outcome for a positive return, rather than to try perform better to avoid a negative outcome which hinges on the requirement that your side collectively wins. Only to get frustrated when despite your efforts your side collectively loses and feel like your effort goes unrecognised.... with the latter being what most MMOs are built around currently. So if you performed above and beyond in a larger scale fight, even if your side ultimately lost, merchants might sell items cheaper to you, market places might offer lower transaction fees, you might get access to certain facilities or vendor supplies normally not available to you that offer some additional convenience benefits for a period of time all for "Being the hero of xxxxx battle who valiantly stood their ground despite the fact that the prospect of victory looked grim", and the people respecting you for fighting for them even when the outlook was bad. Now obviously there would need to be a incentive to still ensure your side wins, and also to not just try perform enough to meet a pre-set criteria threshold and then feel you're done as your 'recognition' is assured.... so what you'd have is the competitive aspect come from only a handful of players on each side be able to receive this kind of special recognition with the criteria being driven by the performance of the players themselves rather than by some developer pre-assigned line, with each side having its own performance metrics. As for the incentive to push for your side to win, not just to pad your own performance that could come in the form of a secondary multiplicative reward state applied to everyone who participates who fought for the winning side. Or any number of variations of that general approach. Once you start viewing competitive incentives from that perspective, rather than a "If it's not a victory, then it's just a flat out loss and your effort is invalidated" one, a whole lot of different avenues start to open up, that if you were to design a series of interconnected systems from the ground up that are all designed to play off each other, it could end up being something pretty interesting I think.
And actually from a defensive perspective, you do not want to hike through a hillside with +10 kilograms of equipment while some fockers throw arrows at you
Looks cool. "No terraforming" That sucks. That was exactly what I did back when EQ Landmark was running. I built a huge castle on the top of a mountain, and it had multiple dungeon levels with hidden rooms extending down. I put gear chests in the hidden rooms, and visitors would occasionally find them and even leave gear behind inside it for others. A shame that game didn't work out. It was very cool being able to dig endlessly and find caverns and mobs below in later patches.
You mention fast travel at 1:35:10 Pax Dei does have teleport to shrine which you used to get out of dungeon. However what you might not have thought of is that it teleports you to nearest shrine in the zone. So as soon as you cover more than half the distance to the next shrine you can teleport to that shrine. So you cover more ground without all the running. Similarly swap servers by crossing the red zone line, fast travel then will go to the nearest shrine in that zone which is usually a fair distance into the zone. This achieves the limited fast travel you were talking about. It covers significant areas to fixed points on the map thus speeding travel without being game breaking. That said mounts would make a lot of sense too, along with carts.
if you ever get to rebuild this in the full game my suggestion is the area where the forest is at the base of the mountain should be mostly farming villages just to make it more believable that a city like that could exist.
This is the best advertisement for this game you could ask for. Any of you who built this , make no mistake, it WAS UTTERLY WORTH IT. I have never even heard of pax dei and this is the first I've seen of the game and not only am I completely impressed by the look of this castle ,I'm blown away by the fact you had to do SO MUCH hard work to get there. WELL DONE. Well done all. I will be looking into this game now. I will follow the progress of this build. Even the fact Asmo "he that ith Bald" 😂 took a tour with his clan was fantastic to watch, his face was lighting up like a kid at Christmas. Now if THAT alone wasn't a beautiful moment in gaming then I don't know what is. The devs for this game need to thank you for what you've done for their game. Really! I mean maybe a gift of 10000 tonnes of materials help finnish this MONUMENT!! heheh. Anyway, just WOW. 😅
Would be cool if dragons spawn and attack the castle. It would be so crazy to defend that mountain from a dragon attack with people shooting ballistas, arrows, and magic spells at the dragon as it glides by breathing fire at everyone.
Asmongold's community is what a community of gamers is at it's core and pure definition. A bunch of randos doing absolutely legendary and crazy shit that will live forever in the minds of those who got to witness it and those who get to see if after can still experience the awe that it was.
My main complaint (to be taken lightly, knowing the early state of the game), is that I'd like to see more variation in rock color/texture. Maybe having darker color on the building would help distinguish them from the rocks (although I think part of the intent is to indicate that those buildings came from those rocks). Otherwise, It's not clear what the gameplay is (supposed to be) like. I think a medieval DayZ could be pretty awesome (basically eliminating snipers). A mechanic that could limit group size (a concern voiced on reddit about Pax Dei) could be that disease wouldn't really be a problem until your group/proximity to other players reaches a threshold and everyone starts getting sick. Maybe you could build a huge single-server group, but your base would need to be a well oiled machine with suitable clinics and medicinal herbs and other sanitary precautions (garbage collection?). Maybe some players would even be exterminators with bugs as an issue.
i think a simple improvement to HUD would be to change the color of ally health bars, right now both enemy and ally health bars appear red, and that can be confusing
i think the combat is a placeholder because this game is so different to other mmos in the sense of how people cooperate and share the world and build kingdoms, they need to know how people act in this kinds of situations before they can design a truly adapted combat system that goes well with the narrative, the mechanics, and of course that plays well. I think if they started developing combat first it would have been a fatal flaw that they would never have recovered from, because a good combat is just good combat, Minas Tirith is fucking unbelievable marketing, and best of all, true marketing, not even lying or exaggerating. Them putting combat on the last place is actually whats farmed them all of this current success and also the future one
My favorite thing about this whole concept of player built cities, architecture, and structures is that this is going to help player retention tremendously. Players are going to be a lot less likely to leave a game where they spent hours upon hours building their very own envrionments.
Great streams on Pax Dei 🏆 you also had some brilliant brainstorming on game design with this and the previous one. It’s exciting to see you engaging with the future potential of gaming, in real time! Sounds like your server “wipe” ideas would work well, along the lines of Ragnarok or other related mythology of catastrophe etc.
its missing the one thing that makes it stand out as LOTR, the very top middle where the balcony over looking the whole castle is missing it extends out over the middle of the castle. but i get it, not enough time to build it. i hope when it goes live you guys do it right, other than that one thing, this looks amazing!!
When i was a kid i lived in a town in Oregon called Brookings, i used to go to this playground that was a big intricate wooden castle with towers and swinging bridges and little tunnels connecting different parks. I was only 6 or 7, so its probably a lot smaller than i remember, but it seemd massive and i would get lost in it, in the best way. This build reminds me of that park and this is the coolest thing I've seen a group of strangers come together and build!
02:02:30 I can just imagine joining a server for the first time and coming over the hill and seeing this monstrosity. A mountain city towering into the night sky, adorned with fire and flags, and the echoes of its people toiling away. Amazing work! 👏
This is like in those novels about fantasy games in which the players start playing an adventure game, building villages, towns and bastions defending against monsters, delving into dungeons, slaying dragons. A few years later the game ends and everyone finds out they played the beta version. After a few months the game is released and their actions are described in ancient myths in the game, towns became cities, cities became ruins, along with the rise and fall of several kingdoms.
There should be siege weapons of some sort to cause damage to structures so u dont just build and dont need clay or work again at forges. U get attacked by clan ur castle is damaged from siege weapons housesdestroyed and u would have to repair or even be driven out and u would walk upon castles that are at ruins destroyed from war u would be like wow as a player. I wonder the chaos happening here chaos and shit. And clans having captured chaines giants to use attacking other peoples castles
Similar to the easter scene my parent had two different scene we set up for Christmas. One was a Antarctic elf scene and a Jerusalem scene. You can peek in the windows and see elves working or gardening in a green house etc. so much detail, so i love seeing stuff like this.
not possible, we currently dont have the talent to build a server object consistency. Scam citizen tried to do it, not really great, but cool concept. Pax Dei will start despawning objects otherwise its gonna hit the performance wall and slap it into your face.
@@SilentWhisky whaaaaat? star citizen created server persistent entity streaming. That is an entirely different thing. It is nowhere near as intensive. There is no reason without decent servers they cant achieve this. It's been done a million times. On a side note star citizen has been massively improving the technology. Its become quite stable(mind you there's a lot of work to do). Also they recently implemented seamless server meshing. I'm not sure if you've seen or looked into the tech behind that, but it is actually groundbreaking. It is a technology that can make things like the PES system possible.
@@SilentWhiskyIf you still think Star Citizen is a scam you just haven’t been following it. It’s taking it’s time but it’s definitely been delivering experiences for it’s player base.
1:26:33 Jade Dynasty had a similar function where you would click a button and float in a crystal ball and gain passive exp while afk, i gained allot of my gaps between tachi pill quests that way. (tachi pill quests where normally every 10-15 levels and gave you between 8-3 levels per completion depending on your level). Cant believe i can still remember that but "tachi pill" is spelt correctly according to youtube.
I haven't played most MMOs but in The Infinite Black had a durability system where dying in PvP would gradually damage your gear, the repair of which is very expensive. And after certain threshold, the items would become droppable on death. Basically, there is a definite cost to dying, but it's also pushed far away into the future so that you don't necessarily have to worry about it, and you would exactly know what the risks are. This would also affect the market value of said items - low durability items are not worse in gameplay in any way, they are just less "persistent" so to speak, so it depends on how desperate you are. TIB along with OSRS also has PvP and non-PvP areas and I REALLY like that kind of design, where you can hang around in safe areas and choose when to take a risk. It's similar philosophy as the gear thing, you always know when you are taking a risk and there are no ugly surprises. I think there's there's much more room for innovation in conditional PvP systems for MMOs, in a way that ties to the world and player status, it doesn't have to be just always on or forever optional.
The devs should copy this castle mountain, and put it back in the full game as a trophy castle to conquer, maybe in a PvP zone? This could become a thing for this kind of game and survival builder games, if punters, ahem, i mean customers build something realy impresive, you put oit in full release, adds something to alpha and beta testing and early release games in future, you could market that to the moon, line goes up, hahahahaha.
That's like three lines of code. I'm more concerned about the combat system. You can make a decent one in ~500 lines, but you can waste 9000 for a terrible one.
@@Rizingzon Yes, as evident by all of the trees sticking up through our buildings and paved streets. I'm sure Rome had trees shooting through the Senate floor. Anything is "possible" if you are talking about unmaintained structures over a long period of time, but we are talking about a game where it's an obvious oversight that ALL of the trees that are removed and built over will re-spawn in the same place after a small amount of time.
The dungeons make me think of "Is it wrong to try to pick up girls in a dungeon" If it's like that... We can actually make coin by doing dungeon recon! Making adventure guides! Bringing in supplies! Leading scouting parties! 😂😂😂😂
Asmonhold! He should put the song "In the Hall of the Mountain King" by Edvard Grieg next time. It's even public domain, so there's free use recordings out there.
My favorite thing is that people naturally found spots on the castle to build their own little houses, many sharing walls to other ones.
americans discover organic cities
It's a shame that the game relies on software accelerator cards instead of graphics cards because of UE5; what a waste of resources.
@MrTsiolkovsky It's a shame that the game relies on software accelerator cards instead of graphics cards because of UE5; what a waste of resources. XD
True Communism.
\s
There is supposedly around 1k people building that right? Lets half that due to people who lost interest and say there was 500 people building. That means 1500 days of playtime was spent farming materials and building that.
i put 36 hours gathering wood, keeping charcoal kilns working creating charcoal for teh blacksmiths, farmed beeswax from our bee farm and crafted wood beams for this project just friday saturday sunday and monday.
This was the most fun weekend ive had in a long time. Jackhammer, you did amazing man. Hope to see everyone for EA / Launch day. i'd love to do this again :)
Somehow missed this game! It's sounding better and better!
Great work! Thanks for contributing to this insane project!
Kaliroses here, Glad to have spent the weekend with yall!
good work, Pal
thank you so much
ty all for letting me be a part of this, it was incredible. yall absolute beasts!
Good friggin work! Unreal.
how do we play this game
@@SSpritualwait for another early access
It's a shame that the game relies on software accelerator cards instead of graphics cards because of UE5; what a waste of resources. lol
@@IncognitoActivado what are you smoking i played this on a 7800xt just fine
Pax Dei Dev 1: Should we advertise more?
Pax Dei Dev 2: Nope. We let the players do that
I don't get why the devs didn't post this on their social media. Looking fw to the game.
One of the greates ways to promote ANY game! In this modern erra there is no other way by far. 😂👍🏼❤
Nobody logs in anymore
@@piggerGgits a fad. This could all be done in Minecraft or any base building game. Ark, rust, etc... People had fun because of hype. Not saying the game is bad. I'm saying the game isn't special. What made it special was the streamer involvement and it making people feel cool. It's unsustainable.
This is the greatest representation of strangers coming together and creating something beautiful in a game to date
Exactly! Some ppl earlier were making fun of these ppl but honestly I love to see ppl come together. The things ppl can accomplish is clearly incredible
And it's literally building shelter, one of the oldest aspects of humanity.
@@thephilosopher7173 There is always someone making fun of someone or something, i just call them clowns
Patriarchy Power On bois. Proud to see this
It's a shame that the game relies on software accelerator cards instead of graphics cards because of UE5; the game it's not worth it. XD
This isn't the final build.
It will get updates.
It will get better.
_I will play this._
Sadly its not really an RPG. Its a builder sandbox with some PvE. I hope it gets a lot better. Woodcutting and Mining the whole time wasn't very fun XD
@@TheRealTrucido You have no idea what RPG means. This is definitely an RPG game.
@@Dannnneh Even the official website doesn't call it an RPG, they call it a 'social sandbox MMO inspired by the legends of the medieval era'.
Which is fine, calling a game an RPG comes with certain expectations from the player, most of which don't appear to be met yet in pax dei, and they seem keenly aware of that, and appear to wish to focus on different aspects than an RPG would normally.
Yeah if they ever release it! still no release date!
@@dealerslicenseops well don't want to make a promise, it only getts sketchy when they take forever like star citizen or ashes of creation.
As someone who helped build this, im very happy with the outcome. Glad I was able to do this with everyone I met during the playtest. All hail the bald one ❤
It's cool that it changes from Insects and Meadow noises at river level to wind noises and echoes at the Mountain top!
This game is so amazing and it has the best aspect of mmo which is playing with people and build something together
shows you how fucked up real life has become...
This'll be novel for a week tops. If the game doesn't offer more than building it won't survive for long
@@KevKlopperJust wait till they introduce taxes and beurocracy. Gotta get a license and a permit before you put a single brick down, and once you finish it, you get taxed based on the new value of the land. It'll be so realistic!
@@Zadamanim And i guess pvp against each other? Isnt their weapons?
I wish I had your optimism. The more the game relies on people coming together and building something the worse it'll be abused. Far too much of the gaming community enjoy trolling and griefing more than building something together and the more you care about it the more enjoyment they get from it.
Thats 89% better than most level design in AAA games today 😂
This is nice, I guess, if you like beautiful things. 😉
I feel like if they had a month it could have been comparable to stormveil castle
AAAA games even
fighting system sucks balls tho
@@JanPapiezGaming No i love it. Learning how to use it to killed named mobs solo is fun as.
Pax Dei really owes it to Asmongolds community for coming together and showing off what the potential for this game is.
devs should give all those people the keys for the final game, this is a huge marketing announcement and a collective effort worth being remembered for months/years
It’s free to play
@@bwfextreme oh really? I thought that you needed to buy it, good to know
This was so fun, I'm glad to have been a part of it
Thank you for your efforts. Incredible.
OTK just needs to buy the Pax Dei studio and oversee the development. This game has so much potential.
Nah , they'll add battle pass and pay to win monetary elements to it
@@PrinceLobo-es8kldefinitely that and early access 😂
Imagine being another player having no clue that's there and seeing it from a distance at night for the first time....
What a day
And when u come near, u walk into actual community of real people who built the thing and reside there
I"m all for this to be a series!! The whole concept is cool and if they could get combat down leveling more dungeons raids this game would be top tier!
I’m shocked your comment doesn’t have more likes, because you’re absolutely right.
You said the entire mountain would be a castle I’m sure you meant to say “The Castle would have some mountain around it”
😂
Pretty impressive build. Reminds me of, "I like my sugar with coffee and cream!" -Beastie Boys
This castle contains 50% organic mountain.
I hope someone from Asmon's community truly does a drone-style run through of the castle with epic fantasy music.
Imagine this game but with Souls or Dragon's Dogma combat. Not sure if it could be achieved in an MMO format, but I probably wouldn't engage with real life any more if a game like that existed.
Was just thinking something similar to that. Ultima Online/Elden Ring/Dragon's Dogma/(some kind of mordheim or civilary)
I feel nostalgic of an experience I never had. That is living in a castle during middle ages. I love stone buildings with woidwork. It just feels right.
He sounds like a dad looking at his kids maccaroni art, and we love him being so proud of his little ones
This game has so so much potential. If they get the combat done well. As i said earlier, it would be awesome if other streamers would build their own clans too.. for example 5000 members, their own castles and areas. And then just battle it out and see whom is the strongest. Who has the strongest clan. It would be awesome! Either way, i am 100% there and every minute of it, when this game launches.
yes the combat is big if they get that right, with the pvp siege.
In the dungeon, maybe put some actual tanks with shields in the front. Then use spears and 2-h as well as bows/ranged from behind shield wall..
When a bunch of gamers get together, love to see it.
Asmon doing more game journalism than a lot of game “journalists.” It’s glorious.
You're actually right, I didn't even think about it that way, but it's absolutely correct.
Yea, that was an eye opening observation. Zack has more game info usefulness in his pinky than the entire Kotaku staff. They probably saw this game and said it is demeaning to florists in Argentina.
Respect brother. You deserve the very best. I love how your peeps show you love bro!!!! So incredible!!!!
On the subject of MMOs struggling to balance the incentive to compete versus other players against the negative aspect of losing something, I think one thing MMOs haven't explored fully is the idea of focusing the competitive aspect entirely on performance rewards.
And by this I don't just mean "If your side wins you get more XP/Items/Gold progression", but rather explore the idea of players who perform above and beyond regardless to if they're on the winning side or not getting recognition by their faction/guild/group for a period of time. So the incentive is to perform well regardless to outcome for a positive return, rather than to try perform better to avoid a negative outcome which hinges on the requirement that your side collectively wins. Only to get frustrated when despite your efforts your side collectively loses and feel like your effort goes unrecognised.... with the latter being what most MMOs are built around currently.
So if you performed above and beyond in a larger scale fight, even if your side ultimately lost, merchants might sell items cheaper to you, market places might offer lower transaction fees, you might get access to certain facilities or vendor supplies normally not available to you that offer some additional convenience benefits for a period of time all for "Being the hero of xxxxx battle who valiantly stood their ground despite the fact that the prospect of victory looked grim", and the people respecting you for fighting for them even when the outlook was bad.
Now obviously there would need to be a incentive to still ensure your side wins, and also to not just try perform enough to meet a pre-set criteria threshold and then feel you're done as your 'recognition' is assured.... so what you'd have is the competitive aspect come from only a handful of players on each side be able to receive this kind of special recognition with the criteria being driven by the performance of the players themselves rather than by some developer pre-assigned line, with each side having its own performance metrics.
As for the incentive to push for your side to win, not just to pad your own performance that could come in the form of a secondary multiplicative reward state applied to everyone who participates who fought for the winning side. Or any number of variations of that general approach.
Once you start viewing competitive incentives from that perspective, rather than a "If it's not a victory, then it's just a flat out loss and your effort is invalidated" one, a whole lot of different avenues start to open up, that if you were to design a series of interconnected systems from the ground up that are all designed to play off each other, it could end up being something pretty interesting I think.
This is like a real castle. They used the hill or mountain to use as a foundation and build with it.
And actually from a defensive perspective, you do not want to hike through a hillside with +10 kilograms of equipment while some fockers throw arrows at you
Looks cool. "No terraforming" That sucks. That was exactly what I did back when EQ Landmark was running. I built a huge castle on the top of a mountain, and it had multiple dungeon levels with hidden rooms extending down. I put gear chests in the hidden rooms, and visitors would occasionally find them and even leave gear behind inside it for others. A shame that game didn't work out. It was very cool being able to dig endlessly and find caverns and mobs below in later patches.
Asmond is genuinely blown away, he is speechless at times.
I love it so much. The side of him that “some” people don’t see
The coordination that had to go into this is just wow. Whoever was directing this project did a badass job...
Props to the builders. You guys are truly inspiring and this was amazing to witness.
You mention fast travel at 1:35:10 Pax Dei does have teleport to shrine which you used to get out of dungeon. However what you might not have thought of is that it teleports you to nearest shrine in the zone. So as soon as you cover more than half the distance to the next shrine you can teleport to that shrine. So you cover more ground without all the running. Similarly swap servers by crossing the red zone line, fast travel then will go to the nearest shrine in that zone which is usually a fair distance into the zone.
This achieves the limited fast travel you were talking about. It covers significant areas to fixed points on the map thus speeding travel without being game breaking.
That said mounts would make a lot of sense too, along with carts.
If the devs for that game are smart they would save that build and import it into the live game as a permanent city hub.
Exactly.
if you ever get to rebuild this in the full game my suggestion is the area where the forest is at the base of the mountain should be mostly farming villages just to make it more believable that a city like that could exist.
how do i join this and other people like this so when it comes out i can join fam
@@SSpritual find a clan or discord group i guess. i dont really know for certain.
@@GalacticYeeter i feel you but i was trying to join this one the one asmongold was in the server where everybody was at you feel me
@@SSpritualtbh im kinda the wrong person to ask about this. whatd id do though is id hit up his reddit or discord and ask around about it.
That castle is absolutely insane. Well done guys. That’s a community working together
Sad to see all that work disappear but excited to see what the next one will look like. Bravo to all of those involved.
This is the best advertisement for this game you could ask for.
Any of you who built this , make no mistake, it WAS UTTERLY WORTH IT.
I have never even heard of pax dei and this is the first I've seen of the game and not only am I completely impressed by the look of this castle ,I'm blown away by the fact you had to do SO MUCH hard work to get there.
WELL DONE. Well done all.
I will be looking into this game now. I will follow the progress of this build. Even the fact Asmo "he that ith Bald" 😂 took a tour with his clan was fantastic to watch, his face was lighting up like a kid at Christmas. Now if THAT alone wasn't a beautiful moment in gaming then I don't know what is.
The devs for this game need to thank you for what you've done for their game. Really! I mean maybe a gift of 10000 tonnes of materials help finnish this MONUMENT!! heheh.
Anyway, just WOW. 😅
This is crazy and amazing at the same time. The force of 1000 gamers is nothing to scoff at.
They could legit make this castle a permanent city in the game.
They need to just put this in the full release as a built in landmark and put an NPC named Asmongold at the top
Would be cool if dragons spawn and attack the castle. It would be so crazy to defend that mountain from a dragon attack with people shooting ballistas, arrows, and magic spells at the dragon as it glides by breathing fire at everyone.
Im French and it remembers me our medieval cities like "Le Mont Saint-Michel" and "Cordes-sur-Ciel".
This is amazing to see, good job everyone who worked on this. It looks spectacular!
Dark Souls 3 Ringed city in pax dei is gonna be insane.
Asmongold's community is what a community of gamers is at it's core and pure definition. A bunch of randos doing absolutely legendary and crazy shit that will live forever in the minds of those who got to witness it and those who get to see if after can still experience the awe that it was.
Just letting you know it was in alpha, not beta. It’s going to get even better!
This is an incredible community feat.
Hats off to everyone involved.
What a treat to see the final build!
Our King finally has his castle 👑 All Hail King Baldy 🙏
Finally, thank you editors for not cutting out content.
Amazing results from a community effort well done you guys 😊
That dungeon's called NAZARICK !!!
My main complaint (to be taken lightly, knowing the early state of the game), is that I'd like to see more variation in rock color/texture. Maybe having darker color on the building would help distinguish them from the rocks (although I think part of the intent is to indicate that those buildings came from those rocks).
Otherwise, It's not clear what the gameplay is (supposed to be) like.
I think a medieval DayZ could be pretty awesome (basically eliminating snipers). A mechanic that could limit group size (a concern voiced on reddit about Pax Dei) could be that disease wouldn't really be a problem until your group/proximity to other players reaches a threshold and everyone starts getting sick. Maybe you could build a huge single-server group, but your base would need to be a well oiled machine with suitable clinics and medicinal herbs and other sanitary precautions (garbage collection?). Maybe some players would even be exterminators with bugs as an issue.
This is incredible. Nice work to everyone who contributed!
A very wise man once said: " The future of gaming is not on AAA games."
Pax Dei needs to give you a dedicated server so you can muster your minions and show us what you can do in a month- wow.
If this game have fulldive, i will become the merchant that will sell fruit to you guys. Everyday
The greatest social experiment in gaming coming this summer...
i think a simple improvement to HUD would be to change the color of ally health bars, right now both enemy and ally health bars appear red, and that can be confusing
You know the minute the servers go down, the devs are gonna log in and play around with Asmongold's house
props to whoever made that bridge at 0:32 you could sell that on the unreal asset store.
This is an astonishing build. Hope you guys get to do more with it in the future.
While the game is no graphical masterpiece, it's a pretty good showcase for how impressive the Lumen lighting engine looks in UE5.
the optimization of this game is impressive
i think the combat is a placeholder because this game is so different to other mmos in the sense of how people cooperate and share the world and build kingdoms, they need to know how people act in this kinds of situations before they can design a truly adapted combat system that goes well with the narrative, the mechanics, and of course that plays well. I think if they started developing combat first it would have been a fatal flaw that they would never have recovered from, because a good combat is just good combat, Minas Tirith is fucking unbelievable marketing, and best of all, true marketing, not even lying or exaggerating. Them putting combat on the last place is actually whats farmed them all of this current success and also the future one
My favorite thing about this whole concept of player built cities, architecture, and structures is that this is going to help player retention tremendously. Players are going to be a lot less likely to leave a game where they spent hours upon hours building their very own envrionments.
Great streams on Pax Dei 🏆 you also had some brilliant brainstorming on game design with this and the previous one. It’s exciting to see you engaging with the future potential of gaming, in real time!
Sounds like your server “wipe” ideas would work well, along the lines of Ragnarok or other related mythology of catastrophe etc.
my favorite thing is seeing asmon talks about what he wants in a game and hes always talking about guild wars 2
A few years ago asmongold and mconnell saw a video of people building a castle and they said they could do better
His smile and optimism: Restored
I think Asmond has a few architects and engineers in his party.
its missing the one thing that makes it stand out as LOTR, the very top middle where the balcony over looking the whole castle is missing it extends out over the middle of the castle. but i get it, not enough time to build it. i hope when it goes live you guys do it right, other than that one thing, this looks amazing!!
Looking forward to when you guys get more time. Good job!
hope i could be a part of this again, it's good to see hundreds of players coming together to build a whole civilization
When i was a kid i lived in a town in Oregon called Brookings, i used to go to this playground that was a big intricate wooden castle with towers and swinging bridges and little tunnels connecting different parks. I was only 6 or 7, so its probably a lot smaller than i remember, but it seemd massive and i would get lost in it, in the best way. This build reminds me of that park and this is the coolest thing I've seen a group of strangers come together and build!
02:02:30 I can just imagine joining a server for the first time and coming over the hill and seeing this monstrosity. A mountain city towering into the night sky, adorned with fire and flags, and the echoes of its people toiling away.
Amazing work! 👏
Walhalla is timeless, there is no beginning or end, no repeats, no start overs, just an ever lasting present time
This is like in those novels about fantasy games in which the players start playing an adventure game, building villages, towns and bastions defending against monsters, delving into dungeons, slaying dragons. A few years later the game ends and everyone finds out they played the beta version. After a few months the game is released and their actions are described in ancient myths in the game, towns became cities, cities became ruins, along with the rise and fall of several kingdoms.
There should be siege weapons of some sort to cause damage to structures so u dont just build and dont need clay or work again at forges. U get attacked by clan ur castle is damaged from siege weapons housesdestroyed and u would have to repair or even be driven out and u would walk upon castles that are at ruins destroyed from war u would be like wow as a player. I wonder the chaos happening here chaos and shit. And clans having captured chaines giants to use attacking other peoples castles
The back of the fortress is pretty grand ... need more lights back there.. back could actually look more like a castle than the mountain front.
Really hope they would allow medieval decors, arches, trusses, butresses, etc.
Impressive work guys! The keep looks great. Wishlisted this game when I saw this. Lots of potential.
Similar to the easter scene my parent had two different scene we set up for Christmas. One was a Antarctic elf scene and a Jerusalem scene. You can peek in the windows and see elves working or gardening in a green house etc. so much detail, so i love seeing stuff like this.
the work that needs to be done to light all those candles each evening... :-)
I'm just imagining the stuff that is going to be built when people have years in this game
not possible, we currently dont have the talent to build a server object consistency.
Scam citizen tried to do it, not really great, but cool concept.
Pax Dei will start despawning objects otherwise its gonna hit the performance wall and slap it into your face.
@@SilentWhisky Could be solved with recent breakthrough in server meshing
@@SilentWhisky whaaaaat? star citizen created server persistent entity streaming. That is an entirely different thing. It is nowhere near as intensive. There is no reason without decent servers they cant achieve this. It's been done a million times. On a side note star citizen has been massively improving the technology. Its become quite stable(mind you there's a lot of work to do). Also they recently implemented seamless server meshing. I'm not sure if you've seen or looked into the tech behind that, but it is actually groundbreaking. It is a technology that can make things like the PES system possible.
@@SilentWhiskyIf you still think Star Citizen is a scam you just haven’t been following it. It’s taking it’s time but it’s definitely been delivering experiences for it’s player base.
This is art! Well done to all involved! When will this game drop, dates??
playing The Realm Of Gondor as he explore the castle actually fit really really well
This is so awesome, I can’t wait for full release! I would love to team up with others and do something like this ! It’s amazing!
1:26:33 Jade Dynasty had a similar function where you would click a button and float in a crystal ball and gain passive exp while afk, i gained allot of my gaps between tachi pill quests that way. (tachi pill quests where normally every 10-15 levels and gave you between 8-3 levels per completion depending on your level). Cant believe i can still remember that but "tachi pill" is spelt correctly according to youtube.
They need Conan's pve purge mechanics, & next map we get terraforming!!!
Looks amazing, I hope the developers are going to add some arches and vaults to the set of building pieces.
U builders are incredible, u showed us what a bunch of ppl can really do united. Thanks guys
6:27 it’s honestly how I would picture a fortification being built over decades
Pax Dei if you see this, you should preserve it in the main game as part of the lore or something.
i love how asmon wanted to showcase the mountain keep then get mesmerized by bridge
I haven't played most MMOs but in The Infinite Black had a durability system where dying in PvP would gradually damage your gear, the repair of which is very expensive. And after certain threshold, the items would become droppable on death. Basically, there is a definite cost to dying, but it's also pushed far away into the future so that you don't necessarily have to worry about it, and you would exactly know what the risks are. This would also affect the market value of said items - low durability items are not worse in gameplay in any way, they are just less "persistent" so to speak, so it depends on how desperate you are.
TIB along with OSRS also has PvP and non-PvP areas and I REALLY like that kind of design, where you can hang around in safe areas and choose when to take a risk. It's similar philosophy as the gear thing, you always know when you are taking a risk and there are no ugly surprises. I think there's there's much more room for innovation in conditional PvP systems for MMOs, in a way that ties to the world and player status, it doesn't have to be just always on or forever optional.
This has been a good series of videos, This game has that feeling of playing a good mmo for the first time.
The devs should copy this castle mountain, and put it back in the full game as a trophy castle to conquer, maybe in a PvP zone?
This could become a thing for this kind of game and survival builder games, if punters, ahem, i mean customers build something realy impresive, you put oit in full release, adds something to alpha and beta testing and early release games in future, you could market that to the moon, line goes up, hahahahaha.
Surely they plan on fixing the issue with trees growing back through structures you build? That really sucks lol
That's like three lines of code. I'm more concerned about the combat system. You can make a decent one in ~500 lines, but you can waste 9000 for a terrible one.
@@NerdGlasses256 500 lines maybe for Mario style combat where you jump on top of them and they die
Well it happens in real life unless you dig the roots so just add that so should be possible
@@Rizingzon Yes, as evident by all of the trees sticking up through our buildings and paved streets. I'm sure Rome had trees shooting through the Senate floor. Anything is "possible" if you are talking about unmaintained structures over a long period of time, but we are talking about a game where it's an obvious oversight that ALL of the trees that are removed and built over will re-spawn in the same place after a small amount of time.
@@rykehuss3435 Yes, but as simple mario combat is, it perfectly serves it's purpose.
This is glorious!
All hail the king of the mountain!
For AsmonsHold!
The dungeons make me think of
"Is it wrong to try to pick up girls in a dungeon"
If it's like that...
We can actually make coin by doing dungeon recon!
Making adventure guides!
Bringing in supplies!
Leading scouting parties!
😂😂😂😂
Asmonhold!
He should put the song "In the Hall of the Mountain King" by Edvard Grieg next time. It's even public domain, so there's free use recordings out there.
@@ivanjelenic5627 did not know that!
Thanks!