Bro, there is no way you legit just riddled that tech monolog out with out reading something and it totally did not sound like you were just reading something. S Tier content.
Its...its not a complicated deck. As far as combo decks go, this is pretty braindead. Cheat omniscience, draw deck, win game. Frankly you could just put some burn spell in the sideboard and keep recasting it until they die. Invasion of Arcavios combo itself is older than god by now, cept people did it with Doppelgang and a fireball effect.
I would also like to nominate: Any of those red cards that give your board haste so your opponent doesn't even untap for Time Stop. Indoctrination Attendant as a better Unnerving Grasp. It returns a permanent just the same, creates a Mite instead of Manifesting, and can be bounced by the Season so you get 2 Invasion casts per Season cast.
@@fluffyfang4213 The fastest wincon is just Beseech the Mirror, get 2nd Arcavios, gets This Town Ain't Big Enough. Now you can loop 2x arcavios + town to cast anything, which is just 2x Rebuild the City, 1x Heroic Reinforcements. Total minimum casts is Arc, Beseech, Arc, Town, Arc, Rebuild, Arc, Town, Arc, Rebuild, Arc, Hero -> lethal in 12 casts. As opposed to.... arc, weave, arc, grasp, arc, weave, arc, weave, etc.... repeat like 30+ spells until you have a lethal board *and* multiple counterspells, then pass, discard, watch opponent get a chance for uncounterable haste creatures or whatever...
When you start showing us the combination during the intro, I thought the editor's computer had fouled the VOD. No wait, that isn't broken...its BROKEN! LOL Glad to see you enjoying it, CGB.
Sideboard - Beesech the mirror, fetch second Invasion of Arcavios (IoA) from deck. Play IoA, get This town ain’t big enough from sideboard. Bounce both IoA. You now have an unlimited fetch engine. Put whatever you like in sideboard as wincon. Lightening Helix Fall of Kroog is fun…
Comments seem rather toxic on this one, but as a combo player, I found this thoroughly entertaining and absolutely WILD. Thank you so much for showing it off. I loved it.
Haven't watched the games yet but what's the reason for not adding song of totentanz into the sideboard to enable attacking on the same turn as you combo off?
To stay true to the deck's Bo3 wincon where cards in your sideboard for Invasion are a real, tangible cost. This deck -can- win with only 2 slots of your sideboard taken up for the wincon and doing so is good practice if you ever plan to take the deck to Bo3 (espeically in paper).
Bc the deck doesn't generate the mana to feed the X cost. And to follow up on that statement, cards like omniscience can't pay X costs as the official rulings goes: 107.3b If a player is casting a spell that has an {X} in its mana cost, the value of X isn't defined by the text of that spell, and an effect lets that player cast that spell while paying neither its mana cost nor an alternative cost that includes X, then the only legal choice for X is 0. This doesn't apply to effects that only reduce a cost, even if they reduce it to zero. See rule 601, "Casting Spells." Hope this helped clearing up your question :)
@@gobomania The X cost of Song of Totentanz is not relevant in this case, it gives all creatures haste even if X is 0 - which is a valid cast off of omniscience. It does seem like a reasonable addition, but as is mentioned above the cost of using an extra SB slot may not be worth the upside as you can just counter anything your opponent might play instead.
@@2ndPerk Fair point! I completely misread that part of the card, my brain just read it made 1/1 haste rats haha Well in that case, yeah, a single copy at least cut the time somewhat as you can attack on the same turn you combo! :) Thanks for pointing it out!
this is fun, but i hear you on hello, i never get mad playing magic unless it's on arena because I assume the person I'm playing against is someone I would hate if i meet them lol
I saw this deck earlier and was considering crafting it but had no idea how it won. I saw the infinite 2/2 line and thought, surely there’s more to it than just make a bunch of garbage and pass turn. Turns out there wasn’t.
@ oh all creatures gain haste, whoops. Yeah i started running heroic reinforcements but the lists i was seeing didn’t run any haste effects. Hence why i was confused.
Hey CGB, I've been watching for a few years now but was mostly a paper player. I got into arena over the last two months, and I just made mythic for the first time running your Tricky Kaito deck. I feel like I've become better at reading lines watching your content. Thanks for doing what you do.
Now I want to make a hybrid white green manifest room deck with the temp lockdown blink trick to win with rooms on the upkeep. Still working out the room unlock component in my head.
Ran into a version of this adding red to try and storm off with Otter Ral. They succeeded at getting it off but either misclicked or died to trigger overload as Arena gave me the victory.
There's an MTGO Challenge 64 from the 12th of January. 10th Place is a VERY strange Esper Control list using part of the Pixie package, but also 3x Wishclaw Talisman in the main and two spicy, uncastable Obstinate Baloths in the sideboard.
There is a sorcery for 5 with plot for 6 from Thunder junction, that shuffle hand and graveyard on the deck. I am using it on a Temur Omniscience combo without invasions to play Brive and clones. I am happy with that, it can be a protecction against deck out.
I wonder if a copy or two of Geralf, the Fleshwright would make sense here. The zombie tokens it makes can stay on the board through season of weaving, and you wouldn't have to worry about decking out with manifest dread if you're getting low on cards in library.
That's fair. I was mainly thinking about it because in the one match he had 20 something cards in library and was wondering if the opponent had a Jace that could potentially mill him out. But thinking about it more, you generally end the loop with at least 4 counterspells so you shouldn't really have to worry about what the opponent does. Plus all Geralf would do is add power to the board, and it doesn't help you find stuff to get back with Invasion of Arcavios like Unnerving Grasp does so it seems like a useless addition after giving it a bit more thought.
This version seems cool, with the main wincon being the sideboard manifest dread, but the Sonic deck with TTABE feels smoother and less reliable on creatures. Still enjoyed running both
I just started arena on the thunder junction set and was free to play and and I lucked into a few pieces of the rakdos joins up combo so I went all in on it and I loved it. The initial shock and awe wore off and people knew to hold counter or remove the reanimated enchantment to kill the combo but it was still fun. All the dig elements tied with life gain and chump blocks made lots of games feel like a fun race. Got to mythic every season it was in rotation. I often wonder if it was good deck or I just had soft matchups due to being new. If I recall it was a tier 2 deck, I try my hand with tier 1 decks now and I feel like I get stomped. Conspiratorially I think I’m just getting out against better players now so if I ever want to get to mythic I gotta grind harder. I’ve given up trying. Just taking it easy in platinum/diamond now. I’d trey this deck but I definitely don’t have the patience for a 300 click win con.
Sure with the little stops you get between ranks it might allow someone who has a sub 50% win rate to eventually grind to mythic through sheer volume, but being good certainly helps. Win rate might not even be the right measure. Perhaps better to say how streaky is your deck/skill. Chain a streak of wins, absorb some losses at the soft rank stop points then chain another streak. I definitely played more a year ago then now, but purely anecdotal feeling is I cannot get back to mythic and I’m just not sure why that is. I don’t think I need to play more. I just feel like I hit a wall. I will say this, the feeling of not being able to get to mythic is worse than the satisfaction I got from being mythic. If I can just remind myself it doesn’t really make me happy in the end then it’s all good.
Oh no not the big brain grandpa deck again. I beg anyone who plays this deck to slot a heroic reinforcements into the side board so you can pull up haste and win on the same turn you do the solitaire garbage and spare the rest of us the hell of waiting until our turn just to be countered 17 billion times
One way I cheat it is if it’s in my hand on the draw,I just don’t play a land turn 1 and discard omniscience so I can play to get my reanimate or mill pieces in hand instead
Omniscience + Invasion of Arcavios. nEw DeCk WhO dIs? There are so many iterations of this deck. Ngl I am sick of seeing the arcavios self bounce win cons. But you're right, the manifest dread win is something I haven't seen before. I don't feel like it makes the deck any more interesting or innovative, though.
I think the win con is probably not as good as it could be. I like the idea of beseeching the mirror to get a 2nd invasion and milling them out with Breach The Multiverse instead.
When its bo1 there's no real need to do a slow loop win condition, you can use your sideboard for Beseech the Mirror, This Town Ain't Big Enough, Rebuild the City & Heroic Reinforcements and win the game in just a few clicks
You can just otk mill them with one main deck copy of jace, and some gift a card spell in the sideboard so they dont even get a turn any more. If you bild the right wishboard.
I’m confused at why this deck doesn’t have a way to give haste in the sideboard for the last invasion. Couldn’t you just put a heroic reinforcements or something in the sideboard to search for once you have lethal?
Its completely unnessesary. First you manifest until you hit a 2nd invasion as a 2/2. Then you season, and get 2 invasions to your hand and copy a manifest. Now you have infinite creatures and infinite tutors, just play 2x invasion and then a season, one invasion gets a season and one gets anything you want. End the turn with 10 token copies of a manifest and 5 counterspells in hand. They can't resolve anything, they have an empty board, you win.
@ it almost seems unnecessary to not just kill them. Passing with 5 counter spells in hand after making infinite tokens seems kinda peak to me when it’s easy to just go search for one more card.
Couldn't you put a song of totentanz in your sideboard, tutor that to kill your opponent that turn and avoid the (admittedly unlikely) chance your opponent can play an uncounterable wipe or win con? Genuine question. Love the vids regardless
i was just like you, watching videos and reading posts about manifestation, wondering why it wasn’t working for me. i tried everything-affirmations, visualization, the whole deal-but nothing changed. then i came across Vibrations of Manifestation by Alex Lane, and it all started making sense. chapter 3 opened my eyes to the energy i was putting out, and that shift was life-changing.
This is great but I can’t imagine running it without Heroic Reinforcements. Letting the opponent get another turn is playing with fate for no reason, why not go infinite and win on the same turn?
Your content has become extremely negative. I understand that it is part of the character you are playing to be adversarial, but many of your most recent videos are almost unwatchable because of the amount of complaining. I hope you still enjoy making them, and if not that you can find a different workflow/video format.
Cards like Omniscience are just so stupid. Why even print a mana cost? They could just go "can't be cast, must be cheated into play" on cards like this. They are NEVER used except in fringe abuse-y combos, and then we just stand to find out whether that particular combo is "cute, but impractical" (so it doesn't see play at all), "far too good actually" (needs ban), or the extremely rare "just good enough to hold its own against real decks" (which could honestly just be removed from the metagame too for all the fun it brings to players).
Pretty sure one of those two sideboard lockdowns should be Heroic Reinforcements in Bo1. "Cool" deck, though. (standard can't rotate some of these reanimator tools fast enough)
Why aren't you using Season to make a copy of the Manifested creature? You don't have to Manifest from the top, just loop season and make copies of the creature. Nvm you figured it out on the game against WU
Couldn't you just put a copy of heroic reinforcements in the sideboard and give everything haste? Or maybe whatever that red enchantment is that gives things haste. I'm surprised you didn't loop breach the multiverse, way more on brand then an agro beat down
Everytime I see this combo deck I wonder why nobody ever puts Song of Totentanz on the sideboard instead of the goofy-ass "hold a million counterspells and hope to untap" method.
The shuffler, Matchmaker algorithm always know that people hate losing to combo, so they make you go second. And they baby the aggro decks. This happens often, and I've been on both sides of it
That is such an insane take, why would anyone waste the extreme amount of time it would take to code in something like that for a strictly detrimental gameplay experience.
I don’t necessarily agree, but to play devils advocate, is it really that hard to code? If this then that. If these cards tagged as combo pieces appear in deck list, then player goes 2nd 70% of the time. Seems simple to do. You just need to have someone tag combo cards. Or at the very least the annoying combo cards they want to punish.
@@Rimil27 Right, you need someone to go through and tag combo cards. How do you define a combo card? There is an arbitrarily large number of cards that can be used in combos - and presumably you want to avoid having decks that use those cards but aren't combo decks from being affected, so you actually need sets of cards being tagged. How do you then determine if a deck is a combo deck? Is someone watching all of the youtube content and waiting for combo decks to appear so that they can arbitrarily punish them? What determines if a combo card is more annoying than another? It could be done, I'm sure; but it isn't actually easy, very prone to mislabelling, and fundamentally pointless. The real question is why would they want to do this, and where the limit is. Do they want to arbitrarily punish all combo decks? What about 10 year old Johnnies 5 card combo that wins on turn 12 and barely works, is that a valid target? Why do we they want to make that any worse, it already sucks. Where do we draw the line, is it only competitive combos that high level standard players use - that seems like the worst place, because competitive players have no issue with combo. But also, is it limited at combo? There are many deck types people dislike: Aggro, control, stax, ramp, grindy midrange value that takes years to actually win, tempo, land destruction - which ones need to arbitrarily be punished? All of them? That's just basically all decks. Or is it just the ones you personally dislike. Or maybe just decks where we can show that people dislike losing to them - but how do we measure this? What metric is used? How do we determine if a deck is one of those decks? Identical? 90%? 50%? A complex machine learning algorithm designed to detect if a submitted deck fits the mold of one deck but not another? And all this for what? To make the game less competitive and objectively a worse experience?
To be clear I don’t agree wizards would do this. When I’m saying I’m playing devils advocate, my “client” is the difficulty in coding this into the game. If you play magic for more than a week I think it will be come obvious what cards are combo cards. They already do something similar with ban lists. They can identify which cards to target in 15 min tops. All they have to do after identifying is “soft ban” by coding in some adverse actions. Do I think they are doing this, no. Could they? Easy peasy.
@@Rimil27 I think it's actually a lot more difficult to do it on any reasonable level. If you have a soft-ban list then a lot of decks that aren't the specific combo are going to get hit. Of course, something like this is already so absurd that the argument of doing it reasonably does kinda fall flat...
I hate to mention the war - but dont you guys have a problem with hackers on mtga? ive had the nastiest virus lately, that deletes dll files auto from my win 11 hd, i suspect from steam.
@@BombaJead Reporting players is too (tucked away in an awkward to use location where most players don’t know it even exists or WotC would be inundated with complaints for bad sportsmanship).
been there, wondering why manifesting seems to work for everyone else but not for me. i followed all the advice, but nothing seemed to click. then i read Vibrations of Manifestation by Alex Lane, and it completely shifted my perspective. chapter 3 has this one idea that changed how i see energy, and honestly, it’s been a game-changer for me.
Bro, i watch your Videos for 2 1/2 years straight before going to bed. I enjoy listening to you while make sick plays. But dude, getting a 5 min powerpoint about Combos in depth is the least important I want :')
Holy shit this deck is fun. You can run heroic reinforcements in the sidedeck to kill them on your turn. Makes the games go quicker. Plus there’s a lot of redundancies in the sidedeck that you won’t really need anyway since it’s best of 1.
bro you need to take a break from magic and play something else. if you like arpgs maybe try POE2 its pretty popular i bet people would watch that. and if you like shooters, maybe try marvel rivals. it too is new and very popular. hating the game does not make for good content.
if you’re here scrolling, wondering why manifesting hasn’t worked for you, trust me, i was in the same spot. i felt stuck, like no matter how hard i tried, things wouldn’t move forward. then i read Vibrations of Manifestation by Alex Lane, and it broke everything down in a way that clicked. chapter 3 especially changed how i approach my goals-it’s worth every word.
I like my omniscience deck better. I mill myself with Jace, the blue faerie, founding the third path, wall of the forgotten, and the swamp overlord. Reanimate omniscience with abuelo or invasion of tolvada. Then find a way to play doomsday excruciator and Jace, when in doubt, use atraxa to get them out
Bro, there is no way you legit just riddled that tech monolog out with out reading something and it totally did not sound like you were just reading something. S Tier content.
In less than 5 minutes, CGB casually explains a decktech that goes from 5head, to 200 IQ, to _holy shit my brain is exploding_
Deck sucks in BO1. There are better paths. Theres haste card that pumps AND makes 2 creatures. Theres one with the multiverse for mill.
Its...its not a complicated deck. As far as combo decks go, this is pretty braindead. Cheat omniscience, draw deck, win game. Frankly you could just put some burn spell in the sideboard and keep recasting it until they die.
Invasion of Arcavios combo itself is older than god by now, cept people did it with Doppelgang and a fireball effect.
Time Stop + Preposterous Proportions on the sideboard saves a lot of time. :D
True, lol!
I would also like to nominate:
Any of those red cards that give your board haste so your opponent doesn't even untap for Time Stop.
Indoctrination Attendant as a better Unnerving Grasp. It returns a permanent just the same, creates a Mite instead of Manifesting, and can be bounced by the Season so you get 2 Invasion casts per Season cast.
@@fluffyfang4213 The fastest wincon is just Beseech the Mirror, get 2nd Arcavios, gets This Town Ain't Big Enough. Now you can loop 2x arcavios + town to cast anything, which is just 2x Rebuild the City, 1x Heroic Reinforcements. Total minimum casts is Arc, Beseech, Arc, Town, Arc, Rebuild, Arc, Town, Arc, Rebuild, Arc, Hero -> lethal in 12 casts. As opposed to.... arc, weave, arc, grasp, arc, weave, arc, weave, etc.... repeat like 30+ spells until you have a lethal board *and* multiple counterspells, then pass, discard, watch opponent get a chance for uncounterable haste creatures or whatever...
@@fluffyfang4213 you can't Wish for creatures with Invasion of Arcavios.
@@MetalHev Song of Totentanz does the job, cast it for X=0 and all your creatures get haste
Free Spells....
Cimo has changed you man...
just play yugioh 2 if you want this kind of gameplay honestly
When you start showing us the combination during the intro, I thought the editor's computer had fouled the VOD. No wait, that isn't broken...its BROKEN! LOL Glad to see you enjoying it, CGB.
"Most boring stupid deck in the land"
My brother in christ you advertised it
Sideboard - Beesech the mirror, fetch second Invasion of Arcavios (IoA) from deck.
Play IoA, get This town ain’t big enough from sideboard.
Bounce both IoA.
You now have an unlimited fetch engine. Put whatever you like in sideboard as wincon.
Lightening Helix
Fall of Kroog is fun…
Comments seem rather toxic on this one, but as a combo player, I found this thoroughly entertaining and absolutely WILD. Thank you so much for showing it off. I loved it.
12:15 that's a JimD hand of the week if ever I've seen one
Haven't watched the games yet but what's the reason for not adding song of totentanz into the sideboard to enable attacking on the same turn as you combo off?
To stay true to the deck's Bo3 wincon where cards in your sideboard for Invasion are a real, tangible cost.
This deck -can- win with only 2 slots of your sideboard taken up for the wincon and doing so is good practice if you ever plan to take the deck to Bo3 (espeically in paper).
Bc the deck doesn't generate the mana to feed the X cost.
And to follow up on that statement, cards like omniscience can't pay X costs as the official rulings goes:
107.3b If a player is casting a spell that has an {X} in its mana cost, the value of X isn't defined by the text of that spell, and an effect lets that player cast that spell while paying neither its mana cost nor an alternative cost that includes X, then the only legal choice for X is 0. This doesn't apply to effects that only reduce a cost, even if they reduce it to zero. See rule 601, "Casting Spells."
Hope this helped clearing up your question :)
@@gobomania The X cost of Song of Totentanz is not relevant in this case, it gives all creatures haste even if X is 0 - which is a valid cast off of omniscience. It does seem like a reasonable addition, but as is mentioned above the cost of using an extra SB slot may not be worth the upside as you can just counter anything your opponent might play instead.
@@2ndPerk Fair point! I completely misread that part of the card, my brain just read it made 1/1 haste rats haha
Well in that case, yeah, a single copy at least cut the time somewhat as you can attack on the same turn you combo! :)
Thanks for pointing it out!
Heroic Reinforcements is straight up better, it's 2 tokens + haste and +1/+1 to all your creatures
CGB is on the draw more than any other player I've seen. He should change is name to Covert goes Second.
If control wasn't a snooze fest already...
I'm more impressed that those players stuck around and didnt scoop, haha.
this is fun, but i hear you on hello, i never get mad playing magic unless it's on arena because I assume the person I'm playing against is someone I would hate if i meet them lol
Sonio did this a while ago but with multiverse mill instead. Took me to mythic :)
This deck seems like a glass cannon in best of 3. In best of 1, it can catch a lot of people off guard.
I saw this deck earlier and was considering crafting it but had no idea how it won. I saw the infinite 2/2 line and thought, surely there’s more to it than just make a bunch of garbage and pass turn. Turns out there wasn’t.
Song of Totentanz in the sideboard ends the game right away
@ wait does it work that way? If you can cast spells without paying their mana cost is x just infinity? That can’t be right
@ oh all creatures gain haste, whoops. Yeah i started running heroic reinforcements but the lists i was seeing didn’t run any haste effects. Hence why i was confused.
Hey CGB, I've been watching for a few years now but was mostly a paper player. I got into arena over the last two months, and I just made mythic for the first time running your Tricky Kaito deck. I feel like I've become better at reading lines watching your content. Thanks for doing what you do.
Heroic Reinforcements in the sideboard for wishing, no need to pass just win on the spot
Can always run a step between worlds in the sideboard to grab with invasion to shuffle your yard back.
Now I want to make a hybrid white green manifest room deck with the temp lockdown blink trick to win with rooms on the upkeep. Still working out the room unlock component in my head.
Ran into a version of this adding red to try and storm off with Otter Ral. They succeeded at getting it off but either misclicked or died to trigger overload as Arena gave me the victory.
I'll give you the comment and the like, but no way I am watching this one after seeing the combo in intro. Seems very boring
There's an MTGO Challenge 64 from the 12th of January. 10th Place is a VERY strange Esper Control list using part of the Pixie package, but also 3x Wishclaw Talisman in the main and two spicy, uncastable Obstinate Baloths in the sideboard.
The obstinate Are definitely for the mirror
Also, I'm pretty sure you use the talisman and then you bounce it to your hand
There is a sorcery for 5 with plot for 6 from Thunder junction, that shuffle hand and graveyard on the deck. I am using it on a Temur Omniscience combo without invasions to play Brive and clones. I am happy with that, it can be a protecction against deck out.
It's like Yu-Gi-Oh in here
I added a heroic reinforcements to the sideboard for the haste and +1 to all. Combo gets somewhat quicker.
I wonder if a copy or two of Geralf, the Fleshwright would make sense here. The zombie tokens it makes can stay on the board through season of weaving, and you wouldn't have to worry about decking out with manifest dread if you're getting low on cards in library.
You never deck if you copy the Manifest creature with Season. He just wasn't doing that for some reason.
That's fair. I was mainly thinking about it because in the one match he had 20 something cards in library and was wondering if the opponent had a Jace that could potentially mill him out. But thinking about it more, you generally end the loop with at least 4 counterspells so you shouldn't really have to worry about what the opponent does. Plus all Geralf would do is add power to the board, and it doesn't help you find stuff to get back with Invasion of Arcavios like Unnerving Grasp does so it seems like a useless addition after giving it a bit more thought.
This version seems cool, with the main wincon being the sideboard manifest dread, but the Sonic deck with TTABE feels smoother and less reliable on creatures. Still enjoyed running both
I just started arena on the thunder junction set and was free to play and and I lucked into a few pieces of the rakdos joins up combo so I went all in on it and I loved it. The initial shock and awe wore off and people knew to hold counter or remove the reanimated enchantment to kill the combo but it was still fun. All the dig elements tied with life gain and chump blocks made lots of games feel like a fun race. Got to mythic every season it was in rotation. I often wonder if it was good deck or I just had soft matchups due to being new. If I recall it was a tier 2 deck, I try my hand with tier 1 decks now and I feel like I get stomped. Conspiratorially I think I’m just getting out against better players now so if I ever want to get to mythic I gotta grind harder. I’ve given up trying. Just taking it easy in platinum/diamond now. I’d trey this deck but I definitely don’t have the patience for a 300 click win con.
reaching mythic is not about being better any much, is more aboout playing A LOT.
Sure with the little stops you get between ranks it might allow someone who has a sub 50% win rate to eventually grind to mythic through sheer volume, but being good certainly helps. Win rate might not even be the right measure. Perhaps better to say how streaky is your deck/skill. Chain a streak of wins, absorb some losses at the soft rank stop points then chain another streak.
I definitely played more a year ago then now, but purely anecdotal feeling is I cannot get back to mythic and I’m just not sure why that is. I don’t think I need to play more. I just feel like I hit a wall.
I will say this, the feeling of not being able to get to mythic is worse than the satisfaction I got from being mythic. If I can just remind myself it doesn’t really make me happy in the end then it’s all good.
Oh no not the big brain grandpa deck again. I beg anyone who plays this deck to slot a heroic reinforcements into the side board so you can pull up haste and win on the same turn you do the solitaire garbage and spare the rest of us the hell of waiting until our turn just to be countered 17 billion times
11:55 - Wishclaw Talisman IRL.
With that game 2 opening hand, this combo deck needs a shuffle effect! (fabled passage in there for that reason?)
Strategic mulliganing to force an omnicience in the graveyard from the start must be a thing in this deck.
When you mulligan it doesn't go to the graveyard.
One way I cheat it is if it’s in my hand on the draw,I just don’t play a land turn 1 and discard omniscience so I can play to get my reanimate or mill pieces in hand instead
oh man this is going to be a boring deck to deal with for a while
This is like some serious shenanigans
CGB: Editor do X
Editor: Nawh.
:P
Love Omniscience 🥰
Omniscience + Invasion of Arcavios. nEw DeCk WhO dIs? There are so many iterations of this deck. Ngl I am sick of seeing the arcavios self bounce win cons. But you're right, the manifest dread win is something I haven't seen before. I don't feel like it makes the deck any more interesting or innovative, though.
You could've won one game discarding omniscience with the hand size limit
Magic players really do find the most unfunny yet entertaining ways to break magic.
Ya know both you AND Amy both talking about going somewhere for content did yall film a commander video together?
36:00 Get Lost in response to the Season would get around "playing Omniscience first", so it's a good thing you had counterspells :)
I think the win con is probably not as good as it could be. I like the idea of beseeching the mirror to get a 2nd invasion and milling them out with Breach The Multiverse instead.
This is some of the closest Magic has ever been to Yu-Gi-Oh... Cimooo would love this.
This is nowhere near the closest MTG has been to Yu-Gi-Oh, have a gander at the infamous Combo Winter perhaps.
Check out some Vintage content. Card realm and Mengu's channel have some cool gameplay.
This deck is the reason I don't always hate on mono red
When its bo1 there's no real need to do a slow loop win condition, you can use your sideboard for Beseech the Mirror, This Town Ain't Big Enough, Rebuild the City & Heroic Reinforcements and win the game in just a few clicks
Authority of Consuls like this deck ;)
So I have been climbing with with a mardu version of this with gear hulk and radkos joins up along side Abualo's awakening
You can just otk mill them with one main deck copy of jace, and some gift a card spell in the sideboard so they dont even get a turn any more. If you bild the right wishboard.
This is why mono red must exist
I’m confused at why this deck doesn’t have a way to give haste in the sideboard for the last invasion. Couldn’t you just put a heroic reinforcements or something in the sideboard to search for once you have lethal?
Its completely unnessesary. First you manifest until you hit a 2nd invasion as a 2/2. Then you season, and get 2 invasions to your hand and copy a manifest. Now you have infinite creatures and infinite tutors, just play 2x invasion and then a season, one invasion gets a season and one gets anything you want. End the turn with 10 token copies of a manifest and 5 counterspells in hand. They can't resolve anything, they have an empty board, you win.
@ it almost seems unnecessary to not just kill them. Passing with 5 counter spells in hand after making infinite tokens seems kinda peak to me when it’s easy to just go search for one more card.
I run version with breach multiverse, this town is not enough, beseech the mirror in sideboard. You win on turn 4 by milling opponent.
Couldn't you put a song of totentanz in your sideboard, tutor that to kill your opponent that turn and avoid the (admittedly unlikely) chance your opponent can play an uncounterable wipe or win con? Genuine question.
Love the vids regardless
i was just like you, watching videos and reading posts about manifestation, wondering why it wasn’t working for me. i tried everything-affirmations, visualization, the whole deal-but nothing changed. then i came across Vibrations of Manifestation by Alex Lane, and it all started making sense. chapter 3 opened my eyes to the energy i was putting out, and that shift was life-changing.
Why does this spam comment have 60 likes?? actual botted likes lol
Cool deck tech, but why so hateful? You say you "hate a person so much" because you can't find an omniscience?
i love this deck tech, cannot stand watching it happen. lovely video thumbs up tho
This is great but I can’t imagine running it without Heroic Reinforcements. Letting the opponent get another turn is playing with fate for no reason, why not go infinite and win on the same turn?
Your content has become extremely negative. I understand that it is part of the character you are playing to be adversarial, but many of your most recent videos are almost unwatchable because of the amount of complaining. I hope you still enjoy making them, and if not that you can find a different workflow/video format.
Has anyone else used FSS? I’m curious what percentage of comps they pay on average. I’m trying to unload all of my cards and get 70% comps.
17:08 oh hey, I’ve been waiting for this follow-up
Unironically I have like 15,000 cards I want to offload this year before moving states and so the update on this is genuinely helpful
Cards like Omniscience are just so stupid. Why even print a mana cost? They could just go "can't be cast, must be cheated into play" on cards like this. They are NEVER used except in fringe abuse-y combos, and then we just stand to find out whether that particular combo is "cute, but impractical" (so it doesn't see play at all), "far too good actually" (needs ban), or the extremely rare "just good enough to hold its own against real decks" (which could honestly just be removed from the metagame too for all the fun it brings to players).
I'm impressed!
Loved this yugioh deck.
Pretty sure one of those two sideboard lockdowns should be Heroic Reinforcements in Bo1.
"Cool" deck, though. (standard can't rotate some of these reanimator tools fast enough)
Why aren't you using Season to make a copy of the Manifested creature? You don't have to Manifest from the top, just loop season and make copies of the creature.
Nvm you figured it out on the game against WU
Bro is playing Yugioh over here, I see.
So Abuelo’s Awakening + Portal to Phyrexia with extra steps.
12:08 I mean you did say anything but that...
I came here to say exactly that
Couldn't you just put a copy of heroic reinforcements in the sideboard and give everything haste? Or maybe whatever that red enchantment is that gives things haste.
I'm surprised you didn't loop breach the multiverse, way more on brand then an agro beat down
Everytime I see this combo deck I wonder why nobody ever puts Song of Totentanz on the sideboard instead of the goofy-ass "hold a million counterspells and hope to untap" method.
No cgb ive been running this for weeks now everyone will 😂
I love me some UW but this is just hard... Life is too short...
Need to do turn 2 omniscience instead
Funnily enough I've seen this about a month ago. It was neat. I lost. I was confused
Spending too much time with Cimo man, that looked like straight Yugioh combo deck BS
I hate omniscience, and leylines it doesn't matter if they are strong or weak its just cheating the mana system
We Yugiohing!
Lifegain scoop 😂😂😂
Not my favorite kind of deck, in arena or IRL. But great video, fun watch. Esp that control matchup. You had to get creative to find the line there 😊
The shuffler, Matchmaker algorithm always know that people hate losing to combo, so they make you go second. And they baby the aggro decks. This happens often, and I've been on both sides of it
That is such an insane take, why would anyone waste the extreme amount of time it would take to code in something like that for a strictly detrimental gameplay experience.
I don’t necessarily agree, but to play devils advocate, is it really that hard to code? If this then that. If these cards tagged as combo pieces appear in deck list, then player goes 2nd 70% of the time. Seems simple to do. You just need to have someone tag combo cards. Or at the very least the annoying combo cards they want to punish.
@@Rimil27 Right, you need someone to go through and tag combo cards. How do you define a combo card? There is an arbitrarily large number of cards that can be used in combos - and presumably you want to avoid having decks that use those cards but aren't combo decks from being affected, so you actually need sets of cards being tagged. How do you then determine if a deck is a combo deck? Is someone watching all of the youtube content and waiting for combo decks to appear so that they can arbitrarily punish them? What determines if a combo card is more annoying than another? It could be done, I'm sure; but it isn't actually easy, very prone to mislabelling, and fundamentally pointless.
The real question is why would they want to do this, and where the limit is. Do they want to arbitrarily punish all combo decks? What about 10 year old Johnnies 5 card combo that wins on turn 12 and barely works, is that a valid target? Why do we they want to make that any worse, it already sucks. Where do we draw the line, is it only competitive combos that high level standard players use - that seems like the worst place, because competitive players have no issue with combo. But also, is it limited at combo? There are many deck types people dislike: Aggro, control, stax, ramp, grindy midrange value that takes years to actually win, tempo, land destruction - which ones need to arbitrarily be punished? All of them? That's just basically all decks. Or is it just the ones you personally dislike. Or maybe just decks where we can show that people dislike losing to them - but how do we measure this? What metric is used? How do we determine if a deck is one of those decks? Identical? 90%? 50%? A complex machine learning algorithm designed to detect if a submitted deck fits the mold of one deck but not another?
And all this for what? To make the game less competitive and objectively a worse experience?
To be clear I don’t agree wizards would do this. When I’m saying I’m playing devils advocate, my “client” is the difficulty in coding this into the game. If you play magic for more than a week I think it will be come obvious what cards are combo cards. They already do something similar with ban lists. They can identify which cards to target in 15 min tops. All they have to do after identifying is “soft ban” by coding in some adverse actions.
Do I think they are doing this, no. Could they? Easy peasy.
@@Rimil27 I think it's actually a lot more difficult to do it on any reasonable level. If you have a soft-ban list then a lot of decks that aren't the specific combo are going to get hit. Of course, something like this is already so absurd that the argument of doing it reasonably does kinda fall flat...
I don't underSTAND !
I hate to mention the war - but dont you guys have a problem with hackers on mtga? ive had the nastiest virus lately, that deletes dll files auto from my win 11 hd, i suspect from steam.
This deck reminds me why I stopped playing Arena. Sitting there for 20 minutes while your opponent plays their whole deck is just stupid.
You can just concede.
There are so very many good reasons to hate Arena, but scooping when you know you have lost should be at the bottom of the list.
the concede button is there for a reason
@@BombaJead Reporting players is too (tucked away in an awkward to use location where most players don’t know it even exists or WotC would be inundated with complaints for bad sportsmanship).
>>>>> 12:24
been there, wondering why manifesting seems to work for everyone else but not for me. i followed all the advice, but nothing seemed to click. then i read Vibrations of Manifestation by Alex Lane, and it completely shifted my perspective. chapter 3 has this one idea that changed how i see energy, and honestly, it’s been a game-changer for me.
Bro, i watch your Videos for 2 1/2 years straight before going to bed. I enjoy listening to you while make sick plays. But dude, getting a 5 min powerpoint about Combos in depth is the least important I want :')
Lol "maybe they'll play conservatively"
These decks make me so mad
🤯
This is legit HORRIBLE. And no, "and I love it" either. I hate this. No lol either. 👎👎
that's too azorius for me, i think i'll just leave this in the background on mute so you get money 🤣
Deck explantion needs classical music playing a la LVD
Holy shit this deck is fun. You can run heroic reinforcements in the sidedeck to kill them on your turn. Makes the games go quicker. Plus there’s a lot of redundancies in the sidedeck that you won’t really need anyway since it’s best of 1.
It's nice to see a new deck, but I really don't like this kind of deck 😂
bro you need to take a break from magic and play something else. if you like arpgs maybe try POE2 its pretty popular i bet people would watch that. and if you like shooters, maybe try marvel rivals. it too is new and very popular. hating the game does not make for good content.
if you’re here scrolling, wondering why manifesting hasn’t worked for you, trust me, i was in the same spot. i felt stuck, like no matter how hard i tried, things wouldn’t move forward. then i read Vibrations of Manifestation by Alex Lane, and it broke everything down in a way that clicked. chapter 3 especially changed how i approach my goals-it’s worth every word.
But CGB…
I like my omniscience deck better. I mill myself with Jace, the blue faerie, founding the third path, wall of the forgotten, and the swamp overlord. Reanimate omniscience with abuelo or invasion of tolvada. Then find a way to play doomsday excruciator and Jace, when in doubt, use atraxa to get them out
3 hours later