I thought it was a common interpretation that the real challenge would be staying alert through six hours of having to have good reaction time while literally waiting for anything to happen. That's why people wanted it, right? The memey endurance run, basically impossible because of all that. Surely it'd at least be obvious in hindsight.
Insane idea but.... you could probably beat several of the FNAF games while also playing this. Just saying Spiff. You've played two games at once before ;)
Spiff:"there won't be much videos during the wedding, I'll try to post something though" Also Spiff: *posts more videos in a time period than he ever did in like a year and a half* I mean, I'm not complaining
So to answer your question: making a real-time faithful 6 hour shift of FNAF fun and engaging doesn't seem particularly possible to me; that said, I think it has the possibility of fulfilling the same niche of another gaming legend: that of the Desert Bus. Is Desert Bus fun? I'd say it is almost certainly objectively not. But do people drive that 8 hour road anyways? Absolutely, whether it be normal driving sim style, VR, in Super Mario 64, or in other wacky ways, they do it. So ultimately I think the goal of making the theoretical 6 hour FNAF night should be in making a consistent, stable experience that can make for a good... spectacle is the wrong word but something that can make for a long haul stream that will interest the audiences of those who attempt it enough to at least drop in repeatedly throughout the day. Heck, maybe Twitch integration of some sort could be fun to help engage the audience, like how the VR desert bus can have other people in the game hop on your bus as passengers to break up the monotony a bit.
@@PineappleZach666 Naaaaah, it's totes the Doom one, yep. Revenant Bus basically has you having to fight Revenants the entire trip, and then you can do the whole trip again just for the sake of going back for your wallet. Just make sure to play it on the easiest difficulty for obvious reasons.
To help with boredom, id add old ass computer games (ie Snake Tetris) for the nightguard to play since overnight jobs often have lots idling to fill with vidyagams. Maybe even a local leaderboard with contributor's having scores and even a scott cawthom score at 9999
I like this, because it keeps the endurance test and joke of the full 6 hour night. Plus dying because you got bored and started playing tetris sounds really funny.
@@anothernick10 well yes, but this games a test and still, a game. Would it REALLY be night guard sim if you didn't doze off or get distracted causing a fail 😂
Plus maybe they could add a radio and the player can turn it on to hear some public domain music. Just so the player doesn’t get too bored of the ambience track
My advice for new devs, dont be afraid to half ass a feature and then work on it later. If you spend a long time to perfect one feature then you can easily lose the motivation to do anything else leaving you with a trail of unfinished projects.
This is actually stellar advice. I often find myself getting so captivated with an idea, that I rush into a part of it obsessively perfecting it, and yeah, I lose steam and the next thing has to immediately look perfect otherwise it'll get dropped.
Honestly I feel like one solution they could use was removing power entirely, but both doors have their own independent "power" system where, if they stay closed for too long, they get temporarely disabled. Of course the time would need to account for animatronics staying at the door for a long time, but if it were pulled off correctly it could make the experience so much better
Really the best way to handle it in a test build like this is give an absurd amount of power. Like 100000. Then run the test build wait for people to succeed then see how much power is remaining on the winning runs, and decrease accordingly.
Now that i think about it, wouldnt it better to do this: if 8 minutes = 100 battery, and 6 hours is 360 minutes, 360 (total of 6 hours) / 8 (1 night) = 45 then 45 × 100 battery, so you would need 4500% of battery using the fnaf logic, maybe minus than that because of there being less action, but 3000% to try it would work
@@Stardust-x2i the devs should try 5000% if they decide to go off that math. there are definitely things you can't acount for and I think giving a little extra leniency on an endurance based challenge is good. Some things to consider foxy takes more power every time he bangs on the door, and since animatronics are less active they can spend a long time at the door. Both factors might not have much effect on there own but over 6 hours little things like that add up.
It's insane to me that people were sending fucking gore to these developers. Like, that wouldn't be acceptable even if the game was $70 from a AAA studio and had 30 minutes of content, it is absolutely horrendous that anyone would think it okay to do that because of a DEMO of a FREE GAME made entirely out of passion was janky. Humans are awful, and I really hope the devs are doing well. Edit: Somehow a religious war started in the replies 💀
I love the idea of a nightguard seeing an animatronic in his doorway, and just going back to his marble game, But then also proceeding to ask the animatronic if he want's to watch
(looks at Bonnie, then phone, then Bonnie) "Wanna watch?" (Ten minutes later chica shows up and Bonnie is kneeling next to the guard and watching with the fascination of a ten year old seeing a Cool Thing) (Two hours later foxy finds Chica watching as well, standing over the guard while fixated at the marbles) ...Thinking about it, you could beat FNAF by giving the animatronics entertainment.
In the original game idling would take between 9%-12% an hour (depends on the night) so you would waste between 54-72% of your power from idling. If it wanted to be accurate the power level should be between 3,000% if compared to the power Night 5+ in the OG game, or 1% every 300 seconds.
Also a quick side note, only the first power bar changes in consumption level as the nights progress, so the second, third and fourth power bar always add only 9% to the hourly consumption rate. Now that I've made it further in the video I can say that they got it pretty much accurately. Idle power usage is 12% an hour like on Night 5 and over. However the additional power bars ALSO take about 12% an hour instead of 9%, so it's still much harder, giving you 140 minutes of non-idle power usage instead of the OG game's 186
the whole situation with fnaf in real time is so insane to me, people are just so rude and nasty online. everyone should practice kindness and empathy ☹️
To be real, in all my years of observing the internet, it's kind of impossible to go FIVE minutes without collectively losing their sh!t. But you're definitely right that we really need to start emphasizing basic kindness etiquette on the internet. I know alot of people who could use it.
@@Random_Guy_20xx It's a nice idea that would be great but it's definitely just a delusional dream that will NEVER happen,internet is gonna internet I would love it if it happened but I know it won't
I still don't understand what happened or why. Like, it seems like every attempt to make a revamp/remaster of FNAF 1 dies due to community backlash, which is so strange.
@@corpsimmons575tbh i think it’s bc fnaf has always had a quite young fanbase which, while has slightly aged up with how long the franchise has been going, has largely been made up of very online people - so those who have been mostly socialised in a pretty reactionary space without much education on emotional regulation or impulse control, leading to much more extreme reactions and behaviours with very little thought to how inappropriate said reactions and behaviours are
What if they added a drowsiness mechanic, where if the meter is drained, you don't immediately die, but it doesn't let you fight back for a minute or two as your character tries to wake themselves back up. Then, to combat that, you can have things like coffee, mini games, or even videos that you can interact with in the office that'll refill that drowsiness meter.
This is why I don’t touch Twitter even with a 10 foot pole. Just a bunch of losers with hyperbolic takes that just want to ruin the lives of others. The real time devs are extremely talented.
Especially Twitter fnaf fans, for some reason Twitter fnaf fans just love ruining things for themselves just because they feel like they wanna be right
No one who says shit like this has ever spoken to anyone outside of their little bubble ever. In my experience UA-cam comments are 100x more of a circle here than even the worst Twitter thread. At least on Twitter post can leave their audience and broadcast how dumb a take that is lmfao
a message for the devs, as someone who has a couple small games under their belt: a closed beta is NOT a substitute for playtesting during development. at least one dedicated playtester, preferably someone who wasn't a developer, should have finished the six-hour mode at least once without speeding it up. that would have caught bugs like the animatronics dying, the mute call button not working, and the power consumption making it impossible to complete. demos and betas are not for catching bugs - demos are primarily to generate interest in your game, and betas/early access launches serve multiple purposes (building a player base, getting more diverse feedback, etc), but crucially, neither should be your first and only way to catch bugs. playtesting is an incredibly important part of making a good game, whether you have just a few friends and family members willing to help out or a whole qa team. you only have one chance to make a good first impression, so it's important to make sure your game is squeaky clean before you open it up to streamers, speedrunners, and the general public. i feel bad that a team of new developers got thrust into a spotlight with such high expectations, but there's still important lessons hidden beneath the torrent of abuse the devs suffered.
Yes. I like this advice. I seen enough people exclaim "was this even playtested" while playing even big-budget mainstream company games to realize that many gamers know that 'person who plays the video game before release' is an important position. An ounce of Quality Control is worth a pound of Post-Release Patching, or something.
Hey any devs watching thank you for your work. Everyone appreciates when devs listen to the community but devs gotta take care of themselves too. Have a great day.
“Clawing at the bit”. It’s “chomping at the bit” - a horse impatiently chewing (chomping) at the iron bar (bit) in its mouth wanting to get going. Originally the expression is “champing”, and the AP style guide says to use champing. But most folks agree that “chomping” is better, especially in terms of helping people understand the idiom (like right now 😅)
I was brought into the team as the main music composer along side Taaryn about 4 months before the demo came out. It was super cool to be a part of this team, it was a lot of peoples first game release that got any major attention and there was a really good sense of community among the devs - and it was also a dream to make arrangements and original music for a major fan game. It’s a shame what happened with all the negative feedback, the internet can be a mess sometimes, and I honestly don’t know what is going to happen in terms of the full game release. It was a big learning lesson for everyone on board the team (and hopefully for some negative fnaf fans aswell). All that to say, if you are ever considering getting into games/making music for games, now is the time! It’s never been easier to do so and you should always take pride in your work, no matter how small. Even if the full game doesn’t release, having my name be a part of such a huge project seen by hundreds of thousands of people is such an honor.
For any game devs, aspiring game devs or what not. My advice (as a person whos never helped make a game) is to always ask for help when you need it. Reach out to other game developers for help, and talk to friends/family when you need to take a break. Always step away for a few hours, or a day, and coming back to the project with a clear mind. The end result thank you. Good luck! I want more games to stream
I don't get why people are complaining about the six-hour mode not being fun. I'm pretty sure it's not supposed to be fun, it's just a novelty showing you how a real six-hour shift in the FNAF-verse would work.
Sound design seems to be an unfortunate low point, atleast in some specific areas for me. The lack of a sound for foxy banging on the door feels like an mistake rather than a conscious choice. I'm also not really a fan of the jumpscare sound, maybe more that it was changed rather than the specific sound being bad, It's also just... INSANELY loud. Like holy heck what is going on, forced me to lower the volume for the rest of the video to not hurt my ears. Whatever that droning ambience that plays for the whole night is kinda.. weird to me.. I don't really have something helpful to say. Overall I like what has been added, the real time cameras have been awesome to see ever since the first teaser for the game, it's just whenever something is missing it really sticks out to me.
The realisation that the most hectic FNAF gameplay comes from the fact that time is moving at 200% it's normal speed and that it's actually entirely reasonable for someone who's not expecting murderous animatronics to survive their first shift on the job Surprising that some people not only didn't connect the dots that it was a entirely accurate experience, but also got mad about it though? People are friggin' weird
A night in FNAF 1 is 9 minutes long, so it's actually closer to 4000% speed. I mean, it's probably supposed to be six hours of boredom punctuated with a few minutes of spooky animatronic nonsense, but the mental image of Foxy slowmo-running to the door like it's Baywatch is hilarious, so...
FNAF irt has so much potential, and it's such a damn shame what happened to the OG devs. this community, as well as just the internet as a whole, need to learn to understand that there are actual PEOPLE behind these things. they can make mistakes! This demo imo was released a bit too early. But they just wanted to build more hype for the FREE fangame/passion project they're working on, and instead they were met with straight up harassment. I hope everyone involved in that is doing ok! also i can't believe my anxiety-inducing near success on the last quiz was cut out smh /j
Uh, advice for game dev in a positive and encouraging tone... Well this is super-duper just my opinion, but: If I learn that a developer actually just enjoys playing their game then I feel much more confident that it has heart and love poured in it. Also it gives me a sense that it was made to be fun first, rather than profitable. For a concrete example: Stardew Valley. I was apprehensive about it at first because I perceived it as some kind of 'coattail-rider' looking to profit from the awkward situationship between Harvest Moon and Story of Seasons. Then I heard someone offhandedly mention that the dev preferred to hand-water his crops rather than use sprinklers and I thought "like me for real" followed by the realization that he actually plays his own video game. For fun. Like me, for real, after that. Or, I guess to put it another way: Make something you'd enjoy playing, and others like you will enjoy it. There, I hope I complied with Spiff's instructions well.
honestly think it would have made more sense to make the power count up instead of down, removing it as a resource and using it as a score of sorts. that way it would always be possible, (seeing as you could permanently lock doors) but it would produce more of a challenge to achieve a low score. :)
I think instead of a six hour mode it would be more interesting to have an endless infinite power mode where the AI scales up the difficulty the longer you play. as for specifics for what ive seen from this video. having chika and bonny get stuck in the doorway until you flip cams kinda diminishes their threat factor. it would be really cool if they could turn off the lights in your office then jumpscare you as a forced failure state instead of having them halt the game like the OG did. The other big core Issue ive noticed is that you spent all this time modeling and animating but the audiance has no reason to ever look at a large portion of the cams. so having a way to lock a animatronic in a cam either subtly or actively would give players a reason to look around for the animatronics to keep them in one screen. you could also have this stun work longer in certain cameras to get people to look at certain ones more often.
Advice to all new Devs: 1: ALWAYS REMEMBER YOUR ROOTS. 2: Don't try to cater to every single person. 3: Don't chase after perfection, just get the game as close to how YOU envisioned it as you can while accepting feedback and constructive criticism along the way, There is no point in chasing waterfalls. I wish you all the best in your all your endeavors
people need to get a nice introduction to what life is like......in the real world. Yknow, where theres people who deserve to have that level of attention directed on them. Wanna know who? *_NOT THE FUCKING INDIE TEAM THAT IS WORKING ON A REAL TIME FNAF GAME, YOU BUNCH OF FOOKIN' BELLENDS!_*
Honestly, the power seems like the only issue of this game. It looks incredible, faithful yet unique. The little touches like the papers fluttering and Chica's head spinning are just. Mwah. AI weirdness and breakage is just par for the course for a demo. Even if the worst-case happens and the game gets abandoned, we will have a beautiful demo to look back on. As for the comments about it being boring: um. Yeah. Thats the point. Lmao
I have no idea how the game works when power is out… but it would be cool if Freddy didn’t teleport to your door but walks there from where he is at (you hear him move)
I honestly don't think there's a way you could make those 6 hours super entertaining without marbles or having chat to speak to, it's one of those games i'd play while in vc with a few friends so we can just hang out for a while without having to go "what should we do"
A lot if people are recommending to add minigames but coupling it with power could be interesting. Lile you need to play (and win) minigames to gain more power. But this would move it squarely out of the "Security Guard Simulator" type of game.
I factually can't believe that people are sending hate towards the creators for making this. There is passion here, it's a beautiful looking game and insane to me that such a project can even exist. The animations are pretty slick and the renders are pretty dang close, even if what if gains in style it loses in horror
Genuinely think all the issues could be fixed if the Devs just asked/hired people like spiff and the other tubers to play test without streaming before releasing the demo. It doesn't seem as though this game was thoroughly play tested, which is important even before a demo. Great jumpscares though, 10/10.
Hey i watched this while recovering hurricane Helene and this really helped me. I haven’t had power for days now and many buildings i know have been destroyed. I only got to watch this because i was with my mom getting gas for a generator in an area where there was cell service. So thank you for helping me.
Hey ive got an idea, y'know how u can progress throught the night in fnac 3 by sleepin? Well u could add a mechanic where time speeds up if you take a nap but comes with a debuff/penalty like being dazed and unable to act when waking up or somthn I know that kinda takes away from the 6h experience but dozing off during a long shift and getting punished for it is deffo something that happens and would be funny way to get freddy-fillet'd.
honestly the fnaf fanbase is so entitled, was talking about this with a friend when post shift 2 released but man people are so fucking cruel towards fandevs for not making an absolute masterpiece. both these games have great animation work to them they're just poorly balanced. something which is expected of novices. like yes it's basic math or statistical failures but thats why professional games use algebraic formulas cause simple numbers don't work for complex systems. but even then, why are people acting as if they've been ripped off over something free with such a simple issue it gets patched immediately? when your response is worse than sonic fans you know your fandom is fucked.
People are mad a 6 hour mode was boring? I thought that was kinda the point, the perfect "night time security guard" experience
@@doctorsam9200 exactly, the whole threat of a six hour mode should be complacency. Not constant unrealistic threats that keep you remembering.
I thought it was a common interpretation that the real challenge would be staying alert through six hours of having to have good reaction time while literally waiting for anything to happen. That's why people wanted it, right? The memey endurance run, basically impossible because of all that. Surely it'd at least be obvious in hindsight.
At least its 6 hours. These weirdos should try an 8 hour shift actually working lol
@@jamesbond3w that's actually the best thing to say about the complainers
that's the fnaf fanbase for you, 0 knowledge of what they want, when they get something they instantly nag and complain
Insane idea but.... you could probably beat several of the FNAF games while also playing this. Just saying Spiff. You've played two games at once before ;)
@@t1dotaku this needs more likes, this is a great idea.
I think 3fs did this before, just not sure what game he had beaten while playing FNAFRT at the same time.
considering that he's beat all the official fnaf games in 12 hours (base games, no help wanted 2)? he could beat a handful of them.
Thebones5 playing fnaf 1 2 and 3 at the same time: "Are you challenging me?"
@@danielferrovias I was just about to mention this, lol
Spiff:"there won't be much videos during the wedding, I'll try to post something though"
Also Spiff: *posts more videos in a time period than he ever did in like a year and a half*
I mean, I'm not complaining
We saved a few single stream videos which are much easier to make so I could have them scheduled while I’m gone (I’m still gone until oct6)
@@AstralSpiff paige let him chat! huzzah
@@AstralSpiffcool
@@WoodenSushi. common astralady W
@@super_cloudy_lemonade.ladyspiff*
So to answer your question: making a real-time faithful 6 hour shift of FNAF fun and engaging doesn't seem particularly possible to me; that said, I think it has the possibility of fulfilling the same niche of another gaming legend: that of the Desert Bus. Is Desert Bus fun? I'd say it is almost certainly objectively not. But do people drive that 8 hour road anyways? Absolutely, whether it be normal driving sim style, VR, in Super Mario 64, or in other wacky ways, they do it. So ultimately I think the goal of making the theoretical 6 hour FNAF night should be in making a consistent, stable experience that can make for a good... spectacle is the wrong word but something that can make for a long haul stream that will interest the audiences of those who attempt it enough to at least drop in repeatedly throughout the day. Heck, maybe Twitch integration of some sort could be fun to help engage the audience, like how the VR desert bus can have other people in the game hop on your bus as passengers to break up the monotony a bit.
thats a wonderful idea
desert bus is kinda the holy grail of stream game lol
Best version is the halo one
@@PineappleZach666 Naaaaah, it's totes the Doom one, yep. Revenant Bus basically has you having to fight Revenants the entire trip, and then you can do the whole trip again just for the sake of going back for your wallet.
Just make sure to play it on the easiest difficulty for obvious reasons.
It also makes for a very good yearly charity stream! Tune in to Desert Bus for Hope on Nov 8th!
To help with boredom, id add old ass computer games (ie Snake Tetris) for the nightguard to play since overnight jobs often have lots idling to fill with vidyagams. Maybe even a local leaderboard with contributor's having scores and even a scott cawthom score at 9999
@@NickRodriguez-mi1xt +1
I like this, because it keeps the endurance test and joke of the full 6 hour night.
Plus dying because you got bored and started playing tetris sounds really funny.
@@NickRodriguez-mi1xt but why, it's not supposed to be not boring
@@anothernick10 well yes, but this games a test and still, a game. Would it REALLY be night guard sim if you didn't doze off or get distracted causing a fail 😂
Plus maybe they could add a radio and the player can turn it on to hear some public domain music. Just so the player doesn’t get too bored of the ambience track
My advice for new devs, dont be afraid to half ass a feature and then work on it later.
If you spend a long time to perfect one feature then you can easily lose the motivation to do anything else leaving you with a trail of unfinished projects.
I'll keep this in mind as someone who likes to multitask but also freezes at the opportunity cuz of excitement (or anxiety)
it's too late, i already have over 15 ideas i never finished in my projects folder :3
*Peeks at my unfinished Godot games* yyeeeeeah i should do that more often
This is actually stellar advice. I often find myself getting so captivated with an idea, that I rush into a part of it obsessively perfecting it, and yeah, I lose steam and the next thing has to immediately look perfect otherwise it'll get dropped.
a functional one > unfunctional one, practically premature optimization which is root of all evil
Honestly I feel like one solution they could use was removing power entirely, but both doors have their own independent "power" system where, if they stay closed for too long, they get temporarely disabled. Of course the time would need to account for animatronics staying at the door for a long time, but if it were pulled off correctly it could make the experience so much better
Really the best way to handle it in a test build like this is give an absurd amount of power. Like 100000. Then run the test build wait for people to succeed then see how much power is remaining on the winning runs, and decrease accordingly.
Now that i think about it, wouldnt it better to do this: if 8 minutes = 100 battery, and 6 hours is 360 minutes, 360 (total of 6 hours) / 8 (1 night) = 45 then 45 × 100 battery, so you would need 4500% of battery using the fnaf logic, maybe minus than that because of there being less action, but 3000% to try it would work
@@Stardust-x2i the devs should try 5000% if they decide to go off that math. there are definitely things you can't acount for and I think giving a little extra leniency on an endurance based challenge is good.
Some things to consider foxy takes more power every time he bangs on the door, and since animatronics are less active they can spend a long time at the door. Both factors might not have much effect on there own but over 6 hours little things like that add up.
I think fnaf deluxe has something similar to that
It's insane to me that people were sending fucking gore to these developers. Like, that wouldn't be acceptable even if the game was $70 from a AAA studio and had 30 minutes of content, it is absolutely horrendous that anyone would think it okay to do that because of a DEMO of a FREE GAME made entirely out of passion was janky. Humans are awful, and I really hope the devs are doing well.
Edit: Somehow a religious war started in the replies
💀
That is why god abandoned us all
@@ruffruggednraw
No, it's proof God was never here.
We were not made in the image of perfection.
fnaf fanbase in a nutshell, bunch of furry weirdos
@@citcoin-official2681actual comment on a youtube fnaf video
@@citcoin-official2681let’s be real if god exist he definitely made us as some sort of fucked up joke. I mean our species is utterly absurd
9:06 the way bonnie sticks their head inside, just asking to get punched in the jaw lmao
So that's why withered bonnie looks like that...
His*
@@brohugs5863 a flying punch straight from hell itself does not give a shit
@@brohugs5863it's robot man no one cares
We have established for a full god damn decade that Bonnie is 100% a dude.
I love the idea of a nightguard seeing an animatronic in his doorway, and just going back to his marble game, But then also proceeding to ask the animatronic if he want's to watch
It honestly feels like a thing mike would do
(looks at Bonnie, then phone, then Bonnie)
"Wanna watch?"
(Ten minutes later chica shows up and Bonnie is kneeling next to the guard and watching with the fascination of a ten year old seeing a Cool Thing)
(Two hours later foxy finds Chica watching as well, standing over the guard while fixated at the marbles)
...Thinking about it, you could beat FNAF by giving the animatronics entertainment.
Sounds like Tales from the Gas Station
@@adam.n-steveTales from the Rehab Clinic
@@guts60 is that a sequel? 😻🥴💃🤯
In the original game idling would take between 9%-12% an hour (depends on the night) so you would waste between 54-72% of your power from idling.
If it wanted to be accurate the power level should be between 3,000% if compared to the power Night 5+ in the OG game, or 1% every 300 seconds.
Also a quick side note, only the first power bar changes in consumption level as the nights progress, so the second, third and fourth power bar always add only 9% to the hourly consumption rate.
Now that I've made it further in the video I can say that they got it pretty much accurately. Idle power usage is 12% an hour like on Night 5 and over.
However the additional power bars ALSO take about 12% an hour instead of 9%, so it's still much harder, giving you 140 minutes of non-idle power usage instead of the OG game's 186
the whole situation with fnaf in real time is so insane to me, people are just so rude and nasty online. everyone should practice kindness and empathy ☹️
To be real, in all my years of observing the internet, it's kind of impossible to go FIVE minutes without collectively losing their sh!t. But you're definitely right that we really need to start emphasizing basic kindness etiquette on the internet. I know alot of people who could use it.
@@Random_Guy_20xx It's a nice idea that would be great but it's definitely just a delusional dream that will NEVER happen,internet is gonna internet
I would love it if it happened but I know it won't
I still don't understand what happened or why.
Like, it seems like every attempt to make a revamp/remaster of FNAF 1 dies due to community backlash, which is so strange.
The online space is full of vultures man…
@@corpsimmons575tbh i think it’s bc fnaf has always had a quite young fanbase which, while has slightly aged up with how long the franchise has been going, has largely been made up of very online people - so those who have been mostly socialised in a pretty reactionary space without much education on emotional regulation or impulse control, leading to much more extreme reactions and behaviours with very little thought to how inappropriate said reactions and behaviours are
babe wake up new spiff vid to watch together
(I’m single) congrats on the marriage spiffle
What if they added a drowsiness mechanic, where if the meter is drained, you don't immediately die, but it doesn't let you fight back for a minute or two as your character tries to wake themselves back up.
Then, to combat that, you can have things like coffee, mini games, or even videos that you can interact with in the office that'll refill that drowsiness meter.
Actual late night security simulator. Trying different ways just to pass the time. Genius idea.
fun idea though you'd already be fighting that battle yourself in real life lol
@@romasissues the true immersion experience
@@romasissues that's how it's going at my job right now, so it's a war I'm already well-versed in lmao
I am sorry for what I said.
spiff upload? day instantly better
This is why I don’t touch Twitter even with a 10 foot pole. Just a bunch of losers with hyperbolic takes that just want to ruin the lives of others. The real time devs are extremely talented.
Especially Twitter fnaf fans, for some reason Twitter fnaf fans just love ruining things for themselves just because they feel like they wanna be right
No one who says shit like this has ever spoken to anyone outside of their little bubble ever. In my experience UA-cam comments are 100x more of a circle here than even the worst Twitter thread. At least on Twitter post can leave their audience and broadcast how dumb a take that is lmfao
@@danielbarnes1241 Twitter literally has N*zis on it.
Gamba for if I fall asleep before this video ends
If you fall asleep I will gamble
It’s 11pm if I fall asleep. I will plinK
I bet my house on yes
I bet 200 shekels you fall asleep
I'll bet 1000 spiff balls you will
a message for the devs, as someone who has a couple small games under their belt: a closed beta is NOT a substitute for playtesting during development. at least one dedicated playtester, preferably someone who wasn't a developer, should have finished the six-hour mode at least once without speeding it up. that would have caught bugs like the animatronics dying, the mute call button not working, and the power consumption making it impossible to complete. demos and betas are not for catching bugs - demos are primarily to generate interest in your game, and betas/early access launches serve multiple purposes (building a player base, getting more diverse feedback, etc), but crucially, neither should be your first and only way to catch bugs. playtesting is an incredibly important part of making a good game, whether you have just a few friends and family members willing to help out or a whole qa team. you only have one chance to make a good first impression, so it's important to make sure your game is squeaky clean before you open it up to streamers, speedrunners, and the general public. i feel bad that a team of new developers got thrust into a spotlight with such high expectations, but there's still important lessons hidden beneath the torrent of abuse the devs suffered.
Yes. I like this advice. I seen enough people exclaim "was this even playtested" while playing even big-budget mainstream company games to realize that many gamers know that 'person who plays the video game before release' is an important position.
An ounce of Quality Control is worth a pound of Post-Release Patching, or something.
Yeah, even basic math would have told the devs that this wouldn't work. I don't blame them though since this feels like a joke mode lol
Huh
Spittin facts
8:51 text says:
no door
pressing the button will do nothing
you are dead
just accept it
you lost plinK
Bonnie wins
That's the FNAF 1 MOOD.
PLINK
3 spigg videos in a week? christmas came early this year
FR
The Release for the Official version is going to be an absolute NIGHTMARE...
FNAF 4 reference???
Loaf comment when Loaf shows
0:27 preview Loaf
2:35 exposition Loaf
55:13 Loaf jumpscare
love you thank you
thank you for your work
thank you for your service
Thank you for your service to the cause
Mwah! thank you, kind one
"Fnaf but I work a normal job shift"
Hey any devs watching thank you for your work. Everyone appreciates when devs listen to the community but devs gotta take care of themselves too. Have a great day.
I guess the real advise is that If you're making a fnaf fan game DO NOT interact with fnaf twitter.
better yet just dont interact with Twitter, period.
you mean X(Formerly Known as Twitter)?
@@snowyimp333 if elon can deadname his kid we can deadname his stupid app
No, I think they mean Twitter
I went into .25 speed at 8:45 to see what you put on the screen as bonnie plinked the door, am not disappointed
“Clawing at the bit”. It’s “chomping at the bit” - a horse impatiently chewing (chomping) at the iron bar (bit) in its mouth wanting to get going.
Originally the expression is “champing”, and the AP style guide says to use champing. But most folks agree that “chomping” is better, especially in terms of helping people understand the idiom (like right now 😅)
is there a positive version of the term "grammar nazi"? i think you'd fit that
Grammar wizard
@@coffeecatichino5332
"Grammar wizard"... I like it.
The fact that the 6 hours probably took so long is crazy it’s amazing that you were respectful about to power needed updated
I was brought into the team as the main music composer along side Taaryn about 4 months before the demo came out. It was super cool to be a part of this team, it was a lot of peoples first game release that got any major attention and there was a really good sense of community among the devs - and it was also a dream to make arrangements and original music for a major fan game. It’s a shame what happened with all the negative feedback, the internet can be a mess sometimes, and I honestly don’t know what is going to happen in terms of the full game release. It was a big learning lesson for everyone on board the team (and hopefully for some negative fnaf fans aswell). All that to say, if you are ever considering getting into games/making music for games, now is the time! It’s never been easier to do so and you should always take pride in your work, no matter how small. Even if the full game doesn’t release, having my name be a part of such a huge project seen by hundreds of thousands of people is such an honor.
"How do animatronics work?"
"Remnant."
".... in real life chat...."
Had me rolling XD
For any game devs, aspiring game devs or what not. My advice (as a person whos never helped make a game) is to always ask for help when you need it. Reach out to other game developers for help, and talk to friends/family when you need to take a break. Always step away for a few hours, or a day, and coming back to the project with a clear mind. The end result thank you. Good luck! I want more games to stream
I would add music. Only the super intense people would play a six hour mode, so it should make it interesting for them maybe?
The reason why the animatronics keep leaving is because they get too bored with trying to kill you and give up.
I don't get why people are complaining about the six-hour mode not being fun. I'm pretty sure it's not supposed to be fun, it's just a novelty showing you how a real six-hour shift in the FNAF-verse would work.
The intro phone call literally mocks the player for wasting six hours at Freddy's
congrats on the wife :DD
Sound design seems to be an unfortunate low point, atleast in some specific areas for me. The lack of a sound for foxy banging on the door feels like an mistake rather than a conscious choice. I'm also not really a fan of the jumpscare sound, maybe more that it was changed rather than the specific sound being bad, It's also just... INSANELY loud. Like holy heck what is going on, forced me to lower the volume for the rest of the video to not hurt my ears. Whatever that droning ambience that plays for the whole night is kinda.. weird to me.. I don't really have something helpful to say. Overall I like what has been added, the real time cameras have been awesome to see ever since the first teaser for the game, it's just whenever something is missing it really sticks out to me.
The realisation that the most hectic FNAF gameplay comes from the fact that time is moving at 200% it's normal speed and that it's actually entirely reasonable for someone who's not expecting murderous animatronics to survive their first shift on the job
Surprising that some people not only didn't connect the dots that it was a entirely accurate experience, but also got mad about it though? People are friggin' weird
A night in FNAF 1 is 9 minutes long, so it's actually closer to 4000% speed. I mean, it's probably supposed to be six hours of boredom punctuated with a few minutes of spooky animatronic nonsense, but the mental image of Foxy slowmo-running to the door like it's Baywatch is hilarious, so...
fnaf community dont harass talented people challenge (impossible)
Those Blooket games were peak entertainment 🤩
FNAF irt has so much potential, and it's such a damn shame what happened to the OG devs. this community, as well as just the internet as a whole, need to learn to understand that there are actual PEOPLE behind these things. they can make mistakes!
This demo imo was released a bit too early. But they just wanted to build more hype for the FREE fangame/passion project they're working on, and instead they were met with straight up harassment. I hope everyone involved in that is doing ok!
also i can't believe my anxiety-inducing near success on the last quiz was cut out smh /j
the unban stuff feels like the night guard started doing their taxes mid shift
As a UA-cam viewer, I would like to say,
HI TWITCH!!!
"So how do you make it fun?"
That's the neat part. You don't.
My advice for anybody making anything? Don't get opinions from Twitter. No Twitter. None.
Better yet, don't acknowledge Twitter, it doesn't exist, nope, what's a Twitter? Never heard of her
Perhaps get a marker and draw a big cross over its name?
@@sunshowers3838I like that. A big X, if you will.
Yeah, always remember that Twitter will harass you for liking women or being a cat
@@Bupboy twitter? i hardly know 'er!
If a developer makes a mistake don’t fucking harass them
they made the same mistake 3 times but true u should never harass anyone period
Tbh the nightguard probably would just be gaming on the company pc, very accurate stream
Can't wait to lose at 5:59:58
Or 5:65:39 lmao
@@lukeseaman2994 What the huh
@@LzzyDaBzzy
End of the vid shows the timer is also bugged lol
9:14 and just like in the books, he steals the kill lmao
You are literally working an office job if you play six hour mode.
Uh, advice for game dev in a positive and encouraging tone... Well this is super-duper just my opinion, but:
If I learn that a developer actually just enjoys playing their game then I feel much more confident that it has heart and love poured in it. Also it gives me a sense that it was made to be fun first, rather than profitable.
For a concrete example: Stardew Valley. I was apprehensive about it at first because I perceived it as some kind of 'coattail-rider' looking to profit from the awkward situationship between Harvest Moon and Story of Seasons. Then I heard someone offhandedly mention that the dev preferred to hand-water his crops rather than use sprinklers and I thought "like me for real" followed by the realization that he actually plays his own video game. For fun. Like me, for real, after that.
Or, I guess to put it another way: Make something you'd enjoy playing, and others like you will enjoy it.
There, I hope I complied with Spiff's instructions well.
honestly think it would have made more sense to make the power count up instead of down, removing it as a resource and using it as a score of sorts. that way it would always be possible, (seeing as you could permanently lock doors) but it would produce more of a challenge to achieve a low score. :)
Power bill lol
foxy walking back looking defeated is so funny
I think instead of a six hour mode it would be more interesting to have an endless infinite power mode where the AI scales up the difficulty the longer you play.
as for specifics for what ive seen from this video.
having chika and bonny get stuck in the doorway until you flip cams kinda diminishes their threat factor. it would be really cool if they could turn off the lights in your office then jumpscare you as a forced failure state instead of having them halt the game like the OG did.
The other big core Issue ive noticed is that you spent all this time modeling and animating but the audiance has no reason to ever look at a large portion of the cams. so having a way to lock a animatronic in a cam either subtly or actively would give players a reason to look around for the animatronics to keep them in one screen. you could also have this stun work longer in certain cameras to get people to look at certain ones more often.
I'll never understand being so upset with people giving you FREE STUFF that you send them threats, and insult them.
The entitlement is insane
Advice to all new Devs: 1: ALWAYS REMEMBER YOUR ROOTS. 2: Don't try to cater to every single person. 3: Don't chase after perfection, just get the game as close to how YOU envisioned it as you can while accepting feedback and constructive criticism along the way, There is no point in chasing waterfalls. I wish you all the best in your all your endeavors
0:36 3FS IN ASTRAL SPIFF VIDEO OMG AAAAAAAAAAAAAAAAA THIS IS THE HAPPIEST DAY! (reference)
@@_dragonsnap WOOOOOO
Our oiled up king is getting big 🙏🙏🙏🙏
People bullied the FNAFIRT devs straight up into giving the entire project away, over THIS?!
what is wrong with you people
people need to get a nice introduction to what life is like......in the real world. Yknow, where theres people who deserve to have that level of attention directed on them. Wanna know who? *_NOT THE FUCKING INDIE TEAM THAT IS WORKING ON A REAL TIME FNAF GAME, YOU BUNCH OF FOOKIN' BELLENDS!_*
im honestly not suprised 6 hour mode is so broken. i mean, who would playtest this? genuinely?
Love the Blooket video, there’s just a bit too much FNaF gameplay for my taste.
Why is the chickens jump scare a beyblade? 14:20
why not
Because beyblade is peak
3:53 you can't. Its not possible. Its SUPPOSED TO BE BORING. Thats why the FNAF movie was half sleeping.
Hope you and Paige had a nice wedding ❤
Spiff spoiling us
6:24 why didn't they just take the power from fnaf 1, and scale to EXACTLY how much longer the nights were. This shouldn't have been an issue
I don't get why spiff keeps streaming. Its clear we just want Astraloaf.
6 hours of sitting in a chair with funky robots coming to kill you and its still entertaining 👍
Honestly, the power seems like the only issue of this game. It looks incredible, faithful yet unique. The little touches like the papers fluttering and Chica's head spinning are just. Mwah. AI weirdness and breakage is just par for the course for a demo.
Even if the worst-case happens and the game gets abandoned, we will have a beautiful demo to look back on.
As for the comments about it being boring: um. Yeah. Thats the point. Lmao
I have no idea how the game works when power is out… but it would be cool if Freddy didn’t teleport to your door but walks there from where he is at (you hear him move)
3 seconds ago, the earliest I have ever been to an AstralSpiff vid
5:18 the energy of '87
YEAH SPIFF
also 1 second ago??!!!
"All the animatronics kinda just died" Spiff 2024
Unban requests: 44:02 **LEAST** down bad Roxanne fan
I honestly don't think there's a way you could make those 6 hours super entertaining without marbles or having chat to speak to, it's one of those games i'd play while in vc with a few friends so we can just hang out for a while without having to go "what should we do"
A lot if people are recommending to add minigames but coupling it with power could be interesting. Lile you need to play (and win) minigames to gain more power. But this would move it squarely out of the "Security Guard Simulator" type of game.
Honestly, a security guard sim in the FNaF universe would be interesting.
Holy moly its the one where i win the marbles
Can confirm as a actual nighttime security guard this is very much how it is
Ah yes the game where we can see the birth of toilet bonnie
Constructive criticism is my favourite spiff sponsor
I factually can't believe that people are sending hate towards the creators for making this. There is passion here, it's a beautiful looking game and insane to me that such a project can even exist. The animations are pretty slick and the renders are pretty dang close, even if what if gains in style it loses in horror
Time to watch FNAF In Real Time... in real time.
Didn't thebones5 already make a mod like this?
man this looks sick, I'm surprised the og FNAF1 didn't do this
this is the definitive FNAF1 experience
Theirs was 6 hours of 4/20 mode, this one is supposed to make it more difficult the further in the night you are.
@@pocketsizedweeb oh ok
Lesgooooo Spiff upload
I think Foxy's jumpscare should bite down around the camera instead of infront of it.
Jesus Christ 3 minutes and already 96 comments, 1.3k views and 476 likes omg
I just woke up, I saw spiff uploaded, and I already know it’s gonna be a good day.
If people were mad the real time 6 hour mode was boring dont show them desert bus
I will be watching this entire thing without breaks
Thats hardcore
Genuinely think all the issues could be fixed if the Devs just asked/hired people like spiff and the other tubers to play test without streaming before releasing the demo. It doesn't seem as though this game was thoroughly play tested, which is important even before a demo. Great jumpscares though, 10/10.
Hey i watched this while recovering hurricane Helene and this really helped me. I haven’t had power for days now and many buildings i know have been destroyed. I only got to watch this because i was with my mom getting gas for a generator in an area where there was cell service. So thank you for helping me.
SPIGG VIDEO POG
18:53 this part is so hilarious I'm so glad they did this
really early
@@zar4ito_264 same
Hey ive got an idea, y'know how u can progress throught the night in fnac 3 by sleepin? Well u could add a mechanic where time speeds up if you take a nap but comes with a debuff/penalty like being dazed and unable to act when waking up or somthn
I know that kinda takes away from the 6h experience but dozing off during a long shift and getting punished for it is deffo something that happens and would be funny way to get freddy-fillet'd.
honestly the fnaf fanbase is so entitled, was talking about this with a friend when post shift 2 released but man people are so fucking cruel towards fandevs for not making an absolute masterpiece. both these games have great animation work to them they're just poorly balanced. something which is expected of novices.
like yes it's basic math or statistical failures but thats why professional games use algebraic formulas cause simple numbers don't work for complex systems. but even then, why are people acting as if they've been ripped off over something free with such a simple issue it gets patched immediately?
when your response is worse than sonic fans you know your fandom is fucked.
18:52
I love how the Phone Guy just constantly emphasizes the fact that you’ll be doing this for six hours…
The desert bus of FNAF
Imagine how people with a 12 hour night shift feel
The most important thing for aspiring devs: plinK
for future devs: please add freddy's balls