Showing the set ups in a fluid way like this actually taught me how to play the character. The difference between this video and other videos where they just explain everything piece by piece is immense. I've learned more from this 4 minute video than any 30 to 45 minute guide, period. Hella appreciated.
This. This right here is the Goal. I'll be getting to full fledged character guides but until I can I'm jam packing each clip with as much knowledge as I can. A stepping stone for beginners and intermediates. Thanks so much. 🙏🏾🙏🏾
I just love how each combo is a build up from one another. Once you can do the first beginner combos, You're already able to do about 80% of the intermediate combos and so on.@@KairosFGC
I know exactly what you mean dawg. I BARELY got to 3 star platinum tn and I only know basic combos and various Jinrai combos when I have them cornered. It’s a hard knock life
Start with your favorite combo from the vid. And ask me questions if you need tips. Then try to land in a few matches against bots until you feel comfortable enough to learn the next. This process works with the beginner players I coach all the time. 🙏🏾🙏🏾
You won’t learn him with that attitude, def do what the guy said, but I’ll add on, try practicing the combos once you are comfortable with… random blocking then move to bots afterward
@@KairosFGC thanks, I really appreciated it. I guess I was feeling down due to having a losing streak yesterday but now, and after reading your responses, I'll give it a try later on. Seriously, thank you man
1:29 For the meterless Wall Splat, I personally like to do : Forward HP + Heavy Jinray with Heavy Follow-up and finally Medium DP, i can squeeze around 3080 damage this way, and you can also cancel into LVL 2 instead for 3760 or something like that.The timing is a little tricky tho
Yeah ken has a lot and if you didn't already catch it in the comments or description you can just do one Jinrai kick into DP for an easier more damaging combo.
For meterless wall splat i found you can HP+HK > DL.St.HP >QCF+LK >(immediate)F+HK> DP+MP, does 3080 as opposed to 2770. Not Sure if this is optimal though, but its def a lot easier to time combined with its value.
Will definitely investigate when I get the chance. If its does more damage and more reliable I'll def add it as an alternative in the description. Thanks for letting us know! 🙏🏾🙏🏾
@@KairosFGC Do you have a discord? I love labbing things and your the only channel i see really making allrounded tech like meaty set ups and safe jumps in conjuction with combos.
@@KairosFGC Even better is dl.st.hp > qcf+mk > dl.f+hk > dp+hp after a meterless wallsplat. Does 3040 vs 2920 for your one (not sure how you got 3080 with on punish counter with your combo). With punish counter, you can start with neutral jump air heavy kick instead, netting 3280 instead. There is also a corner combo with cr.hp at uses two light dps, but I haven't been able to replicate it from a wallsplat, no matter how much I delay the c.hp.
One combo at a time! I recommend start with one of the drive impact combo cause as you know it comes up, A LOT. That branch from there depending on the starter you land the most in game. lmk if you need help. 🙏🏾🙏🏾
Excellent mindset. Setting incremental goals like that is key. I remember when it took a whole month to do DP on command. Welcome to the community, lmk if you need anything. 🙏🏾
woah thanks for the video. I was practicing the backwards tatsu corner carry and kept wondering why DP HP never came out. Turns out I have to input it backwards!
That's a great start actually! The goal of the vid is to have a combo for every kind of hit your naturally gonna land in a match. After playing some games you should be like "man I wonder what I should do after a drive impact into a wall," and then you come back to this video for THAT combo to add yo your ken combo collection. Slowly but surely you'll have the whole video under your belt.
A key thing to remember is the actual game has only been out a month. Try doing them in training mode at half speed at first, even if you can properly do each move at full speed doing it slower will help build muscle memory. Like OP said, practice one or two at first and build from there: it's a lot easier learning 1-2 combos at a time than 15
Thanks my dude. I, like many it seems, was recently on the tail end of a losing streak and also feeling a bit demoralized. Unfortunately I don't have nearly the time I used to to lab and git gud. However, with these combos and the tips I've been reading up on, I think I could at least improve.
Same here. When I log on, the goal is to be 1% better then what I started. Developing a warmup with the thing I wanna focus on that day helps a lot whether it be combos or setups. 5 mins of warmup goes a long way to making a 30 mins online session fell great!
Great work thanks ! But how do you combo HP, DP+MK with crouch light punch ? In my game i'm only +3 frame and the start up of LP is 4 frames. Thank you
For this to work you have to start the combo hitting a crouching opponent. Either you overhead them on counter hit or you caught them mashing a crouching normal. Do DP+MK against someone a standing opponent and a crouching and you'll see a 1 frame difference that allows for the Cr.lp link. 👍🏾👍🏾
Btw in the Jinrai Overhead mix combo you deal more dmg if you dont do the CR. LP into ST. MP. The scaling is better and if you go directly into CR:MP after the run cancel that also deals more dmg for a total of 3660
a really good but easy wall splat combo would be hp+hk -> hp -> dp lk+mk -> lvl2 super or lvl3 super or dp hp ~3000-4400dmg you can also do (but this is harder) hp+hk -> mp~hp -> DR -> hp -> dp lk+mk -> lvl 2 super or lvl 3 super or dp hp ~3700-4700dmg
The key to fighting Ken is finding where you can punish. His Jinrai kick, for example, is heavily punishable. Same for his dragon lash. You might need to use an invincible OD special, but those two is what I see a lot of people throw out too much. He’s got really good normals, but even those can be punished.
The cancel can be quite awkward. What helps people a lot is setting a macro for the dash, namely replacing the drive parry macro for (LK+MK) . I'm not sure where or how your dropping but even for me the hard part is not fumbling the quick dash cancel. If your on controller it should help a bit. If your still having problems finding the cancel window, let me know.
I remember having to press it a lot sooner than Ithought. Felt very unnatural compared to other in links in the game but you'll get used to it. Just press sooner.
Are you sure the combo at 0:18 works for opponents who mash cr. LP after they block the heavy Jinrai kick? I tried that in the lab and the ex jinrai kicks (second 2 kicks ) whiff completely.
Correct, in the case you catch them crouching you'll have to F+lk -> F+hk. You'll finish the combo but lose the safe jump. To give yourself time to confirm whether you are hitting on crouching or standing Jab twice.
For the combo at 2:14, im having a very hard time trying to connect Medium Dragon Lash into crouching light punch. Dont know why but it never connects in time for the combo to continue. How do you get it to connect?
im wondering this as well, i keep getting +3 on hit for the medium dragon lash which isnt enough +frames for the cr.lp to combo. Maybe its space or character dependent edit: works on crouching opponents only!
Great video! I think it would be better if there was ranking of easiest --> hardest combos in the video. I think it would be easier for people like myself to start with the simpler combos first 😅
Can people just mash 4f jab against jinrai kicks? Also I've seen many pro matches where they use light or medium dragonlash kick and the opponent keep blocking instead of taking their turn, is there a trick to make these moves plus? I tried in training and you're negative unless you use the heavy version, what am I missing?
1. Can people just mash 4f jab against jinrai kicks? In my testing Cr.mp -> M.jinrai~F+lk is safe from drive impact and frame traps mash. Anything else like Cr.mk -> M.jinrai~F+lk loses to drive impact but can frame trap assuming they block the cr.mk. Cr.mk hasa more range but doesn't stun them long enough so focus on landing cr.mp.
Been getting bodied once i hit plat 4 and struggling with playerthat are just play trutles and wont open up i think these will help if i add this to my damage cuz i am lacking in the combo department
Not sure if I'm doing something wrong, but I can't combo a cr.LP after DR > HP > Medium DL, it ends on a +3 and cr.LP is a 4 frame startup. What am I missing here?
@@KairosFGC thanks a lot. It’s just hard doing one hit confirmation combos Like for example I’m leaning ken and using his heavy hit string into a cancel rush in order to hit a combo is like as hard has learning liu kang combos in mkx lol
I think your talking about his Dragon lash followup from his Quick dash (LK+MK). Its a unique attack that he can drargonlash from. After launching an opponent Quick Dash -> dragon lash will give you the bounce your looking for. 👍🏾 Let me know if you got it. 🤝
Hi mate, na the splat I think it's called. Found out I think it's only certain characters can do it, ryu part of there move and combo, thanks for getting back to us 👍
allright the video is old, but im learning new things so I gotta ask Better and easier version of combo discovored: HP+HK, DL.St.hp, qcf+lk, DL.F+mk, DP+HP (3080 damage!) [HP+HK, DL.5HP, 236LK, DL.6MK, 623HP] is this correct? i can manage doing the LK loops pretty well so far, but is it REALLY a dl.6MK? yknow, the one that smacks the opponent to the ground?? cause if yes then the timing must be SUPER tight, ive been at it for 3 hrs and havent gotten it once!
This is amazing but I just find that in the heat of battle I don't input stuff correctly and make so many mistakes, In training I can do 10 fire ball in a row but in a match I just punch the sky it's so soul destroying because this is the level that destroys me and I play 30 fights in a row against MASTER players in the HUB hoping I will get better and I am just stuck around Silver and Gold :(
The combo at 0:19 The reason is because I set dummy on Block reversal to hit crouch jab so that I could get the counter hit. So if you're fishing for counter hits after HK Dragon Slash, and you counter hit their crouch jab, this specific ender will whiff.
Once you see you caught them crouching with the lights, after jinrai, do F+lk into F+hk. You lose the safe jump but you finish the combo with good corner carry.
First off amazing video for real. Very in depth. I’m new to sf6, first street fighter. I play NRS games. This game has been very hard for me to pickup, so fun though I have a couple questions for anybody reading this. 1. I use a dualshock 4... seems not so great for this. Where do you put your run cancel / KK at? To me it seems like parry and DI are critical to have their own button.. I have them on L1 and L2. I can’t do KK together with just buttons consistently. So I put KK on the face button. Almost every ken player I talk to says they have L1 as PPP and L2 as KKK. 2. Can someone please for the love of Christ tell me how you do a DP into a level 3? Or really anything into any supers. I do normal DP input, then try to do 2 separate qtr circle punch to cancel the DP into level 3. I am like 30% success rate and my hands are killing me. Is there a shortcut here with supers? Any advice appreciated. Great game, great vid too
Fellow NRS player here, I feel your pain. I can't help you for 1 or 3, but what's been helping me with 2 is buffering the movement inputs as the previous hit is still on the way, so that I just need to time the button when the hit lands. For example, say you dragonlash kick them behind you to extend a combo--as they're bouncing off the floor, do your 2x quarter circle inputs, then hit your button as they're midair. Hope this helps!
The main way I do DP into Lvl 3 is doing the DP input but adding an extra forward input afterwards (so forward, down, down-forward, forward), or in other words forward hadoken, but with the punch input on the down-forward input. This will count it as both a DP input and a quarter-circle forward input. Then just do another quarter-circle and kick/punch. For Lvl 3s that involve quarter-circles back I'm not sure, but I'm assuming you're playing Ken so that won't really be an issue. Hope this helps!
If I'm fighting against a Ken that's adding that overhead attack in his blockstring; do I have enough time to do anything other than standing block? Jab, throw, super etc?
Everything you just listed are solid things to react with. You wouldn't need to possibly react with anything else. Ken's mix ups are actually quite punishable if he's just flowcharting his command kicks and his overheads. Even dragon lash can get punished on reaction.
Plan on doing a Masters Run with most of the cast once I finish all the appropriate guides! It'll come later but be sure to subscribe cause I'm sure the ken run is gonna be sick!
Im pretty new to SF6 and noticed that are times when certain moves will have red flames when performing them when they normally don’t have flames. What are those moves called and how do you activate them? I’ve done them on accident a few times but can’t figure it out how to actually do it on purpose.
I think your talking about his followups from his Quick dash (LK+MK). Its a unique attack that he can do special moves from like his shoryuken. After launching an opponent with something like st.mp~st.hp, Quick Dash -> shoryuken will give you the flames your looking for. same thing will happen if you tatsu after quick dash👍🏾 Let me know if you got it. 🤝
@@KairosFGC You’re awesome dude. Thank you for answering that. I’m gonna try that here in about an hour and will confirm if that’s what I was referencing, which I’m pretty sure it is. Thanks again.
for CH DL Combo, is this combo patched? I am unable to get CR.LP after his DP+MK, leaving me with 3f advantage. Assuming all this, the combo is unable to be done
to get the 4+ advantage you need they have to be hit crouching. Thats where the overheads come in in the video. Or they have to get frametrapped mashing a crouching normal like cr.lp
Why do people use Ken’s run cancel after crouching heavy punch into crouching light punch target combo? Doesn’t the crouching light punch already link after the crouching heavy drive rush?
I don't understand it either. It scales the damage pretty badly. You can just do st or cr mp after the run cancel into literally anything for more damage as well as the same corner carry.
Dad to find the time to test properly. Drive rush crouch heavy doesn't link into light punch target combo, not even in the corner. The run cancel give you better combo routes to choose from but if damage is all your worried about going right into crouch Medium punch gets slightly less damage for less work for sure. 👍🏾
I wish I could start practicing these combos but I gotta translate them to number notation first lol seriously hard for a lot of people to know what it is at a glance without numbers...
Bro i stopped playing luke because taking 40% off of evedy stray hit with 0 effort was honestly boring AF, but after trying to learn these combos i got half a mind to play luke more lmao
anyone wants to tell me why my Jinrai loop isn't working? No matter the timing I'm trying, the Jinray's low kick is always missing the target (too soon, there is no way I'm faster than he) if I delay the second kick, opponent falls down
Its tricky, and turns out there's a more optimal version that's easier. Lets assume you use st.mp~st.hp in the corner. Instead of jinrai loops go: st.mp~st.hp -> qcf+mk -> dl.F+hk -> DP+HP You get about 200~300 more damage, and only have to slight delay the jinrai followup. 👍🏾
No worries they're stored right in the video. Learn 1 combo in training mode, then master it in casual matches, then come back for another. SF6 aint goin anywhere anytime soon so have fun finding your pace. 👍🏾👍🏾
Last combo isn't true. You can't crouching light punch after a medium dragonlash kick, they can just hold block. unfortunately DR -> ST HP doesn't allow follow up from any of the dragonlash kicks, even OD.
I was also confused about this for a while but turns out medium dragonlash is +4 on hit only if they are crouching, because the actual attack hits later in the animation.
That double jinrai combo at the wall is way too fucking hard and inconsistent, and online with the lags and fps drops yeah good luck hitting it. I can do it like 1/10, you need to be frame perfect doing it, meanwhile theres an easier version with just doing 1 heavy jinrai instead of 2 lights.
Showing the set ups in a fluid way like this actually taught me how to play the character. The difference between this video and other videos where they just explain everything piece by piece is immense. I've learned more from this 4 minute video than any 30 to 45 minute guide, period. Hella appreciated.
This. This right here is the Goal. I'll be getting to full fledged character guides but until I can I'm jam packing each clip with as much knowledge as I can. A stepping stone for beginners and intermediates. Thanks so much. 🙏🏾🙏🏾
I just love how each combo is a build up from one another. Once you can do the first beginner combos, You're already able to do about 80% of the intermediate combos and so on.@@KairosFGC
I know exactly what you mean dawg. I BARELY got to 3 star platinum tn and I only know basic combos and various Jinrai combos when I have them cornered. It’s a hard knock life
Man, after watching this, i realize that ill never be this good with ken. So cool to watch but so soul crushing to reflect on
Start with your favorite combo from the vid. And ask me questions if you need tips. Then try to land in a few matches against bots until you feel comfortable enough to learn the next. This process works with the beginner players I coach all the time. 🙏🏾🙏🏾
@@KairosFGCyou're doing God's work. Keep it up!
You won’t learn him with that attitude, def do what the guy said, but I’ll add on, try practicing the combos once you are comfortable with… random blocking then move to bots afterward
@@KairosFGC thanks, I really appreciated it. I guess I was feeling down due to having a losing streak yesterday but now, and after reading your responses, I'll give it a try later on.
Seriously, thank you man
@@littlemisseevee2309 you're right, I was feeling bad due to losing streak. I feel better now and ready to give it another try
Definetly the best Ken combo for beginner on UA-cam, appreciate it
I mean, the video leads you from beginner to master with ken
@@TheMurcielago92 🤝
🙏🏾🙏🏾😭😭🙏🏾🙏🏾
Bro by following these combos and adding a bit of mine I actually managed to get to masters…. Thanks!
This will be an excellent start. I'll be using this as my start for mastering ken. Definitely want to follow daigo's footsteps.
Happy to be a part of the journey. When your ready, come find me, It'd be a honor to play a fellow Daigo Disciple. 🙏🏾
Much appreciated. I'm wanting to get into Street Fighter seriously and your vid has saved me hours in lab time.
Safe jump after the OD Jinrai is so good
So So Good!
Wow, you're thinking is on a whole other level. I didn't even really understand what a safe jump was, but I sure do now.
There's so much jargon in the FGC so I try to provide as many visual aids as possible! 🙏🏾🙏🏾
This really helped me understand the importance of setting up meatys and what setup stems from his different Enders.
If it not gonna kill, a combo should at least end in a meaty situation. Glad you caught onto that. Happy to be of service. 🙏🏾🙏🏾
been practicing these in training and finally started using some in ranked today. safe to say that these work well asf
Lets goooooo!!! Means so much to hear! I'm cheering for you! 🙏🏾🙏🏾💪🏾💪🏾
I appreciate this a lot. It’s been bumming me out how difficult combos can be and how to figured them out. Thanks a bundle!
Happy to be of service. More characters on the way, so be sure to subscribe and let your people know about us.
1:29 For the meterless Wall Splat, I personally like to do : Forward HP + Heavy Jinray with Heavy Follow-up and finally Medium DP, i can squeeze around 3080 damage this way, and you can also cancel into LVL 2 instead for 3760 or something like that.The timing is a little tricky tho
Ah the mixup! Can't wait to use that. Fought a guile today which was the most boring match I've had!
So helpfully thank you! Couldn’t figure out where else to go after learning basic Jinrai loops.
Yeah ken has a lot and if you didn't already catch it in the comments or description you can just do one Jinrai kick into DP for an easier more damaging combo.
Great combo video. I like how you give the setup after each combos too! Most flashy combo videos out there don't have that
Context is just as important as the combo so I try to give as much as I can before and after the combo.
This is the best guide I've seen. Thank you very much!!!
Covering the whole Cast too!!! Be sure to subscribe and Hope to see you in the comments of those too! 🙏🏾
They aint easy but so satisfying once you pull them off in a fight
For meterless wall splat i found you can HP+HK > DL.St.HP >QCF+LK >(immediate)F+HK> DP+MP, does 3080 as opposed to 2770. Not Sure if this is optimal though, but its def a lot easier to time combined with its value.
Not sure where you're getting those numbers from, its only netting 2440.
the combo also does 3220 on counterpunish DI and counter hit
Will definitely investigate when I get the chance. If its does more damage and more reliable I'll def add it as an alternative in the description. Thanks for letting us know! 🙏🏾🙏🏾
@@KairosFGC Do you have a discord? I love labbing things and your the only channel i see really making allrounded tech like meaty set ups and safe jumps in conjuction with combos.
@@KairosFGC Even better is dl.st.hp > qcf+mk > dl.f+hk > dp+hp after a meterless wallsplat. Does 3040 vs 2920 for your one (not sure how you got 3080 with on punish counter with your combo). With punish counter, you can start with neutral jump air heavy kick instead, netting 3280 instead.
There is also a corner combo with cr.hp at uses two light dps, but I haven't been able to replicate it from a wallsplat, no matter how much I delay the c.hp.
new to the game, and that's a LOT of homework haha. excited to add these to my box of arsenals. thanks for this great video!
One combo at a time! I recommend start with one of the drive impact combo cause as you know it comes up, A LOT. That branch from there depending on the starter you land the most in game. lmk if you need help. 🙏🏾🙏🏾
Instant sub. Going to try and learn one of these combos to perfection, maybe a month at a time
Excellent mindset. Setting incremental goals like that is key. I remember when it took a whole month to do DP on command. Welcome to the community, lmk if you need anything. 🙏🏾
This is a sick video
Thanks so much! Try to be clear and to the point with consistent combos! Covering the whole cast too! So sub up so you can keep an eye on the channel!
sick guide, ty
Appreciate it! 🙏🏾🙏🏾
That last combo was crazy
Appreciate it, Covering the whole cast, I'll see you there!
woah thanks for the video. I was practicing the backwards tatsu corner carry and kept wondering why DP HP never came out. Turns out I have to input it backwards!
Backwards tatsu comes up so much naturally in matches too, glad to be of help! 🙏🏾🙏🏾
that last combo was messed up lmao
thanks for the very informative video
There are so many variations for Ken's combos, I can only remember one or two during a match
That's a great start actually! The goal of the vid is to have a combo for every kind of hit your naturally gonna land in a match. After playing some games you should be like "man I wonder what I should do after a drive impact into a wall," and then you come back to this video for THAT combo to add yo your ken combo collection. Slowly but surely you'll have the whole video under your belt.
A key thing to remember is the actual game has only been out a month. Try doing them in training mode at half speed at first, even if you can properly do each move at full speed doing it slower will help build muscle memory. Like OP said, practice one or two at first and build from there: it's a lot easier learning 1-2 combos at a time than 15
I’m a Killer Instinct player n this game is 🔥 def some time to get use to I mained Ken
Jesuschrist, this is gold. Thanks a lot!
Means a lot Omega! Covering the whole cast to so be sure to subscribe and stay tuned.
Thanks my dude. I, like many it seems, was recently on the tail end of a losing streak and also feeling a bit demoralized. Unfortunately I don't have nearly the time I used to to lab and git gud. However, with these combos and the tips I've been reading up on, I think I could at least improve.
Same here. When I log on, the goal is to be 1% better then what I started. Developing a warmup with the thing I wanna focus on that day helps a lot whether it be combos or setups. 5 mins of warmup goes a long way to making a 30 mins online session fell great!
Great video
Great work thanks ! But how do you combo HP, DP+MK with crouch light punch ? In my game i'm only +3 frame and the start up of LP is 4 frames. Thank you
Yea
For this to work you have to start the combo hitting a crouching opponent. Either you overhead them on counter hit or you caught them mashing a crouching normal. Do DP+MK against someone a standing opponent and a crouching and you'll see a 1 frame difference that allows for the Cr.lp link. 👍🏾👍🏾
Amazing video! Ill try to implement it in my Ken
What combo have you been able to implement the most? 🤔
Very useful vid as usual thanks Kai
Don't you mean as usual. #Sage Brigade 😉😉
These are some really solid and easy combos
Its what were all about here. More to come on the rest of the cast. Keep an eye out. 👀
Amazing stuff
Appreciate it. 🙏🏾🙏🏾
Btw in the Jinrai Overhead mix combo you deal more dmg if you dont do the CR. LP into ST. MP. The scaling is better and if you go directly into CR:MP after the run cancel that also deals more dmg for a total of 3660
PS: I'm stealing all of these combos
Thanks for the optimization. Added to the description. 🤝
@@KairosFGC damn cool stuff that your acknowledging this. Keep it up bro 🤝
@@KairosFGC also hate to be that guy but Going into 2MP does even more damage
@@Mokidekey All good, my guy. The people need to know. 🙏🏾
a really good but easy wall splat combo would be hp+hk -> hp -> dp lk+mk -> lvl2 super or lvl3 super or dp hp ~3000-4400dmg
you can also do (but this is harder) hp+hk -> mp~hp -> DR -> hp -> dp lk+mk -> lvl 2 super or lvl 3 super or dp hp ~3700-4700dmg
Thanks for the optimization!
learning ken and clicked your video thanks
Cool video
Appreciate it! 👍🏾👍🏾
Gotta learn more about Ken, fun character but sometimes I can struggle against his neutral pokes, go Renegades!
The key to fighting Ken is finding where you can punish.
His Jinrai kick, for example, is heavily punishable. Same for his dragon lash. You might need to use an invincible OD special, but those two is what I see a lot of people throw out too much.
He’s got really good normals, but even those can be punished.
@@TypicallyUniqueOfficialany tips on when you jab when Ken is doing jinrai loop?
I'm having huge trouble on kk+Lk. no matter how fast I press the buttons I always drop the combo, any tips on the cancellation timing?
Cool name btw
The cancel can be quite awkward. What helps people a lot is setting a macro for the dash, namely replacing the drive parry macro for (LK+MK) . I'm not sure where or how your dropping but even for me the hard part is not fumbling the quick dash cancel. If your on controller it should help a bit. If your still having problems finding the cancel window, let me know.
i have no idea what any of this means but thank you i will try to learn this👍
Im a loyal Ryu main, but these combos are meaty asf🥵
Don't worry! Be sure to subscribe Ryu is coming sooner than you think 😉and your gonna wanna see it Frame 1.
How does CR LP combo from MK Dragonlash in the first loop of the last combo? I'm only getting +3
Ty for you time lol
Enemy has to be crouching if you want to loop that’s how you’ll be +4 if you do the beginning of the combo and they’re standing you’ll only be +3
@blackpyuma441 thanks for the reply I figured it out on my own lol
@@bluebulbasaur154 I was trying to figure out myself and saw everyone had the same question I did 😂
@@blackpyuma441 I appreciate it 😂
not sure if the lash counter hit combo was patched but i can't link c.lp after dr hp into mk lash.. any suggestions?
Enemy has to be crouching if you want to land the LP after the dragonlash
Works on crouching opponents only! In the video they are getting opened up with overhead or getting caught mashing a rouching normal
Hey, how are you getting that fightstick displayer, it looks beautiful I'd love to have it
I’m having trouble connecting the standing light punch after the low kick in the jinrai low mix up.
I remember having to press it a lot sooner than Ithought. Felt very unnatural compared to other in links in the game but you'll get used to it. Just press sooner.
Are you sure the combo at 0:18 works for opponents who mash cr. LP after they block the heavy Jinrai kick? I tried that in the lab and the ex jinrai kicks (second 2 kicks ) whiff completely.
Correct, in the case you catch them crouching you'll have to F+lk -> F+hk. You'll finish the combo but lose the safe jump. To give yourself time to confirm whether you are hitting on crouching or standing Jab twice.
For the combo at 2:14, im having a very hard time trying to connect Medium Dragon Lash into crouching light punch. Dont know why but it never connects in time for the combo to continue. How do you get it to connect?
im wondering this as well, i keep getting +3 on hit for the medium dragon lash which isnt enough +frames for the cr.lp to combo. Maybe its space or character dependent
edit: works on crouching opponents only!
@Mugen123456789 after labbing for some hours last night I figured it out as well lol
works on crouching opponents only!
Great video! I think it would be better if there was ranking of easiest --> hardest combos in the video. I think it would be easier for people like myself to start with the simpler combos first 😅
Get off UA-cam and play the game lol. There's combo trials you can do
@@t00tednz00ted What has that got to do with what I said 6 months ago
@@ancienturtle216 I'll challenge you right now 🤣🤣
@@ancienturtle216 because the game teaches you combos from beginner to advanced. Just like you asked
@@t00tednz00ted I haven't seen combos like these in the tutorial.
Also, I don't play this game anymore lol
Not bad👍
Appreciate it! 🙏🏾🙏🏾
I came up with a combo which executes every single time in training mode even with level 7 cpu but in rank matches idk how it becomes punishable
How are you linking the DP+MK into CR.LP at 2:18? I can’t get it at all
enemy must be crouching
@@meowsuoWeird. I didn’t know certain combos can be done if the opp is crouching
Can people just mash 4f jab against jinrai kicks? Also I've seen many pro matches where they use light or medium dragonlash kick and the opponent keep blocking instead of taking their turn, is there a trick to make these moves plus? I tried in training and you're negative unless you use the heavy version, what am I missing?
1. Can people just mash 4f jab against jinrai kicks? In my testing Cr.mp -> M.jinrai~F+lk is safe from drive impact and frame traps mash. Anything else like Cr.mk -> M.jinrai~F+lk loses to drive impact but can frame trap assuming they block the cr.mk. Cr.mk hasa more range but doesn't stun them long enough so focus on landing cr.mp.
On the last combo, the DragonSlashMK is +3 en hit while the c.LP is a 4frames. how do you connect it :O? I can't do it in training mode.
They have to get crouching that's where the Jinrai overheads come into play.
@@KairosFGC ah ok. I didn't noticed that x).
Thank you.
Been getting bodied once i hit plat 4 and struggling with playerthat are just play trutles and wont open up i think these will help if i add this to my damage cuz i am lacking in the combo department
Heavy dragon lash mixed with Drive approaches should force them out the shell. Let me know how it goes.
Not sure if I'm doing something wrong, but I can't combo a cr.LP after DR > HP > Medium DL, it ends on a +3 and cr.LP is a 4 frame startup. What am I missing here?
I can't for the life of me connect the standing medium punch after the overhead. Does it only work on crouching opponents?
which combo specifically?
Coming from Mortal kombat this is like impossible
The combo systems are entirely different. let me know which combo and which part of the combo is giving you trouble. I should be able to help. 👍🏾👍🏾
@@KairosFGC thanks a lot. It’s just hard doing one hit confirmation combos
Like for example I’m leaning ken and using his heavy hit string into a cancel rush in order to hit a combo is like as hard has learning liu kang combos in mkx lol
I’m super co fused with the bouncing Dragon Lash kick. I can’t make the opponent bounce. Is it an overdrive DP+K?
I think your talking about his Dragon lash followup from his Quick dash (LK+MK). Its a unique attack that he can drargonlash from. After launching an opponent Quick Dash -> dragon lash will give you the bounce your looking for. 👍🏾
Let me know if you got it. 🤝
Great combos mate, some serious skills there. I see people do the wall bounce combo how do you get them to bounce of the wall
By wall bounce do you mean the effect after Drive impacting the opponent into the wall?
Hi mate, na the splat I think it's called. Found out I think it's only certain characters can do it, ryu part of there move and combo, thanks for getting back to us 👍
hey, how come some combos don't work when the opponent is getting counter hit standing and not crouching ?
the second combo requires them to be getting hit standing. and anything that connects st.hp -> Medium dragonlash requires them to be crouching.
allright the video is old, but im learning new things so I gotta ask
Better and easier version of combo discovored:
HP+HK, DL.St.hp, qcf+lk, DL.F+mk, DP+HP (3080 damage!)
[HP+HK, DL.5HP, 236LK, DL.6MK, 623HP]
is this correct? i can manage doing the LK loops pretty well so far, but is it REALLY a dl.6MK? yknow, the one that smacks the opponent to the ground??
cause if yes then the timing must be SUPER tight, ive been at it for 3 hrs and havent gotten it once!
This is amazing but I just find that in the heat of battle I don't input stuff correctly and make so many mistakes, In training I can do 10 fire ball in a row but in a match I just punch the sky it's so soul destroying because this is the level that destroys me and I play 30 fights in a row against MASTER players in the HUB hoping I will get better and I am just stuck around Silver and Gold :(
For the OD jinrai ender my dummy slinks down after the first hit instead of taking the 2nd and 3rd hit like a man, what am i doing wrong 🤔 😩
The combo at 0:19
The reason is because I set dummy on Block reversal to hit crouch jab so that I could get the counter hit.
So if you're fishing for counter hits after HK Dragon Slash, and you counter hit their crouch jab, this specific ender will whiff.
Once you see you caught them crouching with the lights, after jinrai, do F+lk into F+hk. You lose the safe jump but you finish the combo with good corner carry.
First off amazing video for real. Very in depth. I’m new to sf6, first street fighter. I play NRS games. This game has been very hard for me to pickup, so fun though
I have a couple questions for anybody reading this.
1. I use a dualshock 4... seems not so great for this. Where do you put your run cancel / KK at? To me it seems like parry and DI are critical to have their own button.. I have them on L1 and L2. I can’t do KK together with just buttons consistently. So I put KK on the face button. Almost every ken player I talk to says they have L1 as PPP and L2 as KKK.
2. Can someone please for the love of Christ tell me how you do a DP into a level 3? Or really anything into any supers.
I do normal DP input, then try to do 2 separate qtr circle punch to cancel the DP into level 3. I am like 30% success rate and my hands are killing me. Is there a shortcut here with supers?
Any advice appreciated. Great game, great vid too
Fellow NRS player here, I feel your pain. I can't help you for 1 or 3, but what's been helping me with 2 is buffering the movement inputs as the previous hit is still on the way, so that I just need to time the button when the hit lands. For example, say you dragonlash kick them behind you to extend a combo--as they're bouncing off the floor, do your 2x quarter circle inputs, then hit your button as they're midair. Hope this helps!
For KK i do LK with thumb and HK with index
The main way I do DP into Lvl 3 is doing the DP input but adding an extra forward input afterwards (so forward, down, down-forward, forward), or in other words forward hadoken, but with the punch input on the down-forward input. This will count it as both a DP input and a quarter-circle forward input. Then just do another quarter-circle and kick/punch. For Lvl 3s that involve quarter-circles back I'm not sure, but I'm assuming you're playing Ken so that won't really be an issue. Hope this helps!
@@og_paulsackthank you!
@@TheGonzaGamingthank you!
If I'm fighting against a Ken that's adding that overhead attack in his blockstring; do I have enough time to do anything other than standing block? Jab, throw, super etc?
More than enough to jab on reaction. And if you got the read super or drive impact l. There's no way for him to generate enough stun.
Everything you just listed are solid things to react with. You wouldn't need to possibly react with anything else. Ken's mix ups are actually quite punishable if he's just flowcharting his command kicks and his overheads. Even dragon lash can get punished on reaction.
@KairosFGC hey man how do i the 3 hits of the corner carry tatsu combo i cant get it
im struggling to get the second cr.lp on the counter hit dragon lash combo any tips?
works on crouching opponents only, in the Deejay example he is getting caught mashing cr.lp
must known combos for honda please
thnx
CH Jinrai Low Mix combo - 2161 is this thing even possible? I set the dummy to block and I can't get it to work, even without gaps.
Long as the dummy is set to not block lows, and to get counter hit on counter settings you should be good. 👍🏾
You should upload some ken online matches
Plan on doing a Masters Run with most of the cast once I finish all the appropriate guides! It'll come later but be sure to subscribe cause I'm sure the ken run is gonna be sick!
Does playing on an Xbox controllers make these combos harder ?
I can’t connect my second jinrai medium overhead kick into ST-MP
Im pretty new to SF6 and noticed that are times when certain moves will have red flames when performing them when they normally don’t have flames. What are those moves called and how do you activate them? I’ve done them on accident a few times but can’t figure it out how to actually do it on purpose.
I think your talking about his followups from his Quick dash (LK+MK). Its a unique attack that he can do special moves from like his shoryuken. After launching an opponent with something like st.mp~st.hp, Quick Dash -> shoryuken will give you the flames your looking for. same thing will happen if you tatsu after quick dash👍🏾
Let me know if you got it. 🤝
@@KairosFGC You’re awesome dude. Thank you for answering that. I’m gonna try that here in about an hour and will confirm if that’s what I was referencing, which I’m pretty sure it is. Thanks again.
for CH DL Combo, is this combo patched? I am unable to get CR.LP after his DP+MK, leaving me with 3f advantage. Assuming all this, the combo is unable to be done
It can be done but only if the enemy is still crouching if they are then you’ll be +4 for CH.LP
to get the 4+ advantage you need they have to be hit crouching. Thats where the overheads come in in the video. Or they have to get frametrapped mashing a crouching normal like cr.lp
#ReneGang!
Trying to really improve but say I could only use 3 of these combos, which 3 would be good to utilize?
Why do people use Ken’s run cancel after crouching heavy punch into crouching light punch target combo?
Doesn’t the crouching light punch already link after the crouching heavy drive rush?
Saves meter
cr. HP is +3 on hit, so you can't link any normals on a regular hit.
I don't understand it either. It scales the damage pretty badly. You can just do st or cr mp after the run cancel into literally anything for more damage as well as the same corner carry.
Dad to find the time to test properly. Drive rush crouch heavy doesn't link into light punch target combo, not even in the corner.
The run cancel give you better combo routes to choose from but if damage is all your worried about going right into crouch Medium punch gets slightly less damage for less work for sure. 👍🏾
@@KairosFGC thank everyone for the responses.
I’ve practiced it just in case!
I wish I could start practicing these combos but I gotta translate them to number notation first lol
seriously hard for a lot of people to know what it is at a glance without numbers...
would be just as hard for other people to know what it is at a glance too if it was numbers...
It's really not that difficult lol.
1:08
I still button mash at times
It be like that sometimes, its a process.
Do you think I can play ken with modern controls?
Absolutely. Once you use all the options of the control scheme you get 90% of your kit. def recommed for new and veteran playeers.
Bro i stopped playing luke because taking 40% off of evedy stray hit with 0 effort was honestly boring AF, but after trying to learn these combos i got half a mind to play luke more lmao
It be like that no worries.
@@KairosFGC lol well I got the combos mostly down now so I won't switch my main after all 🤣
LETS GOOOOOOO@@tonyl9636
1:54
anyone wants to tell me why my Jinrai loop isn't working? No matter the timing I'm trying, the Jinray's low kick is always missing the target (too soon, there is no way I'm faster than he) if I delay the second kick, opponent falls down
Its tricky, and turns out there's a more optimal version that's easier. Lets assume you use st.mp~st.hp in the corner. Instead of jinrai loops go: st.mp~st.hp -> qcf+mk -> dl.F+hk -> DP+HP
You get about 200~300 more damage, and only have to slight delay the jinrai followup. 👍🏾
Did Ken get nerfed? I can’t dragonlash into jab at all. He’s only +3 on hit
I actually NEVER knew that you could combo after the Jinrai overhead😑 ik about the corner loops tho and I’m Plat…I feel so ashamed
No worries your doing the right thing by playing first cause the counterhit on jinrai takes understanding of his gameplan to get. 👍🏾👍🏾
@@KairosFGC True, learning other safe jumps with ken and imma fast learner, I was Plat 1 before and I’m about to hit Diamond now❤️🔥
What punish DP?
bro i can do almost as much damage as that max damage combo by just doing heavy punch and critical art
I bought this cuz imma 90s baby same reason imma buy tekken 8 but I'll never be this good at the game cuz I'm all about laughs and button mashing 😂😂
A true master, Found the fun witthout the countless hours in the lab. 🙏🏾🙏🏾
@@KairosFGC combos are amazing 👏🏾 keep up the grind 💪🏾
@@mookie001126 🙏🏾🙏🏾
How do i connect the low jab after dragonlash kick?
It's a crouching confirm, although you probably know that by know
There is no way my old brain can store all these combos.... I Guess its time to quit for me 😢
No worries they're stored right in the video. Learn 1 combo in training mode, then master it in casual matches, then come back for another. SF6 aint goin anywhere anytime soon so have fun finding your pace. 👍🏾👍🏾
Am I the only one not understanding what the abbreviations mean?
What does DL mean in yout notation?
It says in the description that DL = Delayed Press. Hope that helps!😋
Hi what does DP mean?
DP = Dragon Punch! Check the description, it should have any terms that you need an explanation for!
Last combo isn't true. You can't crouching light punch after a medium dragonlash kick, they can just hold block.
unfortunately DR -> ST HP doesn't allow follow up from any of the dragonlash kicks, even OD.
I was also confused about this for a while but turns out medium dragonlash is +4 on hit only if they are crouching, because the actual attack hits later in the animation.
@@callanharvey6264 Great info, thanks!
Kens dash mechanic with X and O is so dofficult on controller man. How am I suppsed to do that
map it to l1 or l2
A lot of kens change their L2 (which is drive parry by default) to 2 Kicks in controller settings. Make it way more reliable. 👍🏾
That double jinrai combo at the wall is way too fucking hard and inconsistent, and online with the lags and fps drops yeah good luck hitting it. I can do it like 1/10, you need to be frame perfect doing it, meanwhile theres an easier version with just doing 1 heavy jinrai instead of 2 lights.
This is so cool u taught me. I’m gay btw🤨
No matter how much i practice they just wont come out for me
What the earliest combo in the video giving you trouble?
Bro I can't do none of the combos 🤣🤣 but if I would love to do one would be the max damage one
You should break some of the combos down step by step. Also, your move abbreviations are unclear.