An easy entry that could fill several lists: every Resident Evil boss or character-to-boss transformation ever. "This person is turning themself into a horrible monster, better stand here and watch while i point my gun at them, but at no point will I ever pull the trigger to get myself out of a deadly situation."
This is why I liked "the thing" 2005, because if you saw one of your squadmates turning into a thing, you can just blow their heads off, Even if they weren't turning, but you thought they were infected, you could usually just shoot them in the back
I call it the shonen anime syndrome. Where the main character waits for the villain to reach their "true form" before they fight them. Dragon ball might be the originator of this trope, but atleast in their case, there is an in-verse explanation to it. Goku being an ultra competitive martial artist prefers to fight his opponents at their best and intentionally holds back for the thrills.
You kinda have a point kinda. Shooting them with rocket launchers and heavy artillery leads to their transformation. In case you haven't noticed but you have to get their health to a certain point before they transform meaning the transformation is more then likely a survivors response from the virus. Meaning that shooting while transforming will do little more then take off a bit more health. Plus the whole point of the transformation is to creep you out and make you panic and distracting yourself by wasting bullets and constantly firing would take away from the spectacle. Plus this isn't Darksouls where you can kill something with a sword or by slashing it cutting off its head while transforming. Most of the viruses in resident evil seem to have a regeneration factor. Especially considering their body mass usually always expands upwards of 200 percent to 2000 percent of their original flesh and mass. And it scientifically doesn't sound logical to try to shoot something to death while it's generating and losing enough fleshy bits to cover a house effectively making it nearly impossible to reach the core with anything until they are done regenerating all the extra flesh and mass
Same could be said for Dark Souls. “Oh no there is a horrible abomination rising to my sight better stand still and absolutely not noping out of the arena immediately.”
@@foxymetroid Ah, I think that's where the problem is. Fox can only shoot things if he has a target locking system, which he doesn't have in a cutscene.
heck... all fox would have to do at that point is try to hit the Walls, floor, and ceiling instead of him... his accuracy would kick in and every shot would hit the bad guy lol
@@isaactimmins8959 no, being attacked by a wolf wasnt his problem. Hes uneducated. In red dead he states that dutch and the gang helped him learn to read. By the time jack was barely a teen he probably had read more books then john.
@@Tauttuk Being uneducated doesn't mean you're _stupid_ though, just ignorant of certain things. It certainly doesn't mean you're as suicidally idiotic as Mr. Marston seems to be in the cutscene in the video. "Uneducated" just means you're not "book smart", which I will grant that Mr. Marston doubtless also is given how all-around fucking dumb that cutscene makes him seem.
@@MusicoftheDamned He does the same thing in the last mission you play as him, if he was in the barn when you regained control it would be possible to kill every assailant. Instead he walks out into a firing squad and you get one deadeye use.
In addition to not calling a medic for Isara, note that everyone decides to come crowd around the exact spot where she just got shot by a sniper. I was definitely shouting, “Stop standing around like idiots!” at this moment when I played this.
I think it would be funny in a grim kind of way if they were suddenly shot by that sniper mid cutscene as they just stood there mourning a death they could prevent. Anime is just ridiculous sometimes, but that's why we love it.
A few days a go, a video called "The Struggle of Healers during cutscenes" came out. It references a specific moment in Final Fantasy XIV, but fits equally well in a number of games. "I'm a healer, just give me the dialogue option!"
@@Daniel_Roach the best case scenario is when the narrative reinforces what the gameplay teaches you. The neutral option is that they don't reinforce,bbut don't contradict. The worst case is that, when the gameplay and narrative directly contradict each other.
Makes me remember that these situations is why Galuf's death in ff5 is still the best and saddest example as he went so far to save everyone that his body became so damaged that no amount of healing could save him. And best/worse of all is that they did try and failed all so horribly.
@@stevenn1940 Yeah, I like games that build game mechanics first, and then write a story around it. I've been playing Spellforce recently and in the first game, the characters talk about how they are made to fight and no matter how many times they are killed, they are always forced to come back and fight more.
Even if you're not playing some sort of healer, but have a stock of medkits/health potions but STILL get sent on a fetch quest for what you already have specifically so the victim can die while you're away...
Ah yes, the trolley problem. The classic decision between 'one specific person dies' and 'literally everyone, including that person, dies but it's *Really Cool* .'
One of the best things about that San Andreas mission - once you leave the club chasing Jizzy, you see him leap into his pimp-mobile that is conveniently parked outside... UNLESS you have taken the time before entering the club to destroy said pimp-mobile! While this does activate the two guards stationed outside, nobody inside the club is any the wiser... and when Jizzy leaves the club, instead of leaping into his own car, he looks around in confusion, before shoving some poor pizza delivery boy off his moped, and fleeing on that!!!
From what I've seen this doesn't work in the definitive edition. The game just soft locks and throws you into a checkpoint loop of infinite mission failures. OG San Andreas is so much netter.
Or you shoot it a few times until it starts smoking before entering the building, then it'll only take one shot to destroy the pimpmobile with Jizzy in it later on.
@@BrunoMaricFromZagreb I remember the first time this hit me in the Thieves' Guild Quest in Skyrim. "Wait, you're saying this dude was able to just clock me without me noticing him come up behind me despite all the ways I have to notice that? And how obviously suspicious he was?"
There's a theory I like that John Marston was trying to get himself killed at Fort Mercer so the government would leave his family alone. But after his near death experience, he decided that he wasn't meant to take the easy way out. This theory makes the opening cutscene make a lot more sense and also foreshadows the end of the game nicely.
I like this. An impossible reach, as it of course wasn’t written yet, but it could still tie into RDR2 and maybe something like John thinking about what Arthur would have done in such a situation in those moments.
Related; when you have to keep an NPC alive and the cutscene kills them. Usually you get a game over/mission fail for not preserving the NPC's inevitable date with dramatic cutscene death.
Not the exact same thing, but that reminds me of that getaway driver in GTA: Vice City. To recruit him, you have to race him in one of the game's most hated missions. The next mission he appears in is the actual heist you recruited him for. After the alarm is activated and the SWAT teams arrive, he drives to the scene, gets out of the car, opens fire on the SWAT teams, and promptly gets shot dead by the police. Not exactly "keep the NPC alive" with the race, but the results are the same: the player character could have not bothered with the escort/ race and the end result would have been the same, minus the time pointlessly lost.
I don't quite understand the initial post here. Is this just a standard escort/keepalive mission where the fail condition (i.e. NPC's death) gets a cinematic/cutscene treatment? Otherwise, if it is truly "inevitable" (i.e. designed outcome) that the NPC dies, then by definition it should not be treated as a Game Over....
@@Stratelier It wasn't a game over. It's annoying because it essentially rendered your effort pointless. Your character essentially gained nothing for that work and would have lost nothing if they did nothing. That's why we hate it, especially if the escort mission was hard as heck. From the player's perspective, it's just one big troll.
I always wanted to play this game but never had the chance until not that long ago, Isara was my favorite character and I was beyond mad when I saw this scene.
Honestly, the biggest issue is how you can see how many of these could just be minorly altered to still end in the wanted result but not have the playable character look like an idiot. Particularly something like the Nathan Drake scene could actually be made to look a lot cooler if he's trying to line up the perfect shot but just does it a bit too slow so the bullet hits in what should be a fatal way but the villain immediately heals the wound with all the cool visuals that'd entail.
Good point. Isara could've suffered a major wound that requires prolonged hospitalisation, or she could've just been reassigned, both could make for emotional goodbyes with the knowledge that she's out for the duration of the game.
@@dingus_doofus The Isara one could even still end in her death by having the Medic in the group of people TRYING to safe her but concluding that she was shot in such a way that saving her is out of the question. There are wounds that just so happen to be too major to treat on the spot and also don't really allow for the person to be moved, causing it to be a "We can't do jackshit here" moment. So yeah, just having the Medic there concluding she can't be saved would've solved the glaring issue of "Everyone too stupid to call for the Medic"
when the enemy runs at you in a 200 meter dash in a straight unobstructed line while you have a firearm, stand their with said firearm and proceed to let him complete his run, punch you in the face, steal your gun, monologue you for a bit and proceed to incapacitate you. you as the player just watch your cutscene character and accept death.
My personal one was the Phoenix Wright franchise. In order to progress you need to accuse a murderer of murder in a enclosed and private area with no witnesses. He has a taser.
Oh and you don’t scream. Wouldn’t wanna alert the police, IN THE POLICE STATION, right??? And not only do you accuse him, you basically hand him the evidence.
This happens THREE TIMES in the first game. Much as I love the first game, it is the biggest flaw with it; it made sense the first time, but the other two were just ridiculous.
The number of times you come across an obvious boss arena and think to yourself, “Ok, time to lay some mines around the perimeter, maybe setup some turrets” then your stupid character just runs right into the middle and shouts loudly for the boss to come kill him.
I remember Bioware games had this issue, especially if you played a range character. You'd spend most of the game tactically playing to keep yourself out of direct combat range. But the start of every boss fight required frantic running away because the preceding cut scene had you in close conversation with the boss.
In Skyrim, the main game isn't guilty of this at all really, even a "cutscene" in a guild questline where you get disabled makes sense in its context. However there are a few quest mods that do this to you. Most noteable is Midwood Isle, an otherwise-great mod. No less than FIVE TIMES in it are you forced into an area where it is blindingly obvious you're about to be ambushed, and you're even forced to sheathe your weapon. In a game notoriously meme-worthy for stealth builds! All your attackers are ranged magic users too, so you'll take boatloads of damage and of course there's no cover either. It's Talos-damned infuriating.
"Hey guys, the healer's kicked it again. Throw her a phoenix down, and let's get out of here.... Cloud! Cloud! dude! what the hell are you doing!?!" The Healer: "blub blub blaa" Cloud: "How could you do this Sephiroth, I will never forgive you!!"
....and there at the bottom of that stupid lake lay all my best equipment, materia, and of course, Aerith. Thank goodness I bought a game shark a while later, which solved all 3 of those. Hello, Ribbons and Master materia for everyone!
@@kgrfirdjy That meant you got to see the spooky things she said in the places she wasn't supposed to be. Also, because it's relevant to this thread specifically, spoilers d00d.
Obvious example in Deux Ex: Human Revolution. Player Jenson: stealths through the entire level never to be seen by anyone at all, a perfectly hidden ghost. No one has any clue he was there until they wake up later after having been choked out or tranquilized. Cutscene Jenson: Stands up and walks straight out into the open of a big room to be immediately seen and forced into a stand-up fight** with Barrett. . ** granted, an update provided alternate ways to approach the fight, but in the original release, if you'd been putting all your mods into stealth and social stuff, it was a tough fight
@@checkertwentyfour9349 I always saw that more as a character flaw: Jensen clearly has a thing for "damsels in distress" and lowers his guard a bit in that moment.
Anytime Shepard and co. interact with Kai-Leng in Mass Effect 3. Particularly when he jumps on your car on the Citadel or when he runs 50 feet in a straight line towards Liara, who is holding a machine gun but doesn't think to shoot it until she's already being punched in the face.
Or that time he gets away entirely scot free on Thessia as Shepard completely forgets about a) her own powers or b) the fifteen times where she had previously shot down those exact same space helicopters
You can see Kai-leng about to do something terrible, and can't stop him because you're 50 meters away...but you have a sniper rifle and the ability to stop time while firing it. Or any number of biotics.
Exactly my thought. Kai Coward Leng. Runs at you on Thessia, everybody just... stands there watching to be taken out. Nobody thought "Hey, maybe we should use this warp ammo we have that completely annihlates armour on the armoured gunship."
I commented above about the moment when Garrus decides to jump down from the balcony during the councilor hostage cut scene instead taking the shot from his high vantage point, like the self-proclaimed best sniper in the galaxy would. Kai Leng has such stupid plot armor in that game, I hate him so much.
Honestly, we could add almost any Pokemon game to the list when you think about it. You just beat the members or even leaders of the gang that's causing terror, committing crimes constantly, and usually planning some world ending event. You have them completely bested with your party of monsters that could easily restrain a human. Then the post battle cutscene triggers and you let every single one of said criminals either escape or continue whatever plan they were doing without even the slightest attempt to arrest them and turn them over to the authorities.
@Mcheetah You say that, but police and security guards show up in most if not all the games as either nameless characters hanging around various buildings, or as trainers you can battle on various routes. So clearly there is a police force in most or all regions. They're just entirely ignoring all the criminal activities going on in the world. Either that or they're so incompetent they can't stop even the low level grunts. What's really egregious is that police have existed in the games since even the originals, as if I recall correctly, there was a couple of officers blocking a path in Cerulean city after a house was broken into. That's the extent of their police work, however. (That's also not including Officer Jenny from the anime being pretty frequently present from even the early episodes.)
Mass Effect 3 is one of the kings in this regard. A series that supposedly prides itself on player autonomy and choice, and then locks you into cutscenes with Kai Leng, where you can do nothing but watch, dumb-founded, as he invincibly "wins" all over the carpet. But when you can actually fight him for the first time, on Thessia, it's entirely possible to soft-lock your game by killing him, because he's a wimp, which makes you look even dumber.
@@jamesherb4384 Yeah. Technically he's not "dead." But he no longer gets up or moves around. He just kind of flops around as you shoot him and his health regens, and it never enters the cut scene.
Watching this reminds me of games where some of its dialogue choices would either make your character look like a douchebag or a moron. None of which you'd want to pick, but you're corraled into doing it in order to progress.
Fable 2 for another entry, you are a force made flesh, sundering the opposition with barely a thought... who gets one shot like only the worst kind of final boss would be, after your dog dies trying to save cutscene you from your incompetence.
Borderlands 3 the game has so many scenes where our characters just sits around instead of popping the calypso twins while they are monologueing and or killing our friends.
@@BlackWACat to be fair, in that instance everything happened in a matter of seconds. Jack teleports behind Roland, shoots him through the Chest, Lilith rushes in immediatley while the player is shellshocked for a second and Jack catches her and uses her as a human shield. No monologing no grand speeches. And it‘s the only moment anywhere close to character inaction in the game.
The entirety of the first reboot Tomb Raider feels like it belongs in this, given Lara spends the entire game choosing not to shoot the main villain, until the end, when you're finally allowed to shoot the main villain.
With the reboot, do you mean Legend or 2013 Tomb Raider? And that you could shot the villain was in Ryse. Over all: Eidos Montreal eff'd up pretty bad.
Don't forget Commander Shepard forgetting all of their training during any cutscene with edgy cyborg ninja Kai Lang. Minus the last renegade interrupt.
I would like to nominate Cal Kestis from Jedi Fallen Order. In one scene, he's operating a console and a security droid sneaks up on him and grabs him. This happens despite the fact the security droid is about 7 feet tall, clanks with every step, creaks with every movement, opened a door right behind Cal, and Cal can use the Force to sense enemies.
@@HossBlacksilver The Force warns you of incoming danger. That's probably what that is about. Luke can't sense the droid itself, but he _can_ sense that something is trying to hurt him and can counter accordingly. It's like how Ezra in Star Wars Rebels is able to sense that the ship he's on is about to hit a mountain. The mountain doesn't have a Force signature any more than the droid does, but Ezra can tell that there is danger coming and is able to avoid it. (Of course, by that logic Cal still should have been able to tell the droid was sneaking up on him considering that it immediately tries to kill him... but whatever. The Force is really inconsistent tbh)
TV Tropes says something similar happens later, except they remember to call the medic THAT time. Because it happened to a more important main character, I guess.
See, it would have been fine/worked, if the level/whatever immediately before/after didn't have access to the medic either, because reasons, they were cut off, whatever. But I doubt that was the case.
Nothing makes a player’s enthusiasm for a game drop as fast as when the characters forget how their world works. You heal and resurrect all the time, except for during cutscenes
I'm so used to Andy giving out over the spoiler list it's a surprise when he doesn't. Also, RDR2, Wasteland 3, and everything that happened in LA Noire.
Yeah LA Noire sucked. Solving a series of cases by accusing (and getting convicted) the wrong bloke, to end that hard day's work in a gentleman's club cheating on the missus. No agency whatsoever.
Mass Effect 3, all but the final cutscene with Kai Leng. In particular when saving the salarian councilor, if Thane is alive, he keeps Kai Leng distracted and gets the councilor behind Shepard, but they and their squad never fire a shot even when clearly having openings to do so.
The most "My character is an idiot" moment for me was in Dying Light when the MC burns a crate full of cure like a lapdog that he is, knowing perfectly well that it is a super-precious, unique, helpful resource, while he is in a zone that makes extraction very difficult even without the betrayal. Also, by that time, it was painfully obvious that he'll be left for dead there. It was especially galling given the "free-roam" style of the game world, which had created a false sense of agency. It basically soured my opinion about the game forever, I just can't play the game knowing that stupidity is incoming. PS: Oh, and I had forgot, probably because the memories became suppressed - by the time the MC had already contracted the disease, so he was burning _his own cure._
That uncharted situation happens a lot, in many games. Watch villain take the thing, let villain blather on, watch villain activate the super weapon. JUST SHOOT HIM! Ugh. I still cackle when I watch Leon throw a knife into the villain's hand in Re4 while the villain is trying to gloat. Shooting would have been better maybe, but at least he interrupted him.
That reminds me a scene in The Good, The Bad, and The Ugly when Tuco shoots a guy who hunted him down. The guy is talking at him and gloating over having found him and how much he'll like killing him, and Tuco just shoots him with the gun he had hidden. Tuco then remarks "if you're going to shoot, shoot. Don't talk." (or something along those lines).
@Mar Speedsman It's been a while since I've seen it and I couldn't remember exactly what he'd said, just that it was along the lines of shooting instead talking.
One of the best scenes from Dragonball Super's Tournament of Power arc was Android 17 attempting to interrupt the "magical girl transformation" of Ribrianne. Of course, he immediately gets berated for it because "but the honor system!" but I was like "yes! Thank you for being the smart one for once!" And then he is bullied into letting her finish anyway which kinda ruined the entire thing. Sad.
Ethan Winters bragging to Moroe when he could have just quietly taken the flask and left has got to be a contender for the absolute worst offender in this category.
Also: Ethan Winters willingly sitting down in the chair at the edge of the big hole, then refusing to even listen to Heisenberg‘s offer of an alliance, and then being surprised when Heisenberg kicks him into the big hole that he willingly sat at the edge of. WHY SIT IN THE DANGER CHAIR IF YOU WEREN’T INTERESTED IN TALKING, ETHAN?
Hello Commander Shepard in cutscenes: Misses multiple clear pistol shots at a limping scientist Fails to shoot cyber edgelord Kai Leng Fails to remove said edgelord from the roof of a skycar, and instead just looks at them Stands in the middle of a room while a gunship fires rockets
literally everything any time kai lang shows up. The game tries to tell us he's the best assassin eVaR, but it's only because Shepard drops to one drunk braincell during cutscenes
It's been a while since I played the trilogy, please remind me who the limping scientist is. The only one who comes to mind is whatshisface's assistant in Leviathan
@Kevan McEntee it's the lead scientist from the Arrival DLC. Can't remember her name. When Shep is ambushed in the room with the Reaper artifact, Shep disarms her and she stumbles out the room, telling people to kill Shep. Shep takes about four shots at the scientist, and misses all of them.
Number 7 reminds me of Star Trek Online where a certain Klingon gets shot with me playing a medical officer. They blatantly ignore the medical officer (that's me) in the room and he dies in the cut scene before I can do anything to safe his life. Because screaming that a warrior is coming to the Klingon afterlife is apparently far more important then actually providing medical aid.
oh, that one.... in the Great Hall... with an emergency medical facility nearby, and the ability to do an emergency teleport. Yeah, you're not even the only medical officer nearby.
To be fair, they are Klingons. Accepting aid from a medical officer would essentially be throwing away their best chance at getting into the best Klingon afterlife.
@@foxymetroid Klingons who attempt that should really think it through. Denying medical aid (because screaming about the afterlife as loud as you can to drown out the medic’s “do you want me to help with that or..?” and pretend you can’t hear it counts as denying it!) seems pretty cowardly in the grand scheme of things. Trying to slip your way into the best afterlife using the same plan as insurance scammers on youtube is… interesting. Klingon Valhalla would probably consider it dishonorable and disqualify you for trying it.
reminds me of a novel where a Klingon medic had a heck of a time convincing anyone to even HAVE a sickbay in their newest ship! PS: the captain was missing an arm, and kept refusing to even CONSIDER getting an artificial one... he eventually decides to get a transplant, but insists that the arm come from a HEROIC klingon! -the book is "IKS Gorkon: a good day to die".
Its really funny to me when the presence of a game on the list in and of itself is a spoiler. "7 huge twists we never sae coming," even if you stop watching, you know a twist IS coming. No way to win there lol
My most hated cutscene is from Dying Light. After racing to and fighting for a crate of life-saving medicine, you throw it in the fire because some lady on the radio tells you it's the best way to be introduced to a psychopath. Crane takes no more than 10 seconds to try and object or come up with an alternative plan... smh.
@@madmanwithaplan1826 Fair point. I'm more a fan of RPGs than "on rails" action games, so I tend to look at it from the viewpoint of what I have seen on screen and not from the perspective of what Crane has experienced. The bigger flaw might be that DL didn't give me enough back story about my organization to feel committed to the mission. From my perspective, Boss just dropped me in a hot zone with insufficient preparation, I promptly got infected and now she wants me to deny medicine to the only people I have encountered who are helpful resulting in predictable death. It's hard to feel like you are part of the "Good" team after that.
@@madmanwithaplan1826 I never said she was a monster, I see her more as a parallel to cranes character by the end of the game. Crane begins the game solely focused on completing his mission. But over time throughout the duration of his time in harran he changes fundamentally. The conversations with his boss at the GRE serve as a narrative device to show the player that crane himself is changing as a person.
The anime adaptation of the Valkyria Chronicles scene was so much better. SPOILERS AHEAD In the adaptation, Isara's death was almost instant from the bullet of a straggler only moments after the current mission had ended. Welkin and the others didn't even get to say goodbye, they only hear of her death in a report and she was already dead hours ago by the time they get back -- only Rosie was present during her death. I found this version of the death much sadder and less manipulatively sappy, as her death is more apparent to the party and no one gets to fully mourn because they were in the middle of a major offensive. Welkin doesn't even mourn her for another like 3 or 4 episodes, and only manages to when they reconquer his hometown and gets back home. So in essence he only fully had time to absorb the fact that she's actually gone when he finally manages to get back to the family home and she isn't there, making him the only remaining living member of the family. Only then does he break down in tears. In the original draft of the game, it was even worse. According to the artbook, Isara was supposed to have been dying while piloting the Edelweiss, hit by bomb shrapnel that got inside the tank. Her piloting gets worse as the battle continues and Welkin starts berating her, not realizing she was dying inside the tank and only hides it to prevent the mission from failing. After the battle when Isara doesn't leave the tank, they find her bloody corpse inside. It was changed for being too depressing to what we eventually got.
@@anthonygonzales207 hmm... I give it marks for being a classic "hero's death" though. Much better than getting shot by a sniper after the mission. Also dying of shrapnel wounds inside a tank actually gives you a reason to be out of reach of the medic.
The isara one, its one of those things where the gameplay and thr narrative are at odds. If the medic option hadn't been avaliable for that level, or whatever, it would work better, but from how you guys present it.. yeah.
Yeah, it's just lazy writing, really. The script writers couldn't be arsed to invent a logical reason why right that instant no medic and no first aid is available. But they also didn't want a scene where Isara just gets shot in the head and dies instantly, beyond medical aid... because the writers wanted those long melodramatic dialogues as she slowly passes away in a hamfisted way.
Yup...you see it in FFVII also, party members who die can be revived using Phoenix Down, but soon as someone dies in a cutscene, everyone forgets Phoenix Down exists...
@@TF2CrunchyFrog its not lazy writing, as they do presume that you, the player, is able to gather that video game mechanics dont equal cutscene/world mechanics. I would have to guess you get upset when randoms in cutscenes dont take 10 machine gun shots before they die, or 3-5 rifle shots, rather they are normally killed in one chest-area shot.
Adam Effing Jensen throughout the entirety of Deus Ex: Human Revolution. The Director's Cut made the boss fights a bit more open-ended, but did nothing for Adam waltzing into them like an idiot.
Resident Evil Village - specifically, when Ethan finds Moreau's flask. He could literally just take it and run, but no - he just HAS to stay and taunt the evil snot-controlling fish monster. I mean, Ethan is not exactly the brightest person even in his best moments (which weirdly is one reason I love him so much), but that unbelievably stupid decision REALLY stands out.
That was just soldier Shep, who was the least baffling example! *EVERY OTHER SHEP FORGOT ABOUT THE POWERS THEY WERE JUST USING TO KILL THE ENEMY JUST SECONDS AGO!*
Heck, (s)he didn't even need to waste a bullet: The instant Kai landed on the car, use one of the overpasses to scrape him off and be on your merry way.
Borderlands 3 has 2 of those instances. The first time is after the fight with Rampager. You return from the Vault after defeating it, only to get ambushed by the Calypsos. They proceed to kill Maya while your player character just watches them do it. The second instance irks me more tho. Its again after a boss fight, this time killing Troy Calypso. Tannis, Lilith and Ava celebrate their victory prematurely, thinking they won, while our character just watches his Sister Tyreen Calypso getting up, draining her brothers body for its power and then seemingly killing your friends. Unbelievable.
The first part you mentioned made me wanna shut the game off lol. Finally got back into it to finish, but I needed time to get over how dumb everyone looked at that part.
The Rampagers is excused because it seems like the cutscene happens while your in the vault (Only triggering when you leave for gameplay purposes). The other ones don't have this excuse though and are really dumb, like towards the end of the game where we don't kill Tyreen while she destroys the machine.
YES! I was screaming in my mind that I would put several rounds through both their heads immediately. And all the voice lines I'd experienced all game tell me Moze would do so too. I just got BL3 in Humble sub and have been binge playing it, finished all base game side missions and main story, and completed some of the DLC's.
I asked my friend while playing borderlands 3 Me:Wait were we there in that cut scene? Friend: yup Me: Did we just stand there and do nothing? Friend: yup Me: well we are mercenaries so I guess she didn’t pay us enough to care.
A time that bugged me was during one of the PS4 Spiderman missions where Peter is saving people from a burning building but when the cutscene starts his spider sense is apparently dis-activated meaning he doesn't notice a falling beam but has to be warned.
Actually, that makes perfect sense. Spidey Sense detects danger. Fire is danger. He is inside a burning building. He is surrounded by danger. His Spidey Sense is literally going off in every single direction all at once. Detecting an individual environmental danger in that situation with Spidey Sense is difficult. Imagine trying to distinguish a single sound in a room where the walls, floors, and ceiling are made of speakers each blaring different noises at top volume. It's straight up one of the situations where Spidey Sense is straight useless, and Spidey actually WOULD need to be warned about incoming immediate danger if it's not someone attacking him, which his Spidey Sense prioritizes over all other dangers.
@@GuukanKitsune Depends on the iteration of Spider Sense. Some of them are apparently so fine-tuned that they can differentiate the general "in a burninng building" danger from the immediate "literally about to get hit by a falling beam RIGHT NOW" danger.
@@ZaberFangAT Really it seems more to rely on HOW EXPERIENCED the individual Spiderman is at reading the Spidey Sense. But most versions of Spiderman have at the least great difficulty using Spidey Sense in this kind of situation. Even the more experienced versions wouldn't detect the falling beam until it was nearly too late to avoid it.
@@GuukanKitsune Doesn't really make sense. He's not jumping into the fire, and any flames nearby he'd most likely survive with only light burns (being superhuman and all). The falling beam _could kill him._ That's a lot more dangerous - and it's moving *towards* him.
@@henryviiifake8244 What about smoke? Heat? Toxic gasses? Lack of oxygen? All these would be tripping Spidey Sense too. Refer to my 'room made of speakers' analogy
Mass Effect 3: All of Mass Effect 3 but specifically Kai Leng's "introduction" which only makes sense if Sheperd and his companions had an lobotomy right before the cutscene started
The whole thing with Isara and forgetting you can call a medic is no different from when Sephiroth stabs Aerith and Cloud forgets to use a Phoenix Down. It all boils down to what is acknowledged as gameplay mechanics, than what is considered to be truth in cutscenes. But yeah, it's really fucking dumb no one shouted for the medic. They could've at least shown the medic try to save her, but to no avail. That would've been more believable because medics arent miracle workers in war most medics just often ease the passing from lethal injuries.
I had several of those moments in FFXIV. In almost every single cutscene, your character can do nothing except glare, smile, lean forward threateningly, or run up to the enemy and then stop and glare or lean forward threateningly.
The Dead Space 3 scene feels like a roleplaying game where the gamemaster really _really_ wanted to have that cool scene of the Apocalypse starting and by god he's not letting the players stop it from happening!!
Nier Automata. In the opening sequence where you're in the factory, you quickly learn that you're a badass robot who can dodge and slash with graceful and deadly efficiency. But then the scene later with the Engles comes, and despite easily dodging its giant arms just seconds ago, our partner 9S have to take one for the team and shield us, which of course leads to blowing up the mission, literally.
We could add most Mario games to the list. There are so many times he could of shortened the game by doing something simple like jumping aboard one of the koopalings’ fleeing airships and rode it into the end. Guess he forgot he was originally named JUMP man.
This channel has reminded me of two games I played as a child that I completely forgot about - Glover and Starfox Adventures - and it's wild to suddenly vividly remember playing these games when I had forgotten their existence before.
I am reminded of all the times in Fallout 4 companions picked the worst time to start affinity dialogues. Sort of a cut scene but the game is still running. Several times I found myself frantically trying to speed thru the dialogue options while the beep beep of a super mutant suicider approaches…
An alternate edition of this would involve "7 times your skills vanished in a cutscene" Several games involve a ton of unlockable skills and weapons, but most of them just seem to vanish in a cutscene! Even basic skills like being able to shoot or aim properly seem to go out the window sometimes! Shepard from Mass Effect is the perfect example of this, where they can disarm a nuke in 3 seconds flat, talk their nemesis into killing themselves and shoot thrown bottles with a sniper rifle, but then when faced with Kai Leng in a standoff to save the Salarian councilor, they lose every skill they have, and even default to the most basic crappy pistol in the game! Depending on your class, you have multiple options for skills or powerful weapons that no shield can stop, but Shepard decides to just stand there and either get the councilor or someone else killed before acting, and when Leng runs away, Shepard can't hit the broad side of a barn, despite Leng being at best 10m ahead of them! It seriously calls into question how Shepard managed to become an N7, and especially a Spectre... It's a scene where it's literally impossible to make Shepard do anything productive, and they either just stand there and let their objective get killed, or have someone else step in to save the day, and it's a literal 3 against 1!
I always hate it when a game goes to cutscene and suddenly a enemy grabs you from behind that is so massive that you couldn't possibly have overheard it coming. Resident Evil does that all the time, but also Halo: Infinite, Metro series, it is pretty much everywhere and it sucks.
Can we add about 80% of the main story cutscenes from BL3? Because, except for the ones where your character simply isn't there, the bad guys are always doing clearly telegraphed actions that could be prevented with the slightest intervention. At least in BL2, whenever the bad guy did something in a cutscene, it made sense that you couldn't intervene.
I swear, we get shadow banned with comments like this or something. I said the same thing and no one replied or liked my comment when everyone else i see has at least 50 likes or at least 2 replies. Is it a horrid statement to dislike a games' very very poorly written plot or something??
You guys missed every time Leon is standing directly in front of that short guy in Resident Evil 4 and doesn't even attempt to shoot him into Resident Evil 5
Cutscene incompetense is so common, you could do ten videos like this filling it with Mass Effect 2 and 3 alone. Other exsamples are: The wedding of Semor and Yuna in FFX, Lara in the second Tomb Raider Reboot forgetting all her weapons while sneaking inside that underground temple.
To be fair, at least your actions in Valkyria Chronicles are no where near as dumb as Faldio's heroic sacrifice at the end of the game, which is not only completely pointless, but also almost gets the two main characters killed.
A good example is during Destiny 2s Beyond Light Campaign. For some reason your guardian decides to go for the melee attack on the ancient evil darkness using cyborg alien lady Eramis.
Uh, not really. Yes, your guardian gives her a moment to talk, but then charges toward her, activating their super (don't know what the super is, but you hear something happening, as well as your guardian glowing with light). However, you then have your ghost being an idiot and poping out RIGHT IN FRONT of Eramis, who could have easily killed him at anytime, preferably when she freezes your ghost a few seconds after he appears. We also have the issue of our guardian struggling to get out of the slowly incaseing Stasis, even though it takes our guardian a few seconds to burst out of stasis typically. Yes, I know Eramis is meant to be the strongest Stasis user and yes, we could've easily broke free of the stasis at the very start while we had both our ghost AND darkness shard. Firstly, Eramis is probably the strongest Stasis user at that point, but she is not to the scale of power our guardian as we kick her butt with stasis quite easily shortly after. Secondly......feel stuck? Caught off guard? Maybe it was a combination of being caught of guard and how powerful she is with Stasis. Tbh, don't really know why we struggled so much with that stasis freeze.
I would add Assassin creed odyssey a game were stealth is always an option, expect for the first "boss" of the game were no matter how stealthy you are, as soon as you are in a certain range of him, a cutscene start and your character come out in the open and start taunting the guys and all of his crew.
How about the very first Assassin's Creed? Every assassination target will instantly detect you no matter how stealthy you are once you get within a certain range even through walls.
Assassin Creed Odyssey. They go out of their way to boast you can "play your way". Then except in every single boss fight starts with cut scene, and if you "leave the battle area" you lose. If your skills are geared to hunter or stealth, you don't stand a chance. (Or at least I don't.) Devs who suddenly decide to change their own rules really annoy me.
reply, also, alter the cutscenes and replace the synchronization spots with a grappling hook, and they may as well have called that one Far Cry -- this is SPARTA!!! Is it me, or am I the only one where the game play reminds me too much of Far Cry Primal?
In all fairness, I saw it as him giving up knowing they would never leave him or more importantly his family alone, so he let them leave and gave them what they wanted
Playing RDR: John how are you going to get through that door... Don't yell we've lost the element of surprise. Don't threaten him!!! Okay he's not killing us for old times sake, turn around and come back with a better plan... John? John?
To be fair, everyone else in the gang was too smart to trust the cops. It stands to reason they'd only be able to coerce the biggest idiot in the gang.
More to the Isara example, depending on the load-out a scout like our future baker/love intrest/muggufin Alicia should have a a healing light-bulb(Ragnaid) in her pocket.
How could you not include Mass Effect 3 when Kai Leng escapes the Citidel? Not only does Shepherd and her squad mates forget how to aim a gun, she also doesn't spin the skycar around whilst he's standing on top of it during the ensuing chase scene.
Speaking of Smash Bros, Kirby may not have been the only survivor of Galeem's attack if one cutscene idiot did more than just look at everyone after receiving a vision of all of them dying, or if another tried something other than hiding in a box despite being fully visible moments before, etc etc.
Snake probably realized he was screwed. The only reason Kirby made it out was he managed to grab a warp star in time. The other characters either had no way of escaping or weren't close enough to their vehicles.
A few examples from Resident Evil 4: 1. Meeting Mendez for the first time, Leon instead of shooting the 7 foot giant, decides to try kicking him. 2. Seeing Salazar alone in the room with spike ceiling, Leon doesn't immediately shoot evil Napoleon. 3. Going for the knife, instead of the gun when he senses Krauser behind him( I know Krauser is weak to the knife in game play, but still).
I'm surprised OXBOX didn't add Resident Evil: Village here. That part wherein Ethan was able to swipe the baby flask from Salvatore Moreau but he stayed there and looked at Moreau and even antagonized him loudly enough to engage Moreau and make the escape much harder and alert big gross fish.
I know that's going to annoy me when I eventually get to that part in the game. I'm trying to get through RE7 first and that's going not very well, lol. That bit of the vid of them playing it frustrated me so much.
I 100% expected Maya's death in a cutscene in multiplayer looter-shooter _Borderlands 3_ to be in this video. The most hated scene by fans, in which neither the player character(s), nor multiple allies who would've been within shouting distance, nor poor Maya herself (a Siren with psionic powers and a playable character in _Borderlands 2_ game! And this Maya should logically be even more powerful since 5 more years have passed since BL2 which Maya spent researching Siren magic!!!) are allowed to do _anything_ except stand there and let the two antagonists kill her. Worse, the cutscene plays it as if Maya sacrifices herself so that dumb NPC Ava (introduced in BL3, completely useless and annoying to boot) --who let herself be captured and taken hostage by the Bad Guys like the idiotic bratty teen she is despite Maya earlier telling her to -_-not-_- follow us into the temple -- can escape... except that after the cutscene, Ava is still there! Ava only gets away after Maya's death because the script then suddenly declares that the Bad Guys duo (who are also Sirens and hunt other Sirens to steal their powers) for no logical reason decide to let their hostage proto-Siren Ava go with a snarky remark. And they let Ava take Maya's tome of Siren secret as well! Despite the player character(s) still being in the room with intent to kill the Bad Guys. It's like even the Bad Guys twins couldn't stand Ava. Not to mention the game then ignores that perfect resurrection technology exists canonically in the Borderlands universe. It's not like BL2, where one of the former BL1 characters gets shot and dies at a time the New-U network was down (because Angel who controlled it had also died just a minute prior).
I'm feeling a lot less bad about missing BL3 now; I actually ended up losing access to the system and game BL2 for a long stretch having been forced to get off right after Roland died and am still not over it. But that honestly sounds even worse.
How about Bully? Every time that Gary shows up between the end of chapter 1 and the end of the game, Jimmy just stands around, even though it's not revealed until the final mission that he will supposedly be expelled for beating him up.
My favorite thing about riddler is that hes most of the time trying to just outsmart batman. And occasionally he leads bats to a clue about another villian's plans
Another thing about Valkyria chronicles, everyone and their mother has a little bottle of stuff called “ragnaid” that heals 30-50% of their hp on then at all times. For many characters this can heal them up even after they’ve taken a bunch of shots, and nobody bothers to rummage through their pockets.
100% agree. This part in the game made me want to scream at my TV when he didn't just grab the flask from Moroe and quietly leave lol. I guess that's how you create a reason to go through the level and justify the boss battle though. 😒
Anyone remember in Hitman, when you've been Hitmaning and mayheming all game, then a cut scene, then 47 is bad at stealth, gets beaten up, and the only reason his unconscious body isn't executed is... I don't even remember? I remember, it sucked.
One game I would put on this list especially after playing it recently is the original dying light where you’re told to destroy a box of life saving medication that you yourself and your allies need over the radio and just blindly do only taking a single vial when you easily could’ve taken at least a bit more to stop you from dying both form the zombie virus and the extremely dangerous missions you’re forced to do to get a fraction of the very same medication you destroyed.
_War isn't Hell. War is war, and Hell is Hell. And of the two, war is a lot worse. ... There are no innocent bystanders in Hell, but war is chock full of them - little kids, cripples, old ladies. In fact, except for a few of the brass, almost everybody involved is an innocent bystander._ - Hawkeye Pierce (Alan Alda) MASH 1977
If it hasn't been mentioned yet, the Borderlands Series. Aside from a few cutscenes where it is explicitly obvious that the player wouldn't be able to do anything (Borderlands 3 when you get phaselocked by Troy) you just stand around and accept whatever punishment the current boss is throwing your way. This is especially bad when you are playing as a siren (and krieg in borderlands 2) and you have the ability to RES people...
An easy entry that could fill several lists: every Resident Evil boss or character-to-boss transformation ever. "This person is turning themself into a horrible monster, better stand here and watch while i point my gun at them, but at no point will I ever pull the trigger to get myself out of a deadly situation."
Hope this is not Chris' blood ;p
This is why I liked "the thing" 2005, because if you saw one of your squadmates turning into a thing, you can just blow their heads off,
Even if they weren't turning, but you thought they were infected, you could usually just shoot them in the back
I call it the shonen anime syndrome. Where the main character waits for the villain to reach their "true form" before they fight them. Dragon ball might be the originator of this trope, but atleast in their case, there is an in-verse explanation to it. Goku being an ultra competitive martial artist prefers to fight his opponents at their best and intentionally holds back for the thrills.
You kinda have a point kinda. Shooting them with rocket launchers and heavy artillery leads to their transformation. In case you haven't noticed but you have to get their health to a certain point before they transform meaning the transformation is more then likely a survivors response from the virus. Meaning that shooting while transforming will do little more then take off a bit more health. Plus the whole point of the transformation is to creep you out and make you panic and distracting yourself by wasting bullets and constantly firing would take away from the spectacle. Plus this isn't Darksouls where you can kill something with a sword or by slashing it cutting off its head while transforming. Most of the viruses in resident evil seem to have a regeneration factor. Especially considering their body mass usually always expands upwards of 200 percent to 2000 percent of their original flesh and mass. And it scientifically doesn't sound logical to try to shoot something to death while it's generating and losing enough fleshy bits to cover a house effectively making it nearly impossible to reach the core with anything until they are done regenerating all the extra flesh and mass
Same could be said for Dark Souls. “Oh no there is a horrible abomination rising to my sight better stand still and absolutely not noping out of the arena immediately.”
5:20 Given Fox's accuracy, going invisible there was quite a bold move. His chance of getting hit might have actually gone up.
It's not like the staff had sights or a butt to rest against Fox's shoulder.
@@foxymetroid literally he's had houra of practice before then though...
@@foxymetroid Ah, I think that's where the problem is. Fox can only shoot things if he has a target locking system, which he doesn't have in a cutscene.
HEYAAA!
heck... all fox would have to do at that point is try to hit the Walls, floor, and ceiling instead of him...
his accuracy would kick in and every shot would hit the bad guy lol
In defense of Red Dead Redemption, Arthur Morgan did state John was an idiot... and given the events of both games, that statement is justified.
well if a wolf ate half your brain you'd certainly loose a few IQ points,
@@isaactimmins8959 no, being attacked by a wolf wasnt his problem.
Hes uneducated. In red dead he states that dutch and the gang helped him learn to read. By the time jack was barely a teen he probably had read more books then john.
@@Tauttuk well it certainaly would not have helped the situation
@@Tauttuk Being uneducated doesn't mean you're _stupid_ though, just ignorant of certain things. It certainly doesn't mean you're as suicidally idiotic as Mr. Marston seems to be in the cutscene in the video. "Uneducated" just means you're not "book smart", which I will grant that Mr. Marston doubtless also is given how all-around fucking dumb that cutscene makes him seem.
@@MusicoftheDamned He does the same thing in the last mission you play as him, if he was in the barn when you regained control it would be possible to kill every assailant. Instead he walks out into a firing squad and you get one deadeye use.
Hearing "Great, now I gotta use my AK. Today is NOT a good day" with a straightforward British accent made me laugh a little too hard.
ice cube would be proud
That accidental grenade throw will always be hilarious, especially Mike's reaction.
Yup, it’s now a classic.
Do you know what game he's playing? I haven't seen it and now want to watch the whole thing ha
@@niftucalbioticgod2799 The game that he is playing is called PayDay2
A very fun game and I totally recommend it
@@niftucalbioticgod2799 payday 2
@@Premjit5ingh Thanks!
In addition to not calling a medic for Isara, note that everyone decides to come crowd around the exact spot where she just got shot by a sniper.
I was definitely shouting, “Stop standing around like idiots!” at this moment when I played this.
also the medic in VC is Fina from Skies of Arcadia who has moon powers and can heal up whole parties from a distance
No amount of "heat of the moment" stress can justify that
Yep, sounds like anime.
I think it would be funny in a grim kind of way if they were suddenly shot by that sniper mid cutscene as they just stood there mourning a death they could prevent. Anime is just ridiculous sometimes, but that's why we love it.
Was really nice of the sniper to let everyone have their moment
A few days a go, a video called "The Struggle of Healers during cutscenes" came out. It references a specific moment in Final Fantasy XIV, but fits equally well in a number of games. "I'm a healer, just give me the dialogue option!"
It's even worse when that game has a canon resurrect spell that doesn't get used
@@Daniel_Roach the best case scenario is when the narrative reinforces what the gameplay teaches you. The neutral option is that they don't reinforce,bbut don't contradict. The worst case is that, when the gameplay and narrative directly contradict each other.
Makes me remember that these situations is why Galuf's death in ff5 is still the best and saddest example as he went so far to save everyone that his body became so damaged that no amount of healing could save him.
And best/worse of all is that they did try and failed all so horribly.
@@stevenn1940 Yeah, I like games that build game mechanics first, and then write a story around it. I've been playing Spellforce recently and in the first game, the characters talk about how they are made to fight and no matter how many times they are killed, they are always forced to come back and fight more.
Even if you're not playing some sort of healer, but have a stock of medkits/health potions but STILL get sent on a fetch quest for what you already have specifically so the victim can die while you're away...
Ah yes, the trolley problem. The classic decision between 'one specific person dies' and 'literally everyone, including that person, dies but it's *Really Cool* .'
One of the best things about that San Andreas mission - once you leave the club chasing Jizzy, you see him leap into his pimp-mobile that is conveniently parked outside... UNLESS you have taken the time before entering the club to destroy said pimp-mobile! While this does activate the two guards stationed outside, nobody inside the club is any the wiser... and when Jizzy leaves the club, instead of leaping into his own car, he looks around in confusion, before shoving some poor pizza delivery boy off his moped, and fleeing on that!!!
I always shoot the tires
Jizzy
From what I've seen this doesn't work in the definitive edition. The game just soft locks and throws you into a checkpoint loop of infinite mission failures. OG San Andreas is so much netter.
@@curtiswalker4022 why am I not suprised?
Or you shoot it a few times until it starts smoking before entering the building, then it'll only take one shot to destroy the pimpmobile with Jizzy in it later on.
I always used the term "cutscene enforced stupidity" to describe this.
we call it Cutscene Incompetence
It's equal to a chapter transition of an a-hole DM of an AD&D game saying what each character did between the chapters.
Plot amnesia
@@cuckoophendula8211 There is a really good possibility that I'm gonna steal that. Thanks!
@@BrunoMaricFromZagreb I remember the first time this hit me in the Thieves' Guild Quest in Skyrim. "Wait, you're saying this dude was able to just clock me without me noticing him come up behind me despite all the ways I have to notice that? And how obviously suspicious he was?"
There's a theory I like that John Marston was trying to get himself killed at Fort Mercer so the government would leave his family alone. But after his near death experience, he decided that he wasn't meant to take the easy way out. This theory makes the opening cutscene make a lot more sense and also foreshadows the end of the game nicely.
I like this. An impossible reach, as it of course wasn’t written yet, but it could still tie into RDR2 and maybe something like John thinking about what Arthur would have done in such a situation in those moments.
I got a suicidal feel from John honestly. But then I was a kid playing the first one.
All his gang members spend the whole game talking about how dumb John is. Maybe he’s just a dummy xD
@@TottalliGuy now that I think about it, I can't recall a single time John acted even slightly clever. Maybe the gang is right and he's just an idiot.
Related; when you have to keep an NPC alive and the cutscene kills them. Usually you get a game over/mission fail for not preserving the NPC's inevitable date with dramatic cutscene death.
Not the exact same thing, but that reminds me of that getaway driver in GTA: Vice City. To recruit him, you have to race him in one of the game's most hated missions. The next mission he appears in is the actual heist you recruited him for. After the alarm is activated and the SWAT teams arrive, he drives to the scene, gets out of the car, opens fire on the SWAT teams, and promptly gets shot dead by the police. Not exactly "keep the NPC alive" with the race, but the results are the same: the player character could have not bothered with the escort/ race and the end result would have been the same, minus the time pointlessly lost.
Win to lose, scenarios
Equally, a pain in the ass
@@foxymetroid You had to race Hilary
It was hard as shit
I don't quite understand the initial post here. Is this just a standard escort/keepalive mission where the fail condition (i.e. NPC's death) gets a cinematic/cutscene treatment?
Otherwise, if it is truly "inevitable" (i.e. designed outcome) that the NPC dies, then by definition it should not be treated as a Game Over....
@@Stratelier It wasn't a game over. It's annoying because it essentially rendered your effort pointless. Your character essentially gained nothing for that work and would have lost nothing if they did nothing. That's why we hate it, especially if the escort mission was hard as heck. From the player's perspective, it's just one big troll.
It would be funny if that Valkyria cutscene had the medic character in the pack of NPCs, just staring at Isara like the rest of them.
That would have been better. At least then the injuries would have appeared to have been "beyond help".
Instead, their brains were "beyond help".
I always wanted to play this game but never had the chance until not that long ago, Isara was my favorite character and I was beyond mad when I saw this scene.
This follows the same logic of "just give Aerith a Phoenix down lel" it's a story death. That's different from a gameplay death
@@Fanimati0n Just give Aerith a Phoenix Down tho. I hope that's what they do in the Remake.
Oh god no!!! XD
Honestly, the biggest issue is how you can see how many of these could just be minorly altered to still end in the wanted result but not have the playable character look like an idiot.
Particularly something like the Nathan Drake scene could actually be made to look a lot cooler if he's trying to line up the perfect shot but just does it a bit too slow so the bullet hits in what should be a fatal way but the villain immediately heals the wound with all the cool visuals that'd entail.
Good point. Isara could've suffered a major wound that requires prolonged hospitalisation, or she could've just been reassigned, both could make for emotional goodbyes with the knowledge that she's out for the duration of the game.
You're hired.
@@dingus_doofus The Isara one could even still end in her death by having the Medic in the group of people TRYING to safe her but concluding that she was shot in such a way that saving her is out of the question. There are wounds that just so happen to be too major to treat on the spot and also don't really allow for the person to be moved, causing it to be a "We can't do jackshit here" moment.
So yeah, just having the Medic there concluding she can't be saved would've solved the glaring issue of "Everyone too stupid to call for the Medic"
In other words-
Seven times you screamed at your player character in sheer frustration.
when the enemy runs at you in a 200 meter dash in a straight unobstructed line while you have a firearm, stand their with said firearm and proceed to let him complete his run, punch you in the face, steal your gun, monologue you for a bit and proceed to incapacitate you. you as the player just watch your cutscene character and accept death.
@@randomcourier Then it’s an “end” scene.
My personal one was the Phoenix Wright franchise. In order to progress you need to accuse a murderer of murder in a enclosed and private area with no witnesses.
He has a taser.
Oh and you don’t scream. Wouldn’t wanna alert the police, IN THE POLICE STATION, right??? And not only do you accuse him, you basically hand him the evidence.
This happens THREE TIMES in the first game.
Much as I love the first game, it is the biggest flaw with it; it made sense the first time, but the other two were just ridiculous.
The number of times you come across an obvious boss arena and think to yourself, “Ok, time to lay some mines around the perimeter, maybe setup some turrets” then your stupid character just runs right into the middle and shouts loudly for the boss to come kill him.
I remember Bioware games had this issue, especially if you played a range character. You'd spend most of the game tactically playing to keep yourself out of direct combat range. But the start of every boss fight required frantic running away because the preceding cut scene had you in close conversation with the boss.
In Skyrim, the main game isn't guilty of this at all really, even a "cutscene" in a guild questline where you get disabled makes sense in its context. However there are a few quest mods that do this to you. Most noteable is Midwood Isle, an otherwise-great mod. No less than FIVE TIMES in it are you forced into an area where it is blindingly obvious you're about to be ambushed, and you're even forced to sheathe your weapon. In a game notoriously meme-worthy for stealth builds! All your attackers are ranged magic users too, so you'll take boatloads of damage and of course there's no cover either. It's Talos-damned infuriating.
"Hey guys, the healer's kicked it again. Throw her a phoenix down, and let's get out of here.... Cloud! Cloud! dude! what the hell are you doing!?!"
The Healer: "blub blub blaa"
Cloud: "How could you do this Sephiroth, I will never forgive you!!"
Protecting against spoilers on such a classic scene, decades later?
I see you.
Tbf gameplay deaths & story deaths are different
....and there at the bottom of that stupid lake lay all my best equipment, materia, and of course, Aerith. Thank goodness I bought a game shark a while later, which solved all 3 of those. Hello, Ribbons and Master materia for everyone!
@@kgrfirdjy That meant you got to see the spooky things she said in the places she wasn't supposed to be. Also, because it's relevant to this thread specifically, spoilers d00d.
Obvious example in Deux Ex: Human Revolution.
Player Jenson: stealths through the entire level never to be seen by anyone at all, a perfectly hidden ghost. No one has any clue he was there until they wake up later after having been choked out or tranquilized.
Cutscene Jenson: Stands up and walks straight out into the open of a big room to be immediately seen and forced into a stand-up fight** with Barrett.
.
** granted, an update provided alternate ways to approach the fight, but in the original release, if you'd been putting all your mods into stealth and social stuff, it was a tough fight
Came here to say exactly that.
Pretty sure they covered that more than one time, though.
Pretty much every single boss fight in that game qualifies here.
And later let Zhao push him through a door and call guards.
@@checkertwentyfour9349 I always saw that more as a character flaw: Jensen clearly has a thing for "damsels in distress" and lowers his guard a bit in that moment.
"Who could've seen this coming? I mean no one, right? Even flummoxed the world's greatest detective" 😂😂
Anytime Shepard and co. interact with Kai-Leng in Mass Effect 3. Particularly when he jumps on your car on the Citadel or when he runs 50 feet in a straight line towards Liara, who is holding a machine gun but doesn't think to shoot it until she's already being punched in the face.
When I saw the title of the video this is the first thing I thought of
Or that time he gets away entirely scot free on Thessia as Shepard completely forgets about a) her own powers or b) the fifteen times where she had previously shot down those exact same space helicopters
You can see Kai-leng about to do something terrible, and can't stop him because you're 50 meters away...but you have a sniper rifle and the ability to stop time while firing it. Or any number of biotics.
Exactly my thought.
Kai Coward Leng.
Runs at you on Thessia, everybody just... stands there watching to be taken out.
Nobody thought "Hey, maybe we should use this warp ammo we have that completely annihlates armour on the armoured gunship."
I commented above about the moment when Garrus decides to jump down from the balcony during the councilor hostage cut scene instead taking the shot from his high vantage point, like the self-proclaimed best sniper in the galaxy would. Kai Leng has such stupid plot armor in that game, I hate him so much.
Honestly, we could add almost any Pokemon game to the list when you think about it. You just beat the members or even leaders of the gang that's causing terror, committing crimes constantly, and usually planning some world ending event. You have them completely bested with your party of monsters that could easily restrain a human. Then the post battle cutscene triggers and you let every single one of said criminals either escape or continue whatever plan they were doing without even the slightest attempt to arrest them and turn them over to the authorities.
@Mcheetah You say that, but police and security guards show up in most if not all the games as either nameless characters hanging around various buildings, or as trainers you can battle on various routes. So clearly there is a police force in most or all regions. They're just entirely ignoring all the criminal activities going on in the world. Either that or they're so incompetent they can't stop even the low level grunts.
What's really egregious is that police have existed in the games since even the originals, as if I recall correctly, there was a couple of officers blocking a path in Cerulean city after a house was broken into. That's the extent of their police work, however. (That's also not including Officer Jenny from the anime being pretty frequently present from even the early episodes.)
Rainbow Rocket Ghetsis in US/UM like why am I letting him use Lillie as a shield I LITERALLY HAVE POKEMON SATAN ON SPEED DIAL
Mass Effect 3 is one of the kings in this regard. A series that supposedly prides itself on player autonomy and choice, and then locks you into cutscenes with Kai Leng, where you can do nothing but watch, dumb-founded, as he invincibly "wins" all over the carpet. But when you can actually fight him for the first time, on Thessia, it's entirely possible to soft-lock your game by killing him, because he's a wimp, which makes you look even dumber.
This always pissed me off. The dude was a chump and forced antagonist.
you can kill leng on thessia? I thought it automatically entered the cutscene when his health got low enough
@@jamesherb4384 Yeah. Technically he's not "dead." But he no longer gets up or moves around. He just kind of flops around as you shoot him and his health regens, and it never enters the cut scene.
Watching this reminds me of games where some of its dialogue choices would either make your character look like a douchebag or a moron. None of which you'd want to pick, but you're corraled into doing it in order to progress.
I have a feeling this is the start of a multi list series because there are quite a few games that fit this description
Yeah, I think they could do this video all year long and have 7 different entries each time and never repeat a game.
Fable 2 for another entry, you are a force made flesh, sundering the opposition with barely a thought... who gets one shot like only the worst kind of final boss would be, after your dog dies trying to save cutscene you from your incompetence.
Yep.
Borderlands 3 the game has so many scenes where our characters just sits around instead of popping the calypso twins while they are monologueing and or killing our friends.
That was really frustrating, you completely disappear in that scenes.
Or before that in 2 where you just let Jack kill Roland and capture Lilith.
@@EmmyPupcake i'll give that one half a pass, cause he *did* go invisible to do it
but us kinda vibing after that is nonsense
tfw a beloved character is getting ACCIDENTALLY fucking murdered, but FL4K is on his phone or something in the other room, for some reason
@@BlackWACat to be fair, in that instance everything happened in a matter of seconds. Jack teleports behind Roland, shoots him through the Chest, Lilith rushes in immediatley while the player is shellshocked for a second and Jack catches her and uses her as a human shield. No monologing no grand speeches. And it‘s the only moment anywhere close to character inaction in the game.
The entirety of the first reboot Tomb Raider feels like it belongs in this, given Lara spends the entire game choosing not to shoot the main villain, until the end, when you're finally allowed to shoot the main villain.
To be fair, she starts the game as an innocent civilian and ends the game as a blood-thirsty maniac.
With the reboot, do you mean Legend or 2013 Tomb Raider?
And that you could shot the villain was in Ryse. Over all: Eidos Montreal eff'd up pretty bad.
I absolutely lost it at the phrase "a rapture made of mince". Brilliant writing!
Ohhh, mince, that makes so much more sense now than mints.
Don't forget Commander Shepard forgetting all of their training during any cutscene with edgy cyborg ninja Kai Lang. Minus the last renegade interrupt.
Shepard so many times throughout all the ME games.
I remember screaming "you're a Vanguard, f***ing charge!" as my Shepard feebly jogged after him at the end of Thessia
Ah, Kai "Cutscene" Leng. The most annoying character in ME3, who makes it to that renegade interrupt solely due to plot armor.
Still want to know where Shepard kept pulling that assault rifle out from during my Adept run.
Plus they pull out a basic pistol and try to hit him when they were equipped with a souped-up shotgun and sniper rifle.
I would like to nominate Cal Kestis from Jedi Fallen Order. In one scene, he's operating a console and a security droid sneaks up on him and grabs him. This happens despite the fact the security droid is about 7 feet tall, clanks with every step, creaks with every movement, opened a door right behind Cal, and Cal can use the Force to sense enemies.
I thought the force could only be used to sense living things though? But yeah he should have heard it
Yes, force sense does not work on droids but he certainly should have heard the Droid.
It’s okay because the droid employs the good ol’ “protagonist toss” instead of crushing your wind pipe
@@alpacalips4887 Well, I'd counter with how does Obi-Wan start of Luke's training? With a remote and a thought helmet with the blast shield down.
@@HossBlacksilver The Force warns you of incoming danger. That's probably what that is about. Luke can't sense the droid itself, but he _can_ sense that something is trying to hurt him and can counter accordingly. It's like how Ezra in Star Wars Rebels is able to sense that the ship he's on is about to hit a mountain. The mountain doesn't have a Force signature any more than the droid does, but Ezra can tell that there is danger coming and is able to avoid it.
(Of course, by that logic Cal still should have been able to tell the droid was sneaking up on him considering that it immediately tries to kill him... but whatever. The Force is really inconsistent tbh)
I take it Jane really REALLLY REally did not like Isara dying. because that was HARSH, true, hilarious but harsh XD
TV Tropes says something similar happens later, except they remember to call the medic THAT time. Because it happened to a more important main character, I guess.
See, it would have been fine/worked, if the level/whatever immediately before/after didn't have access to the medic either, because reasons, they were cut off, whatever. But I doubt that was the case.
@@stevenn1940 Preferably before, to setup the Checkov's gun (situation)
Nothing makes a player’s enthusiasm for a game drop as fast as when the characters forget how their world works. You heal and resurrect all the time, except for during cutscenes
I'm so used to Andy giving out over the spoiler list it's a surprise when he doesn't.
Also, RDR2, Wasteland 3, and everything that happened in LA Noire.
Ah LA noir, the game where you weren't allowed to not be a dick
Yeah LA Noire sucked. Solving a series of cases by accusing (and getting convicted) the wrong bloke, to end that hard day's work in a gentleman's club cheating on the missus. No agency whatsoever.
@@00blaat00 I remember it fondly enough, the core gameplay was fun imo. I would love to see more games in that vein, if a bit more.. well, more.
Yeah, taking the entire convoy over a frozen lake was not the brightest idea. But then they are called Desert Rangers, not Mountain Rangers.
@@00blaat00 lol wat
Yeah, I still have no idea what John´s plan was at the start. Did he think old Bill would remember the good times, go "Aw shucks" and give himself up?
Mass Effect 3, all but the final cutscene with Kai Leng. In particular when saving the salarian councilor, if Thane is alive, he keeps Kai Leng distracted and gets the councilor behind Shepard, but they and their squad never fire a shot even when clearly having openings to do so.
The most "My character is an idiot" moment for me was in Dying Light when the MC burns a crate full of cure like a lapdog that he is, knowing perfectly well that it is a super-precious, unique, helpful resource, while he is in a zone that makes extraction very difficult even without the betrayal. Also, by that time, it was painfully obvious that he'll be left for dead there.
It was especially galling given the "free-roam" style of the game world, which had created a false sense of agency.
It basically soured my opinion about the game forever, I just can't play the game knowing that stupidity is incoming.
PS: Oh, and I had forgot, probably because the memories became suppressed - by the time the MC had already contracted the disease, so he was burning _his own cure._
and he only kept ONE for himself, like, if you're doing your job at least hide it in case of an emergency.
@@dragonquest8ftw1 and then he never used it from my memory even when it would have saved his best friend’s life.
That uncharted situation happens a lot, in many games. Watch villain take the thing, let villain blather on, watch villain activate the super weapon. JUST SHOOT HIM! Ugh. I still cackle when I watch Leon throw a knife into the villain's hand in Re4 while the villain is trying to gloat. Shooting would have been better maybe, but at least he interrupted him.
That reminds me a scene in The Good, The Bad, and The Ugly when Tuco shoots a guy who hunted him down. The guy is talking at him and gloating over having found him and how much he'll like killing him, and Tuco just shoots him with the gun he had hidden. Tuco then remarks "if you're going to shoot, shoot. Don't talk." (or something along those lines).
@@SolaScientia Yeah, pretty sure that's exactly what he said lol
@Mar Speedsman It's been a while since I've seen it and I couldn't remember exactly what he'd said, just that it was along the lines of shooting instead talking.
One of the best scenes from Dragonball Super's Tournament of Power arc was Android 17 attempting to interrupt the "magical girl transformation" of Ribrianne. Of course, he immediately gets berated for it because "but the honor system!" but I was like "yes! Thank you for being the smart one for once!" And then he is bullied into letting her finish anyway which kinda ruined the entire thing. Sad.
"Your right hand comes off?" -Leon S Kennedy
Ethan Winters bragging to Moroe when he could have just quietly taken the flask and left has got to be a contender for the absolute worst offender in this category.
YES! I was like "Ethan! You were so close shut up!"
I was scREAMING when I watched that cutscene the first time
Although at least we got a funny moment out of it lol
I was watching Mark's playthrough and when this happened, I was like, "Just walk away and leave Moreau to wallow in self-pity ", but noooo.
Also: Ethan Winters willingly sitting down in the chair at the edge of the big hole, then refusing to even listen to Heisenberg‘s offer of an alliance, and then being surprised when Heisenberg kicks him into the big hole that he willingly sat at the edge of. WHY SIT IN THE DANGER CHAIR IF YOU WEREN’T INTERESTED IN TALKING, ETHAN?
Hello Commander Shepard in cutscenes:
Misses multiple clear pistol shots at a limping scientist
Fails to shoot cyber edgelord Kai Leng
Fails to remove said edgelord from the roof of a skycar, and instead just looks at them
Stands in the middle of a room while a gunship fires rockets
literally everything any time kai lang shows up. The game tries to tell us he's the best assassin eVaR, but it's only because Shepard drops to one drunk braincell during cutscenes
It's been a while since I played the trilogy, please remind me who the limping scientist is. The only one who comes to mind is whatshisface's assistant in Leviathan
@Kevan McEntee it's the lead scientist from the Arrival DLC. Can't remember her name. When Shep is ambushed in the room with the Reaper artifact, Shep disarms her and she stumbles out the room, telling people to kill Shep. Shep takes about four shots at the scientist, and misses all of them.
@@mikeymike1792 I had completely forgotten Shepard took those shots. Thanks.
@@mikeymike1792 Amanda Kenson.
“Plant-based god mode” is a gamer energy drink waiting to happen.
"The one weakness of any protagonist or hero-like character is a cutscene"
My one regret is that I have Boneitis 😔
"My true arch nemesis! The writers lazy writing!!!"
Writer: Hey!
And glass. Don't forget glass.
Number 7 reminds me of Star Trek Online where a certain Klingon gets shot with me playing a medical officer.
They blatantly ignore the medical officer (that's me) in the room and he dies in the cut scene before I can do anything to safe his life.
Because screaming that a warrior is coming to the Klingon afterlife is apparently far more important then actually providing medical aid.
oh, that one.... in the Great Hall... with an emergency medical facility nearby, and the ability to do an emergency teleport. Yeah, you're not even the only medical officer nearby.
To be fair, they are Klingons. Accepting aid from a medical officer would essentially be throwing away their best chance at getting into the best Klingon afterlife.
@@foxymetroid Klingons who attempt that should really think it through.
Denying medical aid (because screaming about the afterlife as loud as you can to drown out the medic’s “do you want me to help with that or..?” and pretend you can’t hear it counts as denying it!) seems pretty cowardly in the grand scheme of things. Trying to slip your way into the best afterlife using the same plan as insurance scammers on youtube is… interesting. Klingon Valhalla would probably consider it dishonorable and disqualify you for trying it.
reminds me of a novel where a Klingon medic had a heck of a time convincing anyone to even HAVE a sickbay in their newest ship!
PS: the captain was missing an arm, and kept refusing to even CONSIDER getting an artificial one...
he eventually decides to get a transplant, but insists that the arm come from a HEROIC klingon!
-the book is "IKS Gorkon: a good day to die".
I just wanna take this moment to express appreciation for the spoiler warnings on this channel.
I wish more channels would do it like you guys do
Seconded, there are a number of channels I wish would do this.
Its really funny to me when the presence of a game on the list in and of itself is a spoiler. "7 huge twists we never sae coming," even if you stop watching, you know a twist IS coming. No way to win there lol
@@stevenn1940 True but all in all it’s better than most channels.
I actually skip the spoiler warning because it's a spoiler for the video.
My most hated cutscene is from Dying Light. After racing to and fighting for a crate of life-saving medicine, you throw it in the fire because some lady on the radio tells you it's the best way to be introduced to a psychopath. Crane takes no more than 10 seconds to try and object or come up with an alternative plan... smh.
She wasn't wrong and she is your boss not just some lady.
@@madmanwithaplan1826 that doesn't stop you from betraying her basically 5 quests later.
@@byelobo1644 I said she wasn't wrong not she wasn't a morally bankrupt monster who deserved a bullet to the everything.
@@madmanwithaplan1826 Fair point. I'm more a fan of RPGs than "on rails" action games, so I tend to look at it from the viewpoint of what I have seen on screen and not from the perspective of what Crane has experienced. The bigger flaw might be that DL didn't give me enough back story about my organization to feel committed to the mission. From my perspective, Boss just dropped me in a hot zone with insufficient preparation, I promptly got infected and now she wants me to deny medicine to the only people I have encountered who are helpful resulting in predictable death. It's hard to feel like you are part of the "Good" team after that.
@@madmanwithaplan1826 I never said she was a monster, I see her more as a parallel to cranes character by the end of the game. Crane begins the game solely focused on completing his mission. But over time throughout the duration of his time in harran he changes fundamentally. The conversations with his boss at the GRE serve as a narrative device to show the player that crane himself is changing as a person.
The anime adaptation of the Valkyria Chronicles scene was so much better. SPOILERS AHEAD
In the adaptation, Isara's death was almost instant from the bullet of a straggler only moments after the current mission had ended. Welkin and the others didn't even get to say goodbye, they only hear of her death in a report and she was already dead hours ago by the time they get back -- only Rosie was present during her death. I found this version of the death much sadder and less manipulatively sappy, as her death is more apparent to the party and no one gets to fully mourn because they were in the middle of a major offensive. Welkin doesn't even mourn her for another like 3 or 4 episodes, and only manages to when they reconquer his hometown and gets back home. So in essence he only fully had time to absorb the fact that she's actually gone when he finally manages to get back to the family home and she isn't there, making him the only remaining living member of the family. Only then does he break down in tears.
In the original draft of the game, it was even worse. According to the artbook, Isara was supposed to have been dying while piloting the Edelweiss, hit by bomb shrapnel that got inside the tank. Her piloting gets worse as the battle continues and Welkin starts berating her, not realizing she was dying inside the tank and only hides it to prevent the mission from failing. After the battle when Isara doesn't leave the tank, they find her bloody corpse inside. It was changed for being too depressing to what we eventually got.
Bruh that would have made me cry 10x harder if they kept it like that! She died inside a tank her dad worked on!?
Oh god!
@@anthonygonzales207 hmm... I give it marks for being a classic "hero's death" though. Much better than getting shot by a sniper after the mission. Also dying of shrapnel wounds inside a tank actually gives you a reason to be out of reach of the medic.
@@marhawkman303 Kamina death in Gurren Lagan
@@parjai97 never saw that. wuzzat?
@@marhawkman303 a very hard spoiler for someone who hasn’t seen it is what 🤣
The isara one, its one of those things where the gameplay and thr narrative are at odds. If the medic option hadn't been avaliable for that level, or whatever, it would work better, but from how you guys present it.. yeah.
Yeah, it's just lazy writing, really. The script writers couldn't be arsed to invent a logical reason why right that instant no medic and no first aid is available. But they also didn't want a scene where Isara just gets shot in the head and dies instantly, beyond medical aid... because the writers wanted those long melodramatic dialogues as she slowly passes away in a hamfisted way.
Yup...you see it in FFVII also, party members who die can be revived using Phoenix Down, but soon as someone dies in a cutscene, everyone forgets Phoenix Down exists...
@@randomstuff-qu7sh They're not dead though, only knocked out.
The realistic option would be a shot through the head or straight through the heart, but that doesn't leave time for a tearful goodbye.
@@TF2CrunchyFrog its not lazy writing, as they do presume that you, the player, is able to gather that video game mechanics dont equal cutscene/world mechanics.
I would have to guess you get upset when randoms in cutscenes dont take 10 machine gun shots before they die, or 3-5 rifle shots, rather they are normally killed in one chest-area shot.
Adam Effing Jensen throughout the entirety of Deus Ex: Human Revolution. The Director's Cut made the boss fights a bit more open-ended, but did nothing for Adam waltzing into them like an idiot.
Resident Evil Village - specifically, when Ethan finds Moreau's flask. He could literally just take it and run, but no - he just HAS to stay and taunt the evil snot-controlling fish monster. I mean, Ethan is not exactly the brightest person even in his best moments (which weirdly is one reason I love him so much), but that unbelievably stupid decision REALLY stands out.
I was expecting Shephard from mass effect 3 to be on the list. I mean he could have just shot Kia Leng and saved Thane on the citadel.
Same. Would also throw in the encounter on Thessia as well.
That was just soldier Shep, who was the least baffling example! *EVERY OTHER SHEP FORGOT ABOUT THE POWERS THEY WERE JUST USING TO KILL THE ENEMY JUST SECONDS AGO!*
@@Delightfully_Witchy [insert sound of me screaming for my Vanguard Shep to just Biotic Charge at the bastard]
Heck, (s)he didn't even need to waste a bullet: The instant Kai landed on the car, use one of the overpasses to scrape him off and be on your merry way.
Borderlands 3 has 2 of those instances. The first time is after the fight with Rampager. You return from the Vault after defeating it, only to get ambushed by the Calypsos. They proceed to kill Maya while your player character just watches them do it.
The second instance irks me more tho. Its again after a boss fight, this time killing Troy Calypso. Tannis, Lilith and Ava celebrate their victory prematurely, thinking they won, while our character just watches his Sister Tyreen Calypso getting up, draining her brothers body for its power and then seemingly killing your friends.
Unbelievable.
The first part you mentioned made me wanna shut the game off lol. Finally got back into it to finish, but I needed time to get over how dumb everyone looked at that part.
The Rampagers is excused because it seems like the cutscene happens while your in the vault (Only triggering when you leave for gameplay purposes).
The other ones don't have this excuse though and are really dumb, like towards the end of the game where we don't kill Tyreen while she destroys the machine.
@@ezaf-bayleaf9043 Well maybe you can explain it that way. But the fight with Troy you are Literally standing there!! :D
YES! I was screaming in my mind that I would put several rounds through both their heads immediately.
And all the voice lines I'd experienced all game tell me Moze would do so too. I just got BL3 in Humble sub and have been binge playing it, finished all base game side missions and main story, and completed some of the DLC's.
I asked my friend while playing borderlands 3
Me:Wait were we there in that cut scene?
Friend: yup
Me: Did we just stand there and do nothing?
Friend: yup
Me: well we are mercenaries so I guess she didn’t pay us enough to care.
A time that bugged me was during one of the PS4 Spiderman missions where Peter is saving people from a burning building but when the cutscene starts his spider sense is apparently dis-activated meaning he doesn't notice a falling beam but has to be warned.
Actually, that makes perfect sense.
Spidey Sense detects danger.
Fire is danger.
He is inside a burning building.
He is surrounded by danger.
His Spidey Sense is literally going off in every single direction all at once.
Detecting an individual environmental danger in that situation with Spidey Sense is difficult. Imagine trying to distinguish a single sound in a room where the walls, floors, and ceiling are made of speakers each blaring different noises at top volume.
It's straight up one of the situations where Spidey Sense is straight useless, and Spidey actually WOULD need to be warned about incoming immediate danger if it's not someone attacking him, which his Spidey Sense prioritizes over all other dangers.
@@GuukanKitsune Depends on the iteration of Spider Sense. Some of them are apparently so fine-tuned that they can differentiate the general "in a burninng building" danger from the immediate "literally about to get hit by a falling beam RIGHT NOW" danger.
@@ZaberFangAT Really it seems more to rely on HOW EXPERIENCED the individual Spiderman is at reading the Spidey Sense.
But most versions of Spiderman have at the least great difficulty using Spidey Sense in this kind of situation. Even the more experienced versions wouldn't detect the falling beam until it was nearly too late to avoid it.
@@GuukanKitsune Doesn't really make sense. He's not jumping into the fire, and any flames nearby he'd most likely survive with only light burns (being superhuman and all). The falling beam _could kill him._ That's a lot more dangerous - and it's moving *towards* him.
@@henryviiifake8244 What about smoke? Heat? Toxic gasses? Lack of oxygen? All these would be tripping Spidey Sense too.
Refer to my 'room made of speakers' analogy
Mass Effect 3: All of Mass Effect 3 but specifically Kai Leng's "introduction" which only makes sense if Sheperd and his companions had an lobotomy right before the cutscene started
The whole thing with Isara and forgetting you can call a medic is no different from when Sephiroth stabs Aerith and Cloud forgets to use a Phoenix Down. It all boils down to what is acknowledged as gameplay mechanics, than what is considered to be truth in cutscenes.
But yeah, it's really fucking dumb no one shouted for the medic. They could've at least shown the medic try to save her, but to no avail. That would've been more believable because medics arent miracle workers in war most medics just often ease the passing from lethal injuries.
Mike chucking a grenade at the start of a stealthy bank heist always gives me the giggles
"Like a Rapture made of Mince" killed me.
What about when a cut scene makes you more competent than you could ever be in the actual game?
Ninja Gaiden would definitely be on that list.
Like the opening credits scene of every Borderlands game, perhaps?
I had several of those moments in FFXIV. In almost every single cutscene, your character can do nothing except glare, smile, lean forward threateningly, or run up to the enemy and then stop and glare or lean forward threateningly.
The feels when even Mike has to explain good stealth to you... for shame cutscene CJ smh
The Dead Space 3 scene feels like a roleplaying game where the gamemaster really _really_ wanted to have that cool scene of the Apocalypse starting and by god he's not letting the players stop it from happening!!
Nier Automata. In the opening sequence where you're in the factory, you quickly learn that you're a badass robot who can dodge and slash with graceful and deadly efficiency. But then the scene later with the Engles comes, and despite easily dodging its giant arms just seconds ago, our partner 9S have to take one for the team and shield us, which of course leads to blowing up the mission, literally.
When Andy was listing off what the player character is like when their in control i was waiting for Mike to show up.
We could add most Mario games to the list. There are so many times he could of shortened the game by doing something simple like jumping aboard one of the koopalings’ fleeing airships and rode it into the end. Guess he forgot he was originally named JUMP man.
This channel has reminded me of two games I played as a child that I completely forgot about - Glover and Starfox Adventures - and it's wild to suddenly vividly remember playing these games when I had forgotten their existence before.
I am reminded of all the times in Fallout 4 companions picked the worst time to start affinity dialogues. Sort of a cut scene but the game is still running. Several times I found myself frantically trying to speed thru the dialogue options while the beep beep of a super mutant suicider approaches…
Hilarious, but perhaps you didn't know you can just turn away from ppl awaiting your responses in order to drop the dialogue stuff and move on.
Honestly stupid decisions in cutscenes always make me laugh. Like you could go through the game as cool as possible and then boom! Cutscene!
An alternate edition of this would involve "7 times your skills vanished in a cutscene"
Several games involve a ton of unlockable skills and weapons, but most of them just seem to vanish in a cutscene! Even basic skills like being able to shoot or aim properly seem to go out the window sometimes!
Shepard from Mass Effect is the perfect example of this, where they can disarm a nuke in 3 seconds flat, talk their nemesis into killing themselves and shoot thrown bottles with a sniper rifle, but then when faced with Kai Leng in a standoff to save the Salarian councilor, they lose every skill they have, and even default to the most basic crappy pistol in the game!
Depending on your class, you have multiple options for skills or powerful weapons that no shield can stop, but Shepard decides to just stand there and either get the councilor or someone else killed before acting, and when Leng runs away, Shepard can't hit the broad side of a barn, despite Leng being at best 10m ahead of them!
It seriously calls into question how Shepard managed to become an N7, and especially a Spectre... It's a scene where it's literally impossible to make Shepard do anything productive, and they either just stand there and let their objective get killed, or have someone else step in to save the day, and it's a literal 3 against 1!
I always hate it when a game goes to cutscene and suddenly a enemy grabs you from behind that is so massive that you couldn't possibly have overheard it coming. Resident Evil does that all the time, but also Halo: Infinite, Metro series, it is pretty much everywhere and it sucks.
Can we add about 80% of the main story cutscenes from BL3? Because, except for the ones where your character simply isn't there, the bad guys are always doing clearly telegraphed actions that could be prevented with the slightest intervention.
At least in BL2, whenever the bad guy did something in a cutscene, it made sense that you couldn't intervene.
I swear, we get shadow banned with comments like this or something. I said the same thing and no one replied or liked my comment when everyone else i see has at least 50 likes or at least 2 replies. Is it a horrid statement to dislike a games' very very poorly written plot or something??
You guys missed every time Leon is standing directly in front of that short guy in Resident Evil 4 and doesn't even attempt to shoot him into Resident Evil 5
Cutscene incompetense is so common, you could do ten videos like this filling it with Mass Effect 2 and 3 alone. Other exsamples are: The wedding of Semor and Yuna in FFX, Lara in the second Tomb Raider Reboot forgetting all her weapons while sneaking inside that underground temple.
Mike throwing the grenade is one of my favorite oxbox moments ever.
To be fair, at least your actions in Valkyria Chronicles are no where near as dumb as Faldio's heroic sacrifice at the end of the game, which is not only completely pointless, but also almost gets the two main characters killed.
Mike actively complaining about things “all going a bit Mike” in a cutscene, that’s his job damn it
This is my excuse for anything stupid I've ever done in my life. It was a cut-scene!
A good example is during Destiny 2s Beyond Light Campaign. For some reason your guardian decides to go for the melee attack on the ancient evil darkness using cyborg alien lady Eramis.
Uh, not really. Yes, your guardian gives her a moment to talk, but then charges toward her, activating their super (don't know what the super is, but you hear something happening, as well as your guardian glowing with light). However, you then have your ghost being an idiot and poping out RIGHT IN FRONT of Eramis, who could have easily killed him at anytime, preferably when she freezes your ghost a few seconds after he appears. We also have the issue of our guardian struggling to get out of the slowly incaseing Stasis, even though it takes our guardian a few seconds to burst out of stasis typically. Yes, I know Eramis is meant to be the strongest Stasis user and yes, we could've easily broke free of the stasis at the very start while we had both our ghost AND darkness shard. Firstly, Eramis is probably the strongest Stasis user at that point, but she is not to the scale of power our guardian as we kick her butt with stasis quite easily shortly after. Secondly......feel stuck? Caught off guard? Maybe it was a combination of being caught of guard and how powerful she is with Stasis. Tbh, don't really know why we struggled so much with that stasis freeze.
Oh my god, Jane! You stomped all over my lovely Valkyria and also my emotions. I cannot believe and I will not recover.
I would add Assassin creed odyssey a game were stealth is always an option, expect for the first "boss" of the game were no matter how stealthy you are, as soon as you are in a certain range of him, a cutscene start and your character come out in the open and start taunting the guys and all of his crew.
How about the very first Assassin's Creed? Every assassination target will instantly detect you no matter how stealthy you are once you get within a certain range even through walls.
Assassin Creed Odyssey. They go out of their way to boast you can "play your way". Then except in every single boss fight starts with cut scene, and if you "leave the battle area" you lose. If your skills are geared to hunter or stealth, you don't stand a chance. (Or at least I don't.) Devs who suddenly decide to change their own rules really annoy me.
reply, also, alter the cutscenes and replace the synchronization spots with a grappling hook, and they may as well have called that one Far Cry -- this is SPARTA!!!
Is it me, or am I the only one where the game play reminds me too much of Far Cry Primal?
Forgetting that you are an extremely powerful healer in many cutscenes of RPGs and MMOs.
I don’t know, does John get better? He walks out of the barn at the end rather than just chucking dynamite.
He died as he lived, getting shot.
In all fairness, I saw it as him giving up knowing they would never leave him or more importantly his family alone, so he let them leave and gave them what they wanted
@@aikoluna3480 yes, because that's what it is. Don't ruin the joke :D
@@aikoluna3480 No, he has no reason to believe they wouldn't kill his family and then go after the family that healed him to make an example.
The return of 'whoops, that's a grenade'! Thank you! I always loved that bit.
Playing RDR: John how are you going to get through that door... Don't yell we've lost the element of surprise. Don't threaten him!!! Okay he's not killing us for old times sake, turn around and come back with a better plan... John? John?
To be fair, everyone else in the gang was too smart to trust the cops. It stands to reason they'd only be able to coerce the biggest idiot in the gang.
Wow, Jane was brutal with Valkyria Chronicles.
More to the Isara example, depending on the load-out a scout like our future baker/love intrest/muggufin Alicia should have a a healing light-bulb(Ragnaid) in her pocket.
The second Andy finished his opening line, I was expecting a cutaway to Mike shenanigans. I was not disappointed 😂
How could you not include Mass Effect 3 when Kai Leng escapes the Citidel? Not only does Shepherd and her squad mates forget how to aim a gun, she also doesn't spin the skycar around whilst he's standing on top of it during the ensuing chase scene.
Or use one of the many Presidium overpasses to scrape him off.
Speaking of Smash Bros, Kirby may not have been the only survivor of Galeem's attack if one cutscene idiot did more than just look at everyone after receiving a vision of all of them dying, or if another tried something other than hiding in a box despite being fully visible moments before, etc etc.
Snake probably realized he was screwed. The only reason Kirby made it out was he managed to grab a warp star in time. The other characters either had no way of escaping or weren't close enough to their vehicles.
A few examples from Resident Evil 4:
1. Meeting Mendez for the first time, Leon instead of shooting the 7 foot giant, decides to try kicking him.
2. Seeing Salazar alone in the room with spike ceiling, Leon doesn't immediately shoot evil Napoleon.
3. Going for the knife, instead of the gun when he senses Krauser behind him( I know Krauser is weak to the knife in game play, but still).
#3 probably saved his life. A previous encounter with Ada demonstrated why knives are better for really-close quarters combat.
Ah, the only thing that can stop a protagonist. Cutscene incompetency
I'm surprised OXBOX didn't add Resident Evil: Village here. That part wherein Ethan was able to swipe the baby flask from Salvatore Moreau but he stayed there and looked at Moreau and even antagonized him loudly enough to engage Moreau and make the escape much harder and alert big gross fish.
That was infuriating. “I’ll be taking this” 🤦♂️
I know that's going to annoy me when I eventually get to that part in the game. I'm trying to get through RE7 first and that's going not very well, lol. That bit of the vid of them playing it frustrated me so much.
I 100% expected Maya's death in a cutscene in multiplayer looter-shooter _Borderlands 3_ to be in this video. The most hated scene by fans, in which neither the player character(s), nor multiple allies who would've been within shouting distance, nor poor Maya herself (a Siren with psionic powers and a playable character in _Borderlands 2_ game! And this Maya should logically be even more powerful since 5 more years have passed since BL2 which Maya spent researching Siren magic!!!) are allowed to do _anything_ except stand there and let the two antagonists kill her.
Worse, the cutscene plays it as if Maya sacrifices herself so that dumb NPC Ava (introduced in BL3, completely useless and annoying to boot) --who let herself be captured and taken hostage by the Bad Guys like the idiotic bratty teen she is despite Maya earlier telling her to -_-not-_- follow us into the temple -- can escape... except that after the cutscene, Ava is still there!
Ava only gets away after Maya's death because the script then suddenly declares that the Bad Guys duo (who are also Sirens and hunt other Sirens to steal their powers) for no logical reason decide to let their hostage proto-Siren Ava go with a snarky remark. And they let Ava take Maya's tome of Siren secret as well! Despite the player character(s) still being in the room with intent to kill the Bad Guys. It's like even the Bad Guys twins couldn't stand Ava.
Not to mention the game then ignores that perfect resurrection technology exists canonically in the Borderlands universe. It's not like BL2, where one of the former BL1 characters gets shot and dies at a time the New-U network was down (because Angel who controlled it had also died just a minute prior).
I'm feeling a lot less bad about missing BL3 now; I actually ended up losing access to the system and game BL2 for a long stretch having been forced to get off right after Roland died and am still not over it.
But that honestly sounds even worse.
@@wallofnyc In all fairness, while the story sucks the gameplay feels so fucking amazing.
New-U is not story cannon!
No one ever resurrect in this game.
How about Bully? Every time that Gary shows up between the end of chapter 1 and the end of the game, Jimmy just stands around, even though it's not revealed until the final mission that he will supposedly be expelled for beating him up.
My favorite thing about riddler is that hes most of the time trying to just outsmart batman. And occasionally he leads bats to a clue about another villian's plans
Oh good, hit me with that Isara cutscene, why don't you. Now I'm crying again. :(
Another thing about Valkyria chronicles, everyone and their mother has a little bottle of stuff called “ragnaid” that heals 30-50% of their hp on then at all times. For many characters this can heal them up even after they’ve taken a bunch of shots, and nobody bothers to rummage through their pockets.
I must say - anything with Ethan Winters should be on this list. He got lucky with this one
Stopping to brag to Moroe, when every single player says, ok just run now, run, no Ethan!
Ethan acting like an idiot is totally consistent with his character.
Doing it once is an annoying out of character moment, doing it every time is characterization
100% agree.
This part in the game made me want to scream at my TV when he didn't just grab the flask from Moroe and quietly leave lol.
I guess that's how you create a reason to go through the level and justify the boss battle though. 😒
They could do a whole video entitled “(#) Times Ethan Winters Did a Dumb That You the Player Were Powerless to Prevent.”
Anyone remember in Hitman, when you've been Hitmaning and mayheming all game, then a cut scene, then 47 is bad at stealth, gets beaten up, and the only reason his unconscious body isn't executed is... I don't even remember? I remember, it sucked.
16:24 is one of my favourite lines I've heard🤣🤣
One game I would put on this list especially after playing it recently is the original dying light where you’re told to destroy a box of life saving medication that you yourself and your allies need over the radio and just blindly do only taking a single vial when you easily could’ve taken at least a bit more to stop you from dying both form the zombie virus and the extremely dangerous missions you’re forced to do to get a fraction of the very same medication you destroyed.
_War isn't Hell. War is war, and Hell is Hell. And of the two, war is a lot worse. ... There are no innocent bystanders in Hell, but war is chock full of them - little kids, cripples, old ladies. In fact, except for a few of the brass, almost everybody involved is an innocent bystander._
- Hawkeye Pierce (Alan Alda) MASH 1977
If it hasn't been mentioned yet, the Borderlands Series. Aside from a few cutscenes where it is explicitly obvious that the player wouldn't be able to do anything (Borderlands 3 when you get phaselocked by Troy) you just stand around and accept whatever punishment the current boss is throwing your way. This is especially bad when you are playing as a siren (and krieg in borderlands 2) and you have the ability to RES people...