Honestly Justin, I don't think you talk too much. You're concise in how you approach the subject matter and it's valuable to hear your insights. I've learned a lot from your videos. Thank you.
Much appreciation Justin! You've been my biggest (mix/production/mastering/philosophy) break through discovery, since SonicScoop's early dayz!! Keep YT lit up bruh🔥
Love you and your videos Justin! But I have some slitght critcisism with your language maybe. In the beginning you were putting it somewhat like "pro mixers spent 8 hours on a mix and thats the right way to do it". But Justin, this only applies to commercial 3-4min tracks with recorded instruments and a few channels. My tracks for example are 100% synthetic, they are up to 13min long and contain about to 200 channels of individual synthesized elements and every sound needs its own special treatment because everything is RAW. There are no well done recordings of natural instruments that save you a lot of time while mixing, there is only very raw sounds that need a lot of sculpting and processing... You dont pull of a impressive mix there in a few hours.. You really have to differentiate theese statements by the genre you are talking about!
If every channel needs special treatments that production not mixing buddy, I don't think that's what Justin meant cause He already told differently in others episode but I could be wrong.
@@DarkTrapStudio No no you are probably very correct! I do everything myself so yes could be I havent differentiated between your mentioned roles enough myself, fair point.
Btw sound designing you have all the power on the quality of the audio, that's not the case with instruments at all, exept if you own you studio, craft the instruments, have the best analog front end gear, play all the instruments, hire an acoustic designer, mic techniques, mic choice, phase, gain staging, overdub, this is far worse than sound designing, you have 64bit float headroom, you can play midi, presets, no AD/DA conversion, and you can tweak forever plugins, with a recording once its printed if you want to change you got to do it again.
Do you think lenght of kick for example is a “producing step” before the “mixhat” goes on or a mix issue? I like to sometimes do a resonating feedback loop at ~50hz ala steve albini (RIP) on some kicks that needs to be longer for the song to make the groove/feel right
Honestly Justin, I don't think you talk too much. You're concise in how you approach the subject matter and it's valuable to hear your insights. I've learned a lot from your videos. Thank you.
Awesome to hear! So glad to be helpful. Thanks so much for tuning in.
Much appreciation Justin! You've been my biggest (mix/production/mastering/philosophy) break through discovery, since SonicScoop's early dayz!! Keep YT lit up bruh🔥
So awesome to hear! Thanks for tuning in.
-Justin
The section about where to start your mix was a game changer. Thanks.
Also I used to live in Plymouth, Lincoln, and Bristol.
Super helpful info. Thanks for making this.
Ive put together a workflow that is an hybrid from Luca and Manny workflow, aswell aswith my usual things.
Sparkled with some few tricks from Ali/Dre.
Thank you for such a great video, Justin!
Thanks for checking it out!
Wow this was alot of info! Im definitely going to sign up soon.
Thank you
Love you, man 🫶
Does the special offer for Mixing Breakthrough end this week?
You can find the current offer here: mixingbreakthroughs.com
23:30
Justin : Damn I need a thumnail, lets see this AI thing
Prompt : Road to Mixing
Justin : That's it !
It took several more tries than that, but basically, yes :-)
My first one this way. Don’t think I will use them very often.
-Justin
@@SonicScoop It was funny to post this comment as a joke thats all :P
Late to this one. Gonna catch up
Glad to have you tuning in Benj!
-Justin
⛽⛽
6:17 😂😂😂😂😂😂😂😂😂
🤣 let’s just drive
Trips with no destination are practice. 😂
Trips with a destination are practice too 😉
Love you and your videos Justin!
But I have some slitght critcisism with your language maybe.
In the beginning you were putting it somewhat like "pro mixers spent 8 hours on a mix and thats the right way to do it".
But Justin, this only applies to commercial 3-4min tracks with recorded instruments and a few channels.
My tracks for example are 100% synthetic, they are up to 13min long and contain about to 200 channels of individual synthesized elements and every sound needs its own special treatment because everything is RAW. There are no well done recordings of natural instruments that save you a lot of time while mixing, there is only very raw sounds that need a lot of sculpting and processing... You dont pull of a impressive mix there in a few hours..
You really have to differentiate theese statements by the genre you are talking about!
If every channel needs special treatments that production not mixing buddy, I don't think that's what Justin meant cause He already told differently in others episode but I could be wrong.
@@DarkTrapStudio No no you are probably very correct! I do everything myself so yes could be I havent differentiated between your mentioned roles enough myself, fair point.
Btw sound designing you have all the power on the quality of the audio, that's not the case with instruments at all, exept if you own you studio, craft the instruments, have the best analog front end gear, play all the instruments, hire an acoustic designer, mic techniques, mic choice, phase, gain staging, overdub, this is far worse than sound designing, you have 64bit float headroom, you can play midi, presets, no AD/DA conversion, and you can tweak forever plugins, with a recording once its printed if you want to change you got to do it again.
@@KYTHERAOfficial Sorry haven't seen your answer when I wrote the second comment
Do you think lenght of kick for example is a “producing step” before the “mixhat” goes on or a mix issue? I like to sometimes do a resonating feedback loop at ~50hz ala steve albini (RIP) on some kicks that needs to be longer for the song to make the groove/feel right