Doom 64 Dreamcast by

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  • Опубліковано 16 січ 2025

КОМЕНТАРІ • 19

  • @TheFieryWind99
    @TheFieryWind99 Місяць тому +4

    An Immorpher video running at 60 FPS would be unbelievable to me many times ago. Either way, it's nice seeing the Dreamcast port still get updated!

    • @Immorpher
      @Immorpher  Місяць тому +2

      Haha, ya I normally dont set my capture to 60, but now its kinda mandatory for these updates!

  • @lancebaylis3169
    @lancebaylis3169 23 дні тому +1

    Very solid effort. If this had been a retail release back in the day it would have been very well received.

    • @Immorpher
      @Immorpher  23 дні тому

      I wonder ya! I know game reviewers back then seemed to be tired of Doom and didnt like the idea of sprite enemies. However the dynamic lighting and normal mapping could have changed their minds!

  • @bluethunder8383
    @bluethunder8383 Місяць тому +3

    This looks really nice at 60fps, may have to break out the Dreamcast, what resolution is it running at?

    • @jnmartin84
      @jnmartin84 Місяць тому +2

      640×480

    • @bluethunder8383
      @bluethunder8383 Місяць тому +1

      @@jnmartin84nice work 👍

    • @Immorpher
      @Immorpher  Місяць тому

      @@bluethunder8383 Double the size of the original N64 version!

    • @jnmartin84
      @jnmartin84 Місяць тому +1

      @@Immorpher 4x the pixels 🔥

  • @rintron186
    @rintron186 Місяць тому +1

    Holy fuck, THAT'S SMOOTH AS FUUUUUCK! Also, Forte 6.6.6. here. Subscribing to you cuz I forgor to do it.

    • @Immorpher
      @Immorpher  Місяць тому +1

      It's compatible with custom maps too! :D

  • @mankrip-
    @mankrip- Місяць тому +1

    Does texture filtering impact the framerate?

    • @Immorpher
      @Immorpher  Місяць тому +1

      We aren't quite sure! I personally haven't seen a very consistent change in frame rate. But perhaps if I did some over time averaging, it might show itself! I will ask around too!

    • @jnmartin84
      @jnmartin84 Місяць тому +1

      @@mankrip- My understanding is that twiddled/swizzled textures make filtering basically free on the pvr

    • @jnmartin84
      @jnmartin84 Місяць тому +2

      I haven't noticed much of a difference on or off. Something that does kill performance is when a textured quad with holes takes up most of the screen and every pixel behind it has to be tested for blending. Makes 60 fps scenes drop to 30

    • @jnmartin84
      @jnmartin84 Місяць тому +1

      @@mankrip- turns out it can have a large impact on fill rate/frame rate. I noticed before when grates were stretched over large polys covering screen the fps halved. I just observed that this does not happen when running with filtering off

  • @mankrip-
    @mankrip- Місяць тому +3

    This engine is begging for someone to make an original Dreamcast game using it. Best Dreamcast homebrew I've seen so far. Only needs splitscreen co-op.

    • @jnmartin84
      @jnmartin84 Місяць тому

      @@mankrip- is that an offer to help implement it 😎

    • @mankrip-
      @mankrip- Місяць тому

      @jnmartin84 Unfortunately, I know nothing about Doom engine architecture.