GAME SINS | Everything Wrong With Dead Space 3
Вставка
- Опубліковано 29 сер 2024
- Subscribe on Patreon for CLASSIC SINS & DLC SINS: / dartigan
Like any good predator, I sometimes roll in the carcass of a dead animal to throw off my scent. Today that animal is Dead Space 3, a game that killed a series and a developer. It's a sad tale of over-expectation and under delivery. Here are the sins of Dead Space 3.
Please enjoy GAME SINS Everything Wrong With Dead Space 3!
Join my Discord fan community: / discord
Follow me on Twitch: / dartigan
Like if you did.
Subscribe for more.
Vote for the next game.
Intro animation created by Runestorm: runestormfilms....
Inspired by Cinema Sins: / cinemasins
#deadspace #dartigan #gaming
“The codex is right there. Ellie even runs right past it when she leaves Isaac and Carver to die.” That was a good one.
"Now what would be added to a game about flesh devouring space zombies and ancient alien artifacts that would mesh seamlessly with those elements?"
"I know!"
"A love triangle!"
"Yes. The most terrifying part of any survival horror game is the horrific abomination of the forced romantic plotline."
-Terrible Writing Advice
There wasn't even much of a triangle at that. There was no chemistry between Norton and Ellie.
Idk. Dying light seemed to do it pretty well.
I read it in my mind with his voice.
It needed a love triangle within that love triangle!
and also dont forget those lovely lovely little microtransactions
These game sins basically give me better insight to the plot holes lol
Yup, I do miss Dead Space though
Press F to pay respect.
(But do leave comments first)
Whoa whoa whoa I’ve been seeing this your account with years and this is the first time I’ve seen the profile picture change
@@GodaBoham he's someone else, I think you got him confuse with Just Some Guy with a Mustache. I think you the two confused
rikmosa Yeah I do my bad😅
Daniel Pedersen “without a mustache”
Despite this game being very looked down upon, I actually had loads of fun playing it with a buddy. Dead Space 1 is still the best though
destroy 212 When you don’t have friends to play with it isn’t fun.
exactly co op games like these are super fun to play in some of the worst ways possible, but thats the point of a video game anyways whether it’s bad or good I still have fun with them
Ds1 was so good when it came out and it was actually scary and just creepy atmosphere. DS2 went a tad bit further lil more action but bad decision giving issac a voice. Ds3 was just a money hungry with some good ideas here and there but the game was major league unfinished and you can even tell just from the camera angles cutting carver out from time to time to focus on issac.
Chief Combo dead space 1 would’ve been better with a voice tbh & I’m glad dead space 2 did that. I just wish the controls weren’t so different on dead space 1
@@kungfumanny7 controls were kinda slow and sluggish. I do admit that
"Mankind goes broke from lack of resources"
Game promotes Micro-transactions
...
(shortly after this EA's boss was transformed into a slasher, which was killed by carver)
Only one sin matters in Dead Space 3: Locking story elements and trophies behind forced multiplayer that nobody bothered with except for crack addicts who didn’t care about the story and would kick you if you didn’t have a hacked weapon or if you stopped for three seconds to pick up a log.
I hated that the most, I had to play co op to fully enjoy the game
Yeah but then I played it all the way with a friend and it was one of the best coop games I have played.
I got it with a friend opening day. We both thought the game was terrible compared to the other two, but we finished it regardless. Sorry your experience sucked worse than that.
dude, wtf? I played this in co-op, I cared about the story and I'm not "crack addict". Why do you insult people so easily?
Sasir Having been punted from literally dozens of games by people with hacked weapons speed running with no mics and not being willing to grab collectibles, never having been able to find a partner who didn’t behave that way, and being barred from 100% completion because of it tends to make one sour. Perhaps you were lucky to have mates to do it with you, or the luck of RNG paired you with randos who weren’t the mouthbreathers taking a break from CoD, but many others weren’t so blessed.
Dead Space 2 is a masterpiece. Even when this came out people knew it wasn't very good.
@@dan78789 Agreed (9.1 / 10 for me)
Masterpiece for sure!! I still play it often.
@@dan78789 good because will pump out as many as it can to fill its coffers
Definitely! The level design from Cassini towers to the Chuch of unitology iconography everywhere is beautiful 😍 I just played the first game to refresh my memory for the remake now I'm half way through Dead Space 2 again.
16:40 I did the same thing lol. I also felt bad when hammond died in the first game so I tried to bring him around the rest of the ishimura with me. he wounded up glitching through the floor of an elevator and never saw him again :(
Lmao
hahahahahahha
Dead Space 1 and 2 were excellent... it's a shame that 3 drags those games through the mud. To say 1 and 2 were just "okay ideas" is an injustice.
I loved the first 2 when I first played them but I tried to go back through and for me they don't hold up anymore
@@justyouraveragechad9354 what would you say doesn't hold up?
@@IamaPERSON I guess it feels clunky. Doesn't feel as good as re4. If they made a good sequel that handled better it could be awesome.
@@justyouraveragechad9354 idk, I think the clunkiness adds to the game, since you're trying to survive horrible abominations in a dark atmosphere.
@@IamaPERSON I see your point. Like the old resident evil games that were fixed camera and were harder to navigate the characters. But I think a game can handle good and still be scary. Re2 remake handles great and still delivers very tense moments
Extra sin: There is no sequel, just a dlc that ends on a cliffhanger that is never coming even though the end scene of the dlc could be summed up as "We're dead".
An overwhelming "meh". Pretty much sums up Dead Space 3 and this is coming from someone who loved the first two Dead Space games.
@@dan78789 Well, replay the first game, you really need some reminder on how the whole shit evolved ("x
@@dan78789 A lot of people look at the franchise as something slowly falling to it's death, and it isn't without reasons...
As much as i loved the franchise, i got more and more disapointed at the shift in genre in dead space, due to it switching from horror to EA action games, because they wanted it to sell like hot cakes rather than filling a niche...
Due to that, you can clearly see the difference between the first game and the third, one is a quiet and ambiant game with panic shooting and on the edge gameplay, you can feel the dread as you crawl through that ship, the other is still on the edge, but you're just being thrown in with cutsenes, way too much dialogue immerse yourself, over the top scenario and action, and aside from jumpscare, barely anything frightening... The OG fans came for the Horror, but left when all that was left was a an action-shooter with some weird lore (tbf, we still played it, because we wanted more, but yeah, still disapointed)...
And then EA shutting down the studio because of them now meeting their SLA in term of sales ... Well that's quite sad in fact.
I love the franchise overall--it's one of my favorite, but DS3 started to drag a bit once it began to feel like a series of tasks to be completed instead of focusing on survival horror. I still like the overall concept, but just like Mass Effect 3, it just starts to drag. I still play all three games whenever I'm in the mood for another playthrough, though. I couldn't say the same about ME3.
To quote the movie Van Helsing: "If your planning on killing someone, just do it don't talk about it."
To bad Danik didn't get that.😒😡😠
These dumbasses didn’t know about the Rosetta Stone, you think they know about walking into tropes?
I was expecting to hear, both issac and john are apparently inhuman since both of them have the ability to use their feet as hydraulic presses to dissamble necromorphs.
Danik - "I'm a man of fact and reason"
Also Danik - is a religious fanatic
Idiots will stay idiots, like in a real life :)
yeah...that's the point
@16:36 Like the gnome in Half-Life Episode 2, taking Nortons' head all the way to Ellie should have been a Trophy/Achievement.
Santos: "omg i'm so affraid of riding this elevator"
*elevator arrives to the top*
Santos: "let me stand in this elevator i was so affraid of just a moment ago and fiddle with my backpack for ages"
Fun fact:
1. After evading Danik's shot on the moon, fall and awaken on top of pile of corpses, kill the necromorphs coming at you and then look up towards the hole you fell from. If you aim your gun to zoom your view, you can see that the glass roof covering on Danik's room before is already shattered (as in, not cracked, but totally shattered with few tidbits hanging on the borders) meaning Isaac is now exposed to space, but still live despite not donning his space helmet
2. After you jumped from the train into Eudora, as soon as Isaac is hanging on the ledge, if you played singleplayer, you can (very briefly) see Carver's leg model hanging on the right side of the screen before it disappear and Carver appear on the ledge to help Isaac up
3. 200 Years derelicts orbiting a planet should've plummeted down long ago since there's no stationkeeping to raise orbit and with the amount of debris there, the kessler syndrome caused should've destroyed the ships beyond any recognition, especially if you factor the mines
4. For sin 69, after you retrieve parts for probe gun and come back to the giant necromorph you need to probe, as soon as you meet Norton, you can see (very briefly) that he is contacting Danik using his screen projector before shrugging it as "it's nothing" as soon as Isaac asked him. It's still a sin though because right behind Norton is Santos, who's behind the desk after she gave you list of parts for the probe gun. With the way the communicator works in this universe, there's no way Santos wouldn't overheard Norton's exchange or saw Danik on Norton's screen
the only best thing of DS3: you get to make your own gun... that's it
Agree, even the coop felt like a last moment decision. This is noticeable during the main campaign where everyone, sometimes including the cinematic camera, ignores Carver's existence
I only ever played this game co-op and back then I was young enough to not realize the shitty writing points, so the coop and gun making were amazing for me
Co-op was dec and helpful if you played impossible difficulty. But the game was just so darn boring and not once scary.
@@dan78789 you mean the grind for resources?
That what makes this game broken.... I've been playing DS3 for 5 years and just created a sniper rifle that could 1 shot any necromorph with a rocket launcher under barrel. Its similar to that weapon in new game+(devil hand i think its called) but better
It’s a fun game, but hard to believe that electricity still runs and technology still works on Tau Volantis 200 years later.
I would also like to add another sin after the 7:02 mark if you ever do an anniversary sin for this game: The opening plot with the Marker being freed on the moon is a massive plot hole. Issac never deals with it nor does anyone seem to despite the entire city going to hell. It even seems that the Lunar Colony is either as big or bigger than the Titan Sprawl in Dead Space 2, the same Sprawl which triggered its own convergence event. So yes, I am peddling my own fan theory that the Brethren Moons in the DLC were awakened not because of the events of Tau Volantis, but because Issac and company stupidly left an active Marker a skip away from Earth to do it’s business.
I actually never thought of that because of how fast the first chapter goes, amazing point!
That's actually a good point about Ellie and Issac's break up
Why the HELL would she break up with someone who has been through more shit with Markers than anyone else did and was reluctant to search for them, and ends up with some guy that is ordered to PROTECT THEM?
In fact, why is there romance drama in this series at all? I mean it would be like if Ellen Ripley in Alien was like "oh sure I might have my skull bitten in by a phallic alien but the real mystery is does Parker like me only as a friend?"
About some sins:
Sin 11: Well you could have material that burns by itself that explodes? Just like rocket fuel can burn in the vacuum because it already has it's oxygen, this could happen here as well. Just an idea tho :3
Sin 12: Norton recruits Isaac because they are convinced that he is necessary to destroy the markers. They have no clue but he did it twice. Plus he has experience in fighting the Necromorphs so he actually is of great value. His later resent for Isaac is caused by the Marker manipulating Norton because it tries to manipulate the group and their efforts so that they fail. For that, it also utilizes the plot-convenient coincidence that Norton is the new Lover of Isaac's ex to fuel jealousy.
Sin 24: I doubt that Titan station housed BILLIONS of people. It surely housed the equivalent of a big city but it's crew consisted of 1,000,000 people. So it definitely housed millions, but billions is too much. Also throughout the games, it is pretty thoroughly elaborated that the Markers manipulate the minds of basically every human into serving them. The creation of Unitology as a religion is caused by that. People are obsessed with the Markers and will build them frantically no matter what happens. This can be seen at the end of Dead Space 3 as well when you move through the alien machine. It is filled with Markers everywhere. After all the lore explains that the Markers basically form a species into an advanced one that ultimately becomes spaceborne and desperate for resources at which point the Markers come into play. I mean you even understand the mind influence thing in Sin 42 and Danik even talks about that in the scene you show at Sin 82.
Sin 61: Wrong. Santos dies by a Necromorph when that Giant Snow beast tears down that "elevator" that took them up the mountain. I mean you can be technically correct if you require physical contact between the human and the Necromorph with fatal wounds resulting from that physical contact but tbh that would be quite a workaround to keep the statement "Not a single person died to a Necromorph", don't you think? 👀
Sin 65: I wouldn't agree with that. What's true is that most enemies are simply a different form (like the Feeder being a changed form of the Pack that you encountered on Titan Station) however I would consider the Alien Necromorphs a new type because sure, Dead Space 2 has big Necromorphs as well but those were all put together human bodies. Those Alien Necromorphs tho are one huge Alien. Also, the Brethren Moon(s) is/are definitely a new Necromorph type and they only appear in DS3. So even if you don't consider the Aliens a new Necromorph type, the Brethren Moons are for sure a new type.
Sin 73: If someone points a gun at your face, ready to blast your brains out it is not just justified but 100% OK to kill that person.
Regarding 65, it's absolutely not true that no new necromorphs were added. The first ones you run into were seen in no other games.
That's false, fodders were seen in the second game; and slashers were seen in all three games.
16:20 Danik survives this. Also, he didn't even run away and only took a couple steps back. Some BS.
Batman: Arkham Origins
Personal Sin that REALLY just Irks the hell out of me. It's such a huge sin for me that I should have opened with it.
So Carver's story up until this point is that he's an absentee husband and father who watched his wife and son gets shot by danik. He's chosen to continue his wife's Mission which was the catalyst that kicks off the events of Dead Space 3 in the first place..
He Spends the whole game with Isaac. Goes through hell with Issac, while battling his own inner demons with the loss of his wife and son..
He Protects Issac and supporting him, in both the killing of Norton by defending him against Ellie's accusations. And by helping him through his loss of Ellie after it's assumed that she's dead..
He even saves her life so that Isaac doesn't "let it all go dark" with survivors guilt. Now. I and a lot of people didn't like that, but it's what happens afterward that irks me.
After all that, during the DLC. The developers use Isaac as tbe voice of the fans to straight up blame him for the Awakening of the brother Moon.
I went back and rewatched that scene. If either Ellie or Isaac hand't stood around kissing and talking and standing, and instead pulled the Codex right back out, none of that shit would have happened. Isaac was just as to blame and Carver's weaksauce come back of "Oh yeah? Well fuck you." Does not do this sin justice.
It's bullshit. It's the damned forced love story plaguing every orifice of this game! Remove it all together, and I would've enjoyed it a lot more.
Not gonna lie, this is my fifth or sixth time watching this video over the years and I still love it. And yet the 1:28 sin just hit me harder than normally because of reflection. In Dead Space 2 there was even a solar power station that was essentially an energy death ray. Given that Titan is waaay farther from the sun than Earth, yet it can create a beam capable of melting heavy metals like butter, you would think that building solar stations around the planets or Dyson Spheres would be a practical option. That being said you could also argue that the Markers manipulated humanity away from renewable energy sources (like an alien Exon Mobile). Yet the amount of resources found in space would dwarf any consumption rates. And in Dead Space 1 it didn’t even seem like humanity was running out of fuel more than it was running out of any metal they could get their hands on. Note that this is a civilization that can rip entire planets apart for resources. Did they never once think of recycling and maybe try a different reactor other than Plutonium based fission?
Here's one I noticed in-game. When that older guy freezes to death after that crash-landing, Isaac uses kinesis to turn on a nearby generator to turn the power/heat on. Ellie's team came through there, before, so you're telling me none of them had a kinesis tool? They were out in the ass-end of space and no one had a kinesis tool? That or no one in that century has any upper body strength to just turn the stupid handle!
The first Dead Space is one of my favorite horror games. The atmosphere was great, they didn't feel the need to throw enemies at you in every room and while it probably had plotholes I enjoyed the story. I didn't like 2 as much since it was far more of an action game. I didn't like 3 at all except for the stuff in orbit which felt a lot more like the first game though with a lot more stuff to kill. My biggest issue with 3 is that almost every room is just a gauntlet of monsters. Enter room, room locks, kill several waves of enemies, repeat.
Somebody probably beat me to this already, but in the event that it hasn't happened yet, I think there's a potential sin.
17:09 Hey, guys? Don't Isaac and Carver both have a certain module that could slow down the problem here? Just aim for what was holding that lift up! Bonus points if you also manage to get that blasted Necromorph in the blast radius. Worst case scenario, you get Santos by accident in the blast. But even then, its not like you guys are short someone who could run in and get Santos off that lift before the effects of that module wore off.
Anyone else notice that Danik was literally wide open during the hostage standoff? Isaac and Carver could literally shoot him in the face and proceed to nuke his corpse if they want to, but no they just had to give him the codex.
CHARACTER DEVELOPMENT! (That dooms the galaxy)
@@madcourier6217 hell yeah!
The reason no government or cults (earthgov and unitology) never questioned the markers is cuz the marker brainwashes them, tells them to create more for the convergence event. I've had the same questions when first played the trilogy a couple years ago but through the trilogy they literally tell you why no one did anything. By the time any sane person was left to actually question why they'd be doing what they were doing it'd be too late and damage would be done.
Dead space in a nutshell: hello UWU WE MADE A FUCKEY WUCKY
Possible Jacksfilms/Johnsmovies reference?
Someone finally pointing out that without nostalgia the first two games weren’t the second coming of space RE and that this game will forever be bad for introducing microtransactions to make games easier into the mainstream. THANK YOU
People seem to think all horror survival games are Resident Evil or Silent Hill copies. Dead Space had nothing to do with both of those games, I don't understand why people think they are similar games. But about micro transactions, it was published by EA who is known for being greedy so it is unfair to blame the franchise itself because of that.
@@SalvageET Well, the Devs of Dead Space themselves said in an Interview that they were heavily inspired by Resident Evil 4 when it came out and basically tried to make RE4 in Space. Besides that, I agree that blaming the franchise or Visceral for the Microtransactions is missing the point. They never intended for DS3 to turn out like it did, but the grubby hands of EA meddled in its development and shoved it right in there.
The only horror part of Dead Space 1 was the very end, and that was because it was a shitty jumpscare.
@@VertexSounds Oh, I was talking about Resident Evil games before RE4. Ones with tank controls and fixed camera angles. But about RE4, you are right. Gameplay and gory reminded me of RE4 too.
I thought you did this already. Anyway, thanks for a new video. I was waiting for one.
You might be thinking of Dead Space 2.
Bruh no
"Dead Studio", damn! HAHAHAHAHAHAHAHHAHAHA
True that it did but did it really deserve it?
@@henrysarson7417 Too soon, I guess
20:27 it just doesn’t pull up all the bodies, it also pulls up the planets crust as well.
Sin 57, Norton tried to leave Isaac down in the Nexus but it wouldn't let him move the platform without lifting the cage.
2:44 - Apparently even in the distant future we still have answering machines that play live the recording audio for narrative purposes. It seems technology takes a step backwards. This is so bad that even Rick and Morty makes fun of it at one point.
Man these just keep on coming! Thanks man!
The sad part is that Visceral, the franchise’s developer, was forced by EA to create the most basic and bland game as possible simply because Dead Space 2 made slightly less money than expected. Because of this, Visceral’s original vision for this third game, which was supposed to go even crazier in the psychological horror aspect (like 2 perfectly kickstarted) was essentially gutted just so EA could make try and snatch a few extra bucks with a basic and bland ass shooter game. Then, after this company forced game bombed, they closed down Visceral.
Dammit EA
Rip Visceral, you deserved better.
+1 sin for that sweet version of "In the Air Tonight" from the trailer never getting an official release.
The first dead space and second were terrifying because of the environment. The tight compact corridors of the ishimura and the sprawl always kept in me in fear of what abomination was going to come out the next room to attack me. Hell the first dead space came out in like 08 and The twinkle twinkle little star trailer still creeps me out. I still played DS3 and I stand by that one too. It has its flaws but this game was something special.
"...stomped his head off and presented it to ellie" oh, im glad im not the only one that did this
Dartigan gets a sin for persistently misspelling Isaac.
Love the fact that I quickly click in any youtube notification from Dartigan, even when I never and neither intend to play the game
You and me both.
Obviously, I vote for Batman: Arkham Origins.
@21:05
Bro, you’re so funny. Lol
That bomb shit is ridiculous.
i also presented what's his face"s head to Ellie my first playthrough!
HeavyHitter lets be honest, everyone did
The part I hated most was how they turned ellie from a badass character to a Mary sue covered in plot armor. There was so many parts in the game I thought (and sometimes wished) she died only for her to not only come out unharmed but in better conditions than her teammates. Lastly how come the markers make everything and everyone crazy and deranged except her. Sorry for my rambling rampage for better or worse I'm a big fan of the series.
The original Dead Space has to be one of, if not my favourite game. It was the first time I experienced audio/video logs in a game and I had an absolute blast (all be it terrifying) trying to piece together just what in the hell happened on the USG Ishimura. This was one of the few games I collected every log/every achievement, I needed to do everything,even on impossible I just fkin loved it.
The drill's trying to kill me line made me think of "the Dell's trying to kill me and the toaster's been laughing at me"
Personal sin: The death of Santos changing the whole tone of the game. The game kept hinting at Isaac and Santos blossoming into something, then they straight up killed her. which, afterwards, just made the interactions between Isaac and Ellie awkward and forced. You killed the budding relationship for one, we didn't get to see unfold on screen in the first place. While playing as Carver, I kept thinking. "Man I'm a third wheel to this two flat tire'd bike."
most epic fail from Dead Space is " OPEN THE HELMET PROTECTION " for what ?
The fact that it was made. The end.
Also, Buckell was the only likeable character. Speaking of which, I'm surprised you didn't call out the fact that Buckell froze to death....in a room with a heater, because they left him without a snowsuit and no one bothered to fucking turn it on.
I always thought that the health bars on the back were narratively there so your team could see it, not for the wearer. Good video though.
I never paid for the time stopping machine gun, I built it...
I have a feeling that villians in video games know it is better to motivate the hero by "trying" to kill them to get them to make things easier to work out
a vote for Arkham Origins for sure, please
I agree, Dead studio, because Dead space is capable to achieve a horror genre so far intense, which it was all the fun, when my cousins make me play it just to see my reaction was priceless & my struggle lol, etc...
At 7:50 you sinned the mines for being giant and red. But you didnt sin the fact that they deployed mines and a distress beacon
You need 1 sin for every misspelling of Isaac lol... all you had to do was use spellcheck
Love this trilogy even this one
Presenting Ellie with his head. Never thought of that before. I like it. Also I vote for downpour.
Me; aww this is nice, i sure do miss this series
Also me; hahah he makes some good points, but it's all in good fun
Dartigan; Achievement: Dead Studio
*dies in slow motion to opera music*
Ellie was way better in the previous game for a loooooott of reasons, but goddamn do I love the heterochromia
I normally correct your sin counter as you're not as reliable as you think you are, but the head thing was hilarious.
Missed a good few on this as there is also the start where the guy should of have already been knowing what the task was before taking the mission and knowing what to be looking for, otherwise he could have just may as well grab a jar to be thinking it's the thing the doctor is looking for.
As there's more like why shoot the door just to open it, wouldn't that be pointless for a door to be there in the first place. Why had a fence there in the pilot cabin, it doesn't really look like it opens both ways infect how do they even get in there if there aren't any normal doors onboard. Why had a codex right there with them like that when it's the most important thing that has happened there, no wonder why they crash. Why had a rope on the door, last time I checked the cabin couldn't be having a door open to the outside during flight and I don't think they are planning to be jumping out of a moving plane.
In Isaac apartment room you also forgot that for some reason Norton decided to take the photo of Ellie for no reason other than it to show in the very beginning he had a thing for her too and to show that he didn't like him as he never met Isaac before and has already begin to really be taken a disliking of him.
If Danik was there as he is the most important man in the unitologist group, why bother to even be there when he could had been easily taken down be somebody with a good shot or just bad luck to be happening.
Carver on coop play just suddenly appear without anyway for him to be right there next to Isaac as he was last seen on top and been shot at by Danik's men.
Isaac having to go a long way in order to catch a ride that could have just been right there for them to just get into instead of that long pointless travel just to almost have the ship destroyed and at the end for them having to jump onboard right before they blast off into deep space and them still hanging on.
Automatic transport to be never stopping and yet the area that allows a person to go into that area happens to have a door that leads you right into to it, better yet it's also wide open in the area that a person be working in behind the counter.
Isaac and Carver to be not able to climb up or down platforms, guess they are that much of afraid of heights.
As they are in the future and are a military kind of personal, they could have had the technology to how tell the difference in a satellite and a mine.
They could have also been knowing during flight school that lesson number one is to never fly a ship in debris, when did they forget that lesson in class when they were trained to fly.
Isn't me or did the ship just so happened to get larger in size, last I remember it wasn't that big to be walking around inside it or have all that space inside.
For some reason they had decided to have cannon like guns built into a place that was really useless for them to be in, other than to just be used for shooting at dead creatures and gears.
An elevator that only takes you to one side to the other and in the middle, it'll just be better to have a rising platform instead.
All the important things for flight control and control of the ship to be located outside the ship, I don't have to be a genius but that'll be one mess up flight if that needs to be fix during the travel down to the planet.
All but the main characters are to always die around them for the dumbest ways as one did where he decided to wait for Isaac at the elevator instead of going down into the basement to let him know more about what's happening.
Scientist loving the things than to actually come into reality that she's on a dead monster ruled planet that wants to kill them and she keep changing her way of emotions about it.
If Norton wanted to leave Isaac there to just thrown the key away so he too wouldn't be trap in the cage as well sense he need to still bring the whole thing back.
The lady of scientist still thinking differently about and not still knowing how the creatures work as she still believes in them to be dead without taking notes that they can never stay down until you cut off their limbs.
The scientist lady had many chances to jump off the elevator before it went down the cliff.
Them to be having gas that eat your face, but they never use this anywhere else other than just on this planet and only in a type of area when this could have been spreading through the whole facility as well.
Also that Isaac alone ends up being injured and all beaten up and bloody while Carver ends up still looking all good, why couldn't they just give him a bad look as well at the end with Isaac.
(Brethren moons arrive at earth)
Average Joe: (runs around screaming)
Me and the rest of humanity: "anyone got a planet cracker?)
...
Brethren moon: "NO ONE CAN STOP ME! (loud crack)..AGGH!"
me: "and...PULL!" (It explodes)
Invasion's over
Batman Arkham Origins gets my vote.
When Danik first captures Isaac and mentions the marker testing place for a sec I'd thought he start talking like a Peta employee talking about how the poor markers should be set free
WAIT. Didn't he already sin this game? Am I going insane or do I just watch way too many video game sins videos????
I like the idea that instead of buying your weapons and upgrades to them in the shop for some in-game currency you have to actually build both said weapons and upgrades.
However here it was implemented rather poorly because:
1) EA's microtransatcions that just allow you to buy new weapons AND resources to make them
2) The clear lack of balance. Basically all you need is a shotgun + stasis grenade launcher as your primary and MAYBE a pulse rifle for secondary weapon in bossfights. Other than that - everything else is just trash.
I mean deadspace 1 and 2 were quite good, i didn't even bother with 3 after knowing how EA ruined it
I played through the game with a friend. I played as Isaac and my friend played as Carver. It was one of the best co-op experiences I've ever had! You see, when playing in co-op, Carver starts to have visions about his lost family. He hears voices (which he responds to) and sees stuff that Isaac doesn't. So certain cutscenes on my end looked like Carver was speaking to himself or grabbing and interacting with thin air.
When you're approaching the end of the game, you finally realize that Carver was being influenced by a marker, and both Carver and Isaac manage to break Carver out of it. But there are dream sequences as well... Well, sort of. Where one player is having a crazy adventure while the other protects them against waves of necromorphs on the 'real world' as they bumble and thrash about the place.
This type of asymetrical co-op should be more common IMO.
Stfu and stop trolling about a horrible game. You played and liked that’s you. Also no one liked your trash ass comment😭😂.
Dead Space 1 was phenomenal. Dead Space 2 almost as good but was a good way to progress the game. Dead Space 3? What are you talking about? Dead Space ended at 2, there’s a spin off with the same characters in a different timeline but that game is garbage!
That’s how I see it.
I love the Dead Space series. Dead Space 1 was the first game I played on the xbox 360. Dead Space 1 aswell as 2 are in my top 10 games of all time.
I enjoyed Dead Space 3, that being said the microtransactions were horrible and the step away from survival horror in favour of a more action orientated game was a bad idea.
Perfect timing. Since I'm playing DS2 recently
Yeah, same timing for me aswell, since i'm playing dead space 3
Arkham origins.
aarrrr the beautiful voice of dartigan like a truck slowing backing up on a patch of gravel
You don't need to spend a penny in Dead Space 3, what are you talking about?! At the end of the game I've got enough of everything and never felt underpowered. I'm not sure if this was posted out but then the old reviews say the same: no pay 2 win or long grinds.
a Sin removed for the line delivery by Carver when he thought he had killed Isaac at the end of the DLC.
Underneath that gruff exterior is a sensitive and broken man who did not want to kill his best and only friend. Great delivery.
Might aswell get batman out of the way
No body, no emotion. No one is falling for this 😂😂😂
I’m going to sin your video for not chopping Norton completely apart, throwing each part but the head in different directions outside the boss arena, THEN presenting the head to Ellie.
These games were good especially the first two
And why the rig isn't In front of the characters is because the devs didn't want to have a hud and the devs wanted to have an immersive experience and we see the back of people therefore seeing our health
1:07 “This first sin has run on a bit long…”
Knowing that long after this video the intro sins would last up to 2+ minutes at a time makes me want to laugh in unashamed hysteria.
I don't know why it's so hard for developers to make different clothing for characters, there aren't that many characters, so you have temperate suits and cold suits, I think the amount of data needed is trivial, heck just remove the weird scavenger robot thing if you need more room, those roomba made little to no sense
I played a lot of games that had microtransactions including this one and not once did I have to use it in any of those games. I'm still wondering why people are upset about something that isn't needed to beat a game, especially a game that doesn't include PvP.
There are actually new necromorphs in dead space 3: Alien necromorph, snow beast, Medusa, nexus, brethen moons, swarm/fodder and feeder (Creeper and shambler is basically a divider and the hunters are basically the hunter with a new skin, so they doesnt count), thats the only sin fail for me, rest of the sins are right.
Remember players,
Main character never dies if you are good at controlling it.
The others who is not a main character will die, Example : Tim
I’ve been waiting for this one.
I hate the standoff trope. Like, they're what, 5 ft apart? The hostage taker's head is what, a foot away from the hostage? This isn't some hard, trick shot. It isn't a situation where there's bullet drop or wind or anything to account for. That shot should be the easiest thing in the world to take and make without hitting the hostage.
especially in the instance of this game where where carver's literally military trained. even if isaac wasn't confident he could make that shot, carver should have been more than capable lol
106 Sins. Proves that the Story doesn't have enough Holes.
How can you not remember a single new necromorph? Your fourth sins involved a new necromorph. (You also failed to notice it mutates the more limbs you shoot of it and how similar it is to John Carpenter's The Thing with its multiple tntacles, humanish shape and arctic setting) There were also the Feeders from when you had to get your snow suit.
For not entirely trusting Marker visions there are parts in the books where it is revealed that the Markers can in a way allow actual dead people to speak to the living. And they generally try and warn people what they should do to save themselves from the Markers.
What even is Sin 51? "A checklist of things to do to restore the status quo? In the first game the first couple chapters were solely dedicated to "things that restore the status quo. You had to refuel the ship, fix the asteroid defense turrets, create a poison to kill the thing poisoning the air,, create a distress beacon, etc. How do you think the plot would progress without "fixing the big broken thing that needs fixing?"
I do appreciate you pointing out that Isaac shouldn't have hugged Ellie on the edge of the cliff. I am glad I wasn't the only one who had a problem with it.
The makers don’t talk to dead people you idiot. The nichol from the first game tricked Issac the marker wasn’t helping. The markers also distorts peoples minds.
@@tomascasterwell2279 I meant in the BOOKS.
Have you ever read Dead Space Martyr?
I made this comment so long ago lol.
Do Batman Arkham Origins next please
To be fair, the unitologists are being controlled by the markers to do what they do... its not completely impossible that some fraying... failing part of their original self Wants to be stopped, Wants to fail in their ongoing efforts to destroy their own species... So sparing isaac and giving him opportunities to run away isnt completely unreasonable taken that way. There's also obviously the fact that they Want to follow the heroes as they travel to the alien planet And they do need isaac to help get the alien marker-business back into operational condition because only Isaac seems able to figure this stuff out. That doesnt mean they dont want him to suffer for the privilidge of helping them destroy everything though... plus they Do need to stop him from destroying what they need him to fix. so its quite the love/hate relationship, so to speak.
I still loved the dead space games
For all the sins you've given this game, how could you not mention the incredibly unsatisfying death Danik recieves? Granted the whole plot was a mess and as a villain he wasn't that compelling, but still... Kendra gets pulverised, Tideman gets a harpoon to the head and Danik just kind of gets squashed by a big rock, sort of in the background and with no fanfare at all.