Make Any Character Using Animation Blueprints in Unreal Engine 5

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  • Опубліковано 24 вер 2024

КОМЕНТАРІ • 13

  • @katherinedrennan228
    @katherinedrennan228 11 місяців тому +4

    Yayyy thank you!!

  • @lukelewis9927
    @lukelewis9927 10 місяців тому +5

    you are so thorough and organized. I actually enjoy taking notes from you.

  • @geameliai4500
    @geameliai4500 4 місяці тому +1

    Very excellent tutorial, thank you very much for your work :)

  • @tomasion12
    @tomasion12 8 місяців тому +2

    Man Thanks a lot, love your tutorials. Well put together. Looking forward for new videos. Can you do any Strategy games related stuff?

    • @CasonQuisenberry
      @CasonQuisenberry  8 місяців тому

      Glad you enjoy the video! Is there anything specific mechanic or system you are thinking of?

  • @Nat_Blasphemous
    @Nat_Blasphemous 10 місяців тому +2

    Great video! You do well to give enough of a sense of context so that I can understand
    why things are happening just enough to not get overwhelmed.
    I was curious about one thing with the Event Graph section. Is there a specific reason to have the "Get Movement Variables" section (the 0 of the sequence) running out of the
    "Update Animation" portion of the Event Graph? VS just "getting" those variables one time during Initialize? Based on saving
    resources it would seem like getting it over and over wouldn't matter if you're mainly focused on instead checking the variable every frame later on with the latter sections of the sequence?
    Perhaps I misunderstand quite how the variable "get" process works and it is necessary to have that always be updating in case
    with more complex systems you update things momentarily and this always makes it have a safety point?
    Hopefully that makes sense. Regardless, thanks for your time spent on the video!

    • @CasonQuisenberry
      @CasonQuisenberry  10 місяців тому +1

      I'm not sure I 100% understand your question, but the reason you need to put the movement variables on Update Animation is because every tick the character can have a different velocity or acceleration. We need to know the exact frame the player stops moving in order to update their animation to reflect this movement. Getting variables is not very expensive on the system especially when they are simple ones like these. The reason I do anything on Event Initialize is because casting every frame is very expensive, and an expense we don't need to be running every frame. Hope this helps!

  • @kevinhall436
    @kevinhall436 Місяць тому +1

    Awesome Tutorial, but dont think we didnt notice you knocking over your lamp at 17:43 ;) hahahaha

  • @uzimako25
    @uzimako25 8 місяців тому +1

    how did you replace the color of your folder in your unreal engine 5?

    • @CasonQuisenberry
      @CasonQuisenberry  8 місяців тому

      Right click the folder then under “folder options” there is an option called “set color” that allows u to change color. I go over that and some other organizational tips in my Unreal Basics and UI if u want some more tips.

    • @uzimako25
      @uzimako25 8 місяців тому

      @@CasonQuisenberry thank alot!